Gabriel_Pitt(effective against Russian warships)Registered Userregular
edited March 2013
In the third game, I went with N7 leather jacket the whole time. If it's the final push to save the galaxy, he's going to do it in style.
I have to say, in regards to Citadel, if Jack is your LI-
the way her actress just pulls off that performance as she's giving Shepherd his tattoo and breaks down hit a perfect key, especially knowing that one way or another Shepherd isn't coming back.
In terms of follow-up ME4s-
the thing about the Control ending is that consider that the Reapers can be taken on, with difficulty, with contemporary Galactic tech. With how they've fine-tuned the cycles over galactic history, and with the predicated development paths dependance on the planted relays and reaper tech, they've probably never felt any need to develop their technologies further than they're already at, and it doesn't seem like they do much but hibernate between cycles. So technological developments post ME3 could take things in very unexpected directions, especially if civilization now can start taking apart and learning how it all works. Maybe it only takes a few centuries to catch up and exceed their technological level, and after that they become galactic koan spouting zen masters with deep insights into galactic history, and quite a bit of practical knowledge to call on.
Also, I'd say that the Reapers by their very nature are suited for handling certain sorts of problems. A adjutant-zombie-Rachni fleet of a million ships explodes from the darkness between the stars, that's something reapers would be well position to deal with. A smuggler's cabal is so extensive that they're politically destabilizing the recovering region of the Terminus systems... although I'd love to see someone's drawing of an undercover Reaper investigator, that's not something they would be able to offer much assistance with.
Another good example would be the prematurely dying star, which came up in 2, but then dropped after you rescued Tali. Let's follow up on the original idea and have that somehow tied into dark energy and eezo. Because of how galactic technology developed, civilization never got far enough along to make this a big issue, or a prevalent enough problem that the reapers never made note of it during their incursions. So now whatever it is that's causing stars to prematurely age is ramped up, there's no easy answer on how to fix it, reverse it, and the reapers, who perhaps previously had become the default go-to resource for dealing with weird space wedgies, are stuck at square one just the same as everybody else.
Officer dress is the right outfit for every occasion. Whether it be
Falling through a fish tank, doing pull ups, punching Vega in the face...
I went with the gear from the opening, the military-but-not-power-armor stuff. If even a trip for sushi turns into a blood bath, might as well dress for the occasion.
Unfortunately, the dress still shows up in the DLC. More than once. Man that thing is ugly.
CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
Yeah I settled on Dress uniform. It's an actual change from the regular and everyone looks good in uniform (except that Bioware makes dress uniform look like its wet and wrinkled, but i'll just pretend it looks crisp and military)
In the third game, I went with N7 leather jacket the whole time. If it's the final push to save the galaxy, he's going to do it in style.
I have to say, in regards to Citadel, if Jack is your LI-
the way her actress just pulls off that performance as she's giving Shepherd his tattoo and breaks down hit a perfect key, especially knowing that one way or another Shepherd isn't coming back.
In terms of follow-up ME4s-
the thing about the Control ending is that consider that the Reapers can be taken on, with difficulty, with contemporary Galactic tech. With how they've fine-tuned the cycles over galactic history, and with the predicated development paths dependance on the planted relays and reaper tech, they've probably never felt any need to develop their technologies further than they're already at, and it doesn't seem like they do much but hibernate between cycles. So technological developments post ME3 could take things in very unexpected directions, especially if civilization now can start taking apart and learning how it all works. Maybe it only takes a few centuries to catch up and exceed their technological level, and after that they become galactic koan spouting zen masters with deep insights into galactic history, and quite a bit of practical knowledge to call on.
Also, I'd say that the Reapers by their very nature are suited for handling certain sorts of problems. A adjutant-zombie-Rachni fleet of a million ships explodes from the darkness between the stars, that's something reapers would be well position to deal with. A smuggler's cabal is so extensive that they're politically destabilizing the recovering region of the Terminus systems... although I'd love to see someone's drawing of an undercover Reaper investigator, that's not something they would be able to offer much assistance with.
