The year is 1926, and it is the height of the Roaring
Twenties. Flappers dance till dawn in smoke-filled
speakeasies drinking alcohol supplied by rum runners
and the mob. It’s a celebration to end all celebrations in
the aftermath of the War to end all Wars.
Yet a dark shadow grows in the city of Arkham. Alien
entities known as Ancient Ones lurk in the emptiness
beyond space and time, writhing at the gates between
worlds. These gates have begun to open and must be
closed before the Ancient Ones make our world their
ruined dominion.
Only a handful of investigators stand against the
Arkham Horror. Will they prevail?
The Rules:
http://www.fantasyflightgames.com/ffg_content/Arkham_Horror/Support/Arkham_Horror_Rules_Lo-Res.pdf
Gameboard:
Locations proceeding clockwise:
NORTHSIDE (ORANGE):
Curiositie Shoppe
Newspaper
Train Station
DOWNTOWN (WHITE):
Bank of Arkham
Arkham Asylum
Independence Square
EASTOWN (GREY):
Hibb's Roadhouse
Velma's Diner
Police Station
RIVERTOWN (PURPLE):
Graveyard
Black Cave
General Store
FRENCH HILL (BLUE):
The Witch House
The Silver Twilight Lodge
SOUTHSIDE (BROWN):
Ma's Boarding House
South Church
Historical Society
UPTOWN (RED):
Woods
Ye Olde Magick Shoppe
St. Mary's Hospital
MISKATONIC U (YELLOW):
Library
Administration
Science Building
MERCHANT DISTRICT (GREEN)
The Unnameable
River Docks
Unvisited Isle
Other World Locations from Top to Bottom:
R'lyeh
Plateau of Leng
The Dreamlands
Great Hall of Celeano
Yuggoth
City of the Great Race
Abyss
Another Dimension
Location Special Abilities:
CURIOSITIE SHOPPE:
Shop: Instead of having an encounter here, you may draw 3 Unique Items and purchase one of them for its list price. Discard the other two items.
BANK OF ARKHAM:
Bank Loan: Instead of having an encounter here, you may take out a Bank Loan if you don't have one yet.
ARKHAM ASYLUM:
Psychiatric Care: Instead of having an encounter here, you may recover Sanity by receiving psychiatric care. You may either regain 1 Sanity for free, or pay $2 to restore your Sanity to its maximum value.
POLICE STATION:
Deputized: Instead of having an encounter here, you may spend 10 toughness worth of monster trophies, 2 gate trophies, or 5 toughness worth of monster trophies and 1 gate trophy to become the Deputy of Arkham. Take the Deputy of Arkham card.
GENERAL STORE:
Shop: Instead of having an encounter here, you may draw 3 Common Items and purchase one of them for its list price. Discard the other two items.
SILVER TWILIGHT LODGE:
Inner Sanctum: If you have a Silver Twilight Membership, then you look at the Inner Sanctum entry when having encounters here.
MA'S BOARDING HOUSE:
Recruit: Instead of having an encounter here, you may spend 10 toughness worth of monster trophies, 2 gate trophies, or 5 toughness worth of monster trophies and 1 gate trophy to take any 1 Ally of your choice from the Ally deck.
SOUTH CHURCH:
Blessing: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to have any investigator you choose be blessed
YE OLD MAGICK SHOPPE:
Magic Lessions: Instead of having an encounter here, you may pay $5 to draw 2 Spells. Keep one of them and discard the other.
ST. MARY's HOSPITAL:
Medical Care: Instead of having an encounter here, you may recover Stamina by receiving medical care. You may either regain 1 Stamina for free, or pay $2 to restore your Stamina to its maximum value.
ADMINISTRATION:
Classes: Instead of having an encounter here, you may pay $8 to draw 2 Skills. Keep one of them and discard the other.
SCIENCE BUILDING:
Dissection: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to gain 2 Clue tokens.
RIVER DOCKS:
Shady Character: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to gain $5.
Gamestate:
ACTIVITY:
TERROR LEVEL: 8
OPEN GATE LIMIT: 6
# of GATES OPEN: 1
OUTSKIRTS LIMIT: 2
MONSTERS IN THE OUTSKIRTS: 1
MONSTER LIMIT: 9
MONSTERS IN PLAY: 1
2 MONSTERS DRAWN FROM EACH GATE OPENING
Allies available:
None
Gate and Monster Locations:
GATES OPEN:
Independence Square - City of the Great Race (+0)
MONSTERS IN PLAY:
Unvisited Isle:
Dark Young
MONSTERS IN THE OUTSKIRTS:
Elder Thing
MONSTERS IN THE SKY:
Investigators:
PsychoLarry1 as Mandy Thompson:
Chrysis as Dexter Drake:
mi-go hunter as Monterey Jack:
Sanity: 3/3
Stamina: 7/7
SPEED/SNEAK: 1(2)/[color=red3
FIGHT/WILL: 2/3(4)
LORE/LUCK: 1/5
CURRENT LOCATION: Unvisited Isle
MONEY: $9
CLUE TOKENS: 2
INVENTORY:
Bull Whip, Sword of Glory, Silver Key (2 tokens), Blue Watcher of the Pyramid
SPELLS:
SKILL:
Speed, Will, Bravery
SPECIAL:
RETAINER
ALLIES:
MONSTER TROPHIES:
Maniac(1), Byakhee(1), Cultist(1), Elder Thing(2), Ghoul(1)
GATE TROPHIES:
Yuggoth, R'lyeh
Tayrun as Michael McGlen
:
jdarksun as Harvey Walters:
Snowdown as Sister Mary:
Ancient One:
DOOM TRACK: 7/12
ELDER SIGNS: 5/6
GATE TROPHIES COLLECTED : 4/6
Enviroment, Rumors, and Modifiers:
ENVIROMENT:
Fight checks in Arkham are made at a -1 penalty. Lore checks in Arkham are made at a +1 bonus. Fire Vampires have their toughness increased by 1.
