This could be an interesting round. If the game doesn't end (Basically if Estalia does not ruin) then HR has the game pretty handily. If Estalia does ruin, it's likely Tzeentch who wins since he'll be at 54-55 (I forget if ruin 5 adds more points or not).
The max points I could get right now is 53, so I'm out. Khorne is also not likely to win either unless he scores some incredible rolls and Estalia does not ruin.
Slaan could get to 47 through domination of Bretonnia and second ruin. He can win if Estalia ruins and he takes 2nd place, getting him to 57-58 I believe.
Slannesh might be able to get first place in Bretonnia.
"The only way to get rid of a temptation is to give into it." - Oscar Wilde
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
Bloodletters - You gain ONE victory point each time you kill a figure in a region containing a Bloodletter. Infested Colony - When you dominate a region, place two corruption tokens in that region. Acolytes - Once per round during the battle phase, you may discard a card from your hand to cancel one hit assigned to one of your Acolytes. Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.) Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region.
The Council of Thirteen - Once per round during the summoning phase, you may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)
OWC Effects -
Closing the Portal -
Players cannot draw more than one card during the draw phase.
Rousing the Rabble -
During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes.
(They are still Peasants for all other purposes).
Spell Effects -
Norsca: Verminous Horde - If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one.
Bretonnia: (M) Strength in Numbers - If you have more figures than any one other player in this region, the defense value of your figures is increased by one.
Estalia: (M) Warp Shock - Each Warpstone token and magic symbol in this region counts toward your domination value.
Estalia: Festival of Sinew - When an opponent summons a figure to this region, gain one power point.
Tilea: (M) Glean - This region is considered adjacent to all other regions.
Slaanesh is the only one left & ,yes, it has 9 PP.
Best Festival Ever.
Slannesh might be able to get first place in Bretonnia.
It's true, but he'd need to put down nearly all of his cultists (6). Though, if he does that and he's able to help Estalia not ruin, he could win with 52 points. He also needs 2 more of my cultists to die than his. So if he placed all his cultists there, he needs to hope Khorne doesn't hit him.
Then he'd drop some dice in Estalia, which currently needs 8 hits I think, to not ruin, since Tzeentch can block a hit.
7 hits necessary to prevent Estalia from ruining. Have to leave only 3 cultists standing.
"The only way to get rid of a temptation is to give into it." - Oscar Wilde
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
"The only way to get rid of a temptation is to give into it." - Oscar Wilde
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
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blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
And here you guys didn't believe me when I said I had little chance of winning... At least I thought my chances were better than Slaanesh, but that was before he orgy'd for 3 VP and you guys gave him an extra 8 PP.
I spent too much time fighting the darn board (Heroes) and I still have issues with some of Nurgle's cards and how they could be used for my benefit. I have a lot of practice in front of me to play at this level again.
All right let's get this party started!!
1. Daemonette from the Empire to Estalia taking the Leper as my cultist 7/6 PP
2. Daemonette from the Empire to Estalia taking a Smurf as my cultist 5/6 PP
3. Seductress from the Empire to Estalia 4/6 PP
4. Seductress to Bretonnia 3/6 PP
5. Seductress to Estalia 2/6 PP
6. Seductress to Bretonnia 1/6 PP
7. Corrupt from within -1 in the Badlands. Move the Skaven Token to Tilea 0/6 PP
Nurgle, if you kill any of my cultists in Bretonnia there's a good chance it won't ruin this turn giving the game to the Rat. I'm not challenging you for first there.
I have a strong feeling that the dice are going to decide all our fates! Best of luck to everyone.
Not that it matters, but you can only move the Skaven token to the Border Princes, as it has to be adjacent. Same effect.
"The only way to get rid of a temptation is to give into it." - Oscar Wilde
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
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blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
Tilea is Gleaned, although I think TBP is a much better spot for it.
Bloodletters - You gain ONE victory point each time you kill a figure in a region containing a Bloodletter. Infested Colony - When you dominate a region, place two corruption tokens in that region. Acolytes - Once per round during the battle phase, you may discard a card from your hand to cancel one hit assigned to one of your Acolytes. Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.) Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region.
