Okay, so I've reset Chapter 11 probably 8 times now on this Hard run. Every single reset? Reinforcements that spawned and attacked same round. Am I supposed to just keep a notepad and pencil to write down exactly what reinforcements spawn in each turn and what weapons they have, then reset so I can be prepared? Because that feels like cheating to me, but I'm not getting anywhere with what I'm doing now.
I guess if I just forgo the two chests and sit in the upper-left corner across the river with most of my army, sit on the forts so that merc with the armorslayer doesn't spawn, and have my power units run interference with the wyvern riders, then I can just wait the mission out defensively?
Alternatively, if you lure him out since he will move, you can beat him to end the map since I think the win condition is to beat him.
Sorry about the bad intel. If need be, pair folks up and make use of healing items if you aren't into grinding. Otherwise, consider using your best weapons (I usually saved the better weapons for a long time, until they became less useful or I finished the game).
Okay, so I've reset Chapter 11 probably 8 times now on this Hard run. Every single reset? Reinforcements that spawned and attacked same round. Am I supposed to just keep a notepad and pencil to write down exactly what reinforcements spawn in each turn and what weapons they have, then reset so I can be prepared? Because that feels like cheating to me, but I'm not getting anywhere with what I'm doing now.
I guess if I just forgo the two chests and sit in the upper-left corner across the river with most of my army, sit on the forts so that merc with the armorslayer doesn't spawn, and have my power units run interference with the wyvern riders, then I can just wait the mission out defensively?
Reinforcements don't end as long as i could stand to wait, and seemed to repeat themselves after a while. Fortunately it's totally possible to rush this mission and get everything!
Gangrel and co will move as soon as you get within range of any of his diamond-shaped posse, exceptions being wyvern reinforcements from the bottom two forts. If you want the treasure you have to balance speed and not getting caught between his guard and the rest, which is...difficult but possible, especially if you're using multiple cavalry and/or thieves.
sweep the southeast with peg knights and one or two other mage-killers, southwest with the rest, keeping guys on forts as often as possible and making liberal use of olivia between the two as necessary. Two thieves and two healers is best but you can just kill the enemy thieves and grab their loot if you're a little slower. Just treat every fort as a potential problem every turn and make sure you can't get blindsided. That mission allows you enough troops that it's not too hard to cover all but the northwest and southernmost forts in a couple of turns- and those are the ones you can see coming, so they're not much of a threat.
It's not about that, it's the fact that my mind is physically incapable of remembering exactly what spawns in where (since on Hard, enemy reinforcements move and attack the same turn they appear) and at what time, so every time I've had a single unit out of position that gets killed by the reinforcements. It's never a matter that would be solved by using healing items or better weapons.
I made the mistake of fighting my husband's StreetPass team today. I was doing ok until I met Morgan the Grandmaster with Ignis, Galeforce, and a fully-forged Celica's Gale. I think he deserves to be called a dastard for that.
Want to find me on a gaming service? I'm SwashbucklerXX everywhere.
Okay, finally beat the mission. As usual, the solution is always to let Chrom/Sumia, Avatar/Cordelia, and Donnel/Panne harvest the map's exp while everyone else sits in a corner like good little boys and girls.
Okay, finally beat the mission. As usual, the solution is always to let Chrom/Sumia, Avatar/Cordelia, and Donnel/Panne harvest the map's exp while everyone else sits in a corner like good little boys and girls.
It's unfortunate that the game often plays out like this. Weak units are liabilities.
Likewise, you can actually have Chrom solo normal difficulty, without grinding; with all the experience he gets, he very quickly outlevels the enemies. It's probably easier than actually playing the game (and definitely faster -- I did this so I'd have a clean file to farm supports on, and it took under 90 minutes).
Lon'qu can get really unlucky with his strength growths and then he's kind of worthless without a high crit blade. I stopped using him in this file, but mostly because I've already got tons of swords-users and my Avatar reclassed to Myrmidon.
Lon'qu can get really unlucky with his strength growths and then he's kind of worthless without a high crit blade. I stopped using him in this file, but mostly because I've already got tons of swords-users and my Avatar reclassed to Myrmidon.
