I'm working on a short animation in 3d Studio Max and I need a bit of help. I am storyboarding a scene out to fit with the GIF below:
I've got almost the whole thing animated at this point - the pistons push stuff around, the cameras go where I need them to go, and it's all working out okay. I am at the point, now, where I'm trying to figure out how to make all the piston blocks fly off into the distance when the pickaxes converge, but I really have no idea where to start, and searching '3d Studio Max Explosion' is surprisingly fruitless because everyone's trying to figure out how to 'shatter' their models into pieces - I'd be fine with these things flying off as solid blocks.
Here's a link to the project as it stands which I am including just so you guys can see where I'm at and if I've done anything wrong/dumb so far:
http://www.fusedcreations.com/adam/EinProject.zip
Anyone got advice for how to do this?
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One last question about materials, if you know the answer:
I'm trying to render the scene now. I have zero lights on the scene because I figured that'd start getting too complicated for me. Basically if I could just make it render like it is in the viewport, I would be happy. For whatever reason, though, the render window is showing these textures as super washed-out. What's happening here?
This is what the reds look like in the Material Editor: