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Depths and Delvers Heroes of the Forgotten Bulge

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Posts

  • AntimatterAntimatter Devo Was Right Gates of SteelRegistered User regular
    that's true

    lessee how many Gamma World origins i can name from memory
    AI
    Alien
    Arachnoid
    Android
    Cockroach
    Cryokinetic
    Demon
    Ectoplasmic
    Electrokinetic
    Empath
    Felinoid
    Fungoid
    Gelatinous
    Hawkoid
    Hypercognitive
    Mind Breaker
    Mind Coercer
    Mythic
    Nightmare
    Octopoid
    Photonic
    Plant
    Plastic
    Prescient
    Pyrokinetic
    Radioactive
    Reanimated
    Reanimator
    Regenerator
    Saurian
    Seismic
    Shapeshifter
    Simian
    Speedster
    Vampiric
    Wheeled
    Yeti

    Engineered Human
    bah, i could probably do the rest if i racked my brain hard enough

    BucketmanGatsby
  • AntimatterAntimatter Devo Was Right Gates of SteelRegistered User regular
    okay i just immediately remembered one
    Telekinetic

    let's see which ones I forgot
    Antimatter Blaster
    Entropic
    Exploding
    Giant
    Gravity Controller
    Magnetic
    Plaguebearer
    Rat Swarm
    Temporal

  • RawrBearRawrBear Registered User regular
    I had a crazy 12 player gestalt pathfinder thing this weekend. It was a giant broken mess, but was also super fun. And yeah bucket-man, if you know 3.5 pathfinder is pretty much identical, with a few tweaks. Should be easy to pick up.

    Doobh
  • RawrBearRawrBear Registered User regular
    Also holy shit, way to remember all the things.

    BucketmanGatsby
  • DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    I still need to get a pathfinder game rolling

    Book's been sitting on my shelf for a couple of years, all ready to go

    Miss me? Find me on:

    Twitch (I stream most days of the week)
    Twitter (mean leftist discourse)
  • ToxTox I kill threads he/himRegistered User regular
    Antimatter wrote: »
    that's true

    lessee how many Gamma World origins i can name from memory
    AI
    Alien
    Arachnoid
    Android
    Cockroach
    Cryokinetic
    Demon
    Ectoplasmic
    Electrokinetic
    Empath
    Felinoid
    Fungoid
    Gelatinous
    Hawkoid
    Hypercognitive
    Mind Breaker
    Mind Coercer
    Mythic
    Nightmare
    Octopoid
    Photonic
    Plant
    Plastic
    Prescient
    Pyrokinetic
    Radioactive
    Reanimated
    Reanimator
    Regenerator
    Saurian
    Seismic
    Shapeshifter
    Simian
    Speedster
    Vampiric
    Wheeled
    Yeti

    Engineered Human
    bah, i could probably do the rest if i racked my brain hard enough
    Antimatter wrote: »
    okay i just immediately remembered one
    Telekinetic

    let's see which ones I forgot
    Antimatter Blaster
    Entropic
    Exploding
    Giant
    Gravity Controller
    Magnetic
    Plaguebearer
    Rat Swarm
    Temporal

    To be fair, that's like trying to list every class, subclass, and "build option" for characters in 4e. And even then, for 4e they're grouped well enough that the origins are still a bit harder.

    Twitter! | Dilige, et quod vis fac
  • SolarSolar Registered User regular
    Rainfall wrote: »
    Apocalypse World is a fantastic engine, and Dungeon World and Monsterhearts are both amazing games built off of it.

    If you don't mind almost entirely improv'd storygaming, it's The Best.

    Apocalypse World is the shit

    Rainfall
  • MeldingMelding Registered User regular
    Antimatter wrote: »
    Gatsby wrote: »
    I have no idea how Pathfinder works, in both game mechanics and character creation.

    http://www.d20pfsrd.com/

    and then on top of that you look at stuff and thing "this sounds cool, why is it garbage?" and dig into how things work to discover if it is or not. and next thing you know, you're a dwarf gunslinger with a pepperbox rifle.

  • Edith UpwardsEdith Upwards Registered User regular
    edited March 2013
    I have a Demon sheet halfway filled out.

    Demon isn't even out yet.

    Edith Upwards on
  • KalnaurKalnaur I See Rain . . . Centralia, WARegistered User regular
    edited March 2013
    I'm loving the Draconian subraces for the Dragonborn; the only thing that makes me sad is that there is no Baaz alternative for the more physically aggressive classes. They gave good magical and striker options, but defenders are kind of left out in the cold, Draconian-ly speaking.

    I'm also glad that the Hobgoblins at least got a little love. Now, they need to give some Orc support . . .