I think that's what happened to mine. Yeah he can double hit a lot, but it's for like 6 damage so who cares.
ShadowfireVermont, in the middle of nowhereRegistered Userregular
I don't know what to do with my avatar anymore. I have Ignis, Armsthrift, Sol, and Astra equipped (and Swordfaire normally, sometimes Veteran), but I want to do something else with his skills. Sol and Ignis go off all the damn time, so I'd be perfectly happy replacing Astra with something else, but I don't know what. Go Assassin for Pass? Work my way through the DLC for the all skills +2?
I love Gaius, hes been a pain in the ass to get to where I want him, but right now hes tearing through thing. Hes not the all encompassing badass that my avatar is, but hes a super strong contender for 2nd or 3rd.
CorriganX on Steam and just about everywhere else.
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ShadowfireVermont, in the middle of nowhereRegistered Userregular
edited March 2013
Yea, he's probably third for me behind the avatar and Olivia. She makes a great assassin.
One is based on my all time favorite map, the other is hands down the best place to level anyone in the entire game.
Lost Bloodlines 3, right? Yeah, the sheer number of units means that, assuming you're strong enough to do it and you're already hitting the exp gain cap, you'll still come away with 4 levels. Double to 8 when you factor in the x2 exp skill you're also getting.
Use beefy character to level and farm x2 skill books. Give skills to lowbie characters. Level up with exp map. Graduate to LB3. Repeat.
It's a glorious exp circle.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
Hooray, I finished Chapter 7 without any casualties - after two attempts figuring out how to keep those damn reinforcements that spawn behind you from caving my weaker units in. Thankfully my Avatar and Ricken with Wind, Miriel ( ) with Elwind, and Virion with the force of his massive machismo managed to take down most of the Wyvern Riders we came across while the rest of my heavy hitters - Sully (also ), Stahl, Lon'qu and Chrom kept running interference as my team kept moving forward. Not even the boss managed to be that difficult. I hope I can find some way to work Cordelia into my team whenever possible, because Peggies are always useful.
I don't know what to do with my avatar anymore. I have Ignis, Armsthrift, Sol, and Astra equipped (and Swordfaire normally, sometimes Veteran), but I want to do something else with his skills. Sol and Ignis go off all the damn time, so I'd be perfectly happy replacing Astra with something else, but I don't know what. Go Assassin for Pass? Work my way through the DLC for the all skills +2?
Acrobat could be good. You could also look into Tomebreaker or Lancebreaker.
Does Revenge actively prevent Ignis from triggering most of the time?
Vengeance? No, it's the other way around -- Ignis is rolled before Vengenace, so having Ignis means fewer Vengeance procs.
(Overall skill priority: Lethality > Aether > Astra > Sol > Luna > Ignis > Vengeance)
Ah, good. It felt like the trigger rate on Ignis had gone way down since I had equipped Vengeance, but I suppose that's either coincidence or me switching to barbarian.
Random musings: Would it be somewhat possible to rig up a character with Armsthrift, enough luck, and a staff proficiency to be able to use a Hammerne staff to repair weapons without the staff itself breaking?
Though I don't know what the practical applications of this would be. It's not like there are any super rare one-off weapons.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
Random musings: Would it be somewhat possible to rig up a character with Armsthrift, enough luck, and a staff proficiency to be able to use a Hammerne staff to repair weapons without the staff itself breaking?
Though I don't know what the practical applications of this would be. It's not like there are any super rare one-off weapons.
Armsthrift only activates on attacks. Technically you don't attack with staves, hence no Armsthrift.
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chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
It's no joke on lunatic. I went in with my b team and like seven units died on the first enemy turn.
Oh, yeah.
Even on hard, it's nasty. Haven't really tried Lunatic yet, three levels of letting Fred baby everyone else then grinding on DLC isn't my idea of a good time, but I imagine it'd be a nightmare.
First try, Morgan died. Paired up Morgan.
It's just that, well, sending Lucina over the hill meant things went different.
I let my Avatar deliver the killing blow. I thought I had to do it in-game and not after killing off Grima. Didn't I feel silly. Worst part was that my Avatar and Chrom were both pretty average near the end making them easy fodder for Grima. Thank goodness for Donnel, Kjara, and Cynthia being there to soften him up.
