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[Mini-Phalla] Phalla Royale Part 2 - Furinkan High School Victory!

ArdorArdor Registered User regular
edited January 2013 in Critical Failures
Battle Royale – Players Handbook

I) Overview

A) Battle Royale. The infamous ‘game’ spoken only in hushed tones, a rumored event that has more truth than one would like to believe. Many battles have been fought and many lives lost to The Program, and each time it is played the toll increases. A new tournament is about to start and the rules have been changed… do you have the wits to survive Battle Royale?

This game follows all the standard phalla rules on this forum. I do not need to be given access to any proboards or anything else. I do need to be copied on trade PMs so I can accurately keep track of who has what.

II) Participants Roles and Win Conditions

A) Players may now choose their own destinies in this game – no more random selection of abilities. At the start of the game, all players have the opportunity to take a lover or declare a rival. Some players might be lone wolves looking out for only themselves. All roles offer their own selection of special abilities to take to the game; even dedicated students have their own abilities to take. Upon signing up, PM your role choice to Ardor. If you wish to be a Lover, you may change your choice to lover upon a PM agreement with you and your partner before Day 1 begins. Once all players have chosen a role, all players are divided randomly into schools; roles that players select have no bearing on what school a player gets assigned to. All players have base 3 hit points.

1) Dedicated Student – Play the part of an average student, dragged into the game against your will. While you may not have any extreme advantages over the rest of the field, together with your teammates or other allies, you may stand a chance of survival. Just beware of lone wolves and other possible traitors... You may choose one of the following bonuses:
a) Melee Specialist – You gain one extra melee attack at -20% chance with all melee weapons. The -20% hit chance applies to your bonus attack. You begin the game with a knife you concealed and got to keep in addition to your other random starting item.
b) Ranged Specialist - +20% hit chance with all ranged weapons.
c) Explosive Specialist – You gain a -30% chance to dodge explosive attacks. Splash damage does 1 less damage to you. C-4 will only deal 1 damage to you.
d) Lucky! – You start with two items instead of one. You get to choose from one of the lists below and your item will be randomly picked from that list (Melee/ranged/explosives/trap/support)
e) Bully – You may choose up to three rivals this game.
f) Tough – You start with 4 hit points instead of 3. You will reduce total damage done to you by 1 each night.
g) Insightful – You start with the knowledge of how to escape the island. This does not grant you all the requirements, you simply know what they are. If you end up in a zone where anything of use for escaping is hidden, you will find it without having to search.
h) Perceptive – You will always see concealed items any other players have. You cannot be poisoned. You gain a -50% dodge bonus against the Switchblade.
i) Martial Arts Specialist – You took a karate class as a kid! Your unarmed attacks are improved. When using an unarmed attack, your base chance to hit is now 80% and you may attack two times each night. Brass Knuckles allow you to attack three times each night. You may only carry 2 items instead of the usual 3.

2) Lovers – There may be someone involved in Battle Royale that you cannot bear to be separated from. The relationship between the two of you will provide you with strength to survive the game as you look out for each other’s safety. But if you lose your partner, there may be consequences. A pair of players may take the Lovers role by mutual agreement in PM to Ardor. Both players must agree to this in a PM. Lovers may win with each other’s team. You are allowed one of the following bonuses as a team:
a) Shared Fate – You may each choose a single bonus from the Dedicated Student list. You and your lover pool your total hit points together and share that hit point pool. Once that hit point pool is depleted, you will both die.
b) Sworn Vengeance – You and your lover are both treated as Dedicated Students with no bonuses. You each start with 4 hit points. However, if you or your lover dies, the surviving lover now gains all remaining players as rivals that are not on their team. It will be clearly identified to the players in your zone that you have sworn vengeance for the death of your loved one. You also get healed to full hit points. Yes, this does mean you could potentially have a lot of damage bonus to your attacks.

