Fleebhas all of the fleeb juiceRegistered Userregular
edited September 2013
Wow, load times have improved greatly since I was last on (when Rome 2 came out). Performance seems a little better in general but load times are way better it feels like.
Wow, load times have improved greatly since I was last on (when Rome 2 came out). Performance seems a little better in general but load times are way better it feels like.
For some reason, I was back to getting the triple-load-screens bug every now and then. Have to load up once it finishes patching and see what's up.
WulfDisciple of TzeentchThe Void... (New Jersey)Registered Userregular
I'm really looking forward to when they start getting these optimizations done. I do amazingly well in smaller scale battles where I am not dropping below 60FPS, but the moment I get stuck into a big fight, and my FPS starts to tank, so does my aim.
I didn't see it in the update notes, but it seems like they really tightened up the projectiles for the rocket pods. They practically touch now when they come out, and although they obscure what I'm aiming at I feel like they are more comfortable to hit with.
Considering that the Galaxy has a bail mechanism...why on earth wouldn't they jump?
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
+1
Fleebhas all of the fleeb juiceRegistered Userregular
edited September 2013
I think they blew right before they all bailed. I got like 6 or 7 kills, and a galaxy holds like 10 or 11 plus pilot, right? We were anti-air heavy at that location, I don't think they expected to run into the kind of fire we were pumping out. I just got really lucky with a guided missile in the right place at the right time.
Got a nice couple assists that fight, too. HEAT rounds from a Lighting are pretty effective against low and slow Galaxies if you can figure the projectile drop just right
Got into the instant action as instructed by the tutorial. Found hovercraft flying around a base sniping people basically. Didn't seem to dent them and died a lot as the standard soldier, so I went heavy and tried to take them down with a rocket launcher. Not only didn't I hit a single one, but then a sniper shows up in the base picking off the rest of us. Ok, fuck that they obviously have a tactic that works, let's go somewhere else. I end up at an empty base and try to take it over by myself, but they've balanced it so that you need two people apparently (using timers). Then someone noticed and another player shows up. I shoot him full auto for a good second before he fires one salvo and takes me down. Right, so he knew what he was doing, I'm going to try to snipe in a flying vehicle as well. Drop in where I can get one and set off. Lots of friendly planes in the sky so I try to orient myself. Boom. Dead by an enemy plane that I didn't see. Ok, final attempt. End up at a base with dozens of vehicles pouring out and lots of people. Now I think this is going to be great and follow up to a base where people just seem to mill around. I start waiting to and look around for enemies. Boom, dead. Sniper somewhere. All of the people who killed me were rank 40 or above. Never saw another new player, or actually, I have no clue where they are.
Here's the bottom line: Even when I changed factions and started a new character, the feeling was that I had no idea where the people on my side was, I didn't even know where my squad was. No clear objectives either. I almost didn't see another friendly player in some places and where there was they seemed to only aimlessly mill around (on two different factions even), yet enemies where all around all the time and seemed to have total control of the situation and much much better firepower than me.
The entire game gave a weird feeling of complete isolation despite what was going on around you and then just death from the unknown.
So, one of the most horrible initial experiences in a FPS...
eobet on
Heard the proposition that RIAA and MPAA should join forces and form "Music And Film Industry Association"?
Fleebhas all of the fleeb juiceRegistered Userregular
edited September 2013
Yup, always group up, even if it's with total strangers there's safety in numbers. Go into the "social" panel, "squads" at the top, and join a squad that has like 11/12 or 10/12 or thereabouts. Then go to the map and squad deploy. Try to stick with your squad, go where they go. If you get killed there'll usually be medics around to revive you. Try to spawn at squad sunderers.
If you're Vanu on Watterson feel free to add DerFleeb to friends. I don't have a mic but I'll help out as best I can.
Also, death happens. Get used to it. It happens a lot and often comes out of nowhere. As you play your situational awareness will get better and you can unlock armor to improve your survivabilty. Try not to stand still out in the open. Don't even bother to look at your K/D ratio, it'll just depress you.
If you're getting frustrated and can't kill anyone, try a different class. Maybe go support for a while, you can make lots of certs being a medic and healing and reviving, or being an engi and fixing tanks and dropping ammo. I don't recommend going sniper or light assault as a total newb, heavy assault IMO is the best newb class. But I may biased beacuse I primarily play a heavy.
Learn the ins and outs of the continent map. I almost always use the layers that show enemy pop / friendly pop ever since they implemented the lattice system. You can infer from that which regions you own at a glance, or you can turn on region ownership (but it gets cluttered).
