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[CYOA] The Lawman's Pilgrimage, Part 1 : A Desert Lies Before You

The EnderThe Ender Registered User regular
edited February 2013 in Critical Failures
It is the 43rd day of the journey across the desert. The weather has been tolerable, and your Lawman, though worn, remains fully operational. The caravan you watch over has fared worse, but struggles on; they've come closer to the Eastern Shelf than any of the pessimistic fuel or food supply estimates would've allowed. There's a real sense of hope, now, mixed with the determination.

They might really make it.

For 3 million years, when the world had a name that has since been forgotten, the reach & supremacy of The McAllister Alliance was absolute. Their oppulant cities, profound literature and terrible armies forged sweeping empires whose reach and ambition, for a time, seemed without limit.

That time ended four hundred years ago, when the Alice Accords were violated by parties unworthy of note & long dead, resulting in the eruption of Mount Jyrgunkarrd and the awakening of The Eater of Kings. Resistance mounted against it was immaterial; the land was seared, the oceans were absorbed for coolant, all wilderness was mulched into fuel, and most people perished.

For survivors in the Northern Shelf, total despair was kept in check by rumors of an operational Redgate just off the coast of the Eastern Shelf. Coordinates were derived from a source that few can now agree about the nature of, and these became an icon of salvation for many. Intermittently, some of this many would even dare a pilgrimage to reach those coordinates across the desert where the oceans used to revel, if they could find the vehicles and supplies for the undertaking.

This is the story of your pilgrimage.


STEP 1: SELECT A LAWMAN

Lawmen are semi-autonomous mobile fortresses. While civilization still thrived, they were used as peacekeeping assets, law enforcement headquarters and mobile command centers in times of war. Now, most are shambling monsters in varying states of disrepair; many have been subverted by The Eater of Kings into ravenous kidnappers & arsonists.

Yours is a pristine exception to the rule - a gently used glimpse of a magnificent past.


There are 5 vehicles to choose from:

LHV-85
Spearhead Housing: Starts with 10 garage space instead of 5.

Deep Bore Mining Drones: +2d10 extra alloys every mining cycle.

Unique Unit: Rex-Class Tank Killer. +5 Protection, +5 Penetration, fires twice per round.

LHV-57
Aircraft Launch Rails: Starts with 2 hangar space instead of 0.

Deep Formation Drill: +2d6 extra fuel every mining cycle.

Unique Unit: Wych-Class Stealth Interceptor. +3 Evade, +3 Pursuit, 2 Flares, cannot be fired upon during the first round of combat.

LHV-31
NutriFungus Packets: Gardeners make 1 extra food each.

Guerilla Training Program: Infantry always have at least light cover.

Unique Unit: Warpath-Class Transforming IFV. +3 Protection,+2 Penetration; transforms into a bipedal attack vehicle with +3 Protection, +4 Penetration / +5 Penetration (light) and Rampage after deploying infantry.

LHV-24
Steel Puppeteer: Starts the game with an android Minister of Espionage; acts as any other Minister of Industry, but has no Conviction, does not require food and will be reconstructed in 1d4 turns after being destroyed.

Contingency Protocols: Re-roll any failed espionage task.

Unique Unit: Thread Agent. Grants +2 to mission success instead of +1; +5 Protection, +5 Penetration in combat and ignores the first kill result against it.

LHV-12
These Will Do: Location disentegration yields 2d6 extra crew & material.

None Above the Law: Whenever a hostile army engages a friendly army, they sustain 2d20 losses to their core forces before any other combat results are resolved.

Unique Unit: The Judge; an invulnerable robotic monster that has a 1 in 10 chance of erupting from the ground at the beginning of any combat to harass enemy forces.

With Love and Courage
The Ender on
Invictus
«13456789

Posts

  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    LHV-24.

    Because I love agents in the Total War games, and these sound kinda similar.

    Also, we get a Steel Puppeteer. That just sounds awesome.

  • zekebeauzekebeau Registered User regular
    LHV-24

    I remember Ender did something similar before, it was cool. Espionage was a big part of the game, so that puppeteer will likely be super useful.

  • TipharethTiphareth Registered User regular
    LHV-57, also aircraft used to be more than just good. The 31 might be good too, it seems food will be an issue in this iteration.

    The extra alloys with the 85 seems useful too.

  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    LHV-31

    Potatoes for the Potato God. Cabbage for the Cabbage Throne.

    Homogeneous distribution of your varieties of amuse-gueule
  • spacecaptaindickjusticespacecaptaindickjustice Registered User regular
    LHV-85

    shooty shooty shooty

  • see317see317 Registered User regular
    LHV-31
    It comes with a transformer. Who can argue with a transformer?

    Ringo wrote: »
    Well except what see317 said. That guy's always wrong.
  • SnicketysnickSnicketysnick The Greatest Hype Man in WesterosRegistered User regular
    LHV-31
    Transforming and victory through wave after wave of our own men? Sign me up!

    7qmGNt5.png
    D3 Steam #TeamTangent STO
  • The EnderThe Ender Registered User regular
    Vote for the Lawman vehicle: 1d7 7

    Snicketysnick's ballot is drawn from the Internet's hat; the Lawman Heavy Vehicle Model 31 has been selected.


    STEP 2: SELECT MODULES

    Choose up to 10 points worth of the following modules to be installed onto the Lawman:

    Ablative Hyper-Dense Tungsten Matrix (1 point)
    The Lawman's reinforced steel epidermis is covered in layered ablative tungsten plates. Twice per combat, if a weapon impact would penetrate the Lawman's defenses, the result is ignored.

    Recreational Fabrication Array (2 points)
    The Lawman has internal automated heavy industry modules that may be used by Ministers as a means of embracing their mission. Any one Minister may be provided with access to the Recreational Fabrication Array each turn; the array will then build one random unit and improve the Conviction of the Minister by +1.

    Reinforced Piston Braces (1 points)
    The Lawman's engine & conveyance mechanisms are engineered for rapid mobility. Adds 2d6 Transit points each turn.

    Vehicular Colossus Assembly Suite (4 points)
    The Lawman is stocked with a Titan battle analytics artificial intelligence llibrary & cybernetic organ grafting bay, enabling it to convert native machinery into vehicular colossi units.

    Traveling to a Railway Yard (Industrial Sector), Apartment Highrise Cluster (Residential Sector), Army Base (Military Sector), Police Headquarters (Administrative Sector) or Large Port (Coastal Sector) will enable the construction of unique Titan Vehicular Colossi assets.

    Fauna Weaponization Laboratory (2 points)
    The Lawman is equipped with a cybernetic native wildlife deputization laboratory, which may be staffed by Ministers to experiment on local fauna & attempt to incorporate it as a military asset. Any one Minister may be provided with access to the Fauna Weaponization Laboratory; the lab will then provide +1d6 CPU, and has a 1 in 10 chance of producing a special cybernetic cavalry unit. If it fails to produce a cavalry unit, it will instead produce a Hyper-Protein Sandwich. Sandwiches may be consumed by any Minister to improve their Conviction by +2.

