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[Ni No Kuni] Ghibli + Pokemon = awesome?

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Posts

  • ViskodViskod Registered User regular
    Boy does this story have dark overtones.
    It's really quite well done so far.
    Like all good children's tales, when you step back and take a critical look at the whole thing....

    I'm just throwing this remark out there. I don't want a response about it. You might accidentally give something away. I'm very good at connecting even the tiniest hint. No offense intended, I'm just being careful.

    Spoiler tag what you're talking about. I'm curious.

  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    I'm pretty sure he's suggesting a "it was all a dream/coping mechanism" thing. Which, were this not a Ghibli-esque story, I could see. As it is though, I just can't picture that being the case.

  • EvilMonkeyEvilMonkey Registered User regular
    Also, food. At low levels, feeding your familiars for a few extra stat points makes a big difference.

    Speaking of, is there some sort of story element related to Esther's familiar's favourite food? I'm pretty sure the genus is geared towards the magic defense treats but neither that or magic attack treats seemed to give me hearts.

    [PSN: SciencePiggy] [Steam]
  • ViskodViskod Registered User regular
    Her default familiar genus prefers Evasion.

  • EvilMonkeyEvilMonkey Registered User regular
    Viskod wrote: »
    Her default familiar genus prefers Evasion.

    Really? I fudged that one up real good.

    [PSN: SciencePiggy] [Steam]
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    EvilMonkey wrote: »
    Viskod wrote: »
    Her default familiar genus prefers Evasion.

    Really? I fudged that one up real good.

    You don't HAVE to go with their preference. That's just the thing that has the best affect on them. I still pumped her magic attack and ignored the evasion treats.

  • ViskodViskod Registered User regular
    their favorite food increases their super happy heart meter of whatever. But you can put 10 points of whatever stat you want into them, and still feed them the food they like for more hearts.

  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    I really wish you could feed multiple foods at once. Having to wait on the animation each time makes it really tedious.

  • ViskodViskod Registered User regular
    edited February 2013
    The animation you get for feeding Mites their favorite food will never cease to make me smile.

    Viskod on
  • eobeteobet 8-bit childhood SwedenRegistered User regular
    Donnicton wrote: »
    eobet wrote: »
    Whoah, I guess the tutorial is over when you go down the well. From having combat be a cakewalk, I die within 10 seconds from any encounter in that well.

    EDIT: And leveling up is too slow on the outside... I guess I'm missing something about combat. It surely can't be supposed to be this difficult all of a sudden?

    The game is very very very very very stat-based. At lower levels, literally the only thing between winning easily and a horrible death can be three or four points of defense. You just need to get two or three more levels under your belt and you'll notice a world of difference.

    But that's super boring! Why then can you run around in combat at all?

    I don't get it, they've just taught me to psyche up in order to counter the charging attacks from enemies, but there simply isn't any time to switch familiars and psyche up AND do the counter attack thing in order to counter attack.

    Do you have to anticipate when you need to be psyched up already? This doesn't make sense to me.

    Heard the proposition that RIAA and MPAA should join forces and form "Music And Film Industry Association"?
  • JoshmviiJoshmvii Registered User regular
    I just found the first island with tokos on it after getting the boat. Omg my desire to level up my dudes is being sated with so much glory.

  • DonnictonDonnicton Registered User regular
    edited February 2013
    eobet wrote: »
    Donnicton wrote: »
    eobet wrote: »
    Whoah, I guess the tutorial is over when you go down the well. From having combat be a cakewalk, I die within 10 seconds from any encounter in that well.

    EDIT: And leveling up is too slow on the outside... I guess I'm missing something about combat. It surely can't be supposed to be this difficult all of a sudden?

    The game is very very very very very stat-based. At lower levels, literally the only thing between winning easily and a horrible death can be three or four points of defense. You just need to get two or three more levels under your belt and you'll notice a world of difference.

    But that's super boring! Why then can you run around in combat at all?

    Because kiting with ranged pets or with Oliver is actually ridiculously, ridiculously good in many situations. You can do entire boss fights with just Oliver for a good portion of the game, and take on some pretty powerful groups.
    I don't get it, they've just taught me to psyche up in order to counter the charging attacks from enemies, but there simply isn't any time to switch familiars and psyche up AND do the counter attack thing in order to counter attack.

