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Castle Doctrine - Protect what's yours

MightyMighty Omeganaut '15 '16 '17NebraskaRegistered User regular
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When you start this game, you are given no introduction, no instructions. It places you in a stark grey room with your family and your vault.

You know that there will be intruders attempting to get at what you own. You must plan to keep your family secure, and defend your home from those who would desecrate it.

But be careful, these traps are not deadly to just the trespassers, if you should fall awry of your own schemes, everything you have worked for will be gone.

Building these defenses costs money... and you only have so much. You begin to wonder where everyone else is getting all the income to construct such elaborate setups.

So you venture out, into the night... and knock on a nearby houses front door. It slowly swings open on the first rap... unlocked..

This is "Castle Doctrine!"

unfairHouse.png

The base premise of the game is that you are given a home and a family to defend. There are tools such as pits, electric floors, and pit-bulls to do it for you.

Once you are satisfied with your house, YOU must test it. I found the best thing to do is replace all pit-bulls with chihuahuas so that you wont kill yourself if mistakes were made.

It is a massively single player game. There are a few hundred houses out there now, all built by someone else in the world. The same people are queuing up to enter your home to make off with your goods.

Currently the game is in alpha, so the developer is passing out the full game for 8$

This gentleman by the name of Aavak has some pretty good videos about it, his first one shows how all the different tiles interact. His second shows his impressive, maze like layout.

https://www.youtube.com/watch?v=zgQPztel0u8

Protect what's yours!

Twitch: twitch.tv\dreadmighty

Posts

  • NerdtendoNerdtendo Registered User regular
    Wait. So tower defense where you earn money by attacking defenses that other players have made?

    What an intriguing concept.

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  • jothkijothki Registered User regular
    Not really tower defense, it looks more puzzle-based.

    Reminds me of DRoD, a bit.

  • MightyMighty Omeganaut '15 '16 '17 NebraskaRegistered User regular
    jothki wrote: »
    Not really tower defense, it looks more puzzle-based.

    Reminds me of DRoD, a bit.

    What's DRoD?

    Twitch: twitch.tv\dreadmighty
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited March 2013
    DRoD, or Deadly Rooms of Death, is the first result for "DRoD" on Google.

    Anyone interested in the game should check out RPS' impressions: part one | part two

    Anyone interested in the developer of this game should check out the interview he did with RPS: part one | part two

    He sounds like... well, a lot of nerds I've met, basically.

    TychoCelchuuu on
  • MightyMighty Omeganaut '15 '16 '17 NebraskaRegistered User regular
    edited March 2013
    So i have created what i believe to be a rather ingenious trap system.

    Using mainly chihuahua's I have set up a running path, that if you do ANYTHING but run for my safe, you will be terminated.

    Break the walls? Pitbull.

    Short circuit the electricity? Pitbull

    Muck about to kill my family? Pitbull\electrified

    Its not perfect mind you, however, i was able to set up 90% of it with the initial 2000$

    Mighty on
    Twitch: twitch.tv\dreadmighty
  • FoomyFoomy Registered User regular
    Hmm interesting sounding game.

    I would probably just see if I could make a tower of hanoi puzzle, and then everyone would just leave instead of going through the boring tedious motions of solving it.

    Steam Profile: FoomyFooms
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    Foomy wrote: »
    Hmm interesting sounding game.

    I would probably just see if I could make a tower of hanoi puzzle, and then everyone would just leave instead of going through the boring tedious motions of solving it.

    Getting them to leave because of boredom would count as winning I would figure.

    JtgVX0H.png
  • MightyMighty Omeganaut '15 '16 '17 NebraskaRegistered User regular
    Darmak wrote: »
    Foomy wrote: »
    Hmm interesting sounding game.

    I would probably just see if I could make a tower of hanoi puzzle, and then everyone would just leave instead of going through the boring tedious motions of solving it.

    Getting them to leave because of boredom would count as winning I would figure.

    there's a 50/50 chance that instead of getting bored, they will return with tools to break in and destroy walls and crap.

    *my house update*

    after 2 people tried to get in, and got mauled, someone jumped into my house, and clubbed my wife and drilled into a few walls.
    I'd be okay with this, BUT i cant rest my house now because there's a chihuahua on the entrance mat.
    This is preventing me from replacing the chihuahua, and from resetting my house.

    Kind of annoyed with that.

    Twitch: twitch.tv\dreadmighty
  • AvynteAvynte Registered User regular
    Where's the option to outfit my family with AR-15s? No good prepper would rely soley on traps and dogs :P

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  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    Yeah, there's some obvious cheating going on. Tons of people have pitbulls right in front of the door. It's not possible to beat something like that without tools.

  • firewaterwordfirewaterword Satchitananda Pais Vasco to San FranciscoRegistered User regular
    The concept seems pretty cool, but the video of the gameplay turned me off a bit.
    Yeah, there's some obvious cheating going on. Tons of people have pitbulls right in front of the door. It's not possible to beat something like that without tools.

