yeah the reason I like Halo over CoD and what have you is because it played what I felt like a tiny bit slower unreal tournament, where the focus was on the maps and the weapons and the gun fights where lengthy but still not that long, not the instant death of call of duty which feels like instant gib unreal x4 speed to me
now i miss playing halo on friday nights with wise_a and his roommate and cadmunky and shit, team big battle on whatever that map was that was a giant fucking desert, and we'd just steal warthogs and drive around like idiots and not try to win despite being half of the team
I'm still kind of unclear as to how much the experience of this game will rely on me playing with other people, because I'm still not sold on this idea that interacting with anybody at all is something I want to do while I'm playing a game
I'm really curious what vehicles they may or may not have planned. We've seen speeder bikes but rolling around on the moon in a space buggy with your fire team would be rad.
For instance, rather than players being able to see and interact with all other players in the game or on a particular server—as is the case in many conventional MMO games—Destiny will include on-the-fly matchmaking that will allow players to see and interact only with other players with whom they are "matched" by the game.
Does this also mean I won't see the changes to the world those invisible players make? When I'm done playing for the day and I log out, when I come back will I still see the same world? When the people I was playing with come back, and match up with other people, which world will they see?
I believe from everything is heard it will work much like phasing that's implemented in most MMOs today.
So whoever is in your fire team, or who you've invited or joined through matchmaking, can see and interact with you and influence the world. You can also experience Destiny alone, Bungie has said, but of course team play is encouraged. Outside of this, though, everyone else will experience their own game except for "public spaces."
This seems to be main hubs like the city, hangars, and areas of public events. Then you can directly interact with and play amongst other players. From what they e hinted at, this seems to be mostly based on size. For example that demo segment when they were inside the wall, no one outside of your fire team could just pop in. But once outside in a wide open space in a designated area, then other players could phase in.
It's one of those things that's a lot easier to visually demonstrate, explaining it in words especially on a phone at 2:30am is not the best way to do it.
I think a simple example is Fable multiplayer. You influence and change your world, which persists, and people can come in and see it for themselves when invited and vice versa. Bungie just did what games like Guild Wars 2 did and make it so all players can meet in some places without that barrier.
It's one of those things that's a lot easier to visually demonstrate, explaining it in words especially on a phone at 2:30am is not the best way to do it.
I think a simple example is Fable multiplayer. You influence and change your world, which persists, and people can come in and see it for themselves when invited and vice versa. Bungie just did what games like Guild Wars 2 did and make it so all players can meet in some places without that barrier.
Ah, gotcha
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
but I am worried it's just a vehicle queue half the time
You can never set foot in a vehicle in Battlefield and still have a heck of a lot of fun
(Though that fun can definitely be enhanced with a c4 strapped jeep)
Back when I was playing BC2 I would completely avoid air support because all I did in it was embarrass myself and I was generally more effective with tanks and on foot.
Still had a blast.
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Theodore Flooseveltproud parent of eight beautiful girls and shalmelodorne (which is currently being ruled by a woman (awesome role model for my daughters)) #dornedadRegistered Userregular
Yeah, Bungie, and they still love their mythic sci-to and all the elements are there visually. Gameplay wise though, it really just looks like a further evolution in what they were pushing once they hit Halo: Reach and broke away from what the previous games were: Iron sights, load outs, combat slides, emotes, specialised powers, talent points, skill trees, and full character customisation.
I think Adam Sessler put it best, this feels like Bungie finally has the resources, time, and support they've always wanted and needed for the ambitious stuff they've wanted to put into a large co-op game like this. I feel like Destiny has more longer lasting potential with everything they've got planned and the amount of time they have until launch.
Also having your AI Ghost buddy played by Peter Dinklage is a pretty nice cherry on top.
Regarding halo comparisons, it's like you said: it looks like the bungie that made Reach is making an ambitious new IP
Which is not a bad thing, its something im totally excited for. but especially if you look at some of the new stuff they added in reach (like AAs, which interestingly enough were considered by a minority to "not be what halo is supposed to be like") I think it's easy to see a lot of the new cool combat stuff in destiny growing out of those lil ideas in reach
So I suppose I'm just sayin that comparisons to halo are gonna make sense, but that's not a knock on destiny at all
Unless someone is saying "its just like halo!!" in which case they're an idiot
considering there is Space Magic™ in this game my brain wants to label it as an open-world FPS Mass Effect
with some Halo and Borderlands, of course
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FishmanPut your goddamned hand in the goddamned Box of Pain.Registered Userregular
The scope and direction they've moved in isn't really that much of a surpise to anyone who was paying attention to what Bungie was saying post-Marathon in the early Halo development. That Cortana-letters era stuff, when Halo wasn't just an FPS, but had a global strategy component with lots of dynamic influence at a micro level.
