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[Starcraft 2][Singleplayer Thread] Abathur's 5th Grade Science Project

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Posts

  • kraughmarkraughmar Kingston, ONRegistered User regular
    So I just got to the Swarm Hosts mission. Is it just me or do they just really suck? Like, hard. They're not invisible when burrowed, and their little dudes die pretty dang quick. Also it seemed like half of mine weren't actually making guys, since their back bubbles never disappeared. Do they not make guys if they're too bunched up?

    Time to restart this mission.

  • MMMigMMMig Registered User regular
    edited March 2013
    I haven't gotten to that mission but generally swarm hosts are really weak in small numbers, but when you hit a certain critical mass, they're unstoppable (vs ground at least).

    Until you hit that critical mass though, you gotta supplement firepower / defense with something else.


    Odd that they're not invisible when burrowed... maybe they do that just for the campaign.

    Normally good to either have a few queens and / or a couple of spores with your hosts.

    MMMig on
    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • PantsBPantsB Fake Thomas Jefferson Registered User regular
    MMMig wrote: »
    I haven't gotten to that mission but generally swarm hosts are really weak in small numbers, but when you hit a certain critical mass, they're unstoppable (vs ground at least).

    Until you hit that critical mass though, you gotta supplement firepower / defense with something else.


    Odd that they're not invisible when burrowed... maybe they do that just for the campaign.
    Normally good to either have a few queens and / or a couple of spores with your hosts.

    Or hydras, at least in multiplayer.

    I'd like to see the imba a fuck mutations from HotS singleplayer vs the imba as fuck upgrades in WoL singleplayer.

    11793-1.png
    day9gosu.png
    QEDMF xbl: PantsB G+
  • electricitylikesmeelectricitylikesme Registered User regular
    Panda4You wrote: »
    hlprmnky wrote: »
    So, the final fight on Zeras is really, really...
    Hey, you know what *I* want to see in HoTS? A recreation of the Belial fight from Diablo 3! In the SC2 engine, with SC2 unit pathing and precision of unit control! Also, make sure to throw down creep mobs like chaff to ensure that moving Kerrigan alone is a huge challenge, to say nothing of the rest of your units!

    I may choose to wait until very late at night when nobody can see, dial the difficulty down to "How I maek unit" and get on with my life. D:
    It was mostly about being conservative with energy, even though spamming that charge ability to deal with the mobs, so you could heal yourself up every now and then.
    I'm kinda disappointed that your mob sidekicks were utterly irrelevant, and in some fights actually made it harder due to being in the way, on the primal bosses. I kinda tried to micro to keep them alive the first coupla times, and after saying "fuck that" and just ran around with kerrigan it felt a mirrion times easier.

    The final Zeras fight secret:
    You can hide out indefinitely in the top corner with burrow - you'll never get hit by the whacking tentacles. Pop up every now and again and using leaping strike on him, then run to the top and burrow.

  • JutranjoJutranjo Registered User regular
    kraughmar wrote: »
    So I just got to the Swarm Hosts mission. Is it just me or do they just really suck? Like, hard. They're not invisible when burrowed, and their little dudes die pretty dang quick. Also it seemed like half of mine weren't actually making guys, since their back bubbles never disappeared. Do they not make guys if they're too bunched up?

    Time to restart this mission.

    In multiplayer they're burrowed, in singleplayer you have to select the mutation for it. When you press C for spawn locust you gotta hit an area that's inside the cirlces for all of them to make em spawn or do it in groups, that'll stagger the spawning as well. In multiplayer you just right click somewhere and all of them will rally there.

  • kraughmarkraughmar Kingston, ONRegistered User regular
    Jutranjo wrote: »
    kraughmar wrote: »
    So I just got to the Swarm Hosts mission. Is it just me or do they just really suck? Like, hard. They're not invisible when burrowed, and their little dudes die pretty dang quick. Also it seemed like half of mine weren't actually making guys, since their back bubbles never disappeared. Do they not make guys if they're too bunched up?

    Time to restart this mission.

    In multiplayer they're burrowed, in singleplayer you have to select the mutation for it. When you press C for spawn locust you gotta hit an area that's inside the cirlces for all of them to make em spawn or do it in groups, that'll stagger the spawning as well. In multiplayer you just right click somewhere and all of them will rally there.

    Yeah I guess that makes sense. The way they work in multi seems so much more intuitive (haven't played but have seen replays etc) that having to deal with the clunkiness of them in the campaign was a small let-down. And yeah, obviously haven't gotten to the mutation part yet.

