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[D&D 5th ed] ravenloft, a return to madness (discussion/recruitment)

oxybeoxybe Entei is appaled and disappointed in youRegistered User regular
edited April 2013 in Critical Failures
since WotC is in need of playtesting, i'll follow on the heels of Denada and give an open offer to people willing to playtest.

as per the module i will be needing a party of 6 to 8 PCs, level 5, to go and get themselves killed in castle ravenloft which i faithfully half-assed a conversion sorta.

a few ground rules:
-as thanks for running the last playtest, Denada gets first pick if he wants in or not.
-all PCs created using standard point buy. none of this rolling dice stuff. blek.
-for now and testing purposes, consumables will use the recharge mechanic i proposed earlier:
the price you pay isn't necessarily the cost for the one consumeable item, but the overall upkeep of having "one flask of acid" on hand and maintaining that one flask. when you arrive at a town or location where one could potentially restock on the item in question, regain the use of your consumeable item.
i won't be putting a hard cap on the amount you can each have, but it is limited to the items found in the equipment pdf. a hard limit will be put in motion if this is abused.
-starting gold is 200gp.
-we don't track ammunition or food unless i make it absolutely clear that it's required at a given point. the latter probably won't matter too much due to it being a location-based game but ammunition tends to be rediculous, with people having 200 bolts or something crazy on them (yes i've seen this happen in person and joked about it with the player who bought 400 bolts, half of which were cold iron. his end table with the doily is more then meets the eye.)
-once the game gets started for realsies, i recommend using something like the Orokos dice roller as it can keep a log of the rolls online. signup is free and pretty easy to use.

do you dare enter the realm of the Darklords, or do you prefer to watch the potential chaos from sidelines like a Dark Power/pussy/?

CURRENT PARTY

Level 5
XP : 4800 / 9500 to Level 6

nealneal: Anton Fyori, Wizard & Scholar
neaden: Stefan Von Barenheim, Noble Druid
xenogears of bore: Grul, Scholar & Wizard
peff::Gunruth Bouldershoulder, Priestly Cleric
leper: Gervise Steiner, Emo Prophet
denada: The Beast, Thuggish Skirmisher
sakutian: Elbus Quickfingers, Knight & Cavalier

you can read my collected ravings at oxybesothertumbr.tumblr.com
-Weather Badge
oxybe on
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    NeadenNeaden Registered User regular
    I am interested. I'll have to wait until tonight to make a character. I have not played ravenloft before if that is a problem and have a mild preference for rogue/cleric/wizard in that order.

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    NealnealNealneal Registered User regular
    I absolutely want a spot, but I don't want to crowd out fresh blood.

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    oxybeoxybe Entei is appaled and disappointed in you Registered User regular
    @neaden that makes two of us who haven't played ravenloft before! i also haven't GM'd a retro-style game before. i was weened on 2nd ed but i never ran it. i'm calling this a "learning experience"

    @nealneal a few people in the 5th ed thread have mentioned wanting a spot, so i'll see what comes up. remember, the module suggests 6-8 pcs, so crowding shouldn't be too much of a problem.

    you can read my collected ravings at oxybesothertumbr.tumblr.com
    -Weather Badge
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    NealnealNealneal Registered User regular
    I'll throw this here for the future.
    Name: Anton Fyori
    Race: Human
    Class: Wizard (Scholarly Tradition)
    Level: 5
    Hit Points: 32
    Armor Class: 13 (15 with Mage Armor)
    Skill Die: 1d6
    Initiative: +3

    Strength: 9
    Dexterity: 16
    Constitution: 14
    Intelligence: 18
    Wisdom: 14
    Charisma: 11

    Saving Throw: 16
    Spell To-Hit: +6
    Melee To-Hit: -1
    Ranged To-Hit +2

    Background: Sage
    Skills:
    Knowledge (Arcana)
    Knowledge (Forbidden Lore)
    Knowledge (Nature)
    Knowledge (History)
    Knowledge (Religion)

    Feats:
    Find Familiar (Rat)
    Energy Substitution (Acid)

    Equipment:
    Robe (two), Ten Candles, Alchemy Amulet, Teragal: The Lost Symbols of Teras Mala (Knowledge: Arcana Tome), Ink, Ink Pen, Paper (ten sheets), Quarterstaff, Spellbook, Adventurer’s Kit, Climber’s Kit, Tent, Bell (two), Alchemist’s Fire, Potion of Healing, Antitoxin, Belt Pouch (two), 95 gold, 16 silver, and 8 copper.

