It is the 43rd day of the journey across the desert. The weather has been tolerable, and your Lawman, though worn, remains fully operational. The caravan you watch over has fared worse, but struggles on; they've come closer to the Eastern Shelf than any of the pessimistic fuel or food supply estimates would've allowed. There's a real sense of hope, now, mixed with the determination.
They might really make it.
For 3 million years, when the world had a name that has since been forgotten, the reach & supremacy of The McAllister Alliance was absolute. Their oppulant cities, profound literature and terrible armies forged sweeping empires whose reach and ambition, for a time, seemed without limit.
That time ended four hundred years ago, when the Alice Accords were violated by parties unworthy of note & long dead, resulting in the eruption of Mount Jyrgunkarrd and the awakening of The Eater of Kings. Resistance mounted against it was immaterial; the land was seared, the oceans were absorbed for coolant, all wilderness was mulched into fuel, and most people perished.
For survivors in the Northern Shelf, total despair was kept in check by rumors of an operational Redgate just off the coast of the Eastern Shelf. Coordinates were derived from a source that few can now agree about the nature of, and these became an icon of salvation for many. Intermittently, some of this many would even dare a pilgrimage to reach those coordinates across the desert where the oceans used to revel, if they could find the vehicles and supplies for the undertaking.
This is the story of your pilgrimage.
STEP 1: SELECT A LAWMAN
Lawmen are semi-autonomous mobile fortresses. While civilization still thrived, they were used as peacekeeping assets, law enforcement headquarters and mobile command centers in times of war. Now, most are shambling monsters in varying states of disrepair; many have been subverted by The Eater of Kings into ravenous kidnappers & arsonists.
Yours is a pristine exception to the rule - a gently used glimpse of a magnificent past.
There are 5 vehicles to choose from:
LHV-85Spearhead Housing: Starts with 10 garage space instead of 5.
Deep Bore Mining Drones: +2d10 extra alloys every mining cycle.
Unique Unit: Rex-Class Tank Killer. +5 Protection, +5 Penetration, fires twice per round.
LHV-57Aircraft Launch Rails: Starts with 2 hangar space instead of 0.
Deep Formation Drill: +2d6 extra fuel every mining cycle.
Unique Unit: Wych-Class Stealth Interceptor. +3 Evade, +3 Pursuit, 2 Flares, cannot be fired upon during the first round of combat.
LHV-31NutriFungus Packets: Gardeners make 1 extra food each.
Guerilla Training Program: Infantry always have at least light cover.
Unique Unit: Warpath-Class Transforming IFV. +3 Protection,+2 Penetration; transforms into a bipedal attack vehicle with +3 Protection, +4 Penetration / +5 Penetration (light) and Rampage after deploying infantry.
LHV-24Steel Puppeteer: Starts the game with an android Minister of Espionage; acts as any other Minister of Industry, but has no Conviction, does not require food and will be reconstructed in 1d4 turns after being destroyed.
Contingency Protocols: Re-roll any failed espionage task.
Unique Unit: Thread Agent. Grants +2 to mission success instead of +1; +5 Protection, +5 Penetration in combat and ignores the first kill result against it.
LHV-12These Will Do: Location disentegration yields 2d6 extra crew & material.
None Above the Law: Whenever a hostile army engages a friendly army, they sustain 2d20 losses to their core forces before any other combat results are resolved.
Unique Unit: The Judge; an invulnerable robotic monster that has a 1 in 10 chance of erupting from the ground at the beginning of any combat to harass enemy forces.
Posts
Because I love agents in the Total War games, and these sound kinda similar.
Also, we get a Steel Puppeteer. That just sounds awesome.
Twitch Stream
I remember Ender did something similar before, it was cool. Espionage was a big part of the game, so that puppeteer will likely be super useful.
The extra alloys with the 85 seems useful too.
Potatoes for the Potato God. Cabbage for the Cabbage Throne.
shooty shooty shooty
It comes with a transformer. Who can argue with a transformer?
Transforming and victory through wave after wave of our own men? Sign me up!
Snicketysnick's ballot is drawn from the Internet's hat; the Lawman Heavy Vehicle Model 31 has been selected.
STEP 2: SELECT MODULES
Choose up to 10 points worth of the following modules to be installed onto the Lawman:
Ablative Hyper-Dense Tungsten Matrix (1 point)
Recreational Fabrication Array (2 points)
Reinforced Piston Braces (1 points)
Vehicular Colossus Assembly Suite (4 points)
Traveling to a Railway Yard (Industrial Sector), Apartment Highrise Cluster (Residential Sector), Army Base (Military Sector), Police Headquarters (Administrative Sector) or Large Port (Coastal Sector) will enable the construction of unique Titan Vehicular Colossi assets.
