NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
Nothing wrong with a bit of humor in patch notes, do you have a better explanation for male characters wearing female clothing than wanting to feel pretty?
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
But they really need to make a male version of the many exotic dancer outfits.
There is, it's called the covert armor. Unless you want a male exotic dancer outfit with nipple tassels or something.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
But they really need to make a male version of the many exotic dancer outfits.
There is, it's called the covert armor. Unless you want a male exotic dancer outfit with nipple tassels or something.
That's only the top. It's the bottoms I'm referring to.
Also I just remembered that the exotic dancer tops all have a loin-cloth sort of thing that covers the bottoms, so a male version would have that as well.
The bottoms of those outfits are always just bikini bottoms, which they haven't yet made for dude-kind. I suspect they never will make anything so revealing as a speedo, but c'mon, they should get some short-shorts at least.
Cambiata on
"If you divide the whole world into just enemies and friends, you'll end up destroying everything" --Nausicaa of the Valley of Wind
"Revered Chronicler's Armor Set has been added to you Collection"
Why, thank you @ Cambiata
The price of the datacubes has dropped dramatically since the armor set was revealed, so I actually feel a bit bad about mentioning it the moment I found out. At least on Jedi Covenant, you can buy most of them for like 5k each now.
"If you divide the whole world into just enemies and friends, you'll end up destroying everything" --Nausicaa of the Valley of Wind
"Revered Chronicler's Armor Set has been added to you Collection"
Why, thank you @ Cambiata
The price of the datacubes has dropped dramatically since the armor set was revealed, so I actually feel a bit bad about mentioning it the moment I found out. At least on Jedi Covenant, you can buy most of them for like 5k each now.
40k and up here. For the new ones. Older ones seem to be 100k and up. (Which makes no sense)
[edit] Speaking of which ... Uploaded.
300-800k for story content is a bit rich IMO. Even/Especially if it's basically skits.
[edit2] I'm on The Red Eclipse.
"Revered Chronicler's Armor Set has been added to you Collection"
Why, thank you @ Cambiata
The price of the datacubes has dropped dramatically since the armor set was revealed, so I actually feel a bit bad about mentioning it the moment I found out. At least on Jedi Covenant, you can buy most of them for like 5k each now.
Really? I'm on Jedi Cov and had to pay a premium for the ones from the last pack. (300k+ each.) The new ones were all cheap though.
There are 8 datacubes which, when consumed, let you watch a series of recordings on Nar Shadaa. After watching each recording you get a choice between a major XP or valor bonus. After you watch all 8 of them, you get the Revered Chronicler's Armor Set. (though you get it as a reward box which I understand you can't open unless you have a sub. That may be why the price on JC is so low for datacubes).
"If you divide the whole world into just enemies and friends, you'll end up destroying everything" --Nausicaa of the Valley of Wind
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NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
(though you get it as a reward box which I understand you can't open unless you have a sub.
Close, but no. The problem is that, like a credit lockbox or a random item lockbox, you cannot receive the box as a quest reward unless you are subbed.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
(though you get it as a reward box which I understand you can't open unless you have a sub.
Close, but no. The problem is that, like a credit lockbox or a random item lockbox, you cannot receive the box as a quest reward unless you are subbed.
(though you get it as a reward box which I understand you can't open unless you have a sub.
Close, but no. The problem is that, like a credit lockbox or a random item lockbox, you cannot receive the box as a quest reward unless you are subbed.
You can actually totally receive credit lockboxes
But not any other kind of lockbox, so yeah
Not from quests you can't. I can get boxes fine from slicing, but I can't pick any kind of lockbox as a quest reward. It's really dumb and I don't know why they would do something like that.
+3
Options
NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
Woah, hey, was there an emergency patch or something today? Between this morning and now, the SWTOR launcher has decided it needs to download stuff.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
Well, I wouldnt' have died if I had received more heals, so clearly it's the healers fault.
And obviously I wouldn't be pulling agro if the tank was taunting everything, constantly, so clearly it's the tanks fault if anyone attacks me.
And why should I use this Ion thingy when I do more damage with either of the other two options?
