Everyone knows they just need to do Battlefield 2143, but they just wont fucking do it.
They have to finish Mirrors Edge 2 first. It has been said that there was once a tweet from someone from DICE that said they are totally doing Mirrors Edge 2... though that could be the ravings of madmen.
I saw it, I know I did!
I really hope that's true. Ziba Tower and Operation 925 show how amazing Mirror's Edge 2 could look in Frostbite 2. Hell, I tried the original on PC not so long ago and it looked incredible maxed out with nVidia 3D.
I'm trying to imagine doing parkour as a building is going to shit. That's the reason why they made Frostbite in the first place, so they can make pretty shit collapse into piles of rubble in a pretty environment.
I'm getting that a little more lately too. End Game helped alleviate it for a good while but eh, guess it's time to give it an extended break for the first time in...ever. Shit, turns out I've never uninstalled it since day 1. Maybe I'll just leave it on the comp, y'know; just in case the urge comes suddenly.
Whenever I'm in a match where winning becomes completely hopeless because of your team, I just forget about wanting to win, and instead concentrate on doing something fun, or getting a specific unlock. Removes a whole lot of the frustration that comes with those matches.
+1
TheExAmGerrymandered your districtsRegistered Userregular
edited April 2013
Flying choppers is fun, but they buffed IGLAs and Stingers so much, and nerfed ECM so badly that that's just fruitless now. I get shot down in 30 seconds in most of my games, because there's always at least two people carrying MANPADS, not to mention THE FUCKING JETS. Jesus christ, even with the nerfs to jets, people are raping choppers in a single pass again. God help you if both jets decide to point your way. Get in a chopper now, and EVERYONE is trying to kill you, constantly. And since any single weapon is now capable of killing you on its own, you've got no chance anymore.
I only ever see choppers survive when literally everyone on the other team is being fucking retarded.
TheExAm on
Battlemans: DiscoCabbage | Elite: Dangerous: Aleksandr Khabaj
Flying choppers is fun, but they buffed IGLAs and Stingers so much, and nerfed ECM so badly that that's just fruitless now. I get shot down in 30 seconds in most of my games, because there's always at least two people carrying MANPADS, not to mention THE FUCKING JETS. Jesus christ, even with the nerfs to jets, people are raping choppers in a single pass again. God help you if both jets decide to point your way. Get in a chopper now, and EVERYONE is trying to kill you, constantly. And since any single weapon is now capable of killing you on its own, you've got no chance anymore.
I only ever see choppers survive when literally everyone on the other team is being fucking retarded.
I have never understood this. Choppers were ridiculous before being nerfed raking up scores that just shouldn't be happening. And the air counter to Choppers is Jets. It isn't easy to line up a chopper and kill it in one pass. I honestly wouldn't be playing this game in the choppers were like they were in BC2. That was terrible and ruined that otherwise great game for me. It isn't fun when a chopper can hover directly above the objects and you can't do a damn thing about it. I guess you want to remove stingers/iglas & jets? That doesn't seem like a good thing to me.
A single engineer with a stinger/igla can take a chopper to <30% health which means either you fly the scout chopper with a bitch engineer to repair you or you go down.
Both flares and ECM can stop the first missile but won't refresh in time to stop the second missile since the engineer can start locking on immediately after firing the first one.
Gone are the days where average pilots and average gunners could actively contribute in a chopper, not even dominate, just help around here or there getting a couple of kills and destroying a tank or two. It's chopper aces or nothing now.
A helicopter is not a tank. If you fly one with that mentality, you gon' die.
Fly out to the boonies, identify targets, and use hit-and-run tactics. Attack targets from unexpected vectors, using terrain to mask your approach. Don't hover over hotspots. If you get locked on, hit the ECM, and dive to the ground and behind cover and fly away. And hope to god your jet pilots are competent at keeping the airspace free of enemy jets.
You'll get more done flying straight in, killing 5 dudes then getting shot down, waiting for the chopper to respawn and doing it again than you will playing cat and mouse with the single engineer who can lock you down.
