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[Starcraft 2][Singleplayer Thread] Abathur's 5th Grade Science Project

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Posts

  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    edited March 2013
    Which evolutions are you guys choosing?

    I went with
    Swarmlings for Zerglings and Corpsers for Roaches. I liked the +2 damage and bonus mobility that the Raptors had, but I just couldn't pass up the ability to generate three lings at a time at almost instant speeds. The Roach evolution was a bit tougher -- I really liked the corrosive spit evo that stacked up to reduce the target's attack speed by like 75%, but I ultimately thought it would be a lot cooler (and maybe more effective?) to spawn in some broodlings whenever someone dies. That's pretty baller.

    I haven't seen any of the other evolutions yet, but I don't mind if you talk to me about them. If you do, it just means I'll be that much more prepared when its time to make my final decision in game.

    milk ducks on
  • CadeCade Eppur si muove.Registered User regular
    So huh, is the Heart of the Swarm disc useless? I tried to install with that first and it wanted to download. I went back and installed Wings of Liberty and got that installed all via disc and tried against with the Swarm one and...download. Is that normal? Kinda crappy speeds too that just die and eventually restart and do it all again.

  • fortyforty Registered User regular
    I'm pretty sure mine installed from the HotS disc OK.

    Also, when I fed my HotS CE key to my b.net account, it showed the wrong graphic for the HotS CE box on the page. It was a portrait-style box, more tall than wide (like D3's and the WoW ones) instead of the wider-based box that it actually comes in. But the box in the image still had the whole removable top opening mechanism.

    BLIZZ PLZ FIX GAME IS RUINED!!!11

    Officially the unluckiest CCG player ever.
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Turkson wrote: »
    I'm on the fence. Is the single player campaign good enough to justify $40? I did like WoL, but felt it was too short.

    I'd say yes. I'm having a blast with the campaign.

  • CadeCade Eppur si muove.Registered User regular
    forty wrote: »
    I'm pretty sure mine installed from the HotS disc OK.

    Also, when I fed my HotS CE key to my b.net account, it showed the wrong graphic for the HotS CE box on the page. It was a portrait-style box, more tall than wide (like D3's and the WoW ones) instead of the wider-based box that it actually comes in. But the box in the image still had the whole removable top opening mechanism.

    BLIZZ PLZ FIX GAME IS RUINED!!!11

    Ugh. This is ticking me off, it just keeps trying to redownload it just won't install from the disc for some reason. Wings of Liberty has no issues.

  • fortyforty Registered User regular
    edited March 2013
    Actually, now that I think about it, it seemed like the install was taking a while. I was doing other stuff so I wasn't paying close attention. If it was all coming from the disc and not downloading things it seems like it would have installed faster maybe? I'm not sure. But I swear the disc drive fired up and made its usual angry noises when I started the install.

    forty on
    Officially the unluckiest CCG player ever.
    Dark Raven X
  • Dark Raven XDark Raven X Laugh hard, run fast, be kindRegistered User regular
    Yeah, pretty sure mine installed from disk. Maybe it checks your connection speed and decides whether to do it there and then.

    Oh brilliant
  • KingofMadCowsKingofMadCows Registered User regular
    Turkson wrote: »
    I'm on the fence. Is the single player campaign good enough to justify $40? I did like WoL, but felt it was too short.

    Well, considering the fact that the game is only sold by Blizzard/Activision, it'll probably be a very long time before the price drops.

  • Dignified PauperDignified Pauper Registered User regular
    So, I finished the game.
    Seriously, that's where this campaign ended? I mean, tropes aside, and the cliche's, the plot was too predictable, which can be forgiven, but THAT is where it ends. Someone mentioned earlier, but I too would have liked to have seen more Zeratul missions and back-story, particularly about the creation of the Overmind and Amon.

    PSN: DignifiedPauper
    3DSFF: 5026-4429-6577
  • evilthecatevilthecat Registered User regular
    DONE!

