It's that whole fool me once, shame on you, fool me twice, shame on me, thing.
NOT GONNA FOOL ME AGAIN!
I think its kind of like movies. A lot of us on this forum are movie snobs, and have really hard opinions on them. My step-dad though? He'll gladly sit down and watch Fantastic 4: Rise of the Silver Surfer.
My wife loves the new Sim City, and so another $10 for her to get at least another 20 hours? Worth it to me.
Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
Spending any further money on this game is only telling EA/Maxis that releasing this broken pile of garbage months before it was ready is perfectly OK.
To me, there is no justification for that. Have I had fun with the game? Sure, in small doses, before it inevitably breaks in some way. That still doesn't negate the fact that the game remains, months after launch, significantly broken and not worth pouring additional funds into.
I also found it hilarious at the end there when you see the amusement park is taking up about half his plot and he says he has to build other cities to support it. Also, those of you supporting this pricing? Fuck you. They'll probably do the old 'replace-the-currency-symbol' exchange rate so that $9.99 will translate to £9.99 for those of us in the UK. A couple of quid I'd be okay with. 33% of the retail price of the entire game? Fuck that.
What Oakey said. On top of the 'just change the currency symbol, exchange rate be damned' method of pricing, EA actually sell their digital games on Origin for more than a physical copy of the game costs from somewhere like Amazon. It boggles the mind that this level of greed is just accepted without question.
mastertheheroProfessional Video Editor & Book AuthorRegistered Userregular
Well having fun with the Amusement park so far. Disappointed that you can't have a main attraction from the get go, so have to build your way up to higher levels. It's also very difficult to get people to ride the other secondary rides, it seems they only care about 1 secondary ride in the beginning. Right now my most popular one is Bluebeards pirate ship, I tried to get them into the carousel and dizzy drop. Carousel broke even and the dizzy drop just lost money.
Seems like you're going to have to start with only 2 or 1 ride until you gain enough levels to buy a main attraction.
Seriously, shame on you if you paid them for the expansion.
What is this I don't even.
+3
mastertheheroProfessional Video Editor & Book AuthorRegistered Userregular
Yeah, I paid for it. I happen to enjoy the game very much despite its glaring flaws. As for the people not going on the other rides, I believe it's mainly because I don't have a main attraction yet. Or it could be the placement of my concession stands, haven't tinkered enough with it yet. Just need to figure out proper placement. Eventually they will ride on the other rides, just not enough to break even on the expenses.
Will be trying a few different layouts to see if it changes anything.
Are they only going to the one closest to the entrance? That is what happens in Casino cities as well. They go to the closest one, and then all the low-wealth sims run out of money and leave so you don't have the numbers to run anything else efficiently.
a5ehren on
0
mastertheheroProfessional Video Editor & Book AuthorRegistered Userregular
Well in this case, the Sims are sticking around inside the amusement park. So it's actually still making quite a bit of profit, they're just riding the same ride over and over. If it's a bug they're aware of, I'm sure it will get addressed at some point.
Well in this case, the Sims are sticking around inside the amusement park. So it's actually still making quite a bit of profit, they're just riding the same ride over and over. If it's a bug they're aware of, I'm sure it will get addressed at some point.
Why I won't pay for this or any other DLC. Bugs introduced for cash into an already heavily buggy game? Good luck getting fixes, unless Crest sponsors some bug-fixing.
+1
That_GuyI don't wanna be that guyRegistered Userregular
I've probably sunk near 200 hours into Anno, simply a fantastic game. Quite reminiscent of the old Ceaser/Pharoah/etc games from Sierra, but with better graphics.
Well. I mean, it's playable. But the game itself isn't very good.
So I guess I should wait for it to hit bargain bins, eh? I did the same with the Sims 3. I managed to get the fancy deluxe edition that came with the plumbob flash drive for like $10 at Best Buy when it was clearanced.
But, yeah, you're probably better off waiting for the bargain bin. There's fun to be had in playing with a group of people, or if you're OK with designing all the regional sites yourself, but (from what I understand) cross-site commerce is still buggy enough to make that not really work so well.
I would check out Sim City 4 and Tropico 4 before going after this new Sim City
Unfortunately the Mac port of Simcity 4 isn't Universal and Tropico 4 isn't on OS X at all. Thanks for the recommendations though.