You'll get more done flying straight in, killing 5 dudes then getting shot down, waiting for the chopper to respawn and doing it again than you will playing cat and mouse with the single engineer who can lock you down.
Gone are the days where average pilots and average gunners could actively contribute in a chopper, not even dominate, just help around here or there getting a couple of kills and destroying a tank or two. It's chopper aces or nothing now.
If the average pilot can kill 5 dudes in 30 seconds before getting nailed by manpads, then the system is balanced. I don't like to die so I play like Payton Manning (ie like a pussy), but I manage to be effective by picking my fights and coordinating with teammates.
edit: I lost sight of my point. Average pilots aren't going to do shit much less kill 5 dudes before dying because they'll fly like retards into SAM-wielding engineers the first chance they get. Slowing down, thinking about tactics, and working with your team will do wonders.
I'm saying that the guy who kills 5 guys in 30 seconds is actually doing more for the team than the guy who does some kind of pussy dance around the edge of the map.
Flying choppers is fun, but they buffed IGLAs and Stingers so much, and nerfed ECM so badly that that's just fruitless now. I get shot down in 30 seconds in most of my games, because there's always at least two people carrying MANPADS, not to mention THE FUCKING JETS. Jesus christ, even with the nerfs to jets, people are raping choppers in a single pass again. God help you if both jets decide to point your way. Get in a chopper now, and EVERYONE is trying to kill you, constantly. And since any single weapon is now capable of killing you on its own, you've got no chance anymore.
I only ever see choppers survive when literally everyone on the other team is being fucking retarded.
I have never understood this. Choppers were ridiculous before being nerfed raking up scores that just shouldn't be happening. And the air counter to Choppers is Jets. It isn't easy to line up a chopper and kill it in one pass. I honestly wouldn't be playing this game in the choppers were like they were in BC2. That was terrible and ruined that otherwise great game for me. It isn't fun when a chopper can hover directly above the objects and you can't do a damn thing about it. I guess you want to remove stingers/iglas & jets? That doesn't seem like a good thing to me.
That is not what he said at all. He's saying that helicopters has become a complete waste of time if not counterproductive to team success. Yeah, jets should be the hard counter to helicopters, but killing them in one pass isn't as hard as you say it is and I believe that dying that fast is pretty stupid. And one dude with an IGLA/Stinger should not be able to lockdown the skies around him.
I was about to ask what was bad about the choppers in BC2 but I remember now how they were on the console. They were just fodder for a decent AT4 soldier on PC, though.
Choppers are fine. I wouldn't consider my mate and I aces in any respect, but it's not uncommon for us to carry the team using these 'combat ineffective' and 'pussy' tactics in the attack choppers.
It's just playing to the strengths of the vehicle. We'll catch mobile AA unaware with a distant TV missile, finish it off with rockets and cannon. Maintain a height advantage over opposing helicopters and tear them apart. Ground units are still extremely vulnerable at height if the gunner can control his fire and lead targets. Jets and IGLA/Stingers can be a pain, but with a little spatial awareness they're manageable.
Fast, low runs in the choppers have their place, but it's generally to the detriment of your gunner's aim and just attracts unwanted attention on the ground.
EDIT: Paragraph breaks suddenly aren't working so this post is stuck as WALLOFTEXT?
I was about to ask what was bad about the choppers in BC2 but I remember now how they were on the console. They were just fodder for a decent AT4 soldier on PC, though.
LO...oh god you're serious.
0
That_GuyI don't wanna be that guyRegistered Userregular
I was about to ask what was bad about the choppers in BC2 but I remember now how they were on the console. They were just fodder for a decent AT4 soldier on PC, though.
LO...oh god you're serious.
I remember AT4 sniping pigs on Isla just as they were taking off.
I was about to ask what was bad about the choppers in BC2 but I remember now how they were on the console. They were just fodder for a decent AT4 soldier on PC, though.
LO...oh god you're serious.
What's wrong with that? It's true.
