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[Tomb Raider] something, something, exclusive, it's coming out first on xbone, deal.

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Posts

  • Kid PresentableKid Presentable Registered User regular
    milk ducks wrote: »
    Echo wrote: »
    It's a bit annoying that you never get to decide when you want to sneak, crawl or sprint. The game decides it for you.

    I haven't played much of the game yet; I sat down and watched my wife progress through the story for a few hours last night, though, and that was an issue I noticed, too. My wife doesn't really play current-generation games, so she's unfamiliar with the dual control sticks thing. And so as a consequence, she often asks me to take over for her in combat situations (even though she's playing on Easy). Anyway, one of the things that seemed silly to me was that Lara doesn't have any way to crouch without actually approaching close enough to cover to do so automatically. I don't know how you guys play, but I do pretty much everything with the bow -- if I can take out enemies unaware, that's that I do. So, if my only option of approaching enemies is to stand up and just ... walk toward them?

    That seems strange to me.

    My experience so far has been that Lara is already crouching whenever we approach a situation where I might want her to. In fact there are many situations where the "problem" would be that I can't stand up straight if I wanted to. (luckily I don't) It seems to me that Lara often gets into that combat-is-coming crouch before I even see the enemies, or right when I hear their around-the-corner idle guard conversation.

  • shoeboxjeddyshoeboxjeddy Registered User regular
    milk ducks wrote: »
    I haven't played much of the game yet; I sat down and watched my wife progress through the story for a few hours last night, though, and that was an issue I noticed, too. My wife doesn't really play current-generation games, so she's unfamiliar with the dual control sticks thing. And so as a consequence, she often asks me to take over for her in combat situations (even though she's playing on Easy). Anyway, one of the things that seemed silly to me was that Lara doesn't have any way to crouch without actually approaching close enough to cover to do so automatically. I don't know how you guys play, but I do pretty much everything with the bow -- if I can take out enemies unaware, that's that I do. So, if my only option of approaching enemies is to stand up and just ... walk toward them?

    That seems strange to me.

    Crouching only does something because they program it to. This game doesn't have "enemies agro slower to a crouched target at range" AI so what would be the point?

  • AvynteAvynte Registered User regular
    milk ducks wrote: »
    Echo wrote: »
    It's a bit annoying that you never get to decide when you want to sneak, crawl or sprint. The game decides it for you.

    I haven't played much of the game yet; I sat down and watched my wife progress through the story for a few hours last night, though, and that was an issue I noticed, too. My wife doesn't really play current-generation games, so she's unfamiliar with the dual control sticks thing. And so as a consequence, she often asks me to take over for her in combat situations (even though she's playing on Easy). Anyway, one of the things that seemed silly to me was that Lara doesn't have any way to crouch without actually approaching close enough to cover to do so automatically. I don't know how you guys play, but I do pretty much everything with the bow -- if I can take out enemies unaware, that's that I do. So, if my only option of approaching enemies is to stand up and just ... walk toward them?

    That seems strange to me.

    My experience so far has been that Lara is already crouching whenever we approach a situation where I might want her to. In fact there are many situations where the "problem" would be that I can't stand up straight if I wanted to. (luckily I don't) It seems to me that Lara often gets into that combat-is-coming crouch before I even see the enemies, or right when I hear their around-the-corner idle guard conversation.

    I really dig the auto cover feature. It's intuitive and saves me mashing a key before and after combat. As for sneak vs run, I couldn't stand it on the analog sticks, but with PC being able to just hold down a key and mosey up to some deer is much easier.

    ECOED.jpg
  • imperialparadoximperialparadox Houston, TXRegistered User regular
    jefe414 wrote: »
    Skull2185 wrote: »
    Warlock82 wrote: »
    Please tell me I am not the only one that yelled at the screen when she successfully lit a campfire using *clearly* wet wood/brush :P

    But yes, this game is super fun. I was up until 4:30am playing it and now I am tired :(

    I sat there going "please let this work please let this work please let this work
    please let this work"

    Then I held my breath when she took out her only match...


    I expected the match striking/lighting of the fire to be a QTE. Seriously though, I like the game. I will hate QTE for all time though. I played 'Simon' as a child. Don't want to play it anymore.

    Hah, me too. I was all tensed up and ready to punch buttons during that sequence, and then Lara just lights the fire and I'm like, "<anti-climatic> oh."