    Cantrips:
    Ray of Frost
    Mage Armor
    Read Magic
    Light
    Prestidigitation

    Level One:
    Magic Missile
    Burning hands
    Sleep
    Identify
    Comprehend Languages
    Detect Magic

    Level Two:
    Knock
    Web
    Rope Trick

    Level Three:
    Haste
    Stinking Cloud

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    NeadenNeaden Registered User regular
    edited March 2013
    I think I am doing this right? I haven't made a next character yet. I just took the value for hit points since I assume you do not want us to roll for them? I will finish my equipment stuff later, sorry.
    Name Stefan Von Barenheim
    Race: Stout Halfling
    Class: Druid (Moon)
    Level: 5
    Hit Points: 38
    Armor Class: 13
    Initiative: +0

    Strength 8
    Dexterity 11
    Constitution 15
    Intelligence 10
    Wisdom 16
    Charisma 14

    Melee To-Hit: -1
    Ranged To-Hit: +0

    Background: Noble
    Skills:
    Handle Animal
    Persuade
    Spot
    Bluff

    Feats:
    Find Familiar (Hawk)
    Maximize Spell


    Equipment: A Hawk Familiar. Adventurers kit, Shield, Spear, Leather Armor, Fine Clothes, Backpack, Bedroll, Signet Ring, 48 gold

    Spells:
    Cantrips: Spare From dying, Faerie fire, Guidance
    Level 1: Animal Friendship, cure wounds, entangle, fog cloud
    Level 2: Bark Skin, Heat Metal, Spike Growth
    Level 3: Elemental Mantle, Protection from Energy

    Neaden on
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    LeperLeper Registered User regular
    edited March 2013
    Gervise Steiner, Emo Prophet

    Stuff:
    Name: Gervise Steiner
    Race: Human
    Class: Cleric (Reaper)
    Level: 5
    Hit Points: 33
    Armor Class: 17
    Skill Die: 1d6
    Spell Bonus: +6
    Spell Save DC: 16
    Initiative: +2

    STR 10
    DEX 14
    CON 13
    INT 10
    WIS 18
    CHA 14

    Melee To-Hit:+2
    Ranged/Finesse To-Hit: +4

    Background: Mad Prophet; Trait - Doomtongue (As Licensed Fool, but with DOOM.)
    Skills:
    Forbidden Lore
    Bluff
    Persuade
    Slight of Hand
    Heal

    Feats:
    Shield Bash - use Reaction to give adjacent attacker disadvantage
    Distant Spell - -1/day, touch spell becomes 30' range.

    Equipment:
    Studded Leather Armor, 2x Shield, Holy Water, Awesome leather hat, Black clothes, adventurer's kit, healer's kit, holy symbol (silver)

    Proficient with some weapons I won't bother listing, armor & shields.

    Channel Divinity: 3/day
    Rebuke Undead
    As an action, you can expend a use of your channel divinity to rebuke an undead creature. Choose an undead creature within 25 feet of you. That creature must make a Wisdom saving throw (DC 16). On a failed save, the creature is charmed by you for 1 hour. While charmed by you, the creature must obey your verbal commands. You cannot charm an undead creature whose Hit Dice are greater than your cleric level.
    Restore Undeath
    One Undead Creature in 25' gains 2d10 hitpoints.
    Slay the Living
    Each living creature in 25' makes a Constitution save (DC 16) or takes 3d8 necrotic damage, half on a successful save.