Fauna Weaponization Laboratory (2 points)
Malware Gestation Cells (2 points)
Pandemic Capsules (4 points)
Mechanical Serf Lathe (2 points)
Remotely Controlled Exploration Drones (1 points)
Necrotic Tissue Gel Forge (1 points)
Mass Casualty Missiles (4 points)
Electron Lattice Barrier (1 point)
Book of the Red Unicorn (2 points)
Killer Satellite Uplink (4 points)
Nanite Symbiote Cells (1 point)
Fauna Weaponization Laboratory (2 points)
Remotely Controlled Exploration Drones (1 points)
Malware Gestation Cells (2 points)
Ablative Hyper-Dense Tungsten Matrix (1 point)
I kinda want more stuff that focuses on infantry, as we got the infantry lawman. But can't really bear not having the colossi assembly.
Fauna Weaponization Laboratory (2 points) - Send forth the battle squirrels!
Recreational Fabrication Array (2 points) - Random units and happier ministers.
Nanite Symbiote Cells (1 point) - Cheaper repairs to subsystems.
Reinforced Piston Braces (1 points) - When it's time to move it, MOVE IT.
Almost picked the Mass Casualty Missiles, but didn't know how easy it would be to get the fissionable materials.
Fauna Weaponization Laboratory (2 points) - Send forth the battle squirrels!
Recreational Fabrication Array (2 points) - Random units and happier ministers.
Nanite Symbiote Cells (1 point) - Cheaper repairs to subsystems.
Remotely Controlled Exploration Drones (1 points) - Know our surroundings for more efficient travel.
+1 to see317's roster, sounds like a good mix of bonuses, with one change for recon.
Pandemic Capsules - 4
Necrotic Tissue Gel Forge - 1
Book of the Red Unicorn - 2
Nanite Symbiote Cells - 1
Team Biohazard
Fauna Weaponization Lab - 2
Nanite Symbiote Cells - 1
Nectrotic Tissue Gel Forge - 1
Book of the Red Unicorn - 2
Fauna Weaponization Laboratory (2 points) Free Sandwiches!
Book of the Red Unicorn (2 points) Free Unicorns! Also, horrible experiments on prisoners for unnatural monsters!
Ablative Hyper-Dense Tungsten Matrix (1 point) You hit me? No you didn't.
Electron Lattice Barrier (1 point) Ah, okay, you really hit me. And it didn't matter.
Mojo, like your thinking. We are basically making ourselves the umbrella corp. And things worked out great for them.
Fauna Weaponization Laboratory - 2
Remotely Controlled Exploration Drones - 1
Mass Casualty Missiles - 4
Electron Lattice Barrier - 1
Nanite Symbiote Cells - 1
Nanite Symbiote Cells - 1
Electron Lattice Barrier - 1
Ablative Hyper-Dense Tungsten Matrix - 1
Malware Gestation Cells - 2 points
Remotely Controlled Exploration Drones - 1
zekebeau's ballot is drawn; the following modules have been incorporated into the Lawman:
Pandemic Capsules
Fauna Weaponization Laboratory
Book of the Red Unicorn
Ablative Hyper-Dense Tungsten Matrix
Electron Lattice Barrier
There will be no Rail Titans this go 'round.
LAWMAN HEAVY VEHICLE TYPE 31 SPECIAL RULES & UNIQUE UNIT
Guerilla Training Program: Infantry always have at least light cover.
Unique Unit: Warpath-Class Transforming IFV. +3 Protection,+2 Penetration; transforms into a bipedal attack vehicle with +3 Protection, +4 Penetration / +5 Penetration (light) and Rampage after deploying infantry.
