Didn't play it yet, but drafted a new rogue arena deck last night. First choice was between Illidan, Bloodmage Thalnos, and Ragnaros!
I recall there's at least one Defias Ringleader, Two Thrallmar Farseers, Windfury Harpy, and I think 3 Assassinates... so hopefully I can get a decent run this time.
Okay. When I have one health left, and no taunting minions on the board, is it really necessary to throw Blessing of Kings on a 3-3 for that last attack?
Okay. When I have one health left, and no taunting minions on the board, is it really necessary to throw Blessing of Kings on a 3-3 for that last attack?
Okay. When I have one health left, and no taunting minions on the board, is it really necessary to throw Blessing of Kings on a 3-3 for that last attack?
I played a (constructed) game last night where I clearly won. I'm talking him at 2hp, me in the double digits, AND with more cards and board control. And yet, the guy felt the need to play all his cards, attack with all his minions, and then concede.
I understand not going gentle into that good night, and wanting to stick it out to the end. I understand wanting to maintain agency and control of your fate for as long as you can. But if you know you're gonna concede? Come on, now. I feel like it's a dick move: you waste both our time AND deny me the killing blow.
A killing blow that I earned, by the way, when you decided to hit my Gadgetzan Auctioneer with your Water Elemental, but then attacked me directly and DIDN'T finish him off. Freeze is not a silence! To be fair, the guy couldn't have known that I would proceed to cast like 4 or 5 spells the next turn (did you know that the Coin is a spell? It is!). Although, my almost-full hand should have been a hint.
I'm curious: how do you guys feel about conceding? I suspect that most people concede either because that feels less humiliating to them than losing explicitly, or they don't want to waste time with what they see as a foregone conclusion. Personally, I feel like not conceding and letting the other player get the win is good sportsmanship; if you are good enough to best me, or I'm terrible enough to screw up, you deserve the satisfaction of killing me. There've been games where I saw the writing on the wall, and just ended a turn without doing anything so the other player could get the win without us wasting our time.
Also, Raging Worgen is quickly becoming a favorite. I only have one in my deck (because I only have one, period), but I think I might craft a second one to replace an Ironforge Rifleman. The Rifleman provides more immediate usefulness, and can even act as removal in the very early game, but the Worgen has more long-term potential, both in terms of sheer damage as well as personal satisfaction.
Well, I shouldn't have lamented that 2-3 arena run cause I just followed it up with a 1-3 run. What a complete waste of the 100 quest reward.
Fuck, it's god-damn depressing to realize that you're the terrible scrub player that the "leet" streamers beat the piss out of on a daily basis.
I don't think a bad Arena run is a waste! You get a pack, so that's 100 of your 150 entrance fee, and then you get a handful of gold and dust too. So at worst you've paid like 20-30 extra gold for the chance to play Arena, which seems still pretty OK.
4-2 so far in my current run; like you, I find sometimes I play apparently terrible scrubs and sometimes I sit there marveling at the Machievellian brilliance of my opponent.
I feel like I am generally a terrible scrub playing even worse people. Like...I keep playing cards in obviously the wrong order.
Play one of those rocket goblins into a lord of the arena to kill them both...and THEN play the minion that lets me draw a card when one of my minions dies.
Play a fireball to wipe out opponents nasty, and THEN play the goblin that lets me draw a card when I cast a spell. Doh! Such silly mistakes and I keep making them. Pretty sure I won both those games though.
I'm curious: how do you guys feel about conceding? I suspect that most people concede either because that feels less humiliating to them than losing explicitly, or they don't want to waste time with what they see as a foregone conclusion. Personally, I feel like not conceding and letting the other player get the win is good sportsmanship; if you are good enough to best me, or I'm terrible enough to screw up, you deserve the satisfaction of killing me. There've been games where I saw the writing on the wall, and just ended a turn without doing anything so the other player could get the win without us wasting our time.
I said before that I generally don't concede but let my opponent kill me (I mean, he could be on the "deal 100 damage to heroes" quest). I have to amend now that I have started conceding if he takes his time. Like, if I see lethal on the board, I know I can't do anything, I just pass the turn and wait for the kill. But if he then plays a useless card like in Doctor Detroits example, I'm out of there.
Okay. When I have one health left, and no taunting minions on the board, is it really necessary to throw Blessing of Kings on a 3-3 for that last attack?
