While I think the Thalmor did very cleverly put in the 'no talos worship' clause to create friction between the empire and skyrim that does help the thalmor, bear in mind they also had a similar scheme to create friction between hammerfell and the empire, and were delighted when hammerfell broke away .
Then hammerfell, all by itself, defeated the Thalmor, something the entire united empire couldn't do. So...thalmor plots don't always turn out the way they intend.
While it's true the redguards are pretty warlike and powerful, I think the nords of skyrim are similarly adept at fighting generally.
The only way forward, at this point, is for
a) Skyrim to break away from the empire
b) The empire to lift the ban on talos worship
anything else results in continual conflict between the empire and skyrim, which is exactly what the thalmor want. They *want* the imperials to 'win' the stormcloak rebellion.
Option a works out very well (see hammerfell) if the leader of skyrim has the brains to go after the thalmor now and not go after the empire. All those imperial troops currently busy torturing dissident nords can go back to fighting thalmor.
Option b means an immediate war with the thalmor - a war the empire apparently does not believe it is ready for. It would have the enthusiastic support of the nords in skyrim, at least.
Option b would in theory be the best choice, but is not available to us in game.
So we are left with option a, a good choice, and the choice that is what the thalmor want most of all, continued conflict and oppression of the nords by the empire.
I'm sure I've also said this in these threads before, but in any discussion of religion in the Elder Scrolls universe, it's critical to remember that the experiences the player character in any of the games have with various deities and the supernatural is almost certainly not typical.
If you are the average person of any race or species in the Elder Scrolls universe, your experience with religion and the divine probably consists of, I don't know...praying to the preferred/appropriate deity for good crops, getting a blessing from the priest at your local temple from time to time. Stuff like that.
It does not consist of divine or semi-divine entities appearing to you to send you on quests, giving you totally sweet unique weapons and accessories, etc. That shit happens to you in the games because you are the PC and therefore special and unique, the Nerevarine, the Dragonborn, whatever, and the story is about you.
It is also critical to remember that as bizarre, confusing, and oftentimes horrifying the depictions of the deities in the Elder Scrolls universe are, there have been religions in various places and at various points throughout real human history with deities that were just about as bizarre, confusing, and horrifying. And people still fervently believed in said religions and worshipped said deities, just as people in the Elder Scrolls universe hold to their wacked-out scary religions.
While I think the Thalmor did very cleverly put in the 'no talos worship' clause to create friction between the empire and skyrim that does help the thalmor,
No, they put in that clause as a step in their plan to unmake the world. Talos, a Man ascended to Divine, is both an obstacle to that plan (as an anchor of Mundus) and a personal stick in the eye of every Elven supremacist.
They need to get rid of Talos so they can dissolve Mundus. Pissing off the Nords is just a bonus.
Steam, Warframe: Megajoule
+1
MongerI got the ham stink.Dallas, TXRegistered Userregular
All right I need some mod help.
I installed Climates of Tamriel, and it's great, except during night time I cannot see shit.
It's stupid dark.
After reading the FAQ, I installed Skyrealism ENB Evolved, because according to the FAQ, if shit is dark you have to change your ENB's settings.
How..the hell do I do that?
The simplest thing to try is adjusting the night time ambient light level in ENB. Go to enbseries.ini and look for the [ENVIRONMENT] section. The line to look for is AmbientLightingIntensityNight=
Try increasing it by ~0.5 perhaps, and see how it looks.
If you're doing this with the most recent version of SkyRealism, you can change these settings in-game by hitting shift-enter. You'll want to pull the console up first (with ~), though, because that menu won't suspend the game. When you're done, there's a button to save your settings, which will write them to enbseries.ini. Shift-F12 will toggle ENB on and off if you want to compare to vanilla, though you'll want to change Steam's default screenshot button so that you aren't taking screenshots every time. There's also a .pdf in the SkyRealism archive you downloaded that has a good guide on what all of enb's options are and how to change them.
So I'm looking to get back into skyrim and play dragonborn. I never really got into it before, but what are some good combat mods? I'm looking at duel right now and it looks really cool but I was wondering if there was anything else good I was missing. Also are there any good magic mods that don't overload you with spells (or ones that do)?
anyone got a mod that makes the civil war more involved? i seem to remember one that made little scuffles break out between imperials and stormcloaks around skyrim sometimes
Started a playthrough as an assassin who relies almost entirely on poisons for damage. Naturally I have a mod that allows for ten charges of poison on a weapon but otherwise, no "cheating".