CARAVAN
Armored Limousines (Provide 5 minister living space & 5 infantry unit living space): 2
Refrigerated Transport Trucks (Provide 25 food storage): 3
Fuel Tankers (Provide 25 fuel storage): 3
Mining Haulers (Provide 25 alloy storage): 3
Search & Rescue Crawlers (Provide 2 VTOL pads): 1
Mobile Maintenance Yards (Provide 5 garage space): 2
Research & Testing Hoverdiscs (Provide 20 uranium storage and 1d6 CPU): 1
Wandering Taverns (An even number of Ministers, up to 6, may be assigned to a Wandering Tavern to improve their Conviction by +1): 1
Mobile Strategic Missile Platforms (Provide 2 fission missile storage): 1
SUBSYSTEMS
Crew Cabins (Provides 50 crew living space): Fully Operational
Minister Chambers (Provides 5 minister living space): Fully Operational
Primary Battery (Penetration +5, fires 3 times per round): Fully Operational
Cryostorage Unit (Provides 25 food storage): Fully Operational
Alloy Vault (Provides 25 alloy storage): Fully Operational
Reserve Fuel Tanks (Provides 25 fuel storage): Fully Operational
Security Station (Provides 10 infantry unit living space): Fully Operational
Assault Garage (Provides 5 garage space): Fully Operational
UniCore Main Processor (Provides 1d10 CPU): Fully Operational
Pandemic Capsules (Traveling to a Slum (Residential Sector), Hospital (Administrative Sector) or Chemical Plant (Industrial Sector) will enable the construction of contagion host vectors. Ministers of Espionage can conduct Bio-Terrorism missions against native communities; a successful Bio-Terrorism mission against a community will cause it to produce a wave of zombies each turn for 2d4 turns that will intercept any units deployed by any community, and reduce the community's Foreign Cohesion by -2): Fully Operational
Fauna Weaponization Laboratory (Any one Minister may be provided with access to the Fauna Weaponization Laboratory; the lab will then provide +1d6 CPU, and has a 1 in 10 chance of producing a special cybernetic cavalry unit. If it fails to produce a cavalry unit, it will instead produce a Hyper-Protein Sandwich. Sandwiches may be consumed by any Minister to improve their Conviction by +2): Fully Operational
Book of the Red Unicorn (Traveling to a Prison Compound (Administrative Sector) or Luxury Homes (Residential Sector) will enable the construction of Unnatural war assets): Fully Operational
Electron Lattice Barrier Generator (The barrier has a Protection value of +2 and must be neutralized before the Lawman can be directly hit with any weapons or assaulted by infantry. If neutralized, the barrier will not be regenerated until the next combat): Fully Operational[/b]
Ablative Hyper-Dense Tungsten Matrix (Twice per combat, if a weapon impact would penetrate the Lawman's defenses, the result is ignored): SPECIAL : CANNOT BE DAMAGED OR DISABLED
CREW
Ministers: 0/15
Food: 80/100
(-10 Food: Consumed by General Personnel)
(-10 Food: Consumed by Infantry)
RESOURCES
Wreckage Swather: 2d6 8
Geological Probe (Finds Fuel on a 7, 8 or 9; finds Uranium on a 10): 1d10 10
Uranium vein discovered!
Alloys: 8/100
Fuel: 20/100
Uranium: 0/20
Plutonium: 0/0
TECHNOLOGY
UniCore Processor: 1d10 1
Caravan Hoverdisc: 1d6 5
Total CPU: 6
AVAILABLE TECHNOLOGY TEMPLATES:
2. Memory Impregnation Protocols (Enables the construction of 'Taker' Abduction Discs) 30 CPU
3. Lobe Clipping Protocols (Every turn, if there is sufficient living space, 1d6 crew will be acquired by the Lawman) 30 CPU
4. Medium Vehicle Chassis (Enables the construction of 'Morbid' Medium Tanks and 'Thunder' Armored Personnel Carriers) 30 CPU
5. High Performance Rotor Assembly (Enables the construction of 'Corvus' Transforming Attack Helicopters) 30 CPU
INFANTRY UNITS
x5 'Watcher' Light Infantry Units (1 space each; +1 Penetration (Light), +1 Protection (Light); May fire a +3 Penetration anti-tank rocket once per combat. Each requires 2 food per turn)
LAND-BASED VEHICLES
x1 'Warpath' Transforming Armored Personnel Carrier (1 space each; +3 Protection,+2 Penetration; transforms into a bipedal attack vehicle with +3 Protection, +4 Penetration / +5 Penetration (light) and Rampage after deploying infantry. May carry up to 5 units of infantry. Consumes 2 fuel to activate)
x2 'Avalanche' Compact Tanks (1 space each; +3 Protection, +3 Penetration / +3 Penetration (light). Consumes 1 fuel to activate)
AIRCRAFT
x1 'Mite' Reconnaissance Helicopter (1 space each; +1 Evade, +1 Pursuit; may be used to gather information about nearby Grid Segments. Consumes 2 fuel to activate)
SPECIAL WEAPONS
x1 Fission Missile (May be used to eliminate 1d6 random units from an approaching vanguard, inflict 3d6 losses on a standing army or inflict 3d6 terror against a community)
NAVIGATION
Segment 78 - DENSE RADIO COMMUNICATIONS DETECTED
Segment 76 - Administrative Building Ruins
Segment 88 - Offshore Derelict Wreckage
Segment 98 - Industrial Complex Ruins
DECISIONS
Please vote for the following:
- Do you wish to stay in Grid Segment 77 and use the Lawman's Thermal Hyperbore to drill for uranium & other alloys? (Will yield 2d6 x 3 alloys and 2d4 uranium) If not, which Grid Segment do you wish to travel to?