I played a (constructed) game last night where I clearly won. I'm talking him at 2hp, me in the double digits, AND with more cards and board control. And yet, the guy felt the need to play all his cards, attack with all his minions, and then concede.
I have no problem if he wants to play it out. There are daily quests after all, where you have to kill XX amount of minions.
I wouldn't concede though, in that case.
I would generally only concede against BS unfun priest decks
Tynnanseldom correct, never unsureRegistered Userregular
I'll concede if my opponent has lethal on the board and my next draw doesn't allow me to get to the following turn. Saves us both time. When I win, I personally don't care whether my opponent concedes or lets me finish off their life.
I'm curious: how do you guys feel about conceding? I suspect that most people concede either because that feels less humiliating to them than losing explicitly, or they don't want to waste time with what they see as a foregone conclusion. Personally, I feel like not conceding and letting the other player get the win is good sportsmanship; if you are good enough to best me, or I'm terrible enough to screw up, you deserve the satisfaction of killing me. There've been games where I saw the writing on the wall, and just ended a turn without doing anything so the other player could get the win without us wasting our time.
There are plenty of games where you are expected to concede when you don't believe the game is winnable. Magic: The Gathering and Starcraft are two examples of them. Conceding is not bad sportsmanship.
In fact, think of it this way: If a player knows they've lost, but it's going to take you several turns to actually finish the job, that's (presumably) a few turns that the losing player is simply not going to be enjoying the game. Would you rather they just shake your hand and say "well played!" or would you rather they wait it out, and watch you kill them?
To be fair, I did what I could on my last turn, including using 2 minions to take out a taunt to let me get 2-3 damage on him, and assassinating a Stormwind Champion...maybe not the smartest move, but I wanted to get rid of the obvious high damage minion. He was still up by at like 10-15 health.
But hey, it's one thing to go down swinging, since maybe he'll screw something up and I'll have a chance...but playing a Silver Hand minion, buffing another, and then nailing me for 7 when he had a couple of 1 damage options...that's something else.
Funny story. My 2nd to last turn in that game, I had 1 card in my hand, Novice Engineer. Then this happened:
Play Engineer.
Draw Gnomish Inventor.
Play Inventor.
Draw Novice Engineer.
Play Engineer.
Draw Inventor.
<4 mana, end turn.
I'm curious: how do you guys feel about conceding? I suspect that most people concede either because that feels less humiliating to them than losing explicitly, or they don't want to waste time with what they see as a foregone conclusion. Personally, I feel like not conceding and letting the other player get the win is good sportsmanship; if you are good enough to best me, or I'm terrible enough to screw up, you deserve the satisfaction of killing me. There've been games where I saw the writing on the wall, and just ended a turn without doing anything so the other player could get the win without us wasting our time.
There are plenty of games where you are expected to concede when you don't believe the game is winnable. Magic: The Gathering and Starcraft are two examples of them. Conceding is not bad sportsmanship.
In fact, think of it this way: If a player knows they've lost, but it's going to take you several turns to actually finish the job, that's (presumably) a few turns that the losing player is simply not going to be enjoying the game. Would you rather they just shake your hand and say "well played!" or would you rather they wait it out, and watch you kill them?
Why would someone not be having fun? I would think enjoying a game only while you are winning is the definition of bad sportsmanship.
I don't particularly care if my opponent concedes or not as long as he plays his turns in a timely fashion, but the idea that people are expected to concede seems very strange to me.
Why would someone not be having fun? I would think enjoying a game only while you are winning is the definition of bad sportsmanship.
I don't particularly care if my opponent concedes or not as long as he plays his turns in a timely fashion, but the idea that people are expected to concede seems very strange to me.
There's a difference between enjoying a game only while you're winning and enjoying a game only while your loss is not a foregone conclusion. Nobody wants to unnecessarily extend someone else's domination over them.
And I'm not saying people are expected to concede in hearthstone, though I predict as the game goes on that will become more and more true, but it is definitely the culture in other games. When you know you've lost in MtG, you scoop. When you know you've lost in starcraft, you type gg and leave the game.
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Tynnanseldom correct, never unsureRegistered Userregular
Well, I shouldn't have lamented that 2-3 arena run cause I just followed it up with a 1-3 run. What a complete waste of the 100 quest reward.