The Council of Thirteen - Once per round during the summoning phase, you may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)
OWC Effects -
Closing the Portal -
Players cannot draw more than one card during the draw phase.
Rousing the Rabble -
During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes.
(They are still Peasants for all other purposes).
Spell Effects -
Norsca: Verminous Horde - If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one.
Bretonnia: (M) Strength in Numbers - If you have more figures than any one other player in this region, the defense value of your figures is increased by one.
Estalia: (M) Warp Shock - Each Warpstone token and magic symbol in this region counts toward your domination value.
Estalia: Festival of Sinew - When an opponent summons a figure to this region, gain one power point.
Tilea: (M) Glean - This region is considered adjacent to all other regions.
Bretonnia: 2 dice; 2 dice; 1 die; 1 die; Strength in Numbers
Estalia: 6 dice; 1 die; 2 dice; 3 dice
Tilea: 2 dice; 1 die & Rat Ogres
The Badlands: 1 die vs Peasants
Warrior Smurf to Bretonnia 0/6 I completely do not understand some of this turns plays Just like i do not understand the non- blue color stuff. & Slaanesh is now on 8 PP, and is the only God still active. Wow.
BRETONNIA
The board is wrong, and I think it matters, at least, it should.
I think Slaan should be allowed to change his 8PP.
I'll take back the use of Corrupt from Within. So move the Skaven token back to The Badlands. If we go another round we'll just have to remember I have it in my hand. That cool?
Sweet brother Nurgle, I have no intention of killing any of your cultists.
[colour=dodgerblue] [color=blue]I try to play Tz, but I just can't. I can't even make the colour stay blue. And, No Khorne. You will be rolling first and will break 50.
The other players will decide which one of us win. And I doubt it is going to be me.
Magic Geek on
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blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
[colour=notfuckingblue] I try to play Tz, but I just can't. I can't even make the colour stay blue. And, No Khorne. You will be rolling first and will break 50. The other players will decide which one of us win. And I doubt it is going to be me.
Why would you say that? There's usually more pent-up hate for Khorne than for Tzeentch, I think. Only Slaanesh has an actual VP-based reason to kill your cultists in Estalia, and I don't think you've managed to piss anyone off this game. Not as much as me, anyway...
Regardless of the outcome, I'm pleased that it came down to the dice.
Well that about does it. So close. I remember back to that first turn and me saying that because I didn't double tick the first round that I wasn't going to win by dial....how true. I kind of hate that you pretty much have to double tick every round to have a chance with the dial. VPs are pretty much the only way to win with Morrslieb.
"The only way to get rid of a temptation is to give into it." - Oscar Wilde
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
I'm seeing that too. I wanted to try being a little more offensive since Nurgle has that nice 1 PP warrior, but in the end, I was just throwing pieces at heroes hoping to get some things done, but regions ruined much too fast for me and I never jumped in.
I mean, there's plenty of dice in Estalia and it is possible it won't ruin this turn for you. If it ruins, the game is all but Tzeentch's, provided he also dominates. Stopping Bretonnia from ruin put both Slaan and I out of reach of 50 this round. In fact, I'll be aiming for 25, haha.
Posts
@The Basher, you're up with 8PP I believe!
Magic Geek I think you need to put quotation marks around blue. So it looks like this {color = "blue"}
[color=dodgerblue***] But without the ***
The max points I could get right now is 53, so I'm out. Khorne is also not likely to win either unless he scores some incredible rolls and Estalia does not ruin.
Slaan could get to 47 through domination of Bretonnia and second ruin. He can win if Estalia ruins and he takes 2nd place, getting him to 57-58 I believe.
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
Upgrade Effects -
Infested Colony - When you dominate a region, place two corruption tokens in that region.
Acolytes - Once per round during the battle phase, you may discard a card from your hand to cancel one hit assigned to one of your Acolytes.
Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)
Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region.
The Council of Thirteen - Once per round during the summoning phase, you may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)
Players cannot draw more than one card during the draw phase.
Rousing the Rabble -
During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes.
(They are still Peasants for all other purposes).
Bretonnia: (M) Strength in Numbers - If you have more figures than any one other player in this region, the defense value of your figures is increased by one.
Estalia: (M) Warp Shock - Each Warpstone token and magic symbol in this region counts toward your domination value.