- Which templates you wish to decompress (Templates unlock new technologies) INSUFFICIENT CPU
- Do you wish to spend 10 CPU to attempt to decode some of the nearby radio traffic? (75% chance) INSUFFICIENT CPU
- Do you wish to deploy the Mite recon helicopter to gather information about a specific Grid Segment? (Costs 2 fuel)
- Do you wish to promote any General Personnel into Ministers? You may recruit for any of the following positions:
Minister of Espionage: Converts 5 General Personnel into Spies to engage in diplomacy & subterfuge.
Minister of Security: Converts 5 General Personnel into Code Red Agents; Code Red Agents do not consume food per turn (they eat only meager rations) and may be expended to resolve hazards & complications encountered by the Lawman.
Minister of Agriculture: Converts 5 General Personnel into Gardeners that produce 3 food per turn instead of consuming it.
Minister of Education: Converts 5 General Personnel into Elites. Each Elite consumes 3 food per turn, but every Minister of Education adds 1d10 CPU per turn for unlocking new templates.
Every Minister except for the Minister of Agriculture will consume 4 food per turn on their own. You'll also need to keep them entertained to maintain their productivity.
Send a Mite to 76, we got the Red Unicorn, mite as well use it.
Minister of Agriculture, this is the food bus, with this, food will be taken care of for the foreseeable future and we can get on with creating our mutant armies.
This is a zombie/monster tank, if we are naming our lawman I propose Abomination.
Send Mite to 76
Minister of Agriculture
@The Ender from what I understand, we have 10 general (each eating 10 food) and 5 Infantry (each eating 10 food). So by next turn they will eat 150 food, more than we have. Is this right? If so, then an Aggie is pretty much required first turn.
We can get Espionage next turn for zombies, and put the Aggie in charge of mutating forest critters into war engines on the same turn.
EDIT: As for names, how about "Wesker"
Recon[88], although I think it would be proper to move to 76 once we got business taken care of.
Promotion[Agriculture]
Decompress[N/A]
Special Action[N/A]
Investigate the mystery radio station (Recon 78)
Minister of Agriculture
Adding Tyrant to the name pool. *Changed recon square
Recon 76
Minister of Agriculture
Move: Segment 78
No Recon
Promote: Minister of Education
Let's get some science going in here.
@spacecaptaindickjustice is the lottery winner.
Deploy Drill
Recon 76
Minister of Agriculture
LAWMAN HEAVY VEHICLE TYPE 31 SPECIAL RULES & UNIQUE UNIT
Guerilla Training Program: Infantry always have at least light cover.
Unique Unit: Warpath-Class Transforming IFV. +3 Protection,+2 Penetration; transforms into a bipedal attack vehicle with +3 Protection, +4 Penetration / +5 Penetration (light) and Rampage after deploying infantry.
CARAVAN
Armored Limousines (Provide 5 minister living space & 5 infantry unit living space): 2
Refrigerated Transport Trucks (Provide 25 food storage): 3
Fuel Tankers (Provide 25 fuel storage): 3
Mining Haulers (Provide 25 alloy storage): 3
Search & Rescue Crawlers (Provide 2 VTOL pads): 1
Mobile Maintenance Yards (Provide 5 garage space): 2
Research & Testing Hoverdiscs (Provide 20 uranium storage and 1d6 CPU): 1
Wandering Taverns (An even number of Ministers, up to 6, may be assigned to a Wandering Tavern to improve their Conviction by +1): 1
Mobile Strategic Missile Platforms (Provide 2 fission missile storage): 1
SUBSYSTEMS
Crew Cabins (Provides 50 crew living space): Fully Operational
Minister Chambers (Provides 5 minister living space): Fully Operational
Primary Battery (Penetration +5, fires 3 times per round): Fully Operational
Cryostorage Unit (Provides 25 food storage): Fully Operational
Alloy Vault (Provides 25 alloy storage): Fully Operational
Reserve Fuel Tanks (Provides 25 fuel storage): Fully Operational
Security Station (Provides 10 infantry unit living space): Fully Operational
Assault Garage (Provides 5 garage space): Fully Operational
UniCore Main Processor (Provides 1d10 CPU): Fully Operational