    Spells:
    Cantrips:
    (Chill Touch)-5', 2d8 necrotic, cannot regain HP SoNT, Con save (16) negates.
    Lance of Faith-50', 2d8 radiant, Dex save (16) negates
    Level 1: [3]
    (Inflict Wounds) - SWIFT, one creature in 25' 4d8damage/half on save. 2d8+4 healed on undead. +1d8 damage or +2d8 healing every spell level above 1st.
    Cause Fear Chosen creatures in 10' radius. Wisdom save (DC 16) or be frightened. May spend action on their turn to make another save to end spell.
    Cure Wounds - SWIFT, one creature in 25' 1d8+4 healing; 4d8 damage on undead. +1d8 damage or +2d8 healing every spell level above 1st.
    Command - 50', one creature that can hear. 29 max hp & below performs one single-word command. 30 max hp & above Wisdom saving throw (16) successful save negates.
    Level 2: [2]
    (Darkness) - 15' radius magical darkness. dispells magical light of equal/lower level.
    Lesser Restoration Neutralize Poison, Cure Disease, Remove Paralysis
    Level 3: [1]
    (Speak With Dead) touch, 6d8damage/half on miss. 3d8+8 healed on undead.
    Dispel Magic 100', one creature, object, or magical effect 2nd level or lower: ends. Higher level effects require magic attack (+6) at DC 10+spell level.
    Daylight object, touch, 1hr. Bright 120', Dim 240', Dispels Darkness of equal/lower level.

    Leper on
    If my role play is hindered by rolling to play, then I'd prefer the rolls play right, instead of steam-rolling play-night.
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    oxybeoxybe Entei is appaled and disappointed in you Registered User regular
    @neaden looks good on a quick glance.

    and yeah, for hp take full HD at level 1 then the given value rather then rolling. your 32 is indeed correct.

    as for arrows, you have as many as the plot & game demands. if you want to keep track of them, be my guest, just note that i won't.

    you can read my collected ravings at oxybesothertumbr.tumblr.com
    -Weather Badge
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    Xenogears of BoreXenogears of Bore Registered User regular
    Name: Grul
    Race: Human
    Class: Wizard (Scholarly Tradition)
    Level: 5
    Hit Points: 33
    Armor Class: 13 (15 with Mage Armor)
    Skill Die: 1d6
    Initiative: +3

    Strength: 9
    Dexterity: 17
    Constitution: 16
    Intelligence: 18
    Wisdom: 9
    Charisma: 9

    Saving Throw: 16
    Spell To-Hit: +6
    Melee To-Hit: -1
    Ranged To-Hit +3

    Background: Custom (Salt of the Earth Trait)
    Skills:
    Track
    Search
    Knowledge: Dungeoneering
    Heal

    Feats:
    Distant Spell
    Maximize Spell

    Equipment: Loincloth, Fur Mantle, Quarterstaff, Light Crossbow, 25 bolts, Waterskin, Backpack, Adventurer's Kit, Spellbook, Bedroll, 10 days rations, 86 GP, 8 Silver


    Cantrips:
    Ray of Frost
    Mage Armor
    Read Magic
    Shocking Grasp


    Level One:
    Magic Missile
    Burning hands
    Sleep
    Charm Person
    Color Spray
    Detect Magic

    Level Two:
    Invisibility
    Scorching Ray
    Web

    Level Three:
    Hold Person
    Fly

    3DS CODE: 3093-7068-3576
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    oxybeoxybe Entei is appaled and disappointed in you Registered User regular
    love bump. still a few spaces for those interested in playing!

    you can read my collected ravings at oxybesothertumbr.tumblr.com
    -Weather Badge
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    PeffPeff Registered User regular
    edited March 2013
    Ok, ended up rolling one right away. Standard buy I'm used to is 22 but the pdf mentioned 27? I'll adjust if needed.