Also, I wouldn't need a poop socket if the tank would just attack already. What are we waiting for?!? Fuckit! I'm going in...
And why should I kill the wimpy weak/silver/gold/healers, when I can spend the entire fight hitting this big bad boy?
But in all honesty, I've been almost exclusively tanking lately, and that last one is the one I'm having the most problems with.
The weakest enemies tend to be the last ones standing.
I get that as a tank I can point at the enemy we are focusing fire on, and just watch the damage dealers go to town, while I throw out an occasional (aoe) taunt ... but not when the dps is jumping on the gold/champion first.
It's like people don't read the the manual.
I'd like to expand on this a little. First
As a tank I see it as my function to
1) Stay alive. (defensive buffs, health packs ... threat dump)
2) Keep enemies off the healer(s).
3) Keep the stronger enemies focused on me. (Since I have more mitigation than others.)
4) Interrupting the strongest enemy.
5) Apply debuffs. (Including binding/slowing enemies.)
6) Deal some damage.
In that order. (#1 is the same for all roles.)
Is there something I'm missing?
Secondly
What should the kill order be?
As far as I understand, there are two schools:
1) Tank point to where dps should focus their fire, and uses (AoE) taunts to keep any other enemies off the healer. And the damage dealers basically "follow" the tank.
2) Damage Dealers kill
a) Enemy healers
b) enemies that are providing buffs (including, but not limited to shields) Note: There are (many) exceptions to this rule in boss fights.
c) Weak enemies
d) Strong enemies
e) Elite enemies (Preferably focusing fire on the same Elite.)
f) Champions (Preferably focusing fire on the same Champion.)
... while the tank tries to keep the stronger enemies off the healer. (And where possible, also off the dps.)
Or am I mistaken?
Commodore75 on
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CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
As a general rule I prefer tanking to other roles, but lately the pugs have been so bad I've been queuing as DPS and just waiting. (I have the gear and can respec in the field).
"If you divide the whole world into just enemies and friends, you'll end up destroying everything" --Nausicaa of the Valley of Wind
To be honest, I only picked up tanking because I wanted to learn more about the mechanics of the game. Same reason I started healing before that.
While I haven't tried mDPS, my heart is with (r)DPS.
I just want to be better at it.
Which to me involves better understanding tanking.
Plus, it's kinda fun at times.
But when enemy healers, and weaker enemies are constantly the last ones standing ... that's when I'm thinking about simply going back to dps.
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CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
To be honest, I only picked up tanking because I wanted to learn more about the mechanics of the game. Same reason I started healing before that.
While I haven't tried mDPS, my heart is with (r)DPS.
I just want to be better at it.
Which to me involves better understanding tanking.
Plus, it's kinda fun at times.
But when enemy healers, and weaker enemies are constantly the last ones standing ... that's when I'm thinking about simply going back to dps.
This is great, actually. I think everyone who is really in to the game should experience every role. It makes you better at all of them.
"If you divide the whole world into just enemies and friends, you'll end up destroying everything" --Nausicaa of the Valley of Wind
OK, OK ... but I'd still like to hear your oppinions on
am I right in thinking that as a tank my primary tasks are to
1) Stay alive. (defensive buffs, health packs ... threat dump)
2) Keep enemies off the healer(s).
3) Keep the stronger enemies focused on me. (Since I have more mitigation than others.)
4) Interrupting the strongest enemy.
5) Apply debuffs. (Including binding/slowing enemies.)
6) Deal some damage.
In that order. (#1 is the same for all roles.)
Or is there something I'm missing?
And also, What should the kill order be?
As far as I understand, there are two schools:
1) Tank point to where dps should focus their fire, and uses (AoE) taunts to keep any other enemies off the healer. And the damage dealers basically "follow" the tank.
2) Damage Dealers kill
a) Enemy healers
b) enemies that are providing buffs (including, but not limited to shields) Note: There are (many) exceptions to this rule in boss fights.
c) Weak enemies
d) Strong enemies
e) Elite enemies (Preferably focusing fire on the same Elite.)
f) Champions (Preferably focusing fire on the same Champion.)
... while the tank tries to keep the stronger enemies off the healer. (And where possible, also off the dps.)
