I will trade you pokemon you need for hated shit like zubat and tentacool.
There, it has started. We are beating captalism right now.
Way to go team
I think I canceled you out.
I payed off both copies AND the guide.
Sorry guys.
Yeah I'm sorry too, I'm a consumer whore when it comes to pokemon. Manga (which I'll be ordering from Singapore when I get my fancy new job and don't have to whore myself out on the street to cater to my gaming hobby), every guide they ever put out on the subject (including the piece of shit Prima guides), and every single version to date, even the Pinball/Puzzle League/Ranger nonsense.
I'm also one of those people who is getting both versions. So...I am also someone who can get you any starter, as I have every single GBA version of it, both GC versions, and will have both Diamond and Pearl.
All that I require of PAers is a legal Mew/Deoxys. Last two pokemon I needed from last gen to obtain legitimately. I have Celebis from JAA, Legendary Dogs, Starters (from any gen, since I'm trading over the turtle and the monkey and going with the penguin), Jirachi, Fossils, Feebas, whatever the hell you want.
Also, I won't use legendaries, I EV train, IV obsess, breed pokes, and do Contests (does anyone know if those are Wi-Fi?). So I make a good sparring partner. Assuming everyone here doesn't hate me for my little childish outburst a few pages back (must've been high or something, don't know why I was so touchy).
Professor Hydron on
3DS ~ 2664-2225-0872 Nintendo Network: ProfHydron XBox Gamertag: ProfHydron
Friend Safari: Fighting ~ Machoke, Pancham, Breloom add me and tag or msg me and I'll add you back
All that I require of PAers is a legal Mew/Deoxys. Last two pokemon I needed from last gen to obtain legitimately. I have Celebis from JAA, Legendary Dogs, Starters (from any gen, since I'm trading over the turtle and the monkey and going with the penguin), Jirachi, Fossils, Feebas, whatever the hell you want.
I'll trade you a Deoxys for a Celebi. What's JAA? I thought Celebi was the only one out of all 386 that was never given out anywhere, ever, but apparently (and gladly) I'm mistaken.
All that I require of PAers is a legal Mew/Deoxys. Last two pokemon I needed from last gen to obtain legitimately. I have Celebis from JAA, Legendary Dogs, Starters (from any gen, since I'm trading over the turtle and the monkey and going with the penguin), Jirachi, Fossils, Feebas, whatever the hell you want.
I'll trade you a Deoxys for a Celebi. What's JAA? I thought Celebi was the only one out of all 386 that was never given out anywhere, ever, but apparently (and gladly) I'm mistaken.
Journey Across America. I still have not used my Aurora ticket, so I can catch whatever nature is the new hot stuff for Deoxys in DP.
Good god, I'm trying to teach myself how to make a good pokémon team and I am failing miserably.
I'm interested in breeding a rad Pokémon team because there's something appealing about creating a killer team when there are so many variables you could screw up over. Unfortunately, there are so many damn variables that I'm completely flummoxed as to where to start. I'm also loathe to start training a team now, when a whole new game with a completely different battle dynamic (with the physical/special split and all) is on the horizon.
Yeah, I was also good at coming up with a good team to battle against the computer...but against other people? Now that's a whole different story. I may have to do my homework on this.
Well, personally, I want a team that can at least not get instantly destroyed by the more popular pokes. There's a nice threat analysis at Smogon that I now will quote for the benefit of us all. The majority is jargon, so it might be a bit confusing if you're not a seasoned Netbattler.
Tyranitar: Rock/Dark. Choice Banded Crunch, Stone Edge/Rock Slide and Pursuit from 134 Base Attack, can also boast Dragon Dance or 101 HP Substitutes and 95 Base Special Attack and great all around defenses. Its "Sandstream" also limits the durability of non Rock, Steel and Ground Types.
Gyarados: Water/Flying. 125 Base Attack, 100 Base Special Defense, 95 Base HP, Dragon Dance, "Intimidate", fantastic typing, and physical STAB in Waterfall to replace its lost physical HP Flying from Advance. Also boasts Stone Edge, Earthquake, Ice Fang and, possibly its most threatening move, Taunt, which now lasts 2-4 turns instead of always two.
