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[PA Comic] Wednesday, February 6, 2013 - Location Awareness
I feel like the quotation marks shouldn't span Gabe's last two bubbles, each bubble should have its own quotation marks.
+1
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
We were all kinda floored by this quote when the interview got printed. "People are dumb and think this is how video games are so we're taking advantage of that misconception!"
0
Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
Huh, Comic Calhoun looks much like his real life counterpart! I thought Gabe generally draws whatever to go with the name, as it is harder to destroy someone once he gazes upon their true form.
Also these analysis of sayings comics are always the best. Still say "you don't need to get on a wagon, or off a wagon, you don't need to do anything with a wagon that makes you uncomfortable" in my day to day.
We were all kinda floored by this quote when the interview got printed. "People are dumb and think this is how video games are so we're taking advantage of that misconception!"
I'm not too worried about it. I'm sure it'll eventually result in other games offering everything up front as a feature and balance will be achieved.
The problem with this logic is that most cell phone games are what free to $5.00. The micro-transactions are how they make the money on the game, and for a game that I have 0.00 into, I don't mind ~$2.00 to get better stuff for the game. However, when I've just paid $59.99 for a new release, get it home, put it in my Xbox, and the first thing I see is an add on for $10.00, that's something else entirely...
As a 19 year old, I'd like to say that first panel is a load of crap to me, while I've accepted it, I do not feel it's a standard part of gaming, as it is now a standard part of business.
Unequivocally, if you build a grind into your game, and then allow players to bypass that grind for Cash Money, you are not a game designer anymore, you are a marketer.
+3
KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
As a 19 year old, I'd like to say that first panel is a load of crap to me, while I've accepted it, I do not feel it's a standard part of gaming, as it is now a standard part of business.
Just being in the age range doesn't make you the class of people he's talking about. He's talking about people in the age range who are primarily familiar with games on their cell phones and tablets.
For those people, it might seem like a standard part of gaming. But paying $60 for a game and having this big stationary thing requiring its own space in the house to play that game would be something strange and alien, and even the idea of $15 DLC with a few hours of entirely new stuff would be a lofty concept.
You can sell to one side, sell to the other, or split the difference (F2P MMOs for example, trade the up front cost for more microtransactions). From the articles I've read, though, Dead Space 3 is trying to literally have its cake and eat it to: All the up front costs (and probably all the big ticket DLC down the road), all the microtransactions. At the same time. Cryptic used to try that - charging box price, monthly fee, AND a cash store on their MMOs. Not only did it do nothing to make people like them, it nearly killed them.
Hevach on
0
KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
In the movie Layer Cake, the Serbian assassin tells Daniel Craig not to "piss in my pocket and tell me it's raining."
Another variation by John Hodgman: "Don't poop on my head and tell me it's raining brown solid water."
DLC I'm generally okay with. I don't have a problem with micro transactions in general but avoid most of those games since you ultimately end up paying far, far more than the game is worth due to some dick move involving an energy mechanic.
Things that make the current, existing game I have paid money for more playable? No.
The thing that worries me about this is that game developers are going to include secret characters, weird weapons, special techniques, etc in their games. Before, you would have to go on long quests or complete a bonus dungeon or something in order to get access to those things.
Now you buy access to those things...
...and even though you're paying more money, gameplay is being taken away.
If someone can pay $5 to skip the extra-difficult bonus dungeon and get the blade of awesomeness... fine, whatever.
But I think it's more common to just yank the bonus dungeon and leave paying $5 as the only way of getting that sword.
We were all kinda floored by this quote when the interview got printed. "People are dumb and think this is how video games are so we're taking advantage of that misconception!"
I'm not too worried about it. I'm sure it'll eventually result in other games offering everything up front as a feature and balance will be achieved.
When it comes to micro-transactions, I think they have a powerful potential to be abused, so I sincerely hope you are right.
I have nothing to say (thankfully) on the subject of peeing in/on people except as it pertains to changing the diapers of my infant relatives.
The most insidious problem with the micro-transaction is that it fundamentally changes game design.
In the same way that old arcade games were designed to be brutally difficult to keep you pumping in quarters, games designed for micro transactions are designed to be either: A. tedious, or B. too difficult, in order to drive the player to balance the gameplay with their dollars. If you don't change your game to facilitate shelling out for "perks" then you aren't gaining any extra revenue. If you do change your game, then you aren't making a good, balanced, fun $60, full retail experience.
I never want to wish failure upon any hardworking dev team, but what they've done here is gross. I just hope that the market sets them straight.
The most insidious problem with the micro-transaction is that it fundamentally changes game design.
In the same way that old arcade games were designed to be brutally difficult to keep you pumping in quarters, games designed for micro transactions are designed to be either: A. tedious, or B. too difficult, in order to drive the player to balance the gameplay with their dollars. If you don't change your game to facilitate shelling out for "perks" then you aren't gaining any extra revenue. If you do change your game, then you aren't making a good, balanced, fun $60, full retail experience.
