After some work last night with a Soul Stealer 4 weapon I got a Tier 4 Zombie Pigman spawner without difficulty and set up my gold farm. It's working great, but I have a slight problem.
I don't know how to turn it off. I assumed that turning on lights would do it, but that doesn't appear to be the case. It's not a huge deal since I'm only farming gold with it, and if worst comes to worst I can just void the gold too or break the spawner. Is there another solution besides getting the shard back and getting it to Tier 5 so that I can use a redstone signal?
You could program a turtle to break/replace the spawner on a redstone signal.
Give me a kiss to build a dream on; And my imagination will thrive upon that kiss; Sweetheart, I ask no more than this; A kiss to build a dream on
After some work last night with a Soul Stealer 4 weapon I got a Tier 4 Zombie Pigman spawner without difficulty and set up my gold farm. It's working great, but I have a slight problem.
I don't know how to turn it off. I assumed that turning on lights would do it, but that doesn't appear to be the case. It's not a huge deal since I'm only farming gold with it, and if worst comes to worst I can just void the gold too or break the spawner. Is there another solution besides getting the shard back and getting it to Tier 5 so that I can use a redstone signal?
Tier 4 ignores light level and cant be toggled, but theres no harm in leaving it running all the time. Just set up an obsidian pipe to suck up the drops and feed it into diamond pipes that drop the nuggets into barrels and funnel the zombie meat to void pipes.
like this, if this makes any sense.
O= Obsidian Pipe
G= Golden transport pipe
D= Diamond Pipe
V= Void Pipe
B= Barrel
\|/ = Where mobs land
.|
\|/
O_GDDV
G_GBB
GGG
That's basically the current setup I've got, except that instead of a barrel it goes into an autocrafter to turn the nuggets into ingots and then ender chest them into my item sorting system.
After some work last night with a Soul Stealer 4 weapon I got a Tier 4 Zombie Pigman spawner without difficulty and set up my gold farm. It's working great, but I have a slight problem.
I don't know how to turn it off. I assumed that turning on lights would do it, but that doesn't appear to be the case. It's not a huge deal since I'm only farming gold with it, and if worst comes to worst I can just void the gold too or break the spawner. Is there another solution besides getting the shard back and getting it to Tier 5 so that I can use a redstone signal?
You could program a turtle to break/replace the spawner on a redstone signal.
Urgh, turtles. They're great and everything, but I don't care for programming in my Minecraft.
It's not that big of a deal. It's a single player game and there's no real strain on my computer, so I'll just tell it to void the nuggets if I ever want to stop getting gold.
Instead of building another floor, you could expand horizontally. Like, make another ring of hexagons around the outside. I count 12 more hexes would be created that way, tripling our current capacity.
I'm thinking instead of making the honeycomb bigger I'll make multiple honeycombs. I'll probably make one out of stone or some kind of brick and put the valuable and whatever other mineral bees I breed into it, and changing the current one from acacia wood to cherry wood and switching out the valuable and radioactive bees and putting more industrial and classical bees so it can be in charge of making alvearies.
IanatorGaze upon my works, ye mightyand facepalm.Registered Userregular
Workin' on it. @Kanden was nice enough to get me some key ingredients for Quantum Boots; I've also reassembled my Modular Pants with jump and sprint boosts (because screw trying to Q-boost with my Ctrl and glider with my Shift at the same time).
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Not sure what you have planned for the museum, but if you did the multi-comb idea each section could be producing different items. Just have the outside the same look and change the inside materials (floor/walls etc), to indicate a new section.
Also move dates got fucked up, so now I'm not actually leaving country until like....the 8th or something. Which sucks, because I only have the laptop and air mattress.
Not sure what you have planned for the museum, but if you did the multi-comb idea each section could be producing different items. Just have the outside the same look and change the inside materials (floor/walls etc), to indicate a new section.
Also move dates got fucked up, so now I'm not actually leaving country until like....the 8th or something. Which sucks, because I only have the laptop and air mattress.
I need to draw up my vision of this place sometime this weekend. It's...slightly unrealistic, probably.
EDIT: The size of the golden honey tank should clue you in.
As to unrealistic things....have you seen the fucking palace?
Or the balls for the mega wang?
Or the machine building 2.0 (now with floors and wings and stuff)?
Also I haven't seen golden honey tank...I need to now.