Pandemic Capsules (Traveling to a Slum (Residential Sector), Hospital (Administrative Sector) or Chemical Plant (Industrial Sector) will enable the construction of contagion host vectors. Ministers of Espionage can conduct Bio-Terrorism missions against native communities; a successful Bio-Terrorism mission against a community will cause it to produce a wave of zombies each turn for 2d4 turns that will intercept any units deployed by any community, and reduce the community's Foreign Cohesion by -2): Fully Operational
Fauna Weaponization Laboratory (Any one Minister may be provided with access to the Fauna Weaponization Laboratory; the lab will then provide +1d6 CPU, and has a 1 in 10 chance of producing a special cybernetic cavalry unit. If it fails to produce a cavalry unit, it will instead produce a Hyper-Protein Sandwich. Sandwiches may be consumed by any Minister to improve their Conviction by +2): Fully Operational
Book of the Red Unicorn (Traveling to a Prison Compound (Administrative Sector) or Luxury Homes (Residential Sector) will enable the construction of Unnatural war assets): Fully Operational
Electron Lattice Barrier Generator (The barrier has a Protection value of +2 and must be neutralized before the Lawman can be directly hit with any weapons or assaulted by infantry. If neutralized, the barrier will not be regenerated until the next combat): Fully Operational
Ablative Hyper-Dense Tungsten Matrix (Twice per combat, if a weapon impact would penetrate the Lawman's defenses, the result is ignored): SPECIAL : CANNOT BE DAMAGED OR DISABLED
CREW
General Personnel: 4
Gardeners: 5
Total Ministers: 1/15
Ministers of Agriculture: 1
Food: 81/100
(-4 Food: Consumed by General Personnel)
(-10 Food: Consumed by Infantry)
(+15 Food: Produced by Gardeners)
MINISTERS
Current Conviction: 10 (Positive Outlook)
What is Conviction?
A Minister with 20 Conviction points works twice as hard; a Minister with 5 or fewer Conviction becomes ineffectual at their job; a Minister that falls to 1 Conviction point will destructively terminate themselves.
RESOURCES
Thermal Hyper-Bore: 2d6 12 x 3 = 36 alloys
Thermal Hyper-Bore: 2d4 5 uranium
Geological Probe ALREADY DEPLOYED IN THIS GRID SEGMENT
Alloys: 44/100
Fuel: 18/100
(-2 Fuel: Activated 'Mite' Helicopter)
Uranium: 5/20
Plutonium: 0/0
TECHNOLOGY
UniCore Processor: 1d10 4
Caravan Hoverdisc: 1d6 2
Total CPU: 12
AVAILABLE TECHNOLOGY TEMPLATES:
2. Memory Impregnation Protocols (Enables the construction of 'Taker' Abduction Discs) 30 CPU
3. Lobe Clipping Protocols (Every turn, if there is sufficient living space, 1d6 crew will be acquired by the Lawman) 30 CPU
4. Medium Vehicle Chassis (Enables the construction of 'Morbid' Medium Tanks and 'Thunder' Armored Personnel Carriers) 30 CPU
5. High Performance Rotor Assembly (Enables the construction of 'Corvus' Transforming Attack Helicopters) 30 CPU
INFANTRY UNITS
x5 'Watcher' Light Infantry Units (1 space each; +1 Penetration (Light), +1 Protection (Light); May fire a +3 Penetration anti-tank rocket once per combat. Each requires 2 food per turn)
LAND-BASED VEHICLES
x1 'Warpath' Transforming Armored Personnel Carrier (1 space each; +3 Protection,+2 Penetration; transforms into a bipedal attack vehicle with +3 Protection, +4 Penetration / +5 Penetration (light) and Rampage after deploying infantry. May carry up to 5 units of infantry. Consumes 2 fuel to activate)
x2 'Avalanche' Compact Tanks (1 space each; +3 Protection, +3 Penetration / +3 Penetration (light). Consumes 1 fuel to activate)
AIRCRAFT
x1 'Mite' Reconnaissance Helicopter (1 space each; +1 Evade, +1 Pursuit; may be used to gather information about nearby Grid Segments. Consumes 2 fuel to activate)
SPECIAL WEAPONS
x1 Fission Missile (May be used to eliminate 1d6 random units from an approaching vanguard, inflict 3d6 losses on a standing army or inflict 3d6 terror against a community)
NAVIGATION
Segment 78 - DENSE RADIO COMMUNICATIONS DETECTED
Segment 76 - Hospital Ruins
Segment 88 - Offshore Derelict Wreckage
Segment 98 - Industrial Complex Ruins
DECISIONS
Please vote for the following:
- Do you wish to stay in Grid Segment 77 and use the Lawman's Thermal Hyperbore to drill what is yours, while chewing and eating your fill (Will yield 2d6 x 3 alloys and 2d8 uranium)? If not, which Grid Segment do you wish to travel to?
