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[Roll for shoes] Rules lite evolutionary dungeon adventure. Game on.

Jam WarriorJam Warrior Registered User regular
edited March 2013 in Critical Failures
I like running forum games. I or my players are always flaking on forum games. I blame the faff of writing out complex rules interactions for these failures (because of course it's not my fault) so I was very pleased when I came across the nicely simple RPG microsystem dubbed 'Roll for shoes' and figured it could be adapted quite nicely into a nice lite fun dungeon romp for forum play.

Rules in a nutshell:

- All characters start out as formless undefined figures with the ability 'Do anything [1]'
- All actions are performed by the player picking an applicable ability and rolling a number of d6 equal to its level and totalling the dice. The DM rolls a number of d6 applicable to the difficulty of the check and totals the dice. Beat the DM to succeed, draw for partial success.
- If all the dice a player rolls come up with a 6 then they gain a new ability at one level higher than the ability they were rolling, and related to the task they were rolling for.
- A failed check earns 1 destiny point.
- A destiny point can be turned in to avoid defeat in combat or some other form of grisly doom.
- A destiny point can be turned in to treat an ability roll as a 6 for ability gain purposes only (not for action success).

The more broadly applicable the earlier abilities the better for later development. As I'm going to run a by the numbers D&D-esque world I suggest initial abilities would be nicely covered by things like the standard classes, races and stats.

Example character:

Do anything [1]
-Elf [2]
-Wizard [2]
--Fire Magic [3]
---Fireball [4]
--Illusion [3]
-Intelligence [2]
--Translate [3]


You get the idea. Evolutionary characters defined by their actions.

Hopefully quick, fun and with free reign to become more than a little silly.

Anybody fancy it?

I'd probably run the dungeon printed in the Dungeon Crawl Classics rule book so sorry, if you've read that you're probably ineligible to play. Probably four players.

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Jam Warrior on
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Posts

  • vertrouevertroue I am Female Totes Not a SithRegistered User regular
    edited March 2013
    Sounds amusing. I am game.

    XP:1

    vertroue on
    Blood and Fire
    From the Desk of Darth Vertroue Diplomat to the USA.
  • TheHopelessGamerTheHopelessGamer Registered User regular
    edited March 2013
    I've really wanted to find an online game that'll stick. I'm sold.

    Unnamed
    Do Anything [1]
    -Kobold [2]

    TheHopelessGamer on
  • CheeselikerCheeseliker Registered User regular
    edited March 2013
    I'm in if you'll have me.

    Unnamed
    Do anything [1]
    -Dwarf [2]
    --CHAAARGE![3]

    0xp

    Cheeseliker on
  • DeJarnacDeJarnac Registered User regular
    Would this be appropriate for someone who's never tried a tabletop RPG? If so, I'm interested.

  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    hahahahahahahaha yes.

  • TheHopelessGamerTheHopelessGamer Registered User regular
    So when are we going to get this thing going? I'm ready to get ridiculous.

  • Jam WarriorJam Warrior Registered User regular
    Soon...

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  • Dex DynamoDex Dynamo Registered User regular
    edited March 2013
    This sounds beyond awesome. I would sign up, except it seems you have sufficient numbers, so I will gladly sit back and watch.

    That said, I have a game design question for you, if you don't mind! (I will spoiler it, though, in case it divulges SECRET GAME INFO!)
    In fitting with the Dungeon Crawl motif, how are you planning to approach damage/bad stuff/etc? Is it just "something bad happens, WHOOPS" or do you have a homebrewed mechanic in mind? I read a couple approaches in the original thread you linked, and am interested to hear your thoughts.

    Dex Dynamo on
  • Jam WarriorJam Warrior Registered User regular
    A complex system of dice difference analysis, situational assessment and condition breakdown.
    I'm going to wing it.