3) Lone Wolf – There are certain exceptional students who have no need for allies that will only slow their progress, students that are in the game only for themselves. Some students have been rumored to sign themselves or their own schools up for The Program just for the thrill. These dangerous players will not stop until they stand alone at the game’s end. If you are not granted the request, you will be given a Dedicated Student role. Lone Wolves may only win as the last player standing or escaping. Lone Wolves do not win with their school team. Lone Wolves start with 6 hit points. There can only be maximum 2 Lone Wolves in the game. All players who wish to be a Lone Wolf will send this request to Ardor when signing up for the game. Lone Wolves may pick 1 of the following bonuses as well as a Dedicated Student bonus:
a) Weapons Expert – Gain +20% hit chance with all weapons. You are guaranteed to start with a weapon. You may state if you want a melee, ranged or explosive weapon. You will randomly get a weapon from the list that you pick.
b) Kitano’s Pet – Your collar is deactivated. Anytime you help kill a player, you are awarded with a random item from Kitano. You may ask Kitano the location of a single player each day and he will tell you. Kitano will always tell you the following each night:
i) The location of your rival
ii) If the other Lone Wolf is still alive
iii) How many lover couples are still alive
c) Survivor – Start with 8 hit points instead of 6. Negate 1 lethal hit during the game.
d) Hatred – All lovers in your zone will be identified to you each night. When you find a lover, you gain them as a rival.
e) Maniacal – You gain all players as rivals. You are identified as a Lone Wolf in the narration after you help kill two players (resulting in +2 damage to your attacks), or you are still alive on Day 3, whichever comes first. Once identified, you gain one of the following bonuses of your choice:
i) +2 current and max hit points
ii) 20% dodge/hit bonus
iii) A weapon type of your choice. I will RNG two weapons and let you pick one.
iv) -1 damage from each player per night.

4) Declaring a Rival – This is an option for all players. You may declare one player to be your rival. You gain a +10% hit bonus against that player at all times. If your rival dies and you have dealt at least 1 point of damage to them during the night they die, you will now deal +1 damage to all of your attacks for the rest of the game. Consequently, you may not escape the island if your rival is still alive. You may win the game with your rival alive if they are on the same team as you.

5) Win Conditions - As a Dedicated Student, your win condition is to be the last team standing or escape the island by the end of day 7. You will be notified of your team during Day 1. The game ends after day 7 has resolved and if you and your team are the last ones alive, you will win. The game will not end if any lone wolves are amongst the living, unless there is only 1 lone wolf left alive at the end. Beware when trying to escape, any lone wolves with you may get you killed instead of off the island!

As a Lover, you also win with the above conditions as well as the fact that you may count yourself as a teammate of your lover's school and your lover counts as your school.

As a Lone Wolf, your object is to simply be the last one standing or you may escape. If you escape with other players, will you kill them all in the attempt, allowing yourself a solo escape. However, if you and the other lone wolf both try to escape together, you will kill each other before you kill any of the students.

III) Participant Rules and Mechanics

A) Overview

1) Players have a variety of actions they can take each day of the game. Daily actions have been split into two phases: Action and Movement. In the Action phase, players can search the area, make attacks against other players, or try to discern other players’ roles. In the Movement phase, players can move or dig in one’s defenses.

2) Normally, players may hold up to three items in their inventories at a time. Item management can be performed during turns, usually as free actions. Trading and dropping items will never take up a person’s other actions. Some items may be used automatically or as a free action, but others are required to be used in place of or part of a regular Action.

3) Players also have the usual voting abilities, but their effects have been slightly changed. Three types of votes are in place: one will mark other players with a reward for elimination, another will drop a bonus item into a selected zone, and the last will select zones for closure.

B) Free Actions

1) Manage Inventory – You may pick up items you find in an area or drop them from your held inventory. You will have exclusive control of these items until the end of the day – nobody will be able to find or take items not in your possession until then. However, items that are not in your inventory at the end of the day may be lost to other players even if you remain in the zone.

2) Use Item – Certain items are freely usable, taking no regular action time to execute. See specific item descriptions for details.

3) Trade Item – Items may be traded between players freely or given from one player to another. To make a trade, one player should PM their trade partner and Ardor the details of the deal (what items are being given/traded). The second player should verify the trade to Ardor and the original player. When both players have agreed to the trade, consider it done. If a player is only giving an item to another, consent is not required. If the person receiving an item is now above their carry limit, it will be considered a dropped item unless the player updates their inventory in a PM to Ardor. If the person receiving the item does not want it, they should submit a PM to give it back or give it to someone else.