- Which templates you wish to decompress (Templates unlock new technologies) INSUFFICIENT CPU
- Do you wish to spend 10 CPU to attempt to decode some of the nearby radio traffic? (75% chance)
- Do you wish to deploy the Mite recon helicopter to gather information about a specific Grid Segment? (Costs 2 fuel)
- Do you wish to promote any General Personnel into Ministers? You may recruit for any of the following positions:
Minister of Espionage: Converts 5 General Personnel into Spies to engage in diplomacy & subterfuge.
Minister of Security: Converts 5 General Personnel into Code Red Agents; Code Red Agents do not consume food per turn (they eat only meager rations) and may be expended to resolve hazards & complications encountered by the Lawman.
Minister of Agriculture: Converts 5 General Personnel into Gardeners that produce 3 food per turn instead of consuming it.
Minister of Education: Converts 5 General Personnel into Elites. Each Elite consumes 3 food per turn, but every Minister of Education adds 1d10 CPU per turn for unlocking new templates.
Every Minister except for the Minister of Agriculture will consume 4 food per turn on their own. You'll also need to keep them entertained to maintain their productivity.
- Do you wish for any Ministers to be given a break from their duties (Ministers not given breaks or assigned to recreational tasks will accumulate Stress points from work)?
- Do you wish for any Minister to be assigned to the Fauna Weaponization Laboratory?
No Decoding
Deploy recon to Segment 98 - Industrial Complex Ruins
Create Minister of Espionage
Assign Minister of Agriculture 'Wesker Valentine' to the Fauna Weaponization Laboratory
Lets make some zombies and take out that dense radio chatter after we explore a bit.
With two ministers we can at least have them talk to reduce stress, even if we do not have enough for a full espionage group.
My thinking is we should get lobe clipping first to generate crew.
Recon square 78
Assign Wesker Valentine to Fauna Weaponization Lab
If I am reading correctly we don't have enough crew to make a second minister, so yeah, lobe clipping seems like a good thing to shoot for. In the meantime he can chow down on drug-laced sandwiches to stave off the boredom.
Decoding
Do Not Deploy recon
Assign Minister of Agriculture 'Wesker Valentine' to the Fauna Weaponization Laboratory
Okay, not having enough for a minister is too bad, really wanted zombie option quick. But, if we run in an lobe clip the hospital now, likely we can't use it to create the biohazard vectors. So let's clip the industrial sector, and find out what that chatter is all about, then make a zombie making spy master.
Also! Fuel seems to not be so easy to attain, might want to go easy on the search checks, especially because we need fuel to launch any of our mechs.
Also also: The Ender is sticking with my Umbrella Corp thing.
Decode
Recon 88
Assign Wesker to Fauna Weaponization Laboratory
Just for clarification:
You do have enough crew for a second Minister (technically, all you need is 1 General Personnel to promote); he'll just hire fewer staff (Note that this can sometimes be beneficial, re: Ministers of Education).
These were the two CYOAs I ran previously:
KaT: Epoch of the Kaiser Tanks
Operation Mongoose
Neither ran to completion (No promises this one will either! :P), and full credit goes to @Mojo_Jojo for running Space Australia (which DID run to completion), inspiring my own foray.
Do not decode
Do not deploy the Mite
Promote a Minister of Industry
Assign Wesker to the Fauna Weaponization Lab
I think we shouldn't move too hastily into those hospital ruins or the source of transmissions yet - we don't have enough CPUs for harvesting zombie minions recruiting pliable loyal subjects. Presumably there'll be something worth building/repairing at the Industrial Complex, and our new Minister's "Corpse" of Engineers will be able to do something with it.
Although... If we promote a Minister of Education and there are only 4 regular guys left, does he only make 3 Elites? Will he make a fourth and fifth Elite if we get more workers, or does he stay with the 3 he made when he got promoted? Making an Education dude now might be a savings on food.
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
: 1d5 5
Bursar wins this turn's lottery.
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
Do not decode
Promote a Minister of Industry
Assign Wesker to the Fauna Weaponization Lab
LAWMAN HEAVY VEHICLE TYPE 31 SPECIAL RULES & UNIQUE UNIT
Guerilla Training Program: Infantry always have at least light cover.
Unique Unit: Warpath-Class Transforming IFV. +3 Protection,+2 Penetration; transforms into a bipedal attack vehicle with +3 Protection, +4 Penetration / +5 Penetration (light) and Rampage after deploying infantry.
