So, a couple weeks ago, I got let go from my company as the primary concept artist. Since then I've been trying to put together a portfolio for other big-boy jobs in the field, but since I've been basically making it up as I go along I've decided to post some work from my time there and get some feedback.
Feedback on what I can do to improve the quality of my designs, their descriptiveness, and any tips on improving rate of output would be appreciated. Perhaps most importantly, though, I'd to know if any of these could be used as portfolio material, and what would be the best way to present them.
Some preface: The images presented for each design represent the bulk of the work performed from start to finish. There is some work in between, but in a general sense these images represent the arc of development from the very start to the very end. Since this is such a major dump, I'm going to sort these into spoiler tags.
All material copyright (c) 2013 One Planet Education Network®. All Rights Reserved unless otherwise stated.
1: Sea Demi-goddess Main Character
Initial silhouette sketches to establish basic shape.
Honing the elements chosen and exploring basic design options
Focusing in on specific clothing elements and experimenting
Face/hair design. The project director felt pretty good about where the face was at in the previous stages of development and decided he didn't want to stray too far from that basic shape.
Testing patterns for trim on pants
Quick sketches to test out the near-complete design with all the chosen elements together.
Final design (after a brief phase of picking colors)
2: Super Spy Class for Player Avatar
Initial silhouettes (body type already previously chosen)
Second pass silhouettes after feedback
Designing the back elements
More backs, based on feedback
Zero-point Gravity Gauntlet designs
Gauntlets in action
Final gauntlet design
Final pass for helmet design
Rough 4 point turnaround
3: Synthetic Animal Companion for Player Avatar
Initials thumbs and silhouettes
Silhouettes, second pass
Quick color passes/synthesis of all chosen design elements up to that point
Final design and notes
4: Miscellaneous examples of different design work
Color/patterning passes (copyright (c) 2013 Eric Dagley)
Facial designs for main character
Further tweaking after feedback
Facial designs for alien race
That's it for now. Let me know what you think.