I never realized how many god damn poison immune enemies there are in this damn game! It's made it very interesting having to sneak through dungeons full of draugr and skellies b/c I can't kill them with the skills I've accumulated.
No smithing. Low 1h skill. No enchanting. Just a dagger covered with poison and poison crossbow for ranged targets.
It's been tricky. So much fun, though. Especially with the poisoner perk under the pickpocket tree. Slip a guy a frenzy poison and watch him kill all of his buddies with an axe. Glorious.
anyone got a mod that makes the civil war more involved? i seem to remember one that made little scuffles break out between imperials and stormcloaks around skyrim sometimes
Also has skirmishes with bandits, thalmor, etc. You can get some pretty damn impressive battles with it but it can take a toll on your system. One problem I found however is that it attempts to imbalance the fights meaning you are being attacked by 10 enemies at once in the end or barely get a chance to fight before everyone is dead.
0
MongerI got the ham stink.Dallas, TXRegistered Userregular
So I'm looking to get back into skyrim and play dragonborn. I never really got into it before, but what are some good combat mods? I'm looking at duel right now and it looks really cool but I was wondering if there was anything else good I was missing.
You want Duel regardless. It makes subtle but amazing changes, and, as far as I know, most other combat rebalances are compatible with it. I use it with in combination with ACE, which compliments it beautifully. It's modular, as well. I use everything except the magic module. Some people only use the combat modules and rely on other mods to cover everything else. I haven't poked much into the other dedicated combat mods, since a lot of them tend to make wide, sweeping changes that sort of cripple their compatibility with other mods.
Also are there any good magic mods that don't overload you with spells (or ones that do)?
Mighty Magick is what I use. It's modular as well. If you don't want extra spells, then don't use the extra spells modules. The spells it adds are all well-balanced and mostly pulled from previous games, though. Empowered Magic is similar, but I haven't tried it. Phendrix Ultimate Magic is another popular one, but it's more of an "I want billions of crazy spells" mod.
i borrowed this game from my brother and bought all the dlc as its been getting released on the ps3. seems like im in for some more skyrim, after a year off. time to knock the dust off this 130hr save file and see where i left things.
Having just recently maxed out my stealth on my assassin mage (stealth, daggers, alteration magic, and then if I ever get caught, destruction) and good lord is stealth fun. I took out a whole Forsworn camp (the one near Sky Haven Temple) and only three people in the middle saw me, in the middle of the daytime! It was a blast. Also, the last sneak perk is super broken, when it works (so I guess it is broken on two levels).
anyone got a mod that makes the civil war more involved? i seem to remember one that made little scuffles break out between imperials and stormcloaks around skyrim sometimes
anyone got a mod that makes the civil war more involved? i seem to remember one that made little scuffles break out between imperials and stormcloaks around skyrim sometimes
I haven't even done Hearthfire/Dawnguard yet, though I did purchase them for my new playthrough I just started.
Having trouble deciding on combat/gameplay mods. Any suggestions? I don't like some of the changes in SkyRe, so as an alternative I am currently running a mix of "Balanced Magic", "ACE Combat Skills" and "Path of Shadows" which together improve/balance most of the perk trees as well as sneaking gameplay. I like the subtle dynamics ACE adds to combat also. Thinking about getting "Deadly Combat" as well though.
im probably pretty late to this, but the dlc finally came out on the ps3 and i gotta say im really digging Dragonborn. the Apocrypha stuff is awesome.
How's the game running for you?
As someone else who has the ps3 version, it ran fine for me (Dragonborn and Hearthfire) until I downloaded Dawnguard, which is the only time I've gotten any real big issues.
Also, late to the party on this but holy shit do dragon flying's controls suck hardcore. I think Lair had better controls.
I also really enjoyed Dawnguard. The story was surprisingly decent. And for the finale:
fuck using the light arrows, I'm a mutherfucking Vampire Lord! We fought it out Vampire Lord versus Vampire Lord. I bane'd his ass.
im probably pretty late to this, but the dlc finally came out on the ps3 and i gotta say im really digging Dragonborn. the Apocrypha stuff is awesome.
How's the game running for you?
generally it runs... alright. lots of getting real framey and hanging for a second here and there, but its still playable. its only actually locked up on me a couple of times.
also, jesus christ the hearthfire stuff is tedious. whoever designed the UI for this shit should be drawn and quartered. millions of different menus everywhere with no useful way to correlate information between them... thats great. my houses are pretty spiffy though so whatever.
Yeah it's why I asked, been getting bad framerate right at the opening but I'm thinking that's just down to being used to the PC version. I'll muster on with it and hopefully it'll grow on me some more. Thanks for the help!
