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[Payday 2] IT'S CRIME TIME!

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Posts

  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    Post your steam id, and you can be invited to PA Crime Time, the chat group.

  • Lucky CynicLucky Cynic Registered User regular
    Once more then. Please invite.

    http://steamcommunity.com/id/luckycynic

  • IblisIblis Registered User regular
    You should have an invitation good sir.

    Steam Account, 3DS FC: 5129-1652-5160, Origin ID: DamusWolf
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    To be fair, playing with pubbies has allowed me to get very, very good at shooting at cops so there's that.

    But yes, I would love to play and actually try and stealth a mission completely. That sounds like it would be fucking tits.

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  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    Oh, did I mention that I played so much Payday 2 over my two days off (Sunday and Monday) that I had dreams last night of robbing places and going to jail for it?

    Also, after I got out on bail I was riding a camel back to my house? I don't know, my dreams are fucked up.

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    JusticeforPluto
  • Lucky CynicLucky Cynic Registered User regular
    edited August 2013
    Nothing. No invite to no group.

    EDIT: Finally, closed out of steam and came back in and its there.

    Lucky Cynic on
  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
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    Ladies...

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    RisenPhoenixMaddocmilk ducksVedicIntentminor incidentm!ttensCarbonFireCampyBethrynJusticeforPlutoLitanyAlbino Bunny
  • EvilMonkeyEvilMonkey Registered User regular
    Did the patch give all the cops armor piercing bullets? I haven't noticed the extra weight but it does feel like I'm wearing a paper suit all of a sudden.

    [PSN: SciencePiggy] [Steam]
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Here is a piece of advice to anyone looking for games on PC

    Get in the chat, you don't even need to be a member of the group to go into the group chat, but if you get in the group and don't go into the chat it probably won't help you at all

    97H9G7S.png PSN - Masked Unit | FFXIV - Laitarne Gilgamesh
    TOGSolidAlbino Bunny
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    And hang out on Vent! Vent bros are the best bros!

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    VedicIntentCapsaicinf3rret
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    TOGSolid wrote: »
    And hang out on Vent! Vent bros are the best bros!

    I just use Steam's voice chat for most everything now. Starting up Vent or Teamspeak or Mumble is too much of a hassle.

    Oh, and the in-game voice doesn't work for me for some reason. I press the button to talk but nothing happens.

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  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    I prefer Vent because you can keep talking during load screens.

    97H9G7S.png PSN - Masked Unit | FFXIV - Laitarne Gilgamesh
  • VedicIntentVedicIntent Registered User regular
    So I'm
    Maddoc wrote: »
    Here is a piece of advice to anyone looking for games on PC

    Get in the chat, you don't even need to be a member of the group to go into the group chat, but if you get in the group and don't go into the chat it probably won't help you at all

    Yeah, the group is the best jumping off point - just ask who has a free spot. Steam friending is mainly to let people join into running Payday lobbies, with the side benefit of the whole friends list thing later on.

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  • ArchsorcererArchsorcerer Registered User regular
    What's the recommended gear for a Ghost? I can't get a suppressor.

    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    What's the recommended gear for a Ghost? I can't get a suppressor.

    If you're going deep into the Ghost tree, your recommended gear is as follows

    1) Suppressors
    2) Guns to put suppressors on, good ones include Reinfeld and 308, reputedly with Silent Killer they actually gain a net increase in damage from using a Suppressor.

    97H9G7S.png PSN - Masked Unit | FFXIV - Laitarne Gilgamesh
  • VedicIntentVedicIntent Registered User regular
    You can do most of the bank stealth without a suppressor, and I usually avoid one there on purpose. Melee is quiet and you don't risk shooting on the roof by accident. But a silencer is pretty much required on other missions.

    The silenced shotgun is badass, because you can pack a Loco and still have respectable close-quarters damage. Then bring a modded unsilenced CAR4 or UAR.

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  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    Maddoc wrote: »
    2) Guns to put suppressors on, good ones include Reinfeld and 308, reputedly with Silent Killer they actually gain a net increase in damage from using a Suppressor.

    It does, yeah. There are actually a handful of weapons that gain damage above and beyond their base base while suppressed, provided you have both Silent Killer and Gunslinger (pistols) or Shotgun Impact (Shotties).

    zT5PDOy.jpg

    My only question is whether or not a weapon like the Reinfield does more damage with the Shark Teeth mod equipped, or with a Suppressor and Silent Killer. With the armor piercing changes to Ghost, I'll likely roll totally suppressed, with both a Reinfield and a Locomotive.

  • Albino BunnyAlbino Bunny Jackie Registered User regular
    How old is that chart? I've being trying to get ahold of the newer numbers of Silent Killer for ages.

  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    I can't say, honestly. Its just something I dug up. I'd also like to know the new numbers for Silent Killer -- the talent calculator doesn't have them yet.

  • dinoarusdinoarus Registered User regular
    If that chart is right, you'll still have more damage unsilenced, since you need the shotgun/pistol perk to barely beat base damage.
    Might be better if you add on the armor piercing though.

