I think there's WAY more people who sit out console releases waiting for either a better deal or more games released these days.
It really depends on how forgetful people are. Are people willing to touch a Microsoft console at launch after experiencing that red ring nonsense? Sony has showed us 2 generations in a row that you are better off waiting for the "slim model". Last generation they showed us they will keep cutting the price until the thing sells, so why jump in early?
I wouldn't count on the red ring thing meaning much. I had to replace a PS2 out of my own pocket when that broke, and I also had to pay to repair my OXbox when the disc drive gave out. But for the 360, I don't even remember it being an excessive inconvenience because Microsoft took the thing back and I had a replacement pretty quick with no cost to myself. And it's been years since that was a current issue, so now 360s either work or people don't have them.
Yeah, the early PS1 systems were even more flaky than the early X360 systems and yet that didn't stop the PS2 from becoming one of the most popular systems of all time. And annoying as the red ring of death was, at least Microsoft handled giving out replacements well.
Anecdote: For an insight into the next gen, just ask in a primary (elementary) school.
The kids just don't care about the WiiU.
And yet they already speculate about 720 / PS4, with complete statem warz misinformation, but at least they have a buzz.
WiiU is currently viewed as a catch up to the 360 / PS3, even by 10 year olds.
0
Brainiac 8Don't call me Shirley...Registered Userregular
Elementary Schools are probably where Pachter gets his predictions.
Jetpack Joyride was free for PS+ for a while... so, yeah, a million downloads sounds about right.
0
AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
edited February 2013
I wonder how many consumers realize the Wii U is even a thing. A big marketing push to "relaunch" the system could be the ticket. They need compelling software, though. NSMB is not the big guns Nintendo thought it was. I blame that on NSMB2 launching just a few months prior.
I wonder how many consumers realize the Wii U is even a thing. A big marketing push to "relaunch" the system could be the ticket. They need compelling software, though. NSMB is not the big guns Nintendo thought it was. I blame that on NSMB2 launching just a few months prior.
My family loves their Wii. Played the hell out of it, especially my little sisters. But yeah, I mentioned the WiiU a few weeks back and they had zero idea that it even existed.
XBL: Flex MythoMass
0
Dac VinS-s-screw you! I only listen to DOUBLE MUSIC!Registered Userregular
I almost want to ban Pachter talk if only because I don't like be reminded that there are people out there who get paid to be wrong.
+3
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
Yeah, the Wii U seeming like a controller add-on is probably the biggest thing hurting it, sort of like the 3DS being an upgrade to the DS hurt it. Everyone I've shown the Wii U has fallen in love with it completely... but Nintendo just can't seem to penetrate that it's a new console.
I don't want to sound like a broken record, but "Super Wii" would've done the trick nicely.
Last June, Sony purchased Gaikai, a company that can stream games — delivering them over the internet in real time from remote servers, by sending compressed video frames. Now, The Wall Street Journal reports what many have suspected for months: Sony will use the service to stream games to the next PlayStation game console, which the company is widely expected to reveal on February 20th. However, according to the publication, Sony won't necessarily use Gaikai to deliver brand-new games. Those will still be delivered on optical disc. Instead, the next PlayStation will bring existing PlayStation 3 games to the new system using the streaming technology.
Previous generations of PlayStation have offered backward compatibility with games built for previous systems — you could put a PS1 disk in a PS2, for instance, and PS2 games worked in some PS3s — but the next PlayStation is expected to use AMD x86 chips, which wouldn't be compatible with the architecture used in previous systems. By hosting earlier generations of games on servers and streaming them instead, this could be a way to ensure some form of backwards compatibility despite the AMD chips.
Why wouldn't Sony stream new PlayStation 4 titles as well? Perhaps it could, but so far streaming game services like Gaikai and OnLive have been delivered at a maximum 720p resolution, and reliably streaming even 720p content requires a fairly decent internet connection and servers that are reasonably close to the destination.
This is the perfect way to get people to rebuy games and have PS+ not be complete crap for PS4 users at launch. Being attached to a popular console also helps guarantee people actually use it unlike Onlive. Poor poor Onlive.
Fruit Ninja developer Halfbrick announced today that its other baby, Jetpack Joyride, has been downloaded over a million times on PlayStation 3 and PS Vita. The portable PlayStation version of the game has also recently received an update that integrates Twitter support and "performance upgrades."