    Malware Gestation Cells (2 points)
    The Lawman is equipped with viral software spawning agents in high capacity storage cells. Ministers of Espionage can conduct Cyber Attack missions against native communities. A successful Cyber Attack against a community will prevent it from escalating it's military readiness or deploying any military units / commando teams for 2d4 turns.

    Pandemic Capsules (4 points)
    The Lawman is equipped with hyper-virulent parasitic organism cultivation tanks for use in biological war & terrorism campaigns. Traveling to a Slum (Residential Sector), Hospital (Administrative Sector) or Chemical Plant (Industrial Sector) will enable the construction of contagion host vectors. Ministers of Espionage can conduct Bio-Terrorism missions against native communities; a successful Bio-Terrorism mission against a community will cause it to produce a wave of zombies each turn for 2d4 turns that will intercept any units deployed by any community, and reduce the community's Foreign Cohesion by -2.

    Mechanical Serf Lathe (2 points)
    The Lawman is equipped with an automated laborer assembly lathe. Ministers of Engineering may be assigned to the lathe to produce android crew.

    Remotely Controlled Exploration Drones (1 points)
    The Lawman is equipped with a reconnaisance drone hangar. Up to 3 drones may be stored in the hangar, and each turn the drones may be used to explore sectors.

    Necrotic Tissue Gel Forge (1 points)
    The Lawman is equipped with a necrotic tissue gel forge. Whenever a Minister perishes, there is a 1 in 4 chance of fully decompressing a new random technology template.

    Mass Casualty Missiles (4 points)
    A six-railed fission missile projection platform & manufacturing suite; the Lawman begins the game with 1d4 missiles and may construct additional missiles (up to a maximum capacity of six) at a cost of 20 uranium or 10 plutonium each. One fission missile may be used to eliminate 1d6 random units from an approaching vanguard, inflict 3d6 losses on a standing army or inflict 3d6 terror against a community.

    Electron Lattice Barrier (1 point)
    The barrier has a Protection value of +2 and must be neutralized before the Lawman can be directly hit with any weapons or assaulted by infantry. If neutralized, the barrier will not be regenerated until the next combat.

    Book of the Red Unicorn (2 points)
    Traveling to a Prison Compound (Administrative Sector) or Luxury Homes (Residential Sector) will enable the construction of Unnatural war assets.

    Killer Satellite Uplink (4 points)
    Every 1d20 turns, you may bombard & destroy enemy war infrastructure, eliminate an entire vanguard force or inflict 2d6 terror against a community while eliminating 1d4 members of it's cabinet at random.

    Nanite Symbiote Cells (1 point)
    The Lawman will automatically repair any damage inflicted on it's subsystems at half the standard costs, without requiring a Minister of Engineering or damage control team.

    With Love and Courage
    Invictus
  • TipharethTiphareth Registered User regular
    edited February 2013
    Vehicular Colossus Assembly Suite (4 points)
    Fauna Weaponization Laboratory (2 points)
    Remotely Controlled Exploration Drones (1 points)
    Malware Gestation Cells (2 points)
    Ablative Hyper-Dense Tungsten Matrix (1 point)


    I kinda want more stuff that focuses on infantry, as we got the infantry lawman. But can't really bear not having the colossi assembly.

    Tiphareth on
  • see317see317 Registered User regular
    Vehicular Colossus Assembly Suite (4 points) - Colossi. Why wouldn't we want this?
    Fauna Weaponization Laboratory (2 points) - Send forth the battle squirrels!
    Recreational Fabrication Array (2 points) - Random units and happier ministers.
    Nanite Symbiote Cells (1 point) - Cheaper repairs to subsystems.
    Reinforced Piston Braces (1 points) - When it's time to move it, MOVE IT.

    Almost picked the Mass Casualty Missiles, but didn't know how easy it would be to get the fissionable materials.

    Ringo wrote: »
    Well except what see317 said. That guy's always wrong.
  • SnicketysnickSnicketysnick The Greatest Hype Man in WesterosRegistered User regular
    Vehicular Colossus Assembly Suite (4 points) - Colossi. Why wouldn't we want this?
    Fauna Weaponization Laboratory (2 points) - Send forth the battle squirrels!
    Recreational Fabrication Array (2 points) - Random units and happier ministers.
    Nanite Symbiote Cells (1 point) - Cheaper repairs to subsystems.
    Remotely Controlled Exploration Drones (1 points) - Know our surroundings for more efficient travel.

    +1 to see317's roster, sounds like a good mix of bonuses, with one change for recon.

    7qmGNt5.png
    D3 Steam #TeamTangent STO
  • KaplarKaplar Registered User regular
    Even if it isn't picked, I just want to point out how awesome a zombie weapon is.

    Erin The Red
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    Fauna Weaponization Laboratory - 2
    Pandemic Capsules - 4
    Necrotic Tissue Gel Forge - 1
    Book of the Red Unicorn - 2
    Nanite Symbiote Cells - 1

    Team Biohazard

    Homogeneous distribution of your varieties of amuse-gueule
  • spacecaptaindickjusticespacecaptaindickjustice Registered User regular
    Vehicular Colossus Assemble Suite - 4
    Fauna Weaponization Lab - 2
    Nanite Symbiote Cells - 1
    Nectrotic Tissue Gel Forge - 1
    Book of the Red Unicorn - 2

  • zekebeauzekebeau Registered User regular
    Pandemic Capsules (4 points) Weaponized zombies, what could go wrong with that?
    Fauna Weaponization Laboratory (2 points) Free Sandwiches!
    Book of the Red Unicorn (2 points) Free Unicorns! Also, horrible experiments on prisoners for unnatural monsters!
    Ablative Hyper-Dense Tungsten Matrix (1 point) You hit me? No you didn't.
    Electron Lattice Barrier (1 point) Ah, okay, you really hit me. And it didn't matter.

    Mojo, like your thinking. We are basically making ourselves the umbrella corp. And things worked out great for them.