I never want to wish failure upon any hardworking dev team, but what they've done here is gross. I just hope that the market sets them straight.
+6
SkwigelfPassed out in a cloud of farts and cigarette smoke.Registered Userregular
Man...people are far too interested in peeing on other people/being peed on by other people, and the local weather.
But yeah, I thought the whole "EA = We want all of your money NOW" has been known for years. This shouldn't be a surprise.
So, there's a few approaches to cash shop purchases:
Acceptable: A full product which, rather than having very infrequent, large, expensive expansions, has lots of micro-expansions for lower price points.
Acceptable: A free to play product which monetizes optional content which somehow manages to not reduce the overall value of the product. (I swear, League of Legends is one of the only games I've seen do this.)
Unacceptable: A game which has no real gameplay, just long grinds which can be bypassed with cash. (Most of the shittier stuff on phones.)
Unacceptable: A good game to begin with, which then, in order to monetize it with cash shops, introduces artificial grinds or speed bumps into it's game design to force shop interaction. (Quite a lot of games nowadays.)
My biggest beef with the last one is this: I'm willing to pay for my games. I have no problem putting money down on my games, and to be honest, I don't care if I pay in lump sum at the outset, or in increments over time. However, when there's a cash shop involved, sometimes I don't see the clear way to "optimally" play the game, i.e. to play it as if there weren't a cash shop. I wonder if any extra grinds have been put in to drive me to the cash shop, or if any inconveniences were built in, thereby making the game worse, to drive me to the cash shop. That always frustrates me.
Does any one else just really want a Merch/Fleshreaper mug that changes form when you add hot water?
PAX East 2015:Get on Pokecrawl Team Yellow Silver [ ] Pass [X] Vacation Time [X] Hotel [X] Flights [ ] PAX East 2015 Complete [ X ] Sell Extra Set of Badges because Friend Bailed [ ]
The whole Free to Play and In-game marital aids (sorry microtransaction) thing is just the new fad.
Hopefully game developers will realize how fucking retarded they are and get back to making real, bullshit free games.
*high five* I am a "regular" too.
I guess that means that I spend too much fucking time reading and commenting on PA shit and not enough time getting other things done...like work.
The whole Free to Play and In-game marital aids (sorry microtransaction) thing is just the new fad.
Hopefully game developers will realize how fucking retarded they are and get back to making real, bullshit free games.
*high five* I am a "regular" too.
I guess that means that I spend too much fucking time reading and commenting on PA shit and not enough time getting other things done...like work.
Please elucidate the problem of, say, the League of Legends model, in which the only purely for-pay content is aesthetic and the game is otherwise fundamentally free and can easily be played as such.
MalReynoldsThe Hunter S Thompson of incredibly mild medicinesRegistered Userregular
The Dead Space 3 microtransaction thing is just a bit icky, but not intolerable. They're essentially selling unlocks for various things in-game - not unlike, shit, there was a franchise, it was a racing one? that let you either play the game proper and use an unlock progression system, or buy an unlock key to have everything dropped into your lap at once. It's making money from impatient people, or people who don't have the time investment that other people might. It's a little shady, sure, but not as bad as it could be.
Regardless, the market trends seem to point towards microtransactions becoming an entirely new beast, which makes me want a shower.
But now with all this pee-rain-solid brown water talk, I'm not sure if standing under hot running liquid is going to suit me any better.
"A new take on the epic fantasy genre... Darkly comic, relatable characters... twisted storyline."
"Readers who prefer tension and romance, Maledictions: The Offering, delivers... As serious YA fiction, I’ll give it five stars out of five. As a novel? Four and a half." - Liz Ellor My new novel: Maledictions: The Offering. Now in Paperback!
KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
I don't see a thread, but there's something wrong with all these Stripsearch artists. They're too goddamn likeable. Every one of them I've watched. Not a single one has claimed that they're not here to make friends.
The microtransactions in Dead Space 3 are nothing the franchise hasn't already done. If anything they are lesser in this game. Like in Dead Space 2 you could buy suits and guns that gave you more powerful items. Dead Space 3 lets you buy some guns and some cosmetic suits. You can also get speedier craft bot returns, but honestly I kept forgetting to send mine out during the game anyway and you get a shit ton of resources the normal way.
I would like some money because these are artisanal nuggets of wisdom philistine.
Posts
</darkhelmet>
Also these analysis of sayings comics are always the best. Still say "you don't need to get on a wagon, or off a wagon, you don't need to do anything with a wagon that makes you uncomfortable" in my day to day.
Stop peeing in strangers' mouths.
I'm not too worried about it. I'm sure it'll eventually result in other games offering everything up front as a feature and balance will be achieved.
- author not found
Not until they tell me to.
Just being in the age range doesn't make you the class of people he's talking about. He's talking about people in the age range who are primarily familiar with games on their cell phones and tablets.
