I don't like the idea of BC that basically tells everyone with a bandwidth cap "get fucked".
Best way to solve this would actually be similar to what is proposed on the new xbox for games- make each ps3 streamed game the option to be downloadable but requires an internet connection to work/uses minimum bandwidth to access. This way would still require the service to stream the title but give those with slow internet connections or require little lag the option to access the game in a way that suits them better.
...But that would require the system to have regular PS3 backwards compatibility anyway, in which case why not just let people use PS3 discs?
Not really, all it would require is the streaming service to be able to read data off the system. The emulation would still be restrained to the cloud service, the data access would be part local, part online as an option.
Go over this one more time, because I'm really not seeing how this is working without either A. putting PS3 backwards compatibility in there or B. Taking existing games and essentially porting them to the PS4 to be functional with this service.
Unless I'm mistaken, things like Gaikai don't work by streaming game content to you; they work by streaming a continual video-feed to you. (At least that's how On-Live works, Gaikai might be different). Putting content on the PS4 wouldn't help with that system at all. It COULD help if they devised a completely different system, but like I said, it would require either instituing backwards compatibility or specifically rewriting each game both to work on the PS4, as well as be able to hook in that system.
Gakai is way different, it's actually a small Japanese boy in a room just mimicking your movements on a PS3 as you input them from your home. Gakai actually means "little copycat" in Japanese.
I don't like the idea of BC that basically tells everyone with a bandwidth cap "get fucked".
Best way to solve this would actually be similar to what is proposed on the new xbox for games- make each ps3 streamed game the option to be downloadable but requires an internet connection to work/uses minimum bandwidth to access. This way would still require the service to stream the title but give those with slow internet connections or require little lag the option to access the game in a way that suits them better.
...But that would require the system to have regular PS3 backwards compatibility anyway, in which case why not just let people use PS3 discs?
Not really, all it would require is the streaming service to be able to read data off the system. The emulation would still be restrained to the cloud service, the data access would be part local, part online as an option.
Gaikai doesn't send you an emulated game. The game is running on Gaikai servers and accepting input from remote users; all it's sending you is the video feed.
It's akin to IT techs using Windows Remote Desktop or LogMeIn to work on user's computers without leaving their desk. It's not sending the entirely of the user's computer to the tech, it's just accepting input from a remote computer and showing a video feed of what's happening with that remote input.
The beauty of the technology is it barely cares what the user has on their side. Their hardware just needs to be powerful enough to run the video stream at the desired resolution. So Sony could literally pipe anything to the PS4: PSOne, PS2, or PS3 games. Hell, they could do Vita and PSP if they felt like it.
Hence the reason it won't work without an internet connection. That's not a "Sony is a dick" thing, that's just how the tech works. This is different from software emulation (the Xbox 360) or hardware emulation, which would require the basic guts of a PS3 inside the PS4. Sony is trying to avoid both of those things, because they're costly.
They are then streamed using high-end servers to internet-connected devices, similar to the way videos are streamed to your computer, except interactively. Our technology is such that we can stream the world's most graphically rich video games and other content instantly to almost any device, anywhere.
I don't like the idea of BC that basically tells everyone with a bandwidth cap "get fucked".
Best way to solve this would actually be similar to what is proposed on the new xbox for games- make each ps3 streamed game the option to be downloadable but requires an internet connection to work/uses minimum bandwidth to access. This way would still require the service to stream the title but give those with slow internet connections or require little lag the option to access the game in a way that suits them better.
...But that would require the system to have regular PS3 backwards compatibility anyway, in which case why not just let people use PS3 discs?
Not really, all it would require is the streaming service to be able to read data off the system. The emulation would still be restrained to the cloud service, the data access would be part local, part online as an option.
Gaikai doesn't send you an emulated game. The game is running on Gaikai servers and accepting input from remote users; all it's sending you is the video feed.
It's akin to IT techs using Windows Remote Desktop or LogMeIn to work on user's computers without leaving their desk. It's not sending the entirely of the user's computer to the tech, it's just accepting input from a remote computer and showing a video feed of what's happening with that remote input.