  • blahmcblahblahmcblah I never drink... wine. Registered User regular
    Ablative Hyper-Dense Tungsten Matrix - 1
    Fauna Weaponization Laboratory - 2
    Remotely Controlled Exploration Drones - 1
    Mass Casualty Missiles - 4
    Electron Lattice Barrier - 1
    Nanite Symbiote Cells - 1

  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Vehicular Colossus Assemble Suite - 4
    Nanite Symbiote Cells - 1
    Electron Lattice Barrier - 1
    Ablative Hyper-Dense Tungsten Matrix - 1
    Malware Gestation Cells - 2 points
    Remotely Controlled Exploration Drones - 1

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • The EnderThe Ender Registered User regular
    edited February 2013
    Vote for Modules (Rerolled to account for more ballots cast): 1d8 6

    zekebeau's ballot is drawn; the following modules have been incorporated into the Lawman:

    Pandemic Capsules
    Fauna Weaponization Laboratory
    Book of the Red Unicorn
    Ablative Hyper-Dense Tungsten Matrix
    Electron Lattice Barrier

    There will be no Rail Titans this go 'round.
    DAY 43

    We have traveled 103,224 miles as of this log entry. We've gone much further than realistically anticipated, and without complications. All vehicles and personnel remain accounted for. There has been no dissent, no thievery, and no suggestion that we turn back.

    Today we enter grid segment 77; the region of extinct volcanism that used to be referred to as Our Lady's Musing. We've detected encrypted radio transmissions, as we suspected we might: survivors must be using the old lava beds and whatever water they can steal from the main coolant lines running through the region to eke out some meager existence out here.

    Initial geological surveying suggests a high probability that there are veins of uranium in our immediate vicinity.

    LAWMAN HEAVY VEHICLE TYPE 31 SPECIAL RULES & UNIQUE UNIT
    NutriFungus Packets: Gardeners make 1 extra food each.

    Guerilla Training Program: Infantry always have at least light cover.

    Unique Unit: Warpath-Class Transforming IFV. +3 Protection,+2 Penetration; transforms into a bipedal attack vehicle with +3 Protection, +4 Penetration / +5 Penetration (light) and Rampage after deploying infantry.

    CARAVAN
    All Terrain Buses (Provide 25 crew living space): 2

    Armored Limousines (Provide 5 minister living space & 5 infantry unit living space): 2

    Refrigerated Transport Trucks (Provide 25 food storage): 3

    Fuel Tankers (Provide 25 fuel storage): 3

    Mining Haulers (Provide 25 alloy storage): 3

    Search & Rescue Crawlers (Provide 2 VTOL pads): 1

    Mobile Maintenance Yards (Provide 5 garage space): 2

    Research & Testing Hoverdiscs (Provide 20 uranium storage and 1d6 CPU): 1

    Wandering Taverns (An even number of Ministers, up to 6, may be assigned to a Wandering Tavern to improve their Conviction by +1): 1

    Mobile Strategic Missile Platforms (Provide 2 fission missile storage): 1

    SUBSYSTEMS
    Command Deck (While operational, the Lawman may re-roll any failed combat or complication roll): Fully Operational

    Crew Cabins (Provides 50 crew living space): Fully Operational

    Minister Chambers (Provides 5 minister living space): Fully Operational

    Primary Battery (Penetration +5, fires 3 times per round): Fully Operational

    Cryostorage Unit (Provides 25 food storage): Fully Operational

    Alloy Vault (Provides 25 alloy storage): Fully Operational

    Reserve Fuel Tanks (Provides 25 fuel storage): Fully Operational

    Security Station (Provides 10 infantry unit living space): Fully Operational

    Assault Garage (Provides 5 garage space): Fully Operational

    UniCore Main Processor (Provides 1d10 CPU): Fully Operational


    Pandemic Capsules (Traveling to a Slum (Residential Sector), Hospital (Administrative Sector) or Chemical Plant (Industrial Sector) will enable the construction of contagion host vectors. Ministers of Espionage can conduct Bio-Terrorism missions against native communities; a successful Bio-Terrorism mission against a community will cause it to produce a wave of zombies each turn for 2d4 turns that will intercept any units deployed by any community, and reduce the community's Foreign Cohesion by -2): Fully Operational

    Fauna Weaponization Laboratory (Any one Minister may be provided with access to the Fauna Weaponization Laboratory; the lab will then provide +1d6 CPU, and has a 1 in 10 chance of producing a special cybernetic cavalry unit. If it fails to produce a cavalry unit, it will instead produce a Hyper-Protein Sandwich. Sandwiches may be consumed by any Minister to improve their Conviction by +2): Fully Operational

    Book of the Red Unicorn (Traveling to a Prison Compound (Administrative Sector) or Luxury Homes (Residential Sector) will enable the construction of Unnatural war assets): Fully Operational

    Electron Lattice Barrier Generator (The barrier has a Protection value of +2 and must be neutralized before the Lawman can be directly hit with any weapons or assaulted by infantry. If neutralized, the barrier will not be regenerated until the next combat): Fully Operational[/b]

    Ablative Hyper-Dense Tungsten Matrix (Twice per combat, if a weapon impact would penetrate the Lawman's defenses, the result is ignored): SPECIAL : CANNOT BE DAMAGED OR DISABLED

    CREW
    General Personnel: 10/100

    Ministers: 0/15

    Food: 80/100

    (-10 Food: Consumed by General Personnel)
    (-10 Food: Consumed by Infantry)

    RESOURCES

    Wreckage Swather: 2d6 8
    Geological Probe (Finds Fuel on a 7, 8 or 9; finds Uranium on a 10): 1d10 10

    Uranium vein discovered!

    Alloys: 8/100

    Fuel: 20/100

    Uranium: 0/20

    Plutonium: 0/0

    TECHNOLOGY

    UniCore Processor: 1d10 1
    Caravan Hoverdisc: 1d6 5

    Total CPU: 6

    AVAILABLE TECHNOLOGY TEMPLATES:
    1. Mk. III 'Betelgeuse' Flamethrowers (Enables the creation of 'Torch' Heavy Assault Infantry units) 30 CPU

    2. Memory Impregnation Protocols (Enables the construction of 'Taker' Abduction Discs) 30 CPU

    3. Lobe Clipping Protocols (Every turn, if there is sufficient living space, 1d6 crew will be acquired by the Lawman) 30 CPU

    4. Medium Vehicle Chassis (Enables the construction of 'Morbid' Medium Tanks and 'Thunder' Armored Personnel Carriers) 30 CPU

    5. High Performance Rotor Assembly (Enables the construction of 'Corvus' Transforming Attack Helicopters) 30 CPU

    INFANTRY UNITS
    5/10 Infantry Living Space Used

    x5 'Watcher' Light Infantry Units (1 space each; +1 Penetration (Light), +1 Protection (Light); May fire a +3 Penetration anti-tank rocket once per combat. Each requires 2 food per turn)

    LAND-BASED VEHICLES
    3/10 Garage Space Used

    x1 'Warpath' Transforming Armored Personnel Carrier (1 space each; +3 Protection,+2 Penetration; transforms into a bipedal attack vehicle with +3 Protection, +4 Penetration / +5 Penetration (light) and Rampage after deploying infantry. May carry up to 5 units of infantry. Consumes 2 fuel to activate)

    x2 'Avalanche' Compact Tanks (1 space each; +3 Protection, +3 Penetration / +3 Penetration (light). Consumes 1 fuel to activate)