    Do you have to anticipate when you need to be psyched up already? This doesn't make sense to me.

    Honestly you're probably better off not using Psyche Up at all in most scenarios. What they tout it being used for interrupting is generally safer to just absorb with the defend command.

    Donnicton on
  • eobeteobet 8-bit childhood SwedenRegistered User regular
    edited February 2013
    What the flying fuck! Is this really what the US version of the Wizard's Edition looks like?

    https://www.youtube.com/watch?v=QHoGBjLCGW0

    I'm in the EU and I only got a crappy, very flimsy cardboard box with a glossy sleeve, no golden coin, no soundtrack CD and no cards. I feel like I paid 40 euro for a flippin book which is ridiculous, honestly.

    eobet on
    Heard the proposition that RIAA and MPAA should join forces and form "Music And Film Industry Association"?
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited February 2013
    Viskod wrote: »
    Boy does this story have dark overtones.
    It's really quite well done so far.
    Like all good children's tales, when you step back and take a critical look at the whole thing....

    I'm just throwing this remark out there. I don't want a response about it. You might accidentally give something away. I'm very good at connecting even the tiniest hint. No offense intended, I'm just being careful.

    Spoiler tag what you're talking about. I'm curious.

    Werl.

    Buncha theories I do not want confirmed or denied.

    Don't anyone do it. Don't you dare.

    I am just after getting the boat. I have just been to the first place you go to after getting the boat in the story and just left that place.
    Shadar is Oliver's soul mate. He's the same height, has a similar hair color and they're both wizards. He also feels like he's helping him rather than genuinely trying to kill him. His horns look like part of a costume too, they're attached to a choker style thing.
    Oliver is hallucinating it all due to his grief at his mother getting killed.

    Lots of evidence for this one.

    Nobody in the real world can see Ni No Kuni people except Oliver. It does make sense that Peas can't be seen by the others too, because that can happen with multiple personalities. Crazy can be complicated.
    Oliver's mother named, stated the purpose of Drippy and gave him a welsh accent. I got chills when she said "Tidy!" The accent change is also in japanese, incidentally.
    He escaped the eye of the storm by....temporarily waking up in the real world for a bit. It wasn't a gateway, because it had the dreamlike filter around the edge of the screen. He was thoroughly disoriented and almost got hit by a car. Hit by a car? In a dream? You don't almost get hit by an unexpected thing in a dream in that fashion. It was more like he was suddenly half awake.

    I'm probably going to be disappointed in the end but it sure is fun to think about while I am playing.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • RubycatRubycat Registered User regular
    edited February 2013
    Oh man Bone Baron must be one of those that levels really high till he starts seeing good stats, hes lv 29 now and has absolutely terrible stats right now (Hes a final form!. whoops, but he looks cool just cant use him cause he near instantly dies to anything around his level)
    Just got the Dragon last night, so now its time to fly all over the place maybe level up some new guys.

    Rubycat on
    steam_sig.png
    PSN: Rubycat3 / NintentdoID: Rubycat
  • DonnictonDonnicton Registered User regular
    Rubycat wrote: »
    Oh man Bone Baron must be one of those that levels really high till he starts seeing good stats, hes lv 29 now and has absolutely terrible stats right now (Hes a final form!. whoops, but he looks cool just cant use him cause he near instantly dies to anything around his level)
    Just got the Dragon last night, so now its time to fly all over the place maybe level up some new guys.

    According to earlier in the thread, Bone Baron sees really low gains until around 90, and then suddenly skyrockets for the last 9 levels.

  • IllieasIllieas Registered User regular
    I pick this up slowly going through every side quest and currently in town 5.
    But I have pretty much the same feeling that morning lord has about how this will play out.
    It is like don quixote or american mcgee's alice series. pretty much a delusion on the kids part to cope with his mental trauma

    also anyone else weirded out by the whole
    Taking of emotions. good god is that creepy to me. hey you I know you are peppy and that makes you so great but can steal what makes you great so i can give to this guy over here.

    also wish AI was better. too many times i lost a member to a bad switch to the glass healer with three beasties mashing on him. at least in tales of series they tried to move away and don't waste all your mana on killing things. also stop taking my the super charge gold blims(SP?). spoiler to those that didn't do town 4 town
    you just stole the aoe kill all the jellyfish super and instead volcanoed a minor jelly argh what is wrong with you!