I'm wondering if anyone can help me find a mod for exactly what I want. Basically, I'm a dual-wielding sneaky character and would like a way to use the favorites/hotkeys to equip different sets of weapons. Example, if I hit "1", I want to equip a dagger in the mainhand and a sword in the offhand. This is already somewhat possible with the base options but here's where my problem comes in, if I have a torch assigned to another hotkey and hit that when I have my dagger/sword items out, it puts the torch in the offhand, then when I hit "1" to go back to my dagger/sword, it simply unequips the dagger that is in my main hand.
I have tried the Categorized Favorites mod (http://skyrim.nexusmods.com/mods/4862) which works to a degree, but I have to first go into my favorites menu, then hit cntrl+1, to equip my dagger/sword.
Is there no way to simply have a hotkey assign two different weapons in my hands?
Alien imposter. Pretender. I'll keep you safe now. Close to my heart.
0
MongerI got the ham stink.Dallas, TXRegistered Userregular
I love the part where the guy yells "Don't do that again" AFTER you've thrust your hand into his chest, and are clutching his heart, ready to rip it out.
augustwhere you come from is goneRegistered Userregular
!!!
Skyrim 1.9
NEW FEATURES
Legendary difficulty setting
Legendary Skills – Skills of 100 can be made Legendary. This will reset the skill to 15, return its Perks and allow the skill to affect leveling again. This effectively removes the overall level cap.
+2
augustwhere you come from is goneRegistered Userregular
Parts of it look like Morrowind because Red Mountain blew a whole bunch of ash all over Solstheim.
Oh that's right. Sorry. I never got to that expansion in morrowind, so I couldn't quite remember if that was actually PART of morrowind or it's own thing.
Parts of it look like Morrowind because Red Mountain blew a whole bunch of ash all over Solstheim.
Oh that's right. Sorry. I never got to that expansion in morrowind, so I couldn't quite remember if that was actually PART of morrowind or it's own thing.
It's an island off the coast of Morrowind, and technically part of it administratively. The reuse the Morrowind theme in everything, but of course it's going to be more obvious in a location from that actual game.
0
Zilla36021st Century. |She/Her|Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered Userregular
Ah, so they're finally fixing the Oghma Infinium exploit/glitch.
Ok, I know these are always so system/mod setup specific, but does anyone know of a general palliative or diagnostic for regular mid-combat freezes? Doesn't seem to happen during an FPS dip or anything....
Posts
Then hammerfell, all by itself, defeated the Thalmor, something the entire united empire couldn't do. So...thalmor plots don't always turn out the way they intend.
While it's true the redguards are pretty warlike and powerful, I think the nords of skyrim are similarly adept at fighting generally.
The only way forward, at this point, is for
a) Skyrim to break away from the empire
b) The empire to lift the ban on talos worship
anything else results in continual conflict between the empire and skyrim, which is exactly what the thalmor want. They *want* the imperials to 'win' the stormcloak rebellion.
Option a works out very well (see hammerfell) if the leader of skyrim has the brains to go after the thalmor now and not go after the empire. All those imperial troops currently busy torturing dissident nords can go back to fighting thalmor.
Option b means an immediate war with the thalmor - a war the empire apparently does not believe it is ready for. It would have the enthusiastic support of the nords in skyrim, at least.
Option b would in theory be the best choice, but is not available to us in game.
So we are left with option a, a good choice, and the choice that is what the thalmor want most of all, continued conflict and oppression of the nords by the empire.
PSN: Vorpallion Twitch: Vorpallion
If you are the average person of any race or species in the Elder Scrolls universe, your experience with religion and the divine probably consists of, I don't know...praying to the preferred/appropriate deity for good crops, getting a blessing from the priest at your local temple from time to time. Stuff like that.
It does not consist of divine or semi-divine entities appearing to you to send you on quests, giving you totally sweet unique weapons and accessories, etc. That shit happens to you in the games because you are the PC and therefore special and unique, the Nerevarine, the Dragonborn, whatever, and the story is about you.
It is also critical to remember that as bizarre, confusing, and oftentimes horrifying the depictions of the deities in the Elder Scrolls universe are, there have been religions in various places and at various points throughout real human history with deities that were just about as bizarre, confusing, and horrifying. And people still fervently believed in said religions and worshipped said deities, just as people in the Elder Scrolls universe hold to their wacked-out scary religions.
No, they put in that clause as a step in their plan to unmake the world. Talos, a Man ascended to Divine, is both an obstacle to that plan (as an anchor of Mundus) and a personal stick in the eye of every Elven supremacist.