    Some of the QTE I don't mind, some of it I hate. A jarring one to me was:
    In the wolf cave, where you get jumped by the wolf on the way out. It's a wolf cave. I was expecting to get jumped by wolves. You see their shadows and friggin' hear them. I had my weapon out, ready to shoot some wolves, but when you round that corner, nope...you get jumped into a QTE anyways.

    I think QTE would work better in games if they were skill-based/avoidable. For example, say the game wants to throw a grappler at you who attacks with suprise. The way the game should be set up, is that if you are quick enough to fire a shot off and drop the guy, the game should let you. If you are too slow, then he grapples you and you go into a QTE. I think such a setup would reward skill, and add a level of tension to the game.

    steam_sig.png
    Nintendo Network ID: imperialparadox | 3DS FC: 2294-4029-6793
    XBL Gamertag: Paradox3351 | PSN: imperialparadox
  • imperialparadoximperialparadox Houston, TXRegistered User regular
    Avynte wrote: »
    milk ducks wrote: »
    Echo wrote: »
    It's a bit annoying that you never get to decide when you want to sneak, crawl or sprint. The game decides it for you.

    I haven't played much of the game yet; I sat down and watched my wife progress through the story for a few hours last night, though, and that was an issue I noticed, too. My wife doesn't really play current-generation games, so she's unfamiliar with the dual control sticks thing. And so as a consequence, she often asks me to take over for her in combat situations (even though she's playing on Easy). Anyway, one of the things that seemed silly to me was that Lara doesn't have any way to crouch without actually approaching close enough to cover to do so automatically. I don't know how you guys play, but I do pretty much everything with the bow -- if I can take out enemies unaware, that's that I do. So, if my only option of approaching enemies is to stand up and just ... walk toward them?

    That seems strange to me.

    My experience so far has been that Lara is already crouching whenever we approach a situation where I might want her to. In fact there are many situations where the "problem" would be that I can't stand up straight if I wanted to. (luckily I don't) It seems to me that Lara often gets into that combat-is-coming crouch before I even see the enemies, or right when I hear their around-the-corner idle guard conversation.

    I really dig the auto cover feature. It's intuitive and saves me mashing a key before and after combat. As for sneak vs run, I couldn't stand it on the analog sticks, but with PC being able to just hold down a key and mosey up to some deer is much easier.

    I like the auto-cover feature as well. It takes something you are going to do anyways, and turns it into a seamless game experience. I have games where your run behind cover, but then have this awkward pause as you mash the "cover" button; that delay breaks up the pacing in a fight.

    steam_sig.png
    Nintendo Network ID: imperialparadox | 3DS FC: 2294-4029-6793
    XBL Gamertag: Paradox3351 | PSN: imperialparadox
  • shoeboxjeddyshoeboxjeddy Registered User regular
    RE6 did that in places. Was still annoying, it turns out.

  • TakelTakel Registered User regular
    milk ducks wrote: »
    I don't know how you guys play, but I do pretty much everything with the bow -- if I can take out enemies unaware, that's that I do. So, if my only option of approaching enemies is to stand up and just ... walk toward them?

    That seems strange to me.

    In hot fire fights, my general thought process is:
    Keep using cover. If I'm pinned down by a lot of gun fire, ping off a few pistol shots (don't need to be aimed head shots) to kill/get them to back off so I have time to line up arrows to the head. Otherwise, just keep using the awesome longbow and reduce their numbers one by one. Another reason why I favour the pistol to the longbow when I'm pinned down is that the AI will tend towards flanking attempts if they can lock down your movement. Keeping a wide angle of vision to keep scanning means you are more likely to spot those flank attempts and halt them/kill them outright in 1-2 pistol hits and the longbow is a bit slower and needs a bit more precision to do the same. Getting flanked by someone with an assault rifle is death within a few seconds.

    If they're lobbing explosives or firebombs, scramble and roll to another cover position or pull back using scramble and rolls and just switch between 2-3 positions.

    If they have the sheer stupidity to close the distance, I have plenty of options to eliminate them quickly from the easy shotgun to the upper torso region, snap pistol shots to the head, or CQC with arrows to the knees/throats and employing the axe.