    AIRCRAFT
    1/2 VTOL Pads Used

    x1 'Mite' Reconnaissance Helicopter (1 space each; +1 Evade, +1 Pursuit; may be used to gather information about nearby Grid Segments. Consumes 2 fuel to activate)

    SPECIAL WEAPONS
    1/2 Strategic Missile Launchers Used

    x1 Fission Missile (May be used to eliminate 1d6 random units from an approaching vanguard, inflict 3d6 losses on a standing army or inflict 3d6 terror against a community)

    NAVIGATION
    Available Grid Segments:

    Segment 78 - DENSE RADIO COMMUNICATIONS DETECTED

    Segment 76 - Administrative Building Ruins

    Segment 88 - Offshore Derelict Wreckage

    Segment 98 - Industrial Complex Ruins


    DECISIONS

    Please vote for the following:

    - Do you wish to stay in Grid Segment 77 and use the Lawman's Thermal Hyperbore to drill for uranium & other alloys? (Will yield 2d6 x 3 alloys and 2d4 uranium) If not, which Grid Segment do you wish to travel to?

    - Which templates you wish to decompress (Templates unlock new technologies) INSUFFICIENT CPU

    - Do you wish to spend 10 CPU to attempt to decode some of the nearby radio traffic? (75% chance) INSUFFICIENT CPU

    - Do you wish to deploy the Mite recon helicopter to gather information about a specific Grid Segment? (Costs 2 fuel)

    - Do you wish to promote any General Personnel into Ministers? You may recruit for any of the following positions:
    Minister of Industry: Converts 5 General Personnel into Engineers to undertake construction projects.

    Minister of Espionage: Converts 5 General Personnel into Spies to engage in diplomacy & subterfuge.

    Minister of Security: Converts 5 General Personnel into Code Red Agents; Code Red Agents do not consume food per turn (they eat only meager rations) and may be expended to resolve hazards & complications encountered by the Lawman.

    Minister of Agriculture: Converts 5 General Personnel into Gardeners that produce 3 food per turn instead of consuming it.

    Minister of Education: Converts 5 General Personnel into Elites. Each Elite consumes 3 food per turn, but every Minister of Education adds 1d10 CPU per turn for unlocking new templates.

    Every Minister except for the Minister of Agriculture will consume 4 food per turn on their own. You'll also need to keep them entertained to maintain their productivity.

    The Ender on
    With Love and Courage
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Drill, Baby, Drill! (Stay in grid 77)

    Send a Mite to 76, we got the Red Unicorn, mite as well use it.

    Minister of Agriculture, this is the food bus, with this, food will be taken care of for the foreseeable future and we can get on with creating our mutant armies.

    This is a zombie/monster tank, if we are naming our lawman I propose Abomination.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • zekebeauzekebeau Registered User regular
    edited February 2013
    Stay in grid 77
    Send Mite to 76
    Minister of Agriculture

    @The Ender from what I understand, we have 10 general (each eating 10 food) and 5 Infantry (each eating 10 food). So by next turn they will eat 150 food, more than we have. Is this right? If so, then an Aggie is pretty much required first turn.

    We can get Espionage next turn for zombies, and put the Aggie in charge of mutating forest critters into war engines on the same turn.

    EDIT: As for names, how about "Wesker"

    zekebeau on
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    I think the infantry eat 2 each so 10 total for 5.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • The EnderThe Ender Registered User regular
    Void Slayer is correct; sorry for the confusion.

    With Love and Courage
  • TipharethTiphareth Registered User regular
    Movement[Deploy Drill]
    Recon[88], although I think it would be proper to move to 76 once we got business taken care of.
    Promotion[Agriculture]
    Decompress[N/A]
    Special Action[N/A]

  • SnicketysnickSnicketysnick The Greatest Hype Man in WesterosRegistered User regular
    edited February 2013
    Drill! (Stay in 77)
    Investigate the mystery radio station (Recon 78)
    Minister of Agriculture

    Adding Tyrant to the name pool. *Changed recon square

    Snicketysnick on
    7qmGNt5.png
    D3 Steam #TeamTangent STO
  • spacecaptaindickjusticespacecaptaindickjustice Registered User regular
    Get me sum alloooooys Deploy Drill
    Recon 76
    Minister of Agriculture

  • see317see317 Registered User regular

    Move: Segment 78
    No Recon
    Promote: Minister of Education

    Let's get some science going in here.

    Ringo wrote: »
    Well except what see317 said. That guy's always wrong.
  • The EnderThe Ender Registered User regular
    edited February 2013
    Ballot Selection: 1d6 5

    @spacecaptaindickjustice is the lottery winner.

    Deploy Drill
    Recon 76
    Minister of Agriculture

    Day 56

    Uranium was too valuable a find to pass-up; we've stopped, just for a few days, to do some mining. People are uneasy about it, and the new Minister of Agriculture - Wesker Valentine - has voiced some concern. They're right to be worried, but I wouldn't put the Tyrant in serious danger just for some metal.

    Still, I put our Watchers on high alert and had the caravan operate as silently as possible. If a Hound approaches, I want to smell it before it smells us.


    A pilot & photographer took our Mite out today and came back with images of a ruined structure in Grid Segment 76; looks like an old hospital.

    Scent: 1d20 7

    What's this?

    You will accumulate 1d20 worth of Scent whenever you remain stationary to do anything. The Hounds of The Eater of Kings prowl the desert, and you have no means of hiding from them aside from your mobility. If you ever have a Scent score of 20 or higher, the Hounds will have caught wind of you, and you will be hunted by them.

    Every time you move, you will lose 1d4 Scent

    LAWMAN HEAVY VEHICLE TYPE 31 SPECIAL RULES & UNIQUE UNIT
    NutriFungus Packets: Gardeners make 1 extra food each.

    Guerilla Training Program: Infantry always have at least light cover.

    Unique Unit: Warpath-Class Transforming IFV. +3 Protection,+2 Penetration; transforms into a bipedal attack vehicle with +3 Protection, +4 Penetration / +5 Penetration (light) and Rampage after deploying infantry.