    Stats:
    Name: Gunruth Bouldershoulder
    Race: Mountain Dwarf
    Class: Cleric (Protection)
    Level: 5
    Hit Points: 39
    Armor Class: 18
    Skill Die: 1d6
    Initiative: +0

    Strength: 16
    Dexterity: 10
    Constitution: 14
    Intelligence: 10
    Wisdom: 18
    Charisma: 8

    Melee Hit: +5
    Spell Hit: +6
    Spell DC: 16
    Skills/Features/Feats:
    Background:
    Priest (Temple Services trait)

    Skills:
    Knowledge (Religion)
    Knowledge (Dungeoneering)
    Sense Motive
    Spot

    Feats:
    Toughness
    Hold the Line

    Equipment:
    Chainmail, Warhammer, Shield, Adventurer's Kit, Holy Symbol, Tome (Religion), Flash of Holy Water, 36gp
    Spells and Channeling:
    Channel Divinities (3/day):
    Divine Shelter
    Restore Health
    Turn Undead

    Cantrips:
    Resistance
    Lance of Faith

    Level One:
    CLW
    Command
    Bless
    Sanctuary (D)

    Level Two:
    Lesser Restoration
    Hold Person
    Aid (D)

    Level Three:
    Prayer
    Dispel Magic (D)

    Peff on
    steam_sig.png
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    LeperLeper Registered User regular
    edited March 2013
    I had a helluva time deciding what to make.

    Note that this was not because I had so many great ideas I couldn't pick one, but because I spent a bunch of time trying to shoehorn something cool into the system.

    Leper on
    If my role play is hindered by rolling to play, then I'd prefer the rolls play right, instead of steam-rolling play-night.
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    tzeentchlingtzeentchling Doctor of Rocks OaklandRegistered User regular
    Tentative interest! Won't be able to give this attention til late next week though, so feel free to start without.

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    oxybeoxybe Entei is appaled and disappointed in you Registered User regular
    @denada we still have space if you want in on the first party

    you can read my collected ravings at oxybesothertumbr.tumblr.com
    -Weather Badge
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    DenadaDenada Registered User regular
    Oops, didn't realize you'd started a thread. Yeah I'm in. I'll put up a character later today.

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    DenadaDenada Registered User regular
    The Beast
    Level 5 Human Barbarian, Thug, Skirmisher
    Str 18, Dex 16, Con 16, Int 10, Wis 11, Cha 10
    AC 16; HP 43; Speed 40 feet

    Class Features: +2 to weapon attacks, Martial Damage Dice (3d6), Rage (3/day, +4 damage), Iron Hide, Reckless Attack, Feral Instinct, Relentless Rage

    Skills (1d6): Gather Rumors, Intimidate, Spot, Use Rope
    Feats: Charge, Shift

    Equipment: Silvered Glaive (+6, 1d12+4 damage), Spear x2 (+6, 1d6+4), Potion of Healing, Adventurer's Kit, Belt Pouch x2, Grappling Hook, 25gp

  • Options
    NeadenNeaden Registered User regular
    new playtest on Wednesday, should we wait and remake?

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    oxybeoxybe Entei is appaled and disappointed in you Registered User regular
    wait, what? new playtest package?

    give me until then to read it over and see what the damage is before i ask everyone to remake.

    you can read my collected ravings at oxybesothertumbr.tumblr.com
    -Weather Badge
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    LeperLeper Registered User regular
    I'd be fine with getting started and going until a decision is made.

    If my role play is hindered by rolling to play, then I'd prefer the rolls play right, instead of steam-rolling play-night.
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    oxybeoxybe Entei is appaled and disappointed in you Registered User regular
    sounds reasonable enough!

    also: we now have 6 people! i'll give until tomorrow for the first round of signups to finish, if only to see if we reach 8, then we start.

    you can read my collected ravings at oxybesothertumbr.tumblr.com
    -Weather Badge
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    PeffPeff Registered User regular
    Oh man! Druid is coming in the next update! Excitement!

    steam_sig.png
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    oxybeoxybe Entei is appaled and disappointed in you Registered User regular
    new playtest is out, i'll leave it up to you guys if you want to try with the old trainwreck or the new one. i'm fine with either.

    you can read my collected ravings at oxybesothertumbr.tumblr.com
    -Weather Badge
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    LeperLeper Registered User regular
    I vote new train wreck, in the spirit of actual play testing.