What do you prefer, and why?
0
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CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
OK, OK ... but I'd still like to hear your oppinions on
am I right in thinking that as a tank my primary tasks are to
1) Stay alive. (defensive buffs, health packs ... threat dump)
2) Keep enemies off the healer(s).
3) Keep the stronger enemies focused on me. (Since I have more mitigation than others.)
4) Interrupting the strongest enemy.
5) Apply debuffs. (Including binding/slowing enemies.)
6) Deal some damage.
In that order. (#1 is the same for all roles.)
Or is there something I'm missing?
Sounds right, though tanks should never be using threat dump unless they're in an op doing a tank swap.
There should also be an awareness for how weak or strong your healer is, and calling for CC when it seems necessary (and not breaking it), though that's not a tanking only thing.
Also, tanks should generally be facing bosses away from the raid, where possible. If you know which bosses have a cleave or conal attack you can just face those away and leave the rest, but if you don't know the abilities of the boss you're on it's good general practice to face it away from everyone else.
And also, What should the kill order be?
As far as I understand, there are two schools:
1) Tank point to where dps should focus their fire, and uses (AoE) taunts to keep any other enemies off the healer. And the damage dealers basically "follow" the tank.
2) Damage Dealers kill
a) Enemy healers
b) enemies that are providing buffs (including, but not limited to shields) Note: There are (many) exceptions to this rule in boss fights.
c) Weak enemies
d) Strong enemies
e) Elite enemies (Preferably focusing fire on the same Elite.)
f) Champions (Preferably focusing fire on the same Champion.)
... while the tank tries to keep the stronger enemies off the healer. (And where possible, also off the dps.)
What do you prefer, and why?
I'm not sure I'm seeing how those are two schools I guess, they seem part and parcel of the same plan.
As a tank I make as much effort as I can to get all the mobs grouped together - for more effective AOEs and because it makes it easier to hold group threat. On Guardian, I only have my one push so if more than one mob is immobile I'm stuck on tanking fewer at a time. On Shadow there's the mass push back which is very helpful. Vanguards have the lovely pull.
Once the mobs are all together though, if the DPS doesn't have AOEs to use then I would expect them to go for weak or healers first, then the harder mobs.
"If you divide the whole world into just enemies and friends, you'll end up destroying everything" --Nausicaa of the Valley of Wind
+1
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ObiFettUse the ForceAs You WishRegistered Userregular
Ran S&V last night with a really good random group finder team. That was a really fun OP with some cool fights.
never mind, apparently 16 min is too long for youtube.
I'll try later.
Regarding PvP
Ever wondered why you're suddenly loosing objectives (pylons, canons, bunkers...)?
It's because Guarding the objective is BOOOOOORING!!!. No one want's to stand around (for 7-16 minutes), waiting to be attacked/stunned.
Seriously, it's really boring, so jump forward to 07:27
P.S. Ever wondered why you're suddenly capturing objectives your team have given up on?
It's because Cathar Tanks out-dps Marauders who are calling in reinforcements.
Meaow!
OK, OK ... but I'd still like to hear your oppinions on
am I right in thinking that as a tank my primary tasks are to
1) Stay alive. (defensive buffs, health packs ... threat dump)
2) Keep enemies off the healer(s).
3) Keep the stronger enemies focused on me. (Since I have more mitigation than others.)
4) Interrupting the strongest enemy.
5) Apply debuffs. (Including binding/slowing enemies.)
6) Deal some damage.
In that order. (#1 is the same for all roles.)
Or is there something I'm missing?
Sounds right, though tanks should never be using threat dump unless they're in an op doing a tank swap.
Unless I'm with people I know and truest (i.e. guild members) I take rule #1 very seriously. To the point where I'm not above doing a threat dump.
I know it can wreak havoc, and that it's possible to manage even with one party member down, and that there's in-combat rev . . .
But things tend to go a little better if people actively actually try to stay alive, and don't just leave that up to the healer (before breaking LOS )
Obviously threat dumps is an absolute last resort for a tank. When you have too many enemies targeting you, taunts off cd (so you can taunt enemies as they start targeting the healer), and when you're health has been too low and decreasing for too long...