I suggest finding your way toward an area where your side has good population, with some nearby resistance, then hit the Insert key. That will autogroup you, and generally finds the closest squad to your position that's open to join.
Despite the blemishes, I kinda enjoy where the game is and where it seems to be going. That said, I lament the lack of a large organized group of like-minded folks to play with on a regular basis
GONG-00 on
Black lives matter.
Law and Order ≠ Justice
ACNH Island Isla Cero: DA-3082-2045-4142
Still waiting on Dan "Man of his Word" Ryckert to eat a hat
the game still does kind of an unconscionably poor job of handling new players
and while I'm 90% sure that post is just a drive by, the best advice is to use the map and lattice system to try and figure out where the biggest fights are, and go there. You can instant action and see where it takes you, or just pull and ESF and fly over. Then when you get there, use the auto-join function to find a squad or platoon. Even if they aren't using voice or being particularly coordinated, you'll have a better time fighting against a big group than you will trying to solo cap some base in the middle of nowhere.
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
Anyway I still log in and play from time to time, but I'm mostly playing my NC guy these days and have reverted primarily to feral lightning driving. Sometimes I might join a pubbie platoon, but most of the waterson outfits that run them seem pretty awful
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
the game still does kind of an unconscionably poor job of handling new players
and while I'm 90% sure that post is just a drive by, the best advice is to use the map and lattice system to try and figure out where the biggest fights are, and go there. You can instant action and see where it takes you, or just pull and ESF and fly over. Then when you get there, use the auto-join function to find a squad or platoon. Even if they aren't using voice or being particularly coordinated, you'll have a better time fighting against a big group than you will trying to solo cap some base in the middle of nowhere.
It wasn't a drive by, I did want to see if anyone would offer any tips I might have missed, but I did do exactly as you described and the results were the same.
Squad started running as soon as I hit the ground, dispersed a bit, and when I chose whom to follow, death from unknown source, and then I wasn't able to rejoin the squad anymore.
It feels as if the whole game is a big middle finger to new/casual players. If I would have paid money for this, I would have been pissed.
Heard the proposition that RIAA and MPAA should join forces and form "Music And Film Industry Association"?
What do you mean by "wasn't able to rejoin the squad anymore"?
There's a bunch of different ways to respawn near your squad leader. They can drop a beacon that allows you to drop-pod in every so often, you can use the "Squad Deploy" button every so often, you can spawn at a nearby Sunderer, or, worse comes to worst, you can just spawn at the previous base and run the 20s-30s over to where the current fight is happening.
Also, how many people were in the fight you picked? Just curious.
Fleebhas all of the fleeb juiceRegistered Userregular
edited September 2013
Also squads can be hit or miss. Sometimes you get an awesome squad that is coordinated and communicative, sometimes you get a band of gibbering idiots who are scattered across the map. No need for loyalty, if your squad is sucking and won't stay together dump them and join a different squad.
The biggest thing is don't get frustrated. It takes some time to build your situational awareness and to get used to the weapons and controls. Don't be afraid to hop into VR and test your weapons on dummies, figure out what ranges you feel comfortable fighting from and what weapons feel right to you.
As a newb you're more or less conscript cannon fodder. But if you stick with it a while you'll be popping skulls with the best of em. Just gotta stick with it. I know I had a tough time at the start, but then I unlocked my beloved Pulsar LSW
Personally I didn't consistently get positive kill ratios (or even ones) until I hit Rank 20.
Also, when you're a beginner. Stay away from the Infiltrator IMHO. It takes skill, practice and an awareness of the metagame to be an effective sniper or SMG infiltrator. As a newbie you'll have much more fun as an engineer or medic (with those it pays off to stay with the pack) or one of the assault troopers. Heavies are the bread and butter of Planetside, light assault is slightly less essential and takes slightly more gungho and initative to be a good one (but it's invaluable experience for learning the nooks and crannies of each base).
Also. Unlock the x1 reflex sight on each gun. The clearer view makes a huge difference.
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
Also, it's just hard to keep a 1.0< K/D if you're playing pure infantry in a major battle. I've had 10+ K/Ds before only to go to a biolab/tech lab/amp station fight and end up with <1.0 K/Ds before as a ground pounder. Vehicles can and will farm you if you don't have a team taking them down, and large infantry battles(like those in a bio lab) are hellish pits of lag, grenades, C4, and medic train-ing.
It's a bit better now that Revives don't count against you, as getting revived, accepting, then immediately getting gun'd down sucked.
