A) The ability to do something, leave for a hour or two, and come back and see what you did is still there, and had some meaning.
For quite of bit of people, they spend hours with their squad working with the zerg to capture a continent, only for it to be completely undone when they log out. This make capturing feel pointless, which hurts the motivation to play and makes the game feel unrewarding. Locking hopefully would fix that, by making your efforts matter, and giving a sense of reward.
and having continent locks should force fights to other continents. As it stands, Indar is the one continent that's always being fought over, and you're lucky to have a good fight going on another, with the third being left to whoever wants to bother. Locking would mean you lock the continent, then move on to a new continent for a different fight(since the enemy can't attack during that time).
A) The ability to do something, leave for a hour or two, and come back and see what you did is still there, and had some meaning.
For quite of bit of people, they spend hours with their squad working with the zerg to capture a continent, only for it to be completely undone when they log out. This make capturing feel pointless, which hurts the motivation to play and makes the game feel unrewarding. Locking hopefully would fix that, by making your efforts matter, and giving a sense of reward.
Unless a continent lock is really long, though, isn't this going to happen anyway? There's also the point that if multiple continents get locked, they have to open them back up so that normal play can continue to happen. You roll over, say, Indar, and lock it down. Then you log off, and the TR takes Amerish and Esamir. Now what happens?
and having continent locks should force fights to other continents. As it stands, Indar is the one continent that's always being fought over, and you're lucky to have a good fight going on another, with the third being left to whoever wants to bother. Locking would mean you lock the continent, then move on to a new continent for a different fight(since the enemy can't attack during that time).
I think that the Alert system does a pretty good job of this right now (when they don't pick the bad alerts, anyway, like "Take all the Biolabs, everywhere" which, seriously, why is that even an option?).
When I log in, if there's an Alert on for Amerish, I go over to Amerish, and I can find good-to-great fights going on.
I personally think that continent locking won't make people as happy as they think it will, especially since the most often locked continent is likely to be amerish anyway.
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
For what it's worth, I don't think continent locking in of itself will fix the problems I listed above, but I think as part of the bigger overall overhaul with the continent system I think it'd address them.
continent locking with just 4 maps doesnt really showcase the power of it. When you get more continents, you will see the power of continent locking.
back in planetside 1, I remember Amerish was locked by the TR for a freaking month and after fighting on one of the ice worlds tooth and nail making a drive for the Amerish gate, IT. WAS. AN. EVENT.
The TR just fought harder and harder to keep the Vanu out because they were approaching a server record for longest held continent and we wouldn't let them have it. That and just think about Indar now... Its a dusty, dirty overplayed map. That's how we felt on that Ice ball. White, grey, brown Ice for a month, and then LUSH GREEN BORDERLINE TROPICAL AMERISH. That is crazy good to the soul.
It doesn't sound like a lot, but for how much effort we put into that campaign, that is what TOGSolid is wanting in PS2.
I mean, the logistics involved with breaching Amerish were gigantic. The Vanu and the TR knew that the ice world was locked. there was no going back to it for at least 12 hours, and in order to attack that ice ball, the TR would need to relock Amerish to get it. The warpgates were just fucking loaded with ground vehicles, mossies, and reavers. Derp was at an all time low because of the electricity in the air that this was going to be something akin to Normandy or Iwo Jima. The artillery units where having a field day with the TR defenders that rode too close to the warpgate because we had squads of infiltrators providing forward intel on groups of TR.
I was actually ranked pretty high as an infiltrator aside from a MAX pilot and I had a field day that day with the target indicator. I was coordinating with High Command who would relay to our artillary to shoot the fuck out of targets that I would mark. The trick to a laser pointer that marks your position was to make sure the laser was as short as possible. I would sneak toward AMSes, be right next to them, put down a lazer for about 10seconds, then make the mad sneak away from the carpet bombing that was coming in the next 20 seconds. There were times that someone would have the IR biomod and find me out, but that was few and far between. I made a killing with assist points.
When we were ready to roll out at 3pm, I flipped back into my MAX armor and ran alongside hundreds of magriders and transports. One of the few rare forest fights and combined arms engagements as we made our way to the first tower and base.... Glorious.
