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[GW2] Bi-weekly updates to living story continue. Lots of good stuff coming!

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    VahkrisVahkris TexasRegistered User regular
    Geod wrote: »
    Entriech wrote: »
    Speaking of the make-up commendation runs, am I correct in thinking that there's one going on tonight? Is it 7pm PST?

    Yup! That's when it is. I need to grab mine too, so I'll be there. Also today at Noon PST, and on Friday at 9pm PST.

    Sigh. I'm busy tonight. I'm never going to get commendations at this rate.

    Have fun, guys and gals!

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    DraygoDraygo Registered User regular
    mccart wrote: »
    You still see "SERVERNAME Invader" instead of an actual name, and you do get more experience for targets that have been alive longer.

    Large fights are incredibly different now. I only played a couple of hours so far but things like scouting and making an effort to flank and out-maneuver the enemy forces actually work.

    Also the changes seem to have increased my overall fps performance in large battles, which was a welcome surprise.

    I noticed this too.

    I'm wondering if all the extra disk access and cpu cycles spent on loading and unloading objects/textures was affecting overall performance, just loading everything is making things run smoother.

    I went from 20fps prepatch in a large zergfight to about 32fps post patch in the same situation, except i can see everything now.

    Also havent felt the soundbug yet.

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    DissociaterDissociater Registered User regular
    The cool thing about the culling fix is how far away you can see them coming. I mean, that's the point of the fix generally, but seeing a swarm of enemies really far away is pretty damn neat. The battles feel very epic now.

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    citizen059citizen059 hello my name is citizen I'm from the InternetRegistered User regular
    Mordroth wrote: »
    Make sure its something you actually want before you go for the recipe. A lot of those are simply not useful in any practical sense.

    What self respecting chef WOULDN'T want to be able to produce a full buffet table on command?

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    MordrothMordroth EntrepreNerd New Republic of AlbertaRegistered User regular
    One that values the cost of Mystic Coins and the other flashy items that can be bought with those :D

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    citizen059citizen059 hello my name is citizen I'm from the InternetRegistered User regular
    I can get flashy items AFTER I'm the Gordon Ramsay of GW2.

    Assuming I don't get banned for yelling at everyone "THE OMNOMBERRY BARS ARE ****ING RAW!!!"

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    JoiryJoiry Registered User regular
    DaemonSadi wrote: »
    I noticed last night during the Living Story that they were not cutting to the 'conversation screens' like they used to. It seems like maybe they are making some steps towards a more cinematic story-telling?

    I'm probably one of the few people that liked the "story-book" style of dialog. The problem is, the writing/voice acting didn't match the storybook style. It was all too modern in its tone and humor to fit the story-book imagery. Its a technique I think could work very well, just with a different type and tone of story than what Anet does.

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    reVersereVerse Attack and Dethrone God Registered User regular
    edited March 2013
    Joiry wrote: »
    DaemonSadi wrote: »
    I noticed last night during the Living Story that they were not cutting to the 'conversation screens' like they used to. It seems like maybe they are making some steps towards a more cinematic story-telling?

    I'm probably one of the few people that liked the "story-book" style of dialog. The problem is, the writing/voice acting didn't match the storybook style. It was all too modern in its tone and humor to fit the story-book imagery. Its a technique I think could work very well, just with a different type and tone of story than what Anet does.

    It's not a story book style, it's a cheap ass low budget anime JRPG style. It works when you've got a bunch of little sprite guys and the talking heads are basically concept art, but the moment you try to use it with high definition polygon models with actual animations and whatnot the whole thing falls apart like a dried up dog poop fortress being pummeled by a thousand black dildos.

    reVerse on
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    ProbadProbad Registered User regular
    I'll take it over Elder Scrolls conversations.

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    JoiryJoiry Registered User regular
    reVerse wrote: »
    Joiry wrote: »
    DaemonSadi wrote: »
    I noticed last night during the Living Story that they were not cutting to the 'conversation screens' like they used to. It seems like maybe they are making some steps towards a more cinematic story-telling?

    I'm probably one of the few people that liked the "story-book" style of dialog. The problem is, the writing/voice acting didn't match the storybook style. It was all too modern in its tone and humor to fit the story-book imagery. Its a technique I think could work very well, just with a different type and tone of story than what Anet does.

    It's not a story book style, it's a cheap ass low budget anime JRPG style. It works when you've got a bunch of little sprite guys and the talking heads are basically concept art, but the moment you try to use it with high definition polygon models with actual animations and whatnot the whole thing falls apart like a dried up dog poop fortress being pummeled by a thousand black dildos.

