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[DnD 4E] The Extraordinaries (Game Thread)

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    Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    Initiative: 1d20+9 20

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    KilroyKilroy timaeusTestified Registered User regular
    Initiative: 1d20+8 15

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    StiltsStilts Registered User regular
    Initiative: 1d20+11 27

    @Dichotomy

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    DichotomyDichotomy Registered User regular
    Initiative: 1d20+12 21

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    DenadaDenada Registered User regular
    Round 1

    The undead have seen you, and they would probably start charging toward you if Zeel wasn't so fast. Well, to be clear, they're still going to charge toward you. It's just that Zeel is able to react before they start the actual charging.

    enc04-round1.jpg

    Zeel - 82/82 - AC 28; F 21, R 24, W 24
    Location: K15 - Status: Normal.
    Pack Leader - 248/248 - AC 28; F 28, R 27, W 21
    Location: E9 - Status: Aura 3.
    Gleam - 78/78 - AC 24; F 19, R 21, W 25
    Location: K17 - Status: Normal.
    Thorfin - 101/101 - AC 29; F 23, R 22, W 24
    Location: J16 - Status: Normal.
    Thrall 1 2 3 4 - 1/1 - AC 24; F 25, R 23, W 24
    Location: -- - Status: Minion.
    Devourer 1 - 122/122 - AC 28; F 24, R 21, W 24
    Location: G7 - Status: Normal.
    Devourer 2 - 122/122 - AC 28; F 24, R 21, W 24
    Location: E12 - Status: Normal.
    Zaornum - 68/68 - AC 26; F 21, R 23, W 25
    Location: L16 - Status: Normal.

    Up First: @Stilts

    Don't forget, the live map is on roll20 now! I think it's set up so that you can move everything, including the enemies. You can also apply damage to them. If anything needs to be fixed I'll go in and fix it.

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    Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    what are those triangles, difficult terrain?

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    StiltsStilts Registered User regular
    edited October 2013
    "Quite a few down there," Zeel says, his mouth starting to dribble flame. "They really shouldn't have stood so close together."

    He leaps into the air, sprouting fiery wings. He hovers in the air over the battlefield just long enough to unleash a blast of flame breath, then lands gracefully next to the recently-charred corpses.

    Draconic Torrent Movement = Fly to H14 (land there at EoT)

    Draconic Torrent vs Reflex of Devourer 2, Thrall 3 & 4: 1d20+16 28 1d20+16 30 1d20+16 25 3d8+9 25 fire damage

    Thrall 3 & 4 are dead.

    Activate Skald's Aura

    (Player notes: I'm not sure how to apply damage to enemies in roll20, so I just didn't mess with the Devourer 2 and marked Thrall 3 & 4 with skull and crossbones. Also, I decided not to represent Skald's Aura on the map, since it takes up a lot of space is really just a different way of saying "This healing power has a range of 5 squares"

    I seem to be able to edit my and my allies' health bars, but not the enemies'.)

    Stilts on
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    DenadaDenada Registered User regular
    I'll see what I can figure out about those permissions. I'm still new to roll20 myself so I'm kind of stumbling through it.

    Taking my turn in a bit.

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    DenadaDenada Registered User regular
    On death, the two thralls give 5 THP each to Devourer 2.

    The leader of the pack launches itself at Zeel, eager to taste the kobold's flesh. The aura of dread surrounding it weighs heavily, and it distracts Zeel enough that the pack leader manages to sink his teeth in.

    Pack Leader moves to H13 and uses Bite vs Zeel (targeting AC). Because of the Pack Leader's aura, the attack hits. Zeel takes 9 damage and is immobilized (save ends).

    For clarity, Pack Leader's aura is: Enemies in the aura take a -2 penalty to all defenses.

