HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
I lied about going to sleep.
Another question - can you save skill points to spend on the later brackets of skills? The ones that require level 20 / 40 minimum? Or does the game keep track of when points were "earned" and thus can be applied?
Man, Atlus really knocked it out of the park with this version. I'm working my way around the 4th land now, and things are really starting to gel for my party.
I cleared out the FOE that patrols Golden Deer Hall while he was still red to me. He's possibly the easiest FOE I've had to fight. I was expecting him to pound me into dirt, but he really only seemed to have one gimmick.
Baboon King down! This feels so good. Fuck that guy. Party's only around 35, which seems a lot lower than when most people fight him.
That guy sucked. I think I just grinded past him. Also luckily bound him. But those stupid healing rollers, ugh.
Yeah, took awhile for me to figure out a strategy that worked. Spoiling it just so that anyone not there yet can figure it out themselves.
Set the Flame Wall burst. Two uses of that in one turn wiped out the rollers as soon as they appeared (one use from my Runemaster with runic gleam was almost enough. Maybe if I was higher level). Then it was just a matter of doing enough damage to take him down before they were summoned again, which was possible thanks to landshark links and my dancer.
I managed to get an arm bind on the turn he summoned in a few of my attempts, but it would only buy one turn. I would have had a bit more leeway if I pulled that off in my last attempt, but instead I ended up killing him on a turn where he would have used healing throw if he hadn't died.
Man, I am so pumped to delve into this thing in earnest! The demo only made me hungrier for some more.
I even doodled some of my party while waiting.
A question. I've only played EO3 aside from this one and I noticed that the "battle experience" skill is gone. What mechanics are in the game for easy catch up or automatic leveling for side-lined characters?
I've been playing around with two parties during my demo;
I did the Duel Runeseekers and it is hot. I did Lightning and Ice. Ice Coffin + Lower Ice resistances + amp magic damage was hitting for 800 on the second map.
I ditched the second Runeseeker for a Arcanist to synergize with my Nightseeker and I'm still not sure its a good idea. But when Arcanist and Nightseeker hit it off its pretty hot.
But so far from what I have seen nothing does stable damage like the Runeseeker.
Nothing does unstable damage like a NightSeeker Arm bind + Leg Bind + Posion + Blade Fury + Shadow skills trigger. NightSeeker did about 1600 and add some chasers to that and it'd be pretty hot.
the reset costs like 50 tp but it must get reduced. my arcanist with max poison circle is doing over 300 damage per turn with it and they are only level 20 because I retired someone. does weapon attack buff your spell damage? or is it only tech
Also the Arcanist which you unlock later on has the ability to reset enemies' resistances to status effects
I didn't hear a word you said after this because OMG YES.
It's EXPENSIVE, though - 70 TP at rank 1, decreasing by 10 each rank. (4 ranks, 2 if subclassed). That said, Nightseekers are fairly easy on the TP, and you shouldn't need it more than once even for most bosses (because Venom Throw).
Also the Arcanist which you unlock later on has the ability to reset enemies' resistances to status effects
I didn't hear a word you said after this because OMG YES.
It's EXPENSIVE, though - 70 TP at rank 1, decreasing by 10 each rank. (4 ranks, 2 if subclassed). That said, Nightseekers are fairly easy on the TP, and you shouldn't need it more than once even for most bosses (because Venom Throw).
Yeah, I'm more worried about the TP cost for my Sniper. I'm sure it'll have it's uses, though, and at least it doesn't have any prereqs.
If you are playing an Arcanist, you really don't have to worry about TP that much.
Casting a circle will cost about 10-16 TP. When a circle ends (or you use it up) you get 10 TP back at level 40+. If you hit with a status effect, you can also get 12 TP back when it procs. You only get the bonus once per turn, though. So if you proc all enemies on the first turn, you'll only get 12. But if you proc on multiple turns, you get 12 TP back each time.
I have 220 TP and I am barely, if ever, lower than 190.
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Dr. Flamingo49 Gilded Disc Perceives the SunRegistered Userregular
On another note, I find stratum 4 really creepy. The music is like serial killer music, reminds me of some stuff from 9 Persons 9 Hours 9 Doors. And the type of area you're exploring also kind of sets me off, it's like...despair. I dunno, maybe I'm starting to recover from initial impressions because you get down to the grind but for a bit I had chills. Maybe I'm just weird and alone in this kind of thing. Don't spoil it for yourself anyway.
The whole decayed civilization/humanity thing, post-apocalyptic ruined libraries, and then you've got the situation getting worse with people turning into plants as well. My assumption is that the weird tree monsters I'm fighting used to be people, which makes it all worse.
Oh geez, didn't even make that connection. Still doesn't explain the fire rats and cats in a library... I do appreciate them going out of their way do describe how decayed and unreadable most of those books are. Eery stuff.
Baboon King down! This feels so good. Fuck that guy. Party's only around 35, which seems a lot lower than when most people fight him.