    If my role play is hindered by rolling to play, then I'd prefer the rolls play right, instead of steam-rolling play-night.
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    NealnealNealneal Registered User regular
    edited March 2013
    I agree, let's try the new terrible one instead of the old terrible one. I'll update old Anton if this position is the consensus.
    Name: Anton Fyori
    Race: Human
    Class: Wizard (Scholarly Tradition)
    Level: 5
    Hit Points: 32
    Armor Class: 13 (15 with Mage Armor)
    Initiative: +3

    Strength: 9
    Dexterity: 16
    Constitution: 14
    Intelligence: 18
    Wisdom: 13
    Charisma: 11

    Saving Throw: 16
    Spell To-Hit: +6
    Melee To-Hit: -1
    Ranged To-Hit +3

    Background: Sage
    Skills:
    Recall Lore: Magical
    Recall Lore: Nature
    Search
    Persuasion

    Languages:
    Common
    Dwarvish
    Elvish
    Halfling

    Feats:
    Herbalist
    Find Familiar (Rat)

    Cantrips:
    Ray of Frost
    Mage Armor
    Read Magic
    Light
    Prestidigitation

    Level One:
    Burning Hands
    Magic Missile
    Animal Messenger
    Sleep
    Identify
    Comprehend Languages

    Level Two:
    Knock
    Web
    Rope Trick
    Acid Arrow

    Level Three:
    Haste
    Stinking Cloud

    Equipment:
    Robe (two), Ten Candles, Alchemy Amulet,Teragal: The Lost Symbols of Teras Mala(Recall Lore: Magical Tome), Ink, Ink Pen, Paper (ten sheets), Quarterstaff, Spellbook, Adventurer’s Kit, Climber’s Kit, Tent, Bell (two), Alchemist’s Fire, Potion of Healing, Antitoxin, Belt Pouch (two), 95 gold, 16 silver, and 8 copper.

    Nealneal on
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    DenadaDenada Registered User regular
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    PeffPeff Registered User regular
    edited March 2013
    Good with that. Just going to stick with my Cleric for now.

    Peff on
    steam_sig.png
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    oxybeoxybe Entei is appaled and disappointed in you Registered User regular
    so 4/6 are fine with updating, with 2 people having yet to voice their opinion. it does seem like we'll be traipsing through ravenloft using playtest... 9 is it?

    you can read my collected ravings at oxybesothertumbr.tumblr.com
    -Weather Badge
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    NeadenNeaden Registered User regular
    I'm fine with updating. Rogues seem proper fucked though so I'll switch to druid if there are no objections.

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    SakutianSakutian Registered User regular
    Is it too late to throw in a character for this?

    My Games

    Dresden Files RPG- Dumb Luck

    Playing Phillip Hess in Motor City Blues

    GM of M&M "And Justice For All."
    GM of Dresden Files Low Life
    GM of Star Wars Sagas Into the Unknown
    GM of Star Wars Sagas Lost Hope- Concluded
    GM of Star Wars Sagas the Dark Times- Concluded.
    GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
    Bart Allen/ The Flash in M&M Metropolis- Concluded.
    Koyi Disturbances in the Force- Concluded.
    Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
    Sal Mander In the Shadow of Zeus- Concluded.
    Zevoto in Out in the Black- Withdrawn due to injury.
    GM of Wyvern Watch
    Berru Secune in Rise of the Jedi
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    oxybeoxybe Entei is appaled and disappointed in you Registered User regular
    @Neaden no objections here.