    And i'm not sure how to feel about this one.
    Gameplay and certain maps were really fun, substantial retconning and story rather disappointing (why is metzen allowed anywhere near a storyboard. He's basically george lucas now).

    did anyone find any eastereggs or hidden maps?

    tip.. tip.. TALLY.. HOOOOOOOOOOOOOOOOO!
  • MMMigMMMig Registered User regular
    Ha! If you stand around the evolution chamber long enough the dude says random lines (in case you hadn't noticed).

    "Must solve zergling allergy to lemon juice. Something something something"

    I'm sure the others also say extra stuff.

    l4lGvOw.png
    Witty signature comment goes here...

    wra
    Dignified Pauperkime
  • fortyforty Registered User regular
    edited March 2013
    For some reason my Kerrigan achievements don't seem to be making any progress. I've been at like 26/50 blast kills and 104/150 hits from the AoE move for a while now. But I've been getting various mission achievements just fine. Why can Blizzard never seem to get achievements registering correctly?

    forty on
    Officially the unluckiest CCG player ever.
  • KambingKambing Registered User regular
    forty wrote: »
    For some reason my Kerrigan achievements don't seem to be making any progress. I've been at like 26/50 blast kills and 104/150 hits from the AoE move for a while now. But I've been getting various mission achievements just fine. Why can Blizzard never seem to get achievements registering correctly?

    All the Kerrigan achievements are for accomplishing those tasks within a single mission. The text doesn't read like that at all, but that's how they operate.

    @TwitchTV, @Youtube: master-level zerg ladder/customs, commentary, and random miscellany.
  • override367override367 ALL minions Registered User regular
    edited March 2013
    Guys I may have gone too far in the last mission

    not-really-spoiler image but spoilered anyway
    NX0GnQZ.jpg

    I cant stop

    send help

    I must collect them all

    override367 on
    Panda4YouDigitalSynmilk ducksDignified PauperAvalonGuardNaphtaliKiaskime3cl1ps3Capfalcon
  • Dignified PauperDignified Pauper Registered User regular
    That is a lot of controlled units.

    My favorite mission was
    Where you start as the little larva and have to infest your way through the ship... AWESOME

    PSN: DignifiedPauper
    3DSFF: 5026-4429-6577
    milk ducksKiasforty3cl1ps3Antinumeric
  • KingofMadCowsKingofMadCows Registered User regular
    That is a lot of controlled units.

    My favorite mission was
    Where you start as the little larva and have to infest your way through the ship... AWESOME

    I like how there were some references to Aliens in the sound effects in that mission.

  • DarcsteelDarcsteel Wildcard NC United StatesRegistered User regular
    milk ducks wrote: »
    Which evolutions are you guys choosing?

    I went with
    Swarmlings for Zerglings and Corpsers for Roaches. I liked the +2 damage and bonus mobility that the Raptors had, but I just couldn't pass up the ability to generate three lings at a time at almost instant speeds. The Roach evolution was a bit tougher -- I really liked the corrosive spit evo that stacked up to reduce the target's attack speed by like 75%, but I ultimately thought it would be a lot cooler (and maybe more effective?) to spawn in some broodlings whenever someone dies. That's pretty baller.

    I haven't seen any of the other evolutions yet, but I don't mind if you talk to me about them. If you do, it just means I'll be that much more prepared when its time to make my final decision in game.

    I can see the appeal of the near instant growth for swarmlings and the additional forces with the corpsers but I preferred the raptors and vile roaches. The raptors plus attack speed mutation gave me some awesome attack speeds and that charge is deadly. When supported by vile roaches that slow Attack speed and movment speed by 75% almost everything became food for my roach ling swarm. using mutas to cover any air assaults and they tore through most of the game

  • fatalspoonsfatalspoons Registered User regular
    Only 4 missions left, and I kinda don't want to finish them. Cause once I do, it'll be another 2-3 years before the protoss campaign, and waiting that long sucks.

    forty
  • MMMigMMMig Registered User regular
    On the swarm host mission:
    Oh god they're so crappy. I just massed mutas and won it on brutal first try ez mode.

    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • PantsBPantsB Fake Thomas Jefferson Registered User regular
    MMMig wrote: »
    On the swarm host mission:
    Oh god they're so crappy. I just massed mutas and won it on brutal first try ez mode.

