Legendary difficulty setting
Legendary Skills – Skills of 100 can be made Legendary. This will reset the skill to 15, return its Perks and allow the skill to affect leveling again. This effectively removes the overall level cap.
FNRG!
Wait though, so it's essentially just a free respec once you hit 100?
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Pretty much.
I'm wondering if the levels needed to reach a higher level keep increasing.
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KakodaimonosCode fondlerHelping the 1% get richerRegistered Userregular
edited March 2013
I wonder if it slows down or adjusts the leveling rate at all. Otherwise you could just keep resetting Smithing, level, etc.
Does anybody know what the new legendary difficulty actually does? I've looked online and there's a lot of hubub about the respec thing, but nobody seems to be saying anything about the other major feature in the patch. I have a (most likely misplaced) hope that it isn't just more hitpoints to mindlessly grind my sword on.
Legendary difficulty setting
Legendary Skills – Skills of 100 can be made Legendary. This will reset the skill to 15, return its Perks and allow the skill to affect leveling again. This effectively removes the overall level cap.
Why would I want to reset my skills? It sounds like I lose all the perks and have to relevel it again just to get a few more perk points? Sounds useless, at lvl 80 you have almost enough perk points to max out an entire subset of skills - magic, stealht or combat.
I think the idea is to allow you to continue leveling, which probably ties into the new difficulty which if I had to guess just makes everything have huge health pools and hit like trucks.
Otherwise there's no use for it over the books that allow you to relocate skill points after the last boss of dragonborn.
Character level-ups in Skyrim are based off of skill level-ups: for every ten skill-ups, you get a level-up. Once all your skills are maxed out, you don't get any more skill-ups, which means you can't get any more level-ups. There's effectively a level limit, because you literally have no way of leveling past a certain point (as opposed to XP-based RPGs, where you can always go and grind out some more XP, unless the game imposes a hard level/XP cap).
The new patch allows you to reset maxed-out skills back to 15. This means that you can get skill-ups again! Which, in turn, means that you can get level-ups again. The way the patch description is worded makes it sound like you can reset skills on an individual basis, so it's not like you're level 70 and then you nuke yourself into the stone age (but all the enemies still hit as hard). Sounds like you can reset your one-handed weapons skill, let's say, but keep your heavy armor and restoration at 100.
The one thing that isn't clear to me is this: when they say "This will [...] return [the skill's] Perks", does that mean that you will be refunded the perk points, and can spend them on something else, or does it just mean that the perk points disappear completely? Because if your perk points get refunded, then yeah, you can really become godlike by getting every perk everywhere, ever. Hell, you can just hang out in Whiterun, grinding out smithing. Max it out, reset, put those perks somewhere else, grind it up again, reset, reallocate perks, etc etc.
Of course, I've already run out of perks that would be useful for me, and I'm only level 50 or so.
Character level-ups in Skyrim are based off of skill level-ups: for every ten skill-ups, you get a level-up. Once all your skills are maxed out, you don't get any more skill-ups, which means you can't get any more level-ups. There's effectively a level limit, because you literally have no way of leveling past a certain point (as opposed to XP-based RPGs, where you can always go and grind out some more XP, unless the game imposes a hard level/XP cap).
The new patch allows you to reset maxed-out skills back to 15. This means that you can get skill-ups again! Which, in turn, means that you can get level-ups again. The way the patch description is worded makes it sound like you can reset skills on an individual basis, so it's not like you're level 70 and then you nuke yourself into the stone age (but all the enemies still hit as hard). Sounds like you can reset your one-handed weapons skill, let's say, but keep your heavy armor and restoration at 100.
The one thing that isn't clear to me is this: when they say "This will [...] return [the skill's] Perks", does that mean that you will be refunded the perk points, and can spend them on something else, or does it just mean that the perk points disappear completely? Because if your perk points get refunded, then yeah, you can really become godlike by getting every perk everywhere, ever. Hell, you can just hang out in Whiterun, grinding out smithing. Max it out, reset, put those perks somewhere else, grind it up again, reset, reallocate perks, etc etc.
Of course, I've already run out of perks that would be useful for me, and I'm only level 50 or so.
I know how the system works, I just cannot understand why you'd feel the need to level past 80. You WILL break the game if you have infinite perk points. Hell, with 80 levels it's easy enough to do and people will tell you how good they are and how bad you are even though you just avoid breaking it so it still poses a challenge on purpose. But this just elliminates all choice doesn't it? Got a stealth focused character? Few hours of grinding and he's also the best fighter AND mage in skyrim!
