I'm still not convinced this isn't a standard shooter where you can teleport and fly. However instead of classes they substituted "races," Trolls as heavy soldiers, Elves as scouts, ect.
How many FPS games do you play that include teleportation and flying magic? O_o
Both teleportation and flying have been done in first person shooters dozens of times. Hell, Duke Nukem and Rise of the Triad have had flying power-ups for more than a decade.
I'm not saying it won't be fun, let's not kid ourselves: there's nothing really new here.
That's sincerely like saying that Burnout isn't any different than Pole Position, because driving has been done. I've played DN, I've played Rise of the Triad, and I've played Shadowrun. You're flat out wrong. Just because other games has used teleportation and gliding before doesn't mean it's done in the same ways. Actually play the game before you make sweeping generalizations about it.
That's sincerely like saying that Burnout isn't any different than Pole Position, because driving has been done.
Which would be a completely understandable thing to say to a person who says "BURNOUT IS GOING TO REVOLUTIONIZE THE RACING GENRE: IT HAS DRIVING"
I don't know of anyone thus far saying Shadowrun will revolutionize anything. It's a very well done tactical shooter that mixes several elements that have and haven't been done with this kind of game before, and makes a very well done team based package. Does it do everything new? Nope. Does it do quite a bit new, and mix elements that have been done before in a way that is fun, and does feel like a new experience, yet familiar at the same time? Yes.
And I'll say it again, FPS have done teleportation before, but it's never felt quite like this, nor has it been so god damned useful against other real people/getting around different areas and floors of a map. You can do something that's been done before, and do it in a different enough way that it does feel new, ya know?
I'm in the beta also. I'm not a fan of FPS to begin with but I have been playing games since as long as I can remember and I can pretty confidantly say that the game isn't pushing any envelopes anywhere. Firmly on the desk in the sorting office. I mean, besides the functionality of the abilities (teleporting is all sorts of fun)and difference between races (Reminded me a little bit of legends of might and magic...God help me...) You're still just killing everyone or planting the 'bomb' which is actually now a glowingly mystic voodo stick. And hey, this may pump some people right the hell up but it got old for me real quick.
I just don't think there's enough to the game to interest the casual gamer who's not a hardcore FPS/Shadowrun fan to begin with.
My opinion is that it is going to flop and flop hard.
Why do I get the feeling that I'm going to unfairly judge this game simply because it's not the goddamn Shadowrun RPG I want so badly?
RonnieWooWoo! on
Woo!
0
kaliyamaLeft to find less-moderated foraRegistered Userregular
edited March 2007
Microsoft/FASA Interactive has badly handled what are probably the coolest intellectual properties in existence, shadowrun and battletech...so if someone wants to accuse them of mismanagement i won't disagree.
Microsoft/FASA Interactive has badly handled what are probably the coolest intellectual properties in existence, shadowrun and battletech...so if someone wants to accuse them of mismanagement i won't disagree.
Yeah, it's sad. BT, Shadowrun, and don't forget Crimson Skies. Crimson Skies had a good game that could have led it to a comeback, but it didn't happen. Hopefully it won't be the same story with Shadowrun.
BattleTech is a whole other messy saga, but considering we've been left with the MechAssault games and MW: Dark Ages minis, the result hasn't been good for old-school BT fans.
HarshLanguage on
> turn on light Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
The NDA on the Shadowrun beta was lifted today. I've been in it for about a week. It's a lot of fun, I think. The beta only comes with one map so I got tired of it pretty quickly, but I thought it was great.
But then, I'm not an uptight asshole Shadowrun fan.
Did the NDA really keep you from saying whether it's fun or not?
It didn't really keep me personally from saying anything. In the email they say all you can tell people is that you are in the beta and that's all. I can go into the game more if you want, but I was just quickly stating that I thought the game was fun.
I didn't get to play the game as much as I would have liked though because my Live subscription expired and I don't have the money to renew it.
I see. Well, it's good to hear the game seems to be getting positive feedback from beta players. Certainly hope it sells well. Maybe MS/FASA will share some profits with FanPro so they can give us a complete SR 4th edition.
I see. Well, it's good to hear the game seems to be getting positive feedback from beta players. Certainly hope it sells well. Maybe MS/FASA will share some profits with FanPro so they can give us a complete SR 4th edition.