Another good example would be the prematurely dying star, which came up in 2, but then dropped after you rescued Tali. Let's follow up on the original idea and have that somehow tied into dark energy and eezo. Because of how galactic technology developed, civilization never got far enough along to make this a big issue, or a prevalent enough problem that the reapers never made note of it during their incursions. So now whatever it is that's causing stars to prematurely age is ramped up, there's no easy answer on how to fix it, reverse it, and the reapers, who perhaps previously had become the default go-to resource for dealing with weird space wedgies, are stuck at square one just the same as everybody else.
I seem to recall one of the original scripts for mass effect had the reapers goal to counter the dark energy building up in the galaxy...or otherwise tied into dark energy my memory's a bit hazy, it is interesting regardless.
Someone throw me in Javik's stasis pod and thaw me out when you're all done talking about the ending again
kthx
You hush your mouth. If the rest of us can put up with constant mulit talk that we don't care about, then you can toughen up and deal with occasional ending discussions.
Pugs are so baaaaad and lacking any form of common decency
90% of the guns are useless
No one likes sync-kills. Who thought they were a good idea?! Totally unfair and 100% artifical difficulty
Oh look, PSP gave me another round of equipment. This RNG is atrocious!
Platinum shouldn't exist - just because you CAN make all enemies bosses and crank their HP and damage values up to ridiculous values doesn't mean it'll still be fun. Especially if you're got powers focused on taking out non-boss enemies
There, now we can talk about the ending aaaaall we want :P
Ok, one more as a bonus
The Batarian Sentinel has the worst skillset in the game
people asked for platinum basically because gold is pretty easy with a good group
the problem with it is that the limitations of hardware and AI mean the only real dials they have to up difficulty are mob health and damage, which means platinum winds up being more frustrating than anything
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
people asked for platinum basically because gold is pretty easy with a good group
the problem with it is that the limitations of hardware and AI mean the only real dials they have to up difficulty are mob health and damage, which means platinum winds up being more frustrating than anything
Exactly. Here's hoping for more enemies at a time and bigger maps in ME4!
Tali has some of the greatest dialogue in that. I still think the best line she has is in the appartment after the first mission if you chat to her in the appartment.
She goes on a massive rant about how she'd always dreamed of eating at that Sushi place and now Shepard has ruined it all. This is in spite of the fact she can't eat fish
+5
CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
Oh yeah I heard that convo too.
Here's a Javik one I somehow missed the first time
Because I love the metagame, has it been figured out which holograms in the Archives get banter from which squaddies? I've noticed Garrus and Tali get different ones from EDI and Javik.
That Liara looked at Shepard appreciatively and commented on her outfit. Even though they were only friends I thought it was kind of cute, because obviously early on Liara was attracted to my Shepard, so she's allowed to appreciate the goods sometimes, you know? The only thing that bothered me about it was the fact that the outfit I picked was the same thing my Shep always wears, because she wants to be comfortable, damnit, and there isnt' much else for her to choose from: she wore the hoodie. So second time around, I tried to pick something a little different, but that's when I realized again, that there just ain't nothing good for femshep to wear.
I was hoping the appearance pack might have something nice, but nope. That skanky leather dress just never looked good to me. But it's either that or dress uniform, I guess.
I tried it with just a regular grunt uniform but this second time around it was Garrus, not Liara (because I finalized the relationship before I started Citadel this time) and Garrus looking over the plain jane uniform and saying, "mmm... nice!" reveals the programming too much, because it's still just the same shep in uniform except without the cute hoodie.
In short: I'm reloading my save to try a better outfit.
Regarding Shepard's outfit:
Shepard had just fallen into a fish tank, so her outfit was wet and sticking to every curve. Liara just wasn't being shy about enjoying the view.
Civics is not a consumer product that you can ignore because you don’t like the options presented.
That Liara looked at Shepard appreciatively and commented on her outfit. Even though they were only friends I thought it was kind of cute, because obviously early on Liara was attracted to my Shepard, so she's allowed to appreciate the goods sometimes, you know? The only thing that bothered me about it was the fact that the outfit I picked was the same thing my Shep always wears, because she wants to be comfortable, damnit, and there isnt' much else for her to choose from: she wore the hoodie. So second time around, I tried to pick something a little different, but that's when I realized again, that there just ain't nothing good for femshep to wear.