  • JutranjoJutranjo Registered User regular
    kraughmar wrote: »
    Jutranjo wrote: »
    kraughmar wrote: »
    So I just got to the Swarm Hosts mission. Is it just me or do they just really suck? Like, hard. They're not invisible when burrowed, and their little dudes die pretty dang quick. Also it seemed like half of mine weren't actually making guys, since their back bubbles never disappeared. Do they not make guys if they're too bunched up?

    Time to restart this mission.

    In multiplayer they're burrowed, in singleplayer you have to select the mutation for it. When you press C for spawn locust you gotta hit an area that's inside the cirlces for all of them to make em spawn or do it in groups, that'll stagger the spawning as well. In multiplayer you just right click somewhere and all of them will rally there.

    Yeah I guess that makes sense. The way they work in multi seems so much more intuitive (haven't played but have seen replays etc) that having to deal with the clunkiness of them in the campaign was a small let-down. And yeah, obviously haven't gotten to the mutation part yet.

    Mutation as in the one you can switch around, not the evolution mission you get. You'll get it right after the end of the mission.

  • MMMigMMMig Registered User regular
    Wow that sounds really annoying.

    Tonight is day 2 of hots for me! yaaaaayy

    being busy / having a social life sucks
    :(

    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • KambingKambing Registered User regular
    Annnnd, that takes care of the campaign:

    tIgy3mm.png

    @TwitchTV, @Youtube: master-level zerg ladder/customs, commentary, and random miscellany.
    Dark Raven X
  • fatalspoonsfatalspoons Registered User regular
    hlprmnky wrote: »
    So, the final fight on Zeras is really, really...

    This was my favorite mission so far. Really intense. They did a good job with it.

  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    @Kambing Did you do all 3 level achievements on Brutal each time? That would be damn impressive.

    I'm enjoying Brutal a lot. Also Raptorlings are fuckballs amazing.

  • see317see317 Registered User regular
    PantsB wrote: »
    MMMig wrote: »
    I haven't gotten to that mission but generally swarm hosts are really weak in small numbers, but when you hit a certain critical mass, they're unstoppable (vs ground at least).
    Until you hit that critical mass though, you gotta supplement firepower / defense with something else.
    Odd that they're not invisible when burrowed... maybe they do that just for the campaign.
    Normally good to either have a few queens and / or a couple of spores with your hosts.
    Or hydras, at least in multiplayer.
    I'd like to see the imba a fuck mutations from HotS singleplayer vs the imba as fuck upgrades in WoL singleplayer.
    That would be cool, but I think such a thing needs to wait until we see the imba as fuck enhancements that the Protoss get in the next expansion.

  • fatalspoonsfatalspoons Registered User regular
    edited March 2013
    Allright, let's take a vote. What would be more OP in a multiplayer match. WOL terran, or HOT zerg.

    I'm gonna have to go with zerg, because most of the imba WOL stuff comes early mid game, whereas zerg has super imba 3 at a time instant spawning zerglings right as the game starts.

    Also, Kerrigan.

    fatalspoons on
  • KambingKambing Registered User regular
    3clipse wrote: »
    @Kambing Did you do all 3 level achievements on Brutal each time? That would be damn impressive.

    I'm enjoying Brutal a lot. Also Raptorlings are fuckballs amazing.

    Nah, didn't even know what the achievements were when I was going through brutal for the first time. However, got most of them on that run anyways.

    The Mastery achievements were interesting. A few had me sitting down and thinking for a bit. One of them I had to go into the map editor to check the win condition and make sure it wasn't bugged. Turns out it wasn't --- I just needed high ground vision for two towers that I didn't see for 3 attempts in a row. >_<

    @TwitchTV, @Youtube: master-level zerg ladder/customs, commentary, and random miscellany.
  • schussschuss Registered User regular
    Allright, let's take a vote. What would be more OP in a multiplayer match. WOL terran, or HOT zerg.

    I'm gonna have to go with zerg, because most of the imba WOL stuff comes early mid game, whereas zerg has super imba 3 at a time instant spawning zerglings right as the game starts.

    Also, Kerrigan.

    Zerg, by far. The double drones alone are game changers. Also, can you imagine jumping zergling base harass on certain maps?

    Drovek
  • Albino BunnyAlbino Bunny Jackie Registered User regular
    I've being trying not to read too much stuff in this thread but:

    Jumping Zerglings means you could proxy baneling on some maps and that'd be the most cruel thing to ever exist.

    kime
  • fatalspoonsfatalspoons Registered User regular
    schuss wrote: »
    Allright, let's take a vote. What would be more OP in a multiplayer match. WOL terran, or HOT zerg.

