I had a crazy 12 player gestalt pathfinder thing this weekend. It was a giant broken mess, but was also super fun. And yeah bucket-man, if you know 3.5 pathfinder is pretty much identical, with a few tweaks. Should be easy to pick up.
Antimatter Blaster
Entropic
Exploding
Giant
Gravity Controller
Magnetic
Plaguebearer
Rat Swarm
Temporal
To be fair, that's like trying to list every class, subclass, and "build option" for characters in 4e. And even then, for 4e they're grouped well enough that the origins are still a bit harder.
and then on top of that you look at stuff and thing "this sounds cool, why is it garbage?" and dig into how things work to discover if it is or not. and next thing you know, you're a dwarf gunslinger with a pepperbox rifle.
KalnaurI See Rain . . .Centralia, WARegistered Userregular
edited March 2013
I'm loving the Draconian subraces for the Dragonborn; the only thing that makes me sad is that there is no Baaz alternative for the more physically aggressive classes. They gave good magical and striker options, but defenders are kind of left out in the cold, Draconian-ly speaking.
I'm also glad that the Hobgoblins at least got a little love. Now, they need to give some Orc support . . .
Kalnaur on
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
So I'm reading through this and think a class is cool and see what my options are for it, only to be greeted with 10+ long lists of variations with a half-dozen differences in each for most classes and some dependent on race and and
Sweet jesus that is a lot of variations how do they expect you to read these all
So I'm reading through this and think a class is cool and see what my options are for it, only to be greeted with 10+ long lists of variations with a half-dozen differences in each for most classes and some dependent on race and and
Sweet jesus that is a lot of variations how do they expect you to read these all
Those variations are mostly there to let you more easily shift a class into a very specific purpose.
Like, a default fighter in Pathfinder is a very good and versatile class.
But if you want to wield a greatsword, the two-handed variant will probably let you be that kind of fighter even better.
Or, in my case, I wanted to play a ranger that emphasized stealth, thievery and gadgets instead of magic. So I chose the Trapper variant, which gave me exactly what I wanted.
[quote="Stilts;26220042"][quote="Duke 2.0;26219987"][quote="Antimatter;26216937"][quote="Gatsby;26216922"]I have no idea how Pathfinder works, in both game mechanics and character creation.[/quote]
http://www.d20pfsrd.com/[/quote]
So I'm reading through this and think a class is cool and see what my options are for it, only to be greeted with 10+ long lists of variations with a half-dozen differences in each for most classes and some dependent on race and and
Sweet jesus that is a lot of variations how do they expect you to read these all[/quote]
Those variations are mostly there to let you more easily shift a class into a very specific purpose.
Like, a default fighter in Pathfinder is a very good and versatile class.
But if you want to wield a greatsword, the two-handed variant will probably let you be that kind of fighter even better.
Or, in my case, I wanted to play a ranger that emphasized stealth, thievery and gadgets instead of magic. So I chose the Trapper variant, which gave me exactly what I wanted.[/quote]
All the archetypes are usually just a tiny-to-moderate variation on the core class.
For your first character I would suggest not worrying about them, really the classes (with the possible exception of the Monk I hear, but I'm not an expert on that class) are perfectly functional with or without an archetype, they are not even part of the Core Rulebook.
I get the feeling that half of these are only useful in edge cases, and only after playing a few games you'll know what skills will be used often. Like new player pitfalls.
I'm probably thinking about this all wrong and should be thinking "I want a dude that pushes other dudes around a lot" or "He's pretty much Dr. Orpheus" or "She tears horses apart with her bear hands"
I'm interested in getting my foot in the door with it, but this is a first time playing the system/PbP here, I'm not quite sure where to start besides getting the relevant game info.
I have no idea how Pathfinder works, in both game mechanics and character creation.
Both of you, we can use this as a fun learning experience. I doubt any of us are going to be pissy if you don't know all the rules. Heck I've never done a pbp before so it will be a learning experience for me as well. Lets have fun and learn together!