C) Action Phase – In the Action Phase, players choose one of the following actions: (Default is Defend)

1) Attack – The most basic action, you will Attack a target with a selected weapon or default unarmed attack; some weapons provide multiple hit attempts that can be distributed between multiple targets. Every attack has a certain probability of success depending on weapon type, equipment, and abilities. Each hit attempt has a maximum hit chance of 90% and minimum hit chance of 10%. Attacks are normally resolved in the order of Ranged first, Melee second, and Explosives last; this may be modified depending on zone. If you kill your opponent, you will take their items (if you move, you will have all of the items with you in the next zone to review). Bonuses to hit and dodge are calculated as products instead of sums. For example, if a player has a bonus 10% to hit with an attack that has a base 60% chance to hit, the attack chance will be 60% + (60%*10%) = 66% or a bonus +6% chance to hit. Multipliers for hit and dodge use the base attack chance. So if the target of the above attack also has a 20% dodge modifier, it means they reduce the chance to hit by 60%*20% = 12%. Overall, this attack has a 54% chance of hitting (60% + 6% - 12%).

2) All-Out Attack – For those who want to aggressively hunt their foes, the All-Out Attack will allow players to make 50% more hit attempts, rounded up. For example, an attack with one hit per round normally (including the default attack) will make two hit attempts instead; an attack with three hits per round normally will make five hit attempts instead. One-use items cannot be used with an All-Out Attack action. All attacks made during an All-Out Attack suffer a -20% Hit Penalty. If you make an All-Out Attack, you may not make a Hold Ground action in the Movement Phase; you may only Move or take no action in that phase.

3) Aimed Attack – For those who wish to take care in making sure they hit their target. One-use items and explosives cannot be used with an Aimed Attack action. If you make an Aimed Attack, you may not make a Hold Ground action in the Movement Phase; you may only Move or take no action in that phase. You negate any dodge bonuses your target has. However, you have 50% less attacks (rounded up) than normal.

4) Set Trap – This special action allows you to set up a Trap from your inventory in your current area.

5) Use Item – Other items that cannot be used in a free action may be used in the Action Phase.

6) Defend – If you need to defend against an attack, the Defend action will allow you to increase your chances of avoiding attacks. You gain a -30% Dodge Bonus against all attacks made against you.

7) Cover – You can also defend other people from attacks with a Cover action. Any attacks made against a specified target will instead be directed against you. You gain a -20% Dodge Bonus against all attacks made against you or your target. Beware that items dealing splash damage have a chance to hit both players.

8) Search – With a Search action, you attempt to find useful items that may be hidden within an area. You will also have a higher chance of obtaining any dropped items other players have left behind by counting yourself as if you were two players. (Example: Ardor, MrBlarney and Lonelyahava are in the same zone. If Lonelyahava leaves the zone and drops 3 items, MrBlarney and Ardor would each get at least 1 item, with one of them getting two. If Ardor was searching this round, he’s guaranteed the 2 items.

9) Analyze – You may investigate your fellow players with an Analyze action. The specified target’s role and school will be learned, though specifics about their health and special abilities will remain hidden. You will also learn what concealed items that player may be carrying. You will also gain a -40% Dodge Bonus against that specific player’s attacks against you, but not against other players’ attacks. You may Analyze up to two players with this action.

D) Movement Phase – In the Movement Phase, players choose one of the following actions:

1) Move – The basic movement action, you can only move to 1 adjacent zone. If you are making an Attack, All-Out Attack, Aimed Attack, Cover, or Analyze action, you may attempt to follow a target if they move, and will follow as closely as possible – if they do not move, then you will not move either.

2) Hold Ground – If you do not wish to move, you can make a Hold Ground action to boost your defensive capabilities. You gain a -10% Dodge Bonus against all attacks made against you in the Attack Phase. You may not make a Hold Ground action if an All-Out Attack or Aimed Attack action was taken in the Action Phase. This stacks with Cover or Defend actions.

3) Follow [Player] - If you wish to follow someone, you can use that as your move action.

