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Civilization V: Like fine wine, Civ gets better with age

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Posts

  • jdarksunjdarksun Struggler VARegistered User regular
    Flippy_D wrote: »
    You can instabuy courthouses?
    Yup, it's like the first thing I do when a city stops revolting during aggresive games.

    Cantido
  • CantidoCantido Registered User regular
    jdarksun wrote: »
    Flippy_D wrote: »
    You can instabuy courthouses?
    Yup, it's like the first thing I do when a city stops revolting during aggresive games.

    Yup, but Unhappiness was over 20 so I couldn't even buy Courthouses for a very long while.

    I ended up doing a Science Victory because Sweden had an entire continent to themselves, creating a space and culture race.

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  • chrisnlchrisnl Registered User regular
    You probably should have puppeted the conquered cities instead of annexing them right away. Once they end their little rebellion you can go ahead and annex them and buy a courthouse right away.

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    Cantido
  • KafkaAUKafkaAU Western AustraliaRegistered User regular
    The game where I am Japan and Shim is England seems to have just come back to life.

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  • DyasAlureDyasAlure SeattleRegistered User regular
    Karoz wrote: »
    DyasAlure wrote: »
    Quick note, in the PA civ game it says it is my turn, but my name isn't showing up in the save file?

    It might be a bug from Blackbird surrendering. May have to contact the mods.

    I think I might be skipped now, as I never had time to ask her. Oh well it is just a game. But I'm not sure what happened.

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  • DyasAlureDyasAlure SeattleRegistered User regular
    http://kotaku.com/the-father-of-civilization-584568276

    Had to share with thread. Interesting.

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    Cantido
  • Maledict66Maledict66 Registered User regular
    It's an interesting article and seems very grounded in reality. Unlike all the other 'superstars' of gaming over the years like John Romero, Cliffy B etc. Sid has never got embroiled in that ridiculous publicity whoring behaviour - he just keeps making really good games.

    Elvenshae
  • DyasAlureDyasAlure SeattleRegistered User regular
    But no dinosaurs.

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  • Man of the WavesMan of the Waves Registered User regular
    Sid Meier should revive the flight sim genre

  • DyasAlureDyasAlure SeattleRegistered User regular
    I loved me some f-15, that was microprose wasn't it?

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  • Man of the WavesMan of the Waves Registered User regular
    Micro Prose. Spectrum Holobyte.

    I had forgotten those names.




    Yeah, Micro Prose put out a lot of great flight games.

  • That_GuyThat_Guy I don't wanna be that guy Registered User regular
    I really want a dinosaur flight simulator.
    tyrannosaurus-in-f-14s.jpg

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  • DyasAlureDyasAlure SeattleRegistered User regular
    Ok, for that PA game I started. I played my turn. It looked like washington, but that was played by someone else and flipped to me. Guessing AI? Anyway back on track. Sorry for delay.

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  • DarkPrimusDarkPrimus Registered User regular
    jdarksun wrote: »
    I really want a dinosaur game now. :lol:

    I did a search on Steamworks. There's no Dinosaur race yet.

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  • CantidoCantido Registered User regular
    edited June 2013
    I'm playing Earth for the first time, and as Rome, I have Faux North America almost entirely to myself, so I tried to rapidly expand.

    Earth is nuts. There are Barbarians everywhere and they never stop coming, so I had to take Honor and Liberty. I'm in the negative money wise but I'm cranking out Wonders and buildings like nothing, and I'm about to finish the National Treasury to put me in the black again.

    How does one take a big empty continent properly?

    Cantido on
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  • JutranjoJutranjo Registered User regular
    Lots of happiness religion bonuses.

  • enc0reenc0re Registered User regular
    Gunship 2000 Remake: Oculus Rift Edition.

    I'm waiting...

  • JusticeforPlutoJusticeforPluto Registered User regular
    enc0re wrote: »
    Gunship 2000 Remake: Oculus Rift Edition.

    I'm waiting...

    Wrong thread?

    DarkPrimus wrote: »
    jdarksun wrote: »
    I really want a dinosaur game now. :lol:

    I did a search on Steamworks. There's no Dinosaur race yet.

    Civ III had a game mode where the barbarians were replaced with dinosaurs. Which was just awesome.

    Also no Steamworks dino race makes me :(

  • CantidoCantido Registered User regular
    edited June 2013
    enc0re wrote: »
    Gunship 2000 Remake: Oculus Rift Edition.

    I'm waiting...

    Wrong thread?

    DarkPrimus wrote: »
    jdarksun wrote: »
    I really want a dinosaur game now. :lol:

    I did a search on Steamworks. There's no Dinosaur race yet.

    Civ III had a game mode where the barbarians were replaced with dinosaurs. Which was just awesome.

    Also no Steamworks dino race makes me :(

    If we had that in Civ V, that means if your Happiness pullmets to -20 in the Modern Era, you would see Dinosaurs in helicopters.

    Cantido on
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    JusticeforPluto
  • DyasAlureDyasAlure SeattleRegistered User regular
    Ok, mod a dinosaur race into civ V. I know someone could. :P

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  • CantidoCantido Registered User regular
    edited July 2013
    I preordered Brave New World blindly but looked at its features today. Being able to move food and such from one city to another sounds exactly like what I need right now.

