(why are they even bandits if they're toting around incredible armor that's worth a lifetime of gold?).
Oh, but that's exactly it! When everyone has a stack of Daedric armor sets blessed by Mehrunes Dagon himself, that armor isn't really worth much. This is how economics works.
You know why they're trying to kill you?
Because you're carrying a loaf of bread, a bowl of horker stew, and three salt piles.
Treasures that they haven't seen in an age.
+5
Nova_CI have the needThe need for speedRegistered Userregular
(why are they even bandits if they're toting around incredible armor that's worth a lifetime of gold?).
Oh, but that's exactly it! When everyone has a stack of Daedric armor sets blessed by Mehrunes Dagon himself, that armor isn't really worth much. This is how economics works.
You know why they're trying to kill you?
Because you're carrying a loaf of bread, a bowl of horker stew, and three salt piles.
Treasures that they haven't seen in an age.
Bandits try to kill me because they know I've been on a tear all over the province of Skyrim murderin' and pillagin' my way through bandit caves and hideouts.
Honestly, they're just hanging out in their poorly-furnished, drafty caves filled with skeevers and - in some cases - Falmer. Then you come in swords akimbo, stab everything that moves and steal everything that doesn't.
Frankly, I would re-examine whom you're calling "bandit".
Honestly, they're just hanging out in their poorly-furnished, drafty caves filled with skeevers and - in some cases - Falmer. Then you come in swords akimbo, stab everything that moves and steal everything that doesn't.
Frankly, I would re-examine whom you're calling "bandit".
I have an official writ from the local Jarl for a bounty on their leader. That makes me justice.
I have an official writ from the local Jarl for a bounty on their leader. That makes me greedy.
I think you mis-spoke.
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
Holy shit.
Any tips for early game master/legendary difficulty as a sneaky mage? This is the first time I've really taken a crack at it, was doing okay until I ran into opposing mages that proceeded to fry my vampire like chicken.
Not sure if I'll be able to coast by merely on conjured dagger sneak criticals later on.
Any tips for early game master/legendary difficulty as a sneaky mage? This is the first time I've really taken a crack at it, was doing okay until I ran into opposing mages that proceeded to fry my vampire like chicken.
Not sure if I'll be able to coast by merely on conjured dagger sneak criticals later on.
Yeah, turn around and sprint away while screaming "SERPENTINE!". That is the only strategy I have found that works, short of burning through those really powerful scrolls.
+3
NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
How I deal with mages:
1) Have SPERG installed
2) Be breton
3) Grab the SPERG alteration perk to double my racial magic resistance
4) Grab the SPERG alteration perk to improve my magic resistance
5) Go visit Riften and do the Mara quest
6) ???
7) Capped magic resistance with no items
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
What's this about a crashing bug after doing Dawnguard? I just started that DLC.
Anyway, I started this about a week ago despite owning it for over a year. I just finished the thieves guild and I'm wondering
does doing the side missions for Vex and not-Michael-Caine actually improve the guild as everyone seems to suggest? Like getting new members and such? Also Brynolf won't talk to me anymore, he just says 'not now lad I'm busy', kinda seems like a bug from the last part of the nightingales thing.
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
0
Nova_CI have the needThe need for speedRegistered Userregular
I dunno if the bug is still around, but every character I took through the soul cairn destabilized and my game would CTD within minutes of loading that character.
It didn't happen to everyone, but it was well documented, so it happened enough.
0
NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
What's this about a crashing bug after doing Dawnguard? I just started that DLC.
Anyway, I started this about a week ago despite owning it for over a year. I just finished the thieves guild and I'm wondering
does doing the side missions for Vex and not-Michael-Caine actually improve the guild as everyone seems to suggest? Like getting new members and such? Also Brynolf won't talk to me anymore, he just says 'not now lad I'm busy', kinda seems like a bug from the last part of the nightingales thing.
After 5(?) jobs in a given city, you get a special mission related to that city, the completion of which gives you a new vendor in the Cistern, as well as a fence in the given city. Complete all the special quests, and you get officially named Guildmaster.
:edit: also every so many jobs adds some loot trophy things to the guildmaster's desk area, I think you need something like 125 jobs total to have all of it show up
NEO|Phyte on
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
I dunno if the bug is still around, but every character I took through the soul cairn destabilized and my game would CTD within minutes of loading that character.
It didn't happen to everyone, but it was well documented, so it happened enough.
Is that a place I can avoid going through? I'm at the searching for scrolls part now.