I'm interested in getting my foot in the door with it, but this is a first time playing the system/PbP here, I'm not quite sure where to start besides getting the relevant game info.
I have no idea how Pathfinder works, in both game mechanics and character creation.
Both of you, we can use this as a fun learning experience. I doubt any of us are going to be pissy if you don't know all the rules. Heck I've never done a pbp before so it will be a learning experience for me as well. Lets have fun and learn together!
uh, if you guys want I can do a thing over vent/skype sometime to answer questions
0
PiptheFairFrequently not in boats.Registered Userregular
I get the feeling that half of these are only useful in edge cases, and only after playing a few games you'll know what skills will be used often. Like new player pitfalls.
I'm probably thinking about this all wrong and should be thinking "I want a dude that pushes other dudes around a lot" or "He's pretty much Dr. Orpheus" or "She tears horses apart with her bear hands"
how are play-by-posts any more likely to fizzle out than live games that typically require getting a bunch of people with diverse schedules together for multiple hours each week
0
JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
also my main problem with pbp is they tend to die really quick
I mean, not always, some can go on till completion(especially if it's kinda an intro thing)
but be forewarned
I feel like pbps work best with games toward the hippie/lightweight end of the spectrum.
basically every single time someone in a pbp either has to a) make a roll or b) wait for someone else to do something before they can do something, you have a 5% chance of the game dying right then and there
+3
PiptheFairFrequently not in boats.Registered Userregular
how are play-by-posts any more likely to fizzle out than live games that typically require getting a bunch of people with diverse schedules together for multiple hours each week
because they are?
people get lazy and forget to post or they get tired of waiting or any number of things?
they're also typically done with strangers rather than a weekly game which is normally people you know
how are play-by-posts any more likely to fizzle out than live games that typically require getting a bunch of people with diverse schedules together for multiple hours each week
because internet commitments aren't important at all, and you aren't getting together with friends to have a good time
0
AntimatterDevo Was RightGates of SteelRegistered Userregular
i'm on the 'internet games last longer than real life games' train
tried two real life games
first one fizzled out before the first session
second one fizzled out before the second
meanwhile i've done years and years of PBP games that lasted a loooooong time
0
JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
now the weird thing about this is that there's an entire subcommunity of, like, free-form forum based roleplaying out there in the wilds of the internet, on forums and fanfiction sites and shit, often composed of people with no experience at all (or even interest in) traditional "mainstream" roleplaying like of the sort that we here are talking about
somehow those people manage to make it work - often without random elements or even rules per se - but I am not sure how. as a phenomenon, though, it fascinates me.
every online game i've ben in has been short than most of my in person games. and if you go look at the dead Pbps in critical failures a lot of them don't make it past page 5.
0
GrogMy sword is only steelin a useful shape.Registered Userregular
Online and offline games are very different and usually end for completely different reasons. It's apples and pears really.
Posts
lessee how many Gamma World origins i can name from memory
Alien
Arachnoid
Android
Cockroach
Cryokinetic
Demon
Ectoplasmic
Electrokinetic
Empath
Felinoid
Fungoid
Gelatinous
Hawkoid
Hypercognitive
Mind Breaker
Mind Coercer
Mythic
Nightmare
Octopoid
Photonic
Plant
Plastic
Prescient
Pyrokinetic
Radioactive
Reanimated
Reanimator
Regenerator
Saurian
Seismic
Shapeshifter
Simian
Speedster
Vampiric
Wheeled
Yeti
Engineered Human
let's see which ones I forgot
Entropic
Exploding
Giant
Gravity Controller
Magnetic
Plaguebearer
Rat Swarm
Temporal
Book's been sitting on my shelf for a couple of years, all ready to go
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
To be fair, that's like trying to list every class, subclass, and "build option" for characters in 4e. And even then, for 4e they're grouped well enough that the origins are still a bit harder.