  • BlackjackBlackjack Registered User regular
    Donnicton wrote: »
    Rubycat wrote: »
    Oh man Bone Baron must be one of those that levels really high till he starts seeing good stats, hes lv 29 now and has absolutely terrible stats right now (Hes a final form!. whoops, but he looks cool just cant use him cause he near instantly dies to anything around his level)
    Just got the Dragon last night, so now its time to fly all over the place maybe level up some new guys.

    According to earlier in the thread, Bone Baron sees really low gains until around 90, and then suddenly skyrockets for the last 9 levels.

    69-70 actually. Then he gets like 6 or 7 in every stat after that.

    camo_sig2.png

    3DS: 1607-3034-6970
  • DonnictonDonnicton Registered User regular
    Illieas wrote: »
    also anyone else weirded out by the whole
    Taking of emotions. good god is that creepy to me. hey you I know you are peppy and that makes you so great but can steal what makes you great so i can give to this guy over here.

    Oddly enough
    they always comment on how much more (happy/generous/enthusiastic/whatever) they feel after you siphon off a bit. Which doesn't make too much sense considering Drippy actually says you're siphoning some off, and specifically warns against doing it more than once.

  • ArtereisArtereis Registered User regular
    Donnicton wrote: »
    Illieas wrote: »
    also anyone else weirded out by the whole
    Taking of emotions. good god is that creepy to me. hey you I know you are peppy and that makes you so great but can steal what makes you great so i can give to this guy over here.

    Oddly enough
    they always comment on how much more (happy/generous/enthusiastic/whatever) they feel after you siphon off a bit. Which doesn't make too much sense considering Drippy actually says you're siphoning some off, and specifically warns against doing it more than once.
    I think it just plays into the whole "too much of a good thing" situation. While you'll run into some NPCs that are just naturally brimming with an emotion without it phasing them, others are driven to distraction. Taking the edge off actually improves their take on things.

  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    Artereis wrote: »
    Donnicton wrote: »
    Illieas wrote: »
    also anyone else weirded out by the whole
    Taking of emotions. good god is that creepy to me. hey you I know you are peppy and that makes you so great but can steal what makes you great so i can give to this guy over here.

    Oddly enough
    they always comment on how much more (happy/generous/enthusiastic/whatever) they feel after you siphon off a bit. Which doesn't make too much sense considering Drippy actually says you're siphoning some off, and specifically warns against doing it more than once.
    I think it just plays into the whole "too much of a good thing" situation. While you'll run into some NPCs that are just naturally brimming with an emotion without it phasing them, others are driven to distraction. Taking the edge off actually improves their take on things.
    Yeah I came across one guy who was so full of an emotion he was going to go out and buy a bunch of stuff, Once you take a little he calms down and decides maybe that wouldn't be such a great idea.

    NNID: delphinidaes
    Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
    delphinidaes.png
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited February 2013
    Donnicton wrote: »
    Illieas wrote: »
    also anyone else weirded out by the whole
    Taking of emotions. good god is that creepy to me. hey you I know you are peppy and that makes you so great but can steal what makes you great so i can give to this guy over here.

    Oddly enough
    they always comment on how much more (happy/generous/enthusiastic/whatever) they feel after you siphon off a bit. Which doesn't make too much sense considering Drippy actually says you're siphoning some off, and specifically warns against doing it more than once.

    There's also the fact that
    A lot of the emotions you can take up until where I'm up to don't really leave the person in a position to give informed consent.

    Enthusiasm? SURE THING BUDDY I GOT LOTS I DUNNO WHAT IT IS THAT YOU ARE DOING OR WHAT THE CONSEQUENCES ARE BUT I SURE AM ENTHUSIASTIC ABOUT IT
    Kindness? Why sure kiddo I love doing nice things even if I don't know what the hell you are asking!
    Courage? I've got absolutely no idea what you are talking about but I aint scared of nothing!

    It's also a pretty terrible moral in general to be honest. This person isn't doing anything wrong. They just lack restraint. It's not their fault! A Wizard did it! You need a Wizard to fix it!

    I like most of this game but that part is wrong on so many levels.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • eobeteobet 8-bit childhood SwedenRegistered User regular
    Donnicton wrote: »
    eobet wrote: »
    Donnicton wrote: »
    eobet wrote: »
    Whoah, I guess the tutorial is over when you go down the well. From having combat be a cakewalk, I die within 10 seconds from any encounter in that well.

