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Etrian Odyssey IV:Finally out in Europe. EO I Remake demo, 9/16 on US eshop

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Posts

  • TakelTakel Registered User regular
    New promo video for Millenium Girl is out. Don't have the link on me, but it's an into to Racoona and a Paladin/Protector's calling in life. And also Racoona's personal calling to life...

    For me, the links got insane when I started sinking points into Link Mastery and had enough party support to get 4 odd chase procs per round. Then the Imperials came on board and it was zOMG, must have more drive blades! Granted, a linksknecht can pump out damage in the same league as an Imperial, but the party support requirements is too heavy for me when I want more overall action bandwidth for utility and support.

    Steam | PSN: MystLansfeld | 3DS: 4656-6210-1377 | FFXIV: Lavinia Lansfeld
  • TehChowdTehChowd Registered User regular
    (Dumb) Couple questions about buffs in this game:

    -Can you have more than three buffs active at a time?

    -For dances, the dances that say "Effects continue after dance ends," does that mean for the whole battle or just until its duration expires?

    Thanks!

  • Man of the WavesMan of the Waves Registered User regular
    If a character has three buffs active and you try to add another, the buff that is closest to expiring will be replaced by the new buff. So you can only have 3 active on a character at a time.

    The dancers are different, though. Their dancing buffs are only active on themselves, but impart bonuses to their line or whatever the description says. The dances don't show up on other character's buff list.

    As long as the dance buff is active on the dancer, its effects will continue.

  • TehChowdTehChowd Registered User regular
    If a character has three buffs active and you try to add another, the buff that is closest to expiring will be replaced by the new buff. So you can only have 3 active on a character at a time.

    The dancers are different, though. Their dancing buffs are only active on themselves, but impart bonuses to their line or whatever the description says. The dances don't show up on other character's buff list.

    As long as the dance buff is active on the dancer, its effects will continue.

    Thanks! Also, crazy! So that means I should to plan to only keep 2-3 dances up for big fights? Haha, I sure have been using the dancer wrong. Another question:

    -Do buffs with similar effects stack? Like if my Fortress uses strike guard and my dancer uses defense dance, do they stack?

    Thanks!

  • BillmaanBillmaan Registered User regular
    Sorry, but I have kind of a lazy question. Now that the game's been out for a while, how would people say it compares, quality-wise, to the first three?

    (Haven't decided whether to buy it just yet, but I've been avoiding forums etc. just in case, so I don't spoil myself.)

  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Billmaan wrote: »
    Sorry, but I have kind of a lazy question. Now that the game's been out for a while, how would people say it compares, quality-wise, to the first three?

    (Haven't decided whether to buy it just yet, but I've been avoiding forums etc. just in case, so I don't spoil myself.)

    Well, what quality are you asking about?

    Graphically, the change from sprites to 3D worked out tremendously well, and the first-person view of navigating dungeons looks better than before. Map drawing is at its best, aside from just the icons they give you. The art overall is pretty great. The music is great. The system / mechanics of the skill system are way better this time around.

    It'd be more worthwhile to point out the one negative (which doesn't make the game bad); EO4 is a little easier than the previous three.

  • TehChowdTehChowd Registered User regular
    Billmaan wrote: »
    Sorry, but I have kind of a lazy question. Now that the game's been out for a while, how would people say it compares, quality-wise, to the first three?

    (Haven't decided whether to buy it just yet, but I've been avoiding forums etc. just in case, so I don't spoil myself.)

    I've played 2 and 3, and I like it better than both. I think they've stripped away some of the stuff that was silly and tedious. (Having to put a ton of points into harvesting skills, building a harvesting party, having the option to put points into base stats, multiple retirements stacking, etc.) It's slightly easier at the very beginning than 2 and 3 were, but then it catches up pretty quick and so far seems to be remaining challenging (I've just started the 3 zone and just got wrecked by FOEs I thought I could beat twice.) I also like the overland map in this one way better than the ocean one in 3. So overall I guess I say it's the best one ever?

  • BillmaanBillmaan Registered User regular
    Henroid wrote: »
    Billmaan wrote: »
    Sorry, but I have kind of a lazy question. Now that the game's been out for a while, how would people say it compares, quality-wise, to the first three?

    (Haven't decided whether to buy it just yet, but I've been avoiding forums etc. just in case, so I don't spoil myself.)

    Well, what quality are you asking about?