Estalia: Festival of Sinew - When an opponent summons a figure to this region, gain one power point.
Tilea: (M) Glean - This region is considered adjacent to all other regions.
Slaanesh is the only one left & ,yes, it has 9 PP.
Best Festival Ever.
The Black Hole of Cygnus X-1
It's true, but he'd need to put down nearly all of his cultists (6). Though, if he does that and he's able to help Estalia not ruin, he could win with 52 points. He also needs 2 more of my cultists to die than his. So if he placed all his cultists there, he needs to hope Khorne doesn't hit him.
Then he'd drop some dice in Estalia, which currently needs 8 hits I think, to not ruin, since Tzeentch can block a hit.
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
1. Daemonette from the Empire to Estalia taking the Leper as my cultist 7/6 PP
2. Daemonette from the Empire to Estalia taking a Smurf as my cultist 5/6 PP
3. Seductress from the Empire to Estalia 4/6 PP
4. Seductress to Bretonnia 3/6 PP
5. Seductress to Estalia 2/6 PP
6. Seductress to Bretonnia 1/6 PP
7. Corrupt from within -1 in the Badlands. Move the Skaven Token to Tilea 0/6 PP
Nurgle, if you kill any of my cultists in Bretonnia there's a good chance it won't ruin this turn giving the game to the Rat. I'm not challenging you for first there.
I have a strong feeling that the dice are going to decide all our fates! Best of luck to everyone.
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
Upgrade Effects -
Infested Colony - When you dominate a region, place two corruption tokens in that region.
Acolytes - Once per round during the battle phase, you may discard a card from your hand to cancel one hit assigned to one of your Acolytes.
Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)
Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region.
The Council of Thirteen - Once per round during the summoning phase, you may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)
Players cannot draw more than one card during the draw phase.
Rousing the Rabble -
During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes.
(They are still Peasants for all other purposes).
Bretonnia: (M) Strength in Numbers - If you have more figures than any one other player in this region, the defense value of your figures is increased by one.
Estalia: (M) Warp Shock - Each Warpstone token and magic symbol in this region counts toward your domination value.
Estalia: Festival of Sinew - When an opponent summons a figure to this region, gain one power point.
Tilea: (M) Glean - This region is considered adjacent to all other regions.
Bretonnia: 2 dice; 2 dice; 1 die; 1 die; Strength in Numbers
Estalia: 6 dice; 1 die; 2 dice; 3 dice
Tilea: 2 dice; 1 die & Rat Ogres
The Badlands: 1 die vs Peasants
Please roll in listed order.
The Black Hole of Cygnus X-1
BRETONNIA
The board is wrong, and I think it matters, at least, it should.
I think Slaan should be allowed to change his 8PP.
. . . Bretonnia doesn't ruin, mostly.
OK, Slaany.
You did only have 8 PP at the end there.
What would you have done with that, instead of 9 PP?
The Black Hole of Cygnus X-1
Killing 2 cultists from what we had previously, will mean the region doesn't ruin.
MG is right, the extra PP will make a big difference.
Sweet brother Nurgle, I have no intention of killing any of your cultists.
Roll away!
The Black Hole of Cygnus X-1
BRETONNIA: FOUR HITS!? WHAT THE FUCK? KILL ANOTHER FUCKING LEPER, THE ORGIFIED LEPER, AND TWO OF THE SLUTTY THINGS
[color=blue]So I won, right?
Probably.
The other players will decide which one of us win.
And I doubt it is going to be me.
Why would you say that? There's usually more pent-up hate for Khorne than for Tzeentch, I think. Only Slaanesh has an actual VP-based reason to kill your cultists in Estalia, and I don't think you've managed to piss anyone off this game. Not as much as me, anyway...
Regardless of the outcome, I'm pleased that it came down to the dice.
I really dislike the active Kingmaker aspect of this game.
@magic geek you're up!
http://invisiblecastle.com/roller/view/3995001/
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
I mean, there's plenty of dice in Estalia and it is possible it won't ruin this turn for you. If it ruins, the game is all but Tzeentch's, provided he also dominates. Stopping Bretonnia from ruin put both Slaan and I out of reach of 50 this round. In fact, I'll be aiming for 25, haha.