    EDIT: And leveling up is too slow on the outside... I guess I'm missing something about combat. It surely can't be supposed to be this difficult all of a sudden?

    The game is very very very very very stat-based. At lower levels, literally the only thing between winning easily and a horrible death can be three or four points of defense. You just need to get two or three more levels under your belt and you'll notice a world of difference.

    But that's super boring! Why then can you run around in combat at all?

    Because kiting with ranged pets or with Oliver is actually ridiculously, ridiculously good in many situations. You can do entire boss fights with just Oliver for a good portion of the game, and take on some pretty powerful groups.
    I don't get it, they've just taught me to psyche up in order to counter the charging attacks from enemies, but there simply isn't any time to switch familiars and psyche up AND do the counter attack thing in order to counter attack.

    Do you have to anticipate when you need to be psyched up already? This doesn't make sense to me.

    Honestly you're probably better off not using Psyche Up at all in most scenarios. What they tout it being used for interrupting is generally safer to just absorb with the defend command.

    Ok, thanks! But now the game told me to press attack when there's a blue thing around the attack symbol. All I see is a constant blue glow around the attack bubble. Was this also a bullshit tip, like the psyche up counter? So far, I've never noticed anything different regardless of how I time it.

    Heard the proposition that RIAA and MPAA should join forces and form "Music And Film Industry Association"?
  • RubycatRubycat Registered User regular
    Spend a few battles and let something attack you (normal attack and not a trick) and you'll start to notice it. I didn't know what they were talking about back in that part of the game either, but now I see it a lot more often)

    steam_sig.png
    PSN: Rubycat3 / NintentdoID: Rubycat
  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    Donnicton wrote: »
    Illieas wrote: »
    also anyone else weirded out by the whole
    Taking of emotions. good god is that creepy to me. hey you I know you are peppy and that makes you so great but can steal what makes you great so i can give to this guy over here.

    Oddly enough
    they always comment on how much more (happy/generous/enthusiastic/whatever) they feel after you siphon off a bit. Which doesn't make too much sense considering Drippy actually says you're siphoning some off, and specifically warns against doing it more than once.

    There's also the fact that
    A lot of the emotions you can take up until where I'm up to don't really leave the person in a position to give informed consent.

    Enthusiasm? SURE THING BUDDY I GOT LOTS I DUNNO WHAT IT IS THAT YOU ARE DOING OR WHAT THE CONSEQUENCES ARE BUT I SURE AM ENTHUSIASTIC ABOUT IT
    Kindness? Why sure kiddo I love doing nice things even if I don't know what the hell you are asking!
    Courage? I've got absolutely no idea what you are talking about but I aint scared of nothing!

    It's also a pretty terrible moral in general to be honest. This person isn't doing anything wrong. They just lack restraint. It's not their fault! A Wizard did it! You need a Wizard to fix it!

    I like most of this game but that part is wrong on so many levels.

    I don't see how it's supposed to be a moral. There is an evil wizard running around Stealing emotions from people. You are restoring those emotions. I mean if you REALLLLLY stretch it you can say it is showing what happens to people who do lack those emotions but I'm not really seeing how it's supposed to be a life lesson or something.

    NNID: delphinidaes
    Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
    delphinidaes.png
  • BlackjackBlackjack Registered User regular
    eobet wrote: »
    Donnicton wrote: »
    eobet wrote: »
    Donnicton wrote: »
    eobet wrote: »
    Whoah, I guess the tutorial is over when you go down the well. From having combat be a cakewalk, I die within 10 seconds from any encounter in that well.

    EDIT: And leveling up is too slow on the outside... I guess I'm missing something about combat. It surely can't be supposed to be this difficult all of a sudden?

    The game is very very very very very stat-based. At lower levels, literally the only thing between winning easily and a horrible death can be three or four points of defense. You just need to get two or three more levels under your belt and you'll notice a world of difference.

    But that's super boring! Why then can you run around in combat at all?

    Because kiting with ranged pets or with Oliver is actually ridiculously, ridiculously good in many situations. You can do entire boss fights with just Oliver for a good portion of the game, and take on some pretty powerful groups.
    I don't get it, they've just taught me to psyche up in order to counter the charging attacks from enemies, but there simply isn't any time to switch familiars and psyche up AND do the counter attack thing in order to counter attack.