The game is extremely fun. Earlier tonight I played with Aoi, Ranced and some others in a little Game On and we had a blast.
It's like Unreal(movement speed, teleportation, brutally accurate sniper rifle, excessive blood) meets Tribes(glider ~ jetpack, team-centric aspects) meets Counterstrike(market and aiming system) meets Lord of the Rings(races).
Watching someone play as dwarves running around is funny.
Also, trying to face a full team of insane dwarf bots as a supposedly crack team of "ninja" trolls who only have katanas and their cunning is comedy gold. We even started thinking like big stupid trolls.
"I know how we'll beat them. We'll save up for a few rounds until we all get 5,000 dollars, and we'll all buy rocket launchers and blow them up." "Good idea!"
What ensued... well, thats hard to explain. I don't think we blew them up.
Out of curiosity, do you see Mario Kart or Raving Rabbids as wanton rape of beloved franchises because they didn't adhere to the source gameplay/materials? I see it as essentially the same thing, and I still own all my first edition SR books and a good deal of the old novels.
You seem to be overlooking one very important issue: there hasn't been a Shadowrun game in ten years. If there hadn't been a Mario game in ten years and people doubted there would ever be another, yes, I imagine people would be upset if the series was suddenly revived as a deathmatch shooter.
And it's funny that you used Rayman: Raving Rabbids as an example, because I remember many people being disappointed about it not being a platformer.
Personally I'm not bothered by the "franchise rape" but I don't think the game looks good to begin with, so I'm not going to be looking into it much. I think it could have some success on the 360, but I don't see it happening on the PC. Not many people are going to play a game that handicaps you for using a mouse while charging you $50 per year to play cross-platform when there are already countless perfectly suitable (and often free) first-person shooters on the market that offer more.
By the way, Shadowrun fans: Check out Dystopia. Balanced, free mod of Half Life 2 that is basically Shadowrun without the license. Not much reason to bother with anything elseright now.
Kevar on
0
Irond WillWARNING: NO HURTFUL COMMENTS, PLEASE!!!!!Cambridge. MAModeratorMod Emeritus
The game is extremely fun. Earlier tonight I played with Aoi, Ranced and some others in a little Game On and we had a blast.
It's like Unreal(movement speed, teleportation, brutally accurate sniper rifle, excessive blood) meets Tribes(glider ~ jetpack, team-centric aspects) meets Counterstrike(market and aiming system) meets Lord of the Rings(races).
Watching someone play as dwarves running around is funny.
Also, trying to face a full team of insane dwarf bots as a supposedly crack team of "ninja" trolls who only have katanas and their cunning is comedy gold. We even started thinking like big stupid trolls.
"I know how we'll beat them. We'll save up for a few rounds until we all get 5,000 dollars, and we'll all buy rocket launchers and blow them up." "Good idea!"
What ensued... well, thats hard to explain. I don't think we blew them up.
It sounds interesting. I lived Chromehounds' specialization of roles and room for teamplay, and I'll probably like this one as well. I'm not super hot on Unreal movement though - it was always too fast and bouncy for me.
So, when is this game coming out? And is it still Vista-only? 'Cause right now, it doesn't really seem like Vista is very gamer friendly as far as speed and compatiblity go.
If this is all true then it was a stupid move on the part of the disgruntled employee. Bitching and complaining on the internet about your former co-workers and the game you worked on when you'll soon be looking for a new job, is pretty bloody stupid.
Having said that, if he's telling the truth there's obviously a lot more to it and I'm interested in what actually happened (particularly about the 'walking HR violations such as Evan').
The game is extremely fun. Earlier tonight I played with Aoi, Ranced and some others in a little Game On and we had a blast.
It's like Unreal(movement speed, teleportation, brutally accurate sniper rifle, excessive blood) meets Tribes(glider ~ jetpack, team-centric aspects) meets Counterstrike(market and aiming system) meets Lord of the Rings(races).
Watching someone play as dwarves running around is funny.
Also, trying to face a full team of insane dwarf bots as a supposedly crack team of "ninja" trolls who only have katanas and their cunning is comedy gold. We even started thinking like big stupid trolls.