    Kalnaur on
    I make art things! deviantART: Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
    steam_sig.png

  • Dex DynamoDex Dynamo Registered User regular
    Dichotomy wrote: »
    wild horses couldn't drag me to a game of pathfinder

    the wild horses would be all "c'mon man do it it'll be fun" and I would be all "nay"

    this is p. much me with dnd period at this point

    it's like, you and me had good times, dnd, but man

    i can't even, anymore

    SolarEdith Upwards
  • DarkPrimusDarkPrimus Registered User regular
    Hobgoblins got love? Where?!

    usnTyq4.jpg
    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
  • Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    Antimatter wrote: »
    Gatsby wrote: »
    I have no idea how Pathfinder works, in both game mechanics and character creation.

    http://www.d20pfsrd.com/

    So I'm reading through this and think a class is cool and see what my options are for it, only to be greeted with 10+ long lists of variations with a half-dozen differences in each for most classes and some dependent on race and and

    Sweet jesus that is a lot of variations how do they expect you to read these all

    VRXwDW7.png
  • DichotomyDichotomy Registered User regular
    system mastery

    0BnD8l3.gif
    Edith Upwardsgtrmp
  • StiltsStilts Registered User regular
    Duke 2.0 wrote: »
    Antimatter wrote: »
    Gatsby wrote: »
    I have no idea how Pathfinder works, in both game mechanics and character creation.

    http://www.d20pfsrd.com/

    So I'm reading through this and think a class is cool and see what my options are for it, only to be greeted with 10+ long lists of variations with a half-dozen differences in each for most classes and some dependent on race and and

    Sweet jesus that is a lot of variations how do they expect you to read these all

    Those variations are mostly there to let you more easily shift a class into a very specific purpose.

    Like, a default fighter in Pathfinder is a very good and versatile class.

    But if you want to wield a greatsword, the two-handed variant will probably let you be that kind of fighter even better.

    Or, in my case, I wanted to play a ranger that emphasized stealth, thievery and gadgets instead of magic. So I chose the Trapper variant, which gave me exactly what I wanted.

    IKknkhU.gif
  • StiltsStilts Registered User regular
    What I'm saying is, don't look at the variants immediately.

    Ignore them until you've chosen the class you want to play.

    After that, go ahead and give the variants a quick look to see if any of them fit the role you have in mind for your character.

    IKknkhU.gif
    DoobhBucketman
  • DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    Variants are a thing to look at if you have a very specific character concept in mind

    Nobody expects you to learn any of them by heart

    Miss me? Find me on:

    Twitch (I stream most days of the week)
    Twitter (mean leftist discourse)
  • Thorn413Thorn413 Registered User regular
    edited March 2013
    [quote="Stilts;26220042"][quote="Duke 2.0;26219987"][quote="Antimatter;26216937"][quote="Gatsby;26216922"]I have no idea how Pathfinder works, in both game mechanics and character creation.[/quote]

    http://www.d20pfsrd.com/[/quote]

    So I'm reading through this and think a class is cool and see what my options are for it, only to be greeted with 10+ long lists of variations with a half-dozen differences in each for most classes and some dependent on race and and

    Sweet jesus that is a lot of variations how do they expect you to read these all[/quote]

    Those variations are mostly there to let you more easily shift a class into a very specific purpose.

    Like, a default fighter in Pathfinder is a very good and versatile class.

    But if you want to wield a greatsword, the two-handed variant will probably let you be that kind of fighter even better.

    Or, in my case, I wanted to play a ranger that emphasized stealth, thievery and gadgets instead of magic. So I chose the Trapper variant, which gave me exactly what I wanted.[/quote]

    All the archetypes are usually just a tiny-to-moderate variation on the core class.

    For your first character I would suggest not worrying about them, really the classes (with the possible exception of the Monk I hear, but I'm not an expert on that class) are perfectly functional with or without an archetype, they are not even part of the Core Rulebook.

    Thorn413 on
  • Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    edited March 2013
    I get the feeling that half of these are only useful in edge cases, and only after playing a few games you'll know what skills will be used often. Like new player pitfalls.

    I'm probably thinking about this all wrong and should be thinking "I want a dude that pushes other dudes around a lot" or "He's pretty much Dr. Orpheus" or "She tears horses apart with her bear hands"

    Duke 2.0 on
    VRXwDW7.png
  • BucketmanBucketman Call me SkraggRegistered User regular
    Duke 2.0 wrote: »
    I'm interested in getting my foot in the door with it, but this is a first time playing the system/PbP here, I'm not quite sure where to start besides getting the relevant game info.
    Gatsby wrote: »
    I have no idea how Pathfinder works, in both game mechanics and character creation.

    Both of you, we can use this as a fun learning experience. I doubt any of us are going to be pissy if you don't know all the rules. Heck I've never done a pbp before so it will be a learning experience for me as well. Lets have fun and learn together!

    Duke 2.0
  • PiptheFairPiptheFair Frequently not in boats. Registered User regular
    Bucketman wrote: »
    Duke 2.0 wrote: »
    I'm interested in getting my foot in the door with it, but this is a first time playing the system/PbP here, I'm not quite sure where to start besides getting the relevant game info.
    Gatsby wrote: »
    I have no idea how Pathfinder works, in both game mechanics and character creation.