Infernape: Fire/Fighting. Swords Dance, Nasty Plot, 108 Base Speed, 104 Base Attack and Special Attack, and a very, very diverse movepool, including, of most importance: Close Combat, Flare Blitz, Thunderpunch, Stone Edge and Grass Knot.
Azelf: Psychic. 115 Base Speed, 125 Base Special Attack and Attack, Nasty Plot, "Levitate", Psychic, Flamethrower, Grass Rope, Thunderbolt, U-turn and Explosion.
Rhyperior: Ground/Rock. 115 Base HP, 140 Base Attack, 130 Base Defense, a unique trait in "Hard Rock" that lowers Super Effective Damage (2× to ~1.33× and 4× to ~2.67×), Swords Dance, Earthquake, Stone Edge/Rock Slide, Megahorn, Avalanche, Ice Fang, and the ability to create 101 HP Substitutes as well. Makes an extremely tanky Choice Band pokemon that's hard to take down without Surf or Grass Rope.
Electivire: Electric. 125 Base Attack, a unique Trait in "Motor Engine" that raises its speed by 1.5× whenever an electric attack is used on it, 95 Base Special Attack and Speed, and the ability, with a Thunderbolt/Cross Chop/Earthquake/Ice Punch moveset, to score a Super Effective Hit on 13 of the 17 pokémon types (all but Psychic, Ghost, Bug and Fighting types).
Heracross: Bug/Fighting. 125 Base Attack, a trait in "Guts" that raises its attack by 1.5× when afflicted with a status condition (PAR, BRN, PSN, SLP), 85 base Speed, 95 base Special Defense, and a great physical movepool, including, of most importance: Close Combat, Megahorn, Stone Edge/Rock Slide, Pursuit, Swords Dance, Endure and Reversal. Can also utilize Choice Scarf to boost its average speed to surprise enemies.
Salamence: Dragon/Flying. 135 Base Attack, 110 Base Special Attack, 100 Base Speed, "Intimidate", and the ability, with either Choice Band or Choice Glasses, to hit EXTREMELY hard off the bat from both ends of the damage spectrum. Besides Dragon Dance, its large movepool includes: Draco Meteor, Dragon Claw, Earthquake, Rock Slide/Stone Edge, Brick Break, Flamethrower/Fire Blast, Hydro Pump and Dragon Pulse.
Togekiss: Normal/Flying. 120 Base Special Attack, 115 Base Special Defense, 80 Base Speed, and a trait in "Serene Grace" that doubles the extra effects of moves that have them. Its movepool includes: Nasty Plot, Air Slash (60% flinch), Aura Sphere, Wish/Softboiled/Feather Rest, Thunderwave and Grass Knot.
Gengar: Ghost/Poison. 130 base Special Attack, 110 Base Speed and "Levitate". Its fantastic movepool includes: Shadow Ball, Thunderbolt, Hypnosis, Focus Bomb, Will-o-wisp, Sludge Bomb, Giga Drain, Explosion and Destiny Bond.
Garchomp: Dragon/Ground. 102 Base Speed, 130 Attack, very solid defenses, and a trait in "Sand Veil" that raises its evasion 20% in a Sandstorm. Its movepool includes: Swords Dance, Earthquake, Dragon Claw, Fire Fang, Fire Blast, Stone Edge/Rock Slide and Outrage.
Raikou: Electric. 115 Base Speed and Special Attack, Calm Mind, "Pressure". The ability, with either Hidden Power Grass or Ice, to hit pretty much every non-Electric type pokémon — besides Steelix and Camerupt — on which Thunderbolt has no effect with Super Effective Damage.
Lucario: Fighting/Steel: 110 Base Attack, 115 Base Special Attack, 90 base speed. Its obscene movepool includes: Close Combat, Swords Dance, Crunch, Endure, Reversal, Calm Mind, Extremespeed, Aura Sphere, Focus Blast, Bulk Up, Agility, Shadow Ball and Dragon Pulse.
Rampardos: Rock. 165 Base Attack and the 150 Base Power, Rock-Typed Head Smash are enough to classify this as a threat, even with a slow 58 Base Speed and the poor defenses behind its 97 Base HP.