I'm going to go back and play those last three maps that opened up on the main world. After that, I'm going to start a new run:
Classic Hard Mode using all my favorite DLC characters from FE of the past. Lyndis, Nephenee, Ike, Hector and so forth! No supports should make hard mode even more challenging.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
Does Revenge actively prevent Ignis from triggering most of the time?
Vengeance? No, it's the other way around -- Ignis is rolled before Vengenace, so having Ignis means fewer Vengeance procs.
(Overall skill priority: Lethality > Aether > Astra > Sol > Luna > Ignis > Vengeance)
Good to know.
Man, I already didn't like Astra that much. Knowing it can block more useful damage skills is another reason not to have it.
In what situation is Astra really blocking "more useful" damage skills? In order for Astra to be weaker than anything it blocks, with the exception of high power vengeance procs, you'd have to be baseline hitting, on endgame units (roughly 20 bonus damage from ignis or luna), for 13 damage or less (if Astra rounds up, change that to 12). I'm not saying Astra is great, and it activates less often than Luna, but I'd have serious doubts sending a unit in when he's dealing so little base damage (in normal situations; specific cleanup is a different story, but then skills aren't super relevant).
To be clear here, I'm not saying Astra is a better skill than the other ones, because, y'know, low proc rate and all. But in the situation a skill *does* activate, Astra will generally be the more damaging skill of the two. There are obviously exceptional situations due to particular unit stats or whether you want Sol to heal you up or whether you're looking for a skill proc with crits on every hit or if you're attacking at 1 HP with vengeance and high enough stats to guarantee it would activate, but for the most part, 2.5x normal damage is gonna be more than halving the enemies defense or adding in half of a different offensive stat.
So I finally got through Chapter 11 and, lo and behold, I did everything right to get Chrom and Olivia together. Goooooood; no more keeping Chrom as far away from Sumia as possible. Now my eugenics will pay off when Periwinkle the avatar marries Inigo and creates the godliest Morgan ever!
Muwahahahahahahahaha! ...I kind of feel like some ancient Titan creating mythological heroes by manipulating earthly events.
Smoogy-1689
3DS Friend Code: 1821-8991-4141
PAD ID: 376,540,262
Has anyone else found that Sully is an absolute beast?
Also, does getting the most enjoyable playtime come from doing the downloadable missions? I haven't picked it up in a couple days but knowing that at this point I could take some of my higher level characters and go straight through the story missions and beat the game very little time has kind of ruined it for me. 75% or more of my characters are never even used and at this point are worthless because they are so week they can't level up. I guess I was hoping for a 40 hour+ campaign. I wouldn't have farmed to create a few perfect offspring if I knew they weren't really needed.
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Alternatively, if you lure him out since he will move, you can beat him to end the map since I think the win condition is to beat him.
Reinforcements don't end as long as i could stand to wait, and seemed to repeat themselves after a while. Fortunately it's totally possible to rush this mission and get everything!
Gangrel and co will move as soon as you get within range of any of his diamond-shaped posse, exceptions being wyvern reinforcements from the bottom two forts. If you want the treasure you have to balance speed and not getting caught between his guard and the rest, which is...difficult but possible, especially if you're using multiple cavalry and/or thieves.
sweep the southeast with peg knights and one or two other mage-killers, southwest with the rest, keeping guys on forts as often as possible and making liberal use of olivia between the two as necessary. Two thieves and two healers is best but you can just kill the enemy thieves and grab their loot if you're a little slower. Just treat every fort as a potential problem every turn and make sure you can't get blindsided. That mission allows you enough troops that it's not too hard to cover all but the northwest and southernmost forts in a couple of turns- and those are the ones you can see coming, so they're not much of a threat.
Likewise, you can actually have Chrom solo normal difficulty, without grinding; with all the experience he gets, he very quickly outlevels the enemies. It's probably easier than actually playing the game (and definitely faster -- I did this so I'd have a clean file to farm supports on, and it took under 90 minutes).
Current MVPs: Chrom, Kellam, Vaike.