Destiny is very much an evolution of what a lot of their original vision of Halo would be. It ended up shelling a bunch of that vision to become an excellently tuned FPS with vehicles, but I think this shows that the key people at Bungie still wanted to make something bigger and with a broader scope then just 'make bullets fly from gun'. They wanted who you were shooting and where to matter as much as how, which is a pretty cool idea.
I'm still kind of unclear as to how much the experience of this game will rely on me playing with other people, because I'm still not sold on this idea that interacting with anybody at all is something I want to do while I'm playing a game
I would have agreed 100% with this, before I played Dark Souls.
yeah the reason I like Halo over CoD and what have you is because it played what I felt like a tiny bit slower unreal tournament, where the focus was on the maps and the weapons and the gun fights where lengthy but still not that long, not the instant death of call of duty which feels like instant gib unreal x4 speed to me
now i miss playing halo on friday nights with wise_a and his roommate and cadmunky and shit, team big battle on whatever that map was that was a giant fucking desert, and we'd just steal warthogs and drive around like idiots and not try to win despite being half of the team
I love that the PSO/Guild Wars-esque CORPG model (co-op online RPG, or what could be called an instanced MMO) is taking off as a full genre of online gaming, and Destiny is exactly the game I wanted out of that genre. I've been basically praying for a game like this forever. I was hoping Borderlands would be the one to do it, but that hope fell through. That game was a little too shallow, and I didn't bother with 2 much for similar reasons. Destiny looks like it could just succeed where Borderlands didn't quite make it. There's a lot of readily apparent depth in the footage we've seen, and Bungie's never been one to disappoint.
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but I am worried it's just a vehicle queue half the time
now i miss playing halo on friday nights with wise_a and his roommate and cadmunky and shit, team big battle on whatever that map was that was a giant fucking desert, and we'd just steal warthogs and drive around like idiots and not try to win despite being half of the team
east coast assholes never4get
Does this also mean I won't see the changes to the world those invisible players make? When I'm done playing for the day and I log out, when I come back will I still see the same world? When the people I was playing with come back, and match up with other people, which world will they see?
So whoever is in your fire team, or who you've invited or joined through matchmaking, can see and interact with you and influence the world. You can also experience Destiny alone, Bungie has said, but of course team play is encouraged. Outside of this, though, everyone else will experience their own game except for "public spaces."
This seems to be main hubs like the city, hangars, and areas of public events. Then you can directly interact with and play amongst other players. From what they e hinted at, this seems to be mostly based on size. For example that demo segment when they were inside the wall, no one outside of your fire team could just pop in. But once outside in a wide open space in a designated area, then other players could phase in.
I think a simple example is Fable multiplayer. You influence and change your world, which persists, and people can come in and see it for themselves when invited and vice versa. Bungie just did what games like Guild Wars 2 did and make it so all players can meet in some places without that barrier.
the public events are just a loot grab
You can never set foot in a vehicle in Battlefield and still have a heck of a lot of fun
(Though that fun can definitely be enhanced with a c4 strapped jeep)
PSN: Robo_Wizard1
Ah, gotcha
Back when I was playing BC2 I would completely avoid air support because all I did in it was embarrass myself and I was generally more effective with tanks and on foot.
Still had a blast.
Regarding halo comparisons, it's like you said: it looks like the bungie that made Reach is making an ambitious new IP
Which is not a bad thing, its something im totally excited for. but especially if you look at some of the new stuff they added in reach (like AAs, which interestingly enough were considered by a minority to "not be what halo is supposed to be like") I think it's easy to see a lot of the new cool combat stuff in destiny growing out of those lil ideas in reach
So I suppose I'm just sayin that comparisons to halo are gonna make sense, but that's not a knock on destiny at all
Unless someone is saying "its just like halo!!" in which case they're an idiot
with some Halo and Borderlands, of course
Destiny is very much an evolution of what a lot of their original vision of Halo would be. It ended up shelling a bunch of that vision to become an excellently tuned FPS with vehicles, but I think this shows that the key people at Bungie still wanted to make something bigger and with a broader scope then just 'make bullets fly from gun'. They wanted who you were shooting and where to matter as much as how, which is a pretty cool idea.
I would have agreed 100% with this, before I played Dark Souls.
blood gulch ctf warthogs and rockets only
so good