I just feel like I'll never play another character again. It's not like the racial abilities make them all that different, what with some of them scaling horribly or not being usefull to begin with.
NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
TES games have ALWAYS been like that. You might start out with a specific focus, but by the end you are omnitalented, unless you intentionally limit yourself.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
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Zilla36021st Century. |She/Her|Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered Userregular
The one thing that isn't clear to me is this: when they say "This will [...] return [the skill's] Perks", does that mean that you will be refunded the perk points, and can spend them on something else, or does it just mean that the perk points disappear completely?
They get refunded. Only thing I haven't tried yet is seeing if you can make a skill legendary more than once.
TES games have ALWAYS been like that. You might start out with a specific focus, but by the end you are omnitalented, unless you intentionally limit yourself.
yeah, TES games have always been about making the player feel godlike at everything eventually.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
And that's why I make characters for certain chunks of content, rather than one do-everything character.
(Heck, my very first character in my very first TES game (Ob), after I finished the main quest, I used the console to temporarily knock ten levels off 'im while I did the Fighter's Guild stuff, just so that everyone wouldn't be wearing daedric or glass while I did. Few things in these games are as silly, to me, as random bandits decked out in armor so fabulous that they should just sell it and retire.)
Steam, Warframe: Megajoule
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Honestly, I don't mind breaking stuff.
But I was one of those people who put his stats up so high in Morrowind he made the game unplayable*
maybe if the combat was more interesting but as it is I don't mind marching through places with hordes of enemies I can kill in spectacular ways without really worrying about my own safety
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
The entire fun of Morrowind was breaking the game in technically non-cheating ways.
For example - much cheaper to enchant a ring with 10second levitate/infinite charges than to enchant a ring with a permanent levitate.
This one's trick to answer. 25 is generally a bit steep for DLC, and the Dragonborn quests feel slightly short compared to Skyrim.
But I mean, "compared to Skyrim" isn't fair to any game. I've spent several hundreds of hours playing this game. Taking that into account, I feel Bethesda deserves my 25 bucks for some sweet DLC too.
Dragonborn is fun and atmospheric. It definitely has much more content than Dawnguard. It's a well crafted DLC and obviously I thought it was worth it, but I'm not sure what your qualifications for that are!
i quite liked dragonborn, but i got it for $10 on the ps3 too. i think $22.50 total for all three DLCs was a fair price for the enjoyment i got out of them. i would be a lot less sold on them for $55.
also, im putting skyrim to bed again after getting my s-rank back. total hour count: 165. i might be back in for more DLC, but i'll have to wait and see the price on it and the content i guess.
I just felt Skyrim was more enjoyable as long as you avoid certain things, e.g. only stick to one of the three crafting skills.
Meh.
Honestly, and this my be because I play a lot of action games, but I can't say that I feel TES games have combat anywhere near what I would call good.
Tolerable...at best...but not great.
But it makes up for the fact that hey...it lets you turn into a werewolf and shit.
Basically, on their own, I don't feel like a lot of the game mechanics are all that impressive. But they give you an amount of freedom that most games with better systems don't.
Like, I wouldn't break a game like Metal Gear Rising because the combat is fun and challenging and that's part of the games appeal to me, when it comes to TES games...meh, anything goes.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
here's something fun.
Early in my game I went to the Emperor's dining room in Solitude. I can't recall the exact way, but I think it was through Castle Dour. Anyway, just for fun, and I can't remember why, I put a Lightning Rune on the floor.
Forgot about it promptly, but I don't use runes, so it persisted there forever.
A good 20 hours later through this playthrough, and I'm doing the Dark Brotherhood questline. Gianna carries my poisoned stew in through the door...and steps on the rune. Whooops.
+5
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Boy, the cannibals in that cave near Markarth came over all moral and superior when I fed on the sleeping priest as a vampire before they wanted to kill him for their dinner.
Soul Cairn and Forgotten Vale were awful.Except for double dragons coming out of the ice. Definitely an oh FUCK moment for my stealth based thief archer.
It's been worth it for crossbows alone, though. Loves me some crossbows.
This was kind of a cool set piece.
Haven't finished yet, I saved just as everyone charged out of Fort Dawnguard to exterminate some vampires. All in all, a decent expansion, but it just makes me want to hurry through and do Dragonborn.
It does exactly what it says. I have no doubt purists want to hunt down and murder the mod creator, and from a less angry standpoint, certain things like glaciers and rock outcroppings don't really translate well into a tropical forest setting, but it's still damn impressive I think. I don't plan to use it, but I have to commend the effort.