    Again, context matters. Its a style that could have worked well with their more painterly effect, except they toned that aspect down and then paired it with conversation that should have be more cinematic. It did need more, I don't think it should have been as static as it was, with each side just standing there. What Anet should have done was make it more like the the concept art cutscenes - keep it stylized (in the sense of not a literal scene), and present the speakers in more than just a paired off view.

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    johnwingjohnwing Registered User regular
    edited March 2013
    Apparently people have been digging through their gw2 files and found a couple interesting things. Possible spoiler link Edit: changed to using spoiler tags

    johnwing on
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    REG RyskREG Rysk Lord Rageface Rageington The Exploding ManRegistered User regular
    Why would you not use spoiler tags..?

    They can't do the storybook style with YOU in it like they currently do. They would need an art file for each possible look of every race, gender, armor type, and armor PIECE. This style just uses your normal model.

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    DissociaterDissociater Registered User regular
    edited March 2013
    Who are you addressing, Rysk?

    e: sorry to be clear when you're saying a storybook style are you talking about an anime style as mentioned above or something?

    Dissociater on
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    AldoAldo Hippo Hooray Registered User regular
    REG Rysk wrote: »
    Why would you not use spoiler tags..?

    They can't do the storybook style with YOU in it like they currently do. They would need an art file for each possible look of every race, gender, armor type, and armor PIECE. This style just uses your normal model.

    I think the stuff in the opening cinematic (with lots of artwork being drawn on the screen and then your character appearing near the end of it going all "and this is my story" and the last cinematic after Orr (with the whole gang walking towards the camera and another one with everyone looking over the sea) are a great example of what's currently possible. I'm going to assume it's just too time-consuming and expensive to do more of this, but I really enjoyed it (and I took lots of screenshots :lol: )

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    DissociaterDissociater Registered User regular
    Aldo wrote: »
    REG Rysk wrote: »
    Why would you not use spoiler tags..?

    They can't do the storybook style with YOU in it like they currently do. They would need an art file for each possible look of every race, gender, armor type, and armor PIECE. This style just uses your normal model.

    I think the stuff in the opening cinematic (with lots of artwork being drawn on the screen and then your character appearing near the end of it going all "and this is my story" and the last cinematic after Orr (with the whole gang walking towards the camera and another one with everyone looking over the sea) are a great example of what's currently possible. I'm going to assume it's just too time-consuming and expensive to do more of this, but I really enjoyed it (and I took lots of screenshots :lol: )

    Yeah that kind is pretty neat. I like it a fair amount. Whenever I play SWTOR though I wish GW2 had the same type of cutscene and dialogue. It's just so good and fun.

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    DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Joiry wrote: »
    DaemonSadi wrote: »
    I noticed last night during the Living Story that they were not cutting to the 'conversation screens' like they used to. It seems like maybe they are making some steps towards a more cinematic story-telling?

    I'm probably one of the few people that liked the "story-book" style of dialog. The problem is, the writing/voice acting didn't match the storybook style. It was all too modern in its tone and humor to fit the story-book imagery. Its a technique I think could work very well, just with a different type and tone of story than what Anet does.

    I liked it for conversations. It's just that it removed all action from cutscenes because all cutscenes just became a conversation. They were gorgeous but when you don't see any action happening they grew a bit stale.

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    DarkewolfeDarkewolfe Registered User regular
    Aldo wrote: »
    REG Rysk wrote: »
    Why would you not use spoiler tags..?

    They can't do the storybook style with YOU in it like they currently do. They would need an art file for each possible look of every race, gender, armor type, and armor PIECE. This style just uses your normal model.

    I think the stuff in the opening cinematic (with lots of artwork being drawn on the screen and then your character appearing near the end of it going all "and this is my story" and the last cinematic after Orr (with the whole gang walking towards the camera and another one with everyone looking over the sea) are a great example of what's currently possible. I'm going to assume it's just too time-consuming and expensive to do more of this, but I really enjoyed it (and I took lots of screenshots :lol: )

    Yes. I was really disappointed when the storybook style didn't quite carry through the entire game. Thematically it really got me interested and excited pre-launch, but I don't think they followed through on execution.

    What is this I don't even.
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    KylindraKylindra Registered User regular
    Who-Psyd wrote: »

    We actually do the Commendation runs[The ones for Guildies that cannot make the prime run] that way. Only one target so everyone just piles the lowest level zone target on our list of targets.

    See I thought we Pre-Scouted just to make sure we got it, cause other wise we are going to fail a few times [SAO has failed multiple times even pre-scouting because of that damn Gendarran Fields Target]. But hey if as a guild we are alright with the hectic struggle we could always do that as well.

    Whatever is fun.

    Until we unlock everything it's important that we succeed so that we get all possible merits. Once we unlock all the mission types, we can do them however we want. But it sucks to fail, SAO has unfortunately been in that position several times and it's putting them behind the curve on unlocks.