BC2 choppers were absolutely brutal, but certainly manageable on the PC due to AT4 + Mouse controls. But the X360 people here would describe how the choppers were actually more nimble on the console, and aiming an AT4 wasn't as easy, making some matches consist entirely of a chopper killing everyone on the field over and over again.
I was about to ask what was bad about the choppers in BC2 but I remember now how they were on the console. They were just fodder for a decent AT4 soldier on PC, though.
LO...oh god you're serious.
What's wrong with that? It's true.
BC2 choppers were absolutely brutal, but certainly manageable on the PC due to AT4 + Mouse controls. But the X360 people here would describe how the choppers were actually more nimble on the console, and aiming an AT4 wasn't as easy, making some matches consist entirely of a chopper killing everyone on the field over and over again.
I was just remembering the times someone would go 50 and a lower number in a BC2 chopper despite the number of AT4's thrown at him. They'd lose cause they couldn't cap a flag for shit but they were still massive pains in the ass.
Yeah the guys on xbox who could circle strafe with the chopper were a complete pain in the ass to deal with.
Especially on that large desert map - I lost count of the number of games I joined where a team was just being spawn camped by a couple of choppers.
Atacama Desert *shudder*
There are few things as obnoxious as one who takes pleasure in base rape, and game design that supports such behaviour. I don't understand why they ever allow points for kills in deployment.
So last night I hopped into a Flanker and pulled in behind two Hornets flying in formation. I got tone on one, and as I launched he evasively banked straight into his wingman. The missile found its target and they both blew up immediately. Only got one kill but it was glorious nonetheless - this game still makes me grin.
Best part of BC2 was tracer darting somebody in the face so they can't see shit.
Getting a group of Friends to shoot a sniper enough to make him look like a Christmas tree. Was way to easy to troll your teams snipers. Made them look dumb and gave away their position.
I still think your ammo should be stored as magazines and not bullets. If you were too haphazard in throwing out half-empty mags, you don't have to be TOO worried, because a support guy should be somewhat close by.
I still think your ammo should be stored as magazines and not bullets. If you were too haphazard in throwing out half-empty mags, you don't have to be TOO worried, because a support guy should be somewhat close by.
It's too much to manage in how fast the game plays. It's not a fun mechanic most of the time.
I prefer storing as a magazine because it increased the effectiveness of team play.
If you played as a group and knew you could get regular ammo that meant you could afford to chuck a mag after one kill so you were more combat ready than the guy with half a mag. If you didn't have support it became harder to justify chucking those 20 rounds away.
Posts
I really hope that's true. Ziba Tower and Operation 925 show how amazing Mirror's Edge 2 could look in Frostbite 2. Hell, I tried the original on PC not so long ago and it looked incredible maxed out with nVidia 3D.
Or just parkour. That would be cool too.
So hard not to get frustrated.
Battlemans: DiscoCabbage | Elite: Dangerous: Aleksandr Khabaj
I only ever see choppers survive when literally everyone on the other team is being fucking retarded.
Battlemans: DiscoCabbage | Elite: Dangerous: Aleksandr Khabaj
I have never understood this. Choppers were ridiculous before being nerfed raking up scores that just shouldn't be happening. And the air counter to Choppers is Jets. It isn't easy to line up a chopper and kill it in one pass. I honestly wouldn't be playing this game in the choppers were like they were in BC2. That was terrible and ruined that otherwise great game for me. It isn't fun when a chopper can hover directly above the objects and you can't do a damn thing about it. I guess you want to remove stingers/iglas & jets? That doesn't seem like a good thing to me.
Both flares and ECM can stop the first missile but won't refresh in time to stop the second missile since the engineer can start locking on immediately after firing the first one.
Gone are the days where average pilots and average gunners could actively contribute in a chopper, not even dominate, just help around here or there getting a couple of kills and destroying a tank or two. It's chopper aces or nothing now.
Fly out to the boonies, identify targets, and use hit-and-run tactics. Attack targets from unexpected vectors, using terrain to mask your approach. Don't hover over hotspots. If you get locked on, hit the ECM, and dive to the ground and behind cover and fly away. And hope to god your jet pilots are competent at keeping the airspace free of enemy jets.