Fleebhas all of the fleeb juiceRegistered Userregular
edited October 2013
Wow, something really odd just started happening. some rock particles aren't showing up as little stones, but as giant boulders. A grenade or something went off on a hill above me and it looked like an avalanche
To deploy one as a mobile spawn point, you need the Sunderer AMS upgrade (which is, like, 50 certs or so), and then you need to hit the "B" key when you're far enough away from the base you're attacking and any deployed allied Sunderers; there's a bubble around each into which another Sunderer cannot deploy.
The other possibility requires some C4 and a do-or-die attitude.
How do I go into 3rd person and shoot rockets in an aircraft.
The "T" key switches you to 3rd-person view, and you need to first buy the rockets (700 certs, XXX station bucks? Can't remember). Then, you equip them on your secondary hardpoint in place of the fuel tanks.
Couple questions: how do I plant a Sunderer. How do I go into 3rd person and shoot rockets in an aircraft.
What's the best machine gun for a TR heavy?
There is no "best" machinegun as a TR heavy. While 90% of the Vanu population would say that SVA-88 is the best Vanu machinegun the answer isn't as simple TR side.
For close range beasts there are two schools out there. MSW-R or CARV.
The CARV is a favorite among many. Large magazine, lots of ammo, frighteningly fast RoF (not a lot of weapons beat the CARV in the DPS game, and those that won't have the CARVs capability for sustained murder). Best used in ADS mode with a reflex sight and forward grip. If you want to be Rambo, CARV is the weapon of choice.
Others like the MSW-R. Above average hipfire accuracy (assisted by the availability of advanced laser sights, although Forward grip is still a nice choice), fast reload and soft point ammo. It's also useful at slightly longer ranges than the CARV. All while retaining that insane DPS. However the MSW-R has some drawbacks in its relatively small magazine and small ammunition pool which means that you'll run out of ammo fast unless you keep an engineer handy. All of this means that the MSW-R is the weapon of choice for an assault squad heavy where your teammates can resupply you and keep the enemy from swarming all over you during the more-frequent-than-you'd-like reloads.
Some like more flexibility. Neither the T16 or the T32 has quite the same RoF as the CARV or MSW-R, but they do feel more potent at longer range. The T32 is more of an all-purpose gun. With its good hip accuracy, fast reload and widest variety of attachments it preforms reasonably well at all ranges. However, it has the same drawbacks as the MSW-R. The T16 is a medium to longer range machinegun with a large magazine, fast reload (relatively), fastest bullet velocity (and HV ammo if you feel like improving further on that) and low recoil. No gun beats the T16 when it comes to sustained fire at range. Perfect for supporting an assault.
At longer range it's pretty much the TMG-50. Compensator, 2x Reflex sight, higher damage per bullet at longer ranges than other machineguns. While The T16 is effective at long range the TMG-50 is more so.
The one gun I'd stay away from the CARV S.
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
wow.. well had an awesome coworker give me his old video card after he recently replaced it with something even fancier. Anyways it is about as twice as powerful as my GTX 460. Anyways, Planetside 2 runs like a dream now, before I would have to crank down settings to make sure I wouldn't get jumping and stuttering etc. Pugged it up with some randoms last night on Easmir and overall had a great time.
I log on once a day for the free certs. I'm still waiting on respecs and such. I just have so many games right now I can't focus on nay one for very long. If we got a group of us back together I can jump in to help murder the TR.
Fleebhas all of the fleeb juiceRegistered Userregular
edited October 2013
Bahaha just had a great Reaver kill. I'm HA, in a canyon, he's zipping around, I hose him down pretty well with my MG and for some reason he decides to hover super low and blast me with his minigun. I dodge two bursts like a fucking ninja and nail him in the cockpit with a dumbfire rocket. Never even got through my shield
You know. That happens surprisingly often.
It's like many ESF pilots have had their brain hardwired to "If you're not a vehicle, MAX suit or Beeping you're not a threat".
