ZampanovYou May Not Go HomeUntil Tonight Has Been MagicalRegistered Userregular
oh man Heavy Rain's ending. I liked mine because I fucked up half of it and half the cast died, but it still had a silver lining so it worked out really well.
we agree about the ending. it was a necessary change IMO, and excising the whole island of artists/ doomed freighter subplot was also the right move.
i liked the rest of it, though, so i guess we part company on this on in general.
You disappoint me will
And liking the ME3 ending?
You're just a hot mess
i guess i didn't really see the issue with the ME3 ending overall. it was way above par for a sci-fi movie conclusion and i don't really feel like the game devs had to lovingly craft a personal conclusion for just me and no one else.
it's like finishing mario world and being like NO MY MARIO WOULD NEVER PULL A FLAG DOWN A POLE THIS IS BULLSHIT FGHTYASDFJKHSD
It was below par for any kind of good writing
Did you see Jacob's great post about how the ending is a failure? It's pretty spot on. They (the separate writer who wrote the lame intro section as well) shoehorned in a bunch of poorly developed ideas, made a bunch of grand claims about the nature of galactic events that you basically just completely disproved, and gave you three totally bonkers ending cut scenes that make no sense (especially green, seriously what?). And as Jeep said they try to force you out of picking red by adding a cheap caveat.
Bad science fiction, and bad writing. I'm not really concerned about the lack of personalization because the whole game was a personalized ending to a bunch of threads.
maybe i read jake's post? do you have a link to it? i always like hearing what he has to say about these sorts of things.
my sense of where the ending felt lacking was mostly that they focused on one particular theme (the coexistence of organic & robots) to the exclusion of the many other themes that they'd cultivated. still, the ending they chose - that the central goal of the reapers was to curate and prune organic life before it completely extincted itself - ended up making what seemed like a completely ridiculous conclusion to ME2 kind of make sense. i didn't really walk away feeling like there was some burning thread or theme that i needed to be further developed. i guess that seems like a decent conclusion.
i mean it did end up with a big old deus ex machina, right? but most sci-fi seems to. people weren't throwing chairs at the end of 2001
oh man Heavy Rain's ending. I liked mine because I fucked up half of it and half the cast died, but it still had a silver lining so it worked out really well.
Heavy Rains ending is undermined by the big reveal
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BeNarwhalThe Work Left UnfinishedRegistered Userregular
we agree about the ending. it was a necessary change IMO, and excising the whole island of artists/ doomed freighter subplot was also the right move.
i liked the rest of it, though, so i guess we part company on this on in general.
You disappoint me will
And liking the ME3 ending?
You're just a hot mess
i guess i didn't really see the issue with the ME3 ending overall. it was way above par for a sci-fi movie conclusion and i don't really feel like the game devs had to lovingly craft a personal conclusion for just me and no one else.
it's like finishing mario world and being like NO MY MARIO WOULD NEVER PULL A FLAG DOWN A POLE THIS IS BULLSHIT FGHTYASDFJKHSD
It was below par for any kind of good writing
Did you see Jacob's great post about how the ending is a failure? It's pretty spot on. They (the separate writer who wrote the lame intro section as well) shoehorned in a bunch of poorly developed ideas, made a bunch of grand claims about the nature of galactic events that you basically just completely disproved, and gave you three totally bonkers ending cut scenes that make no sense (especially green, seriously what?). And as Jeep said they try to force you out of picking red by adding a cheap caveat.