    I don't close the distance myself unless I have absolutely no choice. The longbow beats the mooks in long range sniping and the pistol is great for snap shots (just a note here: popping your head out when you're getting suppressed by automatic fire is a bad idea no matter how long it is. All you need is a 1/2 second lull when they reload). If I have to change the distance, it's to put more distance between myself and the mooks.

    Steam | PSN: MystLansfeld | 3DS: 4656-6210-1377 | FFXIV: Lavinia Lansfeld
  • AllforceAllforce Registered User regular
    So I'm like maybe an hour in, is the "Survival Instinct" ability completely optional? Because it seems like it just gives the answer to any given situation way too easily.

  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    edited March 2013
    Crouching only does something because they program it to. This game doesn't have "enemies agro slower to a crouched target at range" AI so what would be the point?

    Because it's a well-established habit, and because it just feels right.

    Like, I break pots in Zelda games, even when I'm fully stocked on every possible resource and there's absolutely 100% nothing to gain from breaking them apart from the kinaesthetic pleasure associated from the action itself.

    I would crouch to sneak up to a target even in a game where crouching offers absolutely no increase in stealth performance, because that's what feels right to me; it's no different to me than going out of my way to pick up a rupee even when my bag's maxed out. Having essentially no "on demand" control over whether or not Lara is standing straight up or crouching down, regardless of whether or not my stance has any impact at all on an enemy's ability to detect me, is a little frustrating.

    Don't get me wrong, I'm enjoying this game quite a bit (or, I'm enjoying watching it, anyway); but Tomb Raider only allows me to crouch when it wants me to; it only allows me to crawl when it wants me to; etc. I understand the design concepts at work behind those decisions, but it doesn't sit with me as well as I'd like it to in practice. Your mileage may vary.

    milk ducks on
  • Dark Raven XDark Raven X Laugh hard, run fast, be kindRegistered User regular
    edited March 2013
    Oh man
    Just got a grenade launcher, in so many words, Lara just declared that she is in fact an apex predator.

    Also guess I was wrong about Roth! Good. :D

    Also dammit

    About how long do I have left to go? That all felt rather finale ish.

    And can I continue exploring/collecting after finishing the story?

    Dark Raven X on
    Oh brilliant
  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    The Helicopter scene is around the 70% mark.

    ...and of course, as always, Kill Hitler.
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    There is a pretty substantial amount of game to go after that point. I feel this game is a great length, as I am almost at the finish and it was just enough to be exciting all the way through (IMO) without overstaying its welcome.

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
    Dark Raven X
  • John ZoidbergJohn Zoidberg Registered User regular
    Spoilers for anyone up to the Helicopter scene.
    Wasn't the burning palace escape just the most awesome looking thing? I finished it and noticed I was gripping my controller that much harder.

    Xbox Live: Ink Pouch / PSN: Stiff_Ninja / Origin: PAZoidberg / Steam
    Skull2185
  • ViskodViskod Registered User regular
    edited March 2013
    OH MY GOD (shanty town spoiler)
    I had to cauterize myself

    Viskod on
  • DranythDranyth Surf ColoradoRegistered User regular
    Well, I ordered an HD7870 back on Monday which includes Tomb Raider and Bioshock Infinite (and should be here Saturday, ugh). Initially I was more interested in Bioshock and not really at all in Tomb Raider, but I figured I should look into what's being said about it and now I'm pretty excited to play TR. Saturday certainly can't get here soon enough.

  • LeumasWhiteLeumasWhite New ZealandRegistered User regular
    Viskod wrote: »
    OH MY GOD (shanty town spoiler)
    I had to cauterize myself
    Fffffffuck but that was painful to watch. Even with the dramatic zoom outside the chopper!

    QPPHj1J.jpg
    Kana
  • jdarksunjdarksun Struggler VARegistered User regular
    Been playing this on PC when I can't connect to SimCity. Am pleasantly surprised at how good it is!

    davidsdurionsvegeta_666
  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    Takel wrote: »
    milk ducks wrote: »
    I don't know how you guys play, but I do pretty much everything with the bow -- if I can take out enemies unaware, that's that I do. So, if my only option of approaching enemies is to stand up and just ... walk toward them?

    That seems strange to me.