Tauros: Normal. 100 Base Attack, 110 Base Speed, "Intimidate" and Zen Headbutt to hit Gengar and Weezing, two non-Skarmory pokemon who walled it pretty badly in Advance. Other options that make it a scary Choice Band pokemon are Stone Edge/Rock Slide, Pursuit, Earthquake and the obvious Return/Frustration/Body Slam/Double Edge.
Starmie: Water/Psychic. 115 Base Speed, 100 Base Special Attack and "Natural Cure". Can work very well with or without Choice Glasses thanks to a great movepool that includes: Surf, Psychic, Thunderbolt, Ice Beam, Grass Knot, Recover and Rapid Spin. Its adequate, somewhat-overlooked 85 base Defense and Special Defense make it a surprisingly durable threat with Recover.
Weavile: Dark/Ice. 120 Base Attack, 125 Base Speed, Swords Dance, Night Slash, Ice Punch, Brick Break and a STABbed Pursuit and Ice Shard make this a threat with or without Choice Band.
Dugtrio: Ground. 120 Base Speed, 80 Base Attack. Only used for its "Arena Trap" trait, which prevents all pokémon that aren't flying types or that don't have the Levitate trait from switching, making Dugtrio's Choice Banded or Life Orbed Earthquake, Aerial Ace, Night Slash or Sucker Punch quick and efficient. A "threat" because it stops other threats like Infernape and Raikou from running rampant and makes you think twice about building a team loaded with pokémon Dugtrio can kill off easily.
Alakazam: Psychic. 135 Base Special Attack, 120 Base Speed, Calm Mind, Psychic, Focus Blast, Shadow Ball, Grass Knot, Encore, Recover, and the ability to Trick Choice Specs onto anything and still operate effectively despite its poor defenses.
PorygonZ: Normal. 135 Base Special Attack, 90 Base Speed, a unique trait in "Adaptibility" that essentially acts as an additional Same Type Attack Bonus, Nasty Plot, Tri Attack, Shadow Ball, Recover, Agility, Hidden Power Fighting for Rock and Steel types, and the ability to OHKO some Blissey with a Schemed Adaptive Hyper Beam.
Medicham: Fighting/Psychic. 60 Base Attack, 80 base speed, a unique ability in "Pure Power" that doubles its attack effectively raising it to ~480 when Adamant. Makes an effective Choice Bander with Psycho Cutter, Hi Jump Kick, Thunderpunch, Ice Punch, Fake Out and Focus Punch. Can also utilize Choice Scarf to boost its average speed to surprise enemies.
Staraptor: Normal/Flying. 100 Base Speed, 120 Base Attack, "Intimidate". Brave Bird, In Fight, Return/Frustraion, Aerial Ace, Pursuit and Somersault make this an effective Choice Band user.
Slowbro: Water/Psychic. 100 Base Special Attack, 110 Base Defense, 95 Base HP, Calm Mind, Surf, Psychic, Flamethrower, Ice Beam, Grass Knot, Slack Off and Thunderwave make this very potent and versatile.
Jolteon: Electric. 130 Base Speed, 110 Base Special Attack. Mainly a threat because of its extrememly fast Substitute/Baton Pass combo, besides the obvious Thunderbolt/Hidden Power combination. Can now gain HP (25% of its max HP) through its "Volt Absorb" trait from Thunderwave unlike in Advance.
Aerodactyl: Rock/Flying. 105 Base Attack, 130 Base Speed, Stone Edge/Rock Slide, Ice Fang, Double Edge with its "Rock Head" trait that negates recoil damage, Pursuit, Crunch and Earthquake make this a great Choice Band user.
Snorlax: Normal. 160 Base HP, 110 Base Attack and Special Defense, 65 Base Defense. With Curse, Fire Punch, Return/Frustration/Body Slam, Earthquake, and Crunch, this can get by Skarmory a little better in this generation. Its "Thick Fat" trait still halves the damage from Fire and Ice attack, and Rest can annoy you with or without Sleep Talk if you're not prepared.
Zapdos: Electric/Flying. 125 Base Special Attack, 100 base Speed, 90 Base HP, Attack and Special Defense, 85 Base Defense. With Thunderbolt, Feather Rest, Discharge, Hidden Power Ice or Grass, Substitute, Agility, and Baton Pass, Zapdos can be quite the nuisance, not to mention how well it can use Rest/Sleep Talk with its "Pressure" trait.