    CARAVAN
    All Terrain Buses (Provide 25 crew living space): 2

    Armored Limousines (Provide 5 minister living space & 5 infantry unit living space): 2

    Refrigerated Transport Trucks (Provide 25 food storage): 3

    Fuel Tankers (Provide 25 fuel storage): 3

    Mining Haulers (Provide 25 alloy storage): 3

    Search & Rescue Crawlers (Provide 2 VTOL pads): 1

    Mobile Maintenance Yards (Provide 5 garage space): 2

    Research & Testing Hoverdiscs (Provide 20 uranium storage and 1d6 CPU): 1

    Wandering Taverns (An even number of Ministers, up to 6, may be assigned to a Wandering Tavern to improve their Conviction by +1): 1

    Mobile Strategic Missile Platforms (Provide 2 fission missile storage): 1

    SUBSYSTEMS
    Command Deck (While operational, the Lawman may re-roll any failed combat or complication roll): Fully Operational

    Crew Cabins (Provides 50 crew living space): Fully Operational

    Minister Chambers (Provides 5 minister living space): Fully Operational

    Primary Battery (Penetration +5, fires 3 times per round): Fully Operational

    Cryostorage Unit (Provides 25 food storage): Fully Operational

    Alloy Vault (Provides 25 alloy storage): Fully Operational

    Reserve Fuel Tanks (Provides 25 fuel storage): Fully Operational

    Security Station (Provides 10 infantry unit living space): Fully Operational

    Assault Garage (Provides 5 garage space): Fully Operational

    UniCore Main Processor (Provides 1d10 CPU): Fully Operational


    Pandemic Capsules (Traveling to a Slum (Residential Sector), Hospital (Administrative Sector) or Chemical Plant (Industrial Sector) will enable the construction of contagion host vectors. Ministers of Espionage can conduct Bio-Terrorism missions against native communities; a successful Bio-Terrorism mission against a community will cause it to produce a wave of zombies each turn for 2d4 turns that will intercept any units deployed by any community, and reduce the community's Foreign Cohesion by -2): Fully Operational

    Fauna Weaponization Laboratory (Any one Minister may be provided with access to the Fauna Weaponization Laboratory; the lab will then provide +1d6 CPU, and has a 1 in 10 chance of producing a special cybernetic cavalry unit. If it fails to produce a cavalry unit, it will instead produce a Hyper-Protein Sandwich. Sandwiches may be consumed by any Minister to improve their Conviction by +2): Fully Operational

    Book of the Red Unicorn (Traveling to a Prison Compound (Administrative Sector) or Luxury Homes (Residential Sector) will enable the construction of Unnatural war assets): Fully Operational

    Electron Lattice Barrier Generator (The barrier has a Protection value of +2 and must be neutralized before the Lawman can be directly hit with any weapons or assaulted by infantry. If neutralized, the barrier will not be regenerated until the next combat): Fully Operational

    Ablative Hyper-Dense Tungsten Matrix (Twice per combat, if a weapon impact would penetrate the Lawman's defenses, the result is ignored): SPECIAL : CANNOT BE DAMAGED OR DISABLED

    CREW
    Total Crew Population: 9/100

    General Personnel: 4

    Gardeners: 5

    Total Ministers: 1/15

    Ministers of Agriculture: 1

    Food: 81/100

    (-4 Food: Consumed by General Personnel)
    (-10 Food: Consumed by Infantry)
    (+15 Food: Produced by Gardeners)

    MINISTERS
    Minister of Agriculture 'Wesker Valentine'
    Relationships: None
    Current Conviction: 10 (Positive Outlook)

    What is Conviction?
    All Ministers start at 10 of 20 possible Conviction points. Doing their job each turn causes Stress, as do a number of other things (among them, being injured, negative gossip from a depressed colleague, fear as a result of the Lawman being stationary, etc), and every point of Stress has a 1 in 4 chance of lowering a Minister's Conviction by 1. Conversely, engaging in a recreational activity, having a positive conversation with a colleague, falling in love, etc, will always increase a Minister's Conviction by 1.

    A Minister with 20 Conviction points works twice as hard; a Minister with 5 or fewer Conviction becomes ineffectual at their job; a Minister that falls to 1 Conviction point will destructively terminate themselves.

    RESOURCES

    Thermal Hyper-Bore: 2d6 12 x 3 = 36 alloys
    Thermal Hyper-Bore: 2d4 5 uranium

    Geological Probe ALREADY DEPLOYED IN THIS GRID SEGMENT


    Alloys: 44/100

    Fuel: 18/100

    (-2 Fuel: Activated 'Mite' Helicopter)

    Uranium: 5/20

    Plutonium: 0/0

    TECHNOLOGY

    UniCore Processor: 1d10 4
    Caravan Hoverdisc: 1d6 2

    Total CPU: 12

    AVAILABLE TECHNOLOGY TEMPLATES:
    1. Mk. III 'Betelgeuse' Flamethrowers (Enables the creation of 'Torch' Heavy Assault Infantry units) 30 CPU

    2. Memory Impregnation Protocols (Enables the construction of 'Taker' Abduction Discs) 30 CPU

    3. Lobe Clipping Protocols (Every turn, if there is sufficient living space, 1d6 crew will be acquired by the Lawman) 30 CPU

    4. Medium Vehicle Chassis (Enables the construction of 'Morbid' Medium Tanks and 'Thunder' Armored Personnel Carriers) 30 CPU

    5. High Performance Rotor Assembly (Enables the construction of 'Corvus' Transforming Attack Helicopters) 30 CPU

    INFANTRY UNITS
    5/10 Infantry Living Space Used

    x5 'Watcher' Light Infantry Units (1 space each; +1 Penetration (Light), +1 Protection (Light); May fire a +3 Penetration anti-tank rocket once per combat. Each requires 2 food per turn)

    LAND-BASED VEHICLES
    3/10 Garage Space Used

    x1 'Warpath' Transforming Armored Personnel Carrier (1 space each; +3 Protection,+2 Penetration; transforms into a bipedal attack vehicle with +3 Protection, +4 Penetration / +5 Penetration (light) and Rampage after deploying infantry. May carry up to 5 units of infantry. Consumes 2 fuel to activate)

    x2 'Avalanche' Compact Tanks (1 space each; +3 Protection, +3 Penetration / +3 Penetration (light). Consumes 1 fuel to activate)

    AIRCRAFT
    1/2 VTOL Pads Used

    x1 'Mite' Reconnaissance Helicopter (1 space each; +1 Evade, +1 Pursuit; may be used to gather information about nearby Grid Segments. Consumes 2 fuel to activate)

    SPECIAL WEAPONS
    1/2 Strategic Missile Launchers Used

    x1 Fission Missile (May be used to eliminate 1d6 random units from an approaching vanguard, inflict 3d6 losses on a standing army or inflict 3d6 terror against a community)

    NAVIGATION
    Available Grid Segments:

    Segment 78 - DENSE RADIO COMMUNICATIONS DETECTED

    Segment 76 - Hospital Ruins

    Segment 88 - Offshore Derelict Wreckage

    Segment 98 - Industrial Complex Ruins


    DECISIONS

    Please vote for the following:

    - Do you wish to stay in Grid Segment 77 and use the Lawman's Thermal Hyperbore to drill what is yours, while chewing and eating your fill (Will yield 2d6 x 3 alloys and 2d8 uranium)? If not, which Grid Segment do you wish to travel to?