Couple quick questions for anyone:
1. I like to use the Adventurers Tent mod, however the tent itself has a few flaws:
a. It would be more practical if, instead of summoning a tent, it just summoned a portal that you could enter. Since you can summon the tent just about anywhere but it doesn't really fit in most places.
b. Crafting is towards the back of the tent, which is odd considering most of the reason you would go into the tent is to craft and store.
I'm wondering if anyone knows a mod similar to Adventurers Tent, but maybe a little bit more fleshed out.
2. I'm trying to use Interesting NPCs and UFO and running into all sorts of issues. I know there is a special compatability version of Interesting NPCs that you can use if you run into problems, but I also know it replaces a bunch of the voices. Has anyone managed to get these 2 mods to work without needing the compatibility version. Any other suggestions?
Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
edited March 2013
Something set in Hammerfell would be pretty cool. It would be a good way to wrap up the whole Thalmor subplot. Seems like a lot of work for an expansion, though. It would need whole new textures, models, particle effects, clothing, building styles, everything.
Soul Cairn and Forgotten Vale were awful.Except for double dragons coming out of the ice. Definitely an oh FUCK moment for my stealth based thief archer.
It's been worth it for crossbows alone, though. Loves me some crossbows.
This was kind of a cool set piece.
Haven't finished yet, I saved just as everyone charged out of Fort Dawnguard to exterminate some vampires. All in all, a decent expansion, but it just makes me want to hurry through and do Dragonborn.
I totally agree about the crossbow. I am also playing a stealth thief archer and I would have had to abandon the build long ago without the crossbow due to the general suckiness of most bows. Now I love exploring dungeons and filling most enemies full of bolts before they realize I am even there.
Not sure Khade, I'm planning to test both:
Teleportation Spell with Menu and Mark and Recall with Menu - Teleport Menu Spell_DLC Magic - Spells and enchantments 3/13/2013 10:22:11 AM v4.0 v4.0 Griptzion
Simple Teleport Magic - Main File Magic - Spells and enchantments 1.2 1.2 arinbell
skyrim updated...aaaand now I don't have any NPC dialogue...
The game's earlier updates are infamous for breaking certain existing saves. To the point where a common warning was "If you can, avoid using an existing savegame after an update." even if you didn't mod.
I'm actually lucky this time--no problems, no mod incompatibilities after updating SKSE, and performance actually seems a little better (could be my imagination).
Posts
FNRG!
Wait though, so it's essentially just a free respec once you hit 100?
I'm wondering if the levels needed to reach a higher level keep increasing.
Also call me old fashioned but I really miss poisoned food from oblivion.
Why would I want to reset my skills? It sounds like I lose all the perks and have to relevel it again just to get a few more perk points? Sounds useless, at lvl 80 you have almost enough perk points to max out an entire subset of skills - magic, stealht or combat.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
Otherwise there's no use for it over the books that allow you to relocate skill points after the last boss of dragonborn.
The new patch allows you to reset maxed-out skills back to 15. This means that you can get skill-ups again! Which, in turn, means that you can get level-ups again. The way the patch description is worded makes it sound like you can reset skills on an individual basis, so it's not like you're level 70 and then you nuke yourself into the stone age (but all the enemies still hit as hard). Sounds like you can reset your one-handed weapons skill, let's say, but keep your heavy armor and restoration at 100.
The one thing that isn't clear to me is this: when they say "This will [...] return [the skill's] Perks", does that mean that you will be refunded the perk points, and can spend them on something else, or does it just mean that the perk points disappear completely? Because if your perk points get refunded, then yeah, you can really become godlike by getting every perk everywhere, ever. Hell, you can just hang out in Whiterun, grinding out smithing. Max it out, reset, put those perks somewhere else, grind it up again, reset, reallocate perks, etc etc.
Of course, I've already run out of perks that would be useful for me, and I'm only level 50 or so.
I know how the system works, I just cannot understand why you'd feel the need to level past 80. You WILL break the game if you have infinite perk points. Hell, with 80 levels it's easy enough to do and people will tell you how good they are and how bad you are even though you just avoid breaking it so it still poses a challenge on purpose. But this just elliminates all choice doesn't it? Got a stealth focused character? Few hours of grinding and he's also the best fighter AND mage in skyrim!
I just feel like I'll never play another character again. It's not like the racial abilities make them all that different, what with some of them scaling horribly or not being usefull to begin with.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
Warframe/Steam: NFyt
yeah, TES games have always been about making the player feel godlike at everything eventually.