Fuck, it's god-damn depressing to realize that you're the terrible scrub player that the "leet" streamers beat the piss out of on a daily basis.
I don't think a bad Arena run is a waste! You get a pack, so that's 100 of your 150 entrance fee, and then you get a handful of gold and dust too. So at worst you've paid like 20-30 extra gold for the chance to play Arena, which seems still pretty OK.
4-2 so far in my current run; like you, I find sometimes I play apparently terrible scrubs and sometimes I sit there marveling at the Machievellian brilliance of my opponent.
I feel like I am generally a terrible scrub playing even worse people. Like...I keep playing cards in obviously the wrong order.
Play one of those rocket goblins into a lord of the arena to kill them both...and THEN play the minion that lets me draw a card when one of my minions dies.
Play a fireball to wipe out opponents nasty, and THEN play the goblin that lets me draw a card when I cast a spell. Doh! Such silly mistakes and I keep making them. Pretty sure I won both those games though.
Oh man. Last night in my Priest arena run, in a game against a Paladin:
What I meant to do: 1.) Play crazed alchemist to turn his 2/7 turtle into a 7/2; 2.) Holy Nova to clear it and the rest of his minions; 3.) Ping him for a few damage with my other minions; 4.) End turn.
What I actually did: 1.) Inner Fire his 2/7 turtle into a 7/7; 2.) Emit stream of profanity; 3.) Owl his newly-buffed turtle back to a 2/7; 4.) Alchemist it to a 7/2; 5.) Run a minion into it to get rid of it; 6.) End turn, curse more.
Had my first truly succesful Arena run with 8 wins today. Got a very mediocre-looking Hunter deck, but King Krush ended up winning like 5 of the games for me. Lost my last two games to the same mage, who seemed to have an answer for absolutely everything I played.
Then I drafted a terrible, terrible Paladin deck. I felt like conceding every match on turn 1 just to get it over with. Somehow I managed to get 1 win. The other player was probably drunk.
Sure, in those games, you concede, but here you have no idea if they're trying to complete those damage hero or kill minion quests. Seems like bad form to not let them progress on those.
There are plenty of games where you are expected to concede when you don't believe the game is winnable. Magic: The Gathering and Starcraft are two examples of them. Conceding is not bad sportsmanship.
I will openly admit to being terrible at strategy games, and in fact have never gotten into Magic or Starcraft in any meaningful way, so it's certainly true that I don't know about the cultures of those games. Thanks for letting me know - that's pretty interesting!
In fact, think of it this way: If a player knows they've lost, but it's going to take you several turns to actually finish the job, that's (presumably) a few turns that the losing player is simply not going to be enjoying the game. Would you rather they just shake your hand and say "well played!" or would you rather they wait it out, and watch you kill them?
That's actually a very good point. I guess if it's somehow clear that in five turns you're toast, and there's nothing you can do in the meantime, fair enough. I guess I'm not a good enough player to see that many turns into the future - I generally only realize that I have no chance one turn in advance. I still maintain that there are various ways of conceding, and playing out your entire hand before conceding has a different feel from just tipping your hat and conceding at the start of your turn/during the opponent's turn.
Well, I shouldn't have lamented that 2-3 arena run cause I just followed it up with a 1-3 run. What a complete waste of the 100 quest reward.
Fuck, it's god-damn depressing to realize that you're the terrible scrub player that the "leet" streamers beat the piss out of on a daily basis.
I don't think a bad Arena run is a waste! You get a pack, so that's 100 of your 150 entrance fee, and then you get a handful of gold and dust too. So at worst you've paid like 20-30 extra gold for the chance to play Arena, which seems still pretty OK.
4-2 so far in my current run; like you, I find sometimes I play apparently terrible scrubs and sometimes I sit there marveling at the Machievellian brilliance of my opponent.
I feel like I am generally a terrible scrub playing even worse people. Like...I keep playing cards in obviously the wrong order.
Play one of those rocket goblins into a lord of the arena to kill them both...and THEN play the minion that lets me draw a card when one of my minions dies.
Play a fireball to wipe out opponents nasty, and THEN play the goblin that lets me draw a card when I cast a spell. Doh! Such silly mistakes and I keep making them. Pretty sure I won both those games though.