Jetpack Joyride is currently available on... wait, let's try this another way. Jetpack Joyride is currently not available on Xbox 360, Nintendo systems and most brands of toasters.
Great news. Jetpack Joyride is a spectacular game. I hope this means a new update will be released.
Last June, Sony purchased Gaikai, a company that can stream games — delivering them over the internet in real time from remote servers, by sending compressed video frames. Now, The Wall Street Journal reports what many have suspected for months: Sony will use the service to stream games to the next PlayStation game console, which the company is widely expected to reveal on February 20th. However, according to the publication, Sony won't necessarily use Gaikai to deliver brand-new games. Those will still be delivered on optical disc. Instead, the next PlayStation will bring existing PlayStation 3 games to the new system using the streaming technology.
Previous generations of PlayStation have offered backward compatibility with games built for previous systems — you could put a PS1 disk in a PS2, for instance, and PS2 games worked in some PS3s — but the next PlayStation is expected to use AMD x86 chips, which wouldn't be compatible with the architecture used in previous systems. By hosting earlier generations of games on servers and streaming them instead, this could be a way to ensure some form of backwards compatibility despite the AMD chips.
Why wouldn't Sony stream new PlayStation 4 titles as well? Perhaps it could, but so far streaming game services like Gaikai and OnLive have been delivered at a maximum 720p resolution, and reliably streaming even 720p content requires a fairly decent internet connection and servers that are reasonably close to the destination.
This is the perfect way to get people to rebuy games and have PS+ not be complete crap for PS4 users at launch. Being attached to a popular console also helps guarantee people actually use it unlike Onlive. Poor poor Onlive.
Eh, we'll see how this plays out.
Backwards Compatibility to me means "I pull FFVII off the shelf, stick it in the machine, and play". Not "I buy FFVII on PSN for 10 bucks and play". I call that a port. Which is totally fine in its own right, mind you.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
I can't decide if I'm hopeful for cloud gaming or if I fear it. On one hand I think that the cloud would be a great compliment to owning a hardware local copy of your game. Like, purchasing a game for XBLA or PSN that you could play on your console, but also having the option to play it over the cloud on a PC or smart TV or handheld (imagine the Vitas Sony could move by touting a feature like that. It would instantly end the lack of games issue).
However, if my experiences with trying Onlive and Gaikai are any indication, cloud gaming comes with currently inescapable sacrifices (muddy, compressed images and increased input lag) and I would never buy a game to be used exclusively on the cloud, which is why I never spent a dime on OnLive. My fear is that if publishers are willing to end used games and piracy at any cost, and if cloud gaming catches on enough, you'll see physical and hardware local games given the shaft for cloud based purchases.
Regardless, if I were Sony or Microsoft I'd really start thinking about making an XBox/Playstation branded, cloud based microconsole to go along with their more traditional console offerings. It could potentially lower the barrier of entry for people who don't have half a grand lying around.
This is the perfect way to get people to rebuy games and have PS+ not be complete crap for PS4 users at launch. Being attached to a popular console also helps guarantee people actually use it unlike Onlive. Poor poor Onlive.
It's a fantastic idea, the infrastructure just isn't there to support it. I tried onlive for a free trial and it has huge potential, but even a tiny amount of latency is death to some games. Crysis 2 on ultra? Fine. Sonic and Knuckles? Totally unplayable.
I'm really wary on using streaming for BC on PS4. So many gamers have shitty internet still.
And gotta agree Tube, latency is the death of a lot of games. I can't imagine the hardcore Gran Turismo fans, for instance, tolerating any of that nonsense.
Does Jetpack Joyride have microtransactions on PSN?
Yeah. Five different coin packs (20,000, 50,000, 100,000, 250,000 and 1,000,000 for $1.49, $2.49, $3.99, $5.99 and $13.99 respectively) and a 'Coin Counterfeit Machine' for $2.49 which doubles every coin you earn in the game. Like...forever after you buy that, I guess.
PS 2,3 and likely PS4 will probably still have on disc BC with PS1 games so that FF VII example isn't the best.
3DS CODE: 3093-7068-3576
0
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
I've got 90% of the unlockables on the Android version of Jetpack Joyride and I haven't spent a cent on it. Honestly an amazingly fun and addictive game.. but I take it as a challenge not to buy out the easy way. I'm sure I'm in the minority there.
PS 2,3 and likely PS4 will probably still have on disc BC with PS1 games so that FF VII example isn't the best.