    - Which templates you wish to decompress (Templates unlock new technologies) INSUFFICIENT CPU

    - Do you wish to spend 10 CPU to attempt to decode some of the nearby radio traffic? (75% chance)

    - Do you wish to deploy the Mite recon helicopter to gather information about a specific Grid Segment? (Costs 2 fuel)

    - Do you wish to promote any General Personnel into Ministers? You may recruit for any of the following positions:
    Minister of Industry: Converts 5 General Personnel into Engineers to undertake construction projects.

    Minister of Espionage: Converts 5 General Personnel into Spies to engage in diplomacy & subterfuge.

    Minister of Security: Converts 5 General Personnel into Code Red Agents; Code Red Agents do not consume food per turn (they eat only meager rations) and may be expended to resolve hazards & complications encountered by the Lawman.

    Minister of Agriculture: Converts 5 General Personnel into Gardeners that produce 3 food per turn instead of consuming it.

    Minister of Education: Converts 5 General Personnel into Elites. Each Elite consumes 3 food per turn, but every Minister of Education adds 1d10 CPU per turn for unlocking new templates.

    Every Minister except for the Minister of Agriculture will consume 4 food per turn on their own. You'll also need to keep them entertained to maintain their productivity.

    - Do you wish for any Ministers to be given a break from their duties (Ministers not given breaks or assigned to recreational tasks will accumulate Stress points from work)?

    - Do you wish for any Minister to be assigned to the Fauna Weaponization Laboratory?

    The Ender on
    With Love and Courage
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Move to Segment 76 - Hospital Ruins
    No Decoding
    Deploy recon to Segment 98 - Industrial Complex Ruins
    Create Minister of Espionage
    Assign Minister of Agriculture 'Wesker Valentine' to the Fauna Weaponization Laboratory


    Lets make some zombies and take out that dense radio chatter after we explore a bit.

    With two ministers we can at least have them talk to reduce stress, even if we do not have enough for a full espionage group.

    My thinking is we should get lobe clipping first to generate crew.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • SnicketysnickSnicketysnick The Greatest Hype Man in WesterosRegistered User regular
    Move to 76
    Recon square 78
    Assign Wesker Valentine to Fauna Weaponization Lab


    If I am reading correctly we don't have enough crew to make a second minister, so yeah, lobe clipping seems like a good thing to shoot for. In the meantime he can chow down on drug-laced sandwiches to stave off the boredom.

    7qmGNt5.png
    D3 Steam #TeamTangent STO
  • zekebeauzekebeau Registered User regular
    edited February 2013
    Move to Section 98
    Decoding
    Do Not Deploy recon
    Assign Minister of Agriculture 'Wesker Valentine' to the Fauna Weaponization Laboratory


    Okay, not having enough for a minister is too bad, really wanted zombie option quick. But, if we run in an lobe clip the hospital now, likely we can't use it to create the biohazard vectors. So let's clip the industrial sector, and find out what that chatter is all about, then make a zombie making spy master.

    Also! Fuel seems to not be so easy to attain, might want to go easy on the search checks, especially because we need fuel to launch any of our mechs.

    Also also: The Ender is sticking with my Umbrella Corp thing. <3<3<3

    zekebeau on
  • spacecaptaindickjusticespacecaptaindickjustice Registered User regular
    Move to 98
    Decode
    Recon 88
    Assign Wesker to Fauna Weaponization Laboratory

  • The EnderThe Ender Registered User regular
    If I am reading correctly we don't have enough crew to make a second minister

    Just for clarification:

    You do have enough crew for a second Minister (technically, all you need is 1 General Personnel to promote); he'll just hire fewer staff (Note that this can sometimes be beneficial, re: Ministers of Education).

    With Love and Courage
  • InvictusInvictus Registered User regular
    wow. do people wanna link me the previous versions of this? there is clearly more going on here than I can see, and all I see is awesome.

    Generalísimo de Fuerzas Armadas de la República Argentina
  • The EnderThe Ender Registered User regular
    Invictus wrote: »
    wow. do people wanna link me the previous versions of this? there is clearly more going on here than I can see, and all I see is awesome.

    These were the two CYOAs I ran previously:

    KaT: Epoch of the Kaiser Tanks
    Operation Mongoose

    Neither ran to completion (No promises this one will either! :P), and full credit goes to @Mojo_Jojo for running Space Australia (which DID run to completion), inspiring my own foray.

    With Love and Courage
  • BursarBursar Hee Noooo! PDX areaRegistered User regular
    edited February 2013
    Move to 98 - Industrial Ruins
    Do not decode
    Do not deploy the Mite
    Promote a Minister of Industry
    Assign Wesker to the Fauna Weaponization Lab


    I think we shouldn't move too hastily into those hospital ruins or the source of transmissions yet - we don't have enough CPUs for harvesting zombie minions recruiting pliable loyal subjects. Presumably there'll be something worth building/repairing at the Industrial Complex, and our new Minister's "Corpse" of Engineers will be able to do something with it.

    Although... If we promote a Minister of Education and there are only 4 regular guys left, does he only make 3 Elites? Will he make a fourth and fifth Elite if we get more workers, or does he stay with the 3 he made when he got promoted? Making an Education dude now might be a savings on food.

    Bursar on
    GNU Terry Pratchett
    3DS FC: 0810-0331-1324 | PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
    Hit me up on BoardGameArena! User: Loaded D1
  • The EnderThe Ender Registered User regular
    Ballot drawn:

    : 1d5 5

    Bursar wins this turn's lottery.

    With Love and Courage
  • BursarBursar Hee Noooo! PDX areaRegistered User regular
    Do our Gardeners make 4 food per turn, or 3? Does the list of Minister benefits take our NutriFungus into account?

    GNU Terry Pratchett
    3DS FC: 0810-0331-1324 | PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
    Hit me up on BoardGameArena! User: Loaded D1
  • The EnderThe Ender Registered User regular
    edited February 2013
    Move to 98 - Industrial Ruins
    Do not decode
    Promote a Minister of Industry
    Assign Wesker to the Fauna Weaponization Lab

    Day 62

    We got underway from segment 77 after digging-up just a few shovel's worth of uranium. It'll have to do, I suppose. The men were really getting on edge; we had over forty false alarms during the last 3 days of extraction & filtration - people claiming to see movement of one sort or another on the horizon.

    A few members of the command crew have expressed curiosity about the radio traffic, but we simply cannot justify diverting any of our resources to try and decode the transmissions at this point. What we'd gain from them is not at all obvious, at least to me.

    We arrived in Grid Segment 98 just before dawn. An abandoned railway locomotive 'honeycomb' facility spans most of the region; it's probably packed with supplies we could use, and heat scans suggests there are a few survivors we might be able to pick-up.

