As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

[WOW] Mists of Pandaria. I farmed up 150 Pieces of Meat and all I got was this lousy belt.

11920222425100

Posts

  • initiatefailureinitiatefailure Registered User regular
    I wonder what soloing as a resto Druid is like. I haven't tried it for a while before I got geared and it was miserably slow. Hell at that gear level even balance was slow

    forty
  • IshtaarIshtaar Fun is underrated. Registered User regular
    edited April 2013
    I wonder what soloing as a resto Druid is like. I haven't tried it for a while before I got geared and it was miserably slow. Hell at that gear level even balance was slow
    It's still miserable and slow. Even Balance in Resto gear @ 495 ilevel is miserable and slow, since it leans heavily toward Spirit & Mastery and away from Crit.

    Then again my other 90s quest as Frost DK, MW Monk and SPriest, so they can wreck face. DK and MW especially, since you can just AoE the zone down.

    Ishtaar on
    FFXIV: Sith Lord ~ D3: Ish ~ Steam:Ishie
  • LorahaloLorahalo Registered User regular
    I'm like that on my mage. Run through the whole place and NT everything. Frozen Orb will kill the beefier mobs. If anything remains, just kill it normally. It's so fast it's pretty ridiculous.

    I have a podcast about Digimon called the Digital Moncast, on Audio Entropy.
  • NobodyNobody Registered User regular
    Which reminds me; how does a well geared prot pally solo these days, as far as like, rares, questing, etc? Fresh 90 it was slow as shit, and I hear bad things about prot's DPS right now, even with haste gear. I just don't want to give up healing queue times, but it feels wrong not having a prot spec; but my ret gear is great and it just kills things so fast.

    Pretty much anything I can solo as prot, I can do faster in ret. Prot's DPS is loooooooooow, I'm talking, I barely beat out the atonement priest on raid bosses low (then again, I usually have insight up for the self healing) while the DK or bear tank is easily nipping at the heels of DPS (if not above).

    Warbringers might be the exception just because of the size of the hits, but I only held onto a Warbringer for a period of time as Prot until the rest of my group could get there to help kill it. As ret I've kited them all over waiting for the group so....

    As for dinos on the Isle, I've killed small ones as Ret, usually involving some kiting to clear the debuff stacks without blowing bubble. Prot can probably do it easier, just a lot slower.

  • MugsleyMugsley DelawareRegistered User regular
    edited April 2013
    @Caedwyr : Take a look at TomTom. You can shut off the Crazy Arrow (although I love it); but more importantly, you an add persistent waypoints on the world/zone map and add your own notes. The waypoints will show up on your minimap when you get close to them.

    Mapster may have something baked in, as well, that will let you add notes; I haven't toyed with it much.

    Mugsley on
  • MugsleyMugsley DelawareRegistered User regular
    Ishtaar wrote: »
    Mugsley wrote: »
    dporowski wrote: »
    Seriously though, who the heck has time to commit 2-4 nights/week, 3-4 hours at a time? Come on, really? Raiding as a thing has... Inherent issues in this sort of model.

    I raid two nights a week for 3 hours per night. Am I missing something?
    Well, sort of, yes.

    So yeah, sometimes life puts you in a position where 3-4 hours 2-4 days a week isn't something you can commit to. Unless you're that asshat rogue that didn't mind letting 24 people constantly wait around for him, but would throw a tantrum if we took 30 seconds longer than he thought we should to rebuff...

    Yep; everyone has their own situation.

    I'm 35 with two kids (2 and 4), a house, dog and wife. Don't raid until after 9pm my local time. The wife actually likes it because she can catch up on her DVR TV shows without me getting annoyed. My biggest issue is if one of the kids won't go to sleep; or possibly we haven't finished catching up on the house before sititng down for the night.

    There's always a price, though. Twice a week I only get ~4 hours of sleep.