Bad science fiction, and bad writing. I'm not really concerned about the lack of personalization because the whole game was a personalized ending to a bunch of threads.
maybe i read jake's post? do you have a link to it? i always like hearing what he has to say about these sorts of things.
my sense of where the ending felt lacking was mostly that they focused on one particular theme (the coexistence of organic & robots) to the exclusion of the many other themes that they'd cultivated. still, the ending they chose - that the central goal of the reapers was to curate and prune organic life before it completely extincted itself - ended up making what seemed like a completely ridiculous conclusion to ME2 kind of make sense. i didn't really walk away feeling like there was some burning thread or theme that i needed to be further developed. i guess that seems like a decent conclusion.
i mean it did end up with a big old deus ex machina, right? but most sci-fi seems to. people weren't throwing chairs at the end of 2001
It felt to me like the ending was from a completely different story, like a bad silly trippy 60s sci fi movie
Or.... a Piers Anthony novel.
so reading jake's take, i think he has reasonable objections
but i'd still put it in the top ten video game endings. it's maybe not the most competitive field.
this part is absolutely true
I dunno why so many games - even ones that are actually reasonably well-written - can't seem to stick the landing
My theory is that games are under tremendous pressure to ship, parts of the middle of the story get cut so a lavish, elaborate ending can't really even be planned, and few players or even reviewers make it to the end so it's not worth the effort.
Thousands of hot, local singles are waiting to play at bubbulon.com.
we agree about the ending. it was a necessary change IMO, and excising the whole island of artists/ doomed freighter subplot was also the right move.
i liked the rest of it, though, so i guess we part company on this on in general.
You disappoint me will
And liking the ME3 ending?
You're just a hot mess
i guess i didn't really see the issue with the ME3 ending overall. it was way above par for a sci-fi movie conclusion and i don't really feel like the game devs had to lovingly craft a personal conclusion for just me and no one else.
it's like finishing mario world and being like NO MY MARIO WOULD NEVER PULL A FLAG DOWN A POLE THIS IS BULLSHIT FGHTYASDFJKHSD
It was below par for any kind of good writing
Did you see Jacob's great post about how the ending is a failure? It's pretty spot on. They (the separate writer who wrote the lame intro section as well) shoehorned in a bunch of poorly developed ideas, made a bunch of grand claims about the nature of galactic events that you basically just completely disproved, and gave you three totally bonkers ending cut scenes that make no sense (especially green, seriously what?). And as Jeep said they try to force you out of picking red by adding a cheap caveat.
Bad science fiction, and bad writing. I'm not really concerned about the lack of personalization because the whole game was a personalized ending to a bunch of threads.
maybe i read jake's post? do you have a link to it? i always like hearing what he has to say about these sorts of things.
my sense of where the ending felt lacking was mostly that they focused on one particular theme (the coexistence of organic & robots) to the exclusion of the many other themes that they'd cultivated. still, the ending they chose - that the central goal of the reapers was to curate and prune organic life before it completely extincted itself - ended up making what seemed like a completely ridiculous conclusion to ME2 kind of make sense. i didn't really walk away feeling like there was some burning thread or theme that i needed to be further developed. i guess that seems like a decent conclusion.
i mean it did end up with a big old deus ex machina, right? but most sci-fi seems to. people weren't throwing chairs at the end of 2001
It felt to me like the ending was from a completely different story, like a bad silly trippy 60s sci fi movie
Or.... a Piers Anthony novel.
so reading jake's take, i think he has reasonable objections
but i'd still put it in the top ten video game endings. it's maybe not the most competitive field.
this part is absolutely true
I dunno why so many games - even ones that are actually reasonably well-written - can't seem to stick the landing
I think it's just because endings are hard. Even novelists have trouble with them and their entire shtick is writing! Videogames are a medium that still have no idea how to properly incorporate the concept of 'writing' and compared to a novelist writing takes a backseat to most aspects of game development.
Donkey KongPutting Nintendo out of business with AI nipsRegistered Userregular
Portal and Portal 2 both had pretty good endings, but they aren't exactly story driven games. You need to escape from the crazy death factory. -> You escape from the crazy death factory.
Thousands of hot, local singles are waiting to play at bubbulon.com.
+2
ZampanovYou May Not Go HomeUntil Tonight Has Been MagicalRegistered Userregular
Portal and Portal 2 both had pretty good endings, but they aren't exactly story driven games. You need to escape from the crazy death factory. -> You escape from the crazy death factory.
