Just release a DLC pack with Espio and Vector as playable characters, with a rework like Mighty got. Throw in Charmy as an item or something, like Beat in the Megaman games.
And also a second DLC pack with Amy Rose and Honey the Cat. Then I think every single classic character will be in the game.
So with all DLC you could have up to 9 characters in Encore mode.
They'd have to add some extra save slots for Mania mode to account for 4 more characters though.
Blaze is a modern character, not a classic character. I was only listing the classic characters who aren't in Mania (and Metal Sonic's already in, though not playable).
Though I guess Metal Knuckles and the Tails Doll are also missing depending on how deep into the spinoffs you want to go (I only included Honey since Bean and Bark were already in). And if you wanted to count Tiara from the unreleased Sonic X-treme.
Chaotix wasn't even made by Sonic Team and has a bunch of other things against it. Like... I bet Sega would have been happy to sell upwards of 32 units of the 32x device.
Blaze is a modern character, not a classic character. I was only listing the classic characters who aren't in Mania (and Metal Sonic's already in, though not playable).
Though I guess Metal Knuckles and the Tails Doll are also missing depending on how deep into the spinoffs you want to go (I only included Honey since Bean and Bark were already in). And if you wanted to count Tiara from the unreleased Sonic X-treme.
I was more going off "who would be cool to add" rather than "who was in a game at a certain time."
Chaotix wasn't even made by Sonic Team and has a bunch of other things against it. Like... I bet Sega would have been happy to sell upwards of 32 units of the 32x device.
Look if Mighty can make it in, my favorite Hip Hop Gator can do
Yeah she was playable, as was Cream, in an GBA game of some description.
Same cartridge that had a game where you played as a robot and absorbed the characters movesets so you could become the ultimate weapon or some such?
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Sonic Advance let you play as Amy, she had pretty interesting gameplay IIRC, you could do weird acrobatic stuff with the hammer. Advance 2 introduced Cream. Advance 3 actually had a similar Chaotix/Mania Encore mechanic where you controlled two characters simultaneously.
Yeah she was playable, as was Cream, in an GBA game of some description.
Same cartridge that had a game where you played as a robot and absorbed the characters movesets so you could become the ultimate weapon or some such?
Sonic Battle. The robot was called Emerl, who showed up again (kinda) in Sonic Advance 3.
Cream debuted in Adance 2, then appeared in Heroes and Advance 3, etc.
As fun as Mighty and Ray are, I'd rather they focus on a new game. Either a Sonic 5 with all new stages (my preference) or a Sonic Mania 2 with a mix of old and new.
... But as a thought experiment, it would be interesting if they took some of the modern characters and created classic versions of them. A classic version of Rouge the Bat could be cool.
I'm happy to see Blaze in something again, I've always considered her one of her better characters. But if Vector's with them, doesn this mean Espio and Charmy aren't in?
I loved the 32X. It felt so futuristic and ahead of its time. But reading about it now, man, what a rough effort. Priced at $159, then $99 after only a few months, then $19.99 to get rid of inventory. Sold roughly 665,000 units.
And it looks like it only had ~30-40 games total (depending on territory), including a handful of Sega CD-required titles.
I loved and played the hell out of the games I had: Knuckles Chaotix, Motherbase 2000, Star Wars Arcade, and Shadow Squadron. Those last two had such good co-op. Lot of fun.
Oh, to be young and willing to spend entire summers playing not-great games.
I'm nostalgic for my Sega fanboy days, and I'm glad Sega is harnessing some of that with stuff like Mania. I'm super game for a Mania 2, but I'd also love to see a Sonic RPG in the nature of Dark Brotherhood, except, y'know, better.
I heard 32X was well-received at launch, but news of the Saturn tanked it all around-- SEGA was using some of the same components in Saturn, diverting manufacturing resources away from 32X for the Japanese launch, which took place at about the same time 32X was released.
Consumers caught wind that the Saturn wasn't as far off as believed (if they only knew), and developers had to choose which one to make games for. Then Saturn had its stealth launch in the US that burned everyone.
All because Nakayama got spooked by the Atari Jaguar. =P
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Eggman's got to be a racer.
Just because he created this elaborate arena for the purposes of gathering all the chaos emeralds into one spot, doesn't mean he's not going to race.
Stealing the ante is Plan B though.
What if we beat Dondonpa, then he is revealed to be Eggman, but then we beat Eggman, and he disappears in a puff of smoke, leaving a leaf behind, and Dondonpa shows up and reveals that "eggman" was an illusion he made with mysterious raccoon magic
"Hey," [Sega of Japan bigwig] Mike Fisher said, suddenly smiling at some kind of memory. "Did I ever tell you where the idea of the hedgehog came from?"
