The Chronicles of Life After the End of the Future
Post-Apocalyptic Space Opera
AFTERMATH is BACK! We have two slots open and are looking at starting again very soon!
Survivors of the ruined Frontier world of Asher seek refugee at a destroy Oijja-lu ship
For hundreds of years, humanity has successfully spread to thousands of star systems. It was made possible by contact with the Prime Collective, a massive cabal of near-human and humanoids that caused a singularity technological event. Humanity rocketed forward and spread like wildfire amongst the stars. Closely allied with the thousands of agnatus sapiens that made up the Prime Collective, mankind slowly united under a singular banner of Covenant Earth. It seemed that mankind would endure and reach unprecedented levels of utopia. Brought together by the instant communication networks of the ansible and the giant network of jumpgates, the galaxy moved towards a bastion of utopia and enduring existence.
In 2398, the destruction of the galaxy began. It started with the Oijja-lu Dynasty, an Imperialistic offshoot of the Prime Collective that allied with a race of sentient machine life known as the Senbu. Seeking to reclaim what was rightfully theirs, the Dynasty and their Senbu allies launched a brutal strike on the outlying worlds of Collective space. The Collective was pushed to retaliation and defense by more militaristic entities within the culture. But they couldn’t stop the onslaught of the aggressive empire and machines. Humanity joined to help their alien friends, but failed to end the war quickly.
The Collective deployed weapons of mass destruction in desperation, annihilating entire worlds. The Dynasty responded by unleashing a devastating biological weapon that would change the face of the galaxy. This new plague consumed worlds and developed into a sentient entity of biological destruction. The entity spread itself through the galaxy, and the plague infected everything. Hordes of zombie-like infected and mutated creatures were everywhere. Humanity became infected and joined the panicked responses by their desperate move: nuclear holocaust.
Where once the galaxy had once been an interconnected latticework of a thousand thousand worlds, was now a shattered crystal, scattered fragments of light slowly being swallowed by the encroaching dark.This is your playground; a ruined futuristic galaxy. Worlds are destroyed by plague, biological weapons, general warfare or nuclear wastelands. Can you survive?
This is the Aftermath....
A Blighted world festers as the twisted flora and fauna turn the landscape into a hellish realm
What is this?
This is a FATE Core post-apocalyptic game set in a space opera setting with an American Wild West feel
. What does that exactly mean, besides awesome? Essentially I am combining two of the most popular games I have ran into a campaign. The game will merge the feeling and cinematics of Life After the Bomb Fell
with Novo Aether
, plus a good sprinkling of my desire to do a Wild West-style of game. Life After the Bomb Fell was a large scale forum game that we played over a summer; it focused on a cryogenically frozen government team emerging in a post nuclear war world. I get a lot of requests to run the game. Novo Aether is a series
of space opera campaigns
I ran in ‘07 through ‘09, heavily influenced by Firefly
and Pandora’s Star
Since FATE Core just ended it’s very successful kickstarter I felt it was time to launch a new Play-by-Post game using my favorite system. The idea came from a conversation with jdarksun to run a post-apoc setting but set in a space opera setting. I liked the idea of a massive futuristic galaxy reduced to ruins and rubbles; with characters who were used to fantastical levels of technology and cultural achieved now struggling for food and water. Since Novo Aether already had a flushed out universe, it's easy to adapt it.
So what exactly is this? It’s a fast-paced narrative driven game that focuses on a group of characters who struggle to survive in destroyed remnants of a comfortable life. They have managed to find a working starship and flee their various ruined hellish worlds and now are on the run, traveling from starship wrecked to infected asteroid colonies to irradiated worlds. It’s a game where a gallon of pure water can mean the difference between life or death. Finding a part and fuel for a ship is a major victory. Making contact with an existing community and surviving society alters a character’s course. Worlds have been ravished by sentient biological weapons or hordes of infected zombie-like monsters. Massive irradiated zones exist in heavily urban planets, while wild frontier planets exist relatively unscathed.
The feel of this game will be desperate and brutal. If you enjoy movies like Book of Eli, Omega Man, 28 Days Later, True Grit
or books like the Commonwealth Saga
and TV shows like Firefly
or Battlestar Galactica
, this is for you. You like the idea of loosely allied zombie hordes floating in derelict spaceships moving from world to world pillaging and feasting? Do the Reavers from Firefly
or the Flood from the Halo
games get you hot and bothered? Do you want to ride horses to your parked spaceship to flee waves of mutants and space bandits while dual-wielding a sword and laser pistol? Are you the type that wants to pilot a barely working fighter against an asteroid base of star pirates to steal a supply of weapons? Welcome home.