There should also be an awareness for how weak or strong your healer is, and calling for CC when it seems necessary (and not breaking it), though that's not a tanking only thing.
++
And marking CC(!!!).
And if people are marking focus fire target, please let it be known which marker is focus fire.
Also, tanks should generally be facing bosses away from the raid, where possible. If you know which bosses have a cleave or conal attack you can just face those away and leave the rest, but if you don't know the abilities of the boss you're on it's good general practice to face it away from everyone else.
Good point.
I try to always do this, simply because I want clear visual clues if the big guys start targeting anyone other than me.
Which obviously leads to people complaining about me being one meter further away than needed (since this one doesn't have a frontal cleave/conal attack).
And also, What should the kill order be?
As far as I understand, there are two schools:
1) Tank point to where dps should focus their fire, and uses (AoE) taunts to keep any other enemies off the healer. And the damage dealers basically "follow" the tank.
2) Damage Dealers kill
a) Enemy healers
b) enemies that are providing buffs (including, but not limited to shields) Note: There are (many) exceptions to this rule in boss fights.
c) Weak enemies
d) Strong enemies
e) Elite enemies (Preferably focusing fire on the same Elite.)
f) Champions (Preferably focusing fire on the same Champion.)
... while the tank tries to keep the stronger enemies off the healer. (And where possible, also off the dps.)
What do you prefer, and why?
I'm not sure I'm seeing how those are two schools I guess, they seem part and parcel of the same plan.
Yeah, not real clear. Sorry.
#1 dps target the same enemy as the tank.
#2 Tank round up as many of the big hitters as possible, and leave the medics and weaks to the dps (who work according to the mentioned list).
As a tank I make as much effort as I can to get all the mobs grouped together - for more effective AOEs and because it makes it easier to hold group threat. On Guardian, I only have my one push so if more than one mob is immobile I'm stuck on tanking fewer at a time. On Shadow there's the mass push back which is very helpful. Vanguards have the lovely pull.
Once the mobs are all together though, if the DPS doesn't have AOEs to use then I would expect them to go for weak or healers first, then the harder mobs.
I realized that I was probably speaking mainly of SM FP:s without actually saying so.
Where people can't be bothered to set up CC, and communicate whether or not AoE will be used, and where. (If there's one guy over there and five here, cc there, and aoe here. Don't .... oh, fuck!!)
I guess option #3 (not in order of preference) is to round up the enemies and aoe them down.
Does require dps to let tank round people up, LOS breaking, etc.
I've seen very little aoe (in SM FP:s) lately, now that you mention it. Weird.
I prefer being the last to leave and being yelled at to stay and defend...as a healer. Really motivates me to support my team.
I've seen you! Multiple times!
I like guarding the pylon with you.
But then people start yelling that we don't need two guarding ... and since guarding is boring...
I don't say stuff like this often, but I'm pretty confident in saying that outside of some extremely specific circumstances, if you're using your threat dump as a tank in TOR, you are flat-out doing it wrong, period.
In nearly all of the operations fights, especially on hard and nightmare modes, a tank dying is recoverable. Losing a DPS almost never is.
Tanks dumping threat in flashpoints is wholly unnecessary, and tanks doing it in operations will probably wipe the raid.
- The Four Horsemen of the Apocalypse (2017, colorized)
I haven't tried a healer build yet because I'm terrified of being bad at it and ruining a flashpoint.
It's not that bad. It can be less complex than Damage Dealing.
Resource management is usually the challenge.
Once you figure that out, all you need to know is which fights have something that needs cleansing (and when it's OK to cleanse), and to try to talk people out of breaking line of sight (LOS).
Is there a good key to bind that 'heal specific target' ability too? I'd be less afraid to try healing myself if I knew of a better key to use for it then the End button.
Posts
Warframe/Steam: NFyt
But they really need to make a male version of the many exotic dancer outfits.
Warframe/Steam: NFyt
Don't judge me
That's only the top. It's the bottoms I'm referring to.
Banana hammocks. Banana hammocks everywhere.
Also I just remembered that the exotic dancer tops all have a loin-cloth sort of thing that covers the bottoms, so a male version would have that as well.