"I know how we'll beat them. We'll save up for a few rounds until we all get 5,000 dollars, and we'll all buy rocket launchers and blow them up." "Good idea!"
What ensued... well, thats hard to explain. I don't think we blew them up.
It sounds interesting. I lived Chromehounds' specialization of roles and room for teamplay, and I'll probably like this one as well. I'm not super hot on Unreal movement though - it was always too fast and bouncy for me.
The movement is really really dependant on your race, and some of the tech you have equipped. The Trolls and Dwarves aren't the fastest movers in the world (though wired reflexes can help with that, especially when equipping the heavier weapons). The elves can really tear around a level though. It's all very race/equipment/enhancement dependent though.
So, when is this game coming out? And is it still Vista-only? 'Cause right now, it doesn't really seem like Vista is very gamer friendly as far as speed and compatiblity go.
Not sure. I do think it's still Vista only, though you never know what kinds of hacks the community will throw together for things like this. As for when? The word right now is some time in June, around the launch of Games For Windows Live (someone STILL needs to smack Microsoft for their handling of this idea).
And Kevar, it sounds like you're against it no matter what is said, so there's not too terribly much I can say, but I will address at least a couple things you have said. I've not tried it myself, but from what has been said by testers thus far, there is no discernable change in how the game feels when you're playing it on the PC, yet at the same time, the little things they have done underneath seemed to level the playing field just fine. The game isn't dependent on cross platform play, and PC to PC is still completely free, and since console to PC play has never been terribly important before, I can't see some dedicated PC player not being able to play against console players without paying being a big reason for people not purchasing the game. They're still going to get the normal PC experience for the normal PC price.
Watching someone play as dwarves running around is funny.
Also, trying to face a full team of insane dwarf bots as a supposedly crack team of "ninja" trolls who only have katanas and their cunning is comedy gold. We even started thinking like big stupid trolls.
"I know how we'll beat them. We'll save up for a few rounds until we all get 5,000 dollars, and we'll all buy rocket launchers and blow them up." "Good idea!"
What ensued... well, thats hard to explain. I don't think we blew them up.
That was hilarious. A bunch of slow, lumbering trolls with kitanas who just paused for a second, looked at their sword and started swiging randomly at the growing pain of their team mates. Not to mention the random rocket explosions from the retards launchers. I still can't believe I didn't take out our team with that first shot. Just a great evening. Hehe.
So, when is this game coming out? And is it still Vista-only? 'Cause right now, it doesn't really seem like Vista is very gamer friendly as far as speed and compatiblity go.
All upcoming "microsoft" games on the pc are vista only. They $ay its because of Directx10.
Jelloblimp on
0
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
edited March 2007
I stay squarely out of these threads due to my anger at FASA interactive, which I know blows any sense of objectivity out of the water.
Microsoft/FASA Interactive has badly handled what are probably the coolest intellectual properties in existence, shadowrun and battletech...so if someone wants to accuse them of mismanagement i won't disagree.
Yeah, it's sad. BT, Shadowrun, and don't forget Crimson Skies. Crimson Skies had a good game that could have led it to a comeback, but it didn't happen. Hopefully it won't be the same story with Shadowrun.
BattleTech is a whole other messy saga, but considering we've been left with the MechAssault games and MW: Dark Ages minis, the result hasn't been good for old-school BT fans.
Is this going to be any fun single player? I've noticed that I play about 15 minutes of XBL a month due to time constraints and a dislike of strangers on the internet.
apotheos on
猿も木から落ちる
0
SixCaches Tweets in the mainframe cyberhexRegistered Userregular
Is this going to be any fun single player? I've noticed that I play about 15 minutes of XBL a month due to time constraints and a dislike of strangers on the internet.
Is this going to be any fun single player? I've noticed that I play about 15 minutes of XBL a month due to time constraints and a dislike of strangers on the internet.
Single player is just multiplayer with bots.
...
Are you serious? This is just a Q3-style FPS action game?
Is this going to be any fun single player? I've noticed that I play about 15 minutes of XBL a month due to time constraints and a dislike of strangers on the internet.
Single player is just multiplayer with bots.
...
Are you serious? This is just a Q3-style FPS action game?
Man, where have you been the last twelve months? We've all been bitching and moaning this whole time. You totally missed out.