    Steam/XBL: OGSTudbone
  • SorensonSorenson Registered User regular
    edited August 2013
    Is there any rhyme orr reason dictating when you can actually start cooking the meth in Rats? Some rounds Bain will be on it like a whip on a back the second you get there, other times it can be up to 3 minutes into the heist before he'll start.
    I can't say, honestly. Its just something I dug up. I'd also like to know the new numbers for Silent Killer -- the talent calculator doesn't have them yet.
    Chart's about 3 days old, I think it was published right after they did the buff to Silent Killer IIRC.

    Sorenson on
  • m!ttensm!ttens he/himRegistered User regular
    Sorenson wrote: »
    Is there any rhyme orr reason dictating when you can actually start cooking the meth in Rats? Some rounds Bain will be on it like a whip on a back the second you get there, other times it can be up to 3 minutes into the heist before he'll start.

    Have you made sure all the gangsters are dead and someone has walked up into the cook room?

  • SyrdonSyrdon Registered User regular
    With the buffs to ghosts and silenced weapons, I'm now thinking about running this. All the increased damage buffs (including the tier buff for enforcer), which should make silenced Deagles and shotguns the way to go, particularly with the armor piercing. Pending actual numbers for the current skills anyway.

  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Even aside from Silent Killer, the bonus from the Professional is actually fairly immense.

    Aced it gives you -50% Recoil, +50% Accuracy, and 2x steel sight speed. That is the most significant accuracy boost, matching Sharpshooter(and this only affects single shot weapons), and the most significant recoil boost, matching aced Leadership.

    97H9G7S.png PSN - Masked Unit | FFXIV - Laitarne Gilgamesh
  • Albino BunnyAlbino Bunny Jackie Registered User regular
    I'm looking at something like this maybe: http://goo.gl/GsswpN

    Provided silent killers buff makes it break even with most weapons, otherwise I'll dump that and go with something else probably, AP rounds or not.

  • IblisIblis Registered User regular
    Is there something special I need to do to activate Joker? Because I have not actually been able to trigger it since grabbing it.

    Steam Account, 3DS FC: 5129-1652-5160, Origin ID: DamusWolf
  • Albino BunnyAlbino Bunny Jackie Registered User regular
    Go up to a surrendered guard and hold F.

  • IblisIblis Registered User regular
    Ah. That would do it then.

    Steam Account, 3DS FC: 5129-1652-5160, Origin ID: DamusWolf
  • NotoriusBENNotoriusBEN Registered User regular
    I can attest that silent killer is now very killy against brown FBI agents.

    I've been running my silenced Car4 and a loud cross killer for quite a while, using the Car4 for flanking attacks, and the cross kill for suppression. But now with silent killer, I am debating on silencing that cross kill so that it can keep up with the car4. It says something when I got to drop 5 rounds of a cross kill into a brown FBI when if I was up and moving, two or three rounds from the silenced car4 got the job done.

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    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
  • Albino BunnyAlbino Bunny Jackie Registered User regular
    So I've being kinda thinking about the class perks and feel like rambling on about re-works/thematic ideas that will never ever happen but would be kinda fun if they did. So I'm just gonna spoiler it so people who want to skip my rambling can do so easily.
    For the most part I think it'd be nice to give each column of the tree it's own little mini-identity to allow a bit clearer roles and specialisations.

    So, starting with Mastermind, the three ideas I'd want to look into are:

    Controlling the crowd
    Controlling the crew
    Controlling the cops

    Controlling the cops is more offensively minded, containing all the weapon perks along with pistol messiah, joker and dominator. Maybe re-work joker's ace (because I have genuinely never heard of someone acing it) so that once every twenty seconds spotting a special causes your minion to chuck a flash bang at that area or something.

    Controlling the crew is obviously the support focused element. Improved Medic bags, the stamina, XP and recoil buffs, combat medic with a better ace and inspire all fit in here. Not much to alter or say about this because other than making combat medic worth a damn on higher difficulties they're all very solid skills.

    Controlling the crowd is the ability to shout down doods: better cable ties, insider asset access and control freak would all fit in nicely. Re-work stockholm syndrome so that cable tied civilians can stand and revive you so it's not made useless by your increased cable ties and make the ace give buffs to the MM for standing near civilians. Drop black marketer like a dead weight and then fill in the remaining two slots with the pager skill at tier one if we're going to have the MM have it. Also pager skill should be a crew buff to allow everyone to get more involved in stealth so stealth isn't a matter of one guy doing everything while the others twiddle their thumbs and occasionally spot dudes. Which would leave one slot free on that column that I'm not quite sure how to fill.


    Enforcer's three are:

    The tank,
    The muscle
    The murder.

    The tank is obviously related to survival perks and suppression. Underdog, Die hard, Stun Resistance, Tough guy, Oppressor and Iron Man all fit in here. Though maybe swap stun resistance for a perk that makes the enforcers shout soft taunt enemies and raise how often they target him.