The bottoms of those outfits are always just bikini bottoms, which they haven't yet made for dude-kind. I suspect they never will make anything so revealing as a speedo, but c'mon, they should get some short-shorts at least.
Why, thank you @Cambiata
The price of the datacubes has dropped dramatically since the armor set was revealed, so I actually feel a bit bad about mentioning it the moment I found out. At least on Jedi Covenant, you can buy most of them for like 5k each now.
40k and up here. For the new ones. Older ones seem to be 100k and up. (Which makes no sense)
[edit] Speaking of which ... Uploaded.
300-800k for story content is a bit rich IMO. Even/Especially if it's basically skits.
[edit2] I'm on The Red Eclipse.
Well, this could make mine and Dux's idea for a Banana Hammock wearing Sith Marauder a reality.
Pureblood.
BT3.
Shadarous (my red twilek with marked lekku) seems nakkid with a clean body.
Really? I'm on Jedi Cov and had to pay a premium for the ones from the last pack. (300k+ each.) The new ones were all cheap though.
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
There are 8 datacubes which, when consumed, let you watch a series of recordings on Nar Shadaa. After watching each recording you get a choice between a major XP or valor bonus. After you watch all 8 of them, you get the Revered Chronicler's Armor Set. (though you get it as a reward box which I understand you can't open unless you have a sub. That may be why the price on JC is so low for datacubes).
Warframe/Steam: NFyt
You can actually totally receive credit lockboxes
But not any other kind of lockbox, so yeah
Not from quests you can't. I can get boxes fine from slicing, but I can't pick any kind of lockbox as a quest reward. It's really dumb and I don't know why they would do something like that.
Warframe/Steam: NFyt
Less than 750,000 legacy points to level 50 (and 1h cd for personal starship).
Yeah, there was a game client patch that was supposed to fix some crash to desktop bugs introduced with this week's maintenance.
I'd like to expand on this a little.
First
As a tank I see it as my function to
1) Stay alive. (defensive buffs, health packs ... threat dump)
2) Keep enemies off the healer(s).
3) Keep the stronger enemies focused on me. (Since I have more mitigation than others.)
4) Interrupting the strongest enemy.
5) Apply debuffs. (Including binding/slowing enemies.)
6) Deal some damage.
In that order. (#1 is the same for all roles.)
Is there something I'm missing?
Secondly
What should the kill order be?
As far as I understand, there are two schools:
1) Tank point to where dps should focus their fire, and uses (AoE) taunts to keep any other enemies off the healer. And the damage dealers basically "follow" the tank.
2) Damage Dealers kill
a) Enemy healers
b) enemies that are providing buffs (including, but not limited to shields) Note: There are (many) exceptions to this rule in boss fights.
c) Weak enemies
d) Strong enemies
e) Elite enemies (Preferably focusing fire on the same Elite.)
f) Champions (Preferably focusing fire on the same Champion.)
... while the tank tries to keep the stronger enemies off the healer. (And where possible, also off the dps.)
Or am I mistaken?
While I haven't tried mDPS, my heart is with (r)DPS.
I just want to be better at it.
Which to me involves better understanding tanking.
Plus, it's kinda fun at times.
But when enemy healers, and weaker enemies are constantly the last ones standing ... that's when I'm thinking about simply going back to dps.
This is great, actually. I think everyone who is really in to the game should experience every role. It makes you better at all of them.
Pluto was a planet and I'll never forget
am I right in thinking that as a tank my primary tasks are to
1) Stay alive. (defensive buffs, health packs ... threat dump)
2) Keep enemies off the healer(s).
3) Keep the stronger enemies focused on me. (Since I have more mitigation than others.)
4) Interrupting the strongest enemy.
5) Apply debuffs. (Including binding/slowing enemies.)
6) Deal some damage.
In that order. (#1 is the same for all roles.)
Or is there something I'm missing?
And also, What should the kill order be?
As far as I understand, there are two schools:
1) Tank point to where dps should focus their fire, and uses (AoE) taunts to keep any other enemies off the healer. And the damage dealers basically "follow" the tank.