    I accepted the proposal submitted today by Jessica Redfield, a robotics expert traveling with the caravan, to assemble our first dedicated engineering & manufacturing team. I also granted Wesker temporary clearance to access to the Fauna Weaponization Laboratory.

    Lost Scent: 1d4 1

    Total Scent: 7 - 1 = 6

    What's this?
    You will accumulate 1d20 worth of Scent whenever you remain stationary to do anything. The Hounds of The Eater of Kings prowl the desert, and you have no means of hiding from them aside from your mobility. If you ever have a Scent score of 20 or higher, the Hounds will have caught wind of you, and you will be hunted by them.

    Every time you move, you will lose 1d4 Scent

    LAWMAN HEAVY VEHICLE TYPE 31 SPECIAL RULES & UNIQUE UNIT
    NutriFungus Packets: Gardeners make 1 extra food each.

    Guerilla Training Program: Infantry always have at least light cover.

    Unique Unit: Warpath-Class Transforming IFV. +3 Protection,+2 Penetration; transforms into a bipedal attack vehicle with +3 Protection, +4 Penetration / +5 Penetration (light) and Rampage after deploying infantry.

    CARAVAN
    All Terrain Buses (Provide 25 crew living space): 2

    Armored Limousines (Provide 5 minister living space & 5 infantry unit living space): 2

    Refrigerated Transport Trucks (Provide 25 food storage): 3

    Fuel Tankers (Provide 25 fuel storage): 3

    Mining Haulers (Provide 25 alloy storage): 3

    Search & Rescue Crawlers (Provide 2 VTOL pads): 1

    Mobile Maintenance Yards (Provide 5 garage space): 2

    Research & Testing Hoverdiscs (Provide 20 uranium storage and 1d6 CPU): 1

    Wandering Taverns (An even number of Ministers, up to 6, may be assigned to a Wandering Tavern to improve their Conviction by +1): 1

    Mobile Strategic Missile Platforms (Provide 2 fission missile storage): 1

    SUBSYSTEMS
    Command Deck (While operational, the Lawman may re-roll any failed combat or complication roll): Fully Operational

    Crew Cabins (Provides 50 crew living space): Fully Operational

    Minister Chambers (Provides 5 minister living space): Fully Operational

    Primary Battery (Penetration +5, fires 3 times per round): Fully Operational

    Cryostorage Unit (Provides 25 food storage): Fully Operational

    Alloy Vault (Provides 25 alloy storage): Fully Operational

    Reserve Fuel Tanks (Provides 25 fuel storage): Fully Operational

    Security Station (Provides 10 infantry unit living space): Fully Operational

    Assault Garage (Provides 5 garage space): Fully Operational

    UniCore Main Processor (Provides 1d10 CPU): Fully Operational


    Pandemic Capsules (Traveling to a Slum (Residential Sector), Hospital (Administrative Sector) or Chemical Plant (Industrial Sector) will enable the construction of contagion host vectors. Ministers of Espionage can conduct Bio-Terrorism missions against native communities; a successful Bio-Terrorism mission against a community will cause it to produce a wave of zombies each turn for 2d4 turns that will intercept any units deployed by any community, and reduce the community's Foreign Cohesion by -2): Fully Operational

    Fauna Weaponization Laboratory (Any one Minister may be provided with access to the Fauna Weaponization Laboratory; the lab will then provide +1d6 CPU, and has a 1 in 10 chance of producing a special cybernetic cavalry unit. If it fails to produce a cavalry unit, it will instead produce a Hyper-Protein Sandwich. Sandwiches may be consumed by any Minister to improve their Conviction by +2): Fully Operational

    Book of the Red Unicorn (Traveling to a Prison Compound (Administrative Sector) or Luxury Homes (Residential Sector) will enable the construction of Unnatural war assets): Fully Operational

    Electron Lattice Barrier Generator (The barrier has a Protection value of +2 and must be neutralized before the Lawman can be directly hit with any weapons or assaulted by infantry. If neutralized, the barrier will not be regenerated until the next combat): Fully Operational[/b]

    Ablative Hyper-Dense Tungsten Matrix (Twice per combat, if a weapon impact would penetrate the Lawman's defenses, the result is ignored): SPECIAL : CANNOT BE DAMAGED OR DISABLED

    CREW
    Total Crew Population: 8/100

    General Personnel: 0

    Gardeners: 5

    Engineers: 3

    Total Ministers: 2/15

    Ministers of Agriculture: 1

    Ministers of Industry: 1

    Food: 79/100

    (-3 Food: Consumed by Engineers)
    (-4 Food: Consumed by Ministers)
    (-10 Food: Consumed by Infantry)
    (+15 Food: Produced by Gardeners)

    1 Hyper-Protein Sandwich Available

    MINISTERS
    Minister of Agriculture 'Wesker Valentine'
    Relationships: None
    Current Conviction: 10 (Positive Outlook)

    Stress Check: Work!: 1d4 3 (Stressed on a result of 1. Not stressed)
    Fauna Weaponization: 1d10 7 (Animal weaponized on a result of 10. No animal weaponized; Hyper-Protein Sandwich created)

    What is Conviction?
    All Ministers start at 10 of 20 possible Conviction points. Doing their job each turn causes Stress, as do a number of other things (among them, being injured, negative gossip from a depressed colleague, fear as a result of the Lawman being stationary, etc), and every point of Stress has a 1 in 4 chance of lowering a Minister's Conviction by 1. Conversely, engaging in a recreational activity, having a positive conversation with a colleague, falling in love, etc, will always increase a Minister's Conviction by 1.

    A Minister with 20 Conviction points works twice as hard; a Minister with 5 or fewer Conviction becomes ineffectual at their job; a Minister that falls to 1 Conviction point will destructively terminate themselves.

    Minister of Industry 'Jessica Redfield'
    Relationships: None
    Current Conviction: 10 (Positive Outlook)

    What is Conviction?
    All Ministers start at 10 of 20 possible Conviction points. Doing their job each turn causes Stress, as do a number of other things (among them, being injured, negative gossip from a depressed colleague, fear as a result of the Lawman being stationary, etc), and every point of Stress has a 1 in 4 chance of lowering a Minister's Conviction by 1. Conversely, engaging in a recreational activity, having a positive conversation with a colleague, falling in love, etc, will always increase a Minister's Conviction by 1.

    A Minister with 20 Conviction points works twice as hard; a Minister with 5 or fewer Conviction becomes ineffectual at their job; a Minister that falls to 1 Conviction point will destructively terminate themselves.

    RESOURCES

    Wreckage Swather: 2d6 9
    Geological Probe (Finds Fuel on a 7, 8 or 9; finds Uranium on a 10): 1d10 7

    Fuel reservoir discovered!