    Same except
    roaches with sprinkled queens and hydras.

    Well second try. I got too distracted killing both other armies and was trying not to use the scourge-or-whatever they snuck in the back

    Hydra evo
    Torn between lurker and impaler. Impaler has much better range it seem though....

    11793-1.png
    day9gosu.png
    QEDMF xbl: PantsB G+
  • Panda4YouPanda4You Registered User regular
    edited March 2013
    Darcsteel wrote: »
    milk ducks wrote: »
    Which evolutions are you guys choosing?

    I went with
    Swarmlings for Zerglings and Corpsers for Roaches. I liked the +2 damage and bonus mobility that the Raptors had, but I just couldn't pass up the ability to generate three lings at a time at almost instant speeds. The Roach evolution was a bit tougher -- I really liked the corrosive spit evo that stacked up to reduce the target's attack speed by like 75%, but I ultimately thought it would be a lot cooler (and maybe more effective?) to spawn in some broodlings whenever someone dies. That's pretty baller.

    I haven't seen any of the other evolutions yet, but I don't mind if you talk to me about them. If you do, it just means I'll be that much more prepared when its time to make my final decision in game.

    I can see the appeal of the near instant growth for swarmlings and the additional forces with the corpsers but I preferred the raptors and vile roaches. The raptors plus attack speed mutation gave me some awesome attack speeds and that charge is deadly.
    Uuuh, do the raptor charge offset the huge disadvantage that slowlings find themselves at? Because I can't honestly see how you're supposed to choose anything else than the runspeed mutation for zerglings? Felt kinda dumb to not have that one on the spawning pool, like in the multiplayer.

    Panda4You on
  • fatalspoonsfatalspoons Registered User regular
    So I just beat the game...
    And I loved it. I really thought it was well done. Better than WoL on almost every level, including dialogue.

    I think my favorite thing about the game was how the story was broken up into smaller stories, each with their own progression and story arc. It really made every level feel as though it counted toward some objective. Let's face it, in past starcrafts there were always missions that felt tacked on just for length. I didn't feel that way with this game because there was always an immediate goal I was working toward. I enjoyed that a lot.

    My biggest complaint would be that the ending was very abrupt, and not quite as epic as I had hoped. But it wasn't bad or anything.

    I also would have liked a few more story twists to shake things up a bit. Not a whole lot of surprises.

    But the gameplay was absolutely solid. I had worried that microing Kerrigan around all game would become a chore, but I really never felt that way. She was fun to use and it was fun to mix up her abilities. I'm glad most of the upgrades in this game could be changed at will. I don't like having everything locked down so that I can't try it out.

    I'm already excited about playing it through on brutal. It seemed quite a bit easier than WoL, especially towards the end, so hopefully I won't have too much trouble with it.

    Anyway, gj Blizzard.

    Kias
  • eeSanGeeSanG I slice like a goddamn hammer. Registered User regular
    I wish the dialogue didn't have as much name-dropping as it did but I pretty much enjoyed the campaign.

    LFMGb.jpg
    Slice like a god damn hammer. LoL: Rafflesia / BNet: Talonflame#11979
  • AnzekayAnzekay Registered User regular
    Finished it last night, on Brutal
    Had a lot of fun with it, honestly! It was by far better than WoL in many areas. The characters were vastly more interesting and individual (ironic for a race with a hive mind), Kerrigan's justifications were much more conflicted and interesting. The voice acting was pretty good. The story didn't feel as half-arsed, and I really liked the planet-by-planet method of the storytelling, made each arc feel a lot more solid.

    I'll be honest though, it felt a lot easier than WoL, even on Brutal. But I suspect that is because I play zerg usually, so aside from missing being able to inject (10 macro hatches per mission is kinda dumb) I just tore through every mission regardless.

  • schussschuss Registered User regular
    Turkson wrote: »
    I'm on the fence. Is the single player campaign good enough to justify $40? I did like WoL, but felt it was too short.

    Well, considering the fact that the game is only sold by Blizzard/Activision, it'll probably be a very long time before the price drops.

    Yep. If you're going to buy it, might as well do it now. Price won't drop for another year or two, at least.