In lots of ways though, K/D doesn't really matter in a game like this though(if at all really).
I have more kills with mines, both prox and tank, than any one infantry gun. That should tell you all you need to know about why I prefer to entomb myself in the metal hulk of an armored vehicle.
Black lives matter.
Law and Order ≠ Justice
ACNH Island Isla Cero: DA-3082-2045-4142
Still waiting on Dan "Man of his Word" Ryckert to eat a hat
Also, it's just hard to keep a 1.0< K/D if you're playing pure infantry in a major battle. I've had 10+ K/Ds before only to go to a biolab/tech lab/amp station fight and end up with <1.0 K/Ds before as a ground pounder. Vehicles can and will farm you if you don't have a team taking them down, and large infantry battles(like those in a bio lab) are hellish pits of lag, grenades, C4, and medic train-ing.
In a Biolab I tend to be the reason why other people get a bad K/D ratio. It's just insane how many good firing positions there are for a Light assault with the long range carbine, so usually it's 3:1, but sometimes it ends up being more like 15:1.
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
Also, it's just hard to keep a 1.0< K/D if you're playing pure infantry in a major battle. I've had 10+ K/Ds before only to go to a biolab/tech lab/amp station fight and end up with <1.0 K/Ds before as a ground pounder. Vehicles can and will farm you if you don't have a team taking them down, and large infantry battles(like those in a bio lab) are hellish pits of lag, grenades, C4, and medic train-ing.
In a Biolab I tend to be the reason why other people get a bad K/D ratio. It's just insane how many good firing positions there are for a Light assault with the long range carbine, so usually it's 3:1, but sometimes it ends up being more like 15:1.
In my experience it's rarely guys with guns that kill me, and more C4 guys running up through the crowd or flying over head and dropping it right in the middle of the group. But then again, I usually run Medic, and that means I'm behind cover reviving people 80%+ of the time.
personally I pad my K/D by driving a lightning. I'm probably no better than 1.2:1 or so on a good day as a (fully kitted) engineer/heavy, but big streaks are no problem in the lightning
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
If I were to have to rely on a metric, I'd be more likely to look at kills/minute over k/d. A sniper sitting on a hill killing one guy a minute for a half hour will have a great k/d, but has accomplished almost nothing toward disrupting the other side.
If I were to have to rely on a metric, I'd be more likely to look at kills/minute over k/d. A sniper sitting on a hill killing one guy a minute for a half hour will have a great k/d, but has accomplished almost nothing toward disrupting the other side.
That's mostly true, but a good sniper really can disrupt people at a base or what have you. A good sniper being the key, of course.
If I were to have to rely on a metric, I'd be more likely to look at kills/minute over k/d. A sniper sitting on a hill killing one guy a minute for a half hour will have a great k/d, but has accomplished almost nothing toward disrupting the other side.
Kills/minute is pretty useless too. I could have a great "kills per minute" by throwing myself into the grindlines and uselessly bang my head into the enemy front lines.
Or I could spend 10 minutes with an infiltrator getting into the perfect position where I can force that striker team to abandon their firing position and allow our infantry and tanks to break through.
15 minutes and killed 1 or maybe 2 guys with well placed sniper shots and forced the rest to take cover (or at least not spend their time shooting rockets into our lines). Yet I did more good than I would have killing 50 guys from the horde endlessly advancing from their Sunderer respawnsites down in the ravine.
P.S: That's the story of pretty much every big battle for Crossroads Watchtower and Broken Arch road...ever.
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
The "problem" with KDR as a performance metric in PS2 is that there's essentially no opportunity cost associated with dying. Dying less often means much less to the war effort than maximizing the amount of killing you do. Generally speaking it's much more useful to kill 100 guys at a 1:1 KDR than to kill 50 at 50:1 in the same amount of time.
if you really want a 'what did this person contribute to the overall effort' metric, exp per time is probably as good as it gets. Capturing things is all about putting bodies on points, so the more enemies you can kill (or the more tanks, or the more revives, or whatever) the more you're helping. Exp per time is problematic in terms of comparing players because you have to account for stuff like premium time and alerts and daily medals and so on, but if you're just want to evaluate your own stats its not a bad way.
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
Fleebhas all of the fleeb juiceRegistered Userregular
edited September 2013
Pretty much always charge, damage increases exponentially. There's nothing like zapping a tank juuuust on the edge of draw distance. Even good against aircraft if you can lead them just right. Galaxies and libs are easiest obviously, but great against ESFs when they come in for a rocket strafe. One fully charged zap will really put the hurt on a fighter.