(Heck, my very first character in my very first TES game (Ob), after I finished the main quest, I used the console to temporarily knock ten levels off 'im while I did the Fighter's Guild stuff, just so that everyone wouldn't be wearing daedric or glass while I did. Few things in these games are as silly, to me, as random bandits decked out in armor so fabulous that they should just sell it and retire.)
Steam, Warframe: Megajoule
But I was one of those people who put his stats up so high in Morrowind he made the game unplayable*
*But also saved first so it was all good.
maybe if the combat was more interesting but as it is I don't mind marching through places with hordes of enemies I can kill in spectacular ways without really worrying about my own safety
For example - much cheaper to enchant a ring with 10second levitate/infinite charges than to enchant a ring with a permanent levitate.
amounts to the same thing though!
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
This one's trick to answer. 25 is generally a bit steep for DLC, and the Dragonborn quests feel slightly short compared to Skyrim.
But I mean, "compared to Skyrim" isn't fair to any game. I've spent several hundreds of hours playing this game. Taking that into account, I feel Bethesda deserves my 25 bucks for some sweet DLC too.
Dragonborn is fun and atmospheric. It definitely has much more content than Dawnguard. It's a well crafted DLC and obviously I thought it was worth it, but I'm not sure what your qualifications for that are!
also, im putting skyrim to bed again after getting my s-rank back. total hour count: 165. i might be back in for more DLC, but i'll have to wait and see the price on it and the content i guess.
Meh.
Honestly, and this my be because I play a lot of action games, but I can't say that I feel TES games have combat anywhere near what I would call good.
Tolerable...at best...but not great.
But it makes up for the fact that hey...it lets you turn into a werewolf and shit.
Basically, on their own, I don't feel like a lot of the game mechanics are all that impressive. But they give you an amount of freedom that most games with better systems don't.
Like, I wouldn't break a game like Metal Gear Rising because the combat is fun and challenging and that's part of the games appeal to me, when it comes to TES games...meh, anything goes.
Forgot about it promptly, but I don't use runes, so it persisted there forever.
A good 20 hours later through this playthrough, and I'm doing the Dark Brotherhood questline. Gianna carries my poisoned stew in through the door...and steps on the rune. Whooops.
It's been worth it for crossbows alone, though. Loves me some crossbows.
This was kind of a cool set piece.
Haven't finished yet, I saved just as everyone charged out of Fort Dawnguard to exterminate some vampires. All in all, a decent expansion, but it just makes me want to hurry through and do Dragonborn.
Anyway, for something completely different: Tropical Skyrim mod.
It does exactly what it says. I have no doubt purists want to hunt down and murder the mod creator, and from a less angry standpoint, certain things like glaciers and rock outcroppings don't really translate well into a tropical forest setting, but it's still damn impressive I think. I don't plan to use it, but I have to commend the effort.
I'm a little dissapointed I'll admit but I am curious to meet the people who pushed the empire and thalmor out alone.
Although that aside, there were rumors about a Redguard DLC, so it is still possible. This is just not confirmation of it.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
1. I like to use the Adventurers Tent mod, however the tent itself has a few flaws:
a. It would be more practical if, instead of summoning a tent, it just summoned a portal that you could enter. Since you can summon the tent just about anywhere but it doesn't really fit in most places.
b. Crafting is towards the back of the tent, which is odd considering most of the reason you would go into the tent is to craft and store.
I'm wondering if anyone knows a mod similar to Adventurers Tent, but maybe a little bit more fleshed out.
2. I'm trying to use Interesting NPCs and UFO and running into all sorts of issues. I know there is a special compatability version of Interesting NPCs that you can use if you run into problems, but I also know it replaces a bunch of the voices. Has anyone managed to get these 2 mods to work without needing the compatibility version. Any other suggestions?
Thanks!
Steam Support is the worst. Seriously, the worst
I totally agree about the crossbow. I am also playing a stealth thief archer and I would have had to abandon the build long ago without the crossbow due to the general suckiness of most bows. Now I love exploring dungeons and filling most enemies full of bolts before they realize I am even there.
Teleportation Spell with Menu and Mark and Recall with Menu - Teleport Menu Spell_DLC Magic - Spells and enchantments 3/13/2013 10:22:11 AM v4.0 v4.0 Griptzion
Simple Teleport Magic - Main File Magic - Spells and enchantments 1.2 1.2 arinbell
The game's earlier updates are infamous for breaking certain existing saves. To the point where a common warning was "If you can, avoid using an existing savegame after an update." even if you didn't mod.
I'm actually lucky this time--no problems, no mod incompatibilities after updating SKSE, and performance actually seems a little better (could be my imagination).