They need to get rid of Talos so they can dissolve Mundus. Pissing off the Nords is just a bonus.
Steam, Warframe: Megajoule
I just don't want to.
If you're doing this with the most recent version of SkyRealism, you can change these settings in-game by hitting shift-enter. You'll want to pull the console up first (with ~), though, because that menu won't suspend the game. When you're done, there's a button to save your settings, which will write them to enbseries.ini. Shift-F12 will toggle ENB on and off if you want to compare to vanilla, though you'll want to change Steam's default screenshot button so that you aren't taking screenshots every time. There's also a .pdf in the SkyRealism archive you downloaded that has a good guide on what all of enb's options are and how to change them.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Yeah that was pretty much me.
Except I'm anal about my quests, and I couldn't not complete the damn thing, so I had to murder a bunch of Imperials.
But I wasn't very happy about it.
It was chore killing.
BF3 Battlelog | Twitter | World of Warships | World of Tanks | Wishlist
High damage ranged weapon AND vampire dust becoming more common for the invisibility potions has really changed this play through for me.
I never realized how many god damn poison immune enemies there are in this damn game! It's made it very interesting having to sneak through dungeons full of draugr and skellies b/c I can't kill them with the skills I've accumulated.
No smithing. Low 1h skill. No enchanting. Just a dagger covered with poison and poison crossbow for ranged targets.
It's been tricky. So much fun, though. Especially with the poisoner perk under the pickpocket tree. Slip a guy a frenzy poison and watch him kill all of his buddies with an axe. Glorious.
http://skyrim.nexusmods.com/mods/9494
Also has skirmishes with bandits, thalmor, etc. You can get some pretty damn impressive battles with it but it can take a toll on your system. One problem I found however is that it attempts to imbalance the fights meaning you are being attacked by 10 enemies at once in the end or barely get a chance to fight before everyone is dead.
Mighty Magick is what I use. It's modular as well. If you don't want extra spells, then don't use the extra spells modules. The spells it adds are all well-balanced and mostly pulled from previous games, though. Empowered Magic is similar, but I haven't tried it. Phendrix Ultimate Magic is another popular one, but it's more of an "I want billions of crazy spells" mod.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Wow, those masks.. those masks. Yeah I'm gonna need to get that. ... Case in point.
Already have the Take Cover / Vampire Attack mods myself. Those are really nice ones to get both for realism and practicality.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
they walk skyrim in lines, exposing their delicious backs one after the other in a three course meal
It's called Warzones: http://skyrim.nexusmods.com/mods/9494
It's great. If nothing else, it adds a lot of Imperial and Stormcloak bodies to loot!
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Ya. Combined with Skyre's perks for necromancy you can acquire a whole army of skellingtons.
EDIT: Finally found a crash I can't fix. Werewolf tree from Dawnguard keeps crashing to desktop.
Having trouble deciding on combat/gameplay mods. Any suggestions? I don't like some of the changes in SkyRe, so as an alternative I am currently running a mix of "Balanced Magic", "ACE Combat Skills" and "Path of Shadows" which together improve/balance most of the perk trees as well as sneaking gameplay. I like the subtle dynamics ACE adds to combat also. Thinking about getting "Deadly Combat" as well though.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
How's the game running for you?
As someone else who has the ps3 version, it ran fine for me (Dragonborn and Hearthfire) until I downloaded Dawnguard, which is the only time I've gotten any real big issues.
Also, late to the party on this but holy shit do dragon flying's controls suck hardcore. I think Lair had better controls.
I also really enjoyed Dawnguard. The story was surprisingly decent. And for the finale:
generally it runs... alright. lots of getting real framey and hanging for a second here and there, but its still playable. its only actually locked up on me a couple of times.
also, jesus christ the hearthfire stuff is tedious. whoever designed the UI for this shit should be drawn and quartered. millions of different menus everywhere with no useful way to correlate information between them... thats great. my houses are pretty spiffy though so whatever.
I have tried the Categorized Favorites mod (http://skyrim.nexusmods.com/mods/4862) which works to a degree, but I have to first go into my favorites menu, then hit cntrl+1, to equip my dagger/sword.
Is there no way to simply have a hotkey assign two different weapons in my hands?
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Nope.
Parts of it look like Morrowind because Red Mountain blew a whole bunch of ash all over Solstheim.
It's an island off the coast of Morrowind, and technically part of it administratively. The reuse the Morrowind theme in everything, but of course it's going to be more obvious in a location from that actual game.
Atleast I made a profit on it!