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it's the global game jam this weekend. i helped set up the vancouver edition yesterday - the location with the most devs in one room worldwide! - and it was real fun + cool. i was looking forward to starting work on a game today buti'm sick so i'm doing it at home.
are you an Ideas Guy? are you Looking For Programmers And Artists And Other Jokers With No Ideas To Implement Yours
Well I'm Not Going To But Post About It Here Anyway
Trying to make my guy go up stairs.
Accidentally added to his velocity instead of setting it.
He's in space now.
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miscellaneousinsanitygrass grows, birds fly, sun shines,and brother, i hurt peopleRegistered Userregular
Some of my friends are taking part in the RVA game jam (it's still in progress right?) Kellee Santiago from thatgamecompany came to give an opening talk.
UnbrokenEvaHIGH ON THE WIREBUT I WON'T TRIP ITRegistered Userregular
I want to try and do tactical combat on the single-unit level, breaking a fight down to individual attacks and parries. Card mechanics would allow for tricks & feints, and like the combination of uncertainty of what your opponent has and what you will draw, with the knowledge of what you could do with the cards in your hand.
I have dreams of video games I wish were made: super RPG's that have so much content and quests and ways to do things that it would take thousands of people coding forever to get all the things I want to do in them. Maybe someday.
I have dreams of video games I wish were made: super RPG's that have so much content and quests and ways to do things that it would take thousands of people coding forever to get all the things I want to do in them. Maybe someday.
The only way that is going to happen (and you're hitting on it by referencing Dwarf Fortress) would be to have the game generate content/quests/stories procedurally
I have dreams of video games I wish were made: super RPG's that have so much content and quests and ways to do things that it would take thousands of people coding forever to get all the things I want to do in them. Maybe someday.
The only way that is going to happen (and you're hitting on it by referencing Dwarf Fortress) would be to have the game generate content/quests/stories procedurally
I dream of this as well... some day...
I've prototyped a few of these kinds of things. It's a thorny problem - both Robert "Radiator" Yang and Aaron Reed have/are trying their hand at it.
I'm not sure how feasible it is. Someone is going to come out with a procedurally generated story game in the next few years, I guarantee it, but as Yang says, games like Minecraft and Dwarf Fortress succeed because of talented player-storytellers, not because the game itself tells stories. The game's events are essentially noise, since they don't have any significance in and of themselves. They only take on meaning when given a narrative by a storyteller.
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ladies love that shivering, though (?)
e: oh yeah, I woke up this morning feeling useless and it took me over an hour to realize that I was sick and not hung over
each frog would have its own ability, move your frogs around on a grid or a hex map, fight other frogs
shame i'm no good at coding/am impatient as hell when i tried dealing with the various types of coding i've tried, heh
lady we live in An Age Of Easy Tools And Frameworks
get a gamemaker trial or some shit, rip off the assets from frog fractions and get some shit DONE
pretty stinky sis
i would like this thread to be about Making Things And Posts
WOOOOOOOOOOOOOOOOOOOOOOO
OVERREACTIONS!??!?!
For now I'm just fiddling with tutorials and learning what everything does but I am pretty confident that ill be able to do something with it
http://www.audioentropy.com/
Which ironically means this has been the most productive brainstorming time I've had in a while.
Currently bouncing around martial arts card duelling mechanics.
8->
i think reactions are a very low-effort way to interact with things
Accidentally added to his velocity instead of setting it.
He's in space now.
Thanks for believing in me, geth
http://www.audioentropy.com/
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and welcome to the jam
Unity's given out some Pro trials if you want to jam
http://blogs.unity3d.com/2013/01/18/global-game-jam-2013/
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The only way that is going to happen (and you're hitting on it by referencing Dwarf Fortress) would be to have the game generate content/quests/stories procedurally
I dream of this as well... some day...
Twitter Steam
it seems weird to have two threads for one fairly niche thing
I've prototyped a few of these kinds of things. It's a thorny problem - both Robert "Radiator" Yang and Aaron Reed have/are trying their hand at it.
I'm not sure how feasible it is. Someone is going to come out with a procedurally generated story game in the next few years, I guarantee it, but as Yang says, games like Minecraft and Dwarf Fortress succeed because of talented player-storytellers, not because the game itself tells stories. The game's events are essentially noise, since they don't have any significance in and of themselves. They only take on meaning when given a narrative by a storyteller.
I'm gonna have fun playing with the idea, though.