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Spire: Procedurally Generated Fantasy FPS from the Dustforce Devs

TychoCelchuuuTychoCelchuuu PIGEONRegistered User regular
Spire

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Ever heard of Dustforce? It's pretty sweet. Now the devs are making Spire, a game about ascending a tower. The tower is randomly generated and you have to explore it, find secrets, figure out awesome weapon combinations, and marvel at what will undoubtedly be some pretty neat graphics.

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Each week you will also be able to compete for a high score on the weekly randomly generated spire (everyone gets the same spire for the weekly challenge) so that's cool.

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The goal is to, among other things, "make Spire a game where it's fun to watch extremely skilled players as they sprint around dashing off walls while switching items and combining their effects in clever ways. It's a joy to watch really good Quake 3 CPMA players, to see them combine trickjumping and weapon switching to pull off majestic moves - we want to let people achieve comparable levels of skill." They did the same thing for Dustforce so hopefully they can pull it off here.

No word on release date but they are using Unity and will release for Win/OSX/Linux.

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Posts

  • Local H JayLocal H Jay Registered User regular
    i love dustforce, this looks incredible, shut up and take my money, etc

  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    I am fucking down for this.

    Dustforce is amazing fun, and better than Super Meat Boy. I look forward to being blown the fuck away again.

  • Local H JayLocal H Jay Registered User regular
    it's implying it uses heavy wall jumping, like mirrors edge kinda or brink if you've played it. i love games like that, where the challenge is using all the tricks at your disposal to be nimble as fuck. sounds really cool the more i think about it.

  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited January 2013
    Although I'm decidedly amateur at it, I love trick jumping in Quake. Getting circle jumps, strafe jumps and wall runs to connect and flow on a DM map is just fun, whether you are shooting or not. I devoured Mirror's Edge in something like three or four sittings with the game.

    So when I was reading the stuff about speed running, trick jumping and skill shots in the OP I got a really big boner. Randomly generated environments are another thing I get a huge kick out of. It was a big draw for me in Receiver (as well as the crazy detailed gun handling), so I look forward to seeing more of that sort of thing.

    And the fact that they are going to use seeded procedural generation to create the weekly challenges is just a super sweet idea.

    This is a game that can potentially hit most of my sweet spots in one shot, and I'm hungry for it.

    Drake on
  • Mr_GrinchMr_Grinch Registered User regular
    In my mind I read that description as The Sentinel combined with Mirror's Edge.

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  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    im keen on everything other than the implied procedural elements

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  • TaranisTaranis Registered User regular
    The art style reminds me of Wind Waker. A plus in my book.

    EH28YFo.jpg
  • ubuntuubuntu Registered User regular
    I am so happy to see more and more good games coming out and being Linux compatible.

  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    im keen on everything other than the implied procedural elements

    A lot of great stuff is being done with procedural generation these days. I mean, if you are concerned that it'll create a bunch of samey feeling stuff, then yeah that's a problem if you rely on pure procedural generation. But there are other approaches to using that technique in combination with hand crafted assets that can generate a lot of cool stuff. Receiver uses this method and it works pretty damn well. A Valley Without Wind used the pure procedural generation method and the levels showed it. Just kind of homogeneous and in some cases odd. It's something that Arcen struggled with. With the sequel, Valley 2, they are taking the approach I mentioned above. They are handcrafting level slices and using a guided procedural generation process to stitch them together and populate them within certain parameters. It's still in beta so it's not quite there yet but what it's putting out feels pretty good so far, and will be refined over time.

    Something tells me that this combination of handcrafting and procedural assembly within guidelines is the way that this Spire game will go too. It only makes sense, they are really good at level design from what I've seen of Dustforce. It'd be a shame for them to waste that talent and go for pure robot generation.

  • Page-Page- Registered User regular
    edited January 2013
    On the one hand Dustforce is great, on the other hand Brink was awful. Never played Mirror's Edge.

    If they can harness 1/10th of even vanilla Quake's goodness then this game will be great, even if I also think procedural generated stuff is meh to the nth power.

    I've always wondered how fan's of games like Mirror's Edge would take to Defrag, which is basically a free(ish) puzzle-platforming game that has been getting regular content updates for over 10 years. It even has online leaderboards and such.

    This quote does give me some hope: "We're not that concerned with the casual versus hardcore issue," Nye answers. "We feel that a gamer's skill can scale indefinitely if they're not coddled by the game, and want to continue making games that force the player to improve rather than placating players who are bad."