CARAVAN
Armored Limousines (Provide 5 minister living space & 5 infantry unit living space): 2
Refrigerated Transport Trucks (Provide 25 food storage): 3
Fuel Tankers (Provide 25 fuel storage): 3
Mining Haulers (Provide 25 alloy storage): 3
Search & Rescue Crawlers (Provide 2 VTOL pads): 1
Mobile Maintenance Yards (Provide 5 garage space): 2
Research & Testing Hoverdiscs (Provide 20 uranium storage and 1d6 CPU): 1
Wandering Taverns (An even number of Ministers, up to 6, may be assigned to a Wandering Tavern to improve their Conviction by +1): 1
Mobile Strategic Missile Platforms (Provide 2 fission missile storage): 1
SUBSYSTEMS
Crew Cabins (Provides 50 crew living space): Fully Operational
Minister Chambers (Provides 5 minister living space): Fully Operational
Primary Battery (Penetration +5, fires 3 times per round): Fully Operational
Cryostorage Unit (Provides 25 food storage): Fully Operational
Alloy Vault (Provides 25 alloy storage): Fully Operational
Reserve Fuel Tanks (Provides 25 fuel storage): Fully Operational
Security Station (Provides 10 infantry unit living space): Fully Operational
Assault Garage (Provides 5 garage space): Fully Operational
UniCore Main Processor (Provides 1d10 CPU): Fully Operational
Pandemic Capsules (Traveling to a Slum (Residential Sector), Hospital (Administrative Sector) or Chemical Plant (Industrial Sector) will enable the construction of contagion host vectors. Ministers of Espionage can conduct Bio-Terrorism missions against native communities; a successful Bio-Terrorism mission against a community will cause it to produce a wave of zombies each turn for 2d4 turns that will intercept any units deployed by any community, and reduce the community's Foreign Cohesion by -2): Fully Operational
Fauna Weaponization Laboratory (Any one Minister may be provided with access to the Fauna Weaponization Laboratory; the lab will then provide +1d6 CPU, and has a 1 in 10 chance of producing a special cybernetic cavalry unit. If it fails to produce a cavalry unit, it will instead produce a Hyper-Protein Sandwich. Sandwiches may be consumed by any Minister to improve their Conviction by +2): Fully Operational
Book of the Red Unicorn (Traveling to a Prison Compound (Administrative Sector) or Luxury Homes (Residential Sector) will enable the construction of Unnatural war assets): Fully Operational
Electron Lattice Barrier Generator (The barrier has a Protection value of +2 and must be neutralized before the Lawman can be directly hit with any weapons or assaulted by infantry. If neutralized, the barrier will not be regenerated until the next combat): Fully Operational[/b]
Ablative Hyper-Dense Tungsten Matrix (Twice per combat, if a weapon impact would penetrate the Lawman's defenses, the result is ignored): SPECIAL : CANNOT BE DAMAGED OR DISABLED
CREW
General Personnel: 0
Gardeners: 5
Engineers: 3
Total Ministers: 2/15
Ministers of Agriculture: 1
Ministers of Industry: 1
Food: 79/100
(-3 Food: Consumed by Engineers)
(-4 Food: Consumed by Ministers)
(-10 Food: Consumed by Infantry)
(+15 Food: Produced by Gardeners)
1 Hyper-Protein Sandwich Available
MINISTERS
Current Conviction: 10 (Positive Outlook)
Stress Check: Work!: 1d4 3 (Stressed on a result of 1. Not stressed)
Fauna Weaponization: 1d10 7 (Animal weaponized on a result of 10. No animal weaponized; Hyper-Protein Sandwich created)
What is Conviction?
A Minister with 20 Conviction points works twice as hard; a Minister with 5 or fewer Conviction becomes ineffectual at their job; a Minister that falls to 1 Conviction point will destructively terminate themselves.
Minister of Industry 'Jessica Redfield'
Current Conviction: 10 (Positive Outlook)
What is Conviction?
A Minister with 20 Conviction points works twice as hard; a Minister with 5 or fewer Conviction becomes ineffectual at their job; a Minister that falls to 1 Conviction point will destructively terminate themselves.
RESOURCES
Wreckage Swather: 2d6 9
Geological Probe (Finds Fuel on a 7, 8 or 9; finds Uranium on a 10): 1d10 7
Fuel reservoir discovered!