That guy was terribad. Why is the baboon species' gimmick having really high HP? They seem like they should be glass cannons. I finally beat him around lv36-38.
Baboon King down! This feels so good. Fuck that guy. Party's only around 35, which seems a lot lower than when most people fight him.
That guy sucked. I think I just grinded past him. Also luckily bound him. But those stupid healing rollers, ugh.
Yeah, took awhile for me to figure out a strategy that worked. Spoiling it just so that anyone not there yet can figure it out themselves.
Set the Flame Wall burst. Two uses of that in one turn wiped out the rollers as soon as they appeared (one use from my Runemaster with runic gleam was almost enough. Maybe if I was higher level). Then it was just a matter of doing enough damage to take him down before they were summoned again, which was possible thanks to landshark links and my dancer.
I managed to get an arm bind on the turn he summoned in a few of my attempts, but it would only buy one turn. I would have had a bit more leeway if I pulled that off in my last attempt, but instead I ended up killing him on a turn where he would have used healing throw if he hadn't died.
I found something eviler.
Sleep Throw a roller. Cancels the combination attack same as if you had killed it, but then I get to do it to the other roller the next turn for another free turn... and then I blinded it, which made it do no damage and heal for nada. I was probably overleveled though - did it after 40.
Yes. I had 5 points to spend when I hit 20 and they could go in the veteran skills (pre-reqs not withstanding).
I had saved almost 20 skill points on my Bushi when she hit 40... and dumped them all into tier 3 skills (life on hit, more TP on hit, max speed boost from sub dancer, etc.).
Though, someone mentioned Speed Boost and Fan Dance being bugged in JP ver, did that get fixed? If not, need to rest some people... Maybe I should do I/B or B/I, because Charge seems ridiculous with those 9-turn cooldown skills. Blood Frenzy>Charge>MASSSSSSIVE DAMAGE>Deep Breath to full HP/TP, wait a couple turns and repeat.
really liking F/N. all you need is cloak, auto cloak and speed boost. dodges all the time and since you don't need a hammer I gave them a dagger with agi on it giving me a really fast fortress. against big single hit enemies you can tank them without taking a single hit, my medic doesn't have enough to do. I can farm the golden frost pincers without taking a hit
really liking F/N. all you need is cloak, auto cloak and speed boost. dodges all the time and since you don't need a hammer I gave them a dagger with agi on it giving me a really fast fortress. against big single hit enemies you can tank them without taking a single hit, my medic doesn't have enough to do. I can farm the golden frost pincers without taking a hit
The problem later on in the game is that Taunt is less useful because there are so many attacks that hit everyone or have splash/pierce damage.
Or does the party shield ability allow for dodging too?!
I like Fortress/Land so I can Power Break or Mind Break, which ties in nicely with the defensive theme and the real Land is too busy to do. Also great to have another person with Swordbreaker, cutting physical damage in half for the line.
If the party shield ability lets you dodge then I can see the definite benefit there, but if it doesn't, it might be more beneficial to lower enemy damage and then raise ally defense (physical or elemental) when fighting monsters with multi-hit abilities.
I just finished the second stratum and I feel like I missed somethings. I keep finding these chests with tree decorations on the third floor of the main mazes but can't open them, am I supposed to be able to?
Also for the moth gardens
How do you get the door that is tightly sealed open?
you can dodge anything. it's just like the enemy is attacking you instead of them. I have the arcanist attack debuff any my fortress is usually pretty busy with ally/line shields(damn front line nightstalker dies to everything but they do sooooo much damage) to bother with keeping up more than their two buffs
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Just made it to the second stratum (or, area I guess). I had to level up to 19 and forge my weapons to take down the boss of the first stratum (with my party setup), but it was a snap at that point. I probably only needed to forge my weapons some in order to get by. That or I'm underestimating Chase Samba. Which is the bomb.
I really wouldn't bother saving giant pools of skill points considering the rest penalty in this game is only 2 levels. So you can just spend all those points, get 2 levels above the requirement then rest if you really want to skill dump into the new trees.
You can get back two levels in maybe thirty minutes at level 20 and about three minutes per character at 40.
3DS CODE: 3093-7068-3576
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
I'm using NS/Land/Dancer and combining ns' dual weild, land's links and dancer's chases makes for some crazy damage output.
That's my current front line too. In past games, I've stuck with having the tank character present (Protector and Hoplite), but this time... I kinda wanna be that ass that shows people you don't need that. God I hope I can pull it off. <_<
I really wouldn't bother saving giant pools of skill points considering the rest penalty in this game is only 2 levels. So you can just spend all those points, get 2 levels above the requirement then rest if you really want to skill dump into the new trees.
You can get back two levels in maybe thirty minutes at level 20 and about three minutes per character at 40.
Some builds literally run out of things to spend on. Or you're leveling someone up to your party's level.
Status build Nightseeker maxes everything it cares about around 14 and 30 or so...
Hoplite is, if not mandatory, highly advised for some of the post game bosses. This is of course a step down from the first two games where one is practically mandatory unless you over level or know the game back and front.