Captain K on
0
SixCaches Tweets in the mainframe cyberhexRegistered Userregular
Is this going to be any fun single player? I've noticed that I play about 15 minutes of XBL a month due to time constraints and a dislike of strangers on the internet.
Single player is just multiplayer with bots.
...
Are you serious? This is just a Q3-style FPS action game?
Yeah.
It's fun and I'm sure a lot of people wil really like it, but it was still just a shooter for me so I most likely won't be bothering with it at retail.
I hope it leads to a proper Shadowrun RPG gettng made with the license.
Man, where have you been the last twelve months? We've all been bitching and moaning this whole time. You totally missed out.
Some things I glossed over. This was one of them. I thought people were just whining because it was a FPS, not because it was a Shadowrun theme for Team Fortress or some such nonsense. I'm sure it will be pleasant enough, but I know I sure as hell don't want to bother.
What a retarded thing to waste a franchise on.
apotheos on
猿も木から落ちる
0
SixCaches Tweets in the mainframe cyberhexRegistered Userregular
Man, where have you been the last twelve months? We've all been bitching and moaning this whole time. You totally missed out.
Some things I glossed over. This was one of them. I thought people were just whining because it was a FPS, not because it was a Shadowrun theme for Team Fortress or some such nonsense. I'm sure it will be pleasant enough, but I know I sure as hell don't want to bother.
What a retarded thing to waste a franchise on.
Next up is Battletech Kart Racerâ„¢.
Six on
can you feel the struggle within?
0
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
Man, where have you been the last twelve months? We've all been bitching and moaning this whole time. You totally missed out.
Some things I glossed over. This was one of them. I thought people were just whining because it was a FPS, not because it was a Shadowrun theme for Team Fortress or some such nonsense. I'm sure it will be pleasant enough, but I know I sure as hell don't want to bother.
What a retarded thing to waste a franchise on.
Welcome to my world.
On the plus side, it looks like after the Shadowrun fanbase gave them a COMPLETE SMACKDOWN after the initial showing of the game, they've gone back and aligned the fiction and the story with the lore better. They still are breaking shit in terms of gameplay (like vampiric dwarves), but otherwise it's a lot closer to canon.
The team claims that if this is successful, they'll push for more games in their re-imagining of the franchise, which are closer to the original. They keep claiming RPG, but I highly doubt it, knowing MSFT's current stance on that type of gameplay.
Athenor on
He/Him | "We who believe in freedom cannot rest." - Dr. Johnetta Cole, 7/22/2024
Man, where have you been the last twelve months? We've all been bitching and moaning this whole time. You totally missed out.
Some things I glossed over. This was one of them. I thought people were just whining because it was a FPS, not because it was a Shadowrun theme for Team Fortress or some such nonsense. I'm sure it will be pleasant enough, but I know I sure as hell don't want to bother.
What a retarded thing to waste a franchise on.
Next up is Battletech Kart Racerâ„¢.
Cute mascots blowing each other away with gauss rifles actually sounds pretty fun
Captain K on
0
SixCaches Tweets in the mainframe cyberhexRegistered Userregular
Man, where have you been the last twelve months? We've all been bitching and moaning this whole time. You totally missed out.
Some things I glossed over. This was one of them. I thought people were just whining because it was a FPS, not because it was a Shadowrun theme for Team Fortress or some such nonsense. I'm sure it will be pleasant enough, but I know I sure as hell don't want to bother.
What a retarded thing to waste a franchise on.
Welcome to my world.
On the plus side, it looks like after the Shadowrun fanbase gave them a COMPLETE SMACKDOWN after the initial showing of the game, they've gone back and aligned the fiction and the story with the lore better. They still are breaking shit in terms of gameplay (like vampiric dwarves), but otherwise it's a lot closer to canon.
The team claims that if this is successful, they'll push for more games in their re-imagining of the franchise, which are closer to the original. They keep claiming RPG, but I highly doubt it, knowing MSFT's current stance on that type of gameplay.
Oblivion seems to have done just fine on the 360 so it's not out of the realm of possibility. Slap a coat of Shadowrun paint on an updated Deus Ex and I'd be pretty thrilled.
Six on
can you feel the struggle within?