I suppose I should make a ton of backup saves as well.
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
0
Nova_CI have the needThe need for speedRegistered Userregular
Eh, not really.
It probably won't happen to you. :P
0
Dr. ChaosPost nuclear nuisanceRegistered Userregular
What's this about a crashing bug after doing Dawnguard? I just started that DLC.
Anyway, I started this about a week ago despite owning it for over a year. I just finished the thieves guild and I'm wondering
does doing the side missions for Vex and not-Michael-Caine actually improve the guild as everyone seems to suggest? Like getting new members and such? Also Brynolf won't talk to me anymore, he just says 'not now lad I'm busy', kinda seems like a bug from the last part of the nightingales thing.
What's this about a crashing bug after doing Dawnguard? I just started that DLC.
Anyway, I started this about a week ago despite owning it for over a year. I just finished the thieves guild and I'm wondering
does doing the side missions for Vex and not-Michael-Caine actually improve the guild as everyone seems to suggest? Like getting new members and such? Also Brynolf won't talk to me anymore, he just says 'not now lad I'm busy', kinda seems like a bug from the last part of the nightingales thing.
After 5(?) jobs in a given city, you get a special mission related to that city, the completion of which gives you a new vendor in the Cistern, as well as a fence in the given city. Complete all the special quests, and you get officially named Guildmaster.
:edit: also every so many jobs adds some loot trophy things to the guildmaster's desk area, I think you need something like 125 jobs total to have all of it show up
With regard to the spoiled bit:
The jobs are assigned at random, and will continue to be given for cities you have already completed. So this means you can either do hundreds of missions hoping to get enough for each city, or accept the mission, see if it is in the city you want to complete (I recommend doing them one at a time) and then either completing it if it is or declining it if it is not. They really are worth doing as the fences will by any goods, including stolen items, and have a base of 4k gold which can go up with the speech perks.
Gamertag: KL Retribution
PSN:Furlion
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
edited June 2014
M'aiq the Liar is now M'aiq the Vampire.
He just caved some dude's head in with a pick axe. Nobody is laughing at him now.
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
edited June 2014
So, let's say that a man reinstalled Skyrim after picking up the DLC this weekend. And let's say this man started playing again, with just a few mods, but is considering a much more involved experience. Would the following be a good list of mods for a new experience?
Let's also say Ithis man is overwhelmed by the amount of mods. But! He's determined to get some cool stuff going.
Edit: that reminds me - is there an MMM equivalent for Skyrim? I didn't see it in the OP, but I may have missed it.
I re-analyzed my mods and skyrim still wont boot... but i want to play it... ;/ Is there a recommended route for someone in my shoes?
Format?
Vanilla? Ok let's not get crazy.
How do you mean re-analyzed? If you're using a bunch of mods and you really don't know what's causing the problem, you might just have to go through and try them one by one.
If it's a conflict between the mods causing it to not boot then...:rotate:
I use some of those mods, but I couldn't off the top of my head tell you what's wrong, but I think I know where to start.
I noticed you are just running none of the DLC's, which might be part of the problem. Some mods require one or the other or both. It's typically in the mod description if something is required.
Also, if you are using Sky UI without SKSE, the game won't work right.
Sounds of Skyrim sometimes doesn't play well with other mods. I still use it, cause it's awesome, meaning there are a lot of compatibility addons for it so it can play nice.
Finally, and what I think what it really is, is ASIS. You need to run it, and any other JAVA mod, every time you install or uninstall a mod.
Edit: Damnit, I didn't see that you fixed it. Yeah, Deadly Dragons might require Dragonborn DLC. At least, I think it does.
Mild Confusion on
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
0
MongerI got the ham stink.Dallas, TXRegistered Userregular
Edit: that reminds me - is there an MMM equivalent for Skyrim? I didn't see it in the OP, but I may have missed it.
Skyrim Immersive Creatures is the MMM equivalent for Skyrim. I don't really like most of the stuff it adds (even the lore friendly version), so I don't use it myself. I do, however, like and use its sub-mod Armored Skeletons and The Walking Dead, which only adds SIC's armored skeletons and other basic undead varieties. It also includes armored non-human skeletons based on Beast Skeletons, which is awesome, though I believe you still want Beast Skeletons installed alongside it for its hand-placed non-human skeletons.
I'm probably going to write up an updated mod recommendation post now that a bunch of people are asking and I have some time. I think too much has changed to keep linking the older ones I've posted.