    Graphically, the change from sprites to 3D worked out tremendously well, and the first-person view of navigating dungeons looks better than before. Map drawing is at its best, aside from just the icons they give you. The art overall is pretty great. The music is great. The system / mechanics of the skill system are way better this time around.

    It'd be more worthwhile to point out the one negative (which doesn't make the game bad); EO4 is a little easier than the previous three.
    The skill system / character-building mechanics are what I was most worried about, but I admit the graphical change was a concern.

    Okay, thanks for the opinions. Gonna go ahead and download this once I get home.

  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    I just wished the monsters and lands looked more 3D. Now they're just a 2D plane in relation to the interface overlay.

    On the other hand, the simple fact that they're not jaggy flat low res static sprites anymore is wonderful and lovely and amazing. And they still resemble the original sprites too.

    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
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  • TehChowdTehChowd Registered User regular
    I just wished the monsters and lands looked more 3D. Now they're just a 2D plane in relation to the interface overlay.

    On the other hand, the simple fact that they're not jaggy flat low res static sprites anymore is wonderful and lovely and amazing. And they still resemble the original sprites too.

    Yeah it's cool seeing new takes on old monsters.

  • TakelTakel Registered User regular
    TehChowd wrote: »
    Billmaan wrote: »
    Sorry, but I have kind of a lazy question. Now that the game's been out for a while, how would people say it compares, quality-wise, to the first three?

    (Haven't decided whether to buy it just yet, but I've been avoiding forums etc. just in case, so I don't spoil myself.)

    I've played 2 and 3, and I like it better than both. I think they've stripped away some of the stuff that was silly and tedious. (Having to put a ton of points into harvesting skills, building a harvesting party, having the option to put points into base stats, multiple retirements stacking, etc.) It's slightly easier at the very beginning than 2 and 3 were, but then it catches up pretty quick and so far seems to be remaining challenging (I've just started the 3 zone and just got wrecked by FOEs I thought I could beat twice.) I also like the overland map in this one way better than the ocean one in 3. So overall I guess I say it's the best one ever?

    The word I'd use to describe EO4 in relation to the previous games would be 'Refined'. Most if not all of the annoying stuff has been trimmed and it's a lot easier to just focus and push through the game instead of having to take breaks to perform administrative tasks such as gathering.

    I reckon that the chief reason why EO4 feels easier is that the FOEs and Bosses tend to rely more on telegraphed attacks, rather than death via status effects. Having a strategy works.

    Steam | PSN: MystLansfeld | 3DS: 4656-6210-1377 | FFXIV: Lavinia Lansfeld
  • Man of the WavesMan of the Waves Registered User regular
    The 3D effect on the regular 3DS is underwhelming and somewhat fatiguing.

    One the XL, though, it's glorious.

    PrjctD_Captain
  • TehChowdTehChowd Registered User regular
    I think there's something wrong with my eyes and/or brain because even on the XL the 3D is disorienting and doesn't work for me.

    Agree that the lack of punishing status effects from FOES and enemies in general is nice. I also agree that a lot of the FOES have, or at least appear to have, a pattern or gimmick that allows them to be beaten with the right strategy.

  • Man of the WavesMan of the Waves Registered User regular
    That's somewhat true for previous games.

    You have to figure out which types of damage to protect against or which parts to bind and the fight is much easier for you.

  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    the 3D is a matter of getting used to it... I couldn't stand more than seconds, but Fire Emblem helped me getting used, and now I enjoy it.

    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
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  • Man of the WavesMan of the Waves Registered User regular
    Yeah, Fire Emblem 3D is subtle and amazing all at once.

  • TehChowdTehChowd Registered User regular
    That's somewhat true for previous games.

    You have to figure out which types of damage to protect against or which parts to bind and the fight is much easier for you.

    Do FOES gain in resistance to binds and status effects the more you inflict them on them? I feel like I can get one status effect off pretty easily, but after that it's impossible. True, or all in my head?

  • shoeboxjeddyshoeboxjeddy Registered User regular
    TehChowd wrote: »
    Do FOES gain in resistance to binds and status effects the more you inflict them on them? I feel like I can get one status effect off pretty easily, but after that it's impossible. True, or all in my head?

    They gain resistance to whatever bind you landed, not binds globally I'm pretty sure. So ideally, you make your guy pretty good at all of them, and target them in order of usefulness.