Blissey: Normal. 75 Base Special Attack, 250 Base HP, 135 base Special Defense, "Natural Cure" or "Serene Grace". If you are not prepared for it, Calm Mind and Softboiled with any combination of Thunderbolt, Ice Beam, Flamethrower, Grass Knot, Shadow Ball and Focus Blast will pose a huge threat.
Suicune: Water. 100 Base HP, 85 Base Special Attack, 115 Base Defense and Special Defense, 85 Base Speed. Calm Mind, Surf, Ice Beam, Roar, Rest and Sleep Talk with its "Pressure" trait make this virtually unchanged from Advance just hard to beat in DP if you're not prepared.
Sceptile: Grass. 120 Base Speed, 105 Base Special Attack, 85 Base Attack. This has become vey potent with Leaf Blade getting a boost to 90 Base Power and becoming physical, since Sceptile learns Swords Dance. Also among its myriad options: Leaf Storm, Leech Seed, X-Scissor, Energy Ball/Grass Knot, Dragon Pulse, Focus Blast, Giga Drain, Rock Slide, Drain Punch, Focus Punch, Aerial Ace and Earthquake. Can work very well as a Choice Specs user, and can utilize its "Overgrow" very well thanks to its high speed.
Slaking: Normal. 150 Base HP, 160 Base Attack, 100 Base Speed and Defense. Return/Frustration/Double Edge, Earthquake, Shadow Claw, Hammer Arm, Thunder Punch, Ice Punch and Focus Punch make this a formidable beast in spite of its "Truant" trait, which causes it to loaf around every other turn.
Ninjask: Bug/Flying. 90 Base Attack, 160 Base Speed, a unique trait in "Speed Boost" that raises its speed by 1.5× every turn. Among its main options: Substitute, Swords Dance, Baton Pass, Aerial Ace, X-Scissor, U-Turn and Protect. Mainly a threat on full-fledged Baton Pass teams that utilize Ingrain to keep both it and stat ups from getting Whirlwinded away, but Ninjask can probably beat you in the right hands anyway if you don't have Haze, Taunt, Roar or Whirlwind.
Metagross: Steel/Psychic. 135 Base Attack, 130 Base Defense, 80 Base HP, 70 Base Speed, 90 Base Special Defense. Doesn't need a Choice Band to wreak havoc with moves like Meteor Mash, Thunderpunch, Earthquake, Zen Headbutt, Agility, Explosion and Pursuit. Its "Clear Body" prevents its stats from being lowered.
Celebi: Psychic/Grass. 100 Base in every stat, boasts Calm Mind, Swords Dance, Recover, Baton Pass, Psychic, Energy Ball/Grass Knot, Leaf Storm, Giga Drain, U-Turn, Heal Bell, Leech Seed, Perish Song and "Natural Cure".
Jirachi: Psychic/Steel. 100 Base in every stat, boasts Calm Mind, Psychic, Grass Knot, Wish, U-Turn, Reflect, and greatly benefits from "Serene Grace".
Manaphy: Water. 100 Base in every stat, boasts Calm Mind, Tail Glow, Surf, Ice Beam, Grass Knot, Waterfall and Rest, which, when coupled with Rain Dance, essentially acts as a Full Restore thanks to its unique "Hydration" trait, which cures all status effects in the rain. Can also singlehandedly turn the table on Baton Pass Teams with its signature move, Heart Swap.
I like that analogy of "expansion packs." When you think of the original pokemon game as The Game and everything else as expansion packs that you get to play without owning the original, it makes alot more sense.
Smogon and the like really need to stop thinking Hidden Power is a viable more more then once in a while when you're very lucky.
While I agree, it's not actually as hard as it seems. I recently bred an Electrode, kinda hoping for Hidden Power Ice (though, I would have accepted HP Grass or Water), and I ended up getting two with HP Ice. Granted, its stats were far from ideal and the HP power wasnt close to 70.
I also have a Typhlosion with HP Water. It's nice for hitting fire and rock types, but I'm going to have to replace it with Solarbeam in Diamond.
Smogon and the like really need to stop thinking Hidden Power is a viable more more then once in a while when you're very lucky.
To be fair, a lot of their shit is geared towards Netbattle or Competitor (upcoming Netbattle program) where it is simple clicks away to get a Hidden Power.