Alloys: 44/100
Fuel: 18/100
Uranium: 5/20
Plutonium: 0/0
TECHNOLOGY
UniCore Processor: 1d10 8
Caravan Hoverdisc: 1d6 4
Total CPU: 24
AVAILABLE TECHNOLOGY TEMPLATES:
2. Memory Impregnation Protocols (Enables the construction of 'Taker' Abduction Discs) 30 CPU
3. Lobe Clipping Protocols (Every turn, if there is sufficient living space, 1d6 crew will be acquired by the Lawman) 30 CPU
4. Medium Vehicle Chassis (Enables the construction of 'Morbid' Medium Tanks and 'Thunder' Armored Personnel Carriers) 30 CPU
5. High Performance Rotor Assembly (Enables the construction of 'Corvus' Transforming Attack Helicopters) 30 CPU
INFANTRY UNITS
x5 'Watcher' Light Infantry Units (1 space each; +1 Penetration (Light), +1 Protection (Light); May fire a +3 Penetration anti-tank rocket once per combat. Each requires 2 food per turn)
LAND-BASED VEHICLES
x1 'Warpath' Transforming Armored Personnel Carrier (1 space each; +3 Protection,+2 Penetration; transforms into a bipedal attack vehicle with +3 Protection, +4 Penetration / +5 Penetration (light) and Rampage after deploying infantry. May carry up to 5 units of infantry. Consumes 2 fuel to activate)
x2 'Avalanche' Compact Tanks (1 space each; +3 Protection, +3 Penetration / +3 Penetration (light). Consumes 1 fuel to activate)
AIRCRAFT
x1 'Mite' Reconnaissance Helicopter (1 space each; +1 Evade, +1 Pursuit; may be used to gather information about nearby Grid Segments. Consumes 2 fuel to activate)
SPECIAL WEAPONS
x1 Fission Missile (May be used to eliminate 1d6 random units from an approaching vanguard, inflict 3d6 losses on a standing army or inflict 3d6 terror against a community)
NAVIGATION
Segment 78 - DENSE RADIO COMMUNICATIONS DETECTED
Segment 76 - Hospital Ruins
Segment 88 - Offshore Derelict Wreckage
Segment 106 - Industrial Complex Ruins
DECISIONS
Please vote for the following:
- Do you wish to stay in Grid Segment 98 and use the Lawman's Thermal Hyperbore to drill for fuel & additional alloys? (Will yield 2d6 x 3 alloys and 2d8 fuel)? If not, which Grid Segment do you wish to travel to?
If you choose to stay, do you also wish to disintegrate the railway yard for materials and rescue any survivors here? (Will yield 2d10 alloys, 1d10 fuel, 1d10 food, 2d4 General Personnel and will increase your Scent by an additional 1d4).
- Which templates you wish to decompress (Templates unlock new technologies) INSUFFICIENT CPU
- Do you wish to spend 10 CPU to attempt to decode some of the nearby radio traffic? (75% chance)
- Do you wish to deploy the Mite recon helicopter to gather information about a specific Grid Segment? (Costs 2 fuel)
- Do you wish to promote any General Personnel into Ministers? You may recruit for any of the following positions NO GENERAL PERSONNEL
Minister of Espionage: Converts 5 General Personnel into Spies to engage in diplomacy & subterfuge.
Minister of Security: Converts 5 General Personnel into Code Red Agents; Code Red Agents do not consume food per turn (they eat only meager rations) and may be expended to resolve hazards & complications encountered by the Lawman.
Minister of Agriculture: Converts 5 General Personnel into Gardeners that produce 3 food per turn instead of consuming it.
Minister of Education: Converts 5 General Personnel into Elites. Each Elite consumes 3 food per turn, but every Minister of Education adds 1d10 CPU per turn for unlocking new templates.
Every Minister except for the Minister of Agriculture will consume 4 food per turn on their own. You'll also need to keep them entertained to maintain their productivity.
- Do you wish for any Ministers to be given a break from their duties (Ministers not given breaks or assigned to recreational tasks will accumulate Stress points from work)?
- Do you wish for any Ministers to be fed Hyper-Protein sandwiches (Each sandwich will increase Conviction by +2)?
- Do you wish for any Minister to be assigned to the Fauna Weaponization Laboratory?
- Do you wish to assign any manufacturing jobs? You may manufacture any of the following:
- 'Warpath' Transforming Armored Personnel Carrier (Work: 5 Alloys: 10 General Personnel: 1) INSUFFICIENT GENERAL PERSONNEL
- 'Avalanche' Compact Tank (Work: 5 Alloys: 10 General Personnel: 2) INSUFFICIENT GENERAL PERSONNEL
- 'Mite' Reconnaissance Helicopter (Work: 3 Alloys: 6 General Personnel: 2) INSUFFICIENT GENERAL PERSONNEL
How does manufacturing work?
3 food per turn; the NutriFungus bonus is being taken into account (Gardeners would produce 2 by default).
-No decoding
-Mite to the offshore rig (grid 88)
-No sleep till Brooklyn
-Sandwiches go those who deserve them (i.e. nobody at the moment)
-Keep Wesker in the fauna lab
-We can't manufacture anything right now
Inspiring people to go "Pff, I can do better than that" is what it's all about.