Why would you play a sneaky mage, for role playing? I don't think sneaking is very helpful to mageing. Mages are very noisy and flashy glass canons. They make things explode.
Get SPERG and some other magic rebalance, too. Vanilla mages are almost unplayable.
It's not a bad idea, per se (they're all still great games), but buckle up because you're looking at months and months of Elder Scrolls, unless you just power through the main quests (which is pretty much the worst way to experience these games). I believe there are some fan patches available for Daggerfall, but it's still going to be pretty buggy. Save early and save often.
I'd personally take a break between each game and play something else to cleanse the palette, but that's totally up to you.
That's the plan, yeah. Probably going to be playing lots of sci-fi themed stuff in between. Maybe I'll suffer through Remember Me, idk.
If you're looking to do everything, join the guild questlines (of which there are many and some of the best parts of the games in particular the dark brotherhood, hail sithis btw), daedric quests, etc. Each game is a pretty sizable time sink of well over 100 hours.
I'd say if you're not enjoying one after ten hours or so, move on to the next or just finish up the main quests which are only about 3% of the actual game and thats probably me being generous (you can usually beat the main quests in these things in an hour or two if you've done it before), the world and amount of quests outside of the main storyline in these games are far and wide, you can get lost in it for month without ever touching the main storyline. You should try all of them though.
..And then buy Fallout 3 and New Vegas as soon as humanly possible.
This is also the plan. Basically if I get in far enough and am like NOPE SCREW THIS I'm just going to move on to the next one.
I'm also not going to be able to start for a while because I'm computer-less. Anyone got suggestions for starting race/class for Arena, though?
ALSO a bit about me and stuff... I was originally 100% MEEEEEEEEEH on Elder Scrolls because I got super super burned out on high fantasy as a kid, and the first time I noticed the series was when my brother was playing Oblivion, so I was like "Oh look, more boring-ass Western European fantasy." How I ended up playing Online is a weird story which I'm not gonna talk about, but basically when I walked into Morrowind for the first time I went "Wellllll okayyyy maybe not standard boring-ass Western European fantasy, at least not completely."
I still think the Bretons and Imperials are boring as hell though. Basically my whole thing goes Khajit > Dunmer > Argonians = Redguards > Bosmer > Orismer > Altmer = Bretons = Imperials = Nords
Which is mostly, again, long-standing biases from a childhood spent reading too much Western European fantasy and eventually getting sick to death of poncy elf bastards and boring squarejaw manpain humans. I'm sure all my least favorites have neat things going on but they're just not MY thing.
I will say, the Bosmer super surprised me, in that I thought they were just going to be the ~in tune with nature~ hippy elves to the Altmer's asshole magic elves, but instead they turned out to be an entire race of Hannibal Lecter--superficially charming but likely to turn you into a delicious soup. That's awesome.
Things I've liked about Elder Scrolls lore thus far: the Dunmer, in general, are probably the ONLY take on so-called Dark Elves that doesn't seem either racist or boring, the Khajit and Argonians are more than just "I dunno humans with funny ears/hats" and the Redguard EXIST (It is so rare to have non-white people in Western European fantasy done well). I like that the Daedra are not universally evil and the Aedra are not universally good. M'aiq is flawless and perfect. I like that the lore is often self-contradictory and really confusing, it feels more like history in that way, in that a lot of the info you're being fed is inaccurate. I like the concept of Dragon Breaks, where they go "Okay this shit doesn't make sense in continuity WHOOPS TIME BROKE."
The thing that bugs me the most about the Elder Scrolls is that in the nine hundred years between ESO and Skyrim, almost nothing changes technologically or magically, and in fact almost nothing changes culturally or politically either, near as I can tell. You know how much changes in 900 years in real life? This will probably always bother me. Fantasy writers, it always seems to me, have very little sense of history, time, or scale, and just kind of keep things as Status Quo, even though by all means they don't need such ridiculously huge timescales to have things happen on.
So lets see... there's a genocidal (or perhaps xenocidal is more appropriate) plague dying out shortly after ESO's timeframe. About 250 years after that era of warfare, Tiber Septim happens. And when someone literally goes to war with the power of a god, well... shit happens. (This ends the second era after 40 years of conquest and a Dragon Break, because apparently using a Tower to wage war doesn't end well for time)
Things are peaceful for a bit. Talos dies/ascends. 90 years later we get Potema. Continent at war. Potema is said to have traded the souls of all her subjects to the Daedra for a little more comfort by the end. There is evidence to support that theory. That was 15 years of straight war. Oh, and then they have the brilliant idea to put her son on the throne. He's Sheogorath's favorite and after his death known as Pelagius the Mad. Not a pleasant thing, that, but it was a brief reign.