I was hoping the appearance pack might have something nice, but nope. That skanky leather dress just never looked good to me. But it's either that or dress uniform, I guess.
I tried it with just a regular grunt uniform but this second time around it was Garrus, not Liara (because I finalized the relationship before I started Citadel this time) and Garrus looking over the plain jane uniform and saying, "mmm... nice!" reveals the programming too much, because it's still just the same shep in uniform except without the cute hoodie.
In short: I'm reloading my save to try a better outfit.
Regarding Shepard's outfit:
Shepard had just fallen into a fish tank, so her outfit was wet and sticking to every curve. Liara just wasn't being shy about enjoying the view.
i did not think of it that way - the game engine doesn't translate that appearance well
I don't understand how people didn't see a McGuffin needed to beat the reapers.
The story has been bashing our heads in with how they are impossible to defeat with conventional forces since ME1.
Sovereign was just one reaper and it took three human fleets to take him down and they suffered 33% casualties. Plus all the Citadel ships that got blown up (with geth help). And the only reason they didn't lose more was because Shep killed Meta-Saren, which dropped Sovereigns shields long enough for him to be killed.
If Sovy's shields didn't drop, how much more of the fleet could he have taken out?
There are shitloads of reapers. They don't have a base, don't need logistics, don't need rest or food or fuel or medics or anything else.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
Actually there's at least one codex entry listing how one dreadnaught could take down a reaper by coming up behind it and unloading.
they can be taken down by conventional weapons you just can't go toe to toe with them as there weaponry blows anything else in the ME universe out of the water.
iirc there shielding also has a fatal flaw that I can't quite remember when they need to stop and turn quickly something about there mass effect field or some such technobabble.
Pretty much, man. It's McGuffin or bust, really. Like you said, it took multiple fleets (at the heart of Council space, mind you) to take out a single Reaper, and even then, Sovereign was basically invincible until Shepard took Saren down. In ME3, it's like there are so many Reapers they block out the suns of every world they attack. There's no winning those battles by conventional methods. There's no winning period, honestly. It doesn't matter if Shepard can smooth out relationships between the Krogan and the Salarians, it doesn't matter if she makes amends between the Quarians and the Geth ... the galaxy is fucked. The only thing that can save them is a miracle, and that's where the Crucible comes in.
Codex makes an assessment of casualties: 4 Dreadnoughts for every Reaper taken down
Of course that's a high price, but it means the Reapers can be fought conventionally. My take on the ending:
Take Cambiata's "how it should have ended", remove the unnessecary Crucible-McGuffin and have the council races beat the Reapers conventionally. Normandy has a showdown with Harbinger, maybe a little backstory as Harbingers final words - the more mysterious, the better - Shepard gets critically woundend, and then a cliffhanger. If you'ge got enough war assets you get the "Shepard breathing" scene or something similar, if not, the Normandy memorial scene.
I don't remember the codex saying a dreadnought can take down a reaper. I'd have to read it.
But I do know that reapers are vulnerable when on a planet, because they have to divert much of their mass cores to reducing their mass instead of powering their shields.
Reaper maneuverability is actually contradicted in the series. Joker says Sovy did a turn that would rip a human dreadnought in half. In ME3, there is mentioning of some ships maneuvering around reaper ships, maybe it was frigates or something that can do that.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
Finally got to some unique Tali banter in Citadel (I didn't have her with me the first time)
Tali: (gets hit by enemy fire) Hey! We're on a ladder, that's cheating!
I loved the cut scene following that where-
Oh shit, all those CAT6s are closing in on Shepherd who held the rear! It's going to be tight if he's going to make-
Oh, wait, there's all dozenish heavily armed bad-asses who went up the ladder ahead of Shepherd, turning the room into a solid sheet of bullets. So much for the clone's troopers. :P
+3
ShimshaiFlush with Success!Isle of EmeraldRegistered Userregular
I've got just over 3 and a half hours to knock out 2 platinums against Reapers and Collectors, any PC folk going to be around to help in that time? I'd rather not have to roll the dice and hope for some good pubs to help out.