Oh man. Last night in my Priest arena run, in a game against a Paladin:
What I meant to do: 1.) Play crazed alchemist to turn his 2/7 turtle into a 7/2; 2.) Consecrate to clear it and the rest of his minions; 3.) Ping him for a few damage with my other minions; 4.) End turn.
What I actually did: 1.) Divine Spirit his 2/7 turtle into a 7/7; 2.) Emit stream of profanity; 3.) Owl his newly-buffed turtle back to a 2/7; 4.) Alchemist it to a 7/2; 5.) Run a minion into it to get rid of it; 6.) End turn, curse more.
I feel better I'm not the only one who makes mistakes like that.
Might help if the targeting cursor was a different color for beneficial and harmful effects.
I do like the alchemist though. You can do some pretty crazy stuff with it
There are plenty of games where you are expected to concede when you don't believe the game is winnable. Magic: The Gathering and Starcraft are two examples of them. Conceding is not bad sportsmanship.
I will openly admit to being terrible at strategy games, and in fact have never gotten into Magic or Starcraft in any meaningful way, so it's certainly true that I don't know about the cultures of those games. Thanks for letting me know - that's pretty interesting!
In fact, think of it this way: If a player knows they've lost, but it's going to take you several turns to actually finish the job, that's (presumably) a few turns that the losing player is simply not going to be enjoying the game. Would you rather they just shake your hand and say "well played!" or would you rather they wait it out, and watch you kill them?
That's actually a very good point. I guess if it's somehow clear that in five turns you're toast, and there's nothing you can do in the meantime, fair enough. I guess I'm not a good enough player to see that many turns into the future - I generally only realize that I have no chance one turn in advance. I still maintain that there are various ways of conceding, and playing out your entire hand before conceding has a different feel from just tipping your hat and conceding at the start of your turn/during the opponent's turn.
Yeah...I don't know how you would know you were going to lose for sure in 5 turns, unless you have an absolutely terrible deck construction with no mass removal and no way to deal with a single big creature. Like...in almost any situation there's *something* in your deck that could turn it around. In starcraft you can definitely get in a situation where it's obvious one guy has won but it's going to take him another 10 minutes to track down and kill all your stuff, so conceding could definitely save you both some time there.
If it's pretty clear someone is going to lose my next turn (I have a full board, they have no mass wipes or taunt creature) I don't mind them playing out their turn, as long as they do it quickly. Presumably they actually enjoy playing their cards and trying to solve the unique puzzle that each turn represents, meeting the challenges presented with the resources they have in the most efficient manner possible. I enjoy that, even if I am going to lose the game. I wouldn't personally concede in such a situation, letting the other player get the killing blow, but I also wouldn't mind too much if my opponent conceded.
Sure, in those games, you concede, but here you have no idea if they're trying to complete those damage hero or kill minion quests. Seems like bad form to not let them progress on those.
On the one hand, I see that you want to kill as many of my minions as possible, and I respect that. It is certainly frustrating to win too hard so that you need more games to complete your quests than otherwise.
On the other hand, especially if I've recognized my loss at least a few turns in advance, why would I offer up my time to let you complete a quest that you might have? Honestly, if I don't think I'm in the game anymore, I'm not going to sit there and let you farm me!
The best concedes are when the doomed player attacks a minion for his own lethal damage
I feel like some players may not know that minions deal damage to your hero in return when your hero attacks them. Either that or some people make very questionable choices.
Yeah...I don't know how you would know you were going to lose for sure in 5 turns, unless you have an absolutely terrible deck construction with no mass removal and no way to deal with a single big creature. Like...in almost any situation there's *something* in your deck that could turn it around. In starcraft you can definitely get in a situation where it's obvious one guy has won but it's going to take him another 10 minutes to track down and kill all your stuff, so conceding could definitely save you both some time there.
Hearthstone is a pretty snowbally game, and if you've already used your mass removal and they still have insurmountable board control, then it's not uncommon to see that you've already lost.
On the other hand, especially if I've recognized my loss at least a few turns in advance, why would I offer up my time to let you complete a quest that you might have? Honestly, if I don't think I'm in the game anymore, I'm not going to sit there and let you farm me!
But how often does that happen, really?
It's pretty easy to realize you are going to lose on your opponents very next turn once you've seen your draw.