I think that's what happened to mine. Yeah he can double hit a lot, but it's for like 6 damage so who cares.
CorriganX on Steam and just about everywhere else.
Twitch: akThera
Steam: Thera
Nothing stopping ya from reclassing back to a previous class.
One is based on my all time favorite map, the other is hands down the best place to level anyone in the entire game.
Lost Bloodlines 3, right? Yeah, the sheer number of units means that, assuming you're strong enough to do it and you're already hitting the exp gain cap, you'll still come away with 4 levels. Double to 8 when you factor in the x2 exp skill you're also getting.
Use beefy character to level and farm x2 skill books. Give skills to lowbie characters. Level up with exp map. Graduate to LB3. Repeat.
It's a glorious exp circle.
(Overall skill priority: Lethality > Aether > Astra > Sol > Luna > Ignis > Vengeance)
Ah, good. It felt like the trigger rate on Ignis had gone way down since I had equipped Vengeance, but I suppose that's either coincidence or me switching to barbarian.
Though I don't know what the practical applications of this would be. It's not like there are any super rare one-off weapons.
Armsthrift only activates on attacks. Technically you don't attack with staves, hence no Armsthrift.
Good to know.
Man, I already didn't like Astra that much. Knowing it can block more useful damage skills is another reason not to have it.
Why I fear the ocean.
I'm going to disagree.
Why I fear the ocean.
Oh, yeah.
Even on hard, it's nasty. Haven't really tried Lunatic yet, three levels of letting Fred baby everyone else then grinding on DLC isn't my idea of a good time, but I imagine it'd be a nightmare.
First try, Morgan died. Paired up Morgan.
It's just that, well, sending Lucina over the hill meant things went different.
Why I fear the ocean.
It's even better when their kids come into play.
They're a fine family unit. Mildly dysfunctional, but they compensate with murder.
Why I fear the ocean.
I'm going to go back and play those last three maps that opened up on the main world. After that, I'm going to start a new run:
Classic Hard Mode using all my favorite DLC characters from FE of the past. Lyndis, Nephenee, Ike, Hector and so forth! No supports should make hard mode even more challenging.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
In what situation is Astra really blocking "more useful" damage skills? In order for Astra to be weaker than anything it blocks, with the exception of high power vengeance procs, you'd have to be baseline hitting, on endgame units (roughly 20 bonus damage from ignis or luna), for 13 damage or less (if Astra rounds up, change that to 12). I'm not saying Astra is great, and it activates less often than Luna, but I'd have serious doubts sending a unit in when he's dealing so little base damage (in normal situations; specific cleanup is a different story, but then skills aren't super relevant).
To be clear here, I'm not saying Astra is a better skill than the other ones, because, y'know, low proc rate and all. But in the situation a skill *does* activate, Astra will generally be the more damaging skill of the two. There are obviously exceptional situations due to particular unit stats or whether you want Sol to heal you up or whether you're looking for a skill proc with crits on every hit or if you're attacking at 1 HP with vengeance and high enough stats to guarantee it would activate, but for the most part, 2.5x normal damage is gonna be more than halving the enemies defense or adding in half of a different offensive stat.
I have a theory that Cordelia is what happens to the casualty in a JRPG Love Triangle after the credits have rolled.
I cannot
I cannot help but think I'm not going to be happy having Severa as my other kid though
Muwahahahahahahahaha! ...I kind of feel like some ancient Titan creating mythological heroes by manipulating earthly events.
3DS Friend Code: 1821-8991-4141
PAD ID: 376,540,262
Also, does getting the most enjoyable playtime come from doing the downloadable missions? I haven't picked it up in a couple days but knowing that at this point I could take some of my higher level characters and go straight through the story missions and beat the game very little time has kind of ruined it for me. 75% or more of my characters are never even used and at this point are worthless because they are so week they can't level up. I guess I was hoping for a 40 hour+ campaign. I wouldn't have farmed to create a few perfect offspring if I knew they weren't really needed.
3DS FC: 5086-1134-6451
Shiny Code: 3837
Sully is the bestest. Always.
Take her into Lost Bloodlines 2 and put her on the east side of the map. She has the best conversation with one of the archers there.