That said, it should be noted that a few of them that own the Japanese version have already successfully bred for 70 base power hidden powers. That's fucking crazy.
Smogon and the like really need to stop thinking Hidden Power is a viable more more then once in a while when you're very lucky.
To be fair, a lot of their shit is geared towards Netbattle or Competitor (upcoming Netbattle program) where it is simple clicks away to get a Hidden Power.
That said, it should be noted that a few of them that own the Japanese version have already successfully bred for 70 base power hidden powers. That's fucking crazy.
I'm trying to ponder how long that must have taken.
Smogon and the like really need to stop thinking Hidden Power is a viable more more then once in a while when you're very lucky.
To be fair, a lot of their shit is geared towards Netbattle or Competitor (upcoming Netbattle program) where it is simple clicks away to get a Hidden Power.
That said, it should be noted that a few of them that own the Japanese version have already successfully bred for 70 base power hidden powers. That's fucking crazy.
I'm trying to ponder how long that must have taken.
I've read some threads on it. They basically have a bunch of max-stat Dittos and use a series of breeding. Remember that pokemon take three of their IVs from their parents, so breeding two max-stat pokemon would always result in at least three perfect IVs.
...kinda crazy, in my opinion. I'm impressed with myself that I managed to get a max-speed Gengar and a max-special attack Gardevoir.
Yeah, they have really turned it into a science. I'm still optimistic that I can be competitive with nature, moves, EV training with new bands, and very little if any breeding at all.
The idea of having to fall back on skill, rather than stats kind of excites me though.
I am lost with this breeding, basically does breeding improve for sure or possibility the baby pokemon stats, and skills they inherit or just stats or just skills. Is there a site with basic understanding. Because I need to work on then Dittos if they inherit from the parents.
Also is there a breeding chart since there certain combinations of pokemon that produce unique results.
Thank You
Horus on
“You have brains in your head. You have feet in your shoes. You can steer yourself any direction you choose. You're on your own. And you know what you know. And YOU are the one who'll decide where to go...”
― Dr. Seuss, Oh, the Places You'll Go!
Breeding is not guaranteed to improve the children's stats, although it's possible with a HUGE amount of time and work to use it to gradually breed slightly stronger and stronger generations using techniques very much like real-life selective breeding.
The main uses of breeding are to get more of a certain type of pokemon that's hard or impossible to catch in the wild (like the starters, or baby forms etc.), and to teach a pokemon moves it couldn't normally learn by leveling up or from a TM, or pass on a move from a TM that you've already used to more pokemon.
I am lost with this breeding, basically does breeding improve for sure or possibility the baby pokemon stats, and skills they inherit or just stats or just skills. Is there a site with basic understanding. Because I need to work on then Dittos if they inherit from the parents.
Also is there a breeding chart since there certain combinations of pokemon that produce unique results.
Thank You
serebii.net and smogon.com are the only pokemon sites I really look at. You can find tons of information at GameFAQs, of course.
Basic information on stats: Pokemon from eggs inherit three IVs from their parents. Therefor, having parents with good IVs will generally result in good pokemon. Note that IVs are normally just a random value from 0 to 31; a Magikarp's IV in Attack does not increase when it evolves into Gyarados. But a Gyarados with a 31 IV in attack will have a better attack than one with a low IV in attack.
Other basic information on breeding: Hatched pokemon can take some moves from the father, including level-up moves, TM moves, and egg moves (not move tutor moves, unless its also an egg move). Their ability is random if they have can have more than one; aka a hatched Voltorb can still be Soundproof even if the Electrode had Static. The NATURE of a hatched pokemon is normally completely random, unless you equip an Everstone on the female pokemon, in which case the hatched pokemon have a 50% chance of having the same nature as the mother (note that this is only true in Emerald, Diamond, and Pearl)
I am lost with this breeding, basically does breeding improve for sure or possibility the baby pokemon stats, and skills they inherit or just stats or just skills. Is there a site with basic understanding. Because I need to work on then Dittos if they inherit from the parents.
Also is there a breeding chart since there certain combinations of pokemon that produce unique results.
Pick a pokemon. At the bottom of the page, it will give you a list of "Egg moves." These moves can only be obtain through breeding. There is also a "List of groups." This gives a list of pokemon it can breed with to make babies.