If you can get the game at some sort of a discount then do so and enjoy what it is and might be some day as they continue to add on to it and expect more money. If you're paying full price I would just continue going on not playing games 'cause you aren't missing anything with this one.
That_GuyI don't wanna be that guyRegistered Userregular
Remember that Brainiac arc in Superman where he goes around shrinking cities and keeping them in jars? Sim City feels exactly like that. Tiny cities, devoid of soul, stuck in a endlessly degrading cycle.
Update 5 is focused on improvements to Multiplayer and Multi-city Play
• New: Historic Price charts for Global Market resources are available from the SimCity World button on the main menu.
• New: The Region Wall chat has been completely updated with a new look and new functionality! Chat functions more efficiently and it’s much easier to communicate with other players. Time stamps show on chat messages on rollover. Regional events are easier to read and can be toggled on and off.
• New: Added a filter for friends’ regions in the join region section.
• New: Trading control. Added feature to give players more control over their utilities. Players can now choose whether or not to keep their power, water, or sewage local. This setting can be found on the information panel accessible by clicking on the power plant, water tower, or sewage pipe or plant. Sharing with the region is on by default.
• New: Regional Missions: Added seven new regional missions: Drink It Up!, Plug In, So Stoked, The Wheels on the Bus, Ferry Dust, Station to Station, and Riding Coach.
• New: Regional Achievement: Added a new regional achievement, Field Trip!
• Gifting Improvements: Cash gifts are now delivered electronically, not by truck. This should improve the efficiency of gifting.
• Resource gifts: Resource gifts will happen more reliably. Multiple trucks can make deliveries at once if they are available in the sending city and the truck capacities have been increased.
• Great Works Improvements: Delivery trucks will mark their resources as dropped off as soon as they reach the Great Works, instead of when they arrive back in the city. This will make tracking time more reliable.
• Great Works Improvements: Update to have all resources at Great Works handled at the regional level. This will address players in different cities seeing different resources once the server has processed the region and cities.
• Great Works Improvements: Fixed an issue where an Arcology would maintain power from the region and fixed an issue where shoppers would not increase at the Arcology as it was leveled up. This will update in both existing and new Arcologies.
• Great Works Improvements: Tuned the Solar Farm.
• Regional Unlocks: The advanced coal mine unlocks regionally. Fixed issue where the Trade HQ sometimes did not unlock.
• Fire Advisor Trading clarity: Tuned the Fire advisor so they do not tell you that neighbors are sending fire trucks when your neighbor has no fire stations.
• Trading: School buses that travel from a neighbor’s city will show that city’s avatar.
• Regional Commuting: Fixed an issue where Sims would not be able to take transit out of cities with lots of streetcars or shuttle buses. This could cause some cases where commuting Sims could not return home and their homes would go abandoned.
• Garbage Trucks and Recycling Trucks: Fixed an issue that some cities experienced where garbage and recycling trucks do not leave their buildings or disappeared when trading service with neighbors. Existing cities who have trucks that have disappeared will have to demolish their missing trucks’ garages and plop new garages.
• Text Clarification: The “Out of Money” message now says “Can’t find work” when appropriate in rollover feedback and the approval rating UI. This is to clarify your Sims’ actual need.
That_GuyI don't wanna be that guyRegistered Userregular
Color me unimpressed. It says nothing about Sims inability to get from one end of the city to the other reliably. Nothing in there about education fixes. Nothing about fixing the way people get jobs or their inability to keep them.
+2
ShogunHair long; money long; me and broke wizards we don't get alongRegistered Userregular
By march of next year this game will be the game it should have been at launch. I can't believe the amount of time between patches and this is what we get. I'm just waiting for the inevitable connectivity with The Sims 4 next year.
It's price at $8.99 aaaaand... this time I didn't buy it. Unlike amusement park which gave you 10 different buildings to play with, this one only provides 1. The Airship hangar, and I think it only comes with one additional ploppable.
Although the increase to tourists and commuters is tremendous, I really couldn't justify paying almost 10 dollars for this one. I will say that my cities have been very productive and have been generating a decent amount of income. Strangely, I have not been hit by natural disasters almost at all and I'm not playing in sandbox mode. Weird!