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  • Jam WarriorJam Warrior Registered User regular
    edited March 2013
    Here is some intro text that may or may not apply to your character, we'll see as he evolves!
    For long years, you labored in the fields like all the peasants,
    sweating hot and dirty in the summer, only to shiver under
    threadbare hides when winter came. This year’s harvest ended
    like all the rest, and autumn’s work was hard on Old Man Roberts.
    When you visited his bedside at the end, he spoke in labored
    breaths of constellations that hadn’t been seen since he was a
    young lad. The last time the Empty Star had risen in the sky, it
    was more than fifty winters past, he said. Under the light of that
    strange star a portal had opened by the old stone mounds. He’d
    seen jewels in there and fine steel spears and enameled armor, but
    he’d run when the iron men had attacked. Now, old and dying,
    he wishes he’d taken the chance on a life of adventure. The Empty
    Star is once more rising, and a young man with courage could be
    more than just another peasant – if only he’d take the chance Old
    Man Roberst hadn’t.
    You’re taking that chance. You stand before the monolithic rocks
    of the old stone mounds, under the dark light of a starry sky. The
    Empty Star is clear and bright above you. Three of the large stone
    blocks lean haphazardly together to form an upright rectangular
    portal about the size of a man. They seem to be placed directly
    beneath the star’s path. As the Empty Star ascends to its brightest
    point, its light catches in the portal, and a shimmering stonelined
    corridor is visible through the stones, but only from one
    side of the opening. Grasping your weapon with white knuckles,
    you step into the starlit portal which was not there before today,
    thoughts of jewels and scorching wheat fields foremost in your
    mind.

    So let us begin shadowy unknowns. Off to adventure!
    Even though the hallway is visible from
    only one side of the portal, you tread on solid flagstones. The starlight
    fades as it reaches into this hallway, which dead-ends ahead
    at a stout iron-banded door. Jewels or crystals in an odd assortment
    of star shapes are inscribed on the door.

    Untitled-1_zps878954df.png

    Jam Warrior on
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  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    Is this starting now?

  • vertrouevertroue I am Female Totes Not a SithRegistered User regular
    edited March 2013
    A dog sits there looking up at the rest of the group.Bark bark!!
    (I think this is right?)

    vertroue on
    Blood and Fire
    From the Desk of Darth Vertroue Diplomat to the USA.
  • Jam WarriorJam Warrior Registered User regular
    @Farangu Yes.

    @vertroue No.

    As I told you in the PM. Your character is currently undefined. Think of him (or her! who knows right now?) currently as an out of focus blurry figure. Make character neutral descriptions of your actions and when you attempt some actions and gain some skill ups related to them then your character will start to focus in and be defined.

    You aren't supposed to guide the character to an idea you already have, but let it organically grow and surprise you. Had your character gained a skill up whilst trying to track someone, or smell something, then gaining Dog [2] and from now on being defined as a dog would be acceptable and amusing. Starting out as as a dog, or trying to steer yourself toward gaining the dog skill by deliberately doing doggy things is missing the point and shall be punished sternly. You may have to let the dog idea go at this point.

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  • vertrouevertroue I am Female Totes Not a SithRegistered User regular
    oops tehe will do

    Blood and Fire
    From the Desk of Darth Vertroue Diplomat to the USA.
  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    Is this right?

    "Looking at the door, I try to see if there's anything notable about the metals, that could provide ingress."

  • Jam WarriorJam Warrior Registered User regular
    That is right! orokos.com/roll/98147]DM opposition rolls just as badly! It's a draw so partial success and no XP.

    Well, there are hinges and a twiddly bit that looks like a handle. Nothing else leaps out at you.

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  • TheHopelessGamerTheHopelessGamer Registered User regular
    I take special note of the odd arrangement of the Crystals, thinking just maybe the shape might be familiar.

  • CheeselikerCheeseliker Registered User regular
    edited March 2013
    I open the door. I wasn't sure if I should roll or not, but I figured if the door resisted at all, that I should, so I orokos.com/roll/98194/"]did. Got a 6. Um. Hm.

    Edit: What am I doing wrong with this url...

    Cheeseliker on
  • Jam WarriorJam Warrior Registered User regular
    edited March 2013
    @TheHopelessGamer Investigate door: 1d6 1 The jewelled patterns on the door a clearly marking out constellations. In fact if you turn around 180° they pretty much mirror your view out the portal to the real stars in the night sky. Not quite though, the real world stars need to spin on just a bit more to line up right, give 'em a few hours and they'll be there.

    @Cheeseliker Door resist: 2d6 10 You try the handle but it won't budge, you give a shove, nothing, you back up and try a shoulder barge, your shoulder hurts now and the door remains firmly shut.
    You gain both a skill up for a six and an XP for a failed check! You lucky thing. I suggest you use editing your first post in his thread to keep track of these things.

    Jam Warrior on
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  • CheeselikerCheeseliker Registered User regular
    So, I was thinking of doing "Strongman [2]" but should I pick a race? Should I just pick Human, or Dwarf or something? Dwarf actually sounds like it would fit pretty good instead of Strongman anyways. I think I'll just go with Dwarf.