    Zeel - 73/82 - AC 28; F 21, R 24, W 24
    Location: H14 - Status: Immobilized (se).
    Pack Leader - 248/248 - AC 28; F 28, R 27, W 21
    Location: H13 - Status: Aura 3.
    Gleam - 78/78 - AC 24; F 19, R 21, W 25
    Location: K17 - Status: Normal.
    Thorfin - 101/101 - AC 29; F 23, R 22, W 24
    Location: J16 - Status: Normal.
    Thrall 1 2 - 1/1 - AC 24; F 25, R 23, W 24
    Location: -- - Status: Minion.
    Devourer 1 - 97/122 - AC 28; F 24, R 21, W 24
    Location: G7 - Status: 10 THP.
    Devourer 2 - 122/122 - AC 28; F 24, R 21, W 24
    Location: E12 - Status: Normal.
    Zaornum - 68/68 - AC 26; F 21, R 23, W 25
    Location: L16 - Status: Normal.

    Up Next: @Dichotomy

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    DichotomyDichotomy Registered User regular
    Gleam makes a little face as the undead starts gnawing on Zeel- so gross- but nevertheless manages to step forward and take a quick shot that thuds into the Pack Leader.

    Move: Shift to K,16
    Standard: Sacred Flame
    Sacred Flame vs Reflex of Pack Leader: 1d20+16 32 1d6+10 12
    Effect: Zeel either makes a saving throw or gains 10 THP, I bet he's gonna take the save

    okay this thing seems simple enough but I dunno if I have to save what I did or if it does it automatically?

    anyways next up is @Caulk_Bite_6

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    StiltsStilts Registered User regular
    edited October 2013
    Sacred Flame bonus save (vs. immobilized): 1d20 12

    Whatever was in the Pack Leader's saliva that made Zeel's muscles lock up has apparently been dispelled by Gleam's magic.

    Stilts on
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    Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    didn't see the notification, because no underscores in name.

    move to I14
    Minor action: Battlemind's Demand on pack leader (target mark to denote)
    |--> if pack leader attacks someone else while adjacent to me, I plan on using Mind Spike (Effect: The target takes force and psychic damage equal to the damage that its attack dealt to your ally)

    Living Fortress vs AC: 1d20+18 26 3d10+10 30 Missed, deal 15 damage. also (Until the end of the encounter, you and allies adjacent to you have cover)

    Reminder that I have Battle Resilience (free action at first hit or miss on me, resist all 6+wis mod (total 10) until end of next turn).

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    Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
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    DenadaDenada Registered User regular
    edited October 2013
    The hungry undead charge forward in a bloodthirsty rage. The thralls attack Thorfin, one of them managing to scrape at the dwarf's flesh with its disgusting claws. The devourers focus their attention on Zeel, one of them managing to grab his arm with a grip of death.

    Thrall 1 moves to I9, then charges to I13 vs Thorfin (targeting AC). The attack hits for 12 damage (reduced to 2 from Battle Resilience), and Thorfin cannot gain temporary hit points and regains 5 fewer hit points than normal from healing effects (save ends both).

    Thrall 2 charges to J13 vs Thorfin (targeting AC). The attack misses.

    Devourer 1 charges to G13, attacking Zeel with Marked Touch (targeting AC). The attack misses.

    Devourer 2 charges to G14, attacking Zeel with Marked Touch (targeting AC). The attack hits for 12 damage and Zeel loses a healing surge. Zeel is also Immobilized (save ends).

    Zeel - 61/82 - AC 28; F 21, R 24, W 24
    Location: H14 - Status: Skald's Aura. Immobilized (se).
    Pack Leader - 216/248 - AC 28; F 28, R 27, W 21
    Location: H13 - Status: Aura 3. Marked (T).
    Gleam - 78/78 - AC 24; F 19, R 21, W 25
    Location: K16 - Status: Normal.
    Thorfin - 99/101 - AC 29; F 23, R 22, W 24
    Location: I14 - Status: Living Fortress.
    Thrall 1 2 - 1/1 - AC 24; F 25, R 23, W 24
    Location: -- - Status: Minion.
    Devourer 1 - 97/122 - AC 28; F 24, R 21, W 24
    Location: G13 - Status: 10 THP.
    Devourer 2 - 122/122 - AC 28; F 24, R 21, W 24
    Location: G14 - Status: Normal.
    Zaornum - 68/68 - AC 26; F 21, R 23, W 25
    Location: L16 - Status: Normal.