Sometimes it gets pretty crazy. The craziest that has happened was on Esamir. I'm in a Sunderer and I've got 2 ESF and a Liberator on my ass and I'm driving like mad to get into cover. Well, one of them is incoming for a rocket run (and getting pretty darn close) and I jump out just as he blasts the sunderer to bits, I whip out my bazooka and snap shots my first ESF.
The second ESF probably thinks that the first one died by crashing into my sunderer or something and comes around sniffing, I fire my second rocket and that ESF detonates as well. Meanwhile a friendly Lightning comes up on the ridgeline and mauls the Liberator pretty badly. The Liberator dives down, hugs the ravine and plans to take me out with a low pass before heading back to base. Just as he fires his cannon I fire my last rocket and we knock each other out.
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
Just yesterday I had a Reaver come in low to spam rockets. I hit him from underneath with a dumbfire rocket, he tried to flee, and I shot him once with a pistol to kill him.
I decided to check the Roadmap page while a patch was loading (haven't played in...awhile) - the amount of things with an "unscheduled" tag on them is pretty sad.
That said, if they get the performance pass out this month like it says that would be cool.
I understand that their focus right now is optimizing the game so that it runs better on the pc and well enough for the PS4 port. Unfortunately, I feel like they chose to stop mid-stream with some of the needed changes (Lattice for Amerish, Hossin, resource mechanics, general balancing, population incentives) and risk losing what remaining interest and playing population is left.
GONG-00 on
Black lives matter.
Law and Order ≠ Justice
ACNH Island Isla Cero: DA-3082-2045-4142
Still waiting on Dan "Man of his Word" Ryckert to eat a hat
So...been away from the game for a while. Anything really awesome happen?
Not sure when I quit playing...at the time people were complaining about tank spam, spawn room camping, flying vehicles being overpowered, and whining that they wanted to be immune to mines without equipping mineguard. Oh and MAX were generally terrible except the NC MAX in a biolab.
I think this was before they introduced..shotguns? I quit before then, if that happened.
I'm pretty sure I bought ludicrous amounts of station cash, and I am wondering if they fixed the performance issues for the large battles.
In theory there's a big performance patch coming out this month. Beyond that, the lattice system came in after shotguns I think? That's pretty cool, but it isn't on all the continents yet I think.
So...been away from the game for a while. Anything really awesome happen?
Not sure when I quit playing...at the time people were complaining about tank spam, spawn room camping, flying vehicles being overpowered, and whining that they wanted to be immune to mines without equipping mineguard. Oh and MAX were generally terrible except the NC MAX in a biolab.
I think this was before they introduced..shotguns? I quit before then, if that happened.
I'm pretty sure I bought ludicrous amounts of station cash, and I am wondering if they fixed the performance issues for the large battles.
... Wow.
Lots!
All MAXes got new special abilities, and Vanu MAXes are awesome now, because their special ability is to trade taking increased damage for improved movement speed and weapon damage.
The game's performance has improved a lot, and it's the team's primary concern at the moment (possibly to the detriment of other things).
There's a lattice system, now, where to take a base you need to control the one upstream of it. Backcapping doesn't exist anymore, and the game mechanic forces more interesting battles.
Spawn room camping's improved, in that you get way less XP per kill on someone who just spawned and they improved the in-place protection for most spawn rooms and added things like underground tunnels between the spawn room and key defensive points on some of the larger buildings.
There's a new (kinda obnoxious) 3-man ground vehicle, the Harasser (driver, gunner, hotseat using personal weapons).
That sounds cool! I saw PS2 was coming to the PS4 and I suddenly remembered "Oh yeah, I have that game and it was pretty fun!"
Will there be any interaction at all between the PC and PS4 community for the PS2? Or will it be entirely different servers? Was thinking the PS4 release might breathe new life into the game.
"Technically hacking does ruin games," John recently told me. "I do feel bad for doing it, ‘cause I know regular legit gamers—which I once was—just want to have fun and play the game with their friends. I basically go into servers and hack, because it's like releasing anger with my job. I fix Blackberrys for Rogers Wireless, and I get bitched at and get stressed out, because people are upset."