Another century of relative peace. And then some lich starts conquering everything in the south and east. This goes on for a good 20 years before he's slain. And then it's right back to war elsewhere for a bit. For some reason one of the emperors decides invading Akavir is a good idea. It ends predictably badly (this is a place that in ancient times perfected sword magics to such an extent that the resulting ability leveled the fucking continent... and wiped out much of that knowledge, thankfully).
After another century of peace following all that, Tamriel is in pretty good shape. Uriel VII takes the throne. Played the first four games? Then you know where this is going. 30 years later, Tamriel is in the best shape it's been since Talos himself. And then Arena happens. Ten years later, Daggerfall and another Dragon Break. Oh, and one of the Towers keeping the entirety of Mundus from ceasing to exist is broken. Oops. Ten years after Daggerfall we get Morrowind. And another Tower is broken to boot. This time we don't even get five years of peace before Oblivion... and that's war on a scale not seen since Talos himself. Also, the strongest Tower of all is sundered. Seriously, it's like someone WANTS the entire world to dissolve into chaos.
The Empire is pretty much finished at this point, because the whole proof of legitimacy is kind of impossible now. Fifth year of the fourth era. Vvardenfell goes BOOM. The provinces dissolve into infighting. Titus Mede conquers the Imperial City and crowns himself. The Aldmeri Dominion returns.
Sort of peaceful (you know, except for local wars) for 100 years, then the Dominion begins that big war. That lasts for five years of hell. Shortly afterwards, Ulfric starts warring with the Voice (initially to help the Empire put down crap). 25 years later, Ulfric kills the High King of Skyrim and starts a civil war. Totally by coincidence, this weakens a fourth Tower.
Minor spoilers unrelated to games (this is Kirkbride stuff):
I mean, it's got to be coincidence, and not some centuries-long plot to destroy the entire fucking world, right?
Wrong. The whole Dominion thing? They're so racist (and also so into their mythic history of an ancient golden age in the Merethic Era) that they actually want to destroy all of creation... ironically said creation is the work of Akatosh/Auri-el, who they worship above all else. But anyways, they instigate the civil war to damage the Snow-Throat tower (which is strongly suggested to be the Nord people/Skyrim), and by the time of Skyrim the Walk-Brass, Red, and White-Gold towers are all destroyed. There is reason to believe that at least one of the other three known Towers is lost as well (it's probably the walking city of Valenwood, which both no longer walks and is conveniently in Dominion territory).
You ask why there's no technological progress? I'd attribute that to three main things:
1) Aforementioned history of bloody warfare, conquest, betrayal, etc.
2) The last race to go hard-on for technology no longer exists. They plucked the fabric of the world, and it plucked back. Plucked them right out of existence.
3) Magic does a lot of the stuff you'd use technology for. Well, if you're rich/talented enough. And not superstitious.
It ends predictably badly ([Akavir] is a place that in ancient times perfected sword magics to such an extent that the resulting ability leveled the fucking continent... and wiped out much of that knowledge, thankfully).
I think the sword-magic was developed on Yokuda by the Redguards, not on Akavir.
Mind you, not that Akavir is the land of rainbows and giggles - they have an entire province populated by what are lovingly referred to as "vampire snake people", and another populated by "snow demons".
It ends predictably badly ([Akavir] is a place that in ancient times perfected sword magics to such an extent that the resulting ability leveled the fucking continent... and wiped out much of that knowledge, thankfully).
I think the sword-magic was developed on Yokuda by the Redguards, not on Akavir.
Mind you, not that Akavir is the land of rainbows and giggles - they have an entire province populated by what are lovingly referred to as "vampire snake people", and another populated by "snow demons".
So like.
Not where I'd build a vacation house.
Ah, you're right. I mixed them up. That does explain how there's anyone still living there.
Edit: that reminds me - is there an MMM equivalent for Skyrim? I didn't see it in the OP, but I may have missed it.
Skyrim Immersive Creatures is the MMM equivalent for Skyrim. I don't really like most of the stuff it adds (even the lore friendly version), so I don't use it myself. I do, however, like and use its sub-mod Armored Skeletons and The Walking Dead, which only adds SIC's armored skeletons and other basic undead varieties. It also includes armored non-human skeletons based on Beast Skeletons, which is awesome, though I believe you still want Beast Skeletons installed alongside it for its hand-placed non-human skeletons.