I don't remember the codex saying a dreadnought can take down a reaper. I'd have to read it.
But I do know that reapers are vulnerable when on a planet, because they have to divert much of their mass cores to reducing their mass instead of powering their shields.
Reaper maneuverability is actually contradicted in the series. Joker says Sovy did a turn that would rip a human dreadnought in half. In ME3, there is mentioning of some ships maneuvering around reaper ships, maybe it was frigates or something that can do that.
Reaper Vulnerabilities
"Although clearly technologically superior to the Citadel forces, the Reapers have experienced casualties in the battles across the galaxy. This indicates that, theoretically, with the right intelligence, weapons, and strategy, the Reapers could be defeated.
Unlike the mass effect relays that they created, Reapers do not have quantum shields. Locking itself down at a quantum level would leave a Reaper unaware of its surroundings until the shielding deactivated. Instead, Reapers rely on kinetic barriers.
In the case of a Reaper capital ship, these kinetic barriers can hold off the firepower of two dreadnoughts simultaneously, but three clearly causes strain, and four typically results in destruction. Weapons designed to maximize heat damage, such as the Thanix series, show better results against the Reapers than pure kinetic impacts.
The barriers of a Reaper destroyer are less formidable than those of a capital ship. It is possible for a single cruiser or many fighters to disable or demolish a destroyer if they can get within range before they are themselves destroyed.
The Reapers' energy sources are not infinite. For example, to land on a planet, a Reaper must substantially reduce its mass. This transfer of power to its mass effect generators leaves the Reaper's kinetic barriers at only partial strength.
Sovereign was destroyed while assuming direct control over Saren. The feedback from Saren's death seemed to entirely overload Sovereign's shields. Current Reapers do not seem to suffer from this design flaw.
Reaper capital ships can turn faster than Citadel dreadnoughts, but to do so, they must lower their mass to a level unacceptable in combat situations. Consequently, it is possible for a dreadnought to emerge from FTL travel behind a capital ship, then bring its guns to bear faster than the Reaper can return fire. This is a poor tactic, however, against Reapers flying in proper formation."
The Batarian Sentinel has the worst skillset in the game
The Turian Engineer and Volus Sentinel would like a word with you.
Sabotage is a great power, so are Homing Grenades
SubNet is so bad that the single aspect of the decoy/combat drone of distracting enemies - not even all enemies - makes it already superior.
Sabotage is HORRIBLE and the supposed tech vulnerability it is supposed to cause doesn't work with Homing Grenades. The class can't even benefit from the best evolution of his powers.
I'm fine with being upset how the MacGuffin worked
But we were going to have a MacGuffin no matter what
The Reapers have been around for about a billion years. There are 20,000 Sovereign-class Reapers, give or take. In order for us to beat them in conventional warfare we'd have to keep killing them at a rate of ten a day for seven years with no losses (impossible) or, more likely, we'd have to throw 60,000 Dreadnought-class ships at them, commanded by the best that the turian military has to offer.
For perspective's sake there are probably less than 200 dreadnoughts operating at the end of ME3 - we would have needed 300 times the galaxy's combined forces to kill every Reaper in straight-up warfare
I think yagh are a good threat on a smaller scale than Reapers. Apparently, only the one yagh was interested in going to space, and maybe that was a bored yagh-genius or something. But even if other yagh aren't that special, they still seem pretty formidable.
Humans were able to grab a lot of land right quick even though the neighbours weren't happy about it.
Well, Star Kid was Harbinger, it was just appearing as the dead kid because Shepard was deeply personally affected by dead kid*
*What I mean by this is that the hack writer badly wanted the player to be affected by dead kid, even though no one was and even though there are people who will defend the ending, no one defends those fucking dream sequences
I know of at least one person who didn't grok that the child was Reaper-tech in the original ending. And was kind of upset by the Extended clarification that, yes, it's Mr. Reaper.