I liked the Portal games specifically because it doesn't try and force a thick narrative over the game. It's common for games these days to basically mimic movies and give you a start-to-finish story full of shit to keep track of. The Portals were about experiencing something and being given just enough information to understand the context of what you were doing.
Donkey KongPutting Nintendo out of business with AI nipsRegistered Userregular
How did Fallout 3 end originally? I picked it up with the some DLC package and when I heard how pissed people were about the ending, I figured I must have played something different.
Thousands of hot, local singles are waiting to play at bubbulon.com.
How did Fallout 3 end originally? I picked it up with the some DLC package and when I heard how pissed people were about the ending, I figured I must have played something different.
How did Fallout 3 end originally? I picked it up with the some DLC package and when I heard how pissed people were about the ending, I figured I must have played something different.
you just die
you go in and push a button and then you die
that said, broken steel was terrible, so i'm not sure the original ending is really worse
Posts
PSN/XBL: Zampanov -- Steam: Zampanov
DAO wasn't bad. DAA wasn't bad either. System Shock 2?
this part is absolutely true
I dunno why so many games - even ones that are actually reasonably well-written - can't seem to stick the landing
Heavy Rains ending is undermined by the big reveal
Well, you asked nicely ...
I get why people complained but I liked it. It wasn't amazing but I liked the whole vault not what you think it is thing.
PSN/XBL: Zampanov -- Steam: Zampanov
saying it has a twist isn't a spoiler because i'm not a brittle, ridiculous person
Sometimes both!
My theory is that games are under tremendous pressure to ship, parts of the middle of the story get cut so a lavish, elaborate ending can't really even be planned, and few players or even reviewers make it to the end so it's not worth the effort.
Hitman Blood Money.
Braid's final level, as an ending
Darksiders, surprisingly
FF6
Chronotrigger
Batman AA wasn't bad
Mark of the Ninja, since it is a perfect game
Sleeping dogs was okay.
I think it's just because endings are hard. Even novelists have trouble with them and their entire shtick is writing! Videogames are a medium that still have no idea how to properly incorporate the concept of 'writing' and compared to a novelist writing takes a backseat to most aspects of game development.
if you count the last fight as the end
PSN/XBL: Zampanov -- Steam: Zampanov
MGS3, dumb as those games are
And then MGS4 ended more times than the entire lord of the rings trilogy.
I was all
PSN/XBL: Zampanov -- Steam: Zampanov
Most games I play until bored then shelve it.
Dramatic resolution in spades
Too bad final fantasy is just awful now
LET THIS BE THE GREATEST BATTLE EITHER OF US HAS EVER FOUGHT
*cue theme music*
6 is the best one in general
Anyone who disagrees is hitler
PSN/XBL: Zampanov -- Steam: Zampanov
It holds up on the strength of
"I CHOOSE NOW WHAT A COWARD ONCE DID NOT."
that was an unexpectedly perfect line.
I'm not sure I could stick it through all the way today but it was my favourite game overall for a long-ass time after I'd played it
The epilogue especially was pretty wtf.
I liked the Portal games specifically because it doesn't try and force a thick narrative over the game. It's common for games these days to basically mimic movies and give you a start-to-finish story full of shit to keep track of. The Portals were about experiencing something and being given just enough information to understand the context of what you were doing.
http://www.youtube.com/watch?v=ezORUjMnxEw
http://www.youtube.com/watch?v=AMD1VJeltUM
http://www.youtube.com/watch?v=iOuO9TYzdxk
http://www.youtube.com/watch?v=GPJCLdTjiAA
gonna have to play this at some point
looks like grimdark zelda and I like joe mad art
PSN/XBL: Zampanov -- Steam: Zampanov
then the president's daughter wants to bone leon but he says no
then he makes a pass at boring radio lady and she shuts him down
the end
you go in and push a button and then you die
that said, broken steel was terrible, so i'm not sure the original ending is really worse