    Both of you, we can use this as a fun learning experience. I doubt any of us are going to be pissy if you don't know all the rules. Heck I've never done a pbp before so it will be a learning experience for me as well. Lets have fun and learn together!

    uh, if you guys want I can do a thing over vent/skype sometime to answer questions

  • PiptheFairPiptheFair Frequently not in boats. Registered User regular
    Duke 2.0 wrote: »
    I get the feeling that half of these are only useful in edge cases, and only after playing a few games you'll know what skills will be used often. Like new player pitfalls.

    I'm probably thinking about this all wrong and should be thinking "I want a dude that pushes other dudes around a lot" or "He's pretty much Dr. Orpheus" or "She tears horses apart with her bear hands"

    pretty much

    think of an idea, and then you can go from there

    cause there is probably an archetype that does it

  • MeldingMelding Registered User regular
    pip what does sweet magic and ranged weapons that aren't guns?

    Geth
  • BucketmanBucketman Call me SkraggRegistered User regular
    Geth supports gun control

  • BucketmanBucketman Call me SkraggRegistered User regular
    @pipthefair my only question for now is, regarding pbps is how do dice rolls/combat work? Is it based on the honor system?

  • PiptheFairPiptheFair Frequently not in boats. Registered User regular
    Bucketman wrote: »
    @pipthefair my only question for now is, regarding pbps is how do dice rolls/combat work? Is it based on the honor system?

    pretty much

    there are kinda sorta sites that let you track die rolls, but even then you can fudge them

  • MeldingMelding Registered User regular
    if you use a shared character name for the campaign and people have accounts you can track what rolls are made and who made them.

  • DichotomyDichotomy Registered User regular
    orokos is pretty cool

    0BnD8l3.gif
    Anialos
  • PiptheFairPiptheFair Frequently not in boats. Registered User regular
    also my main problem with pbp is they tend to die really quick

    I mean, not always, some can go on till completion(especially if it's kinda an intro thing)

    but be forewarned

    Straightzi
  • MeldingMelding Registered User regular
    many pbp die stillborn, for just pennies a day you can help save these endless resources from being wasted.

  • DichotomyDichotomy Registered User regular
    what

    how are play-by-posts any more likely to fizzle out than live games that typically require getting a bunch of people with diverse schedules together for multiple hours each week

    0BnD8l3.gif
  • JacobkoshJacobkosh Gamble a stamp. I can show you how to be a real man!Moderator mod
    PiptheFair wrote: »
    also my main problem with pbp is they tend to die really quick

    I mean, not always, some can go on till completion(especially if it's kinda an intro thing)

    but be forewarned

    I feel like pbps work best with games toward the hippie/lightweight end of the spectrum.

    basically every single time someone in a pbp either has to a) make a roll or b) wait for someone else to do something before they can do something, you have a 5% chance of the game dying right then and there

    rRwz9.gif
    SolarEdith UpwardsElldren
  • PiptheFairPiptheFair Frequently not in boats. Registered User regular
    Dichotomy wrote: »
    what

    how are play-by-posts any more likely to fizzle out than live games that typically require getting a bunch of people with diverse schedules together for multiple hours each week

    because they are?

    people get lazy and forget to post or they get tired of waiting or any number of things?

    they're also typically done with strangers rather than a weekly game which is normally people you know

  • MeldingMelding Registered User regular
    Dichotomy wrote: »
    what

    how are play-by-posts any more likely to fizzle out than live games that typically require getting a bunch of people with diverse schedules together for multiple hours each week

    because internet commitments aren't important at all, and you aren't getting together with friends to have a good time

  • AntimatterAntimatter Devo Was Right Gates of SteelRegistered User regular
    i'm on the 'internet games last longer than real life games' train

    tried two real life games

    first one fizzled out before the first session

    second one fizzled out before the second

    meanwhile i've done years and years of PBP games that lasted a loooooong time

  • JacobkoshJacobkosh Gamble a stamp. I can show you how to be a real man!Moderator mod
    now the weird thing about this is that there's an entire subcommunity of, like, free-form forum based roleplaying out there in the wilds of the internet, on forums and fanfiction sites and shit, often composed of people with no experience at all (or even interest in) traditional "mainstream" roleplaying like of the sort that we here are talking about

    somehow those people manage to make it work - often without random elements or even rules per se - but I am not sure how. as a phenomenon, though, it fascinates me.

    rRwz9.gif
  • MeldingMelding Registered User regular
    every online game i've ben in has been short than most of my in person games. and if you go look at the dead Pbps in critical failures a lot of them don't make it past page 5.

  • GrogGrog My sword is only steel in a useful shape.Registered User regular
    Online and offline games are very different and usually end for completely different reasons. It's apples and pears really.

  • interrobanginterrobang kawaii as  hellRegistered User regular
    my problem with pathfinder is that all the archetypes i really like are mechanically abysmal and i would be punishing myself by trying to play one

This discussion has been closed.