Sounds awesome! But what am I playing...?
We are using Fate Core. If you don’t have the preview from the Kickstarter I can send it to you as this will also be a playtest campaign. You will be playing the role of a survivor. Your character has survived the horrific plague known as the Blight, avoided the sentient biological weapon nicknamed the Beast and managed to live through the nuclear holocausts unleashed on hundreds of worlds. He could be from the Inner Sphere, a collection of systems that humanity expanded to first. Maybe she grew up in one of the massive sprawls on the world, rich and educated. How is he adjusting to the changes now that the omnipresent connectivity of the Uninet is gone? Or was he hooked on The Hive and now has to deal with withdrawals from a fantastic virtual life?
Or your character might be a hardy colonist from the Frontier, newly settled worlds that still have ansibles being built and are less exposed to cosmopolitan cultures. A frontiersman might exist better in this new galaxy, already used to the hardships of fringe life. What happened to his colony? Did ships of Blighted Hordes arrive, spilling insane humans infected from the plague? Maybe the Beast landed mutant creatures and started to invade to completely cover the world in the Blight to add to his ever growing intelligence.
Want to play an alien? The character could hail from one of the hundreds of humanoid species from the Prime Collective, the massive utopian socialist cultural entity that made contact with mankind. How is the character handling the collapse of his utopian society? Is he getting used to self-sufficiency? Could he have been a spacer, working on a human freighter that finally broke down on some backwater world or a deteriorating space station without replacement parts or fuel?
These are just a few of character ideas. Character creation will be very different in this. Instead of making an “app” and submitting it, you will submit a character treatment. This will be a general outline of a character, his or her or it’s feel and theme. You will state what his role would be in a group and what his life was before the Collapse and how he has handled himself after the Collapse. There will be no mechanics creation. We will be doing that as a group activity, reading through our character concepts and fleshing them out in actual mechanically FATE Core player characters. The reason we will do this is that everyone will get the chance to aid in the other person’s character creation. It will be explained further.
The ravaging of the Inner Sphere world of New Tokyo
The History of the End
The Great War that brought the downfall of humanity started without human involvement, much to the amazement of historians of civilizations that came after. It began with the expansion of the Oijja-lu Dynasty
in Prime Collective
space. The Landskraed Realm
pushed the Collective to respond and led the campaign once the Collective did. The thousands of Prime species
that made up the Collective believed this would be another Dynasty-Collective fight; a simple affair. It would not be so. The Dynasty, with new support from the Senbu
, moved aggressively. Worlds fell. Refugees streamed into human’s Covenant Earth
The United Colonies of Terra
led the initial charge of human support to their alien allies. Other Covenant governments, the Martian Confederation
, Republic of East Indies
and others, followed suit. The massive combined might of human militaries swarmed into Collective space. Surely, the war would end soon. But it did not. Years dragged by. Casualties mounted. The Dynasty and the Senbu had unending resources and troops. It seemed impossible. Prime and human deaths started to enter into the billions. Governments were losing their taste for the war. The Collective was desperate to end it. The humans could not sustain it any longer. Covenant governments started to cease their support of the war. The Collective grew desperate and in their desperation they resorted to something horrific.
They turned to a technology that humans had recently developed: target mass molecular disruption. Devices were built that would element bonds in atoms, effectively completely dissolving any mass. These “Big Surgeons”, as so nicknamed, were deployed against Dynastic worlds and fleets. The result shifted the balance of war. In response, the Dynasty unleashed something that would end life as the galaxy knew it: the Blight.
A specially engineered intelligent bacterial plague, the Blight had been based off the sentient bacteria that covered entire worlds, the descolada
. The technology had been stolen from the Inferii Di
and used to twist the descolada into something horrific.This True Alien
was engineered to produce an incredible weapon. It was to be unstoppable, the plague would strike a world and fuse all biological material in a massive network while producing mutated weapons and spreading via spores and infections. It was constantly adapting, changing and producing new strains. Ships could struck by missiles, biological matter melding with electronic circuitry to form vessels controlled by plague.
Not even the brilliant Dynastic genetic engineers could predict what would happen. The Blight spread so rapidly and grew out of their control that it infected whole worlds in the matter of days. The Blight started mutating and molding everything on the entire planet surface. The neurological pathways of the living organism fused into the strange reddish algae that often covered Blighted worlds. The Blight developed a sentient, living organism. The Collective referred to it as the “Beast at the End of All Things”.