  • TheHopelessGamerTheHopelessGamer Registered User regular
    You should be an apeman. Apemen are strong. That's just what I hear.

  • TheHopelessGamerTheHopelessGamer Registered User regular
    Hmmm. The jewels match our own constellations? Could be valuable. I try to pry one out of the door.

  • vertrouevertroue I am Female Totes Not a SithRegistered User regular
    Gonna try to knock on the door

    Blood and Fire
    From the Desk of Darth Vertroue Diplomat to the USA.
  • Jam WarriorJam Warrior Registered User regular
    @vertroue No roll required. No response.


    @TheHopelessGamer Gem resist: 2d6 5 Success. And a skill up for the 6!

    It takes a while but after some working at it you've just about managed to pry out a nice looking gem which could be worth a few coin, when a searing light burns from the
    star-shaped inscription and knocks you on your ass. Slightly singed but still intact you check your hand and find the gem safely nestled within.

    No lasting damage but you don't want to keep taking shocks like that or there may be consequences.

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  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    "Waiting a few hours for those stars to align? That's bullcrap. I'll just dig a tunnel underneath the door to go through."

  • Jam WarriorJam Warrior Registered User regular
    Not even close to possible.

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  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    But I got a 6...frownies.

  • Jam WarriorJam Warrior Registered User regular
    Afraid not. Can't allow farming XP by attempting endless impossible rolls. Solid stone floor and walls.

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  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    "So...I guess we wait for those stars, then."

  • TheHopelessGamerTheHopelessGamer Registered User regular
    Fantastic! I hold the precious stone in my hand and protect it from the prying eyes around me. It is precious to me. I'm pretty sure this lust for treasure makes me one with the dragon. A dragon... kin if you will. I gain Kobold [2]

  • CheeselikerCheeseliker Registered User regular
    "No damn dwarf will be stopped by some old door!" I lower my shoulder and ram that door with everything I have. http://orokos.com/roll/98705 =11. 5,6.

    So, to get a skill up, do you just need to roll one 6 or all sixes?

  • Jam WarriorJam Warrior Registered User regular
    It is truly a tremendous charge, the momentum that the dwarf builds up as he hurtles down the corridor is astronomical, which it even more impressive when he bounces straight back and almost flattens the rest of you. Solid door.

    Door resist: 2d6 12 Harsh! Cruel dice there.

    You need all 6s for skill up. But can spend an XP to count a dice as a six for skill up purposes and thus gain a 3 dice skill! Within the first corridor even.

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  • vertrouevertroue I am Female Totes Not a SithRegistered User regular
    edited March 2013
    "Are you alright?"
    I want to poke the dwarf to make sure he is ok after his bounce.

    vertroue on
    Blood and Fire
    From the Desk of Darth Vertroue Diplomat to the USA.
  • Jam WarriorJam Warrior Registered User regular
    Diagnostics: 1d6 1

    You're pretty sure he's fine. Some bruises but his pride is more hurt than his body.

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  • vertrouevertroue I am Female Totes Not a SithRegistered User regular
    Pats the dwarf on the head. "It's ok..There there."

    Blood and Fire
    From the Desk of Darth Vertroue Diplomat to the USA.
  • Jam WarriorJam Warrior Registered User regular
    edited March 2013
    I've had a revelation. I should not have said no to @Farangu . His desire was genuine, his request made in good faith. But mainly it is more fun to say 'Yes' than it is to say 'No' and this is meant to be a bit of silly fun.

    Digging through the floor: 5d6 10 Worryingly close but no cigar. You spend a good while hacking at the ground with whatever tools you have to hand, but can achieve no more than few shallow scratches in the solid stone beneath you. This has however passed the time somewhat and the stars are indeed coming into alignment with the door as predicted soon.

    You have that skill point and my apologies.

    Jam Warrior on
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  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    So since I rolled a 6, I have a new skill related to digging and a destiny point for failing the check, yes?

    Also, don't worry about it, Jam. I understand the reason for your prior decision.

  • Jam WarriorJam Warrior Registered User regular
    Yes on both accounts.

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  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    Despite my failed attempt, I feel invigorated by the try. I have an affinity with the ground...I am OF the ground. I gain Moleman [2].

  • Jam WarriorJam Warrior Registered User regular
    Brilliant! Of course you were always a Moleman. We just didn't think it polite to point it out until this point.

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