Typical - sad little people who cheat at games to get some measure of control in their lives. I am not sure what psychological profile of cheaters I had in mind prior to reading the article, but it makes sense to me.
I like how that article goes out of his way to paint the dude as 'not a bad guy,' but every time they actually quote him saying anything he just seems like a petulant asshole
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
+8
Fleebhas all of the fleeb juiceRegistered Userregular
edited November 2013
Oh god he fixes Blackberrys. No wonder he hates life.
Played for a short bit with all settings max (1920x1080) and it ran smooth as silk. Framerate was 45-60 in a large battle with no noticeable big dips in performance. Running GTX 770, i5 2500k, 8 gigs ram, installed to SSD. I normally run a mix of medium/high settings, but it was nice to run around with all the eye candy on.
Am I the only one incredibly eager to try Planetside 2 on the PS4? I never had good FPS on my PC, and the prospect of being able to control the aircraft better thanks to using a controller makes me giddy.
Just wonder if we'd still talk about stuff for THAT version of PS2 here, or in G&T.
Played for a short bit with all settings max (1920x1080) and it ran smooth as silk. Framerate was 45-60 in a large battle with no noticeable big dips in performance. Running GTX 770, i5 2500k, 8 gigs ram, installed to SSD. I normally run a mix of medium/high settings, but it was nice to run around with all the eye candy on.
Yup, I cranked pretty much all graphics to max and it ran perfectly. Big thumbs up for the latest patch improvements.
Am I the only one incredibly eager to try Planetside 2 on the PS4? I never had good FPS on my PC, and the prospect of being able to control the aircraft better thanks to using a controller makes me giddy.
Just wonder if we'd still talk about stuff for THAT version of PS2 here, or in G&T.
Aircraft piloting in this game is one of the few times I've wished I had a gamepad. I am just terrible at piloting with kbam.
Of course there's every likelyhood that I'd be terrible piloting with a gamepad too, I just haven't tried.
I feel like if they can do gamepad flight controls for the PS4 they ought to be able to slap them in the PC version.
But in general I am not fond of shooters using a gamepad, so even if I did get a PS4 I would stick with PC for PS2. Also, I assume the PC version is prettier.
Well yeah it's prettier, but not all of us have good PCs .
Also, apparently the Killzone devs said something about the new sticks basically made it where they were able to remove aim-assist entirely so that's a good sign.
Posts
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
A) The ability to do something, leave for a hour or two, and come back and see what you did is still there, and had some meaning.
For quite of bit of people, they spend hours with their squad working with the zerg to capture a continent, only for it to be completely undone when they log out. This make capturing feel pointless, which hurts the motivation to play and makes the game feel unrewarding. Locking hopefully would fix that, by making your efforts matter, and giving a sense of reward.
and
Unless a continent lock is really long, though, isn't this going to happen anyway? There's also the point that if multiple continents get locked, they have to open them back up so that normal play can continue to happen. You roll over, say, Indar, and lock it down. Then you log off, and the TR takes Amerish and Esamir. Now what happens?
I think that the Alert system does a pretty good job of this right now (when they don't pick the bad alerts, anyway, like "Take all the Biolabs, everywhere" which, seriously, why is that even an option?).
When I log in, if there's an Alert on for Amerish, I go over to Amerish, and I can find good-to-great fights going on.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Ugh, really, those are just the worst. I really like alerts in general, but ones like that just piss me off.
that's why we call it the struggle, you're supposed to sweat
back in planetside 1, I remember Amerish was locked by the TR for a freaking month and after fighting on one of the ice worlds tooth and nail making a drive for the Amerish gate, IT. WAS. AN. EVENT.
The TR just fought harder and harder to keep the Vanu out because they were approaching a server record for longest held continent and we wouldn't let them have it. That and just think about Indar now... Its a dusty, dirty overplayed map. That's how we felt on that Ice ball. White, grey, brown Ice for a month, and then LUSH GREEN BORDERLINE TROPICAL AMERISH. That is crazy good to the soul.
It doesn't sound like a lot, but for how much effort we put into that campaign, that is what TOGSolid is wanting in PS2.