But barring a situation where you know you've played every mass removal card in your deck and have once again lost board control, I can't see knowing you're going to lose for sure a couple turns down the road. Even a single card draw could change the situation entirely.
But I have no problem with people who think they have lost conceding 'early' to me. It's their time, they can make the judgement call. I just don't want to be expected to concede just because the opponent thinks he's won, or have people think I'm being a jerk for playing out my full turn to the best of my ability even if it's clear the opponent will destroy me in his turn.
The best concedes are when the doomed player attacks a minion for his own lethal damage
I feel like some players may not know that minions deal damage to your hero in return when your hero attacks them. Either that or some people make very questionable choices.
I guess in my experience people who do this give a "well played" emote and the situation is pretty hopeless, so it's obvious what they're doing.
It's pretty easy to realize you are going to lose on your opponents very next turn once you've seen your draw.
But barring a situation where you know you've played every mass removal card in your deck and have once again lost board control, I can't see knowing you're going to lose for sure a couple turns down the road. Even a single card draw could change the situation entirely.
But I have no problem with people who think they have lost conceding 'early' to me. It's their time, they can make the judgement call. I just don't want to be expected to concede just because the opponent thinks he's won, or have people think I'm being a jerk for playing out my full turn to the best of my ability even if it's clear the opponent will destroy me in his turn.
Again, though, I'm not saying it is or ever will be expected in Hearthstone. And while I've seen people rage at other people for not surrendering in Starcraft (exceptionally bad mannered to not surrender once you've lost), I've never seen any ill will directed at someone for not scooping in MtG. I expect that's because it doesn't take nearly as long to seal the deal in a card game as it does in starcraft.
I don't think we are actually in any real disagreement though!
Yeah, I've been happy with how fast most people seem to play in hearthstone (the per turn limit helps). Solforge, which also has nothing for you to do during opponents turns, seems to take people freaking AGES to make their turns. It's not helped by the fact you can spend 30 minutes total doing all your moves, which is excessive. If both players are slow that can be an hour for a game. Hearthstone seems to take like, 10-15 minutes.
I'm curious: how do you guys feel about conceding? I suspect that most people concede either because that feels less humiliating to them than losing explicitly, or they don't want to waste time with what they see as a foregone conclusion. Personally, I feel like not conceding and letting the other player get the win is good sportsmanship; if you are good enough to best me, or I'm terrible enough to screw up, you deserve the satisfaction of killing me. There've been games where I saw the writing on the wall, and just ended a turn without doing anything so the other player could get the win without us wasting our time.
I concede when the game is over. :P Usually that's after the draw on the turn before I take lethal, but sometimes it's before that if I've lost board control, have no (good) cards in hand, and no mass removal to top deck. However, if my opponent pulls out surprise lethal damage I'm not going to concede before they can take the last attack -- that's just weird.
I don't tie sportsmanship or anything to conceding vs. not conceding. A win is a win.
Had great games yesterday, especially as a priest vs a hunter. He gained early board control and took me down to 15 hp before I started to regain control. The game ended with him poking me with his hero power from 3hp to 1hp while top decking for about 3 to 4 turns while I desperately heal to stay alive and hope he doesn't draw arcane shot or explosive trap. He didn't and I won
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And that's done. 7-3. Couldn't draw anything good and lost the tempo.
Origin: KafkaAU B-Net: Kafka#1778
Origin: KafkaAU B-Net: Kafka#1778
I recall there's at least one Defias Ringleader, Two Thrallmar Farseers, Windfury Harpy, and I think 3 Assassinates... so hopefully I can get a decent run this time.
But experimental evidence seems to point the other way, so yeah :P
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I played a (constructed) game last night where I clearly won. I'm talking him at 2hp, me in the double digits, AND with more cards and board control. And yet, the guy felt the need to play all his cards, attack with all his minions, and then concede.
I understand not going gentle into that good night, and wanting to stick it out to the end. I understand wanting to maintain agency and control of your fate for as long as you can. But if you know you're gonna concede? Come on, now. I feel like it's a dick move: you waste both our time AND deny me the killing blow.
A killing blow that I earned, by the way, when you decided to hit my Gadgetzan Auctioneer with your Water Elemental, but then attacked me directly and DIDN'T finish him off. Freeze is not a silence! To be fair, the guy couldn't have known that I would proceed to cast like 4 or 5 spells the next turn (did you know that the Coin is a spell? It is!). Although, my almost-full hand should have been a hint.
I'm curious: how do you guys feel about conceding? I suspect that most people concede either because that feels less humiliating to them than losing explicitly, or they don't want to waste time with what they see as a foregone conclusion. Personally, I feel like not conceding and letting the other player get the win is good sportsmanship; if you are good enough to best me, or I'm terrible enough to screw up, you deserve the satisfaction of killing me. There've been games where I saw the writing on the wall, and just ended a turn without doing anything so the other player could get the win without us wasting our time.
I feel like I am generally a terrible scrub playing even worse people. Like...I keep playing cards in obviously the wrong order.
Play one of those rocket goblins into a lord of the arena to kill them both...and THEN play the minion that lets me draw a card when one of my minions dies.
Play a fireball to wipe out opponents nasty, and THEN play the goblin that lets me draw a card when I cast a spell. Doh! Such silly mistakes and I keep making them. Pretty sure I won both those games though.
PSN: Vorpallion Twitch: Vorpallion
Never give up! Never surrender!
PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
I said before that I generally don't concede but let my opponent kill me (I mean, he could be on the "deal 100 damage to heroes" quest). I have to amend now that I have started conceding if he takes his time. Like, if I see lethal on the board, I know I can't do anything, I just pass the turn and wait for the kill. But if he then plays a useless card like in Doctor Detroits example, I'm out of there.
I have no problem if he wants to play it out. There are daily quests after all, where you have to kill XX amount of minions.
I wouldn't concede though, in that case.
I would generally only concede against BS unfun priest decks
PSN: Vorpallion Twitch: Vorpallion
There are plenty of games where you are expected to concede when you don't believe the game is winnable. Magic: The Gathering and Starcraft are two examples of them. Conceding is not bad sportsmanship.
In fact, think of it this way: If a player knows they've lost, but it's going to take you several turns to actually finish the job, that's (presumably) a few turns that the losing player is simply not going to be enjoying the game. Would you rather they just shake your hand and say "well played!" or would you rather they wait it out, and watch you kill them?
But hey, it's one thing to go down swinging, since maybe he'll screw something up and I'll have a chance...but playing a Silver Hand minion, buffing another, and then nailing me for 7 when he had a couple of 1 damage options...that's something else.
Funny story. My 2nd to last turn in that game, I had 1 card in my hand, Novice Engineer. Then this happened:
Play Engineer.
Draw Gnomish Inventor.
Play Inventor.
Draw Novice Engineer.
Play Engineer.
Draw Inventor.
<4 mana, end turn.
Why would someone not be having fun? I would think enjoying a game only while you are winning is the definition of bad sportsmanship.
I don't particularly care if my opponent concedes or not as long as he plays his turns in a timely fashion, but the idea that people are expected to concede seems very strange to me.
PSN: Vorpallion Twitch: Vorpallion
There's a difference between enjoying a game only while you're winning and enjoying a game only while your loss is not a foregone conclusion. Nobody wants to unnecessarily extend someone else's domination over them.
And I'm not saying people are expected to concede in hearthstone, though I predict as the game goes on that will become more and more true, but it is definitely the culture in other games. When you know you've lost in MtG, you scoop. When you know you've lost in starcraft, you type gg and leave the game.
Oh man. Last night in my Priest arena run, in a game against a Paladin:
What I meant to do: 1.) Play crazed alchemist to turn his 2/7 turtle into a 7/2; 2.) Holy Nova to clear it and the rest of his minions; 3.) Ping him for a few damage with my other minions; 4.) End turn.
What I actually did: 1.) Inner Fire his 2/7 turtle into a 7/7; 2.) Emit stream of profanity; 3.) Owl his newly-buffed turtle back to a 2/7; 4.) Alchemist it to a 7/2; 5.) Run a minion into it to get rid of it; 6.) End turn, curse more.
Had my first truly succesful Arena run with 8 wins today. Got a very mediocre-looking Hunter deck, but King Krush ended up winning like 5 of the games for me. Lost my last two games to the same mage, who seemed to have an answer for absolutely everything I played.
Then I drafted a terrible, terrible Paladin deck. I felt like conceding every match on turn 1 just to get it over with. Somehow I managed to get 1 win. The other player was probably drunk.