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    KylindraKylindra Registered User regular
    Huggles wrote: »
    Hey, hey, GW2 thread.

    I got my computer back!

    So you're gonna play now, right?

    RIGHT? :P

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    HugglesHuggles Registered User regular
    Kylindra wrote: »
    Huggles wrote: »
    Hey, hey, GW2 thread.

    I got my computer back!

    So you're gonna play now, right?

    RIGHT? :P

    Updating as I type!

    I've got a really busy few days though, so I'm unlikely to get any worthwhile time until about next weekend. I'm also now on UK time and on a slightly ropey connection, so we'll see how that goes.

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    JoiryJoiry Registered User regular
    REG Rysk wrote: »
    Why would you not use spoiler tags..?

    They can't do the storybook style with YOU in it like they currently do. They would need an art file for each possible look of every race, gender, armor type, and armor PIECE. This style just uses your normal model.

    They could have, maybe with some filters, and as I pointed out, they had kept closer to their idea of a more painterly look. "Painterly" mainly got thrown back to the UI and some aspects of the world (terrain, some buildings, a few odds and ends).

    Again, understand, I'm not defending the cutscene style in the context it was eventually used. I agree it comes across really badly. But the concept itself is not bad, Anet just used it wrong. If they're going to have the sort of dialog, tone and overall plot they had - it was a bad choice. Its another example of how Anet tried for some weird hybrid/middle ground and ended up with something that pleased very few.

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    FeldornFeldorn Mediocre Registered User regular
    hammer warrior's are good out in wvw right? since ranger makes me sad... and i made a warrior because ranger made me sad, i figured i should just spam AC to get me some weapons and then roll out with a group and hammer fools.

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    REG RyskREG Rysk Lord Rageface Rageington The Exploding ManRegistered User regular
    Feldorn wrote: »
    hammer warrior's are good out in wvw right? since ranger makes me sad... and i made a warrior because ranger made me sad, i figured i should just spam AC to get me some weapons and then roll out with a group and hammer fools.

    The glory days of rolling with @Badwrong being hammer bros makes me smile. It is viable as a weapon for sure, but it will not likely be the main staple of what you do. It has really high single hit damage, but attacks slow. As long as you hit your first two of the chain combo, the third one is going to hit some fools.

    I do feel the knockback on hammer 4 is a bit low and hard to hit moving targets with. One of the two of those should be improved.

    Short answer is: Yes!

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    BethrynBethryn Unhappiness is Mandatory Registered User regular
    Hammer warriors are one of the core parts of a 20+ player engagement due to the AoE stun nature of their Burst ability, yes.

    ...and of course, as always, Kill Hitler.
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    Cobalt60Cobalt60 regular Registered User regular
    Kylindra wrote: »
    Who-Psyd wrote: »

    We actually do the Commendation runs[The ones for Guildies that cannot make the prime run] that way. Only one target so everyone just piles the lowest level zone target on our list of targets.

    See I thought we Pre-Scouted just to make sure we got it, cause other wise we are going to fail a few times [SAO has failed multiple times even pre-scouting because of that damn Gendarran Fields Target]. But hey if as a guild we are alright with the hectic struggle we could always do that as well.

    Whatever is fun.

    Until we unlock everything it's important that we succeed so that we get all possible merits. Once we unlock all the mission types, we can do them however we want. But it sucks to fail, SAO has unfortunately been in that position several times and it's putting them behind the curve on unlocks.

    We can still get the merits by doing the bounties in a fun way.

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    REG RyskREG Rysk Lord Rageface Rageington The Exploding ManRegistered User regular
    Cobalt60 wrote: »
    Kylindra wrote: »
    Who-Psyd wrote: »

    We actually do the Commendation runs[The ones for Guildies that cannot make the prime run] that way. Only one target so everyone just piles the lowest level zone target on our list of targets.

    See I thought we Pre-Scouted just to make sure we got it, cause other wise we are going to fail a few times [SAO has failed multiple times even pre-scouting because of that damn Gendarran Fields Target]. But hey if as a guild we are alright with the hectic struggle we could always do that as well.

    Whatever is fun.

    Until we unlock everything it's important that we succeed so that we get all possible merits. Once we unlock all the mission types, we can do them however we want. But it sucks to fail, SAO has unfortunately been in that position several times and it's putting them behind the curve on unlocks.

    We can still get the merits by doing the bounties in a fun way.