  • IshtaarIshtaar Fun is underrated. Registered User regular
    Heh, the 4 hours of sleep thing plays a big part in me not raiding normals anymore... (It must be amazing to live on PST and get out of raids at like 9 or 10 pm) Raid ended at midnight, then 30 min of discussing the night's raid. Then discussing how to quash any current drama, trial's performance, if we should replace anyone, apps, recruiting, do we have enough food, pots, herbs, flasks, enchanting stuff, should we ask for donations, oh good our resto druid just got a 2nd shift job and starts this weekend so we need a new healer for next week's progression, and occasionally just shooting the shit, etc... Annnnnnnd it's 3am. I have to be up at 6:30 and it's going to take at least an hour to fall asleep. (go team insomnia!)

    FFXIV: Sith Lord ~ D3: Ish ~ Steam:Ishie
    fortySmrtnik
  • IshtaarIshtaar Fun is underrated. Registered User regular
    edited April 2013
    So this is interesting for 5.3:
    Creatures that are outdoors in the world and are Level-90 and above, now have a chance to drop Lesser Charms of Good Fortune.
    I wonder what the drop rate will be. Is there a possibility I can stop daily chores? Then again, the only reason I have to kill anything in the world IS dailies for the most part...


    OoOO, and:
    All Pet Battle daily quests on Pandaria, Beasts of Fable and Spirit Tamer quests will now award experience, valor, and Lesser Charms of Good Fortune.

    Ishtaar on
    FFXIV: Sith Lord ~ D3: Ish ~ Steam:Ishie
    Penumbra
  • dporowskidporowski Registered User regular
    Ishtaar wrote: »
    Heh, the 4 hours of sleep thing plays a big part in me not raiding normals anymore... (It must be amazing to live on PST and get out of raids at like 9 or 10 pm) Raid ended at midnight, then 30 min of discussing the night's raid. Then discussing how to quash any current drama, trial's performance, if we should replace anyone, apps, recruiting, do we have enough food, pots, herbs, flasks, enchanting stuff, should we ask for donations, oh good our resto druid just got a 2nd shift job and starts this weekend so we need a new healer for next week's progression, and occasionally just shooting the shit, etc... Annnnnnnd it's 3am. I have to be up at 6:30 and it's going to take at least an hour to fall asleep. (go team insomnia!)

    From my experience, most of the PST dudes like to go till 11 or so. It's pretty brutal. I'm unashamed of that being bedtime. I need all the beauty sleep I can get!

  • CaedwyrCaedwyr Registered User regular
    The thing is, for the PST guys most raids start at 5:30 - 6:00 pm, and so you are never able to make the raids unless you restructure your entire day around the raid.

  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    edited April 2013
    it sounds amazing to get out of a raid at 10pm until you realize that means the raid starts at 6, which means you're forever trying to rush home on raid days or eat dinner super quick so that you can log in time for invites and not get yelled at for being afk during trash

    time slot was actually one of the main things I was looking for when I was applying to guilds before pandaria. It's amazing how few 25 mans in the US top 200 start at 6:30 PST or later.

    Eat it You Nasty Pig. on
    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
    forty
  • dporowskidporowski Registered User regular
    it sounds amazing to get out of a raid at 10pm until you realize that means the raid starts at 6, which means you're forever trying to rush home on raid days or eat dinner super quick so that you can log in time for invites and not get yelled at for being afk during trash

    time slot was actually one of the main things I was looking for when I was applying to guilds before pandaria. It's amazing how few 25 mans in the US top 200 start at 6:30 PST or later.

    Oh I'd totally forgotten. I had a 6:30 pm start for AGES, and about an hour commute... Such a mess. Traffic? Dinner? Good luck!

  • IshtaarIshtaar Fun is underrated. Registered User regular
    edited April 2013
    Wait, you don't eat dinner at your desk while doing trash, setting up healing assignments, texting people that are late, making potions, and passing out flasks?