4) Escape – Details are very limited when it comes to escaping the facility. Requirements for a successful escape include having your collar deactivated, but other information may become available through player interactions or details found during the game.

E) Voting Phase

1) Vote for Marking – Vote someone to be marked for elimination by voting for them in bold red. The player with the most votes at the end of the day will be marked for elimination by the other players: the player that eliminated the marked player will win a random item as a reward. In the case of multiple players simultaneously taking the bounty, the reward will randomly go to one of the players. If there is a tie in the vote, multiple players may be marked. This is subject to change if Ardor is not pleased with the daily results.

2) Vote for Zone Closure – Vote for zones on the facility to be closed be voting for them in bold dodgerblue. The zones with the most votes will be shut down the following day, and no travel will be allowed in those zones for the rest of the game. Moving into a closed zone will result in death! Be sure to move if the zone you’re in is about to close. The number of zones that close each night is dependent on the number of players remaining, usually one or two each night. This is subject to change if Ardor is not pleased with the daily results.

3) Vote for Reward – Vote for a zone be awarded a bonus item in bold limegreen. The zone with the most votes will have a reward item RNG'd to the players who end their turn in it. Only one package will be given on any given night. A tie can result in no bonus or a RNG deciding what zone gets it. This is subject to change if Ardor is not pleased with the daily results.

4) NOTE! You are not required to vote for anything. Inactivity is punished by fellow students and/or zone closings. The days will end at 8pm CST.

F) Order of Actions

1) All Free Actions happen before any other actions are resolved.

2) Action Phase actions are resolved with Use Item first, followed by Attacks, Aimed Attacks and All-Out Attacks simultaneously, finishing with the Set Trap, Search, and Analyze actions. Attacks are resolved in the order of Ranged, Melee, and Explosives, except when the area changes this order, or if certain items supersede the order.

Ardor on
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Posts

  • ArdorArdor Registered User regular
    edited January 2013
    IV) Areas of the facility

    A) Facility Map

    BR-PrisonMap_zpse00ec8f8.png

    B) Area Details
    North Fence: Ranged attacks have a 20% bonus hit chance here.
    Cell Block A: The attack order is different here: Melee > Ranged > Explosives.
    Mess Hall: Melee and Explosives get a 20% bonus hit chance here.
    Cell Block B: The attack order is different here: Melee > Ranged > Explosives.
    South Fence: Ranged attacks have a 20% bonus hit chance here.

    V) Items in the Game

    A) Melee Weapons

    All weapons deal 1 damage unless otherwise noted.

    1) Unarmed Melee – If you hold no weapons, you can still make a default unarmed attack against one player with a base hit chance of 50%. You may also declare what you use to attack your target from the environment. For example, you may declare you are attacking your target with a fish, a carrot, a grue, etc. Feel free to be creative! This shows up in the daily PMs.

    2) Fire Axe – The axe can be swung once each day at one player with a 70% base chance to hit. On a successful hit, the axe will break a Pot Lid Shield and/or a BulletProof Vest. This will deal 2 points of damage.

    3) Sledgehammer – The hammer can be swung once each day at one player with a 60% base chance to hit. On a successful hit, the sledgehammer will break a Pot Lid Shield. This will deal 3 points of damage.

    4) Brass Knuckles – Brass Knuckles allow for one additional attack to be made per day using the Unarmed Melee statistics.

    5) Knife – The knife can attack two times each day at one or multiple targets at a 60% base chance to hit with each swing.

    6) Baseball Bat – The bat can be swung twice each day at one or multiple targets at a 80% base chance to hit with each swing.

    7) Metal Pipe – The pipe can be swung twice each day at one or multiple targets at a 70% base chance to hit with each swing.

    8) Switchblade – The switchblade can attack twice per day and has an 80% base chance to hit. The switchblade cannot be blocked by the Pot Lid Shield. The switchblade is always concealed from view (except with an Analyze action against you).

    B) Ranged Weapons

    Ammunition is a pain to keep track of, so for all weapons, ammunition is infinite.

    1) Handgun – The basic Handgun can be fired up to three times per day at one or multiple targets at a 60% base chance to hit with each shot.