You'll get more done flying straight in, killing 5 dudes then getting shot down, waiting for the chopper to respawn and doing it again than you will playing cat and mouse with the single engineer who can lock you down.
I thought we were talking about this:
If the average pilot can kill 5 dudes in 30 seconds before getting nailed by manpads, then the system is balanced. I don't like to die so I play like Payton Manning (ie like a pussy), but I manage to be effective by picking my fights and coordinating with teammates.
edit: I lost sight of my point. Average pilots aren't going to do shit much less kill 5 dudes before dying because they'll fly like retards into SAM-wielding engineers the first chance they get. Slowing down, thinking about tactics, and working with your team will do wonders.
That is not what he said at all. He's saying that helicopters has become a complete waste of time if not counterproductive to team success. Yeah, jets should be the hard counter to helicopters, but killing them in one pass isn't as hard as you say it is and I believe that dying that fast is pretty stupid. And one dude with an IGLA/Stinger should not be able to lockdown the skies around him.
I was about to ask what was bad about the choppers in BC2 but I remember now how they were on the console. They were just fodder for a decent AT4 soldier on PC, though.
It's just playing to the strengths of the vehicle. We'll catch mobile AA unaware with a distant TV missile, finish it off with rockets and cannon. Maintain a height advantage over opposing helicopters and tear them apart. Ground units are still extremely vulnerable at height if the gunner can control his fire and lead targets. Jets and IGLA/Stingers can be a pain, but with a little spatial awareness they're manageable.
Fast, low runs in the choppers have their place, but it's generally to the detriment of your gunner's aim and just attracts unwanted attention on the ground.
EDIT: Paragraph breaks suddenly aren't working so this post is stuck as WALLOFTEXT?
LO...oh god you're serious.
I remember AT4 sniping pigs on Isla just as they were taking off.
What's wrong with that? It's true.
BC2 choppers were absolutely brutal, but certainly manageable on the PC due to AT4 + Mouse controls. But the X360 people here would describe how the choppers were actually more nimble on the console, and aiming an AT4 wasn't as easy, making some matches consist entirely of a chopper killing everyone on the field over and over again.
Best times are when you organise an entire squad of tracer gunners.
I was just remembering the times someone would go 50 and a lower number in a BC2 chopper despite the number of AT4's thrown at him. They'd lose cause they couldn't cap a flag for shit but they were still massive pains in the ass.
Especially on that large desert map - I lost count of the number of games I joined where a team was just being spawn camped by a couple of choppers.
Atacama Desert *shudder*
There are few things as obnoxious as one who takes pleasure in base rape, and game design that supports such behaviour. I don't understand why they ever allow points for kills in deployment.
So last night I hopped into a Flanker and pulled in behind two Hornets flying in formation. I got tone on one, and as I launched he evasively banked straight into his wingman. The missile found its target and they both blew up immediately. Only got one kill but it was glorious nonetheless - this game still makes me grin.
Getting a group of Friends to shoot a sniper enough to make him look like a Christmas tree. Was way to easy to troll your teams snipers. Made them look dumb and gave away their position.
Tracer darting your own hill humping snipers so the enemy could see them flashing.
A noble endeavor that I took joy in.
Things I miss about BC2.
I would also crouch in front of them. Or just run out to where they are, fire wildly and then run off.
It's too much to manage in how fast the game plays. It's not a fun mechanic most of the time.
If you played as a group and knew you could get regular ammo that meant you could afford to chuck a mag after one kill so you were more combat ready than the guy with half a mag. If you didn't have support it became harder to justify chucking those 20 rounds away.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
Support guy has one of these in his giant-ass backpack.
http://images.cabelas.com/is/image/cabelas/s7_218227_999_02?rgn=0,0,2000,2000&scl=5.2631578947368425&fmt=jpeg&id=32tBqVPZj3h3YEWLo2YDB2
but I want that game
YESSSSSS