    Do you have to anticipate when you need to be psyched up already? This doesn't make sense to me.

    Honestly you're probably better off not using Psyche Up at all in most scenarios. What they tout it being used for interrupting is generally safer to just absorb with the defend command.

    Ok, thanks! But now the game told me to press attack when there's a blue thing around the attack symbol. All I see is a constant blue glow around the attack bubble. Was this also a bullshit tip, like the psyche up counter? So far, I've never noticed anything different regardless of how I time it.

    The whole bubble will flash blue. It's not really worth worrying about, but it can be handy if your timing is good.

    camo_sig2.png

    3DS: 1607-3034-6970
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited February 2013
    Donnicton wrote: »
    Illieas wrote: »
    also anyone else weirded out by the whole
    Taking of emotions. good god is that creepy to me. hey you I know you are peppy and that makes you so great but can steal what makes you great so i can give to this guy over here.

    Oddly enough
    they always comment on how much more (happy/generous/enthusiastic/whatever) they feel after you siphon off a bit. Which doesn't make too much sense considering Drippy actually says you're siphoning some off, and specifically warns against doing it more than once.

    There's also the fact that
    A lot of the emotions you can take up until where I'm up to don't really leave the person in a position to give informed consent.

    Enthusiasm? SURE THING BUDDY I GOT LOTS I DUNNO WHAT IT IS THAT YOU ARE DOING OR WHAT THE CONSEQUENCES ARE BUT I SURE AM ENTHUSIASTIC ABOUT IT
    Kindness? Why sure kiddo I love doing nice things even if I don't know what the hell you are asking!
    Courage? I've got absolutely no idea what you are talking about but I aint scared of nothing!

    It's also a pretty terrible moral in general to be honest. This person isn't doing anything wrong. They just lack restraint. It's not their fault! A Wizard did it! You need a Wizard to fix it!

    I like most of this game but that part is wrong on so many levels.

    I don't see how it's supposed to be a moral. There is an evil wizard running around Stealing emotions from people. You are restoring those emotions. I mean if you REALLLLLY stretch it you can say it is showing what happens to people who do lack those emotions but I'm not really seeing how it's supposed to be a life lesson or something.

    Morals are learnt by seeing characters over come their problems themselves. Morales are not relegated to special "moral tales" which has "and the moral of the story is?" at the end. You can learn them from anything.

    Other people doing it for them? Not a good moral. This game is saying "Wait and a wizard will fix it" This is not a good lesson. Wether or not they meant it to be taken that way, it can be taken that way, it does come off that way, and children don't look to the writers intent when they're learning things.

    Just to be absolutely clear I do not think this is teaching children that a literal wizard must fix their problems. That is ridiculous. I think the incorrect lesson is that if there is something wrong with you only an outsider or someone else is ever capable of fixing your problem and it is not possible for you to fix it yourself. No matter which way you turn this upside down or back to front, that is something being taught here and its not a good one.

    It's a minor complaint all round, but it's there.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    edited February 2013
    Donnicton wrote: »
    Illieas wrote: »
    also anyone else weirded out by the whole
    Taking of emotions. good god is that creepy to me. hey you I know you are peppy and that makes you so great but can steal what makes you great so i can give to this guy over here.

    Oddly enough
    they always comment on how much more (happy/generous/enthusiastic/whatever) they feel after you siphon off a bit. Which doesn't make too much sense considering Drippy actually says you're siphoning some off, and specifically warns against doing it more than once.

    There's also the fact that
    A lot of the emotions you can take up until where I'm up to don't really leave the person in a position to give informed consent.

    Enthusiasm? SURE THING BUDDY I GOT LOTS I DUNNO WHAT IT IS THAT YOU ARE DOING OR WHAT THE CONSEQUENCES ARE BUT I SURE AM ENTHUSIASTIC ABOUT IT
    Kindness? Why sure kiddo I love doing nice things even if I don't know what the hell you are asking!
    Courage? I've got absolutely no idea what you are talking about but I aint scared of nothing!

    It's also a pretty terrible moral in general to be honest. This person isn't doing anything wrong. They just lack restraint. It's not their fault! A Wizard did it! You need a Wizard to fix it!