The beauty of the technology is it barely cares what the user has on their side. Their hardware just needs to be powerful enough to run the video stream at the desired resolution. So Sony could literally pipe anything to the PS4: PSOne, PS2, or PS3 games. Hell, they could do Vita and PSP if they felt like it.
Hence the reason it won't work without an internet connection. That's not a "Sony is a dick" thing, that's just how the tech works. This is different from software emulation (the Xbox 360) or hardware emulation, which would require the basic guts of a PS3 inside the PS4. Sony is trying to avoid both of those things, because they're costly.
They are then streamed using high-end servers to internet-connected devices, similar to the way videos are streamed to your computer, except interactively. Our technology is such that we can stream the world's most graphically rich video games and other content instantly to almost any device, anywhere.
From what I understood Gaikai needs to be able to read data from the device it is streaming video to, even if its just tiny amount of data to know what device its streaming to.
However what I am trying to say is what if it could read far more data from the device and adjust the content streamed to the used based on what the data is read from the device? I know that Gaikai won't be able to do this right now but theoretically it could be possible.
Anyway I think this is going off topic a little so I'll leave it as that.
@Ziggymon, When you say "adjust the content streamed to the used based on what the data is read from the device", do you mean something different than relaying the input from controllers? I'm not following you at all.
(Please do not gift. My game bank is already full.)
Yeah, the only data it's really reading off the client is the inputs. I'm not entirely sure that they'll even waste money with trying to do BC via gakai anyway. My bet is that it's just for PS4 demos and the like
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
I don't like the idea of BC that basically tells everyone with a bandwidth cap "get fucked".
Best way to solve this would actually be similar to what is proposed on the new xbox for games- make each ps3 streamed game the option to be downloadable but requires an internet connection to work/uses minimum bandwidth to access. This way would still require the service to stream the title but give those with slow internet connections or require little lag the option to access the game in a way that suits them better.
...But that would require the system to have regular PS3 backwards compatibility anyway, in which case why not just let people use PS3 discs?
Yeah, I don't even know what publishers/console makers are supposed to do if being able to use broadband to download games to your system is labeled as a "bad thing". Broadband is progress; just because some people have restrictive bandwidth caps doesn't mean the console makers are in any way obligated to build a wagon trail instead of a freeway when it comes to delivering purchased digital games. Might as well gripe that modern consoles don't have dial-up modems or use AV hookups that are thirty years out of date.
It's important to remember, especially in situations like this, that the existence of a patent does not necessarily correlate to the existence of a product, or even a company's desire to build what it has patented. So, with that in mind, let's take a look at Sony's ridiculously named PlayStation 3 tablet controller patent.
The device Sony refers to as an "EyePad" in its patent application, seen in the sketch above, would theoretically come equipped with the usual trappings you'd expect from a PS3 controller: D-Pad, buttons, analog stick, SIXAXIS motion sensors, etc. The more interesting bits, however, are a bit harder to pick out from the drawing.
First of all, those shaded stripes on the edge are not a creamy nougat center, as we had originally surmised, but rather illuminated strips of LEDs or comparable light source. This would allow the EyePad, in conjunction with an EyeToy camera, to function as a PlayStation Move controller.
Secondly, those dots on either corner of the apparent display (which could actually be a normal display, touchscreen or Vita-esque touchpad, according to the filing) are paired stereoscopic cameras. The cameras are arranged in such as way that their respective fields of vision provide a full, 360-degree view of any object placed onto the surface of the EyePad's screen, allowing for objects to be fully scanned in three dimensions and then rendered in game. Theoretically the player could also place their face within this field, allowing for face mapping in character customization applications, for instance.
Again, we doubt this patent represents anything more than a combination of day-dreaming and butt-covering on the parts of Sony's engineers and legal department, respectively, but the ideas presented here are definitely interesting.
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AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
... so.... how exactly can Sony patent something that Nintendo's already done? Sticking more cameras on it and an LED strip (instead of the Wii U's infra-red port)...
Is anyone playing this game offline? I'm trying to start a newgame+ and it just wont let me, I can pick newgame+ and the part I want to play (Classic/Pure Survival etc.)
but when I choose whichever, the game simply reverts me back to the save games menu, and greys out the new save I made, if I try doing it from my original save it acts a different way, but still refuses to let me start a new game+
I never had these problems when I was connected to Live and made my Hardcore save file.