    2) Revolver – The classic Revolver can be fired once per day at one at a 70% base chance to hit with each shot fired. A hit deals 2 damage. This shot will penetrate a BulletProof Vest.

    3) Shotgun – The powerful Shotgun can be fired up to two times per day at one or multiple targets at a 60% base chance to hit with each shot fired. Each hit deals 2 damage.

    4) Rifle – The deadly and accurate Rifle can be fired up to two times per day at one or multiple targets at a 80% base chance to hit with each shot.

    5) Uzi – The rapid-fire Uzi can be fired up to ten times per day at up to three targets at a 40% base chance to hit with each shot. Each target has a random amount of bullets (of the ten shots) fired at them as the gun is not easy to handle. Each target will have at least 1 bullet shot at them.

    6) Crossbow – The Crossbow can be fired up to two times per day at one or multiple targets at a 60% base chance to hit with each shot. These arrows will penetrate a BulletProof Vest.

    C) Explosives

    1) Molotov Cocktail (2) – Toss this at a target in your zone for a 70% base chance of dealing 2 damage on hit. Any players engaged in melee combat with the target have a 60% chance of taking 1 damage as well. You will avoid splash damage if the target uses a melee weapon against you. This has 2 uses before it is removed from your inventory.

    2) Grenade (2) – Toss this at a target in your zone for a 70% base chance of dealing 3 damage. Any players in melee combat with the target have a 60% chance of taking 2 damage. You will avoid splash damage if the target uses a melee weapon against you. This has 2 uses before it is removed from your inventory.

    3) Flamethrower – This item activates in the Melee Attack Phase. Fire this at a target in your zone for a 60% base chance of dealing 2 damage. Any players in melee combat with the target have a 50% chance of taking 2 damage. You will avoid splash damage if the target uses a melee weapon against you.

    4) Smoke Grenade (2) – This item activates at the start of the Action Phase, before all other attacks. Your target and all other players attacking the target have a -50% hit chance on their attacks. You may target yourself with this item. This has 2 uses before it is removed from your inventory.

    D) Traps

    1) Poison Vial – You may attempt to poison another player in your zone, dealing 2 damage. There will be an unmodifiable 100% chance of affecting your target unless you are a target of their Attack or Analyze action, in which case the attack automatically fails. A Poison Vial is used up after each attempted use. Poison Vials do not count against your carrying capacity. The Poison Vial is always concealed from view (except with an Analyze action against you).

    2) C-4 – Plastic explosive with a timer. When setting C-4, specify a day for it to go off. This may be the same day as when the C-4 charge is set. At the end of the Movement Phase of that day, the set C-4 will explode, with an unmodifiable 80% chance of hitting any person in that zone. Each person hit will suffer 2 damage. The player who sets the explosives will not be hit by the resulting explosion. The C-4 is removed from your inventory after it is set.

    E) Defensive Items

    1) Pot Lid Shield – This item negates the first hit by a Melee Weapon each day. If the holder of the shield uses a defend or cover action, they will block up to two melee attacks. The shield only negates successful hits. Misses do not count against the block quota. Watch out for the Fire Axe and Sledgehammer!

    2) Bulletproof Vest – This item negates all damage by Ranged Weapons except Crossbows and Revolvers.

    3) Camouflage – This item provides a -10% Dodge Bonus against all attacks while worn.

    4) First Aid Kit – This item may be used in the Action Phase to heal either you or another player in the same zone up to 3 Health Points of damage. The First Aid Kit is used up after use.

    F) Support Items

    1) Backpack – You may carry up to 4 items instead of 3. This does not count against your carrying capacity.

    2) Binoculars – The Binoculars allow you to see the players in the zones adjacent to yours. This is a free action provided with your nightly results.

    3) Collar Deactivator – This item is used with the Use Item action of the Action Phase. Your collar will be deactivated, allowing you to potentially escape from the facility. This can be used on up to two players per night. The Tracking Unit will not be able to find you specifically, but will correctly list you as a player in the zone with the default option. Each night this is used, it has a 30% chance of breaking.

    4) Tracking Unit – The Tracking Unit gives you the option of learning how many players are in each zone or learning the location of a specific player. The first option will be chosen by default; be sure to specify if you are performing the second option with your daily actions. Use of the unit is a free action provided with your nightly results.