I just wish you cold hold the full charge for longer.
charging the first shot, then rapid-firing the second half of the clip is a pretty good strategy. You can put a lot of damage on armor that would have been behind a hill by the time you charged a second time.
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
Using a max-charge then 3x uncharged shots is a good balance between damage and efficiency.
Two max-charge shots can be useful (if there is time) if you want to be as efficient as possible with ammo, or if you want the highest projectile velocity.
Posts
::edit:: another scintillating TOTP :rolleyes:
For some reason, I was back to getting the triple-load-screens bug every now and then. Have to load up once it finishes patching and see what's up.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
-Antje Jackelén, Archbishop of the Church of Sweden
Got a nice couple assists that fight, too. HEAT rounds from a Lighting are pretty effective against low and slow Galaxies if you can figure the projectile drop just right
Got into the instant action as instructed by the tutorial. Found hovercraft flying around a base sniping people basically. Didn't seem to dent them and died a lot as the standard soldier, so I went heavy and tried to take them down with a rocket launcher. Not only didn't I hit a single one, but then a sniper shows up in the base picking off the rest of us. Ok, fuck that they obviously have a tactic that works, let's go somewhere else. I end up at an empty base and try to take it over by myself, but they've balanced it so that you need two people apparently (using timers). Then someone noticed and another player shows up. I shoot him full auto for a good second before he fires one salvo and takes me down. Right, so he knew what he was doing, I'm going to try to snipe in a flying vehicle as well. Drop in where I can get one and set off. Lots of friendly planes in the sky so I try to orient myself. Boom. Dead by an enemy plane that I didn't see. Ok, final attempt. End up at a base with dozens of vehicles pouring out and lots of people. Now I think this is going to be great and follow up to a base where people just seem to mill around. I start waiting to and look around for enemies. Boom, dead. Sniper somewhere. All of the people who killed me were rank 40 or above. Never saw another new player, or actually, I have no clue where they are.
Here's the bottom line: Even when I changed factions and started a new character, the feeling was that I had no idea where the people on my side was, I didn't even know where my squad was. No clear objectives either. I almost didn't see another friendly player in some places and where there was they seemed to only aimlessly mill around (on two different factions even), yet enemies where all around all the time and seemed to have total control of the situation and much much better firepower than me.
The entire game gave a weird feeling of complete isolation despite what was going on around you and then just death from the unknown.
So, one of the most horrible initial experiences in a FPS...
If you're Vanu on Watterson feel free to add DerFleeb to friends. I don't have a mic but I'll help out as best I can.
Also, death happens. Get used to it. It happens a lot and often comes out of nowhere. As you play your situational awareness will get better and you can unlock armor to improve your survivabilty. Try not to stand still out in the open. Don't even bother to look at your K/D ratio, it'll just depress you.
If you're getting frustrated and can't kill anyone, try a different class. Maybe go support for a while, you can make lots of certs being a medic and healing and reviving, or being an engi and fixing tanks and dropping ammo. I don't recommend going sniper or light assault as a total newb, heavy assault IMO is the best newb class. But I may biased beacuse I primarily play a heavy.
::Lots of edits::
I suggest finding your way toward an area where your side has good population, with some nearby resistance, then hit the Insert key. That will autogroup you, and generally finds the closest squad to your position that's open to join.
Law and Order ≠ Justice
ACNH Island Isla Cero: DA-3082-2045-4142
Still waiting on Dan "Man of his Word" Ryckert to eat a hat
and while I'm 90% sure that post is just a drive by, the best advice is to use the map and lattice system to try and figure out where the biggest fights are, and go there. You can instant action and see where it takes you, or just pull and ESF and fly over. Then when you get there, use the auto-join function to find a squad or platoon. Even if they aren't using voice or being particularly coordinated, you'll have a better time fighting against a big group than you will trying to solo cap some base in the middle of nowhere.
that's why we call it the struggle, you're supposed to sweat
that's why we call it the struggle, you're supposed to sweat
It wasn't a drive by, I did want to see if anyone would offer any tips I might have missed, but I did do exactly as you described and the results were the same.
Squad started running as soon as I hit the ground, dispersed a bit, and when I chose whom to follow, death from unknown source, and then I wasn't able to rejoin the squad anymore.
It feels as if the whole game is a big middle finger to new/casual players. If I would have paid money for this, I would have been pissed.
What do you mean by "wasn't able to rejoin the squad anymore"?