@Sirialis
I do believe you meant this for the Dead Space 3 thread
Given that BC on the PS4 will be nigh-impossible, Gaikai is probably the best possible BC option Sony could give at this point. Cell's got them backed into a corner on that.
Then again, if it's got lag, if it's a bandwidth hog and if it requires additional fees Gaikai might wind up being more annoying overall than just not having BC at all.
I have a somewhat tenuous grasp on this stuff, but does the fact that the new consoles will be using x86 based processors make it easier or harder for them to be emulated in the future?
You'd think a more standardized architecture similar to things likely to come in the future would be good, but then I feel like I've also heard an x86 processor emulating another x86 processor is extremely hard.
I have a somewhat tenuous grasp on this stuff, but does the fact that the new consoles will be using x86 based processors make it easier or harder for them to be emulated in the future?
You'd think a more standardized architecture similar to things likely to come in the future would be good, but then I feel like I've also heard an x86 processor emulating another x86 processor is extremely hard.
how easy or hard BC or emulation is in the future depends a lot on what the generation after this one uses. And then it also matters on what gpu is used, other hardware in the box, how close to the metal the games are written, how the OS architectures differ, etc.
if consoles stayed on one type of architecture for a while, and just upgraded the hardware specs then it would become very easy for BC/emulation, a good example of this is with Nintendo, each console now since the Gamecube is very similar in the hardware architecture, just more powerful, leading to easier BC.
MS is going to have a much easier time, as the new xbox is rumored to be using PowerPC again like the 360, and will probably stay with PowerPC for the future.
I can afford one of the two new consoles this fall. If one has actual BC, not some streaming bullshit, and the other doesn't, the decision will probably be made for me.
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Honestly. Backwards compatibility isn't that big of a deal to me. I mean I don't find myself playing my old games like that. And even when I do...I usually still have the console they work on.
... so.... how exactly can Sony patent something that Nintendo's already done? Sticking more cameras on it and an LED strip (instead of the Wii U's infra-red port)...
Bah. I give up.
After reading the patent application, this is closer to the HD uDraw than the Wii U GamePad.
It's essentially this:
With a full compliment of PS3 buttons and a stereoscopic (3D) camera. The patent app spends a lot of time on the use of the 3D cameras in relation to a PlayStation Eye camera on your television. Things like putting a can of coke on the touchpad and having it mimic-ed in software. If that PS4 controller is real, this is a larger version of that.
They do include this:
Finally, optionally instead of a touchpad, the touch sensitive surface may be incorporated into a display to form a touch screen. The touch screen may provide additional gaming viewpoints, menu options and controls (e.g. a soft-key keyboard function) and may also provide additional images to assist with recognising and tracking the EyePad, such as displaying high-contrast fiduciary markers similar to so-called QR codes. The touch screen may also provide illumination for objects within the common area instead of or in addition to lights 1032. Alternatively, in an embodiment of the present invention, a touch sensitive surface is not provided and the display is not a touch screen.
But spend most of the time talking about it as a touchpad.
What happens when this "streaming BC" tech comes out on the PS4 and....actually works well? I mean if its refined from the OnLive days, which from all account as it went under was mismanaged and run into the ground by a egomaniacal CEO?
Do we all just sort of shrug and accept it? As it stands right now no one thinks it will work, but 8 years ago I would have told you a fucking iPad was impossible. A touchscreen computer in your hand? That plays games and gets online and has a battery that lasts days? Madness.
I can afford one of the two new consoles this fall. If one has actual BC, not some streaming bullshit, and the other doesn't, the decision will probably be made for me.
I doubt Microsoft will have BC. These are the guys that did software emulation and then just... gave up. And this time they're going from PowerPC to x86.
So, it's Sony or bust, if you choosing between the HD twins.
Streaming BC won't be the universal band-aid for the same reason the all digital future won't be coming any time soon. There are too many areas in the US alone with terrible internet. Either speeds or caps.
+2
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
The biggest casualty of any BC solution is going to be Rock Band. That game has more DLC than any I've seen (yes, more than the Railroad games on Steam), and if there is no BC then that will be lost.. Hell, even Gaikai BC will kill it, given how precise it will need to be.