    In one of the interviews, Rohrer said it's possible to make a map that can only be beaten once or something, so that might be what you're seeing.

    Lokah Samastah Sukhino Bhavantu
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    Jason Rohrer's games have been getting more, well I guess game-like. I approve, I put a lot of time into just messing around with the systems of Inside a Star-filled Sky. It has some really solid gameplay to it as well as more evocative games-as-art components.

    I'll be keeping an eye on this.

  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    The concept seems pretty cool, but the video of the gameplay turned me off a bit.
    Yeah, there's some obvious cheating going on. Tons of people have pitbulls right in front of the door. It's not possible to beat something like that without tools.

    In one of the interviews, Rohrer said it's possible to make a map that can only be beaten once or something, so that might be what you're seeing.

    You don't understand what I'm saying. The position of the pit bulls is not supposed to change after a robbery attempt. There are houses with pit bulls literally right next to the entrance.

  • Fantastication2Fantastication2 Registered User regular
    The concept seems pretty cool, but the video of the gameplay turned me off a bit.
    Yeah, there's some obvious cheating going on. Tons of people have pitbulls right in front of the door. It's not possible to beat something like that without tools.

    In one of the interviews, Rohrer said it's possible to make a map that can only be beaten once or something, so that might be what you're seeing.

    You don't understand what I'm saying. The position of the pit bulls is not supposed to change after a robbery attempt. There are houses with pit bulls literally right next to the entrance.

    The state of the map is saved after a thief exits if they successfully stole from you (including killing your wife). If those players with dogs at the door re-enter their house for any reason (including successfully stealing from another player), they must rebuild it and make it possible again. While they may accrue some tiny moneys, it's not really worth the effort to deliberately set up that sort of thing.

  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    Hmm. Someone broke into my house and moved a pit bull and it was back in its regular spot for the next attempt I have on camera. Must be a bug?

  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    Any game that involves the phrase "using mainly chihuahuas" is automatically on my radar.

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  • hatedinamericahatedinamerica Registered User regular
    I'm so glad someone made a thread for this! I was going to do it eventually if none popped up, but I'm glad I didn't have to because I am bad at threads.

    So, this game is super addictive and frustrating and difficult.

    I usually spend my whole $2000 getting something set up, then I venture out to get some more money so people actually try to break into my house, allowing me to test my layout.....but I always die before I can get anything. And on the off chance that I don't and someone breaks in....none of my traps ever work, and nobody ever walks into the pitbull rooms, they just go straight for the vault. HOW DO THEY KNOW? You'd think if there were four identical doors, all of which house pitbulls save for one, the statistically likely thing would happen and somebody would pick the wrong door occasionally . BUT THEY NEVER DO. They walk right past the dangerous rooms and go right for the money. How do they know? I don't understand.

    Also, protip: steel walls conduct electricity just like wired wooden walls and they cost the same amount. Had a huge "duh doy" moment when I realized that.

  • Fantastication2Fantastication2 Registered User regular
    You can see the edge of dogs if they're immediately behind doors. If I was attempting your traps, I'd try the doors without the dogs, which automatically gets me your vault.

    Put a pit trap/grid or some other means of making them commit (or use tools) to each of the path, then have a dogdoor further up or something.

  • MightyMighty Omeganaut '15 '16 '17 NebraskaRegistered User regular
    yeah, you cant rely on people being dumb enough to open a door with a barking dog behind it. the line of sight in the game is a little wonky, as they can see a little bit into walls.

    my house layout looked like this to a thief: a hallway going straight or a path that has a dog in it. if they go gor the dog, they cant get my vault, as the chihuahua timers will set off the electric floor tiles when they step on them.

    next, i rigged up voltage switches, so that if someone brought water, and shorted the floor tiles, the door at the end of the hall would remain open, and a pitbull would come out.

    to make sure this pitbull caught his prey, there was a cat timer that would only start when you stood at the edge of the pit traps for 3 turns.

    it was about this time that my house got broken, and everything i had done got deleted.

    Twitch: twitch.tv\dreadmighty
  • EntriechEntriech ? ? ? ? ? Ontario, CanadaRegistered User regular
    My biggest complaint about this game is that he needs to give me some way of saving/loading a house layout. A play session of this generally ends after one too many deaths where I am once again confronted with an empty house I have to laboriously lay out again.

  • MightyMighty Omeganaut '15 '16 '17 NebraskaRegistered User regular
    yeah, i sort of wish there was an inventory and salvage system. if i come home to a ruined house and 0$ i want to be able to sell some of the stuff i have in my house to make a mild defense while i go rob up some more cash.

    or if my current setup isnt working at deterring thief, i want to be able to pick up components that i bought and move them without having to re-buy them.

    Twitch: twitch.tv\dreadmighty
  • bonzobrainbonzobrain Registered User new member
    This game is really fun but it's too gamey at the moment. It's too easy to make a house that is in practice impenetrable.
    Also the moment you have any wealth you end up avoiding any risky houses.
    So it kind of gets boring fast in terms of "gameplay", although it's still fun to just build amusing houses.