I'm fine with being upset how the MacGuffin worked
But we were going to have a MacGuffin no matter what
The Reapers have been around for about a billion years. There are 20,000 Sovereign-class Reapers, give or take. In order for us to beat them in conventional warfare we'd have to keep killing them at a rate of ten a day for seven years with no losses (impossible) or, more likely, we'd have to throw 60,000 Dreadnought-class ships at them, commanded by the best that the turian military has to offer.
For perspective's sake there are probably less than 200 dreadnoughts operating at the end of ME3 - we would have needed 300 times the galaxy's combined forces to kill every Reaper in straight-up warfare
1. Only counting Dreadnoughts
2. Assuming it always takes a ratio of 4:1 (it doesn't see: Tuchanka, Rannoch)
3. Codex states that this doesn't account for Thanix cannons which are vastly superior
This is my problem - at the beginning of ME1 you're nowhere near ready to fight the Reapers. But with every successfully resolved conflict you're getting closer. And then there's all the technology leaps - Reaper Core for stealth, Thanix cannons etc etc.
And then of course the Crucible: What it is, is a huge McGuffin. What it could be is also a McGuffin, but a severely smaller and much more acceptable one. And by that I mean - a weapon. A massive weapon that tips the scales in your favor by bolstering your military force severely. Hell, if you so desperately need ambiguity - what after the war? Council races fighting for the Crucible? And there's enough ambiguity to begin with: What happens to Edi after the war? Will she become another threat to the galaxy? What about the Geth, how long will it take them to change their mind? Not to mention the Krogan who - depending on your desicion - are free to expand again. Will the Salarians develop another Genophage? Will it come to a big war with the Krogan in the middle? What about the Rachni?
The Batarian Sentinel has the worst skillset in the game
The Turian Engineer and Volus Sentinel would like a word with you.
Sabotage is a great power, so are Homing Grenades
SubNet is so bad that the single aspect of the decoy/combat drone of distracting enemies - not even all enemies - makes it already superior.
Sabotage is HORRIBLE and the supposed tech vulnerability it is supposed to cause doesn't work with Homing Grenades. The class can't even benefit from the best evolution of his powers.
At least submission net can handle Phantoms.
Sabotage is so bad it makes groups of even three or more Assault Troopers fall down and die after only one use. It's so bad it staggers enemies when it applies it's pretty good damage. It's also undodgeable, that's how bad it is.
Sorry, but when it comes to MP I get touchy. There's no build I haven't tried yet. I'm always trying something different, and my N7 score shows, as does my consumption rate of respec cards.
I think conventionally beating the Reapers is unlikely.
What would have being nice would be for the Crucible to either:
Cripple the reapers to allow a costly victory
Basically hit the reset and buy the galaxy another 50,000 years by making the Reapers believe the harvest is done 'basically a 'go home' button'
That'd be a neat choice between sacrifice for now or an uncertain future.
Posts
I have to say, in regards to Citadel, if Jack is your LI-
In terms of follow-up ME4s-
Also, I'd say that the Reapers by their very nature are suited for handling certain sorts of problems. A adjutant-zombie-Rachni fleet of a million ships explodes from the darkness between the stars, that's something reapers would be well position to deal with. A smuggler's cabal is so extensive that they're politically destabilizing the recovering region of the Terminus systems... although I'd love to see someone's drawing of an undercover Reaper investigator, that's not something they would be able to offer much assistance with.
Another good example would be the prematurely dying star, which came up in 2, but then dropped after you rescued Tali. Let's follow up on the original idea and have that somehow tied into dark energy and eezo. Because of how galactic technology developed, civilization never got far enough along to make this a big issue, or a prevalent enough problem that the reapers never made note of it during their incursions. So now whatever it is that's causing stars to prematurely age is ramped up, there's no easy answer on how to fix it, reverse it, and the reapers, who perhaps previously had become the default go-to resource for dealing with weird space wedgies, are stuck at square one just the same as everybody else.
Dang they added some stuff.