I'm probably going to write up an updated mod recommendation post now that a bunch of people are asking and I have some time. I think too much has changed to keep linking the older ones I've posted.
I'm definitely ready to start up a big Skyrim delve after finally picking up the DLC in the form of Legendary Edition on this Steam sale, so an updated mod recommendation list would be super useful and appreciated.
Ehhh, it still makes me wonder why people haven't applied the scientific method to magic, or why we don't see a lot of modern conveniences that you'd get normally with the use of magic, or why there's still not much cultural exchange/trade.
Though I suppose the fact that magic in Elder Scrolls seems to bite you in the ass whenever you attempt to apply science to it may be part of it
It still annoys me, though, it's probably the fantasy trope I hate the very most, this idea that we're gonna be stuck in medieval stasis land for the simple reason that people seem to think fantasy HAS to be medieval.
*e* also on some level given how much dickbaggery and war there is in Tamriel I can't really blame people for wanting to blow it the hell up all the time.
Why would you play a sneaky mage, for role playing? I don't think sneaking is very helpful to mageing. Mages are very noisy and flashy glass canons. They make things explode.
Get SPERG and some other magic rebalance, too. Vanilla mages are almost unplayable.
Why wouldn't you? :P
It's actually kinda fun. You cast muffle and have a summoned sword. Sneaking, sneaking, sneaking -BAM!- Just stole your soul in a sneak attack!
And then you quietly start chargin your fireball...
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
Ehhh, it still makes me wonder why people haven't applied the scientific method to magic, or why we don't see a lot of modern conveniences that you'd get normally with the use of magic, or why there's still not much cultural exchange/trade.
Though I suppose the fact that magic in Elder Scrolls seems to bite you in the ass whenever you attempt to apply science to it may be part of it
It still annoys me, though, it's probably the fantasy trope I hate the very most, this idea that we're gonna be stuck in medieval stasis land for the simple reason that people seem to think fantasy HAS to be medieval.
*e* also on some level given how much dickbaggery and war there is in Tamriel I can't really blame people for wanting to blow it the hell up all the time.
TES isn't quite medieval. It has a elements from a lot of different cultures and time periods. The Imperial lands are more classical Rome in a lot of places than medieval and Morrowind was obviously very different.
As for scientific method to magic, there is some. The equipment alchemists use is basically early chemistry gear and there are books about theories regarding enchantment and changes in the taxonomy of spells.
There's definitely some amount of cultural change and exchange. For example, a lot of Imperial imagery, military equipment and tactics, and certain cultural elements in general, are a result of Tsaesci influence (Tsaesci being the aforementioned vampire snake people from Akavir, who served as warriors, advisors, and rulers in Tamriel during the Second Era). Non-orcs wear cultural orcish armor; non-Altmeri wear cultural Altmeri armor, etc.
On the subject of general cultural change, the Dunmer used to worship Aedra, then they started worshiping Daedra and their entire culture shifted and changed because of that, then they started worshiping the Tribunal and their culture shifted again, and now they're back to being with the Daedra.
I suppose it's not as significant as the real world, but let's be honest: the resolution of these games/fantasy novels is not nearly as granular as the resolution of real life. Yes, you can look at some Renaissance dude and be like "well he's wearing shoes influenced by Moorish culture, his tunic is of silk from China, he's studied Antique Greek writings translated first into Arabic then Latin then Italian, etc", and no character in a game will match that - but that mainly because designing intermingling on such a deep level is a tremendous amount of work for the designers, writers, and artists involved.
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited June 2014
The setting for the Elder Scrolls games is pretty much what would happen with scientific advancement if all the rules were fuzzy and any sufficient advancement meant you pretty much figure out how to destroy yourself, your town, or much of your country. Advancement of knowledge is tough when being a brilliant discoverer generally means you are one of the first to die when you accidentally figure out how to make a vast army of undead kitchenware or discover that the color blue distilled into its purest form is also insane and evil with powers to rival the bluest of the daedra lords.
Cripes, just look at how many times you begin quests by a dead body and journal nearby featuring the line "I've almost done it!" And that's if the guy is lucky enough to just be dead, as opposed to being converted into a thrall for some horrible demon, transformed into a hideous once-human monster, or evaporated into dimensions as yet undiscovered.
But our brethren, the Dwemer, scorned the Daedra, and mocked our foolish rituals, and preferred instead their gods of Reason and Logic.