    Alloys: 44/100

    Fuel: 18/100

    Uranium: 5/20

    Plutonium: 0/0

    TECHNOLOGY

    UniCore Processor: 1d10 8
    Caravan Hoverdisc: 1d6 4

    Total CPU: 24

    AVAILABLE TECHNOLOGY TEMPLATES:
    1. Mk. III 'Betelgeuse' Flamethrowers (Enables the creation of 'Torch' Heavy Assault Infantry units) 30 CPU

    2. Memory Impregnation Protocols (Enables the construction of 'Taker' Abduction Discs) 30 CPU

    3. Lobe Clipping Protocols (Every turn, if there is sufficient living space, 1d6 crew will be acquired by the Lawman) 30 CPU

    4. Medium Vehicle Chassis (Enables the construction of 'Morbid' Medium Tanks and 'Thunder' Armored Personnel Carriers) 30 CPU

    5. High Performance Rotor Assembly (Enables the construction of 'Corvus' Transforming Attack Helicopters) 30 CPU

    INFANTRY UNITS
    5/10 Infantry Living Space Used

    x5 'Watcher' Light Infantry Units (1 space each; +1 Penetration (Light), +1 Protection (Light); May fire a +3 Penetration anti-tank rocket once per combat. Each requires 2 food per turn)

    LAND-BASED VEHICLES
    3/10 Garage Space Used

    x1 'Warpath' Transforming Armored Personnel Carrier (1 space each; +3 Protection,+2 Penetration; transforms into a bipedal attack vehicle with +3 Protection, +4 Penetration / +5 Penetration (light) and Rampage after deploying infantry. May carry up to 5 units of infantry. Consumes 2 fuel to activate)

    x2 'Avalanche' Compact Tanks (1 space each; +3 Protection, +3 Penetration / +3 Penetration (light). Consumes 1 fuel to activate)

    AIRCRAFT
    1/2 VTOL Pads Used

    x1 'Mite' Reconnaissance Helicopter (1 space each; +1 Evade, +1 Pursuit; may be used to gather information about nearby Grid Segments. Consumes 2 fuel to activate)

    SPECIAL WEAPONS
    1/2 Strategic Missile Launchers Used

    x1 Fission Missile (May be used to eliminate 1d6 random units from an approaching vanguard, inflict 3d6 losses on a standing army or inflict 3d6 terror against a community)

    NAVIGATION
    Available Grid Segments:

    Segment 78 - DENSE RADIO COMMUNICATIONS DETECTED

    Segment 76 - Hospital Ruins

    Segment 88 - Offshore Derelict Wreckage

    Segment 106 - Industrial Complex Ruins


    DECISIONS

    Please vote for the following:

    - Do you wish to stay in Grid Segment 98 and use the Lawman's Thermal Hyperbore to drill for fuel & additional alloys? (Will yield 2d6 x 3 alloys and 2d8 fuel)? If not, which Grid Segment do you wish to travel to?

    If you choose to stay, do you also wish to disintegrate the railway yard for materials and rescue any survivors here? (Will yield 2d10 alloys, 1d10 fuel, 1d10 food, 2d4 General Personnel and will increase your Scent by an additional 1d4).

    - Which templates you wish to decompress (Templates unlock new technologies) INSUFFICIENT CPU

    - Do you wish to spend 10 CPU to attempt to decode some of the nearby radio traffic? (75% chance)

    - Do you wish to deploy the Mite recon helicopter to gather information about a specific Grid Segment? (Costs 2 fuel)

    - Do you wish to promote any General Personnel into Ministers? You may recruit for any of the following positions NO GENERAL PERSONNEL
    Minister of Industry: Converts 5 General Personnel into Engineers to undertake construction projects.

    Minister of Espionage: Converts 5 General Personnel into Spies to engage in diplomacy & subterfuge.

    Minister of Security: Converts 5 General Personnel into Code Red Agents; Code Red Agents do not consume food per turn (they eat only meager rations) and may be expended to resolve hazards & complications encountered by the Lawman.

    Minister of Agriculture: Converts 5 General Personnel into Gardeners that produce 3 food per turn instead of consuming it.

    Minister of Education: Converts 5 General Personnel into Elites. Each Elite consumes 3 food per turn, but every Minister of Education adds 1d10 CPU per turn for unlocking new templates.

    Every Minister except for the Minister of Agriculture will consume 4 food per turn on their own. You'll also need to keep them entertained to maintain their productivity.

    - Do you wish for any Ministers to be given a break from their duties (Ministers not given breaks or assigned to recreational tasks will accumulate Stress points from work)?

    - Do you wish for any Ministers to be fed Hyper-Protein sandwiches (Each sandwich will increase Conviction by +2)?

    - Do you wish for any Minister to be assigned to the Fauna Weaponization Laboratory?

    - Do you wish to assign any manufacturing jobs? You may manufacture any of the following:
    - 'Watcher' Light Infantry Kit (Work: 1 Alloys: 5 General Personnel: 1) INSUFFICIENT GENERAL PERSONNEL
    - 'Warpath' Transforming Armored Personnel Carrier (Work: 5 Alloys: 10 General Personnel: 1) INSUFFICIENT GENERAL PERSONNEL
    - 'Avalanche' Compact Tank (Work: 5 Alloys: 10 General Personnel: 2) INSUFFICIENT GENERAL PERSONNEL
    - 'Mite' Reconnaissance Helicopter (Work: 3 Alloys: 6 General Personnel: 2) INSUFFICIENT GENERAL PERSONNEL

    How does manufacturing work?
    'Work' refers to the number of engineers that need to be allocated to the project; 'Alloys' refers to the number of alloys that need to be used to build the project; 'General Personnel' refers to the number of General Personnel that need to be re-assigned as vehicle crew or infantrymen for the project.

    The Ender on
    With Love and Courage
  • The EnderThe Ender Registered User regular
    edited February 2013
    Do our Gardeners make 4 food per turn, or 3? Does the list of Minister benefits take our NutriFungus into account?

    3 food per turn; the NutriFungus bonus is being taken into account (Gardeners would produce 2 by default).

    The Ender on
    With Love and Courage
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    -Drill and disintegrate the rail yard
    -No decoding
    -Mite to the offshore rig (grid 88)
    -No sleep till Brooklyn
    -Sandwiches go those who deserve them (i.e. nobody at the moment)
    -Keep Wesker in the fauna lab
    -We can't manufacture anything right now

    The Ender wrote: »
    Invictus wrote: »
    wow. do people wanna link me the previous versions of this? there is clearly more going on here than I can see, and all I see is awesome.

    These were the two CYOAs I ran previously:

    KaT: Epoch of the Kaiser Tanks
    Operation Mongoose

    Neither ran to completion (No promises this one will either! :P), and full credit goes to @Mojo_Jojo for running Space Australia (which DID run to completion), inspiring my own foray.

    Inspiring people to go "Pff, I can do better than that" is what it's all about.

    Homogeneous distribution of your varieties of amuse-gueule
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