0
SixCaches Tweets in the mainframe cyberhexRegistered Userregular
Man, where have you been the last twelve months? We've all been bitching and moaning this whole time. You totally missed out.
Some things I glossed over. This was one of them. I thought people were just whining because it was a FPS, not because it was a Shadowrun theme for Team Fortress or some such nonsense. I'm sure it will be pleasant enough, but I know I sure as hell don't want to bother.
What a retarded thing to waste a franchise on.
Next up is Battletech Kart Racerâ„¢.
Cute mascots blowing each other away with gauss rifles actually sounds pretty fun
The Shadowrun FPS is also pretty fun, just not the best use of the license.
Six on
can you feel the struggle within?
0
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
edited March 2007
Oblivion wasn't Microsoft.
I never said MSFT objects to RPG's on their systems. I said MICROSOFT doesn't do RPG's anymore, from what I can tell. At least, that was part of their explination for MechAssault -- they wanted to gear more towards action oriented games.
Forgive my being vague earlier.
Athenor on
He/Him | "We who believe in freedom cannot rest." - Dr. Johnetta Cole, 7/22/2024
Man, where have you been the last twelve months? We've all been bitching and moaning this whole time. You totally missed out.
Some things I glossed over. This was one of them. I thought people were just whining because it was a FPS, not because it was a Shadowrun theme for Team Fortress or some such nonsense. I'm sure it will be pleasant enough, but I know I sure as hell don't want to bother.
What a retarded thing to waste a franchise on.
Welcome to my world.
On the plus side, it looks like after the Shadowrun fanbase gave them a COMPLETE SMACKDOWN after the initial showing of the game, they've gone back and aligned the fiction and the story with the lore better. They still are breaking shit in terms of gameplay (like vampiric dwarves), but otherwise it's a lot closer to canon.
The team claims that if this is successful, they'll push for more games in their re-imagining of the franchise, which are closer to the original. They keep claiming RPG, but I highly doubt it, knowing MSFT's current stance on that type of gameplay.
Edit: Beat.
I hate that you can't delete messages here now
Anyway, you're dealing with a franchise that hasn't had a game made for it in over a decade, and whose pen and paper version has been damned near ignored in any mainstream sense in a very long time. While I do honestly wish that they had went the RPG route with it, I do, at least partially believe their statement with regards to going with a more "mainstream" gametype to get the franchise going again before moving on to working with something in the more rpg area. I would have loved a more rpg approach, I would have loved even a more mission based approach to the current game if they were going to go with a tactical shooter, but at the same time, I think they've done a nice job with what they have created.
Aoi on
0
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
edited March 2007
Point 1, there had been at least 3-4 attempts to make a Shadowrun game by various companies before 2000. MSFT sat on the licence, saying they'd "get to it." The earlier game concepts were rejected by FASA proper, but Wizkids has been a lot more liberal with the licence due to Jordan Weisman. Apparently the current SR game has no oversight from Wizkids or FanPro, as far as I can tell.
Point 2, depends on your definition of Mainstream. Shadowrun was NEVER a mainstream video game -- it was a cult fav at best. In terms of the RPG, they've been highly regarded in the P&P arena for years, drawing freelancers from a ton of different companies. 4th ed won tons of awards. I don't know what's been going on there recently to stop their production runs, but hey. I can't let the RPG get marginalized, even by a supporter. =P
As for a "mainstream" gametype, they could've gone mainstream with it, and even made a CS clone, without shitting on the license. I've already said they have gone a long way to correct this, at least where it doesn't impact their unique gameplay elements. I acknowledge that it will probably be a good game.
But like I said, my utter hatred for FASA Interactive clouds my judgement. I don't judge the game, only the boneheaded decisions made in the past. And other than pointing that out, I have done my best to stay out of SR discussions.
(also, there's no way in fuck I'm paying double for the game to play against people online.)
Athenor on
He/Him | "We who believe in freedom cannot rest." - Dr. Johnetta Cole, 7/22/2024
Even though it's quite obvious you're not interested, it still bears clarifying that online is free for PC to PC. Only cross platform requires Live Gold.