    @Sakutian sure, since we're updating and the module is technically supposed to be for 6-8 players.

    you can read my collected ravings at oxybesothertumbr.tumblr.com
    -Weather Badge
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    SakutianSakutian Registered User regular
    Alright this is the first time I've made a character for D&D Next so please pardon any mistakes. I present Elbus Quickfingers Halfling Paladin of Yondalla.
    Name: Elbus Quickfingers
    Race: Halfling (Stout)
    Class: Paladin (Oath of the Cavalier)
    Level: 5
    Hit Points: 39
    Armor Class: 16
    Skill Dice: 1d6
    Initiative: +5

    Strength: 16 (+3)
    Dexterity: 12 (+1)
    Constitution: 12 (+1)
    Intelligence: 10 (0)
    Wisdom: 10 (0)
    Charisma: 16 (+3)

    Saving Throw:
    Spell to-Hit: +2
    Melee to Hit: +2
    Ranged To-Hit: +1

    Background: Knight
    Skills:
    Listen
    Persuade
    Recall Lore (Religious)
    Ride

    Feats:
    Improved Initiative
    Superior Footwork

    Equipment:
    Adventurer’s Kit, Backpack, Bedroll, Belt Pouch, Hempen Rope 50 ft., Holy Symbol, Studded Leather Armor, Shield, Short Sword, Fine Clothes, 131 gold.

    Level One: Bless, Protection From Evil, Cure Wounds
    Level Two: Aid

    My Games

    Dresden Files RPG- Dumb Luck

    Playing Phillip Hess in Motor City Blues

    GM of M&M "And Justice For All."
    GM of Dresden Files Low Life
    GM of Star Wars Sagas Into the Unknown
    GM of Star Wars Sagas Lost Hope- Concluded
    GM of Star Wars Sagas the Dark Times- Concluded.
    GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
    Bart Allen/ The Flash in M&M Metropolis- Concluded.
    Koyi Disturbances in the Force- Concluded.
    Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
    Sal Mander In the Shadow of Zeus- Concluded.
    Zevoto in Out in the Black- Withdrawn due to injury.
    GM of Wyvern Watch
    Berru Secune in Rise of the Jedi
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    DenadaDenada Registered User regular
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    Xenogears of BoreXenogears of Bore Registered User regular
    I'll spend a few minutes tomorrow seeing if I need to change anything.

    3DS CODE: 3093-7068-3576
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    oxybeoxybe Entei is appaled and disappointed in you Registered User regular
    cool. take your time, we'll start when you guys are ready.

    you can read my collected ravings at oxybesothertumbr.tumblr.com
    -Weather Badge
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    PeffPeff Registered User regular
    Alright, updated and ready to go.

    steam_sig.png
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    oxybeoxybe Entei is appaled and disappointed in you Registered User regular
    just relooking over the remade/new characters.

    @nealneal seems like you still have one more spell you can learn of level 1 or 2. scholarly tradition lets you start with four level 1 spells instead of the normal three

    at PC level 4 it seems the natural learning progression would be Rope Trick and... something else. so you get another level 1 or 2 spell. happy wizard christmas!

    @Sakutian quickly went over the numbers and it all seems to check out.

    @Peff as Sakutian, looks good.

    you can read my collected ravings at oxybesothertumbr.tumblr.com
    -Weather Badge
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    NealnealNealneal Registered User regular
    edited March 2013
    I eff'd up the copy/pasta and didn't include the other spell...which as you might guess was Acid Arrow.

    Nealneal on
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    NeadenNeaden Registered User regular
    If I have find familiar should I count the 100 gold for the ritual as part of my starting equipment allowance and start play with a familiar?

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    oxybeoxybe Entei is appaled and disappointed in you Registered User regular
    @Neaden that's up to you. i don't mind you starting with the familiar as long as the ritual is paid for.

    you can read my collected ravings at oxybesothertumbr.tumblr.com
    -Weather Badge
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    NeadenNeaden Registered User regular
    edited March 2013
    Edited my post to add Stefan Von Barenheim. I hope you guys like animal based puns in a badly written german accent.

    Neaden on
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    oxybeoxybe Entei is appaled and disappointed in you Registered User regular
    whale some may look down on puns, i find them owlsolutely deerlightful.

    you can read my collected ravings at oxybesothertumbr.tumblr.com
    -Weather Badge
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