There's a bunch of different ways to respawn near your squad leader. They can drop a beacon that allows you to drop-pod in every so often, you can use the "Squad Deploy" button every so often, you can spawn at a nearby Sunderer, or, worse comes to worst, you can just spawn at the previous base and run the 20s-30s over to where the current fight is happening.
Also, how many people were in the fight you picked? Just curious.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
The biggest thing is don't get frustrated. It takes some time to build your situational awareness and to get used to the weapons and controls. Don't be afraid to hop into VR and test your weapons on dummies, figure out what ranges you feel comfortable fighting from and what weapons feel right to you.
As a newb you're more or less conscript cannon fodder. But if you stick with it a while you'll be popping skulls with the best of em. Just gotta stick with it. I know I had a tough time at the start, but then I unlocked my beloved Pulsar LSW
Also, when you're a beginner. Stay away from the Infiltrator IMHO. It takes skill, practice and an awareness of the metagame to be an effective sniper or SMG infiltrator. As a newbie you'll have much more fun as an engineer or medic (with those it pays off to stay with the pack) or one of the assault troopers. Heavies are the bread and butter of Planetside, light assault is slightly less essential and takes slightly more gungho and initative to be a good one (but it's invaluable experience for learning the nooks and crannies of each base).
Also. Unlock the x1 reflex sight on each gun. The clearer view makes a huge difference.
-Antje Jackelén, Archbishop of the Church of Sweden
It's a bit better now that Revives don't count against you, as getting revived, accepting, then immediately getting gun'd down sucked.
In lots of ways though, K/D doesn't really matter in a game like this though(if at all really).
Which is good, because, seriously, my K/D ratio sucks ass.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Law and Order ≠ Justice
ACNH Island Isla Cero: DA-3082-2045-4142
Still waiting on Dan "Man of his Word" Ryckert to eat a hat
In a Biolab I tend to be the reason why other people get a bad K/D ratio. It's just insane how many good firing positions there are for a Light assault with the long range carbine, so usually it's 3:1, but sometimes it ends up being more like 15:1.
-Antje Jackelén, Archbishop of the Church of Sweden
In my experience it's rarely guys with guns that kill me, and more C4 guys running up through the crowd or flying over head and dropping it right in the middle of the group. But then again, I usually run Medic, and that means I'm behind cover reviving people 80%+ of the time.
that's why we call it the struggle, you're supposed to sweat
That's mostly true, but a good sniper really can disrupt people at a base or what have you. A good sniper being the key, of course.
Kills/minute is pretty useless too. I could have a great "kills per minute" by throwing myself into the grindlines and uselessly bang my head into the enemy front lines.
Or I could spend 10 minutes with an infiltrator getting into the perfect position where I can force that striker team to abandon their firing position and allow our infantry and tanks to break through.
15 minutes and killed 1 or maybe 2 guys with well placed sniper shots and forced the rest to take cover (or at least not spend their time shooting rockets into our lines). Yet I did more good than I would have killing 50 guys from the horde endlessly advancing from their Sunderer respawnsites down in the ravine.
P.S: That's the story of pretty much every big battle for Crossroads Watchtower and Broken Arch road...ever.
-Antje Jackelén, Archbishop of the Church of Sweden
Law and Order ≠ Justice
ACNH Island Isla Cero: DA-3082-2045-4142
Still waiting on Dan "Man of his Word" Ryckert to eat a hat
if you really want a 'what did this person contribute to the overall effort' metric, exp per time is probably as good as it gets. Capturing things is all about putting bodies on points, so the more enemies you can kill (or the more tanks, or the more revives, or whatever) the more you're helping. Exp per time is problematic in terms of comparing players because you have to account for stuff like premium time and alerts and daily medals and so on, but if you're just want to evaluate your own stats its not a bad way.
that's why we call it the struggle, you're supposed to sweat
I have a tendency to just log-off if my fun-per-hour drops too low for too long, but otherwise I don't care that much about the other stuff.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
♪ Twitter | Steam | Twitch.tv ~♪
A honeymoon involving high powered plasma shots.
What's the best way to use the Lancer? Always charge for 3? Spam shots? I bought one on sale the other day, and I haven't quite figured it out yet.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I just wish you cold hold the full charge for longer.
that's why we call it the struggle, you're supposed to sweat
Two max-charge shots can be useful (if there is time) if you want to be as efficient as possible with ammo, or if you want the highest projectile velocity.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
Thanks for the tips, everyone.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
that's why we call it the struggle, you're supposed to sweat
Wish I'd had my Lancer right here. All I could do was watch really
Galaxy rushes are some of my favorite sights. Even if they are dirty TR.