But, yeah, you're probably better off waiting for the bargain bin. There's fun to be had in playing with a group of people, or if you're OK with designing all the regional sites yourself, but (from what I understand) cross-site commerce is still buggy enough to make that not really work so well.
You (not you specifically) can't even compare The Sims 3 to this--it was a perfectly functionable game when it came out. It just didn't have nearly the amount of stuff to do as its predecessor, and everyone knew this would be a case (whether the additions that weren't present in the predecessor made it worth it is up to the gamer).
If you were unhappy at the lack of content--i.e. what happened with The Sims 2 when it came out--that's a fine, but very different, complaint. The very structure of The Sims series pretty much demands they chop off the ancillary, expanded content (pets, expanded environments, etc.) when a new central platform is introduced so they actually have something to sell (in expansions) and so they can actually release a game that functions like it's supposed to (we're talking a lot of content here). Otherwise, pets, for example, would really have to function like they did in the previous game and the one before that, rather than evolving with the central title.
SimCity is a crazy different scenario.
Synthesis on
0
webguy20I spend too much time on the InternetRegistered Userregular
Any patches recently? I wonder if there will be a fan made one eventually, ala NAM.
It's price at $8.99 aaaaand... this time I didn't buy it. Unlike amusement park which gave you 10 different buildings to play with, this one only provides 1. The Airship hangar, and I think it only comes with one additional ploppable.
Although the increase to tourists and commuters is tremendous, I really couldn't justify paying almost 10 dollars for this one. I will say that my cities have been very productive and have been generating a decent amount of income. Strangely, I have not been hit by natural disasters almost at all and I'm not playing in sandbox mode. Weird!
Posts
NOT GONNA FOOL ME AGAIN!
I think its kind of like movies. A lot of us on this forum are movie snobs, and have really hard opinions on them. My step-dad though? He'll gladly sit down and watch Fantastic 4: Rise of the Silver Surfer.
My wife loves the new Sim City, and so another $10 for her to get at least another 20 hours? Worth it to me.
To me, there is no justification for that. Have I had fun with the game? Sure, in small doses, before it inevitably breaks in some way. That still doesn't negate the fact that the game remains, months after launch, significantly broken and not worth pouring additional funds into.
Steam profile - Twitch - YouTube
Switch: SM-6352-8553-6516
Seems like you're going to have to start with only 2 or 1 ride until you gain enough levels to buy a main attraction.
R*SC: BladeCruiser
Check out my GTAV-PC custom race tracks inspired by real life racing circuits!
Will be trying a few different layouts to see if it changes anything.
Why I won't pay for this or any other DLC. Bugs introduced for cash into an already heavily buggy game? Good luck getting fixes, unless Crest sponsors some bug-fixing.
I wish there was a city builder where I could make this.
The Anno series can do something similar on a smaller scale.
Anno 1404 is the best of the traditional ones. Anno 2070 is also superb but is set in the future so it doesn't have the same aesthetic.
Have most of the launch issues been ironed out at this point?
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
Penny Arcade Rockstar Social Club / This is why I despise cyclists
So I guess I should wait for it to hit bargain bins, eh? I did the same with the Sims 3. I managed to get the fancy deluxe edition that came with the plumbob flash drive for like $10 at Best Buy when it was clearanced.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
But, yeah, you're probably better off waiting for the bargain bin. There's fun to be had in playing with a group of people, or if you're OK with designing all the regional sites yourself, but (from what I understand) cross-site commerce is still buggy enough to make that not really work so well.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Unfortunately the Mac port of Simcity 4 isn't Universal and Tropico 4 isn't on OS X at all. Thanks for the recommendations though.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
If you can get the game at some sort of a discount then do so and enjoy what it is and might be some day as they continue to add on to it and expect more money. If you're paying full price I would just continue going on not playing games 'cause you aren't missing anything with this one.
Shogun Streams Vidya
SimCity Mac port has been delayed until August. The Maxis team does not feel that Sim City is ready for primetime and are delaying their port.
But they did release what's coming in the next patch.
http://www.simcity.com/en_US/blog/article/simcity-mac-update-and-beyond
Hah, looks like they made the decision for me in the end.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
http://forum.ea.com/eaforum/posts/list/0/9567321.page#29073622
Update 5 is focused on improvements to Multiplayer and Multi-city Play
• New: Historic Price charts for Global Market resources are available from the SimCity World button on the main menu.