Protector is the best overall class in the first two games.
Posts
Another question - can you save skill points to spend on the later brackets of skills? The ones that require level 20 / 40 minimum? Or does the game keep track of when points were "earned" and thus can be applied?
Eeeeeeeeeeexcellent.
I cleared out the FOE that patrols Golden Deer Hall while he was still red to me. He's possibly the easiest FOE I've had to fight. I was expecting him to pound me into dirt, but he really only seemed to have one gimmick.
// Switch: SW-5306-0651-6424 //
That guy sucked. I think I just grinded past him. Also luckily bound him. But those stupid healing rollers, ugh.
I managed to get an arm bind on the turn he summoned in a few of my attempts, but it would only buy one turn. I would have had a bit more leeway if I pulled that off in my last attempt, but instead I ended up killing him on a turn where he would have used healing throw if he hadn't died.
Man, I am so pumped to delve into this thing in earnest! The demo only made me hungrier for some more.
I even doodled some of my party while waiting.
A question. I've only played EO3 aside from this one and I noticed that the "battle experience" skill is gone. What mechanics are in the game for easy catch up or automatic leveling for side-lined characters?
I've been playing around with two parties during my demo;
Fortress + Nightseeker + Landsknecht
Runeseeker + Runeseeker
And
Landsknecht + Dancer + Nightseeker
Sniper + Medic
I'm still swapping between the two here and there with some ideas but I'm curious if I'll just need to throw one group of five to the sidelines.
I ditched the second Runeseeker for a Arcanist to synergize with my Nightseeker and I'm still not sure its a good idea. But when Arcanist and Nightseeker hit it off its pretty hot.
But so far from what I have seen nothing does stable damage like the Runeseeker.
Nothing does unstable damage like a NightSeeker Arm bind + Leg Bind + Posion + Blade Fury + Shadow skills trigger. NightSeeker did about 1600 and add some chasers to that and it'd be pretty hot.
It's EXPENSIVE, though - 70 TP at rank 1, decreasing by 10 each rank. (4 ranks, 2 if subclassed). That said, Nightseekers are fairly easy on the TP, and you shouldn't need it more than once even for most bosses (because Venom Throw).
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Casting a circle will cost about 10-16 TP. When a circle ends (or you use it up) you get 10 TP back at level 40+. If you hit with a status effect, you can also get 12 TP back when it procs. You only get the bonus once per turn, though. So if you proc all enemies on the first turn, you'll only get 12. But if you proc on multiple turns, you get 12 TP back each time.
I have 220 TP and I am barely, if ever, lower than 190.
That guy was terribad. Why is the baboon species' gimmick having really high HP? They seem like they should be glass cannons. I finally beat him around lv36-38.
PSN: BrightWing13 FFX|V:ARR Bright Asuna
PSN: BrightWing13 FFX|V:ARR Bright Asuna
I found something eviler.
I had saved almost 20 skill points on my Bushi when she hit 40... and dumped them all into tier 3 skills (life on hit, more TP on hit, max speed boost from sub dancer, etc.).
Though, someone mentioned Speed Boost and Fan Dance being bugged in JP ver, did that get fixed? If not, need to rest some people... Maybe I should do I/B or B/I, because Charge seems ridiculous with those 9-turn cooldown skills. Blood Frenzy>Charge>MASSSSSSIVE DAMAGE>Deep Breath to full HP/TP, wait a couple turns and repeat.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
I'm not sure what to think of this pose he just struck.
Edit -
Free damage. Hit it hard enough and it flinches out of the charge, even.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Pretty sure that is the one with the time range like 7am to 9am. It's in the D-5 area just make sure you do it at the right time.
I bet. I used to do that with my DS when I had my old PC speakers still on hand (before they shorted out).
Edit - Oh yeah, and
Edit Edit - So much for that.
The problem later on in the game is that Taunt is less useful because there are so many attacks that hit everyone or have splash/pierce damage.
Or does the party shield ability allow for dodging too?!
I like Fortress/Land so I can Power Break or Mind Break, which ties in nicely with the defensive theme and the real Land is too busy to do. Also great to have another person with Swordbreaker, cutting physical damage in half for the line.
If the party shield ability lets you dodge then I can see the definite benefit there, but if it doesn't, it might be more beneficial to lower enemy damage and then raise ally defense (physical or elemental) when fighting monsters with multi-hit abilities.
Also for the moth gardens
3DS: 2852-6809-9411
3DS: 2852-6809-9411
You can get back two levels in maybe thirty minutes at level 20 and about three minutes per character at 40.
That's my current front line too. In past games, I've stuck with having the tank character present (Protector and Hoplite), but this time... I kinda wanna be that ass that shows people you don't need that. God I hope I can pull it off. <_<
Some builds literally run out of things to spend on. Or you're leveling someone up to your party's level.
Status build Nightseeker maxes everything it cares about around 14 and 30 or so...
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
// Switch: SW-5306-0651-6424 //
Protector is the best overall class in the first two games.