    While this may seem like a lot of work, it’s mostly a team based game where you really only have to decide on a few things each night. The votes are mostly to keep folks posting in the thread.

    You have 3 optional votes, you can make an action and move each night. Your goal is simply to survive and be the last team standings or find a way to escape.

    Today, please sign up and if you'd like the chance to be a lone wolf, please PM that to me.

    The game is designed for up to 30 players and will last for up to 7 days.

    Player list:
    1) jdarksun - Day 4
    2) Smasher - Day 4
    3) kime - Day 1
    4) Obifett
    5) Bliss101
    6) Anialos - Day 2
    7) The Anonymous - Day 2
    8) Infidel - Escaped Day 5
    9) 38thDoe - Day 4
    10) Langly - Escaped Day 5
    11) Bertez Bertez - Day 5
    12) premium - Day 4
    13) Mill - Escaped Day 5
    14) stever777 - Day 1
    15) SeGaTai - Day 2
    16) vagrant_winds - Day 2
    17) Gandalf_the_crazed
    18) Locus - Day 4
    19) Mordroth - Day 2
    20) Baidol
    21) TheRoadVirus - Day 1
    22) Niceguy Myeye - Day 2
    23) M.D. - Day 2

    Reserves:
    Lonelyahava

    Day 1 Narration
    Day 2 Narration
    Day 3 Narration

    Ardor on
  • BaidolBaidol I will hold him off Escape while you canRegistered User regular
    I think I will sit this one out to let others have a go.

    Privilege of a champion.

    Steam Overwatch: Baidol#1957
  • SmasherSmasher Starting to get dizzy Registered User regular
    Sign the fuck up

  • EgosEgos Registered User regular
    smasher is scary

    Smasher
  • kimekime Queen of Blades Registered User regular
    This is a frightening OP

    PA HotS Group
    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    Always game.

  • lonelyahavalonelyahava Mortius is correct Move to New ZealandRegistered User regular
    Ardor i love you! in a purely platonic and nuka cola kinda way

  • AnialosAnialos Collies are love, Collies are life! Shadowbrook ColliesRegistered User regular
    Perhaps.

    "there's sin enough without treating love like a sin"
  • ArdorArdor Registered User regular
    For those curious, the OP is large and gives everyone including me headaches, but actually playing the game isn't so rough. 3 optional votes a day, figure out your action and your move for the day. That's about it!

    It's a team based game with 2 random serial killers players. Your goal is simply to survive or escape.

  • The AnonymousThe Anonymous Uh, uh, uhhhhhh... Uh, uh.Registered User regular
    Remember folks, if a dude offers to help you escape in exchange for killing your allies, don't listen to them :P

  • InfidelInfidel Heretic Registered User regular
    !amg

    OrokosPA.png
    Play D&D 4e? :: Check out Orokos and upload your Character Builder sheet! :: Orokos Dice Roller
    The PhalLounge :: Chat board for Critical Failures IRC! :: #CriticalFailures and #mafia on irc.slashnet.org
  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Who loves BMO?



    steam_sig.png
  • LanglyLangly Registered User regular
    hey guys want to escape with me?

  • B:LB:L Registered User regular
    Langly wrote: »
    hey guys want to escape with me?

    MARK WAHLBERG.

    10mvrci.png click for Anime chat
  • premiumpremium Registered User regular
    fine

  • MillMill Registered User regular
    Lets see if I can be a little more useful to my teammates this time around when they are still alive. :P

  • B:LB:L Registered User regular
    What day is this game intended to start? I'll be busy for a few days.

    10mvrci.png click for Anime chat
  • stever777stever777 AFK most Saturdays Registered User regular
    I will totes not be a lone wolf this game.
    TOTES!

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • B:LB:L Registered User regular
    That is an oddly on-topic bot.bl316

    10mvrci.png click for Anime chat
  • LucedesLucedes never stops, never started Registered User regular
    list of visible changes from last game?