    Pfft...casuals.
    <3

    Ishtaar on
    FFXIV: Sith Lord ~ D3: Ish ~ Steam:Ishie
  • TenekTenek Registered User regular
    it sounds amazing to get out of a raid at 10pm until you realize that means the raid starts at 6, which means you're forever trying to rush home on raid days or eat dinner super quick so that you can log in time for invites and not get yelled at for being afk during trash

    time slot was actually one of the main things I was looking for when I was applying to guilds before pandaria. It's amazing how few 25 mans in the US top 200 start at 6:30 PST or later.

    I'd kind of expect top 200 guilds to be starting at 5 and going until midnight anyways. At least until they're out of content.

  • initiatefailureinitiatefailure Registered User regular
    Ishtaar wrote: »
    I wonder what soloing as a resto Druid is like. I haven't tried it for a while before I got geared and it was miserably slow. Hell at that gear level even balance was slow
    It's still miserable and slow. Even Balance in Resto gear @ 495 ilevel is miserable and slow, since it leans heavily toward Spirit & Mastery and away from Crit.

    Then again my other 90s quest as Frost DK, MW Monk and SPriest, so they can wreck face. DK and MW especially, since you can just AoE the zone down.

    Crap. I should just throw on my 454 feral set and it would probably be better.

    forty
  • Enosh20Enosh20 Registered User regular
    pff raid ending at midnight, late night gilds ftw, start at 22:30 pm end at 1 or 1:30am

    we usually have dinner at 9pm when my father works the late shift and I can't justify taking a break every day on every other week* and during summer it's often I can't make 7 /8 pm starts of "normal" guilds since there is work to do so I just said fuck it found a late night guild and I can raid for those 3h in peace without anyone bothering me

    *I did when i was raiding in vanilla, was funny usually tried to go stealth afk on trash, but had to do it on a boss every now and then ^^
    I have no idea how they put up with me

  • MelksterMelkster Registered User regular
    Nobody wrote: »
    Which reminds me; how does a well geared prot pally solo these days, as far as like, rares, questing, etc? Fresh 90 it was slow as shit, and I hear bad things about prot's DPS right now, even with haste gear. I just don't want to give up healing queue times, but it feels wrong not having a prot spec; but my ret gear is great and it just kills things so fast.

    Pretty much anything I can solo as prot, I can do faster in ret. Prot's DPS is loooooooooow, I'm talking, I barely beat out the atonement priest on raid bosses low (then again, I usually have insight up for the self healing) while the DK or bear tank is easily nipping at the heels of DPS (if not above).

    Warbringers might be the exception just because of the size of the hits, but I only held onto a Warbringer for a period of time as Prot until the rest of my group could get there to help kill it. As ret I've kited them all over waiting for the group so....

    As for dinos on the Isle, I've killed small ones as Ret, usually involving some kiting to clear the debuff stacks without blowing bubble. Prot can probably do it easier, just a lot slower.

    I was impressed how fast I kill things when leveling as Prot. I may kill things a bit slowly, but I can pull like 6 or 7 dudes and be mostly fine.

  • NobodyNobody Registered User regular
    edited April 2013
    Melkster wrote: »
    Nobody wrote: »
    Which reminds me; how does a well geared prot pally solo these days, as far as like, rares, questing, etc? Fresh 90 it was slow as shit, and I hear bad things about prot's DPS right now, even with haste gear. I just don't want to give up healing queue times, but it feels wrong not having a prot spec; but my ret gear is great and it just kills things so fast.

    Pretty much anything I can solo as prot, I can do faster in ret. Prot's DPS is loooooooooow, I'm talking, I barely beat out the atonement priest on raid bosses low (then again, I usually have insight up for the self healing) while the DK or bear tank is easily nipping at the heels of DPS (if not above).

    Warbringers might be the exception just because of the size of the hits, but I only held onto a Warbringer for a period of time as Prot until the rest of my group could get there to help kill it. As ret I've kited them all over waiting for the group so....

    As for dinos on the Isle, I've killed small ones as Ret, usually involving some kiting to clear the debuff stacks without blowing bubble. Prot can probably do it easier, just a lot slower.

    I was impressed how fast I kill things when leveling as Prot. I may kill things a bit slowly, but I can pull like 6 or 7 dudes and be mostly fine.