My problem is I have a bandwidth cap to worry about.
You and the majority of the US. Not to mention our general infrastructure is kinda shitty and consumer bandwidth speeds are absolutely pathetic compared to the rest of the world.
The biggest casualty of any BC solution is going to be Rock Band. That game has more DLC than any I've seen (yes, more than the Railroad games on Steam), and if there is no BC then that will be lost.. Hell, even Gaikai BC will kill it, given how precise it will need to be.
DLC is not dependent on hardware. If the game runs and can see the content, then it works. Anybody who downloaded DLC for oXbox games on their 360 can attest to that.
The issue is whether or not MS (or SONY) will bother to keep their current online structure going forward. Other than cost to migrate or maintenance, there is no real reason why it shouldn't.
I can afford one of the two new consoles this fall. If one has actual BC, not some streaming bullshit, and the other doesn't, the decision will probably be made for me.
I doubt Microsoft will have BC. These are the guys that did software emulation and then just... gave up. And this time they're going from PowerPC to x86.
So, it's Sony or bust, if you choosing between the HD twins.
Eh, by the time Microsoft gave up on backwards compatibility, nobody gave a shit about it anymore; most of the really popular games were BC, there was a good library of new games for the 360, and generally the only people clamoring for new titles were a very VERY small percentage. Also, compare that to Sony, who just flat out started removing BC from their hardware and software as time went on. Not everything was BC on the 360, but I can still go to a store, grab a 360 and utilize it's BC. The PS3? Not so much. Really, I think this just tells us that neither company really gives a shit about BC.
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AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
The DLC's just data. They could make it work with Rockband 4 if they make one.
I don't think they can afford to, as nice as it would be. Then again, there's bigger hurdles to the wireless periphreal game, such as if the next systems will run on the same tech for their wireless controllers. I'm sure Sony is going to stick with Bluetooth, and we already know the Wii U stuck with it as well.. so that leaves Microsoft.
I imagine MS's BC strategy is the same. Make sure the big games (Halo, CoD) work to keep the most folks happy for the couple years it takes for dedicated 720 version to come out then move on.
According to an AMA by a game tester on reddit about Aliens: Colonial Marines, money for the game was used to make Borderlands. The person was supposedly verified. The guy's responses on the AMA were then all taken down.
Gearbox didnt care about the game, they spent the money from acm on the borderlands games. Look at the release dates of borderlands and when aliens was anounced, they had the other companies like timegate do the work. When they got the game back timegate had done a terrible job. When it came into sega it was shit basicaly. Gearbox only cared about fixing 'progression blockers' (things that stop a player from getting through a level) or crashes.
According to an AMA by a game tester on reddit about Aliens: Colonial Marines, money for the game was used to make Borderlands. The person was supposedly verified. The guy's responses on the AMA were then all taken down.
Well, true or not, I'd bet money on a lawsuit coming down the pipe over this.
If true, I think Gearbox could have a problem on their hands.
According to an AMA by a game tester on reddit about Aliens: Colonial Marines, money for the game was used to make Borderlands. The person was supposedly verified. The guy's responses on the AMA were then all taken down.
As I said earlier in the A:CM thread, I figured as much even before that AMA, and I'm betting there will be a lawsuit to find out.
They had time to crank out Brothers in Arms: Hell's Highway, Borderlands, Borderlands 2 and finish DNF in the time that they were supposed to have completed Aliens, but they sat on it until Sega threatened them.
I find it incredibly hard to believe that all that Sega money was just sitting in some savings account doing nothing while they were doing nothing with Aliens.
Donnicton on
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
My problem is I have a bandwidth cap to worry about.
You and the majority of the US. Not to mention our general infrastructure is kinda shitty and consumer bandwidth speeds are absolutely pathetic compared to the rest of the world.
I don't have great bandwidth at all, but it's plenty to get any full-retail game downloaded in an afternoon without getting anywhere near my bandwidth cap. The vast majority of people don't even realize that US broadband is pretty crappy, relatively speaking; I sincerely doubt MS or Sony are going to go out of their way to cook up some weird system other than just having people download stuff to their systems, especially since that's a tried-and-true method of getting games to people in a pretty easy way for both MS/Sony and the consumer.