    EDIT - My ridiculous expanding paid off, I'm filthy rich now.

    Cantido on
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  • A duck!A duck! Moderator, ClubPA mod
    edited July 2013
    The upgrade from vanilla to Gods and Kings had some much needed minor changes (like Recycling Centers, thank Christ), but BNW looks like almost a new game if you play for culture. I'm fucking stoked that I can finally run Piety and Rationalism at the same time.

    EDIT - I also want those super Scouts. The ability to pick what you want from Goodie Huts is very appealing, although I imagine it's only a few random options.

    A duck! on
  • DyasAlureDyasAlure SeattleRegistered User regular
    I haven't gotten it yet. I want it so bad though.

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  • CantidoCantido Registered User regular
    I just noticed: I don't know how specialists work. I noticed that Rome was making zero progress towards a Great Scientist, and I look at my buildings, and there are slots to which I can put...people. I don't know what people though.

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    DarkPrimus
  • JutranjoJutranjo Registered User regular
    On the right side, above buildings but below citizen management you have a tab that says Specialist management or something. Instead of having a population point of the city work a tile near it, you can assign it to an empty slot. This will give you points towards the sort of great person the slot corresponds to. Also some wonders give you points as well.

  • Man of the WavesMan of the Waves Registered User regular
    You have to build certain buildings to get access to specialist slots.

    In addition to contributing to your great person progress, they add to a city's output (production, science, gold, etc.) However, adding a specialist to a city removes a number of the population from working a city's surrounding tiles.

    The main use for specialists is to specialize a city's output. For instance, you can make one of your cities into a culture center with 100+ culture points per turn to help you win a culture victory, while another of your cities specializes in production with 100+ hammers per turn and that city pumps out units to protect your borders.

    Cantido
  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    But you can't transfer production, unlike culture, science or gold which is global, so there isn't too much point unless you're rushing for wonders.

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  • DyasAlureDyasAlure SeattleRegistered User regular
    But you can't transfer production, unlike culture, science or gold which is global, so there isn't too much point unless you're rushing for wonders.

    That depends. If you are "building" wealth, you are transferring 100 production into wealth. I don't know what the transfer rate is, but it is transferring.

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  • Cobalt60Cobalt60 regular Registered User regular
    You 'transfer' production in the sense that the military units that city is producing are usable by the empire.

    Elvenshae
  • Man of the WavesMan of the Waves Registered User regular
    The amount of gold or science you get from production is only half of a city's hammers.

  • DyasAlureDyasAlure SeattleRegistered User regular
    The amount of gold or science you get from production is only half of a city's hammers.
    But you can't transfer production, unlike culture, science or gold which is global, so there isn't too much point unless you're rushing for wonders.

    Ok I couldn't remember, but there is one part of the post that makes it not right. So it should be more,
    But the transfer of production, unlike culture, science or gold (which is global) isn't as efficient at a 50% but rate. So there isn't to much point unless your rushing for wonders.

    Than I completely agree.

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  • CantidoCantido Registered User regular
    Am I correct for concluding its always better to fill your bank with citizens than to make your city produce wealth?

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  • Man of the WavesMan of the Waves Registered User regular
    Cantido wrote: »
    Am I correct for concluding its always better to fill your bank with citizens than to make your city produce wealth?

    As long as you don't starve out your citizens, yeah. No reason you can't do both, though.

    A lot of the time, my gold producing cities are what they are because of valuable mines. In which case they have the hammers to make producing wealth worthwhile, especially if I've already constructed the buildings I need. These cities sometimes don't have the right buildings to make veteran units, so I usually pass on making armies.

    Keep in mind that armies and buildings increase your maintenance per turn, so unless they're needed it might be better not to build things for their own sake. Producing gold or culture or science is better than building pointless things.

  • JutranjoJutranjo Registered User regular
    Depends. It'll give you great merchant points which might be undesirable if you want scientists or engineers. Each great person raises the requirements for the next one, that is the number of points needed to spawn one by a city.

    Merchant specialists give you 2 gold. Unless you're taking it off a 5 production tile it should be give more money.

  • DyasAlureDyasAlure SeattleRegistered User regular
    Cantido wrote: »
    Am I correct for concluding its always better to fill your bank with citizens than to make your city produce wealth?

    I don't think I understand what your saying. This must be a strat that I just don't know about. I'm always willing to learn though. :)

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  • Cobalt60Cobalt60 regular Registered User regular
    DyasAlure wrote: »
    Cantido wrote: »
    Am I correct for concluding its always better to fill your bank with citizens than to make your city produce wealth?

    I don't think I understand what your saying. This must be a strat that I just don't know about. I'm always willing to learn though. :)

    They are asking if it is better to take citizens off production tiles and put them in the bank specialist slots if you're just going to be using that production to generate wealth.

  • DyasAlureDyasAlure SeattleRegistered User regular
    Ah, as on production it is halved, and on the bank it isn't. But than it depends if you have the building as it costs money?

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  • CantidoCantido Registered User regular
    Can you see what tile becomes unworked when you move a Citizen to a Specialist building?

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  • Man of the WavesMan of the Waves Registered User regular
    Yes, you can control exactly which tiles you want worked or not.

This discussion has been closed.