    In hot fire fights, my general thought process is:
    Keep using cover. If I'm pinned down by a lot of gun fire, ping off a few pistol shots (don't need to be aimed head shots) to kill/get them to back off so I have time to line up arrows to the head. Otherwise, just keep using the awesome longbow and reduce their numbers one by one. Another reason why I favour the pistol to the longbow when I'm pinned down is that the AI will tend towards flanking attempts if they can lock down your movement. Keeping a wide angle of vision to keep scanning means you are more likely to spot those flank attempts and halt them/kill them outright in 1-2 pistol hits and the longbow is a bit slower and needs a bit more precision to do the same. Getting flanked by someone with an assault rifle is death within a few seconds.

    If they're lobbing explosives or firebombs, scramble and roll to another cover position or pull back using scramble and rolls and just switch between 2-3 positions.

    If they have the sheer stupidity to close the distance, I have plenty of options to eliminate them quickly from the easy shotgun to the upper torso region, snap pistol shots to the head, or CQC with arrows to the knees/throats and employing the axe.

    I don't close the distance myself unless I have absolutely no choice. The longbow beats the mooks in long range sniping and the pistol is great for snap shots (just a note here: popping your head out when you're getting suppressed by automatic fire is a bad idea no matter how long it is. All you need is a 1/2 second lull when they reload). If I have to change the distance, it's to put more distance between myself and the mooks.
    I'm finding the pistol to be the correct weapon for almost every non-stealth situation. The bow is a little more powerful and a little more accurate, but it's slow enough to fire that two or three pistol shots towards the head will get the job done about as fast. Fire arrows are useful in places, though. The rifle is worthless outside of the grenade launcher. Compared to the pistol, it does way less damage per bullet, is way less accurate, has way more recoil, and barely even fires faster. The shotgun's damage output is kind of unreliable due to the absurd pellet spread, so dirt throw and climbing axe is a much less risky way to take out anyone that gets close. The only time I find that I really need the shotgun is if a couple of guys are creeping up around a corner where melee would leave me exposed to someone with a rifle.

    Insofar as the autocover is concerned, it doesn't actually bother me, for two reasons. First, that it actually works. If I was running into situations where it was ever doing anything other than what I intend for it to do, it'd be more of a problem. More importantly, though, this is not a cover shooter. Any time you get forced into corridor shooting, it's sort of terrible. The combat shines when you're in open arenas, with room to disorient groups and flank. Your biggest asset is that you can move around really fast, and a standard-style sticky cover system would be super frustrating because it would impede your ability to scramble around fluidly. This system works because it's just a light snap with intelligent leaning and nothing more. It doesn't change anything fundamental about your control over your character. It's just there to make sure that your head is the proper amount of down. I'd really like to see them flesh this combat system out more, actually. If they keep to the open jungle gym environments and the guerrilla madwoman tone, then some of the combat platforming stuff from Underworld combined with less straightforward enemy AI could make for some really awesome freeform STALKER or Crysis styled dude hunting. I would like to hunt dudes while stealth triple-somersaulting between balance beams, Crystal Dynamics. That is a thing that you could make happen.

    The autostealth does bug me a bit on a philosophical level, especially given that it'll often pop before you're even aware that any enemies are around. Again, though, it has yet to do anything other that what I have intended, so it doesn't bother me that much. If it were my decision, I'd rather have a stealth and combat autocover kick in upon pulling out a weapon and stop upon holstering it, but that would necessitate having a button for it and all.

    Kana
  • DrunkMcDrunkMc Registered User regular
    Hey guys, I need some help. I'm about 45mins into it and I'm having trouble with a QTE. I have no idea what to press.

    I'm running around with my arms tied up and the Russian(?) guy found me and told me to come out of the house. He then grabs me and a Circle in the lower left corner starts shrinking. The only button that seems to elicit a response is the mouse. I just have no idea when to press it. I've tried before the big circle, just on the big circle, between the big circle and little circle and in the little circle. All of them end up with me being choked to death.

    What the hell do I press?

  • SoundsPlushSoundsPlush yup, back. Registered User regular
    F for melee. The exclamation mark means melee, which is dumb because they could just put the key there, but whatever. You can see the other symbols for keys in the options under mapping.

    s7Imn5J.png
  • DrunkMcDrunkMc Registered User regular
    F for melee. The exclamation mark means melee, which is dumb because they could just put the key there, but whatever. You can see the other symbols for keys in the options under mapping.

    Ah, thank you!

    SilkyNumNuts
  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    edited March 2013
    You wait for the outer circle to reach the inner circle, then press your melee button (default f).