Okay, while we're on the subject of breeding, I've a bit of a niche question to ask.
Is it possible to get a Growlithe with Extremespeed? Because Arcanine learns it at the same level that Growlithe learns Flamethrower, and I kinda want both. Yeah, I know, Flamethrower's a TM now, but I'd prefer to avoid blowing Pokebucks on a TM if I could avoid it. Plus, in D/P, Growlithe learns a bunch of other moves after Flamethrower, but still learns Extremespeed at the same level. Granted, none of those later moves seem that great, considering I know you can breed for Crunch, but...I don't know. It's probably not possible, is it?
Since Flamethrower is a learnable TM and Flare Blitz is an egg move, a growlithe with a male parent knowing both those moves would start out with them, and you could then evolve it into an arcanine whenever you wanted. You cannot get a growlithe with extremespeed, however, since it's not an egg move or a TM.
edit: Crunch is also an egg move for growlithe.
And Heat Wave.
You can train Growlithe until level 49, and after it learns Flamethrower, evolve it so that it learns Extremespeed after evolving (This is true and I'm a witness after evolving a Pichu at level 26 to make it learn Thunderbolt).
Yes I found the section on Serebii about IV, breeding and everything I need to know. Excellent. What sucks my cousin has my Pokemon Ruby soo hes gonna raise my pokemon.
Horus on
“You have brains in your head. You have feet in your shoes. You can steer yourself any direction you choose. You're on your own. And you know what you know. And YOU are the one who'll decide where to go...”
― Dr. Seuss, Oh, the Places You'll Go!
Oh, duh. Move Relearner. I completely forgot about this guy's existence, but that's probably because I've never used him. Bit of a 3rd Gen n00b, and I remember having the Flamethrower/Extremespeed dilemma in GSC.
And really? Stone evolution triggers moves that are learned at that level? I guess that makes sense, since stats are updated, as in a level up, but huh. I never would have thought of that myself.
Flare Blitz (love the name)
Thunder Fang
Crunch
Extremespeed
aw man, I'm so excited for this game...
Professor Hydron on
3DS ~ 2664-2225-0872 Nintendo Network: ProfHydron XBox Gamertag: ProfHydron
Friend Safari: Fighting ~ Machoke, Pancham, Breloom add me and tag or msg me and I'll add you back
Posts
If he's going to steal both copies, he might as well steal his DS as well, so he can trade back and forth.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
I'd buy it.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Man.
Pata.
This is serious business.
I could not decide between turtle and monkey.
Now Diamond is monkey, Pearl is turtle.
Yeah I'm sorry too, I'm a consumer whore when it comes to pokemon. Manga (which I'll be ordering from Singapore when I get my fancy new job and don't have to whore myself out on the street to cater to my gaming hobby), every guide they ever put out on the subject (including the piece of shit Prima guides), and every single version to date, even the Pinball/Puzzle League/Ranger nonsense.
I'm also one of those people who is getting both versions. So...I am also someone who can get you any starter, as I have every single GBA version of it, both GC versions, and will have both Diamond and Pearl.
All that I require of PAers is a legal Mew/Deoxys. Last two pokemon I needed from last gen to obtain legitimately. I have Celebis from JAA, Legendary Dogs, Starters (from any gen, since I'm trading over the turtle and the monkey and going with the penguin), Jirachi, Fossils, Feebas, whatever the hell you want.
Also, I won't use legendaries, I EV train, IV obsess, breed pokes, and do Contests (does anyone know if those are Wi-Fi?). So I make a good sparring partner. Assuming everyone here doesn't hate me for my little childish outburst a few pages back (must've been high or something, don't know why I was so touchy).
Nintendo Network: ProfHydron
XBox Gamertag: ProfHydron
Friend Safari: Fighting ~ Machoke, Pancham, Breloom add me and tag or msg me and I'll add you back
We all know.
Also.
I want to get the Pokemon Manga.
Journey Across America. I still have not used my Aurora ticket, so I can catch whatever nature is the new hot stuff for Deoxys in DP.
This game should be epic, though. It comes out the day after I finish school, which is perfect!
Send a pm my way if you're interested.