And also consider that the guys who did the entire "apply the scientific method to magic" thing did so to the heart of a god, and thus erased themselves from existence. No one wants to be the Dwemer.
Posts
Oh, but that's exactly it! When everyone has a stack of Daedric armor sets blessed by Mehrunes Dagon himself, that armor isn't really worth much. This is how economics works.
You know why they're trying to kill you?
Because you're carrying a loaf of bread, a bowl of horker stew, and three salt piles.
Treasures that they haven't seen in an age.
Bandits try to kill me because they know I've been on a tear all over the province of Skyrim murderin' and pillagin' my way through bandit caves and hideouts.
I'm the fucking boogeyman to those guys.
Frankly, I would re-examine whom you're calling "bandit".
I have an official writ from the local Jarl for a bounty on their leader. That makes me justice.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
I think you mis-spoke.
Any tips for early game master/legendary difficulty as a sneaky mage? This is the first time I've really taken a crack at it, was doing okay until I ran into opposing mages that proceeded to fry my vampire like chicken.
Not sure if I'll be able to coast by merely on conjured dagger sneak criticals later on.
Yeah, turn around and sprint away while screaming "SERPENTINE!". That is the only strategy I have found that works, short of burning through those really powerful scrolls.
1) Have SPERG installed
2) Be breton
3) Grab the SPERG alteration perk to double my racial magic resistance
4) Grab the SPERG alteration perk to improve my magic resistance
5) Go visit Riften and do the Mara quest
6) ???
7) Capped magic resistance with no items
Warframe/Steam: NFyt
Anyway, I started this about a week ago despite owning it for over a year. I just finished the thieves guild and I'm wondering
It didn't happen to everyone, but it was well documented, so it happened enough.
:edit: also every so many jobs adds some loot trophy things to the guildmaster's desk area, I think you need something like 125 jobs total to have all of it show up
Warframe/Steam: NFyt
Is that a place I can avoid going through? I'm at the searching for scrolls part now.
I suppose I should make a ton of backup saves as well.
It probably won't happen to you. :P
A whole bunch of new shops open up down there.
Does this happen in towns where you aren't at? Cause that would suck since I have the DLC installed too.
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
With regard to the spoiled bit:
PSN:Furlion
He just caved some dude's head in with a pick axe. Nobody is laughing at him now.
Good times.
Let's also say Ithis man is overwhelmed by the amount of mods. But! He's determined to get some cool stuff going.
Edit: that reminds me - is there an MMM equivalent for Skyrim? I didn't see it in the OP, but I may have missed it.
PSN: Threeve703
Format?
Vanilla? Ok let's not get crazy.
e~ load order, in case anyone is That Good:
MagicDuel
Chesko's Lantern
Deadly Dragons
SkyUI
Better Dynamic Snow
Empowered Magic &EM DG
SoS - Wilds, Civ
Bandolier
Empowered Magic DB
SoS - Dungeons
WATER
Whiterun spruce
CLoaks
1nivWICCLoaksNoGuards
ACE Enchanting
Dragon Soul Relinq
ACE Archery
1nivWICCLoaks Patch NoGuards
SIMM Merged No DB
ACE all the ace stuff
ASIS-Dependency
How do you mean re-analyzed? If you're using a bunch of mods and you really don't know what's causing the problem, you might just have to go through and try them one by one.
If it's a conflict between the mods causing it to not boot then...:rotate:
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
e~ blarg, it was Deadly Dragons, which is one of the ones I always used before. I hope the BYOG aspect of ACE can handle that for me.
Thanks!
I noticed you are just running none of the DLC's, which might be part of the problem. Some mods require one or the other or both. It's typically in the mod description if something is required.
Also, if you are using Sky UI without SKSE, the game won't work right.
Sounds of Skyrim sometimes doesn't play well with other mods. I still use it, cause it's awesome, meaning there are a lot of compatibility addons for it so it can play nice.
Finally, and what I think what it really is, is ASIS. You need to run it, and any other JAVA mod, every time you install or uninstall a mod.
Edit: Damnit, I didn't see that you fixed it. Yeah, Deadly Dragons might require Dragonborn DLC. At least, I think it does.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
I'm probably going to write up an updated mod recommendation post now that a bunch of people are asking and I have some time. I think too much has changed to keep linking the older ones I've posted.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
Get SPERG and some other magic rebalance, too. Vanilla mages are almost unplayable.
That's the plan, yeah. Probably going to be playing lots of sci-fi themed stuff in between. Maybe I'll suffer through Remember Me, idk.