    That's true, pretty much anything below a Warbringer or Isle of Giants Dino you can pull multiple of and be okay. Its just those ones hit hard and can have nasty debuffs (and if you find more than one Warbringer in a place....).

    Nobody on
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    Tenek wrote: »
    it sounds amazing to get out of a raid at 10pm until you realize that means the raid starts at 6, which means you're forever trying to rush home on raid days or eat dinner super quick so that you can log in time for invites and not get yelled at for being afk during trash

    time slot was actually one of the main things I was looking for when I was applying to guilds before pandaria. It's amazing how few 25 mans in the US top 200 start at 6:30 PST or later.

    I'd kind of expect top 200 guilds to be starting at 5 and going until midnight anyways. At least until they're out of content.

    nah most raids don't really do that anymore, aside from in the first week maybe. I think killing horridon bumped us into the top u.s. 100 and we only raid 3x4hrs/week. Almost nobody runs raids longer than 4-5 hours and only the 50+ world ranks are running more than four days a week.

    I'm sure there's exceptions to that, but unless you're running a truly semi-pro outfit with a consistent 40+ person roster, time spent on encounters has diminishing returns. And, most people smart/dedicated enough to want to progression raid probably have other demands on their time.

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • fortyforty Registered User regular
    edited April 2013
    I wonder what soloing as a resto Druid is like. I haven't tried it for a while before I got geared and it was miserably slow. Hell at that gear level even balance was slow
    It's absolutely horrible. I doubt resto shaman or holy paladin are good either, but it has to be one of the worst ways to solo. Even at 490 ilevel just grinding down 5.0 mobs with 400k health is a chore (and you have shit for AoE options so pulling multiple things isn't any more efficient).

    Edit: Gold/gold from Nalak last night. :( On the plus side, I got credit for the kill by myself, so the faction tagging works properly (even though Nalak showed up as tagged during the fight, so I was a bit worried I wouldn't get credit). There were a couple alliance milling about that I tried to run over to when I got the lightning AoE debuff.

    forty on
    Officially the unluckiest CCG player ever.
  • MugsleyMugsley DelawareRegistered User regular
    Ran first wing LFR along with the BM tank for our 10man. He won his second axe from Council. I'm staring at my Empress LFR fists. FML

  • IshtaarIshtaar Fun is underrated. Registered User regular
    Tenek wrote: »
    it sounds amazing to get out of a raid at 10pm until you realize that means the raid starts at 6, which means you're forever trying to rush home on raid days or eat dinner super quick so that you can log in time for invites and not get yelled at for being afk during trash

    time slot was actually one of the main things I was looking for when I was applying to guilds before pandaria. It's amazing how few 25 mans in the US top 200 start at 6:30 PST or later.

    I'd kind of expect top 200 guilds to be starting at 5 and going until midnight anyways. At least until they're out of content.

    nah most raids don't really do that anymore, aside from in the first week maybe. I think killing horridon bumped us into the top u.s. 100 and we only raid 3x4hrs/week. Almost nobody runs raids longer than 4-5 hours and only the 50+ world ranks are running more than four days a week.

    I'm sure there's exceptions to that, but unless you're running a truly semi-pro outfit with a consistent 40+ person roster, time spent on encounters has diminishing returns. And, most people smart/dedicated enough to want to progression raid probably have other demands on their time.

    Yeah, when we were top 100 we did 8pm-Mid, M-Th and 9-Mid on Sunday, so 19 hours spread out over the week. Once everything is on farm you go down to a night, plus usually an off night of gearing trials through the previous tier and/or legendary farming. (it's super fun doing MC, BT, Ulduar, and Firelands forever for oranges, ugh) I don't like doing anything over 3 hours really, fatigue just turns attempts to shit. Think about how many nights you've gone in and wiped to the same boss 30 times, then manage to one shot it the next night.