2) Damage Dealers kill
a) Enemy healers
b) enemies that are providing buffs (including, but not limited to shields) Note: There are (many) exceptions to this rule in boss fights.
c) Weak enemies
d) Strong enemies
e) Elite enemies (Preferably focusing fire on the same Elite.)
f) Champions (Preferably focusing fire on the same Champion.)
... while the tank tries to keep the stronger enemies off the healer. (And where possible, also off the dps.)
What do you prefer, and why?
Sounds right, though tanks should never be using threat dump unless they're in an op doing a tank swap.
There should also be an awareness for how weak or strong your healer is, and calling for CC when it seems necessary (and not breaking it), though that's not a tanking only thing.
Also, tanks should generally be facing bosses away from the raid, where possible. If you know which bosses have a cleave or conal attack you can just face those away and leave the rest, but if you don't know the abilities of the boss you're on it's good general practice to face it away from everyone else.
I'm not sure I'm seeing how those are two schools I guess, they seem part and parcel of the same plan.
As a tank I make as much effort as I can to get all the mobs grouped together - for more effective AOEs and because it makes it easier to hold group threat. On Guardian, I only have my one push so if more than one mob is immobile I'm stuck on tanking fewer at a time. On Shadow there's the mass push back which is very helpful. Vanguards have the lovely pull.
Once the mobs are all together though, if the DPS doesn't have AOEs to use then I would expect them to go for weak or healers first, then the harder mobs.
Its a pretty solid raid, I think TFB remains my favorite, but S&V is a close second.
I'll try later.
Ever wondered why you're suddenly loosing objectives (pylons, canons, bunkers...)?
It's because Guarding the objective is BOOOOOORING!!!. No one want's to stand around (for 7-16 minutes), waiting to be attacked/stunned.
Seriously, it's really boring, so jump forward to 07:27
P.S. Ever wondered why you're suddenly capturing objectives your team have given up on?
Meaow!
Unless I'm with people I know and truest (i.e. guild members) I take rule #1 very seriously. To the point where I'm not above doing a threat dump.
I know it can wreak havoc, and that it's possible to manage even with one party member down, and that there's in-combat rev . . .
But things tend to go a little better if people actively actually try to stay alive, and don't just leave that up to the healer (before breaking LOS )
Obviously threat dumps is an absolute last resort for a tank. When you have too many enemies targeting you, taunts off cd (so you can taunt enemies as they start targeting the healer), and when you're health has been too low and decreasing for too long... ++
And marking CC(!!!).
And if people are marking focus fire target, please let it be known which marker is focus fire. Good point.
I try to always do this, simply because I want clear visual clues if the big guys start targeting anyone other than me.
Which obviously leads to people complaining about me being one meter further away than needed (since this one doesn't have a frontal cleave/conal attack).
Yeah, not real clear. Sorry.
#1 dps target the same enemy as the tank.
#2 Tank round up as many of the big hitters as possible, and leave the medics and weaks to the dps (who work according to the mentioned list).
I realized that I was probably speaking mainly of SM FP:s without actually saying so.
Where people can't be bothered to set up CC, and communicate whether or not AoE will be used, and where. (If there's one guy over there and five here, cc there, and aoe here. Don't .... oh, fuck!!)
I guess option #3 (not in order of preference) is to round up the enemies and aoe them down.
Does require dps to let tank round people up, LOS breaking, etc.
I've seen very little aoe (in SM FP:s) lately, now that you mention it. Weird.
I've seen you! Multiple times!
I like guarding the pylon with you.
But then people start yelling that we don't need two guarding ... and since guarding is boring...
In nearly all of the operations fights, especially on hard and nightmare modes, a tank dying is recoverable. Losing a DPS almost never is.
Tanks dumping threat in flashpoints is wholly unnecessary, and tanks doing it in operations will probably wipe the raid.
- The Four Horsemen of the Apocalypse (2017, colorized)
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
It's not that bad. It can be less complex than Damage Dealing.
Resource management is usually the challenge.
Once you figure that out, all you need to know is which fights have something that needs cleansing (and when it's OK to cleanse), and to try to talk people out of breaking line of sight (LOS).
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)