That's actually a very good point. I guess if it's somehow clear that in five turns you're toast, and there's nothing you can do in the meantime, fair enough. I guess I'm not a good enough player to see that many turns into the future - I generally only realize that I have no chance one turn in advance. I still maintain that there are various ways of conceding, and playing out your entire hand before conceding has a different feel from just tipping your hat and conceding at the start of your turn/during the opponent's turn.
I feel better I'm not the only one who makes mistakes like that.
Might help if the targeting cursor was a different color for beneficial and harmful effects.
I do like the alchemist though. You can do some pretty crazy stuff with it
PSN: Vorpallion Twitch: Vorpallion
Yeah...I don't know how you would know you were going to lose for sure in 5 turns, unless you have an absolutely terrible deck construction with no mass removal and no way to deal with a single big creature. Like...in almost any situation there's *something* in your deck that could turn it around. In starcraft you can definitely get in a situation where it's obvious one guy has won but it's going to take him another 10 minutes to track down and kill all your stuff, so conceding could definitely save you both some time there.
If it's pretty clear someone is going to lose my next turn (I have a full board, they have no mass wipes or taunt creature) I don't mind them playing out their turn, as long as they do it quickly. Presumably they actually enjoy playing their cards and trying to solve the unique puzzle that each turn represents, meeting the challenges presented with the resources they have in the most efficient manner possible. I enjoy that, even if I am going to lose the game. I wouldn't personally concede in such a situation, letting the other player get the killing blow, but I also wouldn't mind too much if my opponent conceded.
PSN: Vorpallion Twitch: Vorpallion
On the one hand, I see that you want to kill as many of my minions as possible, and I respect that. It is certainly frustrating to win too hard so that you need more games to complete your quests than otherwise.
On the other hand, especially if I've recognized my loss at least a few turns in advance, why would I offer up my time to let you complete a quest that you might have? Honestly, if I don't think I'm in the game anymore, I'm not going to sit there and let you farm me!
I feel like some players may not know that minions deal damage to your hero in return when your hero attacks them. Either that or some people make very questionable choices.
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Hearthstone is a pretty snowbally game, and if you've already used your mass removal and they still have insurmountable board control, then it's not uncommon to see that you've already lost.
But how often does that happen, really?
It's pretty easy to realize you are going to lose on your opponents very next turn once you've seen your draw.
But barring a situation where you know you've played every mass removal card in your deck and have once again lost board control, I can't see knowing you're going to lose for sure a couple turns down the road. Even a single card draw could change the situation entirely.
But I have no problem with people who think they have lost conceding 'early' to me. It's their time, they can make the judgement call. I just don't want to be expected to concede just because the opponent thinks he's won, or have people think I'm being a jerk for playing out my full turn to the best of my ability even if it's clear the opponent will destroy me in his turn.
PSN: Vorpallion Twitch: Vorpallion
I guess in my experience people who do this give a "well played" emote and the situation is pretty hopeless, so it's obvious what they're doing.
Again, though, I'm not saying it is or ever will be expected in Hearthstone. And while I've seen people rage at other people for not surrendering in Starcraft (exceptionally bad mannered to not surrender once you've lost), I've never seen any ill will directed at someone for not scooping in MtG. I expect that's because it doesn't take nearly as long to seal the deal in a card game as it does in starcraft.
I don't think we are actually in any real disagreement though!
If it's close and I lose I'll usually just play my cards to show my hand before conceding
If you don't concede a game people won't think you're rude, they'll think you don't know any better~
Unless you started streaming, then they'd think you were "bad manner"
PSN: Vorpallion Twitch: Vorpallion
I concede when the game is over. :P Usually that's after the draw on the turn before I take lethal, but sometimes it's before that if I've lost board control, have no (good) cards in hand, and no mass removal to top deck. However, if my opponent pulls out surprise lethal damage I'm not going to concede before they can take the last attack -- that's just weird.
I don't tie sportsmanship or anything to conceding vs. not conceding. A win is a win.
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Archmage Antonidas at the end of the game is crap. Can't do anything to stop the fireball chain.
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BM is making your opponent wait for your turn timer to expire when you know you're going to lose, or taunting right before you win.
Well.... I disagree with the second. So, you know, no consensus :P
Also I fixed my horrible spelling of "consensus" because blargh
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