I'm interested in breeding a rad Pokémon team because there's something appealing about creating a killer team when there are so many variables you could screw up over. Unfortunately, there are so many damn variables that I'm completely flummoxed as to where to start. I'm also loathe to start training a team now, when a whole new game with a completely different battle dynamic (with the physical/special split and all) is on the horizon.
how do i battled pokemons
Send a pm my way if you're interested.
I've never played pokemon against anyone else. I enjoy it immesnely.
Your theory = the silly.
While I agree, it's not actually as hard as it seems. I recently bred an Electrode, kinda hoping for Hidden Power Ice (though, I would have accepted HP Grass or Water), and I ended up getting two with HP Ice. Granted, its stats were far from ideal and the HP power wasnt close to 70.
I also have a Typhlosion with HP Water. It's nice for hitting fire and rock types, but I'm going to have to replace it with Solarbeam in Diamond.
To be fair, a lot of their shit is geared towards Netbattle or Competitor (upcoming Netbattle program) where it is simple clicks away to get a Hidden Power.
That said, it should be noted that a few of them that own the Japanese version have already successfully bred for 70 base power hidden powers. That's fucking crazy.
I'm trying to ponder how long that must have taken.
I've read some threads on it. They basically have a bunch of max-stat Dittos and use a series of breeding. Remember that pokemon take three of their IVs from their parents, so breeding two max-stat pokemon would always result in at least three perfect IVs.
...kinda crazy, in my opinion. I'm impressed with myself that I managed to get a max-speed Gengar and a max-special attack Gardevoir.
The idea of having to fall back on skill, rather than stats kind of excites me though.
Also is there a breeding chart since there certain combinations of pokemon that produce unique results.
Thank You
― Dr. Seuss, Oh, the Places You'll Go!
The main uses of breeding are to get more of a certain type of pokemon that's hard or impossible to catch in the wild (like the starters, or baby forms etc.), and to teach a pokemon moves it couldn't normally learn by leveling up or from a TM, or pass on a move from a TM that you've already used to more pokemon.
serebii.net and smogon.com are the only pokemon sites I really look at. You can find tons of information at GameFAQs, of course.
Basic information on stats: Pokemon from eggs inherit three IVs from their parents. Therefor, having parents with good IVs will generally result in good pokemon. Note that IVs are normally just a random value from 0 to 31; a Magikarp's IV in Attack does not increase when it evolves into Gyarados. But a Gyarados with a 31 IV in attack will have a better attack than one with a low IV in attack.
Other basic information on breeding: Hatched pokemon can take some moves from the father, including level-up moves, TM moves, and egg moves (not move tutor moves, unless its also an egg move). Their ability is random if they have can have more than one; aka a hatched Voltorb can still be Soundproof even if the Electrode had Static. The NATURE of a hatched pokemon is normally completely random, unless you equip an Everstone on the female pokemon, in which case the hatched pokemon have a 50% chance of having the same nature as the mother (note that this is only true in Emerald, Diamond, and Pearl)
You can find the breeding groups on serebii.
Here is a decent guide that gives the basics of breeding.
Pick a pokemon. At the bottom of the page, it will give you a list of "Egg moves." These moves can only be obtain through breeding. There is also a "List of groups." This gives a list of pokemon it can breed with to make babies.
Is it possible to get a Growlithe with Extremespeed? Because Arcanine learns it at the same level that Growlithe learns Flamethrower, and I kinda want both. Yeah, I know, Flamethrower's a TM now, but I'd prefer to avoid blowing Pokebucks on a TM if I could avoid it. Plus, in D/P, Growlithe learns a bunch of other moves after Flamethrower, but still learns Extremespeed at the same level. Granted, none of those later moves seem that great, considering I know you can breed for Crunch, but...I don't know. It's probably not possible, is it?
edit: Crunch is also an egg move for growlithe.
And Heat Wave.
― Dr. Seuss, Oh, the Places You'll Go!
And really? Stone evolution triggers moves that are learned at that level? I guess that makes sense, since stats are updated, as in a level up, but huh. I never would have thought of that myself.
Thanks everybody.
Flare Blitz (love the name)
Thunder Fang
Crunch
Extremespeed
aw man, I'm so excited for this game...
Nintendo Network: ProfHydron
XBox Gamertag: ProfHydron
Friend Safari: Fighting ~ Machoke, Pancham, Breloom add me and tag or msg me and I'll add you back