For those people, it might seem like a standard part of gaming. But paying $60 for a game and having this big stationary thing requiring its own space in the house to play that game would be something strange and alien, and even the idea of $15 DLC with a few hours of entirely new stuff would be a lofty concept.
You can sell to one side, sell to the other, or split the difference (F2P MMOs for example, trade the up front cost for more microtransactions). From the articles I've read, though, Dead Space 3 is trying to literally have its cake and eat it to: All the up front costs (and probably all the big ticket DLC down the road), all the microtransactions. At the same time. Cryptic used to try that - charging box price, monthly fee, AND a cash store on their MMOs. Not only did it do nothing to make people like them, it nearly killed them.
Another variation by John Hodgman: "Don't poop on my head and tell me it's raining brown solid water."
Things that make the current, existing game I have paid money for more playable? No.
Now you buy access to those things...
...and even though you're paying more money, gameplay is being taken away.
If someone can pay $5 to skip the extra-difficult bonus dungeon and get the blade of awesomeness... fine, whatever.
But I think it's more common to just yank the bonus dungeon and leave paying $5 as the only way of getting that sword.
When it comes to micro-transactions, I think they have a powerful potential to be abused, so I sincerely hope you are right.
I have nothing to say (thankfully) on the subject of peeing in/on people except as it pertains to changing the diapers of my infant relatives.
In the same way that old arcade games were designed to be brutally difficult to keep you pumping in quarters, games designed for micro transactions are designed to be either: A. tedious, or B. too difficult, in order to drive the player to balance the gameplay with their dollars. If you don't change your game to facilitate shelling out for "perks" then you aren't gaining any extra revenue. If you do change your game, then you aren't making a good, balanced, fun $60, full retail experience.
I never want to wish failure upon any hardworking dev team, but what they've done here is gross. I just hope that the market sets them straight.
In the same way that old arcade games were designed to be brutally difficult to keep you pumping in quarters, games designed for micro transactions are designed to be either: A. tedious, or B. too difficult, in order to drive the player to balance the gameplay with their dollars. If you don't change your game to facilitate shelling out for "perks" then you aren't gaining any extra revenue. If you do change your game, then you aren't making a good, balanced, fun $60, full retail experience.
I never want to wish failure upon any hardworking dev team, but what they've done here is gross. I just hope that the market sets them straight.
But yeah, I thought the whole "EA = We want all of your money NOW" has been known for years. This shouldn't be a surprise.
Haters wanna hate,
Lovers wanna love,
I don't even want none of the above.
http://www.youtube.com/watch?v=5vJ4zrB41mg
I can see how Gabe would get it twisted.
http://www.youtube.com/watch?v=_4e8iAofnrw
Acceptable: A full product which, rather than having very infrequent, large, expensive expansions, has lots of micro-expansions for lower price points.
Acceptable: A free to play product which monetizes optional content which somehow manages to not reduce the overall value of the product. (I swear, League of Legends is one of the only games I've seen do this.)
Unacceptable: A game which has no real gameplay, just long grinds which can be bypassed with cash. (Most of the shittier stuff on phones.)
Unacceptable: A good game to begin with, which then, in order to monetize it with cash shops, introduces artificial grinds or speed bumps into it's game design to force shop interaction. (Quite a lot of games nowadays.)
My biggest beef with the last one is this: I'm willing to pay for my games. I have no problem putting money down on my games, and to be honest, I don't care if I pay in lump sum at the outset, or in increments over time. However, when there's a cash shop involved, sometimes I don't see the clear way to "optimally" play the game, i.e. to play it as if there weren't a cash shop. I wonder if any extra grinds have been put in to drive me to the cash shop, or if any inconveniences were built in, thereby making the game worse, to drive me to the cash shop. That always frustrates me.
Hopefully game developers will realize how fucking retarded they are and get back to making real, bullshit free games.
*high five* I am a "regular" too.
I guess that means that I spend too much fucking time reading and commenting on PA shit and not enough time getting other things done...like work.
Please elucidate the problem of, say, the League of Legends model, in which the only purely for-pay content is aesthetic and the game is otherwise fundamentally free and can easily be played as such.
Regardless, the market trends seem to point towards microtransactions becoming an entirely new beast, which makes me want a shower.
But now with all this pee-rain-solid brown water talk, I'm not sure if standing under hot running liquid is going to suit me any better.
"Readers who prefer tension and romance, Maledictions: The Offering, delivers... As serious YA fiction, I’ll give it five stars out of five. As a novel? Four and a half." - Liz Ellor
My new novel: Maledictions: The Offering. Now in Paperback!
How much or how many is a "load?"
Load = 0.125 Metric fucktons.
Personally, I want a T-shirt with an "Anger Level" meter that increases as I drink coffee.
what the hell people
pleasepaypreacher.net
I can see that demographic paying for microtransactions, as they are clearly in some kind of Brewster's Millions type situation.