The issue of US "problems" with broadband speed are pretty much nothing compared to the fact that most people were still using dial-up ten years ago. Would I like better broadband? Sure. But I also really don't care much beyond the fact that it does everything I need it to do and the bandwidth caps don't get in my way.
The biggest casualty of any BC solution is going to be Rock Band. That game has more DLC than any I've seen (yes, more than the Railroad games on Steam), and if there is no BC then that will be lost.. Hell, even Gaikai BC will kill it, given how precise it will need to be.
DLC is not dependent on hardware. If the game runs and can see the content, then it works. Anybody who downloaded DLC for oXbox games on their 360 can attest to that.
The issue is whether or not MS (or SONY) will bother to keep their current online structure going forward. Other than cost to migrate or maintenance, there is no real reason why it shouldn't.
Yeah, I don't see any reason why MS/Sony would bother with putting together a whole new system if the old one will work just fine with some scaling. On the backend, they really don't need to change to any super-sophisticated stuff; data doesn't really get much harder to send, so why not just use the stuff you already have in place?
I honestly think that you could reasonably argue for legal action not only between SEGA and Gearbox, but consumers and Gearbox. That demo was pretty much from an entirely different game.
It's important to remember, especially in situations like this, that the existence of a patent does not necessarily correlate to the existence of a product, or even a company's desire to build what it has patented. So, with that in mind, let's take a look at Sony's ridiculously named PlayStation 3 tablet controller patent.
The device Sony refers to as an "EyePad" in its patent application, seen in the sketch above, would theoretically come equipped with the usual trappings you'd expect from a PS3 controller: D-Pad, buttons, analog stick, SIXAXIS motion sensors, etc. The more interesting bits, however, are a bit harder to pick out from the drawing.
First of all, those shaded stripes on the edge are not a creamy nougat center, as we had originally surmised, but rather illuminated strips of LEDs or comparable light source. This would allow the EyePad, in conjunction with an EyeToy camera, to function as a PlayStation Move controller.
Secondly, those dots on either corner of the apparent display (which could actually be a normal display, touchscreen or Vita-esque touchpad, according to the filing) are paired stereoscopic cameras. The cameras are arranged in such as way that their respective fields of vision provide a full, 360-degree view of any object placed onto the surface of the EyePad's screen, allowing for objects to be fully scanned in three dimensions and then rendered in game. Theoretically the player could also place their face within this field, allowing for face mapping in character customization applications, for instance.
Again, we doubt this patent represents anything more than a combination of day-dreaming and butt-covering on the parts of Sony's engineers and legal department, respectively, but the ideas presented here are definitely interesting.
I was worried the video game industry was going to get boring regarding the shit console manufacturers pull.
I honestly think that you could reasonably argue for legal action not only between SEGA and Gearbox, but consumers and Gearbox. That demo was pretty much from an entirely different game.
That depends on whether or not customers have been screwed under the new industry "in" thing of EULA'ing customers out of their class action rights and into arbitration. Has anyone scanned the EULA yet?
I honestly think that you could reasonably argue for legal action not only between SEGA and Gearbox, but consumers and Gearbox. That demo was pretty much from an entirely different game.
That depends on whether or not customers have been screwed under the new industry "in" thing of EULA'ing customers out of their class action rights and into arbitration. Has anyone scanned the EULA yet?
Where do you folks live and who is your ISP where you have a bandwidth cap on your home Internet connection?. What is the cap? Is it enforced? What is the penalty?
I'm curious because the only time I remember hearing about bandwidth caps being instituted on home Internet was a few years back when Time Warner tried to institute them in a few select markets and were met with a total media backlash and they squashed the idea.
I'm not saying they don't exist but it's mind blowing to me that so many people have to carefully monitor their home Internet use in this country, it's like 8 out of 10 people in this thread alone. I understand wireless providers putting caps on, because they are ridiculous and evil and always have been, but home ISPs?
For the record, I have had Time Warner for the last 5 years, and Wide Open West for 5 years before that, and nothing like this has ever existed for me.
Posts
Go over this one more time, because I'm really not seeing how this is working without either A. putting PS3 backwards compatibility in there or B. Taking existing games and essentially porting them to the PS4 to be functional with this service.