RUMOR:
WORSHIPPERS ABILITY: Yog-Sothoth's worshippers have powerful magical abilities. Cultists have Magical Immunity and a combat rating of -1.
Special Cards:
http://www.arkhamhorrorwiki.com/Special
Common Items:
http://www.arkhamhorrorwiki.com/Common_item
Unique Items:
http://www.arkhamhorrorwiki.com/Unique_item
Spells:
http://www.arkhamhorrorwiki.com/Spell
Skills:
http://www.arkhamhorrorwiki.com/Skill
Allies:
http://www.arkhamhorrorwiki.com/Ally
Monster Encylopedia:
http://www.arkhamhorrorwiki.com/Monster
The Worlds Beyond:
http://www.arkhamhorrorwiki.com/Gate_marker
Players:
Dice rolls will be done with invisiblecastle; you can use the algorithm "Xd6.hits(Y)" to count successes for this game. (Y should be set to 4 for blessed, 5 for normal rolls, and 6 for cursed.)
On Orokos, use Xd6tY to count successes (Y should be set to 4 for blessed, 5 for normal rolls, and 6 for cursed.)
Posts
It's my first time, so please do not kill me if anything goes wrong
I invite 6 players from the waiting list.
@Mr. Mojo Risin
@GrimmyTOA
@Shiny New Toys
@PsychoLarry1
@Tayrun
@Capfalcon
It you want to play please sign up and select a character
Cheers for the invite!
I'd love to play but I'm currently travelling - I'll be home on Monday 11th. I don't want to delay the game start, so if you somehow don't have enough people by then I'll happily join, otherwise I'll get in on the next game.
edit: I'll take Mandy Thompson
Yesssss. I was hoping something would go up. The times I can post each day are kind of limited, but at least I can write out draft posts at most times.
I think I'm going to be the greatest wizzard there ever was again. You can count me in for Dexter Drake
Unfortunately I doubt I'll get as lucky on the items as last time, but you never know.
PsychoLarry1 as Mandy Thompson
Chrysis as Dexter Drake
Need some more
@Mr. Mojo Risin
@GrimmyTOA
@Shiny New Toys
@Tayrun
@Capfalcon
@Kilnaga
@mi-go hunter
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
PsychoLarry1 as Mandy Thompson
Chrysis as Dexter Drake
mi-go hunter as Monterey Jack
Tayrun
jdarksun
Snowdown
We start on Monday when Tayrun returns. Choose your investigators. It is a base game, please use base ones
@Snowdown
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Choose an investigator!
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Mandy Thompson:
Rifle, .45 Automatic
Enchanted Knife
Lore
Dexter Drake:
.18 Derringer
Sword of Glory
Shrivelling, choose two from Find Gate, Find Gate, Voice of Ra
Fight
Monterey Jack:
Bull Whip, .38 Revolver
Choose two from Necronomicon, Healing Stone, Powder of Ibn-Ghazi
Speed
Michael McGlen:
Dynamite, Tommy Gun
Ancient Tablet
Luck
Harvey Walters:
Elder Sign, Holy Water
Mists of Releh, Mists of Releh
Expert Occultist
Sister Mary:
Cross
Holy Water
Heal, Enchant Weapon
Luck
@Chrysis
Please choose your items.
If anyone has any preferences for Ancient One, please tell me
We started with some excellent items!
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Want to trade a fancy sword for the book? Shrivelling does what it does, but with only 1 hand so I can fire my derringer at the same time.
Can we do trades pre-game or will we have to meet up in-game?
That would be sweet! We can't trade pregame though, we will have to meet up at some point in order to trade.
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
I have no use for spells so I should probably get them in my pack so I can trade them away asap.
Since you have a Speed of 5 and the Ancient Tablet costs 3 movement, you should feel free to use it whenever you need to move only two areas.
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
@Chrysis
@mi-go hunter
@Tayrun
@jdarksun
@Snowdown
Please set your starting sliders
Fight/Will: 2/1
Lore/Luck: 5/2
Fight/Will: 2/3
Lore/Luck: 2/4
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Fight/will 3/1
Lore/luck 4/4 (3+1)
Speed/Sneak 4/2
Fight/Will 1(+1)/3
Lore/Luck 3/2
Mythos coming soon...
Gate opens at Witch House - The Dreamlands. Mi-Go and Chthonian appear.
Clue appears at Black Gate.
Doom track - 1/12
Open gates - 1/6
Where oh where did you find investigator marker images? Tell me @Daemonis.
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!