I mean, the logistics involved with breaching Amerish were gigantic. The Vanu and the TR knew that the ice world was locked. there was no going back to it for at least 12 hours, and in order to attack that ice ball, the TR would need to relock Amerish to get it. The warpgates were just fucking loaded with ground vehicles, mossies, and reavers. Derp was at an all time low because of the electricity in the air that this was going to be something akin to Normandy or Iwo Jima. The artillery units where having a field day with the TR defenders that rode too close to the warpgate because we had squads of infiltrators providing forward intel on groups of TR.
I was actually ranked pretty high as an infiltrator aside from a MAX pilot and I had a field day that day with the target indicator. I was coordinating with High Command who would relay to our artillary to shoot the fuck out of targets that I would mark. The trick to a laser pointer that marks your position was to make sure the laser was as short as possible. I would sneak toward AMSes, be right next to them, put down a lazer for about 10seconds, then make the mad sneak away from the carpet bombing that was coming in the next 20 seconds. There were times that someone would have the IR biomod and find me out, but that was few and far between. I made a killing with assist points.
When we were ready to roll out at 3pm, I flipped back into my MAX armor and ran alongside hundreds of magriders and transports. One of the few rare forest fights and combined arms engagements as we made our way to the first tower and base.... Glorious.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Praise be unto Will
What's the best machine gun for a TR heavy?
I assume you mean "deploy" as opposed to "bury."
To deploy one as a mobile spawn point, you need the Sunderer AMS upgrade (which is, like, 50 certs or so), and then you need to hit the "B" key when you're far enough away from the base you're attacking and any deployed allied Sunderers; there's a bubble around each into which another Sunderer cannot deploy.
The "T" key switches you to 3rd-person view, and you need to first buy the rockets (700 certs, XXX station bucks? Can't remember). Then, you equip them on your secondary hardpoint in place of the fuel tanks.
No idea; go Vanu, instead - we're much cooler.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
There is no "best" machinegun as a TR heavy. While 90% of the Vanu population would say that SVA-88 is the best Vanu machinegun the answer isn't as simple TR side.
For close range beasts there are two schools out there. MSW-R or CARV.
The CARV is a favorite among many. Large magazine, lots of ammo, frighteningly fast RoF (not a lot of weapons beat the CARV in the DPS game, and those that won't have the CARVs capability for sustained murder). Best used in ADS mode with a reflex sight and forward grip. If you want to be Rambo, CARV is the weapon of choice.
Others like the MSW-R. Above average hipfire accuracy (assisted by the availability of advanced laser sights, although Forward grip is still a nice choice), fast reload and soft point ammo. It's also useful at slightly longer ranges than the CARV. All while retaining that insane DPS. However the MSW-R has some drawbacks in its relatively small magazine and small ammunition pool which means that you'll run out of ammo fast unless you keep an engineer handy. All of this means that the MSW-R is the weapon of choice for an assault squad heavy where your teammates can resupply you and keep the enemy from swarming all over you during the more-frequent-than-you'd-like reloads.
Some like more flexibility. Neither the T16 or the T32 has quite the same RoF as the CARV or MSW-R, but they do feel more potent at longer range. The T32 is more of an all-purpose gun. With its good hip accuracy, fast reload and widest variety of attachments it preforms reasonably well at all ranges. However, it has the same drawbacks as the MSW-R. The T16 is a medium to longer range machinegun with a large magazine, fast reload (relatively), fastest bullet velocity (and HV ammo if you feel like improving further on that) and low recoil. No gun beats the T16 when it comes to sustained fire at range. Perfect for supporting an assault.
At longer range it's pretty much the TMG-50. Compensator, 2x Reflex sight, higher damage per bullet at longer ranges than other machineguns. While The T16 is effective at long range the TMG-50 is more so.
The one gun I'd stay away from the CARV S.
-Antje Jackelén, Archbishop of the Church of Sweden
I can also make models a little faster so hopefully I can get some helmets accepted into the game soon.
Yeah, that's one of the things I wish SOE would add.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I'm still in CoA, and don't really expect to change outfits at any point. Need an invite?
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
It's like many ESF pilots have had their brain hardwired to "If you're not a vehicle, MAX suit or Beeping you're not a threat".