Posts
That's sincerely like saying that Burnout isn't any different than Pole Position, because driving has been done. I've played DN, I've played Rise of the Triad, and I've played Shadowrun. You're flat out wrong. Just because other games has used teleportation and gliding before doesn't mean it's done in the same ways. Actually play the game before you make sweeping generalizations about it.
Which would be a completely understandable thing to say to a person who says "BURNOUT IS GOING TO REVOLUTIONIZE THE RACING GENRE: IT HAS DRIVING"
I don't know of anyone thus far saying Shadowrun will revolutionize anything. It's a very well done tactical shooter that mixes several elements that have and haven't been done with this kind of game before, and makes a very well done team based package. Does it do everything new? Nope. Does it do quite a bit new, and mix elements that have been done before in a way that is fun, and does feel like a new experience, yet familiar at the same time? Yes.
And I'll say it again, FPS have done teleportation before, but it's never felt quite like this, nor has it been so god damned useful against other real people/getting around different areas and floors of a map. You can do something that's been done before, and do it in a different enough way that it does feel new, ya know?
Pokemans D/P: 1289 4685 0522
I just don't think there's enough to the game to interest the casual gamer who's not a hardcore FPS/Shadowrun fan to begin with.
My opinion is that it is going to flop and flop hard.
Most of the areas I have seen are mostly empty of objects?
No jiggle physics?
Troll boobs have their own engine, just for jiggling action.
fix'd
Also, I always knew FASA for Battletech, not Shadowrun. Somebody go get me Groucho Marx on the phone!
Yeah, it's sad. BT, Shadowrun, and don't forget Crimson Skies. Crimson Skies had a good game that could have led it to a comeback, but it didn't happen. Hopefully it won't be the same story with Shadowrun.
BattleTech is a whole other messy saga, but considering we've been left with the MechAssault games and MW: Dark Ages minis, the result hasn't been good for old-school BT fans.
> turn on light
Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
But then, I'm not an uptight asshole Shadowrun fan.
It didn't really keep me personally from saying anything. In the email they say all you can tell people is that you are in the beta and that's all. I can go into the game more if you want, but I was just quickly stating that I thought the game was fun.
I didn't get to play the game as much as I would have liked though because my Live subscription expired and I don't have the money to renew it.
It's like Unreal(movement speed, teleportation, brutally accurate sniper rifle, excessive blood) meets Tribes(glider ~ jetpack, team-centric aspects) meets Counterstrike(market and aiming system) meets Lord of the Rings(races).
Watching someone play as dwarves running around is funny.
Also, trying to face a full team of insane dwarf bots as a supposedly crack team of "ninja" trolls who only have katanas and their cunning is comedy gold. We even started thinking like big stupid trolls.
"I know how we'll beat them. We'll save up for a few rounds until we all get 5,000 dollars, and we'll all buy rocket launchers and blow them up." "Good idea!"
What ensued... well, thats hard to explain. I don't think we blew them up.
And it's funny that you used Rayman: Raving Rabbids as an example, because I remember many people being disappointed about it not being a platformer.
Personally I'm not bothered by the "franchise rape" but I don't think the game looks good to begin with, so I'm not going to be looking into it much. I think it could have some success on the 360, but I don't see it happening on the PC. Not many people are going to play a game that handicaps you for using a mouse while charging you $50 per year to play cross-platform when there are already countless perfectly suitable (and often free) first-person shooters on the market that offer more.
By the way, Shadowrun fans: Check out Dystopia. Balanced, free mod of Half Life 2 that is basically Shadowrun without the license. Not much reason to bother with anything else right now.
It sounds interesting. I lived Chromehounds' specialization of roles and room for teamplay, and I'll probably like this one as well. I'm not super hot on Unreal movement though - it was always too fast and bouncy for me.
Having said that, if he's telling the truth there's obviously a lot more to it and I'm interested in what actually happened (particularly about the 'walking HR violations such as Evan').
The movement is really really dependant on your race, and some of the tech you have equipped. The Trolls and Dwarves aren't the fastest movers in the world (though wired reflexes can help with that, especially when equipping the heavier weapons). The elves can really tear around a level though. It's all very race/equipment/enhancement dependent though.
Not sure. I do think it's still Vista only, though you never know what kinds of hacks the community will throw together for things like this. As for when? The word right now is some time in June, around the launch of Games For Windows Live (someone STILL needs to smack Microsoft for their handling of this idea).