"I thought it was the mascot contest," [Sega of America bigwig] Tom Kalinske guessed.
Fisher leaned in. "This is one of my favorite stories. Naka-san gets all the credit, because he designed the game and, you know, he's this powerful personality, but because of that I think Oshima-san gets lost in the shuffle. So one time I went up to him and asked Sonic's true creator where that spark of an idea came from, He's really shy, this unassuming kid, and I expected him to say something like 'It was a team effort,' or 'It was just one of those things,' but he smiles really small and he says: 'I just put Felix the Cat's head on the body of Mickey Mouse.'"
"Oh, come one," Kalinske said, "that can't be true."
"It is, I swear," Fisher chortled. "And as shocked as you are to find this out, Oshima-san is more shocked that nobody ever called him out on this."
The two men laughed about how their lives changed because of a twice-plagiarized creation.
"Hey," [Sega of Japan bigwig] Mike Fisher said, suddenly smiling at some kind of memory. "Did I ever tell you where the idea of the hedgehog came from?"
"I thought it was the mascot contest," [Sega of America bigwig] Tom Kalinske guessed.
Fisher leaned in. "This is one of my favorite stories. Naka-san gets all the credit, because he designed the game and, you know, he's this powerful personality, but because of that I think Oshima-san gets lost in the shuffle. So one time I went up to him and asked Sonic's true creator where that spark of an idea came from, He's really shy, this unassuming kid, and I expected him to say something like 'It was a team effort,' or 'It was just one of those things,' but he smiles really small and he says: 'I just put Felix the Cat's head on the body of Mickey Mouse.'"
"Oh, come one," Kalinske said, "that can't be true."
"It is, I swear," Fisher chortled. "And as shocked as you are to find this out, Oshima-san is more shocked that nobody ever called him out on this."
The two men laughed about how their lives changed because of a twice-plagiarized creation.
What's this from?
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"Hey," [Sega of Japan bigwig] Mike Fisher said, suddenly smiling at some kind of memory. "Did I ever tell you where the idea of the hedgehog came from?"
"I thought it was the mascot contest," [Sega of America bigwig] Tom Kalinske guessed.
Fisher leaned in. "This is one of my favorite stories. Naka-san gets all the credit, because he designed the game and, you know, he's this powerful personality, but because of that I think Oshima-san gets lost in the shuffle. So one time I went up to him and asked Sonic's true creator where that spark of an idea came from, He's really shy, this unassuming kid, and I expected him to say something like 'It was a team effort,' or 'It was just one of those things,' but he smiles really small and he says: 'I just put Felix the Cat's head on the body of Mickey Mouse.'"
"Oh, come one," Kalinske said, "that can't be true."
"It is, I swear," Fisher chortled. "And as shocked as you are to find this out, Oshima-san is more shocked that nobody ever called him out on this."
The two men laughed about how their lives changed because of a twice-plagiarized creation.
What's this from?
Has to be from Console Wars, which is (in my opinion) one of the worst-written pieces of "non-fiction" I've ever read. The whole thing consists of poorly written, totally unrealistic hypothetical dialogue like what you see above. Nobody talks like that, and it's 500+ pages of it. For every neat insight about the '90s console arms race, there are dozens of pages of dumb, ham-fisted dialogue (and internal monologue) like that. I gave up halfway through - I think it may have been my first time doing that? Ever? Sorry, I'm venting.
"Hey," [Sega of Japan bigwig] Mike Fisher said, suddenly smiling at some kind of memory. "Did I ever tell you where the idea of the hedgehog came from?"
"I thought it was the mascot contest," [Sega of America bigwig] Tom Kalinske guessed.
Fisher leaned in. "This is one of my favorite stories. Naka-san gets all the credit, because he designed the game and, you know, he's this powerful personality, but because of that I think Oshima-san gets lost in the shuffle. So one time I went up to him and asked Sonic's true creator where that spark of an idea came from, He's really shy, this unassuming kid, and I expected him to say something like 'It was a team effort,' or 'It was just one of those things,' but he smiles really small and he says: 'I just put Felix the Cat's head on the body of Mickey Mouse.'"
"Oh, come one," Kalinske said, "that can't be true."
"It is, I swear," Fisher chortled. "And as shocked as you are to find this out, Oshima-san is more shocked that nobody ever called him out on this."
The two men laughed about how their lives changed because of a twice-plagiarized creation.
What's this from?
Has to be from Console Wars, which is (in my opinion) one of the worst-written pieces of "non-fiction" I've ever read. The whole thing consists of poorly written, totally unrealistic hypothetical dialogue like what you see above. Nobody talks like that, and it's 500+ pages of it. For every neat insight about the '90s console arms race, there are dozens of pages of dumb, ham-fisted dialogue (and internal monologue) like that. I gave up halfway through - I think it may have been my first time doing that? Ever? Sorry, I'm venting.