Unless I'm mistaken, things like Gaikai don't work by streaming game content to you; they work by streaming a continual video-feed to you. (At least that's how On-Live works, Gaikai might be different). Putting content on the PS4 wouldn't help with that system at all. It COULD help if they devised a completely different system, but like I said, it would require either instituing backwards compatibility or specifically rewriting each game both to work on the PS4, as well as be able to hook in that system.
Gaikai doesn't send you an emulated game. The game is running on Gaikai servers and accepting input from remote users; all it's sending you is the video feed.
It's akin to IT techs using Windows Remote Desktop or LogMeIn to work on user's computers without leaving their desk. It's not sending the entirely of the user's computer to the tech, it's just accepting input from a remote computer and showing a video feed of what's happening with that remote input.
The beauty of the technology is it barely cares what the user has on their side. Their hardware just needs to be powerful enough to run the video stream at the desired resolution. So Sony could literally pipe anything to the PS4: PSOne, PS2, or PS3 games. Hell, they could do Vita and PSP if they felt like it.
Hence the reason it won't work without an internet connection. That's not a "Sony is a dick" thing, that's just how the tech works. This is different from software emulation (the Xbox 360) or hardware emulation, which would require the basic guts of a PS3 inside the PS4. Sony is trying to avoid both of those things, because they're costly.
http://www.gaikai.com/qa
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I write about video games and stuff. It is fun. Sometimes.
From what I understood Gaikai needs to be able to read data from the device it is streaming video to, even if its just tiny amount of data to know what device its streaming to.
However what I am trying to say is what if it could read far more data from the device and adjust the content streamed to the used based on what the data is read from the device? I know that Gaikai won't be able to do this right now but theoretically it could be possible.
Anyway I think this is going off topic a little so I'll leave it as that.
(Please do not gift. My game bank is already full.)
Yeah, I don't even know what publishers/console makers are supposed to do if being able to use broadband to download games to your system is labeled as a "bad thing". Broadband is progress; just because some people have restrictive bandwidth caps doesn't mean the console makers are in any way obligated to build a wagon trail instead of a freeway when it comes to delivering purchased digital games. Might as well gripe that modern consoles don't have dial-up modems or use AV hookups that are thirty years out of date.
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
Bah. I give up.
Indeed.
@Sirialis
I do believe you meant this for the Dead Space 3 thread
Then again, if it's got lag, if it's a bandwidth hog and if it requires additional fees Gaikai might wind up being more annoying overall than just not having BC at all.
You'd think a more standardized architecture similar to things likely to come in the future would be good, but then I feel like I've also heard an x86 processor emulating another x86 processor is extremely hard.
how easy or hard BC or emulation is in the future depends a lot on what the generation after this one uses. And then it also matters on what gpu is used, other hardware in the box, how close to the metal the games are written, how the OS architectures differ, etc.
if consoles stayed on one type of architecture for a while, and just upgraded the hardware specs then it would become very easy for BC/emulation, a good example of this is with Nintendo, each console now since the Gamecube is very similar in the hardware architecture, just more powerful, leading to easier BC.
MS is going to have a much easier time, as the new xbox is rumored to be using PowerPC again like the 360, and will probably stay with PowerPC for the future.
ya I saw that and edited, had my xbox and 360 cpu backwaards.
and I was pretty sure they are sticking with PowerPC, as IBM is was rumored to be developing the cpu for the 720, but maybe my rumor knowledge is old.
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
After reading the patent application, this is closer to the HD uDraw than the Wii U GamePad.
It's essentially this:
With a full compliment of PS3 buttons and a stereoscopic (3D) camera. The patent app spends a lot of time on the use of the 3D cameras in relation to a PlayStation Eye camera on your television. Things like putting a can of coke on the touchpad and having it mimic-ed in software. If that PS4 controller is real, this is a larger version of that.
They do include this:
But spend most of the time talking about it as a touchpad.
http://www.gamesindustry.biz/
I write about video games and stuff. It is fun. Sometimes.
Do we all just sort of shrug and accept it? As it stands right now no one thinks it will work, but 8 years ago I would have told you a fucking iPad was impossible. A touchscreen computer in your hand? That plays games and gets online and has a battery that lasts days? Madness.