It's south of the honeycomb, there's a cleared field. I've started laying out scaffolding for a plaza around it. You can also see the sample walkway Kanden and I came up with as a template for building the whole thing.
Also, does anyone know if a valve on the top of a Railcraft tank will output if the tank fills up? I just set a liquid tesseract on a valve over my biofuel supply and set another one above an even larger overflow tank. Will this work, or do I need to reposition the valves (and if repositioning is necessary, can I just put the valve up somewhere high or do I have to work out some sort of system with Gates and waterproof pipes?)
Railcraft tanks only output from valves on the bottom two layers of the tank. If you want to have tanks link up, you build them side by side with valves against each other.
Bee HQ guys: You've got had a Beeswax overflow problem.
Sorry, my sister just got back from a trip and we've been catching up on our shared TV shows. Has this been resolved? And if so, how? It's too late for me to be connecting.
I stuck void pipes at the end of the sorting pipes. I didn't have enough time or knowledge about your bees to do anything else apart from that. I was doing a quick patrol and noticed beeswax was splattering against the walls but I had to bolt after quadruple paving one of the walls in the the mega workshop basement
How far can a steves cart wheat farmer reach from the track? Does it only plant wheat up against the track like a tree cart does? or can it reach 2-3 blocks out from the track to plant?
So I'm looking for an enchantment plugin for the little server I run for a few friends. I want something that allows us to select enchantments on items and adjust the XP cost accordingly. I would prefer it to do this via the enchanting table. I'm not a fan of the random enchanting system in vanilla minecraft, but I want to keep it close to stock, cost-wise.
Ideally, a player would go up to the enchanting table, right click it, put their chosen item into it, select from a list what enchants they want as it updates the XP cost for it.
Is there anything out there like this? We used to use EnchantView but that was a huge pain to install and I think it's inactive now anyway.
It's kinda like Tekkit but done with the permission of all the mod authors? Anyway it adds tons of functionality to Minecraft, almost making it a completely different game.
There's a wiki that can help a bit if you want to learn more about specific topics.
Bees? Honeycomb? Railcraft? Valves? In my minecraft?
I don't know what's going on, but it seems fun. Can somebody explain it to me, or at least point me towards a tutorial?
The best way to learn really, honestly, is to just pick something you want to do and jump in.
Like "I want to be a beekeeper" or "I want to build quarries" or "I want to make a zoo with one of every creature in the game". Then just start playing and work your way through that.
For instance, several weeks ago I had no real modding experience, but I decided, "I want to start beekeeping."
In the course of learning to keep bees, I've also learned about:
-Tree breeding
-Barrels & sorting systems
-All sorts of Buildcraft machines, from Carpenters to Squeezers
-Power Converters
-Equivalent Exchange
-Using Mystcraft for fast transit
-XyCraft multi-tanks
...and gods only know what else that I didn't even realize I was learning about.
Hell, I'd be on there today, adding more bees to the automation network Kanden and I built, but I'm fighting a sinus infection and feel like shit.
I know that's been basically the main topic of conversation in this thread but without any sort of framework to hang the information on on my eyes have sorta slid over those posts
Seriously on
0
IanatorGaze upon my works, ye mightyand facepalm.Registered Userregular
By cross-breeding certain combinations of bees, you can get breeds that produce lots of cool stuff.
Imagine bees that produce Emeralds. Or Diamonds. Or rare metals.
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg) Backlog Challenge List
By cross-breeding certain combinations of bees, you can get breeds that produce lots of cool stuff.
Imagine bees that produce Emeralds. Or Diamonds. Or rare metals.
Except that most of the time the amount of effort isn't worth the payback. The only bees I've found that are remotely worthwhile are the Emerald ones, which have given me maybe a dozen or so emeralds in the ~10 hours I've played since I got them?
I just started 4 apiaries in my single player world, and i have no idea what I'm doing.
Just breeding a rocky colony, a watery colony and two meadows colonies over and over and over and over again.
This shit bee complicated.
Building up a good supply of honey and drones is a decent idea to start, because once you start crossbreeding you'll need lots of honey. Eventually you'll want to start crossbreeding different species to make new species. You can either look up a bee breeding chart for that or just explore randomly. Get things started by breeding two mundane species to get Common bees, and from there work your way to Cultivated bees.