    But it is far less efficient/effective. We're going to have to start killing the champs with minimal people, which can be problematic depending on the target (COUGHDIPLOMATTARBANCOUGH)

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    StraygatsbyStraygatsby Registered User regular
    Wow, I'm lovin' the daily/monthly karma jugs. Really makes up for the karma void when there's not a big daisy chain Orr event zerg around. Finally got around to doing a story dungeon which went well; plan to do the rest of those ASAP then read up on explorables. Started doing a level 1 fractal, got the one with the hammer, and the colossus, and the windy, jumpy ramps. That did not go as well. That did not go well at all. =P

    I guess my next big step is exotic gear/weapons? I have rare ravager pieces with a pair of rare pistols, which feels like a good start, but now I just have to start amassing laurels/tokens and finding/crafting exotics that suit me to upgrade.

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    FeldornFeldorn Mediocre Registered User regular
    Bethryn wrote: »
    Hammer warriors are one of the core parts of a 20+ player engagement due to the AoE stun nature of their Burst ability, yes.

    hammer shock + leg specialist = 8->

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    BethrynBethryn Unhappiness is Mandatory Registered User regular
    Leg specialist is particularly amusing in WvW because it works with the arrow cart cripple. :D

    ...and of course, as always, Kill Hitler.
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    DecoyDecoy Registered User regular
    Feldorn wrote: »
    hammer warrior's are good out in wvw right? since ranger makes me sad... and i made a warrior because ranger made me sad, i figured i should just spam AC to get me some weapons and then roll out with a group and hammer fools.

    It physically pains me to say that my lowbie warrior felt more fun playing as ranged than my 80 ranger ever did. Although, I did have fun playing my ranger as melee.

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    ringswraithringswraith Registered User regular
    I haven't logged on since the Winter event, so I'm assuming I've been removed from the guild. (And if so, that's okay. Have been busy playing TSW.)

    Have they changed/updated rangers yet? Or is that still in the works?

    And is TA still a pain to run? I never did finish getting my TA set. /cringe

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    REG RyskREG Rysk Lord Rageface Rageington The Exploding ManRegistered User regular
    Rangers have had several changes, but let's have @reVerse sum it up for you...

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    KreutzKreutz Blackwater Park, IARegistered User regular
    Gonna miss the BBQ party tonight due to being out of town. Kill a rogue for me.

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    reVersereVerse Attack and Dethrone God Registered User regular
    REG Rysk wrote: »
    Rangers have had several changes, but let's have @reVerse sum it up for you...

    Rangers is dog poop.

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    BethrynBethryn Unhappiness is Mandatory Registered User regular
    Rangers are okay, but for PvP their basic problem is that they're shoehorned into 3 weapons (Greatsword, Sword and Shortbow) and they don't have very many utility or traiting options.

    In PvE, they're on the same tier as everything that isn't a GS Zerker warrior; they work fine most of the time. Good pet management goes a long way to being an effective ranger.

    ...and of course, as always, Kill Hitler.
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    reVersereVerse Attack and Dethrone God Registered User regular
    edited March 2013
    Ranger problems stem from lackluster utility skills (oh hey spirits and traps and shouts, you still useless? great, keep on keeping on), pets made out of wet cardboard (unless specced 30 points beastmastery) with shit AI and slow F2 activation, and a lot of their weapon skills being deliberately tuned down because the pet actually hits pretty hard when it randomly chooses not to die in one or two hits. Also, like with most classes, their traits are for the most part completely awful.

    It's a real shame too because a lot of the ranger weapon kits are pretty solid and fun, and there are some good concepts in the overall class design, but the power and effectiveness just isn't there.

    I'm talking PvE here. I don't play player vs bunker.

    reVerse on
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    REG RyskREG Rysk Lord Rageface Rageington The Exploding ManRegistered User regular
    Even in wuvwuv they are bad. I fear no ranger in a zerg or alone, his pet is just adrenaline waiting to build for me and a bag of loot to spawn.

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    DecoyDecoy Registered User regular
    Everything mentioned about the Ranger had a hand in me eventually leaving after hitting 80. Kinda like, "Shit, I got in the wrong line." TBH, the F2 responsivness REALLY did the class in for me. I still like the mechanics and idea of the class, but the execution leaves too much to be desired to come back and main one.

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    DraygoDraygo Registered User regular
    I am not convinced that rangers are bad.

    I am convinced there are a lot of bad rangers.

    When you run into a good one, I am convinced they cant be beaten 1 on 1 by any class (elementalist can draw, warrior/thief can run away).

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    KazitronKazitron Registered User regular
    edited March 2013
    Ranger is kind of fun in Wuvwuv with greatsword + sword and warhorn, feels so guerilla-like

    Jump in, annoy people with evades, apply bleeding

    In case of emergency:

    Jump back with sword 2, turn, jump forward with sword 2, turn, roll back with lightning reflexes, shout "FUCK YOU"

    I have yet to kill anyone, but getting people to chase me in annoyance is fun in its own right

    Kazitron on
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