I got a dude with a hammer, and a samurai lady. Now if only I could get a vorcha for the flamethrower.....
Unfortunately, the dress still shows up in the DLC. More than once. Man that thing is ugly.
Why I fear the ocean.
Bringing Javik and EDI? The best possible idea.
Fixed that for you.
Origin: KafkaAU B-Net: Kafka#1778
I seem to recall one of the original scripts for mass effect had the reapers goal to counter the dark energy building up in the galaxy...or otherwise tied into dark energy my memory's a bit hazy, it is interesting regardless.
but yeah, a popular theory was that the reapers were there to like, manage the proliferation of eezo use or something
that's why we call it the struggle, you're supposed to sweat
Pugs are so baaaaad and lacking any form of common decency
90% of the guns are useless
No one likes sync-kills. Who thought they were a good idea?! Totally unfair and 100% artifical difficulty
Oh look, PSP gave me another round of equipment. This RNG is atrocious!
Platinum shouldn't exist - just because you CAN make all enemies bosses and crank their HP and damage values up to ridiculous values doesn't mean it'll still be fun. Especially if you're got powers focused on taking out non-boss enemies
There, now we can talk about the ending aaaaall we want :P
The Batarian Sentinel has the worst skillset in the game
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
the problem with it is that the limitations of hardware and AI mean the only real dials they have to up difficulty are mob health and damage, which means platinum winds up being more frustrating than anything
that's why we call it the struggle, you're supposed to sweat
Exactly. Here's hoping for more enemies at a time and bigger maps in ME4!
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
Here's a Javik one I somehow missed the first time
and i goddamn loved it
Regarding Shepard's outfit:
Not having a good MP night so far.
i did not think of it that way - the game engine doesn't translate that appearance well
nice catch.
The story has been bashing our heads in with how they are impossible to defeat with conventional forces since ME1.
Sovereign was just one reaper and it took three human fleets to take him down and they suffered 33% casualties. Plus all the Citadel ships that got blown up (with geth help). And the only reason they didn't lose more was because Shep killed Meta-Saren, which dropped Sovereigns shields long enough for him to be killed.
If Sovy's shields didn't drop, how much more of the fleet could he have taken out?
There are shitloads of reapers. They don't have a base, don't need logistics, don't need rest or food or fuel or medics or anything else.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
they can be taken down by conventional weapons you just can't go toe to toe with them as there weaponry blows anything else in the ME universe out of the water.
iirc there shielding also has a fatal flaw that I can't quite remember when they need to stop and turn quickly something about there mass effect field or some such technobabble.
Of course that's a high price, but it means the Reapers can be fought conventionally. My take on the ending:
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
But I do know that reapers are vulnerable when on a planet, because they have to divert much of their mass cores to reducing their mass instead of powering their shields.
Reaper maneuverability is actually contradicted in the series. Joker says Sovy did a turn that would rip a human dreadnought in half. In ME3, there is mentioning of some ships maneuvering around reaper ships, maybe it was frigates or something that can do that.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
Assuming a man does not own the harrier, is there any point in playing the Ghost?
I loved the cut scene following that where-
Oh, wait, there's all dozenish heavily armed bad-asses who went up the ladder ahead of Shepherd, turning the room into a solid sheet of bullets. So much for the clone's troopers. :P
The fact that the reapers couldn't be defeated conventionally doesn't justify the
Gag me.
Reaper Vulnerabilities
"Although clearly technologically superior to the Citadel forces, the Reapers have experienced casualties in the battles across the galaxy. This indicates that, theoretically, with the right intelligence, weapons, and strategy, the Reapers could be defeated.
Unlike the mass effect relays that they created, Reapers do not have quantum shields. Locking itself down at a quantum level would leave a Reaper unaware of its surroundings until the shielding deactivated. Instead, Reapers rely on kinetic barriers.
In the case of a Reaper capital ship, these kinetic barriers can hold off the firepower of two dreadnoughts simultaneously, but three clearly causes strain, and four typically results in destruction. Weapons designed to maximize heat damage, such as the Thanix series, show better results against the Reapers than pure kinetic impacts.