My problem is I have a bandwidth cap to worry about.
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
I doubt Microsoft will have BC. These are the guys that did software emulation and then just... gave up. And this time they're going from PowerPC to x86.
So, it's Sony or bust, if you choosing between the HD twins.
http://www.gamesindustry.biz/
I write about video games and stuff. It is fun. Sometimes.
You and the majority of the US. Not to mention our general infrastructure is kinda shitty and consumer bandwidth speeds are absolutely pathetic compared to the rest of the world.
DLC is not dependent on hardware. If the game runs and can see the content, then it works. Anybody who downloaded DLC for oXbox games on their 360 can attest to that.
The issue is whether or not MS (or SONY) will bother to keep their current online structure going forward. Other than cost to migrate or maintenance, there is no real reason why it shouldn't.
Apple is going to sue them if they release a product with that name. Like, I'm not even being facetious. Apple is going to sue them.
"Eyepad" is WAY too close to "iPad" and Apple protects that trademark like it was their firstborn child.
Eh, by the time Microsoft gave up on backwards compatibility, nobody gave a shit about it anymore; most of the really popular games were BC, there was a good library of new games for the 360, and generally the only people clamoring for new titles were a very VERY small percentage. Also, compare that to Sony, who just flat out started removing BC from their hardware and software as time went on. Not everything was BC on the 360, but I can still go to a store, grab a 360 and utilize it's BC. The PS3? Not so much. Really, I think this just tells us that neither company really gives a shit about BC.
I don't think they can afford to, as nice as it would be. Then again, there's bigger hurdles to the wireless periphreal game, such as if the next systems will run on the same tech for their wireless controllers. I'm sure Sony is going to stick with Bluetooth, and we already know the Wii U stuck with it as well.. so that leaves Microsoft.
Well, true or not, I'd bet money on a lawsuit coming down the pipe over this.
If true, I think Gearbox could have a problem on their hands.
As I said earlier in the A:CM thread, I figured as much even before that AMA, and I'm betting there will be a lawsuit to find out.
They had time to crank out Brothers in Arms: Hell's Highway, Borderlands, Borderlands 2 and finish DNF in the time that they were supposed to have completed Aliens, but they sat on it until Sega threatened them.
I find it incredibly hard to believe that all that Sega money was just sitting in some savings account doing nothing while they were doing nothing with Aliens.
I don't have great bandwidth at all, but it's plenty to get any full-retail game downloaded in an afternoon without getting anywhere near my bandwidth cap. The vast majority of people don't even realize that US broadband is pretty crappy, relatively speaking; I sincerely doubt MS or Sony are going to go out of their way to cook up some weird system other than just having people download stuff to their systems, especially since that's a tried-and-true method of getting games to people in a pretty easy way for both MS/Sony and the consumer.
The issue of US "problems" with broadband speed are pretty much nothing compared to the fact that most people were still using dial-up ten years ago. Would I like better broadband? Sure. But I also really don't care much beyond the fact that it does everything I need it to do and the bandwidth caps don't get in my way.
Yeah, I don't see any reason why MS/Sony would bother with putting together a whole new system if the old one will work just fine with some scaling. On the backend, they really don't need to change to any super-sophisticated stuff; data doesn't really get much harder to send, so why not just use the stuff you already have in place?
I was worried the video game industry was going to get boring regarding the shit console manufacturers pull.
That depends on whether or not customers have been screwed under the new industry "in" thing of EULA'ing customers out of their class action rights and into arbitration. Has anyone scanned the EULA yet?
So who gets sued over Brutal Legend?
Suing over a demo? Don't be a goose.
I'm curious because the only time I remember hearing about bandwidth caps being instituted on home Internet was a few years back when Time Warner tried to institute them in a few select markets and were met with a total media backlash and they squashed the idea.
I'm not saying they don't exist but it's mind blowing to me that so many people have to carefully monitor their home Internet use in this country, it's like 8 out of 10 people in this thread alone. I understand wireless providers putting caps on, because they are ridiculous and evil and always have been, but home ISPs?
For the record, I have had Time Warner for the last 5 years, and Wide Open West for 5 years before that, and nothing like this has ever existed for me.