  • Black_HeartBlack_Heart Registered User regular
    I've always really loved the storyline in the Starcraft games. I know its popular to trash on modern Blizzard these days... but the Starcraft storyline has always been interesting, incredibly well presented, tight and compact without being too predictable, and very stylish and Heart of the Swarm is no exception. SC never fails to draw me in and immerse me in the world.

    Also, anyone been experiencing graphical glitches? Wednesday night after I downloaded the game, I played through the first 5 missions with no graphical bugs at all, game ran smooth as silk on Ultra settings across the board. Then after that first patch, I started getting weird random textures glitches, like textures stretching out, scrambling, and clipping through units. Very distracting and it seems to happen randomly.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    swarm queens are the new marine medic on brutal apprently

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    the only thing i don't like about kerrigan so far is that Kinetic Blast is on Q and I don't appear to be able to properly rebind it, and Q is my Patrol key.

  • KingofMadCowsKingofMadCows Registered User regular
    What's the deal with the
    Aberration? It seems like they just stuck that unit in the game at the last minute. It has no mutations or special upgrades. No one ever even mentions it.

    Also, it's kind of annoying how you had to choose between "normal" upgrades with the mutations. I liked it better in WoL when you could get all the normal upgrades in addition to some special upgrades. Although,
    I suppose the permanent strain upgrade balances it out.

    And the campaign really made me miss the Overmind and the Cerebrates, their dialogue had a lot of gravitas and intelligence. Plus the writing in SC1 was more refined.

    milk ducks
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    the aberration was in WoL

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    also, the evolution pit strains aren't really a real choice in most cases
    there is always one best option
    take the hydralisk for example

    it is very obvious that giving your hydralisks a stimpack ability that doesn't cost health is going to be the best choice

    all you have to do is look at the choices and think "hm which one would they NEVER put in multiplayer"

    MMMig
  • evilthecatevilthecat Registered User regular
    Dhalphir wrote: »
    also, the evolution pit strains aren't really a real choice in most cases
    there is always one best option
    take the hydralisk for example

    it is very obvious that giving your hydralisks a stimpack ability that doesn't cost health is going to be the best choice

    all you have to do is look at the choices and think "hm which one would they NEVER put in multiplayer"

    MP plays differently to SP.
    the stimpack ability would be killer in mp, in sp where you can push from one end of the map to the other with 1 ball it doesnt do as much. grooved spines will provide you with a flat dps increase instead of more burst.

    tip.. tip.. TALLY.. HOOOOOOOOOOOOOOOOO!
    Talith
  • MMMigMMMig Registered User regular
    evilthecat wrote: »
    Dhalphir wrote: »
    also, the evolution pit strains aren't really a real choice in most cases
    there is always one best option
    take the hydralisk for example

    it is very obvious that giving your hydralisks a stimpack ability that doesn't cost health is going to be the best choice

    all you have to do is look at the choices and think "hm which one would they NEVER put in multiplayer"

    MP plays differently to SP.
    the stimpack ability would be killer in mp, in sp where you can push from one end of the map to the other with 1 ball it doesnt do as much. grooved spines will provide you with a flat dps increase instead of more burst.

    grooved spines are just range? That's not really a flat dps increase. Just a burst at the first volley.

    And the hydra stimpack is better than normal stim in that it doesn't cost health

    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • MMMigMMMig Registered User regular
    edited March 2013
    PantsB wrote: »
    MMMig wrote: »
    On the swarm host mission:
    Oh god they're so crappy. I just massed mutas and won it on brutal first try ez mode.

    Same except
    roaches with sprinkled queens and hydras.

    Well second try. I got too distracted killing both other armies and was trying not to use the scourge-or-whatever they snuck in the back

    Hydra evo
    Torn between lurker and impaler. Impaler has much better range it seem though....


    The thing with mutas on that map though is that you can
    fly past the armies to kill that big monster down south.
    I did have to use the locusts about 4 times overall though because I was 1Aing most of the time. When I split mutas into 2 groups I was able to handle the multi prongs easier. Also mutas let you kill them before they're at your choke so you don't have to deal with having your spine wall burst. I could've used queens though, only had 1. Good call on that.