    Up Next: @Kilroy

    Denada on
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    Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    You did notice I missed the attack and only did half damage, right?

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    DenadaDenada Registered User regular
    Yes. Must have been a typo somewhere. They're vulnerable 5 radiant, but 248 - 17 - 15 =/= 204. I'll fix it.

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    KilroyKilroy timaeusTestified Registered User regular
    Zaornum steps out from behind Gleam. With his staff held behind him in his right hand, he thrusts his left towards the pack of energetic corpses. The astral powers that once flowed so easily now seem sluggish as the two thralls leap out of the way of the flaming blades that crash down among them. "Perhaps retirement has done me worse than I thought," Zao mutters as he re-doubles the attack. The crystal shards do little better than the blades, though one of the thralls is caught by them.

    The Zerth begins swearing under his breath in Deep Speech.

    Move to L15
    Blades of Astral Fire vs Reflex of Pack Leader, Thralls 1 & 2 1d20+15 33 1d20+15 16 1d20+15 19
    1d6+8 14 radiant damage to the Pack Leader.
    Thorfin and Zeel get a +6 bonus to AC until the end of my next turn.

    Spend an Action Point

    Grasping Shards vs Fortitude of Pack Leader, Thralls 1 & 2 1d20+15 17 1d20+15 31 1d20+15 22
    Thrall 1 dies.

    I couldn't get rollD20 to load for me, so I wasn't able to update the map.

    Up next is @Stilts

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    Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
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    StiltsStilts Registered User regular
    When the first Devourer charges him, Zeel quickly dodges to the right and attempts to trip the undead and elbow the back of its head on the way down. Unfortunately, Zeel's dodges a bit too enthusiastically, and leaves himself just out of range to counterattack.

    Immediate Interrupt: Water Gives Way vs Devourer 1 FORT: 1d20+18 23 4d10+8 24 (MISS)

    Then the second Devourer chomps on his arm. He lets out a hiss of pain, and his anger creates an aura of intense heat that emanates from his body.

    He then punches both of his attacker in the face.

    Light the Fire vs Devourer 2 REF: 1d20+16 21 (HIT) 2d8+9 21 fire

    Flurry of Blows on Devourer 1= 6 fire and -2 to attacks that include me until the end of my next turn.

    @Denada

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    StiltsStilts Registered User regular
    Almost forgot to roll my save

    Save vs immobilize: 1d20 7

    Nope

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    DenadaDenada Registered User regular
    Round 2

    The Pack Leader seems completely consumed by the prospect of completely consuming Zeel, ignoring Thorfin's presence to attempt a few more bites. None of the attempts are successful.

    On death, Thrall 1 gives 5 THP to Devourer 2.

    As an immediate reaction when Devourer 2 is attacked, the Pack Leader attacks Zeel using Bite. The attack misses.

    On the Pack Leader's turn, it uses Bite vs Zeel (targeting AC), missing again. Finally, it shifts to I12.

    enc04-round2.jpg

    Zeel - 61/82 - AC 28; F 21, R 24, W 24
    Location: H14 - Status: Skald's Aura. Immobilized (se). Fire Aura (sont). +6 AC (eo Za nt).
    Pack Leader - 191/248 - AC 28; F 28, R 27, W 21
    Location: I12 - Status: Aura 3. Marked (T).
    Gleam - 78/78 - AC 24; F 19, R 21, W 25
    Location: K16 - Status: Normal.
    Thorfin - 99/101 - AC 29; F 23, R 22, W 24
    Location: I14 - Status: Living Fortress. +6 AC (eo Za nt).
    Thrall 2 - 1/1 - AC 24; F 25, R 23, W 24
    Location: J13 - Status: Minion.
    Devourer 1 - 116/122 - AC 28; F 24, R 21, W 24
    Location: G13 - Status: -2 to attacks that include Zeel (eo Ze nt).
    Devourer 2 - 86/122 - AC 28; F 24, R 21, W 24
    Location: G14 - Status: 5 THP.
    Zaornum - 68/68 - AC 26; F 21, R 23, W 25
    Location: L16 - Status: Normal.