The barriers of a Reaper destroyer are less formidable than those of a capital ship. It is possible for a single cruiser or many fighters to disable or demolish a destroyer if they can get within range before they are themselves destroyed.
The Reapers' energy sources are not infinite. For example, to land on a planet, a Reaper must substantially reduce its mass. This transfer of power to its mass effect generators leaves the Reaper's kinetic barriers at only partial strength.
Sovereign was destroyed while assuming direct control over Saren. The feedback from Saren's death seemed to entirely overload Sovereign's shields. Current Reapers do not seem to suffer from this design flaw.
Reaper capital ships can turn faster than Citadel dreadnoughts, but to do so, they must lower their mass to a level unacceptable in combat situations. Consequently, it is possible for a dreadnought to emerge from FTL travel behind a capital ship, then bring its guns to bear faster than the Reaper can return fire. This is a poor tactic, however, against Reapers flying in proper formation."
Source
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
The Turian Engineer and Volus Sentinel would like a word with you.
Sabotage is a great power, so are Homing Grenades
SubNet is so bad that the single aspect of the decoy/combat drone of distracting enemies - not even all enemies - makes it already superior.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
It's a top 3 class in the game. Throw a wet noodle on for your weapon and you can still melt faces.
Sabotage is HORRIBLE and the supposed tech vulnerability it is supposed to cause doesn't work with Homing Grenades. The class can't even benefit from the best evolution of his powers.
At least submission net can handle Phantoms.
He seems to do well if you slap the collector rifle on him and use dark channel mainly with the occassional swarm for detonations.
In other news, the Collector rifle is also perfect on the FQE, I just wish it didn't look so 'collectory' for my Quarian.
But we were going to have a MacGuffin no matter what
The Reapers have been around for about a billion years. There are 20,000 Sovereign-class Reapers, give or take. In order for us to beat them in conventional warfare we'd have to keep killing them at a rate of ten a day for seven years with no losses (impossible) or, more likely, we'd have to throw 60,000 Dreadnought-class ships at them, commanded by the best that the turian military has to offer.
For perspective's sake there are probably less than 200 dreadnoughts operating at the end of ME3 - we would have needed 300 times the galaxy's combined forces to kill every Reaper in straight-up warfare
Humans were able to grab a lot of land right quick even though the neighbours weren't happy about it.
2. Assuming it always takes a ratio of 4:1 (it doesn't see: Tuchanka, Rannoch)
3. Codex states that this doesn't account for Thanix cannons which are vastly superior
This is my problem - at the beginning of ME1 you're nowhere near ready to fight the Reapers. But with every successfully resolved conflict you're getting closer. And then there's all the technology leaps - Reaper Core for stealth, Thanix cannons etc etc.
And then of course the Crucible: What it is, is a huge McGuffin. What it could be is also a McGuffin, but a severely smaller and much more acceptable one. And by that I mean - a weapon. A massive weapon that tips the scales in your favor by bolstering your military force severely. Hell, if you so desperately need ambiguity - what after the war? Council races fighting for the Crucible? And there's enough ambiguity to begin with: What happens to Edi after the war? Will she become another threat to the galaxy? What about the Geth, how long will it take them to change their mind? Not to mention the Krogan who - depending on your desicion - are free to expand again. Will the Salarians develop another Genophage? Will it come to a big war with the Krogan in the middle? What about the Rachni?
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
Sabotage is so bad it makes groups of even three or more Assault Troopers fall down and die after only one use. It's so bad it staggers enemies when it applies it's pretty good damage. It's also undodgeable, that's how bad it is.
Sorry, but when it comes to MP I get touchy. There's no build I haven't tried yet. I'm always trying something different, and my N7 score shows, as does my consumption rate of respec cards.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
What would have being nice would be for the Crucible to either:
Cripple the reapers to allow a costly victory
Basically hit the reset and buy the galaxy another 50,000 years by making the Reapers believe the harvest is done 'basically a 'go home' button'
That'd be a neat choice between sacrifice for now or an uncertain future.