I know that's been basically the main topic of conversation in this thread but without any sort of framework to hang the information on on my eyes have sorta slid over those posts
There's 3 main things:
1. Tree breeding. Forestry allows you to crossbreed the different species of tree into a wide variety of new ones. Each of the new trees provides a new type of log, a new color of plank, and in some cases they provide fruits like cherries and chestnuts that can be eaten or squeezed for seed oil. That's in addition to the fact that the trees themselves can be used in some quite beautiful builds, even without harvesting the wood from them.
2. Renewable resources. Many of the high-tier bees produce resources that are otherwise quite rare and limited -- diamonds, iridium, emeralds, etc. With genetic engineering and multiple automated alvearies, you can produce these resources at a high enough rate to be useful without being game-breaking.
3. Secondary effects. Some species of bee have secondary area effects around their apiaries/alvearies. Some are positive and some are negative. An example of a negative effect is the Tipsy bee's nausea-inducing effect, which will automatically apply to everyone within a short radius around the hive. One positive effect is Explorer, from the Edenic bee species -- anyone within range of the hive will gradually accumulate XP. Multiple Explorer effects can stack, to create XP-boosting rooms. There are also purely aesthetic effect, such as the Celebratory bee's Fireworks effect -- an active hive will automatically shoot off fireworks at regular intervals. The cool thing about the Fireworks effect is that if you use genetic engineering to implant it into other species besides the Celebratory bee, the fireworks will have different colors based on the species of bee producing them.
It's kinda like Tekkit but done with the permission of all the mod authors?
Hell nowadays it's better to the modders than FTB. FTB still doesn't have proper donation pages for all its mods and bastardized Redpowers permission for being used in the FTB map. Tekkit always had links to the donation page for all its mods and never asked for donations itself. Especially with the new Tekkit pack, which is a Minecraft version ahead of FTB and has full permissions.
But it doesn't have bees or Greg(Or any Industrialcraft thing), so it's probably doomed to fail. But you can make an actual space base. Out in space, not a high z-level.
Posts
That's basically the current setup I've got, except that instead of a barrel it goes into an autocrafter to turn the nuggets into ingots and then ender chest them into my item sorting system.
Urgh, turtles. They're great and everything, but I don't care for programming in my Minecraft.
It's not that big of a deal. It's a single player game and there's no real strain on my computer, so I'll just tell it to void the nuggets if I ever want to stop getting gold.
I'm thinking instead of making the honeycomb bigger I'll make multiple honeycombs. I'll probably make one out of stone or some kind of brick and put the valuable and whatever other mineral bees I breed into it, and changing the current one from acacia wood to cherry wood and switching out the valuable and radioactive bees and putting more industrial and classical bees so it can be in charge of making alvearies.
Only because I want to see the Honeycomb Hideout filled with Honey.
I got out anyways.
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg)
Backlog Challenge List
Get you a jetpack, son.
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg)
Backlog Challenge List
Also move dates got fucked up, so now I'm not actually leaving country until like....the 8th or something. Which sucks, because I only have the laptop and air mattress.
I need to draw up my vision of this place sometime this weekend. It's...slightly unrealistic, probably.
EDIT: The size of the golden honey tank should clue you in.
Or the balls for the mega wang?
Or the machine building 2.0 (now with floors and wings and stuff)?
Also I haven't seen golden honey tank...I need to now.
1 nether ore in an TE Induction furnace with sand > 2 Regular ores, throws those back into the induction furnace with sand? doubled again.
Also, does anyone know if a valve on the top of a Railcraft tank will output if the tank fills up? I just set a liquid tesseract on a valve over my biofuel supply and set another one above an even larger overflow tank. Will this work, or do I need to reposition the valves (and if repositioning is necessary, can I just put the valve up somewhere high or do I have to work out some sort of system with Gates and waterproof pipes?)
I feel like one of those farmers who gets in trouble with the government for raising animals under inhumane conditions.
Sorry, my sister just got back from a trip and we've been catching up on our shared TV shows. Has this been resolved? And if so, how? It's too late for me to be connecting.
Ideally, a player would go up to the enchanting table, right click it, put their chosen item into it, select from a list what enchants they want as it updates the XP cost for it.
Is there anything out there like this? We used to use EnchantView but that was a huge pain to install and I think it's inactive now anyway.
