[Camelot Unchained] Still going strong.

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Posts

  • DarkewolfeDarkewolfe Registered User regular
    Glal wrote: »
    Look, they're just using Landmark to get people to test the engine and help further development, Everquest Next can only benefit from it.

    I had managed to forget about this. Thanks for tearing my heart open again.

    What is this I don't even.
  • GlalGlal Registered User regular
    Everquest Next's demise was when I stopped getting excited for MMOs and now sit in a "we'll see if/when it comes out" holding pattern. I'd love being thrilled to play one again, but it's been so many years of them either dying before release, turning out to not really be MMOs or feeling far too familiar and samey to what I'd already spent hundreds of hours on in the past...

  • ZekZek Registered User regular
    I long since learned never to get hyped for an MMO. It's so hard for an indie studio to make anything better than mediocre.

    GlalBahamutZERO
  • urahonkyurahonky Dayton, OHRegistered User regular
    edited February 11
    I kickstarted this game before I had children.

    I want to play it before my grandchildren do.

    urahonky on
    bowenPolaritieFeldornAxenjkylefultonMorninglordDraevenDarkewolfe
  • StericaSterica Yes Registered User, Moderator mod
    I hope this teaches people a lesson about crowdfunded MMOs.

    They’re either a grift or failure. Buyer beware.

    YL9WnCY.png
    jkylefultonDarkewolfe
  • RoeRoe Farming Greater Rifts Registered User regular
    edited May 3
    Updated the OP. Mark has told us that the Citystate team has been hard at work on CU with a 90 day plan. That plan has some interesting results which is displayed in an update he posted 2 days ago.

    A new 90 day plan has been made, and Citystate is now working from home to complete it. Mark is determined to convince us that Ragnarok will not deter CityState from developing Camelot Unchained in the future.

    I believe the game will be created on time personally, and haven't asked for a refund from my original purchase. I believe CU is well on its way, and is closer than we think.

    Roe on
    oHw5R0V.jpg
  • GlalGlal Registered User regular
    Sterica wrote: »
    I hope this teaches people a lesson about crowdfunded MMOs.

    They’re either a grift or failure. Buyer beware.
    Now crowdfunded space sims on the other hand...

    BahamutZERODarkewolfe
  • StericaSterica Yes Registered User, Moderator mod
    The game’s release date was originally 2015, so even taking into account Standard Kickstarter Underestimates this is still a year or two late.

    YL9WnCY.png
    jkylefulton
  • GlalGlal Registered User regular
    Let me tell you about Overgrowth, a game by Wolfire Games (they of Humble Bundle and Receiver fame) I "backed" in 2008 that finally got released in 2017, practically on the day I'd originally backed it.
    The fan communication was actually excellent, they had a very active YT channel where they posted periodic videos of their progress, discussing the tech (they built their own engine, that was before the days of cheap/free engines), the concept art, the backstory, they had a web comic that was exploring the character's history, the game's visuals, movement and combat system were all in a playable-if-unpolished state since, like, 2012 if not sooner. They had an ongoing blog that discussed technical aspects with fans that is still a really good resource for game dev.
    After Receiver got them some extra cash they brought in a new artist to redo the assets, because at that point they were starting to show their age, all was peachy.

    Then, a couple of years before release it all went silent. Occasional video update that showed little if anything, because they were working on the campaign (and if you know game dev, leaving that content until this late is likely ringing alarm bells). Then bam, release date announced, game is out in a few days, no fanfare.

    And yeah, it's... not great. It looks and plays little different from how it played 5 years prior if not longer (no sign of these new assets), the "campaign" is just a series of linear missions with barely any level design, just an excuse to fight stuff or do really unfun platforming that does not fit the game's parkour movement at all, all over in 4 hours if that. All that character backstory resulted in a protagonist that is the most edgy "grr, I am dark and want to kill all my enemies" dullard. There's maybe a single level that actually looks visually interesting and takes advantage of the tech they'd built, otherwise it's all bland and featureless.

    I do not understand how the game has a Very Positive rating on Steam, especially at its price point, because woof.