    Up Next: @Dichotomy

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    DichotomyDichotomy Registered User regular
    Gleam fires a shot through the decrepit skull of the nearby thrall, causing it to collapse to the ground. This just jazzes up Zeel like you wouldn't believe.

    Standard: Sacred Flame
    Sacred Flame vs Reflex of Thrall 2: 1d20+16 29 1d6+10 14
    Thrall 2 goes down!
    Effect: Zeel makes a free saving throw in the neverending tug-of-war re: his immobilization

    Next up: @Caulk Bite 6

    I think I remembered how to cite people this time!

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    Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    edited October 2013
    Alright, let's see if I remember how to do stuff.
    "Runnin' away won't save ye, y'undead varmint!"
    Shift to I12, action point to Shift to H13. Spending the AP allows me to spend a heal surge (Strength of the Earth), so back to full for now.
    Stone Panoply vs Pack Leader AC: 1d20+18 23 2d10+10 MISSED 27
    Stone Panoply vs Dev1 AC: 1d20+18 33 2d10+10 HIT 21

    "Okay, maybe it can. But I nipped yer buddy, anyway! Ha HAAAaaa... Oh wait, he's lookin' at me now, ain't he?"

    Effect: Until the end of your next turn, you are slowed and you gain resistance to all damage equal to 1 + one-half your level (7 resist all). Also, Earthforger Level 5 ability causes Stone Panoply to create a zone of difficult terrain for enemies without earthwalk until end of encounter (Burst 1).

    Save roll: Save Roll: 1d20 7 failure (unless the effect counts as a poison, in which case I have a +5 to the roll)

    @denada

    Caulk Bite 6 on
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    DenadaDenada Registered User regular
    On death, Thrall 2 gives 5 THP to Devourer 2.

    Without much else that they can do, the undead keep attacking those before them. Their minds are too far gone to realize that these efforts are largely futile.

    Devourer 1 attacks Thorfin with Marked Touch (targeting AC). The attack misses.

    Devourer 2 attacks Zeel with Marked Touch (targeting AC). The attack misses.

    Zeel - 61/82 - AC 28; F 21, R 24, W 24
    Location: H14 - Status: Skald's Aura. Immobilized (se). Fire Aura (sont). +6 AC (eo Za nt).
    Pack Leader - 197/248 - AC 28; F 28, R 27, W 21
    Location: I12 - Status: Aura 3. Marked (T).
    Gleam - 78/78 - AC 24; F 19, R 21, W 25
    Location: K16 - Status: Normal.
    Thorfin - 101/101 - AC 29; F 23, R 22, W 24
    Location: H13 - Status: Living Fortress. +6 AC (eo Za nt). Aura 1 (Difficult Terrain). Stone Panoply (eont).
    Devourer 1 - 89/122 - AC 28; F 24, R 21, W 24
    Location: G13 - Status: -2 to attacks that include Zeel (eo Ze nt).
    Devourer 2 - 86/122 - AC 28; F 24, R 21, W 24
    Location: G14 - Status: 4 THP.
    Zaornum - 68/68 - AC 26; F 21, R 23, W 25
    Location: L16 - Status: Normal.

    Up Next: @Kilroy

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    StiltsStilts Registered User regular
    Save vs immobilize: 1d20 1

    Unfortunately for Zeel, this second strain of zombie spit has significantly stronger poison than the previous one. Even with magic bolstering it, Zeel's immune system is having trouble shaking it.