    Although... In ToGC Scilla went to super-high pop and raids were impossible on Tue/Wed due to soul destroying instance lag. We ended up swapping to Saturday morning raids that were ~5 hours and they were pretty fantastic.

    FFXIV: Sith Lord ~ D3: Ish ~ Steam:Ishie
  • dporowskidporowski Registered User regular
    edited April 2013
    Ishtaar wrote: »
    Wait, you don't eat dinner at your desk while doing trash, setting up healing assignments, texting people that are late, making potions, and passing out flasks?

    Pfft...casuals.
    <3

    Not anymore, thankfully. Not anymore. And NEVER again. "We're really good at a video game" doesn't make up for "... It's sunny, 75 degrees, and all my friends are at a BBQ, welp, time to log in and what the FUCK AM I DOING?"


    (6:30-10/11 M-Thu, 2-10 Sunday. It... Hurt. Got us ranked well back in the day, but it hurt. I got no-shit christmas cards from the local pizza place, signed by everyone on staff.)

    dporowski on
    Ishtaar
  • MelksterMelkster Registered User regular
    Ishtaar wrote: »
    Tenek wrote: »
    it sounds amazing to get out of a raid at 10pm until you realize that means the raid starts at 6, which means you're forever trying to rush home on raid days or eat dinner super quick so that you can log in time for invites and not get yelled at for being afk during trash

    time slot was actually one of the main things I was looking for when I was applying to guilds before pandaria. It's amazing how few 25 mans in the US top 200 start at 6:30 PST or later.

    I'd kind of expect top 200 guilds to be starting at 5 and going until midnight anyways. At least until they're out of content.

    nah most raids don't really do that anymore, aside from in the first week maybe. I think killing horridon bumped us into the top u.s. 100 and we only raid 3x4hrs/week. Almost nobody runs raids longer than 4-5 hours and only the 50+ world ranks are running more than four days a week.

    I'm sure there's exceptions to that, but unless you're running a truly semi-pro outfit with a consistent 40+ person roster, time spent on encounters has diminishing returns. And, most people smart/dedicated enough to want to progression raid probably have other demands on their time.

    Yeah, when we were top 100 we did 8pm-Mid, M-Th and 9-Mid on Sunday, so 19 hours spread out over the week. Once everything is on farm you go down to a night, plus usually an off night of gearing trials through the previous tier and/or legendary farming. (it's super fun doing MC, BT, Ulduar, and Firelands forever for oranges, ugh) I don't like doing anything over 3 hours really, fatigue just turns attempts to shit. Think about how many nights you've gone in and wiped to the same boss 30 times, then manage to one shot it the next night.

    Although... In ToGC Scilla went to super-high pop and raids were impossible on Tue/Wed due to soul destroying instance lag. We ended up swapping to Saturday morning raids that were ~5 hours and they were pretty fantastic.

    I don't know of any evidence to back this up -- but IMO, my focus goes to shit after more than 2 or 3 hours of a high-focus activity. Programming, for example. I can turn my focus/productivity up to 11 for about 3 hours, then everything falls apart. I make dumb mistakes, can't figure out simple things, etc.

    I'd rather raid with a guild that does 3 hour raid nights, maximum. Everything after that 3 hour mark is just awful. Let people sleep on the fight, and come back to it another night, and you'll probably do much better like you said.

  • IshtaarIshtaar Fun is underrated. Registered User regular
    forty wrote: »
    I wonder what soloing as a resto Druid is like. I haven't tried it for a while before I got geared and it was miserably slow. Hell at that gear level even balance was slow
    It's absolutely horrible. I doubt resto shaman or holy paladin are good either, but it has to be one of the worst ways to solo. Even at 490 ilevel just grinding down 5.0 mobs with 400k health is a chore (and you have shit for AoE options so pulling multiple things isn't any more efficient).
    See, this is making me paranoid about the current state of Mistweavers... I can solo quest in my healing spec without wanting to set my PC on fire and throw it out the window.