    I'm gonna have to go with zerg, because most of the imba WOL stuff comes early mid game, whereas zerg has super imba 3 at a time instant spawning zerglings right as the game starts.

    Also, Kerrigan.

    Zerg, by far. The double drones alone are game changers. Also, can you imagine jumping zergling base harass on certain maps?

    um, yeah, I don't even think it's close. Zerg for the win.

  • KambingKambing Registered User regular
    And with that, that puts me at US 8th/Global 37th on achievement puts according to sc2ranks.com. If only achievements were the true e-sport. >_<

    @TwitchTV, @Youtube: master-level zerg ladder/customs, commentary, and random miscellany.
    3cl1ps3kimePantsBShadowhope
  • fatalspoonsfatalspoons Registered User regular
    I've being trying not to read too much stuff in this thread but:

    Jumping Zerglings means you could proxy baneling on some maps and that'd be the most cruel thing to ever exist.

    Oops, sorry. Guess I should have spoilered my opinion. But if you didn't know about jumping zerglings, then you also probably don't know about
    Jumping banelings. So evil.

  • MMMigMMMig Registered User regular
    I've being trying not to read too much stuff in this thread but:

    Same here...

    But I don't know... a tower that mind controls zerg units or has perma slow down on an area? Ouch.
    Or tech lab reactor in one? Ouch x 2.

    Or marines that simply land behind your mineral line as rally points?
    Yeah....


    (keep in mind I have barely seen hots campaign)

    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    schuss wrote: »
    Allright, let's take a vote. What would be more OP in a multiplayer match. WOL terran, or HOT zerg.

    I'm gonna have to go with zerg, because most of the imba WOL stuff comes early mid game, whereas zerg has super imba 3 at a time instant spawning zerglings right as the game starts.

    Also, Kerrigan.

    Zerg, by far. The double drones alone are game changers. Also, can you imagine jumping zergling base harass on certain maps?

    Raptorlings in multi...good lord. Cliff climbing, enemy charging, 7 damage zerglings D:

  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Diamondbacks would be pretty sweet. Or Banshees that fire splash damage cluster bombs and Medivacs that can heal two units at once.

  • fatalspoonsfatalspoons Registered User regular
    I'm sure zerg would have it just for the early game, but I would love to try a WOL vs HOTS no attack 10 minutes custom game, just for fun.

  • MMMigMMMig Registered User regular
    edited March 2013
    Diamond backs are so ridiculously OP.

    That's prob. the easiest mission in the entire campaign on brutal.

    You simply 1, not even 1A (cause telling it to attack makes it stop moving).


    Oh and yeah a banshee cluster bomb on a mineral line would be insane.
    It'd be like a hellion drop, that 2-hits workers (which blue flame doesn't anymore), from the air, with the hellions being in the perfect position to begin with.

    ed: CLOAKED!

    ed2: WITH HEALING SCIENCE VESSELS!!!!

    MMMig on
    l4lGvOw.png
    Witty signature comment goes here...

    wra
    DreadBert
  • DrovekDrovek Registered User regular
    Finished this at about 3AM yesteday. Today is not a good day :P

    Nice campaign overall. Was expecting a bit more from the evolution/mutation things (Maybe more options? More customization with mutually exclusive mutations?) but it was OK on that part.

    Also, Swarmhosts:
    I love the evolution to tunnel through. You put 8 of them in a tight group, give them the burrowing mutation and you get a strike team capable of defending your bases at any place. You only need to care for anti-air, but Kerrigan does that for me :P

    steam_sig.png( < . . .
  • override367override367 ALL minions Registered User regular
    wow swarm hosts are overpowered in single player once you get their mutation

    I mean its near the end but basically INVISIBLE TELEPORTING ARMADA OF LOCUSTS

  • see317see317 Registered User regular
    Allright, let's take a vote. What would be more OP in a multiplayer match. WOL terran, or HOT zerg.
    I'm gonna have to go with zerg, because most of the imba WOL stuff comes early mid game, whereas zerg has super imba 3 at a time instant spawning zerglings right as the game starts.
    Also, Kerrigan.
    If you're counting Kerrigan, do the Terrans get some hero units too? Rory tossing out some turrets could hold off a lot of early zergling harass.
    Build some of the super-bunkers loaded with the mercs that you can get in the campaign and I think it'd hold off the swarmlings. And of course, if you try to crank out a lot of swarmlings, that's going to suck your cash reserves dry, especially early game where they'd do the most good.

    I think that swarmlings, while a nice trick, wouldn't stay effective very long. Now, if the Zerg get to keep their insane larva production from the campaign, then yeah. This one goes to the Zerg.