No, it works perfectly well. Putting FFVII in the machine vs buying it off PSN. One of these is BC, the other is not.
But if it helps you, replace it with one of the PS2 games they've got up. GTA I guess. Same difference.
A streaming service like that is fine by itself (infrastructure issues notwithstanding). But they better not charge for it and call it BC in the same breath, because then it ain't BC.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
I want a Vita, but not at that price point. Sony needs to drop the price. I know they are "value minded", but there is nothing you can add that will make me value it at $250.
Vita ~ 34k (cod bundle ~ 40%)
level5 (Wrath of the White Witch) ~ 112k Capcom may cry ~ 187k (PS3 ~ 52%)
Yikes.
Fan outrage strikes again!
It does go to show there is a definite correlation between fans either not giving a shit about a reboot or being pissed about it resulting in the game failing. Syndicate, which was also another reboot of a franchise (albeit going into a different genre and much older than DMC) was also a dismal failure. Minding, I still don't understand DMC did so wrong having played more of it now, it isn't the same attitude/style, but it's definitely in the right genre for what it should be.
Vita ~ 34k (cod bundle ~ 40%)
level5 (Wrath of the White Witch) ~ 112k Capcom may cry ~ 187k (PS3 ~ 52%)
Yikes.
Fan outrage strikes again!
It does go to show there is a definite correlation between fans either not giving a shit about a reboot or being pissed about it resulting in the game failing. Syndicate, which was also another reboot of a franchise (albeit going into a different genre and much older than DMC) was also a dismal failure. Minding, I still don't understand DMC did so wrong having played more of it now, it isn't the same attitude/style, but it's definitely in the right genre for what it should be.
To be fair to DMC, Syndicate probably would've flopped anyway, inappropriate reboot outrage or no. That game had Aliens: Colonial Marines levels of project mismanagement throughout its too-long dev cycle.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
I don't know whether to be elated or bummed over Ni No Kuni's numbers.
I suppose it could have been far worse though.
For a niche JRPG with an incomprehensible name?
It did good.
Over in anecdote land, there was a pretty decent period of time where it was delayed shipping on Amazon, and I haven't seen any copies on store shelves. I have a feeling that 112k is more indicative of their print run than anything... or, at least, that the sales are in line with what namco-bandai were expecting it to sell.
This would be the second Namco game that has done better than expected the first being Dark Souls. As for DmC, I honestly can't say that I'm surprised. Capcom really fuck that up from a marketing stand point. I'm not really sure what they'll do with the series now to say nothing of Ninja Theory.
I don't know whether to be elated or bummed over Ni No Kuni's numbers.
I suppose it could have been far worse though.
For a niche JRPG with an incomprehensible name?
It did good.
Over in anecdote land, there was a pretty decent period of time where it was delayed shipping on Amazon, and I haven't seen any copies on store shelves. I have a feeling that 112k is more indicative of their print run than anything... or, at least, that the sales are in line with what namco-bandai were expecting it to sell.
I know I had to download it from the PSN store for £50, because Amazon.co.uk were sold out for an estimated 2-3 weeks.
I don't like the idea of BC that basically tells everyone with a bandwidth cap "get fucked".
Best way to solve this would actually be similar to what is proposed on the new xbox for games- make each ps3 streamed game the option to be downloadable but requires an internet connection to work/uses minimum bandwidth to access. This way would still require the service to stream the title but give those with slow internet connections or require little lag the option to access the game in a way that suits them better.
I don't like the idea of BC that basically tells everyone with a bandwidth cap "get fucked".
Best way to solve this would actually be similar to what is proposed on the new xbox for games- make each ps3 streamed game the option to be downloadable but requires an internet connection to work/uses minimum bandwidth to access. This way would still require the service to stream the title but give those with slow internet connections or require little lag the option to access the game in a way that suits them better.
...But that would require the system to have regular PS3 backwards compatibility anyway, in which case why not just let people use PS3 discs?
+4
ShadowfireVermont, in the middle of nowhereRegistered Userregular
I don't know whether to be elated or bummed over Ni No Kuni's numbers.
I suppose it could have been far worse though.
For a niche JRPG with an incomprehensible name?
It did good.
The people who were being sold Ni No Kuni don't care about the name... In fact, I'd say the audience for the game would have been pissed if the name were changed.
I mean, similar stupid and pointless rage to DMC and Syndicate, but rage nonetheless.