  • LucedesLucedes never stops, never started Registered User regular
    edited January 2013
    okay, looks like the skills were rebalanced (perceptive nerfed, ranged spec. and lucky improved), one type of lover was dropped, collar deactivators are more finicky over consecutive nights but balanced for more consecutive same-night collar deactivations.

    probably missing a few other minor things.

    Lucedes on
  • The AnonymousThe Anonymous Uh, uh, uhhhhhh... Uh, uh.Registered User regular
    I don't remember if this was asked in the previous game, but does the damage bonus from killing rivals apply to C4?

  • ArdorArdor Registered User regular
    Lucedes wrote: »
    okay, looks like the skills were rebalanced (perceptive nerfed, ranged spec. and lucky improved), one type of lover was dropped, collar deactivators are more finicky over consecutive nights but balanced for more consecutive same-night collar deactivations.

    probably missing a few other minor things.

    Escape is slightly different this time around as well. There are still 2 methods of getting out, but they are different and not the same thing in 2 different locations.

  • ArdorArdor Registered User regular
    I don't remember if this was asked in the previous game, but does the damage bonus from killing rivals apply to C4?

    You do get the rival bonus if you kill your rival with C-4.

  • ArdorArdor Registered User regular
    There will be a Day 0 to prepare everything. If you sign up, I only need a PM if you'd like a chance at being one of the 2 lone wolves (SK).

  • ArdorArdor Registered User regular
    B:L wrote: »
    What day is this game intended to start? I'll be busy for a few days.

    @B:L Would doing Day 0 over the weekend and starting Day 1 Sunday or Monday night work for your schedule?

  • The AnonymousThe Anonymous Uh, uh, uhhhhhh... Uh, uh.Registered User regular
    Ardor wrote: »
    I don't remember if this was asked in the previous game, but does the damage bonus from killing rivals apply to C4?

    You do get the rival bonus if you kill your rival with C-4.
    I see. And if you have earned bonus damage from killing a rival, does that bonus apply to C4 as well?

  • ArdorArdor Registered User regular
    Ardor wrote: »
    I don't remember if this was asked in the previous game, but does the damage bonus from killing rivals apply to C4?

    You do get the rival bonus if you kill your rival with C-4.
    I see. And if you have earned bonus damage from killing a rival, does that bonus apply to C4 as well?

    Yes it does.

  • kimekime Queen of Blades Registered User regular
    We get to choose to be a SK or not?

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  • LanglyLangly Registered User regular
    kime wrote: »
    We get to choose to be a Sk or not?

    You get to put your name in the hat to be one. There are only two

  • LanglyLangly Registered User regular
    It lets people who strictly want to team play not get stuck with the role

  • kimekime Queen of Blades Registered User regular
    That's an interesting decision.

    ...can I put my name in the hat more than once? :P

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  • The AnonymousThe Anonymous Uh, uh, uhhhhhh... Uh, uh.Registered User regular
    Langly wrote: »
    It lets people who strictly want to team play not get stuck with the role
    So where does that leave you then? :P

  • LanglyLangly Registered User regular
    Langly wrote: »
    It lets people who strictly want to team play not get stuck with the role
    So where does that leave you then? :P

    I make my own teams!

  • The AnonymousThe Anonymous Uh, uh, uhhhhhh... Uh, uh.Registered User regular
    edited January 2013
    Langly wrote: »
    Langly wrote: »
    It lets people who strictly want to team play not get stuck with the role
    So where does that leave you then? :P

    I make my own teams!
    It doesn't count if you backstab them right at the end. :bz
    <3 <3 <3

    The Anonymous on
  • LanglyLangly Registered User regular
    Basically last game I had a sliding scale of who I was working with.

    If things had gone ill that next to last night, you would have escaped with me!

    Heuristics, not set in stone plans, is the way to victory.

  • The AnonymousThe Anonymous Uh, uh, uhhhhhh... Uh, uh.Registered User regular
    Seriously, there's no hard feelings on my end. You played well and did what had to be done.

    That and I screwed myself over by not doing what you asked me to until a day later.

  • jdarksunjdarksun Scion of Chaos Registered User regular
    Anybody want to be lovers? It worked out really, really well for Shal last time.

  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    @jdarksun I like things that go really really well. Sign me up.



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