And Kevar, it sounds like you're against it no matter what is said, so there's not too terribly much I can say, but I will address at least a couple things you have said. I've not tried it myself, but from what has been said by testers thus far, there is no discernable change in how the game feels when you're playing it on the PC, yet at the same time, the little things they have done underneath seemed to level the playing field just fine. The game isn't dependent on cross platform play, and PC to PC is still completely free, and since console to PC play has never been terribly important before, I can't see some dedicated PC player not being able to play against console players without paying being a big reason for people not purchasing the game. They're still going to get the normal PC experience for the normal PC price.
That was hilarious. A bunch of slow, lumbering trolls with kitanas who just paused for a second, looked at their sword and started swiging randomly at the growing pain of their team mates. Not to mention the random rocket explosions from the retards launchers. I still can't believe I didn't take out our team with that first shot. Just a great evening. Hehe.
www.classicbattletech.com
猿も木から落ちる
Single player is just multiplayer with bots.
...
Are you serious? This is just a Q3-style FPS action game?
猿も木から落ちる
Yeah.
It's fun and I'm sure a lot of people wil really like it, but it was still just a shooter for me so I most likely won't be bothering with it at retail.
I hope it leads to a proper Shadowrun RPG gettng made with the license.
Some things I glossed over. This was one of them. I thought people were just whining because it was a FPS, not because it was a Shadowrun theme for Team Fortress or some such nonsense. I'm sure it will be pleasant enough, but I know I sure as hell don't want to bother.
What a retarded thing to waste a franchise on.
猿も木から落ちる
Next up is Battletech Kart Racerâ„¢.
Welcome to my world.
On the plus side, it looks like after the Shadowrun fanbase gave them a COMPLETE SMACKDOWN after the initial showing of the game, they've gone back and aligned the fiction and the story with the lore better. They still are breaking shit in terms of gameplay (like vampiric dwarves), but otherwise it's a lot closer to canon.
The team claims that if this is successful, they'll push for more games in their re-imagining of the franchise, which are closer to the original. They keep claiming RPG, but I highly doubt it, knowing MSFT's current stance on that type of gameplay.
Cute mascots blowing each other away with gauss rifles actually sounds pretty fun
Oblivion seems to have done just fine on the 360 so it's not out of the realm of possibility. Slap a coat of Shadowrun paint on an updated Deus Ex and I'd be pretty thrilled.
The Shadowrun FPS is also pretty fun, just not the best use of the license.
I never said MSFT objects to RPG's on their systems. I said MICROSOFT doesn't do RPG's anymore, from what I can tell. At least, that was part of their explination for MechAssault -- they wanted to gear more towards action oriented games.
Forgive my being vague earlier.
Edit: Beat.
I hate that you can't delete messages here now
Anyway, you're dealing with a franchise that hasn't had a game made for it in over a decade, and whose pen and paper version has been damned near ignored in any mainstream sense in a very long time. While I do honestly wish that they had went the RPG route with it, I do, at least partially believe their statement with regards to going with a more "mainstream" gametype to get the franchise going again before moving on to working with something in the more rpg area. I would have loved a more rpg approach, I would have loved even a more mission based approach to the current game if they were going to go with a tactical shooter, but at the same time, I think they've done a nice job with what they have created.
Point 2, depends on your definition of Mainstream. Shadowrun was NEVER a mainstream video game -- it was a cult fav at best. In terms of the RPG, they've been highly regarded in the P&P arena for years, drawing freelancers from a ton of different companies. 4th ed won tons of awards. I don't know what's been going on there recently to stop their production runs, but hey. I can't let the RPG get marginalized, even by a supporter. =P
As for a "mainstream" gametype, they could've gone mainstream with it, and even made a CS clone, without shitting on the license. I've already said they have gone a long way to correct this, at least where it doesn't impact their unique gameplay elements. I acknowledge that it will probably be a good game.
But like I said, my utter hatred for FASA Interactive clouds my judgement. I don't judge the game, only the boneheaded decisions made in the past. And other than pointing that out, I have done my best to stay out of SR discussions.
(also, there's no way in fuck I'm paying double for the game to play against people online.)