  • TehChowdTehChowd Registered User regular
    Crazy, thanks! Also, time for me to rethink the value of binds and status ailments for like the 400th time. I've been totally ignoring them since I couldn't figure out how to make them worth anything against FOEs, but now that I know I can alternate, maybe I can make them useful again?

  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    The 3D viewing of still-menus like in town and such looks pretty cool, I've gotta admit. But as soon as I'm walking through dungeons or in battle I start to get minor headaches. The way my eyes have to adjust for menus requires less strain than the adjustment to view things in motion.

  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    Binds and status ailments are the key for playing this.

    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
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  • TehChowdTehChowd Registered User regular
    Binds and status ailments are the key for playing this.

    Elaborate please.

  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    TehChowd wrote: »
    Binds and status ailments are the key for playing this.

    Elaborate please.

    Pretty much the way to beat bosses is to lock out a means for them to murder you. Binds will do it directly by locking out head / leg / arm based skills, status ailments can do it indirectly (paralysis and darkness in particular). You don't have to apply everything at once, just identify whatever it is the boss does that is the worst thing you're least capable of handling and then try to prevent that thing.

  • TehChowdTehChowd Registered User regular
    Haha, but they only last for like two turns, and when they wear off, I die! I assume I'm doing it super-wrong?

    I started with a bind-focused sniper and a status-themed nightseeker, but didn't have much luck against FOES. I dropped the nightseeker for a defensive dancer and respec'd the sniper to crits/attack shots, and have been doing a bit better. But I'm only at the beginning of the third world, so maybe I just haven't gotten to the hard part yet?

    Rest of my party is a fortress, landy and medic.

  • NinjabearNinjabear Registered User regular
    TehChowd wrote: »
    Haha, but they only last for like two turns, and when they wear off, I die! I assume I'm doing it super-wrong?

    I started with a bind-focused sniper and a status-themed nightseeker, but didn't have much luck against FOES. I dropped the nightseeker for a defensive dancer and respec'd the sniper to crits/attack shots, and have been doing a bit better. But I'm only at the beginning of the third world, so maybe I just haven't gotten to the hard part yet?

    Rest of my party is a fortress, landy and medic.

    Can't remember if this has been mentioned or not but are you using the forge hammers to increase your Nightseeker's and Sniper's luck stat?

    Play Smash Bros 3DS with me!!! Friend Code: 2981-7429-8364
  • JarsJars Registered User regular
    forget bosses. starting at the second strata if you don't have binds or ailments you will get wiped out by random encounters. I was still using binds against both final bosses

  • ninesecondsleftninesecondsleft AB, CanadaRegistered User regular
    edited May 2013
    When I started, I initially used a sniper for binds. It was really good for the first few Maze bosses as you could bind and prevent whatever big move they had. Also, the sniper proved its worth just for having Camouflage (god bless that skill). And you can also use Sniper skills to hit enemies that went invisible.

    For post-game, I ditched my sniper for an Imperial. I found it difficult to use a sniper since all their skills cost so much TP. It just was more effective to use a high DPS team to kill everything.

    @TehChowd, if you are using a binding Sniper and a Nightseeker, toss an Arcanist in your group (possibly in place of your Medic in the form of A/M or M/A). The Arcanist will help you keep afflicting statuses. And those statuses will allow your N and your S to do more damage.

    If you like to bind, go S/A. You want the Arcanist sub for the awesome passives. Get the Ailment Boost passive and stack your luck. Also know the patterns of the bosses and start trying to bind a few turns before you need it. Releasal Spell is also needed if you want to reset an enemies bind resistance; it will let you continually bind them (otherwise, it is difficult).

    If you don't have subs yet, just keep it in mind until you unlock it. The game gets awesome with the skill synergies.

    ninesecondsleft on
    ~gogo 3DS!
  • El FantasticoEl Fantastico Toronto, ONRegistered User regular
    Just beat the main game, working my way through the 6th Maze now. I have a full party (L/R, F/D, D/N, M/A, S/A) and feel like I should be re-arranging my crew now, in terms of their classes. I definitely would like an Imperial or two, but not sure what I should be replacing. I'm comfortable in my team's strategy for trash and FOE killing, but based on some vids I've seen, and testimony from others on this forum, I think the killing strategy could go a little smoother. :P

    PSN: TheArcadeBear
    Steam: TheArcadeBear

  • ninesecondsleftninesecondsleft AB, CanadaRegistered User regular
    If you want an Imperial for dungeon romping, I/R works great. You take advantage of the R passives for more TP (along with elemental and weakness damage bonuses).