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    KilroyKilroy timaeusTestified Registered User regular
    After seeing the undead shrug off physical ailments, Zaornum attempts to lay an illusion over their shattered minds. The Devourers manage to resist, but the Pack Leader is ensorcelled.

    Enemies Abound vs Will of Pack Leader, Devourers 1 &2: 1d20+16 21 1d20+16 22 1d20+16 23
    2d8+8 24 to the Pack Leader, and my allies can treat it as an ally for the purposes of flanking until the end of my next turn.

    Sorry for the delayed response. I didn't get a notification that I had been mentioned.

    Up next is
    @Stilts

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    StiltsStilts Registered User regular
    edited October 2013
    Zeel may be locked in place, but at least he can still punch things really hard.

    Which he does.

    And he also leaves a little surprise inside the Devourer's chest cavity: a tiny orb of flame, just waiting for an ally to detonate it.

    Burning Brand vs Devourer 2 REF: 1d20+16 33 (HIT) 2d8+9 18
    On Hit Effect: The first time the target takes damage from an attack before the start of your next turn, the target and each of your enemies adjacent to it take 7 fire damage.

    Flurry of Blows on Devourer 1: 6 fire damage, it takes a -2 penalty to attack Zeel until the end of Zeel's next turn

    Save vs immobilize: 1d20 17

    It seems I can subtract from the enemies' health now too, so I did that.

    Though the Devourer 2 had 6 THP on the roll20 site instead of the 4 you list in your update. So if the update is the correct one, I guess subtract two more HP from Devourer 2.

    Still not sure how to advance the turn order, though.

    @Denada

    Stilts on
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    DenadaDenada Registered User regular
    Round 3

    The pack leader bites again at Thorfin. Try as he (it?) might, Thorfin's armor is just too thick for ghoulish fangs to pierce through.

    Pack Leader uses Bite vs Thorfin (targeting AC), but misses. He would shift, but he can't because SOMEONE is surrounded by difficult terrain.

    enc04-round3.jpg

    Zeel - 61/82 - AC 28; F 21, R 24, W 24
    Location: H14 - Status: Skald's Aura.
    Pack Leader - 173/248 - AC 28; F 28, R 27, W 21
    Location: I12 - Status: Aura 3. Marked (T). Enemies Abound (eo K nt).
    Gleam - 78/78 - AC 24; F 19, R 21, W 25
    Location: K16 - Status: Normal.
    Thorfin - 101/101 - AC 29; F 23, R 22, W 24
    Location: H13 - Status: Living Fortress. Aura 1 (Difficult Terrain). Stone Panoply (eont).
    Devourer 1 - 83/122 - AC 28; F 24, R 21, W 24
    Location: G13 - Status: -2 to attacks that include Zeel (eo Ze nt).
    Devourer 2 - 74/122 - AC 28; F 24, R 21, W 24
    Location: G14 - Status: Burning Brand (next damage).
    Zaornum - 68/68 - AC 26; F 21, R 23, W 25
    Location: L16 - Status: Normal.

    Up Next: @Dichotomy

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    DichotomyDichotomy Registered User regular
    "Okay, that's about enough of this," Gleam mutters, stepping up beside Zeel. "Close your eyes," she helpfully warns, before suddenly disappearing in a searing burst of light that scorches the undead.

    Move: I,14
    Standard: Solar Wrath
    Solar Wrath vs Will of Pack Leader: 1d20+16 35 (CRIT!) 2d6+10 (MAXIMIZED) 22
    Solar Wrath vs Will of Devourer 1: 1d20+16 19 (MISS) 2d6+10 15
    Solar Wrath vs Will of Devourer 2: 1d20+16 21 (MISS) 2d6+10 16
    22 damage to Pack Leader and it is stunned until the end of Gleam's next turn.


    "...Probably shouldn't have put Zeel between me and them, huh."