    On the hydra,
    I went with stim. The range is meh and I can't remember the other one... just more hp? Hydras weren't meant to tank anyway so stim seems the reasonable choice.

    On roaches:
    Oh god vile roaches are ridiculous. I'm suuuuper excited to use them. 75% slow down is insane. The corpser is nice swarmy but requires APM to constantly drag-select the babies to keep pushing forward.

    I got past the Supreme mission last night.
    Totally stole that final boss fight from D3. =)
    I enjoyed it though... took about 6 tries.

    MMMig on
    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • TannerMSTannerMS "I'm confidence cause I'm zerg!" Registered User regular
    Hydra upgrades
    I really wanted to like frenzy but shooting over your roaches with only 5 range was too irritating.

    KiasfatalspoonsfortyeeSanG
  • kraughmarkraughmar Kingston, ONRegistered User regular
    Re: Supreme Mission
    Yeah I really loved fighting Baal again. (I can't even tell if I'm being sarcastic) I guess mostly it seems lazy, but how else are you going to make a boss fight in the fixed top-down/iso perspective? Maybe Ancient Dude should have just eaten Kerrigan, and then you get a mission inside his stomach with constant life drain. The dude was huge, why not put that to use? The fight is obviously and entirely contrived, and makes you wonder why that guy was the best zerg ever. Too harsh?

  • MMMigMMMig Registered User regular
    edited March 2013
    kraughmar wrote: »
    Re: Supreme Mission
    Yeah I really loved fighting Baal again. (I can't even tell if I'm being sarcastic) I guess mostly it seems lazy, but how else are you going to make a boss fight in the fixed top-down/iso perspective? Maybe Ancient Dude should have just eaten Kerrigan, and then you get a mission inside his stomach with constant life drain. The dude was huge, why not put that to use? The fight is obviously and entirely contrived, and makes you wonder why that guy was the best zerg ever. Too harsh?
    Hah, that's hilarious but yeah it was definitely Baal. Maby HotS is D4 and we just don't know it yet?
    Well, frankly I'm really glad they introduced bosses. That's an underused mechanic in SC. We had a few like the leviathan and brutalisk but they were more like minibosses.

    And actually the SC engine is powerful enough that they could do all sorts of crazy shennanigans like add a mini fight in a FPS perspective or even a bomberman style mode. The map editor is craaaaaazy powerful. But alas, I enjoyed the fight.

    MMMig on
    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • RetabaRetaba A Cultist Registered User regular
    Anzekay wrote: »
    Finished it last night, on Brutal
    Had a lot of fun with it, honestly! It was by far better than WoL in many areas. The characters were vastly more interesting and individual (ironic for a race with a hive mind), Kerrigan's justifications were much more conflicted and interesting. The voice acting was pretty good. The story didn't feel as half-arsed, and I really liked the planet-by-planet method of the storytelling, made each arc feel a lot more solid.

    I'll be honest though, it felt a lot easier than WoL, even on Brutal. But I suspect that is because I play zerg usually, so aside from missing being able to inject (10 macro hatches per mission is kinda dumb) I just tore through every mission regardless.
    No, it felt a lot easier for me too! I had played WOL again on Saturday before release and I was playing casual because I was having trouble on normal. I played normal through the entire zerg campaign and didn't even have to restart a mission. It was really weird. But a lot of fun too.

  • MMMigMMMig Registered User regular
    TannerMS wrote: »
    Hydra upgrades
    I really wanted to like frenzy but shooting over your roaches with only 5 range was too irritating.

    I can see that, but I haven't gotten to a mission yet where I can't just stutter step towards an army. So far though pure roaches seems to be doing ok.
    Haven't hit a mission (aside from that shuttle one) where vs air was a big priority. Kerrigan can take care of most low-volume air units.

    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • NaphtaliNaphtali Hazy + Flow SeaRegistered User regular
    on that note, what are you guys using for kerrigan's
    abilities? I've gone with the leap, charge, heal, fast overlords and double drones so far.

    Steam | Nintendo ID: Naphtali | Wish List
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