I disagree -- Console Wars was fantastic. The dialog was no worse than your typical business profile recreation, and it was chock-full of loads of great details... you bailed before the book got to the part where Sega was used to launch the PlayStation.
And no, the quote above isn't from Console Wars, but besides the unnecessary variations on "said," that seems harmless. People really talk like that. We don't produce novel-worthy prose every waking moment.
Still not sure how I feel about Team Sonic Racing.
The idea of focusing not just on staying ahead of everyone but also that your teammates are doing well sounds really interesting but also seems like it could be really irritating.
I really enjoyed Sonic & All-Stars Racing Transformed so my interest is piqued regardless.
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And also a second DLC pack with Amy Rose and Honey the Cat. Then I think every single classic character will be in the game.
So with all DLC you could have up to 9 characters in Encore mode.
They'd have to add some extra save slots for Mania mode to account for 4 more characters though.
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Though I guess Metal Knuckles and the Tails Doll are also missing depending on how deep into the spinoffs you want to go (I only included Honey since Bean and Bark were already in). And if you wanted to count Tiara from the unreleased Sonic X-treme.
...for some reason, I thought Vector was added to the Chaotix team for Sonic Heroes. My bad.
I was more going off "who would be cool to add" rather than "who was in a game at a certain time."
Look if Mighty can make it in, my favorite Hip Hop Gator can do
Please let him make it
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Those were pretty fun
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Rush, no. Advance, maybe. I'd have to Google that.
Same cartridge that had a game where you played as a robot and absorbed the characters movesets so you could become the ultimate weapon or some such?
Sonic Battle. The robot was called Emerl, who showed up again (kinda) in Sonic Advance 3.
Cream debuted in Adance 2, then appeared in Heroes and Advance 3, etc.
... But as a thought experiment, it would be interesting if they took some of the modern characters and created classic versions of them. A classic version of Rouge the Bat could be cool.
It's so shiny
Anyone know if your digital saves work on the disc version?
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Unfortunately, I think you henceforth will need the disk version to play the game.
I love the reverse cover
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I'm happy to see Blaze in something again, I've always considered her one of her better characters. But if Vector's with them, doesn this mean Espio and Charmy aren't in?
And it looks like it only had ~30-40 games total (depending on territory), including a handful of Sega CD-required titles.
I loved and played the hell out of the games I had: Knuckles Chaotix, Motherbase 2000, Star Wars Arcade, and Shadow Squadron. Those last two had such good co-op. Lot of fun.
Oh, to be young and willing to spend entire summers playing not-great games.
I'm nostalgic for my Sega fanboy days, and I'm glad Sega is harnessing some of that with stuff like Mania. I'm super game for a Mania 2, but I'd also love to see a Sonic RPG in the nature of Dark Brotherhood, except, y'know, better.
Consumers caught wind that the Saturn wasn't as far off as believed (if they only knew), and developers had to choose which one to make games for. Then Saturn had its stealth launch in the US that burned everyone.
All because Nakayama got spooked by the Atari Jaguar. =P
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It's possible he isn't, and just working for him...
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Just because he created this elaborate arena for the purposes of gathering all the chaos emeralds into one spot, doesn't mean he's not going to race.
Stealing the ante is Plan B though.
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What's this from?
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Has to be from Console Wars, which is (in my opinion) one of the worst-written pieces of "non-fiction" I've ever read. The whole thing consists of poorly written, totally unrealistic hypothetical dialogue like what you see above. Nobody talks like that, and it's 500+ pages of it. For every neat insight about the '90s console arms race, there are dozens of pages of dumb, ham-fisted dialogue (and internal monologue) like that. I gave up halfway through - I think it may have been my first time doing that? Ever? Sorry, I'm venting.
But I don't remember that part.
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I disagree -- Console Wars was fantastic. The dialog was no worse than your typical business profile recreation, and it was chock-full of loads of great details... you bailed before the book got to the part where Sega was used to launch the PlayStation.
And no, the quote above isn't from Console Wars, but besides the unnecessary variations on "said," that seems harmless. People really talk like that. We don't produce novel-worthy prose every waking moment.
It's from Console Wars.
Page 382.
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Ah well, I'm terrible at the game anyway. At least it did have a nifty art book.
The idea of focusing not just on staying ahead of everyone but also that your teammates are doing well sounds really interesting but also seems like it could be really irritating.
I really enjoyed Sonic & All-Stars Racing Transformed so my interest is piqued regardless.