Apocalypse World is the shit
and then on top of that you look at stuff and thing "this sounds cool, why is it garbage?" and dig into how things work to discover if it is or not. and next thing you know, you're a dwarf gunslinger with a pepperbox rifle.
Demon isn't even out yet.
I'm also glad that the Hobgoblins at least got a little love. Now, they need to give some Orc support . . .
this is p. much me with dnd period at this point
it's like, you and me had good times, dnd, but man
i can't even, anymore
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
So I'm reading through this and think a class is cool and see what my options are for it, only to be greeted with 10+ long lists of variations with a half-dozen differences in each for most classes and some dependent on race and and
Sweet jesus that is a lot of variations how do they expect you to read these all
Those variations are mostly there to let you more easily shift a class into a very specific purpose.
Like, a default fighter in Pathfinder is a very good and versatile class.
But if you want to wield a greatsword, the two-handed variant will probably let you be that kind of fighter even better.
Or, in my case, I wanted to play a ranger that emphasized stealth, thievery and gadgets instead of magic. So I chose the Trapper variant, which gave me exactly what I wanted.
Ignore them until you've chosen the class you want to play.
After that, go ahead and give the variants a quick look to see if any of them fit the role you have in mind for your character.
Nobody expects you to learn any of them by heart
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
http://www.d20pfsrd.com/[/quote]
So I'm reading through this and think a class is cool and see what my options are for it, only to be greeted with 10+ long lists of variations with a half-dozen differences in each for most classes and some dependent on race and and
Sweet jesus that is a lot of variations how do they expect you to read these all[/quote]
Those variations are mostly there to let you more easily shift a class into a very specific purpose.
Like, a default fighter in Pathfinder is a very good and versatile class.
But if you want to wield a greatsword, the two-handed variant will probably let you be that kind of fighter even better.
Or, in my case, I wanted to play a ranger that emphasized stealth, thievery and gadgets instead of magic. So I chose the Trapper variant, which gave me exactly what I wanted.[/quote]
All the archetypes are usually just a tiny-to-moderate variation on the core class.
For your first character I would suggest not worrying about them, really the classes (with the possible exception of the Monk I hear, but I'm not an expert on that class) are perfectly functional with or without an archetype, they are not even part of the Core Rulebook.
I'm probably thinking about this all wrong and should be thinking "I want a dude that pushes other dudes around a lot" or "He's pretty much Dr. Orpheus" or "She tears horses apart with her bear hands"
Both of you, we can use this as a fun learning experience. I doubt any of us are going to be pissy if you don't know all the rules. Heck I've never done a pbp before so it will be a learning experience for me as well. Lets have fun and learn together!
uh, if you guys want I can do a thing over vent/skype sometime to answer questions
pretty much
think of an idea, and then you can go from there
cause there is probably an archetype that does it
http://www.d20pfsrd.com/classes/base-classes/magus/archetypes/paizo---magus-archetypes/myrmidarch
http://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo---alchemist-archetypes/grenadier
pretty much
there are kinda sorta sites that let you track die rolls, but even then you can fudge them
I mean, not always, some can go on till completion(especially if it's kinda an intro thing)
but be forewarned
how are play-by-posts any more likely to fizzle out than live games that typically require getting a bunch of people with diverse schedules together for multiple hours each week
I feel like pbps work best with games toward the hippie/lightweight end of the spectrum.
basically every single time someone in a pbp either has to a) make a roll or b) wait for someone else to do something before they can do something, you have a 5% chance of the game dying right then and there
because they are?
people get lazy and forget to post or they get tired of waiting or any number of things?
they're also typically done with strangers rather than a weekly game which is normally people you know
because internet commitments aren't important at all, and you aren't getting together with friends to have a good time
tried two real life games
first one fizzled out before the first session
second one fizzled out before the second
meanwhile i've done years and years of PBP games that lasted a loooooong time
somehow those people manage to make it work - often without random elements or even rules per se - but I am not sure how. as a phenomenon, though, it fascinates me.
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