    Up next: @Caulk Bite 6

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    Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    minor action: Battle Mind's Demand (aug1), mark Devourer 1 and re-mark Pack Leader (Mind Spike is still go to reaction until stated otherwise).

    "Siddown, boy!" Stone Squire (aug2) vs Fortitude (Pack Leader): 1d20+18 29 1d10+5 15, Knocked Prone!

    @denada

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    DenadaDenada Registered User regular
    The devourers split their focus between Thorfin and Zeel. They grasp at their targets with unnaturally cold hands, draining their vitality.

    Devourer 1 attacks Thorfin with Marked Touch (targeting AC). The attack hits for 14 damage and Thorfin loses a healing surge. Thorfin is immobilized (save ends).

    Devourer 2 shifts to H15, then attacks Zeel with Marked Touch (targeting AC). The attack hits for 16 damage and Zeel loses a healing surge. Zeel is immobilized (save ends).

    Zeel - 45/82 - AC 28; F 21, R 24, W 24
    Location: H14 - Status: Skald's Aura. Immobilized (se).
    Pack Leader - 131/248 - AC 28; F 28, R 27, W 21
    Location: I12 - Status: Aura 3. Marked (T). Enemies Abound (eo K nt). Stunned (eont). Prone.
    Gleam - 78/78 - AC 24; F 19, R 21, W 25
    Location: I14 - Status: Normal.
    Thorfin - 87/101 - AC 29; F 23, R 22, W 24
    Location: H13 - Status: Living Fortress. Aura 1 (Difficult Terrain). Immobilized (se).
    Devourer 1 - 83/122 - AC 28; F 24, R 21, W 24
    Location: G13 - Status: Marked (T). -2 to attacks that include Zeel (eo Ze nt).
    Devourer 2 - 74/122 - AC 28; F 24, R 21, W 24
    Location: H15 - Status: Burning Brand (next damage).
    Zaornum - 68/68 - AC 26; F 21, R 23, W 25
    Location: L16 - Status: Normal.

    Up Next:
    @Kilroy

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    KilroyKilroy timaeusTestified Registered User regular
    edited October 2013
    Zaornum, seeing his companions surrounded and in peril, decides to make a statement that cannot be missed. "Fiends!" he shouts. "Even your rotting minds can comprehend the sheer power of the forces with which you contend!"

    A shining glyph appears in the air above him and the undead recoil in fear.

    Standard action: Glyph of Warning
    Effect: each enemy in a close burst 10 moves its speed away from me as a free action. Any ally who makes an opportunity attack provoked by this movement gains a +7 bonus to the attack and damage rolls.

    Up next is @Stilts after @Denada makes the moves.

    Kilroy on
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    DenadaDenada Registered User regular
    Your enemies have provoked the following OAs:

    @Caulk Bite 6: Pack Leader, Devourer 1

    @Stilts: Devourer 1, Devourer 2

    @Dichotomy: Devourer 2

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    Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    so that's just a basic melee swing, right?

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    DenadaDenada Registered User regular
    Yes, a Melee Basic Attack or anything that you can use as a Melee Basic Attack or Opportunity Attack.

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    KilroyKilroy timaeusTestified Registered User regular
    Don't forget the +7 power bonus to both attack and damage!

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    Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    cool, little busy packing for a move right now, but I'll definitely do it tonight.

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    Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    Melee Basic Attack vs Pack Leader AC: 1d20+18+7 38 HIT! 1d10+7+7 18

    Melee Basic Attack vs Dev1 AC: 1d20+18+7 30 HIT 1d10+7+7 22

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    StiltsStilts Registered User regular
    edited November 2013
    OA vs. Devourer 1: 1d20+19+7 31 (HIT) 1d8+8+7 16 + 6 fire FoB damage

    OA vs. Devourer 2: 1d20+19+7 44 (HIT) 1d8+8 22 + 6 fire FoB damage

    Stilts on
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    Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    Did you remember the +7 att/dam bonus, @stilts?

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