It ravaged the Collective. Worlds fell, hordes of mutated creatures boarded Blighted ships to travel to fresh territory. Floods of newly mutated monsters fell upon worlds, missiles that the Beast ladened with Blight biomaterial struck planets and infected Prime species. Those exposed to the bacterial infections became manic unthinking barbarians. Some infections laid dormant in carriers for weeks or months, exposing ships, space stations and colonies to the Blight as huge populations of refugees surged through. Other strands of infections caused the carriers to instantly become manic and violent, spreading even further as they clawed and bit. Chaos gripped civilized space.
The Covenant was infected next. Governments began to fight with each other, desperate to seal off borders. GAPTRAN
gates were destroyed, ships disappeared. The Blight was unstoppable, for the Beast’s hunger could never be sated. Years passed and humanity became desperate. Humans started deploying nuclear weapons against worlds that had just a rumor of a Blight infection. The galaxy burned. Survivors fled in starships and fell prey to marauders, pirates, vessels full of infected species drifting in space or Beast ships patrolling travel lanes. Even after all this, survival was possible. Humanity, the Collective; they could all rebuild. They simply needed to endure. Outlast the Beast, cure the Blight and life could move on. It was the Collapse that ultimately doomed sentient life.
Somehow the ansible network
,the instant-communication devices that linked all of humanity and Prime together, failed. No one knew why. Some heard before the collapse the Beast had infected the network, somehow melding the giant ansibles into his spreading planet-wide biological networks. Other rumors swirl of a government activating a doomsday switch to disable the system in some ill-advised attempt to save mankind. Whatever the cause, the collapse of the ansibles,, meant the collapse of the civilized world. When the ansible networks went offline whoever was left alive plunged into darkness and isolation. At the greatest height of success all had failed. The zenith of sentient life that was to be immortality ended with the words casted palely over visions via implanted optronics: “uninet feed lost. no source signal.” The galaxy had been silenced. Whoever was left, whoever survived, now was utterly alone.
The State of the Galaxy
The game itself will be set in the following five years after the events of the Great War and the Collapse. Every planet is in isolation now, almost all forms of governments have collapsed. If there is any surviving sanctuaries out there, it’s virtually impossible to learn about them. The only form of communication built had been the planetary Cypherspheres
that linked to the Uninet
via the ansibles. With the ansibles collapsed, there is no way to communicate with anything out there. The occasional starship may stop by but most cannot function. Most spare parts were depleted via demands of the Great War and now the automated factories stand still or are destroyed by warfare, nuclear genocide or consumed by the Blight. Even if a ship can function, the GAPTRAN gates that were used for travel between distant star systems are no longer maintained. Many have ceased function. Others are so dangerous to jump through it takes a very skilled and brilliant navigator with a powerful working navigation AI to properly calculate and call up a wormhole via the dilapidated gates. A number of gates were destroyed during the war, by insane Hordes or consumed by the Beast.
& Outer Sphere
as well as most of the Collective and Border Worlds
were hit the worst. The Frontier
saw a lot of military action during the Great War but was spared most of the nuclear holocaust and initial spread of the Blight. Without connection to the rest of the galaxy or ability to send messages to worlds thousand of light-years away it is unknown what the actual status of most planets are. A number of important GAPTRAN gates are destroyed, severing entire sectors from the rest of the galaxy. The Sol System was one of the largest losses; humanity’s home systems shut down the gates as the Beast sent infection missiles into the wormholes.
Some societies have emerged; the occasional space station spared from pirate attacks or a tiny moon colony overlooked by everyone. For survivors, there is very limited way of reaching these small places of hope. They face either the choice of trying to rebuild something on some planet or cobble together a working a starship and hope they can find a planet with food, water and fuel. Supplies are tough to come by, as years and years of massive intergalactic warfare had already strained resources before the onslaught of the Blight. A few survivors are lucky enough to have a fully-functioning starship with antimatter reactors that has a thousand-year lifespan and matter recycling processors for food and water. Now they just have to avoid the numerous nefarious elements out in the chaos and anarchy....
Residents of the Ruins
We've lost a pilot, a soldier and a survivalist!
Riley - jdarksun - Character Sheet
A Senbu agent and replicant plant.
Saven - Lord_Asmodeus - Character Sheet
An Savarnaus Communicate working as an Inner Sphere neuroscientist and psychiatric at a university.
Dirge - Ardent - Character Sheet
A former Landskraedi technican serving one of the Landskraed Houses, now outcasted conscripted scout.
Role: Scavenger / Scout
Khiraz - Captain Marcus - Character Sheet
A dwarf Kirerzan warrior and mercenary.