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[Rock Band]: 4 has been announced! Out this year!
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""Pearl Jam was going to use live video in place of animation, with music video-style stuff also mixed in. Showed stills, looked pretty cool"
TOO MUCH METULZ!
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Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
I like Send the Pain Below, it reminds me a lot of Deftones.
Yeah, it was a system seller for me (and I shudder to think at how much I've spent on it), but I used it as an icebreaker for a lot of stuff, brought it to work for "family fun days" and teambuilding exercises, etc.
<-- pro
Also weighted keys are a bitch to deal with faster songs. I think I should probably recalibrate when playing via midi
They're suppose to help a synth simulate a real piano by having the keys require a different sensitivity going up the scale, however, on a decent, actual piano, all keys would have the same weight regardless.
Super Bad? Namely, the solo? (Skip to about 2:35)
https://www.youtube.com/watch?v=BcgVvm3BTVM#t=2m35s
http://www.polygon.com/2013/3/25/4144686/harmonix-rock-band-panel-pearl-jam-japan-music-licensing-pax-east-2013
Got it finally working right last night.
So upside - if a song had keys in the general mix, it'll work very well. In other songs... I guess you'll have to live with certain other instruments suddenly cutting out
RB's mogg format has a bunch of channels in it. Generally 1-5 for the drums, and 1-2 for each of the other instruments (depending on whether the source audio is stereo or mono). There are also 2-4 other tracks with each mogg, which are the backing audio stereo channels and the crowd sing-a-long (if applicable). As far as I can tell (through testing), you can't use a track a second time, nor can you just not assign a track -- these cause the game to freeze during the song load animation. So if we want to put keys in the mix, we have to take one of the tracks that remains, and live with it cutting out on a miss. One option is to grab one of the two stereo channels (so that it only "half" cuts out), but that sounded kind of awful in my limited testing, so I'd rather grab the entire backing audio track. It's an unfortunate limitation and one I would absolutely LOVE to get around.
If we did keys for Smokin', we'd likely just grab whatever is in the backing track (I'd have to listen to know for sure), though the chart would be a duplicate of the guitar part (which is playing the organ section). Of course, I could release a variant where the guitar plays the riff in the background and the keys play the organ, but that's not going to impact how the audio appears, AND it has a scoring impact on the guitar leaderboards, so I'd really only entertain it if there seemed to be acceptance for the inaccuracy of the leaderboards (the upcoming, revised distribution method does have support for 'fixes' and variant charts, of course, but whether or not I release them is another story).
'tis a fickle process, and for the longest time we were sitting at "you'll have to lose one difficulty of pro keys because the game just refuses to read the top-ordered track in the .mid", but we got that one, so who knows? Maybe we'll find a way around this one. ;)
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Sorry, I guess the preceding post was too hard to understand, so I'll keep it simple: edit broke my paragraphs and I couldn't edit it again
(Edit: I can edit from home, but when I save, nothing changes).
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Yeah, that's mainly the plan, but the infrastructure is there to start rolling out fixes/variants should the leaderboard plug eventually get pulled.
Check it out:
EDIT: Done. Lots of fun!
NOW I STREAM BLITZ . Just playing whatever, I need to de-stress
And it amuses me to note that PS3 owners can now never, ever unlock the RBN Raps goal.
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Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
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I didn't always read you, and I definitely didn't always buy your DLC, but I am gonna miss you, Rock Band spam. Godspeed.
Whenever a song pops up on my iPhone or the radio that I own I start having flashbacks to the game. Not the charts, but the character actions like the bassist and guitarist doing harmonies in "We Care A Lot", the singer's headbob (in general), or the various camera angles when a sick drum roll starts.