I don't like the idea of BC that basically tells everyone with a bandwidth cap "get fucked".
Best way to solve this would actually be similar to what is proposed on the new xbox for games- make each ps3 streamed game the option to be downloadable but requires an internet connection to work/uses minimum bandwidth to access. This way would still require the service to stream the title but give those with slow internet connections or require little lag the option to access the game in a way that suits them better.
...But that would require the system to have regular PS3 backwards compatibility anyway, in which case why not just let people use PS3 discs?
Not really, all it would require is the streaming service to be able to read data off the system. The emulation would still be restrained to the cloud service, the data access would be part local, part online as an option.
I'm pretty sure actual PS3 BC in the form of local emulation is completely off the table regardless, so the discussion here is a little odd.
It seems very much to be the case that it's Gaikai or nothing, which is kind of a clever solution to a shitty problem. I don't think Sony is going to do a repeat of their PS3 launch and include hardware to enable PS2 or PS3 emulation under the hood. They can't afford to bloat the price of the machine.
An ideal solution might be to let users put in PS3 disks as a kind of verification while they stream from Gaikai (for free) while also selling individual games from the catalogue, but I could just as easily see Sony telling users to go fuck themselves and rebuy all their games, or force them to keep a PS3 around.
I'm pretty sure actual PS3 BC in the form of local emulation is completely off the table regardless, so the discussion here is a little odd.
It seems very much to be the case that it's Gaikai or nothing, which is kind of a clever solution to a shitty problem. I don't think Sony is going to do a repeat of their PS3 launch and include hardware to enable PS2 or PS3 emulation under the hood. They can't afford to bloat the price of the machine.
An ideal solution might be to let users put in PS3 disks as a kind of verification while they stream from Gaikai (for free) while also selling individual games from the catalogue, but I could just as easily see Sony telling users to go fuck themselves and rebuy all their games, or force them to keep a PS3 around.
Im not talking about local emulation but allowing Gaikai to access game data from the PS4 as a bridge. The method with PS3 Discs could also work.
Gaikai for Sony's current strategy would be better off sold as a subscription based service rather than a title by title approach. Besides the fact that it keeps a steady revenue stream for Sony, It also opens the door for developers to later sell such titles as PS4 remakes/collections without eating into already established sales.
Think if you were able to pay $5 a month to access the PS3 Uncharted games without Sony letting you own them. Then when the next Uncharted PS4 game arrives you could have the Uncharted Super HD classics collection on sale to build up momentum and added sales. It also ensures Sony can keep a lid on the sales of old system titles 2nd hand.
Posts
Yeah, the early PS1 systems were even more flaky than the early X360 systems and yet that didn't stop the PS2 from becoming one of the most popular systems of all time. And annoying as the red ring of death was, at least Microsoft handled giving out replacements well.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
The kids just don't care about the WiiU.
And yet they already speculate about 720 / PS4, with complete statem warz misinformation, but at least they have a buzz.
WiiU is currently viewed as a catch up to the 360 / PS3, even by 10 year olds.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
WiiU is going to sell uh... this many
My family loves their Wii. Played the hell out of it, especially my little sisters. But yeah, I mentioned the WiiU a few weeks back and they had zero idea that it even existed.
It's funny how the one time Pachter might have been right:
I don't want to sound like a broken record, but "Super Wii" would've done the trick nicely.
Great news. Jetpack Joyride is a spectacular game. I hope this means a new update will be released.
Eh, we'll see how this plays out.
Backwards Compatibility to me means "I pull FFVII off the shelf, stick it in the machine, and play". Not "I buy FFVII on PSN for 10 bucks and play". I call that a port. Which is totally fine in its own right, mind you.
However, if my experiences with trying Onlive and Gaikai are any indication, cloud gaming comes with currently inescapable sacrifices (muddy, compressed images and increased input lag) and I would never buy a game to be used exclusively on the cloud, which is why I never spent a dime on OnLive. My fear is that if publishers are willing to end used games and piracy at any cost, and if cloud gaming catches on enough, you'll see physical and hardware local games given the shaft for cloud based purchases.
Regardless, if I were Sony or Microsoft I'd really start thinking about making an XBox/Playstation branded, cloud based microconsole to go along with their more traditional console offerings. It could potentially lower the barrier of entry for people who don't have half a grand lying around.