This is also the plan. Basically if I get in far enough and am like NOPE SCREW THIS I'm just going to move on to the next one.
I'm also not going to be able to start for a while because I'm computer-less. Anyone got suggestions for starting race/class for Arena, though?
ALSO a bit about me and stuff... I was originally 100% MEEEEEEEEEH on Elder Scrolls because I got super super burned out on high fantasy as a kid, and the first time I noticed the series was when my brother was playing Oblivion, so I was like "Oh look, more boring-ass Western European fantasy." How I ended up playing Online is a weird story which I'm not gonna talk about, but basically when I walked into Morrowind for the first time I went "Wellllll okayyyy maybe not standard boring-ass Western European fantasy, at least not completely."
I still think the Bretons and Imperials are boring as hell though. Basically my whole thing goes Khajit > Dunmer > Argonians = Redguards > Bosmer > Orismer > Altmer = Bretons = Imperials = Nords
Which is mostly, again, long-standing biases from a childhood spent reading too much Western European fantasy and eventually getting sick to death of poncy elf bastards and boring squarejaw manpain humans. I'm sure all my least favorites have neat things going on but they're just not MY thing.
I will say, the Bosmer super surprised me, in that I thought they were just going to be the ~in tune with nature~ hippy elves to the Altmer's asshole magic elves, but instead they turned out to be an entire race of Hannibal Lecter--superficially charming but likely to turn you into a delicious soup. That's awesome.
Things I've liked about Elder Scrolls lore thus far: the Dunmer, in general, are probably the ONLY take on so-called Dark Elves that doesn't seem either racist or boring, the Khajit and Argonians are more than just "I dunno humans with funny ears/hats" and the Redguard EXIST (It is so rare to have non-white people in Western European fantasy done well). I like that the Daedra are not universally evil and the Aedra are not universally good. M'aiq is flawless and perfect. I like that the lore is often self-contradictory and really confusing, it feels more like history in that way, in that a lot of the info you're being fed is inaccurate. I like the concept of Dragon Breaks, where they go "Okay this shit doesn't make sense in continuity WHOOPS TIME BROKE."
The thing that bugs me the most about the Elder Scrolls is that in the nine hundred years between ESO and Skyrim, almost nothing changes technologically or magically, and in fact almost nothing changes culturally or politically either, near as I can tell. You know how much changes in 900 years in real life? This will probably always bother me. Fantasy writers, it always seems to me, have very little sense of history, time, or scale, and just kind of keep things as Status Quo, even though by all means they don't need such ridiculously huge timescales to have things happen on.
https://podcast.tidalwavegames.com/
So lets see... there's a genocidal (or perhaps xenocidal is more appropriate) plague dying out shortly after ESO's timeframe. About 250 years after that era of warfare, Tiber Septim happens. And when someone literally goes to war with the power of a god, well... shit happens. (This ends the second era after 40 years of conquest and a Dragon Break, because apparently using a Tower to wage war doesn't end well for time)
Things are peaceful for a bit. Talos dies/ascends. 90 years later we get Potema. Continent at war. Potema is said to have traded the souls of all her subjects to the Daedra for a little more comfort by the end. There is evidence to support that theory. That was 15 years of straight war. Oh, and then they have the brilliant idea to put her son on the throne. He's Sheogorath's favorite and after his death known as Pelagius the Mad. Not a pleasant thing, that, but it was a brief reign.
Another century of relative peace. And then some lich starts conquering everything in the south and east. This goes on for a good 20 years before he's slain. And then it's right back to war elsewhere for a bit. For some reason one of the emperors decides invading Akavir is a good idea. It ends predictably badly (this is a place that in ancient times perfected sword magics to such an extent that the resulting ability leveled the fucking continent... and wiped out much of that knowledge, thankfully).
After another century of peace following all that, Tamriel is in pretty good shape. Uriel VII takes the throne. Played the first four games? Then you know where this is going. 30 years later, Tamriel is in the best shape it's been since Talos himself. And then Arena happens. Ten years later, Daggerfall and another Dragon Break. Oh, and one of the Towers keeping the entirety of Mundus from ceasing to exist is broken. Oops. Ten years after Daggerfall we get Morrowind. And another Tower is broken to boot. This time we don't even get five years of peace before Oblivion... and that's war on a scale not seen since Talos himself. Also, the strongest Tower of all is sundered. Seriously, it's like someone WANTS the entire world to dissolve into chaos.