    Whatever you decide, keep your L in. Having your L hit before your I will increase the damage. I assume you are L/R + D/N for linking, so I would nominate your S/A to be replaced.
    I would keep the M in because of heals/revives and Star Drop.

    I used a Sniper and Linking Lands setup for almost the whole game. It was good, but it used too much TP and relied on RNG. In post-game, I dropped that for an I. The party is now more consistent for damage.

    The party that I use now:
    Front: L/B, I/R, F/L
    Back: M/R, R/I
    It's kind of half-ass ImpRage party; not purely damage output, but can dish it when needed. Overall, a good party for dungeoning and boss-killing. The F is around for Party Shield. All other members are capable of buffing and debuffing (L hits, Hawkeye, Rune debuffs, Star Drop). The single target DPS revolves around the I as it hits for +10k. During cooldowns, the other members do the damage and finish off enemies. The L is dual-wielding and purely physical attack with consistent 2k dmg with Vanguard + Sword Tempest. The R deals with groups and can give around 3k damage to everything.
    Since you are still exploring, something similar to this group may help you. The M and R have a large TP pool so you can stay in dungeons for quite a long time. The R passives on the I also means you can use your skills repeatedly. The L can just auto-attack when out of TP since it has such high attack (+900ATK). The F should rarely run out of the TP.

    I still have my S around to swap in when I need Camouflage. That skill is the bomb.

    I can go into further detail on equip and skills, if needed.

    ImpRage party for reference

    ~gogo 3DS!
  • JarsJars Registered User regular
    edited May 2013
    sniper was pretty disappointing. Too used to having arbalists be amazing and snipers never really cut it for damage. the only reason I kept mine around was to have impact arrow on the final story boss. they also tried, but did not really succeed in making charge less powerful. my final party had a B/R, I/B, and D/B. having all your damage with endure is pretty powerful too, you can gun it on bosses that would normally kill you.

    and I did figure out what use bushi are after being confused about what good they were for a while: aoe damage. shockwave was great against the sealed one.

    Jars on
  • TehChowdTehChowd Registered User regular
    Jars wrote: »
    forget bosses. starting at the second strata if you don't have binds or ailments you will get wiped out by random encounters. I was still using binds against both final bosses

    I didn't have much problem handling random encounters without inflicting status ailments until floor 2 and 3 of the third strata. After that, I have to say that the Arcanist's mass-bind spells have been really effective at reducing the TP I had to burn healing damage/trying to kill things quickly. So far I've just used my Medic with an Arcanist subclass, but I might switch it up and go Arcanist/medic since I'm honestly not having to do that much high-volume mass healing anymore.

  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    It's great to see the game in motion via that video but there was some information about some new Grimoire system that I couldn't understand one bit of.

    Also, got to hear some of the new music. Wheeeeeeee :3

  • Xenogears of BoreXenogears of Bore Registered User regular
    Henroid wrote: »
    It's great to see the game in motion via that video but there was some information about some new Grimoire system that I couldn't understand one bit of.

    Also, got to hear some of the old music. Wheeeeeeee :3

    3DS CODE: 3093-7068-3576
  • TehChowdTehChowd Registered User regular
    What ... what is that a video of?

  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    The remake of the first Etrian Odyssey, which is releasing in Japan already this summer.

  • IanatorIanator Gaze upon my works, ye mighty and facepalm.Registered User regular
    Is anybody not going to use New BGM for Story Mode and Old BGM for Classic Mode?

    ...At first, anyways?

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  • JarsJars Registered User regular
    do we know if story mode has set characters/classes? not being able to change up your party at all would kill a lot of the appeal of playing on story mode.

  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Jars wrote: »
    do we know if story mode has set characters/classes? not being able to change up your party at all would kill a lot of the appeal of playing on story mode.

    Gunner, alchemist, medic, protector, and I forget what class the unnamed character (you) in story mode is. But yes they have names and set classes and voice acting even.

    I wonder if the classic mode will have voice acting added to combat portions of the game for the original classes. That would be sweet.

  • TehChowdTehChowd Registered User regular
    No dates or anything for a U.S. release? I've never played the first game, so I'd definitely be into a remake.

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