• New: The Region Wall chat has been completely updated with a new look and new functionality! Chat functions more efficiently and it’s much easier to communicate with other players. Time stamps show on chat messages on rollover. Regional events are easier to read and can be toggled on and off.
• New: Added a filter for friends’ regions in the join region section.
• New: Trading control. Added feature to give players more control over their utilities. Players can now choose whether or not to keep their power, water, or sewage local. This setting can be found on the information panel accessible by clicking on the power plant, water tower, or sewage pipe or plant. Sharing with the region is on by default.
• New: Regional Missions: Added seven new regional missions: Drink It Up!, Plug In, So Stoked, The Wheels on the Bus, Ferry Dust, Station to Station, and Riding Coach.
• New: Regional Achievement: Added a new regional achievement, Field Trip!
• Gifting Improvements: Cash gifts are now delivered electronically, not by truck. This should improve the efficiency of gifting.
• Resource gifts: Resource gifts will happen more reliably. Multiple trucks can make deliveries at once if they are available in the sending city and the truck capacities have been increased.
• Great Works Improvements: Delivery trucks will mark their resources as dropped off as soon as they reach the Great Works, instead of when they arrive back in the city. This will make tracking time more reliable.
• Great Works Improvements: Update to have all resources at Great Works handled at the regional level. This will address players in different cities seeing different resources once the server has processed the region and cities.
• Great Works Improvements: Fixed an issue where an Arcology would maintain power from the region and fixed an issue where shoppers would not increase at the Arcology as it was leveled up. This will update in both existing and new Arcologies.
• Great Works Improvements: Tuned the Solar Farm.
• Regional Unlocks: The advanced coal mine unlocks regionally. Fixed issue where the Trade HQ sometimes did not unlock.
• Fire Advisor Trading clarity: Tuned the Fire advisor so they do not tell you that neighbors are sending fire trucks when your neighbor has no fire stations.
• Trading: School buses that travel from a neighbor’s city will show that city’s avatar.
• Regional Commuting: Fixed an issue where Sims would not be able to take transit out of cities with lots of streetcars or shuttle buses. This could cause some cases where commuting Sims could not return home and their homes would go abandoned.
• Garbage Trucks and Recycling Trucks: Fixed an issue that some cities experienced where garbage and recycling trucks do not leave their buildings or disappeared when trading service with neighbors. Existing cities who have trucks that have disappeared will have to demolish their missing trucks’ garages and plop new garages.
• Text Clarification: The “Out of Money” message now says “Can’t find work” when appropriate in rollover feedback and the approval rating UI. This is to clarify your Sims’ actual need.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Shogun Streams Vidya
http://store.steampowered.com/app/225420/
Can't beat dat price
http://www.simcity.com/en_US/blog/article/simcity-airships-set-faq
It's price at $8.99 aaaaand... this time I didn't buy it. Unlike amusement park which gave you 10 different buildings to play with, this one only provides 1. The Airship hangar, and I think it only comes with one additional ploppable.
Although the increase to tourists and commuters is tremendous, I really couldn't justify paying almost 10 dollars for this one. I will say that my cities have been very productive and have been generating a decent amount of income. Strangely, I have not been hit by natural disasters almost at all and I'm not playing in sandbox mode. Weird!
You (not you specifically) can't even compare The Sims 3 to this--it was a perfectly functionable game when it came out. It just didn't have nearly the amount of stuff to do as its predecessor, and everyone knew this would be a case (whether the additions that weren't present in the predecessor made it worth it is up to the gamer).
If you were unhappy at the lack of content--i.e. what happened with The Sims 2 when it came out--that's a fine, but very different, complaint. The very structure of The Sims series pretty much demands they chop off the ancillary, expanded content (pets, expanded environments, etc.) when a new central platform is introduced so they actually have something to sell (in expansions) and so they can actually release a game that functions like it's supposed to (we're talking a lot of content here). Otherwise, pets, for example, would really have to function like they did in the previous game and the one before that, rather than evolving with the central title.
SimCity is a crazy different scenario.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Only the airship went live with the previous patch. Still keeping my eyes out for future updates.
pay to win? You don't say...