    Either way, I'd think it'd be an entertaining match to watch.

  • MMMigMMMig Registered User regular
    Terrans get that huge-ass thor thing

    the BIG one

    and all the mercenaries

    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • override367override367 ALL minions Registered User regular
    edited March 2013
    Bunkers are pretty useless against leaping banelings that do double damage

    And I agree, someone should mod up some maps where you get the WOL/HOTS units and upgrades. I would love to see pros play with the horrific unbalance in a showmatch

    override367 on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    MMMig wrote: »
    Diamond backs are so ridiculously OP.

    That's prob. the easiest mission in the entire campaign on brutal.

    You simply 1, not even 1A (cause telling it to attack makes it stop moving).


    Oh and yeah a banshee cluster bomb on a mineral line would be insane.
    It'd be like a hellion drop, that 2-hits workers (which blue flame doesn't anymore), from the air, with the hellions being in the perfect position to begin with.

    ed: CLOAKED!

    ed2: WITH HEALING SCIENCE VESSELS!!!!

    Splash damage Thors with science vessels LLLOOOOOLLLLLLL

  • fatalspoonsfatalspoons Registered User regular
    edited March 2013
    see317 wrote: »
    Allright, let's take a vote. What would be more OP in a multiplayer match. WOL terran, or HOT zerg.
    I'm gonna have to go with zerg, because most of the imba WOL stuff comes early mid game, whereas zerg has super imba 3 at a time instant spawning zerglings right as the game starts.
    Also, Kerrigan.
    If you're counting Kerrigan, do the Terrans get some hero units too? Rory tossing out some turrets could hold off a lot of early zergling harass.
    Build some of the super-bunkers loaded with the mercs that you can get in the campaign and I think it'd hold off the swarmlings. And of course, if you try to crank out a lot of swarmlings, that's going to suck your cash reserves dry, especially early game where they'd do the most good.

    I think that swarmlings, while a nice trick, wouldn't stay effective very long. Now, if the Zerg get to keep their insane larva production from the campaign, then yeah. This one goes to the Zerg.

    Either way, I'd think it'd be an entertaining match to watch.

    If I was building the custom game, then yes, terran would get a hero, too. Could you imagine an RTS game where you have a hero unit that was essential to your army comp. It'd be awesome. Wonder why no game company ever in the history of the world thought of doing something like that.

    fatalspoons on
    WydrionApogee
  • MMMigMMMig Registered User regular
    see317 wrote: »
    Allright, let's take a vote. What would be more OP in a multiplayer match. WOL terran, or HOT zerg.
    I'm gonna have to go with zerg, because most of the imba WOL stuff comes early mid game, whereas zerg has super imba 3 at a time instant spawning zerglings right as the game starts.
    Also, Kerrigan.
    If you're counting Kerrigan, do the Terrans get some hero units too? Rory tossing out some turrets could hold off a lot of early zergling harass.
    Build some of the super-bunkers loaded with the mercs that you can get in the campaign and I think it'd hold off the swarmlings. And of course, if you try to crank out a lot of swarmlings, that's going to suck your cash reserves dry, especially early game where they'd do the most good.

    I think that swarmlings, while a nice trick, wouldn't stay effective very long. Now, if the Zerg get to keep their insane larva production from the campaign, then yeah. This one goes to the Zerg.

    Either way, I'd think it'd be an entertaining match to watch.

    If I was building the custom game, then yes, terran would get a hero, too. Could you imagine an RTS game where you have a hero unit that was essential to your army comp. It'd be awesome. Wonder why no game company ever in the history of the world thought of doing something like that.

    Are you being serious?

    Because that's all WC3 is.

    l4lGvOw.png
    Witty signature comment goes here...

    wra
    WydrionShadowhopeApogee
  • fatalspoonsfatalspoons Registered User regular
    edited March 2013
    MMMig wrote: »
    see317 wrote: »
    Allright, let's take a vote. What would be more OP in a multiplayer match. WOL terran, or HOT zerg.
    I'm gonna have to go with zerg, because most of the imba WOL stuff comes early mid game, whereas zerg has super imba 3 at a time instant spawning zerglings right as the game starts.
    Also, Kerrigan.
    If you're counting Kerrigan, do the Terrans get some hero units too? Rory tossing out some turrets could hold off a lot of early zergling harass.
    Build some of the super-bunkers loaded with the mercs that you can get in the campaign and I think it'd hold off the swarmlings. And of course, if you try to crank out a lot of swarmlings, that's going to suck your cash reserves dry, especially early game where they'd do the most good.