It's a fantastic idea, the infrastructure just isn't there to support it. I tried onlive for a free trial and it has huge potential, but even a tiny amount of latency is death to some games. Crysis 2 on ultra? Fine. Sonic and Knuckles? Totally unplayable.
And gotta agree Tube, latency is the death of a lot of games. I can't imagine the hardcore Gran Turismo fans, for instance, tolerating any of that nonsense.
Yeah. Five different coin packs (20,000, 50,000, 100,000, 250,000 and 1,000,000 for $1.49, $2.49, $3.99, $5.99 and $13.99 respectively) and a 'Coin Counterfeit Machine' for $2.49 which doubles every coin you earn in the game. Like...forever after you buy that, I guess.
No, it works perfectly well. Putting FFVII in the machine vs buying it off PSN. One of these is BC, the other is not.
But if it helps you, replace it with one of the PS2 games they've got up. GTA I guess. Same difference.
A streaming service like that is fine by itself (infrastructure issues notwithstanding). But they better not charge for it and call it BC in the same breath, because then it ain't BC.
I suppose it could have been far worse though.
3DS: 1521-4165-5907
PS3: KayleSolo
Live: Kayle Solo
WiiU: KayleSolo
Fan outrage strikes again!
It does go to show there is a definite correlation between fans either not giving a shit about a reboot or being pissed about it resulting in the game failing. Syndicate, which was also another reboot of a franchise (albeit going into a different genre and much older than DMC) was also a dismal failure. Minding, I still don't understand DMC did so wrong having played more of it now, it isn't the same attitude/style, but it's definitely in the right genre for what it should be.
For a niche JRPG with an incomprehensible name?
It did good.
At least since 2010, it was announced at TGS 2010, but rumored months earlier
http://www.gameinformer.com/b/news/archive/2010/05/19/capcom-revealing-devil-may-cry-sequel-at-e3.aspx
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To be fair to DMC, Syndicate probably would've flopped anyway, inappropriate reboot outrage or no. That game had Aliens: Colonial Marines levels of project mismanagement throughout its too-long dev cycle.
- The Four Horsemen of the Apocalypse (2017, colorized)
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
Over in anecdote land, there was a pretty decent period of time where it was delayed shipping on Amazon, and I haven't seen any copies on store shelves. I have a feeling that 112k is more indicative of their print run than anything... or, at least, that the sales are in line with what namco-bandai were expecting it to sell.
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
I know I had to download it from the PSN store for £50, because Amazon.co.uk were sold out for an estimated 2-3 weeks.
Best way to solve this would actually be similar to what is proposed on the new xbox for games- make each ps3 streamed game the option to be downloadable but requires an internet connection to work/uses minimum bandwidth to access. This way would still require the service to stream the title but give those with slow internet connections or require little lag the option to access the game in a way that suits them better.
...But that would require the system to have regular PS3 backwards compatibility anyway, in which case why not just let people use PS3 discs?
The people who were being sold Ni No Kuni don't care about the name... In fact, I'd say the audience for the game would have been pissed if the name were changed.
I mean, similar stupid and pointless rage to DMC and Syndicate, but rage nonetheless.
Not really, all it would require is the streaming service to be able to read data off the system. The emulation would still be restrained to the cloud service, the data access would be part local, part online as an option.
It seems very much to be the case that it's Gaikai or nothing, which is kind of a clever solution to a shitty problem. I don't think Sony is going to do a repeat of their PS3 launch and include hardware to enable PS2 or PS3 emulation under the hood. They can't afford to bloat the price of the machine.
An ideal solution might be to let users put in PS3 disks as a kind of verification while they stream from Gaikai (for free) while also selling individual games from the catalogue, but I could just as easily see Sony telling users to go fuck themselves and rebuy all their games, or force them to keep a PS3 around.
Im not talking about local emulation but allowing Gaikai to access game data from the PS4 as a bridge. The method with PS3 Discs could also work.
Gaikai for Sony's current strategy would be better off sold as a subscription based service rather than a title by title approach. Besides the fact that it keeps a steady revenue stream for Sony, It also opens the door for developers to later sell such titles as PS4 remakes/collections without eating into already established sales.
Think if you were able to pay $5 a month to access the PS3 Uncharted games without Sony letting you own them. Then when the next Uncharted PS4 game arrives you could have the Uncharted Super HD classics collection on sale to build up momentum and added sales. It also ensures Sony can keep a lid on the sales of old system titles 2nd hand.