Why laptop! Why does minecraft run so bad on you?
I don't know what's going on, but it seems fun. Can somebody explain it to me, or at least point me towards a tutorial?
http://feed-the-beast.com/
It's kinda like Tekkit but done with the permission of all the mod authors? Anyway it adds tons of functionality to Minecraft, almost making it a completely different game.
There's a wiki that can help a bit if you want to learn more about specific topics.
http://feed-the-beast.wikia.com/wiki/Feed_The_Beast_Wiki
There's probably some written "getting started" guides you can find, or you can also watch Direwolf20's video series to learn how things work.
EDIT: Here's Direwolf's video on how to install FTB:
The best way to learn really, honestly, is to just pick something you want to do and jump in.
Like "I want to be a beekeeper" or "I want to build quarries" or "I want to make a zoo with one of every creature in the game". Then just start playing and work your way through that.
For instance, several weeks ago I had no real modding experience, but I decided, "I want to start beekeeping."
In the course of learning to keep bees, I've also learned about:
-Tree breeding
-Barrels & sorting systems
-All sorts of Buildcraft machines, from Carpenters to Squeezers
-Power Converters
-Equivalent Exchange
-Using Mystcraft for fast transit
-XyCraft multi-tanks
...and gods only know what else that I didn't even realize I was learning about.
Hell, I'd be on there today, adding more bees to the automation network Kanden and I built, but I'm fighting a sinus infection and feel like shit.
I know that's been basically the main topic of conversation in this thread but without any sort of framework to hang the information on on my eyes have sorta slid over those posts
Imagine bees that produce Emeralds. Or Diamonds. Or rare metals.
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg)
Backlog Challenge List
thank you
Just breeding a rocky colony, a watery colony and two meadows colonies over and over and over and over again.
This shit bee complicated.
Except that most of the time the amount of effort isn't worth the payback. The only bees I've found that are remotely worthwhile are the Emerald ones, which have given me maybe a dozen or so emeralds in the ~10 hours I've played since I got them?
Building up a good supply of honey and drones is a decent idea to start, because once you start crossbreeding you'll need lots of honey. Eventually you'll want to start crossbreeding different species to make new species. You can either look up a bee breeding chart for that or just explore randomly. Get things started by breeding two mundane species to get Common bees, and from there work your way to Cultivated bees.
There's 3 main things:
1. Tree breeding. Forestry allows you to crossbreed the different species of tree into a wide variety of new ones. Each of the new trees provides a new type of log, a new color of plank, and in some cases they provide fruits like cherries and chestnuts that can be eaten or squeezed for seed oil. That's in addition to the fact that the trees themselves can be used in some quite beautiful builds, even without harvesting the wood from them.
2. Renewable resources. Many of the high-tier bees produce resources that are otherwise quite rare and limited -- diamonds, iridium, emeralds, etc. With genetic engineering and multiple automated alvearies, you can produce these resources at a high enough rate to be useful without being game-breaking.
3. Secondary effects. Some species of bee have secondary area effects around their apiaries/alvearies. Some are positive and some are negative. An example of a negative effect is the Tipsy bee's nausea-inducing effect, which will automatically apply to everyone within a short radius around the hive. One positive effect is Explorer, from the Edenic bee species -- anyone within range of the hive will gradually accumulate XP. Multiple Explorer effects can stack, to create XP-boosting rooms. There are also purely aesthetic effect, such as the Celebratory bee's Fireworks effect -- an active hive will automatically shoot off fireworks at regular intervals. The cool thing about the Fireworks effect is that if you use genetic engineering to implant it into other species besides the Celebratory bee, the fireworks will have different colors based on the species of bee producing them.
...so that's it in a nutshell.
Mundane = any species of bee you find in the wild, with the exception of Valiant bees and bees found in the Nether.
Best plan, IMO, is to use Meadows + Forest to get Common.
Hell nowadays it's better to the modders than FTB. FTB still doesn't have proper donation pages for all its mods and bastardized Redpowers permission for being used in the FTB map. Tekkit always had links to the donation page for all its mods and never asked for donations itself. Especially with the new Tekkit pack, which is a Minecraft version ahead of FTB and has full permissions.
But it doesn't have bees or Greg(Or any Industrialcraft thing), so it's probably doomed to fail. But you can make an actual space base. Out in space, not a high z-level.