    All that said, I paid up to make the game possible, and it's not like I feel ripped off for it not being good, just disappointed that it's immense promise fell so, so short of the mark. It hasn't stopped me from backing other projects once actual crowdfunding became a thing. But if you feel backing an MMO that's years late, try 9. ;)

  • bowenbowen How you doin'? Registered User regular
    CU seems to suffer from feature bloat, they keep adding things instead of releasing the game and updating/dlcing instead.

    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
  • StericaSterica Yes Registered User, Moderator mod
    Glal wrote: »
    Sterica wrote: »
    I hope this teaches people a lesson about crowdfunded MMOs.

    They’re either a grift or failure. Buyer beware.
    Now crowdfunded space sims on the other hand...
    At this point, I’d call those a cult.

    YL9WnCY.png
    bowendispatch.oFiatilDarkewolfeFleeb
  • RawrBearRawrBear Registered User regular
    Glal wrote: »
    Let me tell you about Overgrowth, a game by Wolfire Games (they of Humble Bundle and Receiver fame) I "backed" in 2008 that finally got released in 2017, practically on the day I'd originally backed it.
    The fan communication was actually excellent, they had a very active YT channel where they posted periodic videos of their progress, discussing the tech (they built their own engine, that was before the days of cheap/free engines), the concept art, the backstory, they had a web comic that was exploring the character's history, the game's visuals, movement and combat system were all in a playable-if-unpolished state since, like, 2012 if not sooner. They had an ongoing blog that discussed technical aspects with fans that is still a really good resource for game dev.
    After Receiver got them some extra cash they brought in a new artist to redo the assets, because at that point they were starting to show their age, all was peachy.

    Then, a couple of years before release it all went silent. Occasional video update that showed little if anything, because they were working on the campaign (and if you know game dev, leaving that content until this late is likely ringing alarm bells). Then bam, release date announced, game is out in a few days, no fanfare.

    And yeah, it's... not great. It looks and plays little different from how it played 5 years prior if not longer (no sign of these new assets), the "campaign" is just a series of linear missions with barely any level design, just an excuse to fight stuff or do really unfun platforming that does not fit the game's parkour movement at all, all over in 4 hours if that. All that character backstory resulted in a protagonist that is the most edgy "grr, I am dark and want to kill all my enemies" dullard. There's maybe a single level that actually looks visually interesting and takes advantage of the tech they'd built, otherwise it's all bland and featureless.

    I do not understand how the game has a Very Positive rating on Steam, especially at its price point, because woof.

    All that said, I paid up to make the game possible, and it's not like I feel ripped off for it not being good, just disappointed that it's immense promise fell so, so short of the mark. It hasn't stopped me from backing other projects once actual crowdfunding became a thing. But if you feel backing an MMO that's years late, try 9. ;)

    Hah! I have a key for this *somewhere* from when they did a cross promotion bundle thing with Natural Selection 2. It it never seemed more done than a tech demo, good to hear it's still in the same state a billion years later.

    Glal
  • RoeRoe Farming Greater Rifts Registered User regular
    Since there are a lot of good pictures being posted in the news recaps that are not being seen by a lot of people, I am going to start linking the art the art being made.
    keeplords-1024x708.jpg

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    Vik_towerchamp1200-1024x632.jpg

    [img][/img]urau2jk709qe.png

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    Neut_towerchamp_1200-1024x632.jpg

    cu_cloth_armor_base_v_helbound_1200-1024x980.jpg

    tEGNlKVAypdb1XGbd2F0wFqJWlhB2taG84hueQtmMijXu4RHZKTsorp0xNWpsx6AUrmwkRGBBaN5nWbcc69qwz8yEi4YUaaVY51q6Spo90L5J9tB71ZRgygctFMrFtTVToAYnHbo

    oHw5R0V.jpg
  • RoeRoe Farming Greater Rifts Registered User regular
    edited September 1
    Some really cool stuff was released in the news on the 31st.


    585ba890-a674-4053-8011-7f63e4e634e5.jpg

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    Also, they completed an overmind of the sort to battlegrounds. It reacts to attackers and defenders just like the game Left 4 Dead did.

    A good amount of progress was talked about in the newsletter.

    Roe on
    oHw5R0V.jpg
    bowen
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