    I like most of this game but that part is wrong on so many levels.

    I don't see how it's supposed to be a moral. There is an evil wizard running around Stealing emotions from people. You are restoring those emotions. I mean if you REALLLLLY stretch it you can say it is showing what happens to people who do lack those emotions but I'm not really seeing how it's supposed to be a life lesson or something.

    Morals are learnt by seeing characters over come their problems themselves.

    Other people doing it for them? Not a moral. This game is saying "Wait and a wizard will fix it" This is not a good lesson.

    Which is why it isn't a moral. They didn't come across the problem naturally, another wizard came and magically stole their emotion. If they just had a character flaw or some problem that was natural and someone came by to magic it away then sure. But in this case some psycho is running around magically altering people. So you are magically altering them back.

    I'm saying it isn't supposed to BE a lesson.

    For example: Let's say Bowser comes by and steals the Princess. Mario running out to save her isn't a lesson, he is trying to return to the status Quo, a state in which Peach is safe in her castle and not kidnapped. We don't expect the person being kidnapped to rectify their own situation (Although THAT would be an interesting game. Get on that Nintendo!) because they are typically not in a state to do so.

    In fact now that I think about it, there is a part in the game (After you get the boat)
    Where you come across a fairie that is heartbroken, he is a shopkeeper and his kindness has been stolen, so he is a very rude individual. You restore the kindness and....well he's still a pretty rude individual. They didn't magically change him into some other person they just restored what was lost, in this case a very very small portion of kindness.

    Delphinidaes on
    NNID: delphinidaes
    Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
    delphinidaes.png
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited February 2013
    I don't think who caused these problems is at all important. I don't think what is wrong with them is something they couldn't fix themselves in a lot of cases (but it was magic is not a very good counter point, it's just emotion, it's not actually a limited resource!). Nor do I think whether it is meant to be a moral has any bearing on whether or not it is. Your message is what you communicate, not what you intend, after all.
    That's not even going into the idea that emotion is a limited resource that people can only ever have a certain amount of, which is complete poppycock.
    It's an over simplification of a really complex concept that results in a terrible unintended moral that is, in the end, still a moral, even though they didn't mean it to be.

    I don't think they thought about it very hard, which is why I don't like it very much. I'm not saying they did it deliberately or anything. I just think it's badly done.

    Your example is a physical thing so its irrelevant. I'm talking about a mental state. It's important that children realise they can control their emotions and that they are not puppets to their environment.
    And again, I'm not raging about it or anything. It's still a minor thing in the end. There's just a lot of ways they could have done it better that's all.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    edited February 2013
    I don't think who caused these problems is at all important. I don't think what is wrong with them is something they couldn't fix themselves in a lot of cases. Nor do I think whether it is meant to be a moral has any bearing on whether o rnot it is. Your message is what you communicate, not what you intend, after all.
    That's not even going into the idea that emotion is a limited resource that people can only ever have a certain amount of.
    It's an over simplification of a really complex concept that results in a terrible unintended moral that is, in the end, still a moral, even though they didn't mean it to be.

    I don't think they thought about it very hard, which is why I don't like it very much. I'm not saying they did it deliberately or anything. I just think it's badly done.

    I think you may be reading into something that isn't there is my point. For me for instance, at no point did I feel like this aspect of the game came across as some sort of lesson or moral. Until you brought it up here the thought hadn't crossed my mind.

    Basically you are saying it's a failure on their part, but if I send a letter to someone, and they set it on fire and complain about how it's hard to read because it's charred then I don't think the miscommunication is my fault. Unless I am supposed to always send fireproof mail. ;)

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  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited February 2013
    I know what your point is. I'm disagreeing with you. I'm sorry to say that on this particular point nothing you have said has changed my mind. I did read your points and I did think about them. I just don't accept them.
    Why don't we just move on man it was only a side comment really and now its turning into this big over-serious thing it doesn't really need to be. If you don't care about it, don't.

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  • yurnamehereyurnamehere Registered User regular
    Don't think of it as just "stealing emotion." It's more like "magically stealing the capacity to ever have that emotion." Something that only more magic can fix.

  • IllieasIllieas Registered User regular
    i took from it was it promoted homogeneity as a possible moral, thats what creep me out about it. But it is minor thing.