    Bethryn on
    ...and of course, as always, Kill Hitler.
  • SoundsPlushSoundsPlush yup, back. Registered User regular
    For your imminent reference the hand sign means use (E).

    s7Imn5J.png
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    It baffles me that they did that on PC, when on 360 you get big obvious and entirely clear button prompts.

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • DranythDranyth Surf ColoradoRegistered User regular
    It also does that if you're using an Xbox controller on PC.

  • Librarian's ghostLibrarian's ghost Librarian, Ghostbuster, and TimSpork Registered User regular
    Dranyth wrote: »
    It also does that if you're using an Xbox controller on PC.

    Wow I'm glad I'm using a 360 controller on the PC.

    (Switch Friend Code) SW-4910-9735-6014(PSN) timspork (Steam) timspork (XBox) Timspork


    Dark Raven X
  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    I just realized that what I want the next game to be is basically just GRIN's Bionic Commando with gymnastics instead of swinging.

    Now I'm sad because I know that it can never happen. The majority of this cruel and unjust world hated that game. Because they are dumb. And smelly.

    BrocksMullet
  • NosfNosf Registered User regular
    edited March 2013
    Finished it; overall I can't wait for more;
    final fight was all kinds of terrible though. People want to play games, not watch games play themselves. What's so hard to understand about that?

    I think I had all but one shotgun item purchased, and actually used guns right near the end because the bow is a bit too slow I found. If I was using keyboard / mouse I could have done it, but comfy chair plus controller while doggie snoozed on my lap was too good to pass up. I'm missing one, maybe two skills tops. After the game is finished, you can go back in and complete all the stuff you didn't find, which is really nice. Cultists 'respawn' too in some earlier areas I found so I had some dudes to plink arrows into.

    Nosf on
  • AvynteAvynte Registered User regular
    DrunkMc wrote: »
    Hey guys, I need some help. I'm about 45mins into it and I'm having trouble with a QTE. I have no idea what to press.

    I'm running around with my arms tied up and the Russian(?) guy found me and told me to come out of the house. He then grabs me and a Circle in the lower left corner starts shrinking. The only button that seems to elicit a response is the mouse. I just have no idea when to press it. I've tried before the big circle, just on the big circle, between the big circle and little circle and in the little circle. All of them end up with me being choked to death.

    What the hell do I press?

    If it makes you feel any better I died four or five times on that sequence as well because I couldn't tell the difference between the use key and the melee key quick enough :rotate:

    ECOED.jpg
  • Pixelated PixiePixelated Pixie They/Them Registered User regular
    Avynte wrote: »
    DrunkMc wrote: »
    Hey guys, I need some help. I'm about 45mins into it and I'm having trouble with a QTE. I have no idea what to press.

    I'm running around with my arms tied up and the Russian(?) guy found me and told me to come out of the house. He then grabs me and a Circle in the lower left corner starts shrinking. The only button that seems to elicit a response is the mouse. I just have no idea when to press it. I've tried before the big circle, just on the big circle, between the big circle and little circle and in the little circle. All of them end up with me being choked to death.

    What the hell do I press?

    If it makes you feel any better I died four or five times on that sequence as well because I couldn't tell the difference between the use key and the melee key quick enough :rotate:

    Yep, me too. Had a helluva time equating E and F with the right symbols at the right time.

    ~~ Pixie on Steam ~~
    ironzerg wrote: »
    Chipmunks are like nature's nipple clamps, I guess?
  • davidsdurionsdavidsdurions Your Trusty Meatshield Panhandle NebraskaRegistered User regular
    Dranyth wrote: »
    It also does that if you're using an Xbox controller on PC.

    Wow I'm glad I'm using a 360 controller on the PC.

    I play keyboard and mouse but with 360 controller plugged in just not used. :)

    PwH4Ipj.jpg
  • vegeta_666vegeta_666 CanadaRegistered User regular
    edited March 2013
    I highly recommend using SweetFX for the PC version of this game.

    Before:
    http://i.imgur.com/PyAIzOM.jpg
    After:
    http://i.imgur.com/HBHLNPO.jpg

    I find the game is really washed out quite often color-wise. This fixes it and makes a couple more tweaks.

    A bit of an FPS hit, but not major and I got used to it quickly.