    The muscle is your utility enforcer, the closest the enforcer can get to being stealth focused. It'd contain transporter, ammunition specialist, portable saw and Overkill. To fill in the blanks you could either stick the enforcers melee perks in there or add a perk called 'intimidating aura' that makes enemies near the enforcer easier to suppress at rank one and easier to intimidate at rank 2 (which adds a smidge of stealth utility along with synergy with masterminds).

    The Murder is all the shotgun perks, bullet storm, ammunition specialist and fully loaded.


    Technicians three are:

    The gunsmith
    The demolitions expert
    The maintenance guy

    Gunsmith is all about guns, whether your own or your turrets. Pretty much already exists in the left hand side of the tech's tree already so that's convenient.

    Demolitions expert is shockingly about trip mines and shaped charges. I'd more or less keep as is except swap Improved crafting for 'Improved sensor mode' which requires aced combat engineer and spots enemy specials passing through the sensor at basic then when aced also causes the specials to take more damage when marked similar to smooth talker ace. Not sure what I'd replace Mag Plus with though.

    Maintenance guy is group buffs and drill buffs, he keep shit running and feeling brand new. About the only thing I'd alter is to condense the drill perks a bit and remove silenced drilling for something else. Though I'm not sure what I'd fill those spots with.


    Ghost's three are:

    The thief
    The cleaner
    The Assassin

    The thief is all about getting in and out unseen. Perks like fast hands, chameleon, cat burglar, ECM Override and safepicking are all under this theme.

    The cleaner is the more aggressive stealth option. Having body bags, sprinter, improved pagers on a personal level and a few new perks all focused on giving a little lee way when spotted up the high end. This is the guy who dashes in and plays perfect for thirty seconds before cleaning up the loot casually leaving a trail of bodies.

    The Assassin is the ghosts more combat focused aspects. Containing the silencer perks, SMG bonus and martial arts (with a re-worked ace to improve dodge chance for five seconds after melleeing) along with several new skills that allow the ghost to be targetted less in combat and be rewarded for flanking enemies. This is the ghost that's not super great at stealth but instead is a lethal flanker and mobile force in a firefight.

    /rambling.

    Raiden333
  • AremihcAremihc Registered User regular
    I know this game has a heavy PC playerbase, but is there a PA Xbox Meta-Tag?

  • simonwolfsimonwolf i can feel a difference today, a differenceRegistered User regular
    I should probably run with some PA people at some point, because I am at around level 45 and money is still something that I find tight

    I am usually playing with one other person where our main objective is getting cards, though, so I might be playing the game in a manner that doesn't generate nearly as much cash as four-man teams doing multi-day missions can generate

  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    I respecced to Enfircer to try out the saw and better armor.

    I'll probably go back to mastermind

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  • Albino BunnyAlbino Bunny Jackie Registered User regular
    Best Steam thread point:

    'Ghost is supposed to be bad because it's interesting to decide which skills are a waste of points and you can always hybrid into classes that aren't bad'.

    Good job Steam forums, stay classy.

  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    This is the build I'm thinking of running once I cap out. The number of shotgun damage bonuses this build has access to is absolutely ridiculous. If there were anything at all I'd drop, it might be Berserker, so that I could pick up Nerves of Steel in Technician, along with the Ace for Portable Saw. I have so much armor, though, that I feel pretty confident in my ability to stay alive with less than 40% health, meaning I can maintain the double damage Berserker buff indefinitely -- that feels too good to pass up.

  • DigitoDigito Registered User regular
    And I just realized last time I asked for an invite I completely forgot to link my profile, go me! Invite please!

    http://steamcommunity.com/id/digito

  • CapsaicinCapsaicin I asked my 2 y/o son to draw a pic of my German mom, and thats what we got. Registered User regular
    If you are a PC player and can't find PAers to play with, then you obviously aren't on Vent.

    Get on Vent, and make new friends.

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  • CapsaicinCapsaicin I asked my 2 y/o son to draw a pic of my German mom, and thats what we got. Registered User regular
    I for one would like to see a Ghost skill that allows them to quick rope or rappel off high, predetermined, ledges. Replace the Ace of Catburgler with that.

    Also, Framing Frames day 3 is HARD! Apologies for keeping everyone up late last night with the repeated failures.

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  • EvilMonkeyEvilMonkey Registered User regular
    Double-checks OP
    Double-checks group page
    ...
    I feel like you people are taunting us peons with this "vent". Group chat has worked out decently for finding games though :p

    [PSN: SciencePiggy] [Steam]
  • seabassseabass Doctor MassachusettsRegistered User regular
    EvilMonkey wrote: »
    Double-checks OP
    Double-checks group page
    ...
    I feel like you people are taunting us peons with this "vent". Group chat has worked out decently for finding games though :p

    Just the standard PA vent. It's stickied in the games and technology forums. We tend to hang out in Bane's basement (Bain's? I dunno, I haven't had coffee.)

    Run you pigeons, it's Robert Frost!
This discussion has been closed.