The Empire is pretty much finished at this point, because the whole proof of legitimacy is kind of impossible now. Fifth year of the fourth era. Vvardenfell goes BOOM. The provinces dissolve into infighting. Titus Mede conquers the Imperial City and crowns himself. The Aldmeri Dominion returns.
Sort of peaceful (you know, except for local wars) for 100 years, then the Dominion begins that big war. That lasts for five years of hell. Shortly afterwards, Ulfric starts warring with the Voice (initially to help the Empire put down crap). 25 years later, Ulfric kills the High King of Skyrim and starts a civil war. Totally by coincidence, this weakens a fourth Tower.
Minor spoilers unrelated to games (this is Kirkbride stuff):
Wrong. The whole Dominion thing? They're so racist (and also so into their mythic history of an ancient golden age in the Merethic Era) that they actually want to destroy all of creation... ironically said creation is the work of Akatosh/Auri-el, who they worship above all else. But anyways, they instigate the civil war to damage the Snow-Throat tower (which is strongly suggested to be the Nord people/Skyrim), and by the time of Skyrim the Walk-Brass, Red, and White-Gold towers are all destroyed. There is reason to believe that at least one of the other three known Towers is lost as well (it's probably the walking city of Valenwood, which both no longer walks and is conveniently in Dominion territory).
You ask why there's no technological progress? I'd attribute that to three main things:
1) Aforementioned history of bloody warfare, conquest, betrayal, etc.
2) The last race to go hard-on for technology no longer exists. They plucked the fabric of the world, and it plucked back. Plucked them right out of existence.
3) Magic does a lot of the stuff you'd use technology for. Well, if you're rich/talented enough. And not superstitious.
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I think the sword-magic was developed on Yokuda by the Redguards, not on Akavir.
Mind you, not that Akavir is the land of rainbows and giggles - they have an entire province populated by what are lovingly referred to as "vampire snake people", and another populated by "snow demons".
So like.
Not where I'd build a vacation house.
Ah, you're right. I mixed them up. That does explain how there's anyone still living there.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
I'm definitely ready to start up a big Skyrim delve after finally picking up the DLC in the form of Legendary Edition on this Steam sale, so an updated mod recommendation list would be super useful and appreciated.
Though I suppose the fact that magic in Elder Scrolls seems to bite you in the ass whenever you attempt to apply science to it may be part of it
It still annoys me, though, it's probably the fantasy trope I hate the very most, this idea that we're gonna be stuck in medieval stasis land for the simple reason that people seem to think fantasy HAS to be medieval.
*e* also on some level given how much dickbaggery and war there is in Tamriel I can't really blame people for wanting to blow it the hell up all the time.
https://podcast.tidalwavegames.com/
Why wouldn't you? :P
It's actually kinda fun. You cast muffle and have a summoned sword. Sneaking, sneaking, sneaking -BAM!- Just stole your soul in a sneak attack!
And then you quietly start chargin your fireball...
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
TES isn't quite medieval. It has a elements from a lot of different cultures and time periods. The Imperial lands are more classical Rome in a lot of places than medieval and Morrowind was obviously very different.
As for scientific method to magic, there is some. The equipment alchemists use is basically early chemistry gear and there are books about theories regarding enchantment and changes in the taxonomy of spells.
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On the subject of general cultural change, the Dunmer used to worship Aedra, then they started worshiping Daedra and their entire culture shifted and changed because of that, then they started worshiping the Tribunal and their culture shifted again, and now they're back to being with the Daedra.
I suppose it's not as significant as the real world, but let's be honest: the resolution of these games/fantasy novels is not nearly as granular as the resolution of real life. Yes, you can look at some Renaissance dude and be like "well he's wearing shoes influenced by Moorish culture, his tunic is of silk from China, he's studied Antique Greek writings translated first into Arabic then Latin then Italian, etc", and no character in a game will match that - but that mainly because designing intermingling on such a deep level is a tremendous amount of work for the designers, writers, and artists involved.
Cripes, just look at how many times you begin quests by a dead body and journal nearby featuring the line "I've almost done it!" And that's if the guy is lucky enough to just be dead, as opposed to being converted into a thrall for some horrible demon, transformed into a hideous once-human monster, or evaporated into dimensions as yet undiscovered.
https://podcast.tidalwavegames.com/
And also consider that the guys who did the entire "apply the scientific method to magic" thing did so to the heart of a god, and thus erased themselves from existence. No one wants to be the Dwemer.