    Edit: Actually, at a second glance, I would change a couple settings/remove a couple things to keep the smoothness. I'll play around with the settings and see what I can get.

    vegeta_666 on
    Sob24Nm.png
    Steam: abunchofdaftpunk | PSN: noautomobilesgo | Lastfm: sjchszeppelin | Backloggery: colincummings | 3DS FC: 1392-6019-0219 |
  • vegeta_666vegeta_666 CanadaRegistered User regular
    edited March 2013
    Before/After using old settings:
    Before (new settings):
    8534974537_bed2aaf187_b.jpg[/url]


    After (new settings):
    8536082014_4f58fecb5c_b.jpg

    To keep the smoothness, use these settings:
    // Set to 1 for ON or 0 for OFF
    #define USE_SMAA_ANTIALIASING 0 //[0 or 1] SMAA Anti-aliasing : Smoothens jagged lines.
    #define USE_LUMASHARPEN 0 //[0 or 1] LumaSharpen : Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that.
    #define USE_BLOOM 0 //[0 or 1] Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost)
    #define USE_HDR 0 //[0 or 1] HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost)
    #define USE_TECHNICOLOR 0 //[0 or 1] TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4)
    #define USE_DPX 0 //[0 or 1] Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor.
    #define USE_LIFTGAMMAGAIN 1 //[0 or 1] Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping)
    #define USE_TONEMAP 0 //[0 or 1] Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping)
    #define USE_VIBRANCE 1 //[0 or 1] Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
    #define USE_CURVES 1 //[0 or 1] Curves : Contrast adjustments using S-curves.
    #define USE_SEPIA 0 //[0 or 1] Sepia : Sepia tones the image.
    #define USE_VIGNETTE 0 //[0 or 1] Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. May cause banding artifacts.
    #define USE_DITHER 0 //[0 or 1] Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by Vignette)
    #define USE_SPLITSCREEN 0 //[0 or 1] Splitscreen : Enables the before-and-after splitscreen comparison mode.

    These new settings keep the color fixes/contrast and lessens (almost nulls) the performance hit.

    Edit: Whoops meant to edit not double post.

    vegeta_666 on
    Sob24Nm.png
    Steam: abunchofdaftpunk | PSN: noautomobilesgo | Lastfm: sjchszeppelin | Backloggery: colincummings | 3DS FC: 1392-6019-0219 |
  • glithertglithert Registered User regular
    So how much metroidvania-type stuff is in this game?

  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    You have hub areas with collectibles and secrets, but generally speaking you will not be backtracking to previous zones to access new regions like in a metroidvania style game. The game is fairly linear story wise, but gives you optional things to do or visit once you have better equipment. You can also get around some areas without having the right upgrade with some careful platforming in some cases (like in the Mountain Village).

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • ViskodViskod Registered User regular
    Nathan Drake doesn't have anything on this new Lara. She falls down more places before breakfast than he does all day.

  • SoundsPlushSoundsPlush yup, back. Registered User regular
    So I'm at (presumably) the point of no return. I regret having ever upgraded the shotgun (let it be known: incendiary rounds sound much cooler than they, in fact, are), as now there's three or four bow and pistol upgrades I'd like to get but lack the gear. I've got the most important ones, I just want the extras. On the plus side, I'm only missing one skill.

    On the down side, the skills are almost entirely extraneous. I hope they do something better with that next time.
    Monger wrote: »
    I'm finding the pistol to be the correct weapon for almost every non-stealth situation.
    And later, every situation!

    s7Imn5J.png
  • APODionysusAPODionysus Registered User regular
    Ok guys, Im considering grabbing this in a few weeks when my wallet recovers from Dreamfall Chapters.

    How's the PC port? Is it good? Or is it so bad I should jsut wait for a Sale like so many console ports?

  • SoundsPlushSoundsPlush yup, back. Registered User regular
    edited March 2013
    It's good! It's by Nixxes, the group that ported Human Revolution. They do good work, it seems.

    Biggest nuisance on PC is that quicktime events use symbols instead of the button, while console or PC gamepad just shows the button. Oh, and mouse control makes combat really easy because you're a headshot monster. That aside: swell.

    SoundsPlush on
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  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    So everything I'm seeing about this game - avoiding spoilers - is that the bullshit motion-picture-industry style wrapper it was being shown to us as is the minority of content and hid the actual game from us all. And the actual game is apparently great.

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