Sometimes it gets pretty crazy. The craziest that has happened was on Esamir. I'm in a Sunderer and I've got 2 ESF and a Liberator on my ass and I'm driving like mad to get into cover. Well, one of them is incoming for a rocket run (and getting pretty darn close) and I jump out just as he blasts the sunderer to bits, I whip out my bazooka and snap shots my first ESF.
The second ESF probably thinks that the first one died by crashing into my sunderer or something and comes around sniffing, I fire my second rocket and that ESF detonates as well. Meanwhile a friendly Lightning comes up on the ridgeline and mauls the Liberator pretty badly. The Liberator dives down, hugs the ravine and plans to take me out with a low pass before heading back to base. Just as he fires his cannon I fire my last rocket and we knock each other out.
-Antje Jackelén, Archbishop of the Church of Sweden
Just yesterday I had a Reaver come in low to spam rockets. I hit him from underneath with a dumbfire rocket, he tried to flee, and I shot him once with a pistol to kill him.
YOU DID IT SOE!
NO ONE EXPECTS THE SPANISH INQUISITION! Oh bugger.
That said, if they get the performance pass out this month like it says that would be cool.
Law and Order ≠ Justice
ACNH Island Isla Cero: DA-3082-2045-4142
Still waiting on Dan "Man of his Word" Ryckert to eat a hat
Not sure when I quit playing...at the time people were complaining about tank spam, spawn room camping, flying vehicles being overpowered, and whining that they wanted to be immune to mines without equipping mineguard. Oh and MAX were generally terrible except the NC MAX in a biolab.
I think this was before they introduced..shotguns? I quit before then, if that happened.
I'm pretty sure I bought ludicrous amounts of station cash, and I am wondering if they fixed the performance issues for the large battles.
PSN: Vorpallion Twitch: Vorpallion
... Wow.
Lots!
All MAXes got new special abilities, and Vanu MAXes are awesome now, because their special ability is to trade taking increased damage for improved movement speed and weapon damage.
The game's performance has improved a lot, and it's the team's primary concern at the moment (possibly to the detriment of other things).
There's a lattice system, now, where to take a base you need to control the one upstream of it. Backcapping doesn't exist anymore, and the game mechanic forces more interesting battles.
Spawn room camping's improved, in that you get way less XP per kill on someone who just spawned and they improved the in-place protection for most spawn rooms and added things like underground tunnels between the spawn room and key defensive points on some of the larger buildings.
There's a new (kinda obnoxious) 3-man ground vehicle, the Harasser (driver, gunner, hotseat using personal weapons).
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Will there be any interaction at all between the PC and PS4 community for the PS2? Or will it be entirely different servers? Was thinking the PS4 release might breathe new life into the game.
PSN: Vorpallion Twitch: Vorpallion
http://kotaku.com/5919160/one-shot-one-kill-no-skill-why-a-regular-gamer-started-paying-to-cheat-at-video-games
Typical - sad little people who cheat at games to get some measure of control in their lives. I am not sure what psychological profile of cheaters I had in mind prior to reading the article, but it makes sense to me.
that's why we call it the struggle, you're supposed to sweat
♪ Twitter | Steam | Twitch.tv ~♪
Am I the only one incredibly eager to try Planetside 2 on the PS4? I never had good FPS on my PC, and the prospect of being able to control the aircraft better thanks to using a controller makes me giddy.
Just wonder if we'd still talk about stuff for THAT version of PS2 here, or in G&T.
Yup, I cranked pretty much all graphics to max and it ran perfectly. Big thumbs up for the latest patch improvements.
Aircraft piloting in this game is one of the few times I've wished I had a gamepad. I am just terrible at piloting with kbam.
Of course there's every likelyhood that I'd be terrible piloting with a gamepad too, I just haven't tried.
But in general I am not fond of shooters using a gamepad, so even if I did get a PS4 I would stick with PC for PS2. Also, I assume the PC version is prettier.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
Also, apparently the Killzone devs said something about the new sticks basically made it where they were able to remove aim-assist entirely so that's a good sign.