    I think that swarmlings, while a nice trick, wouldn't stay effective very long. Now, if the Zerg get to keep their insane larva production from the campaign, then yeah. This one goes to the Zerg.

    Either way, I'd think it'd be an entertaining match to watch.

    If I was building the custom game, then yes, terran would get a hero, too. Could you imagine an RTS game where you have a hero unit that was essential to your army comp. It'd be awesome. Wonder why no game company ever in the history of the world thought of doing something like that.

    Are you being serious?

    Because that's all WC3 is.

    I have another idea. What if you only controlled the hero, and your units were made automatically and sent down lanes to attack the enemy.

    I'm full of amazing ideas today.

    fatalspoons on
    WydrionApogee
  • MMMigMMMig Registered User regular
    -_-'

    The worst part about this is that I'm hosting an MLG viewing party this Sunday

    and half the peeps coming want to play LoL
    :(

    ugh....

    /women

    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    i c wut u did thar

  • fatalspoonsfatalspoons Registered User regular
    MMMig wrote: »
    -_-'

    The worst part about this is that I'm hosting an MLG viewing party this Sunday

    and half the peeps coming want to play LoL
    :(

    ugh....

    /women

    Does this mean you won't be on mumble? MLG is more fun to watch when people are on mumble. At least for me, since I have no real life starcraft friends. They're all Halo/Call of Duty nuts.

    PantsB
  • MMMigMMMig Registered User regular
    Not for Sunday =\

    I'll be on all day Saturday though, catching up on some HotS campaigns

    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • fatalspoonsfatalspoons Registered User regular
    MMMig wrote: »
    Not for Sunday =\

    I'll be on all day Saturday though, catching up on some HotS campaigns

    That's cool. I'm also dying to play some HOTS 4s for some strange reason. Probly cause I'm crazy.

    MMMigTeriferin
  • PantsBPantsB Fake Thomas Jefferson Registered User regular
    We're veering into the other thread territory, but for anyone enjoying the single player experience MLG is a good place to stick your toe in the water of the e-sports/multiplayer side of things. Normal stream is free, MLG has the best commentators for the play by play, the best player pool this side of Korea (including some of the best Koreans of GSL and KESPA) and high production quality. I'd anticipate an extra effort to make it accessible since its right after HotS release
    The Winter Championship in Dallas, Texas, from March 15-17 will include an invite-only, 32-player, StarCraft II: Heart of the Swarm exhibition tournament just days after the game is released. The 28 players who won their Winter Season Showdowns will join the top four (Life, Leenock, Flash, Bomber) from the MLG 2012 Fall Championship to compete in a single elimination bracket for $75,000 and a first place prize of $25,000.

    All matches will be broadcast via two streams.Watch all the action FREE in 720p at www.majorleaguegaming.com. Purchase a Premium Upgrade to watch in 1080p HD and unlock premium chat features.

    Spectator and VIP Passes are available now in the MLG Store. Buy online and save $15!

    Back to single player:

    Roach evolution
    No temptation for the other choice. Roachlings all day
    Baneling
    Banelings that can jump, not just a joke any more

    11793-1.png
    day9gosu.png
    QEDMF xbl: PantsB G+
    fatalspoons3cl1ps3
  • KambingKambing Registered User regular
    PantsB wrote: »
    We're veering into the other thread territory, but for anyone enjoying the single player experience MLG is a good place to stick your toe in the water of the e-sports/multiplayer side of things. Normal stream is free, MLG has the best commentators for the play by play, the best player pool this side of Korea (including some of the best Koreans of GSL and KESPA) and high production quality. I'd anticipate an extra effort to make it accessible since its right after HotS release
    The Winter Championship in Dallas, Texas, from March 15-17 will include an invite-only, 32-player, StarCraft II: Heart of the Swarm exhibition tournament just days after the game is released. The 28 players who won their Winter Season Showdowns will join the top four (Life, Leenock, Flash, Bomber) from the MLG 2012 Fall Championship to compete in a single elimination bracket for $75,000 and a first place prize of $25,000.

    All matches will be broadcast via two streams.Watch all the action FREE in 720p at www.majorleaguegaming.com. Purchase a Premium Upgrade to watch in 1080p HD and unlock premium chat features.

    Spectator and VIP Passes are available now in the MLG Store. Buy online and save $15!

    Back to single player:

    Roach evolution
    No temptation for the other choice. Roachlings all day
    Baneling
    Banelings that can jump, not just a joke any more

    It turns out that roachlings are kind of crap. The atk speed debuff/slow are awesome. ^_^

    @TwitchTV, @Youtube: master-level zerg ladder/customs, commentary, and random miscellany.
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