You probably should have puppeted the conquered cities instead of annexing them right away. Once they end their little rebellion you can go ahead and annex them and buy a courthouse right away.
It's an interesting article and seems very grounded in reality. Unlike all the other 'superstars' of gaming over the years like John Romero, Cliffy B etc. Sid has never got embroiled in that ridiculous publicity whoring behaviour - he just keeps making really good games.
Ok, for that PA game I started. I played my turn. It looked like washington, but that was played by someone else and flipped to me. Guessing AI? Anyway back on track. Sorry for delay.
I'm playing Earth for the first time, and as Rome, I have Faux North America almost entirely to myself, so I tried to rapidly expand.
Earth is nuts. There are Barbarians everywhere and they never stop coming, so I had to take Honor and Liberty. I'm in the negative money wise but I'm cranking out Wonders and buildings like nothing, and I'm about to finish the National Treasury to put me in the black again.
I preordered Brave New World blindly but looked at its features today. Being able to move food and such from one city to another sounds exactly like what I need right now.
The upgrade from vanilla to Gods and Kings had some much needed minor changes (like Recycling Centers, thank Christ), but BNW looks like almost a new game if you play for culture. I'm fucking stoked that I can finally run Piety and Rationalism at the same time.
EDIT - I also want those super Scouts. The ability to pick what you want from Goodie Huts is very appealing, although I imagine it's only a few random options.
I just noticed: I don't know how specialists work. I noticed that Rome was making zero progress towards a Great Scientist, and I look at my buildings, and there are slots to which I can put...people. I don't know what people though.
On the right side, above buildings but below citizen management you have a tab that says Specialist management or something. Instead of having a population point of the city work a tile near it, you can assign it to an empty slot. This will give you points towards the sort of great person the slot corresponds to. Also some wonders give you points as well.
You have to build certain buildings to get access to specialist slots.
In addition to contributing to your great person progress, they add to a city's output (production, science, gold, etc.) However, adding a specialist to a city removes a number of the population from working a city's surrounding tiles.
The main use for specialists is to specialize a city's output. For instance, you can make one of your cities into a culture center with 100+ culture points per turn to help you win a culture victory, while another of your cities specializes in production with 100+ hammers per turn and that city pumps out units to protect your borders.
But you can't transfer production, unlike culture, science or gold which is global, so there isn't too much point unless you're rushing for wonders.
That depends. If you are "building" wealth, you are transferring 100 production into wealth. I don't know what the transfer rate is, but it is transferring.
But you can't transfer production, unlike culture, science or gold which is global, so there isn't too much point unless you're rushing for wonders.
Ok I couldn't remember, but there is one part of the post that makes it not right. So it should be more,
But the transfer of production, unlike culture, science or gold (which is global) isn't as efficient at a 50% but rate. So there isn't to much point unless your rushing for wonders.
Am I correct for concluding its always better to fill your bank with citizens than to make your city produce wealth?
As long as you don't starve out your citizens, yeah. No reason you can't do both, though.
A lot of the time, my gold producing cities are what they are because of valuable mines. In which case they have the hammers to make producing wealth worthwhile, especially if I've already constructed the buildings I need. These cities sometimes don't have the right buildings to make veteran units, so I usually pass on making armies.
Keep in mind that armies and buildings increase your maintenance per turn, so unless they're needed it might be better not to build things for their own sake. Producing gold or culture or science is better than building pointless things.
Depends. It'll give you great merchant points which might be undesirable if you want scientists or engineers. Each great person raises the requirements for the next one, that is the number of points needed to spawn one by a city.
Merchant specialists give you 2 gold. Unless you're taking it off a 5 production tile it should be give more money.
Am I correct for concluding its always better to fill your bank with citizens than to make your city produce wealth?
I don't think I understand what your saying. This must be a strat that I just don't know about. I'm always willing to learn though.
They are asking if it is better to take citizens off production tiles and put them in the bank specialist slots if you're just going to be using that production to generate wealth.
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Penny Arcade Rockstar Social Club / This is why I despise cyclists
Yup, but Unhappiness was over 20 so I couldn't even buy Courthouses for a very long while.
I ended up doing a Science Victory because Sweden had an entire continent to themselves, creating a space and culture race.
Origin: KafkaAU B-Net: Kafka#1778
I think I might be skipped now, as I never had time to ask her. Oh well it is just a game. But I'm not sure what happened.
Had to share with thread. Interesting.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
I had forgotten those names.
Yeah, Micro Prose put out a lot of great flight games.
I did a search on Steamworks. There's no Dinosaur race yet.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Earth is nuts. There are Barbarians everywhere and they never stop coming, so I had to take Honor and Liberty. I'm in the negative money wise but I'm cranking out Wonders and buildings like nothing, and I'm about to finish the National Treasury to put me in the black again.
How does one take a big empty continent properly?
I'm waiting...
Wrong thread?
Civ III had a game mode where the barbarians were replaced with dinosaurs. Which was just awesome.
Also no Steamworks dino race makes me
If we had that in Civ V, that means if your Happiness pullmets to -20 in the Modern Era, you would see Dinosaurs in helicopters.
EDIT - My ridiculous expanding paid off, I'm filthy rich now.
EDIT - I also want those super Scouts. The ability to pick what you want from Goodie Huts is very appealing, although I imagine it's only a few random options.
In addition to contributing to your great person progress, they add to a city's output (production, science, gold, etc.) However, adding a specialist to a city removes a number of the population from working a city's surrounding tiles.
The main use for specialists is to specialize a city's output. For instance, you can make one of your cities into a culture center with 100+ culture points per turn to help you win a culture victory, while another of your cities specializes in production with 100+ hammers per turn and that city pumps out units to protect your borders.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
That depends. If you are "building" wealth, you are transferring 100 production into wealth. I don't know what the transfer rate is, but it is transferring.
Ok I couldn't remember, but there is one part of the post that makes it not right. So it should be more,
But the transfer of production, unlike culture, science or gold (which is global) isn't as efficient at a 50% but rate. So there isn't to much point unless your rushing for wonders.
Than I completely agree.
As long as you don't starve out your citizens, yeah. No reason you can't do both, though.
A lot of the time, my gold producing cities are what they are because of valuable mines. In which case they have the hammers to make producing wealth worthwhile, especially if I've already constructed the buildings I need. These cities sometimes don't have the right buildings to make veteran units, so I usually pass on making armies.
Keep in mind that armies and buildings increase your maintenance per turn, so unless they're needed it might be better not to build things for their own sake. Producing gold or culture or science is better than building pointless things.
Merchant specialists give you 2 gold. Unless you're taking it off a 5 production tile it should be give more money.
I don't think I understand what your saying. This must be a strat that I just don't know about. I'm always willing to learn though.
They are asking if it is better to take citizens off production tiles and put them in the bank specialist slots if you're just going to be using that production to generate wealth.