    There should somehow be a more gentle curve between being broke-ass and rich, so that there's a direct balance between risk/reward and a constant pressure to keep trying harder and harder houses.

  • MightyMighty Omeganaut '15 '16 '17 NebraskaRegistered User regular
    if you end up stupid rich, you are now a target for a robbing. thats kind of how the game re-balances itself.

    then, once you get robbed by someone, you can filter to their name, and go steal your money back, or mess up their house.

    a vicious cycle indeed

    Twitch: twitch.tv\dreadmighty
  • DisrupterDisrupter Registered User regular
    Ohh. I had a similar concept to this brewing in my "someday I want to make games" catalog. I was going to do more of a topdown shooter where you design the "base" and then go out and try to fly through other peoples bases, stealing their shit if you made it through. So the genre is different but the concept is the same. Will try it out!

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  • bonzobrainbonzobrain Registered User new member
    Mighty wrote: »
    if you end up stupid rich, you are now a target for a robbing. thats kind of how the game re-balances itself.

    Except that doesn't work so long as it's possible to make impenetrable houses.

    Here's an example - what the user sees when they enter the house. Everything is more than 9 levels deep making them impossible to tool through.
    tinypic.com/r/23hxdoj/6
    And here's what's going on behind the walls:
    http://tinypic.com/r/xdtlbr/6
    tinypic.com/r/2ir3i47/6

    In a nutshell, you walk more than 1 square to the right, it becomes unsolvable (but the burglar doesn't know this). Walk even one square up, same thing.
    You have to walk a pretty specific pattern (e.g. 9 down, right, let, 2 up, right, left, 2 down, right left, 7 down, 3 up, right left right left) to get the electric field off.
    It will forgive the user a bit but almost any deviation from the pattern makes it unsolvable.

    And you could make it even more complex/picky, but even this would take, I dunno, probably many many thousands of attempts to crack.

  • MightyMighty Omeganaut '15 '16 '17 NebraskaRegistered User regular
    edited March 2013
    to be honest, if the trap system allows you to leave alive after mucking it up, I consider this a very large courtesy to your potential family murderers.

    that system is very interesting to see, the problem being that is anyone does express the tenacity to actually crack it, the next robbers will have it solved for them. which i dislike.

    it would be much better if when you placed dogs, they came with a food bowl that marked where they came from, and they would return there after robberies. (unless killed)

    Mighty on
    Twitch: twitch.tv\dreadmighty
  • MightyMighty Omeganaut '15 '16 '17 NebraskaRegistered User regular
    Did anyone else playing the game today get around 7000$ worth of stuff dropped in their vault? I came home to a house with no tapes, and a ton of goods in the backpack area.

    Twitch: twitch.tv\dreadmighty
  • f3rretf3rret Registered User regular
    Is anyone playing this still? Is it good? It comes out on Steam on January 29th, and is 50% off through the game website until then.

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  • MightyMighty Omeganaut '15 '16 '17 NebraskaRegistered User regular
    I play it from time to time, if you like constructing a deadly house that will kill off intruders, and want to try to steal from other houses with their own setups, its worth the 8$

    Twitch: twitch.tv\dreadmighty
  • TPSouTPSou Mr Registered User regular
    I just got a review copy- it's fun but the permadeath mechanic takes some getting used to!

  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    Did Rohrer ever fix how easy it is to build an impossible-to-crack house or find yourself robbing one?

  • TPSouTPSou Mr Registered User regular
    None are actually impossible and the tools mean you can break the most ridiculous traps but there's a lot of 'I've hidden dogs everywhere so you have to be lucky to win' kind of houses.

  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    TPSou wrote: »
    None are actually impossible and the tools mean you can break the most ridiculous traps but there's a lot of 'I've hidden dogs everywhere so you have to be lucky to win' kind of houses.

    That's kind of what I meant by "impossible to crack".

    It was really easy to set up a scenario where if you didn't know the exact movements to get through a house it was impossible from your first mistake on.

  • Foolish ChaosFoolish Chaos Registered User regular
    edited January 2014
    So, I'm trying to figure out wiring. can someone tell me why it is that my first electric floor starts off as being powered?

    The two connections both run straight to sticky pressure plates, which I assumed do not give power unless first stepped on.

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    I've tried breaking the wiring path from both the top and bottom input, but either way it remains powered.

    edit: Figured it out. Wired walls are 4 way, and not the up/down they appear to be.

    edit #2: It seems really weird that when you test your vault run, you don't also have to make it out. Just walked into a guys house where a dog follows you down the corridor and blocks you at the safe. An impossible level without tools.

    Foolish Chaos on
  • MightyMighty Omeganaut '15 '16 '17 NebraskaRegistered User regular
    I think i can answer that!


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    Looks like you have a bypass on your linkage.

    Twitch: twitch.tv\dreadmighty
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