  • KrathoonKrathoon Registered User regular
    eobet wrote: »
    What the flying fuck! Is this really what the US version of the Wizard's Edition looks like?

    I'm in the EU and I only got a crappy, very flimsy cardboard box with a glossy sleeve, no golden coin, no soundtrack CD and no cards. I feel like I paid 40 euro for a flippin book which is ridiculous, honestly.

    Yeah, but the CD only has two tracks. For the price, we should have had the whole soundtrack.

  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    The area just after you get the boat is the best area.
    The best area.
    I don't think I stopped laughing for one second.
    The shopkeepers in there just...they just...I lost it on all of them. I was physically hurting from laughing so hard by the end of the whole thing.

    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
    Blackjack
  • CommunisCommunis Registered User regular
    edited February 2013
    Quick plot related question concerning post-Hamelin:
    I just finished returning the two princes' and was told to return to my own time I'd have to set out on the Tombstone Trail to seek out Mornstar and the Breach Time spell.

    ...How did I end up going back in time? Is that what that swirl of mist was in the palace chamber where you fought the pigtank? Why don't any of the characters seem to give a fuck that they're in the past? Did I miss something? Will this be further explained as I progress? If so, no spoilers please, it just seemed a bit silly that nobody seems to care that we're not in our current time.

    Edit: Nevermind. I guess it sort of hashes that out at the end of the Tombstone Trail. Still, it was a bit jarring how the mist swirled and automatically they knew and were explaining to the Emperor that they had come from the future without any surprise at all. All the same, still a fantastic game and pretty stoked to finally have a Travel spell.

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  • BeezelBeezel There was no agreement little morsel..Registered User regular
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  • eobeteobet 8-bit childhood SwedenRegistered User regular
    Blackjack wrote: »
    eobet wrote: »
    Donnicton wrote: »
    eobet wrote: »
    Donnicton wrote: »
    eobet wrote: »
    Whoah, I guess the tutorial is over when you go down the well. From having combat be a cakewalk, I die within 10 seconds from any encounter in that well.

    EDIT: And leveling up is too slow on the outside... I guess I'm missing something about combat. It surely can't be supposed to be this difficult all of a sudden?

    The game is very very very very very stat-based. At lower levels, literally the only thing between winning easily and a horrible death can be three or four points of defense. You just need to get two or three more levels under your belt and you'll notice a world of difference.

    But that's super boring! Why then can you run around in combat at all?

    Because kiting with ranged pets or with Oliver is actually ridiculously, ridiculously good in many situations. You can do entire boss fights with just Oliver for a good portion of the game, and take on some pretty powerful groups.
    I don't get it, they've just taught me to psyche up in order to counter the charging attacks from enemies, but there simply isn't any time to switch familiars and psyche up AND do the counter attack thing in order to counter attack.

    Do you have to anticipate when you need to be psyched up already? This doesn't make sense to me.

    Honestly you're probably better off not using Psyche Up at all in most scenarios. What they tout it being used for interrupting is generally safer to just absorb with the defend command.

    Ok, thanks! But now the game told me to press attack when there's a blue thing around the attack symbol. All I see is a constant blue glow around the attack bubble. Was this also a bullshit tip, like the psyche up counter? So far, I've never noticed anything different regardless of how I time it.

    The whole bubble will flash blue. It's not really worth worrying about, but it can be handy if your timing is good.

    You have got to be kidding me! So the only two combat details the game has bothered to explain, psyche counter and attack counter, is not worth it?

    This, together with all the complaints about the AI, leads me to think that Level 5 completely fucked up what could have been a truly great combat system!

    Heard the proposition that RIAA and MPAA should join forces and form "Music And Film Industry Association"?
  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    Level 5's combat systems, outside of DQ (which was already pretty well established) have always been kinda "meh". WKC 1/2 both had terrible combat, somewhat similar to NNK, and Rogue Galaxy/Dark Cloud weren't much better.

  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    Level 5's combat systems, outside of DQ (which was already pretty well established) have always been kinda "meh". WKC 1/2 both had terrible combat, somewhat similar to NNK, and Rogue Galaxy/Dark Cloud weren't much better.

    Dark Cloud's was actually really good. The rest tho... yeah, pretty bad.

    I just got the guide yesterday and I'm really surprised how many 3rd Tier Morphs have a BLATANTLY much better one, stats wise.

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