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  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    They posted a screenshot for Screenshot Saturday:

    tumblr_mhvzktwheM1s3b9x9o1_1280.png

  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    Fun little update:

    tumblr_inline_mi3if6O42h1qz4rgp.gif

  • Albino BunnyAlbino Bunny Jackie Registered User regular
    Looks like something out of Kingdom hearts.

    Honestly this game has me very excited in it's concept. The big 'but this might suck' thing comes from the procedural stuff. Don't get me wrong, I'm usually all for it as a great way to extend content when done well and mixed with hand crafted sections. Just it doesn't make as much sense in my mind for a flow based platformer.

  • DrezDrez Registered User regular
    That reminds me of those dog enemies in Half-Life.

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  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    TORCH

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  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    that is a very neat torch

    I am loving the art style for this

  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    I like that they mentioned Brogue. That is a very nice game and the per-tile lighting in Brogue looks super sweet. I'm looking forward to seeing how that comes across in Spire.

  • AaronKIAaronKI Registered User regular
    Drake wrote: »
    I like that they mentioned Brogue. That is a very nice game and the per-tile lighting in Brogue looks super sweet. I'm looking forward to seeing how that comes across in Spire.

    I haven't played Baroque, but is that anything like how Minecraft's classic/simple lighting works? Because I love that style of lighting. I tried looking up some baroque screens for reference, but couldn't draw any conclusions from them.

    soempty.jpg
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    "Brogue," not "Baroque." It looks like this:

    http://www.youtube.com/watch?v=m5DMih1oOJU

  • AaronKIAaronKI Registered User regular
    Whoops, that's what I get for checking a thread when I'm in a hurry to do something else. Reading Comprehension -10.

    soempty.jpg
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    And that's Brogue as in the Scottish accent, not as in rogue for bros.

    All though it could be if a bro is into roguelikes. I got no problems with bros. Dude.

    I hate that Spire is so far off. I really want to play this.

  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    They taught the AI to jump:

    tumblr_mj4pq8EAZ31s3b9x9o1_500.gif

  • BlindPsychicBlindPsychic Registered User regular
    Drez wrote: »
    That reminds me of those dog enemies in Half-Life.

    Houndeyes

  • Albino BunnyAlbino Bunny Jackie Registered User regular
    Looks like a variant of Heartless. Jaunty movement really makes it look like that.

  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    Latest picture:

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  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    tumblr_ml4jtcLq7P1s3b9x9o1_500.gif

    "Character progression in Spire takes the form of jewels that players can apply to either hand, upgrading the items in the right or left category. It’ll be necessary to choose wisely depending on the spire you find yourself in."

    (via the tumblr)

  • Mr_GrinchMr_Grinch Registered User regular
    Still looks very The Sentinel to me! Looking forward to this.

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  • TaranisTaranis Registered User regular
    edited April 2013
    Man I'd really like an Android version of this so I could play it on my tablet.

    Taranis on
    EH28YFo.jpg
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited April 2013
    It's a movement-based FPS! Do those even work on tablets? That seems basically impossible.

    TychoCelchuuu on
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    God this could not be coming sooner. This is hitting it for me on so many levels. Procedural generation, the art style, FPS with a deep movement system. Normally I'd be a little bit skeptical but I enjoy Dustforce so much I think this is going to deliver with style.

    I am hungry for more real info. These dribs and drabs are soul crushing.

  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    The thing about dustforce is that it seemed like a good basis for an Avatar game.

  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    tumblr_mladv6PW9U1s3b9x9o1_1280.png

  • Page-Page- Registered User regular
    I find the release of only still screenshots for a game that is supposedly based on moment to be more than a little superfluous.

    I do enjoy purple, though.

    Competitive Gaming and Writing Blog Updated in October: "Song (and Story) of the Day"
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  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    Style tests for tile sets:

    tumblr_mldu1l6tbc1s3b9x9o1_1280.png

  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    A short interview about the game. And some pictures:

    tumblr_mldu34hPVK1s3b9x9o1_1280.png

    tumblr_mldu2brax61s3b9x9o1_1280.png

  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited April 2013
    I love every word I read in that article. If Hitbox delivers this could become something made from my dreams, just for me.

    Drake on
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    Modular/randomly generated trees:

    tumblr_mn9ag4Fyvt1s3b9x9o1_1280.png

  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    Props:
    tumblr_mnmbhyiyzo1s3b9x9o1_1280.png

  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited June 2013
    Is this out yet? Hurry Hitbox. I need this. Like food. Like air.

    Like love.

    Drake on
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