    Don't get me wrong, my WW set is ~30 ilevels behind and I still do more damage as WW, but it's gotten to the point where it's close enough that I don't bother to swap. Plus as a MW I can pretty much pull infinity mobs at once and Spinning Crane Kick/Blackout Kick them to death. I don't even mind when it's Fatty Goatsteak day, that just means goat genocide time!

    It's awful when you realize you're having fun, and fun means you're going to get beaten to death with the nerfbat soon.

    FFXIV: Sith Lord ~ D3: Ish ~ Steam:Ishie
    forty
  • Redcoat-13Redcoat-13 Registered User regular
    forty wrote: »
    I wonder what soloing as a resto Druid is like. I haven't tried it for a while before I got geared and it was miserably slow. Hell at that gear level even balance was slow
    It's absolutely horrible. I doubt resto shaman or holy paladin are good either, but it has to be one of the worst ways to solo. Even at 490 ilevel just grinding down 5.0 mobs with 400k health is a chore (and you have shit for AoE options so pulling multiple things isn't any more efficient).

    Edit: Gold/gold from Nalak last night. :( On the plus side, I got credit for the kill by myself, so the faction tagging works properly (even though Nalak showed up as tagged during the fight, so I was a bit worried I wouldn't get credit). There were a couple alliance milling about that I tried to run over to when I got the lightning AoE debuff.

    Resto Shaman "dps" is indeed awful. Imagine Elemental except with longer casting times, no procs and lower dps. I would say that something should be done, but considering you can respec to Elemental, keep your resto kit on and things are still pretty good, I think overall the situation could be worse.


    On the subject of Resto Shaman, I don't think I'm far off the mark in saying not alot has changed in terms of healing. It was the least changed healer from WotLK to Cata, and again, it doesn't seem like all that much has changed. All of that is in pretty stark contrast to Paladins who are completely unrecognisable (and if Blizzard are going to do something about instants, then I imagine that will be the case for the next expansion), I think Blizz could do a better job in shaking things up (this also applies to other classes as well; rogues?).

    PSN Fleety2009
  • MadpandaMadpanda suburbs west of chicagoRegistered User regular
    *Spells that increase healer mana pools were reduced to 300% mana increase, down from 400%.

    I went back a few pages but didn't see any discussion on this.

    This seems like a wierd change to just throw out there, was healing considered to easy? This just means a few less spells cast off the bat and I guess brings ints value up a bit even though its mostly on top anyway.

    camo_sig2.png
    Steam/PSN/XBL/Minecraft / LoL / - Benevicious | WoW - Duckwood - Rajhek
  • MelksterMelkster Registered User regular
    Redcoat-13 wrote: »
    On the subject of Resto Shaman, I don't think I'm far off the mark in saying not alot has changed in terms of healing. It was the least changed healer from WotLK to Cata, and again, it doesn't seem like all that much has changed. All of that is in pretty stark contrast to Paladins who are completely unrecognisable (and if Blizzard are going to do something about instants, then I imagine that will be the case for the next expansion), I think Blizz could do a better job in shaking things up (this also applies to other classes as well; rogues?).

    Rogues feel super stale. I realized that I didn't really want to main one any longer after leveling one from 85-88 last weekend. The major changes in the last four years are small: A bit more AoE damage, an extra single-target damage spell... Plus some minor refinements to take out annoying things like Hunger for Blood.

    Also, one big thing that annoys me about the rogue isn't just that the abilities are stale -- the class itself doesn't really feel that interesting, thematically speaking. Rogue armor looks super boring. Thematically, they don't even come close to Warlocks, Druids or Paladins, which are just oozing with interesting themes all over the place.

    For me, if I'm going to invest in a character, then I'd like it to be one of the more charismatic classes.

    BlendtecWarlock82SmrtnikHalfmex
  • dporowskidporowski Registered User regular
    Madpanda wrote: »
    *Spells that increase healer mana pools were reduced to 300% mana increase, down from 400%.

    I went back a few pages but didn't see any discussion on this.

    This seems like a wierd change to just throw out there, was healing considered to easy? This just means a few less spells cast off the bat and I guess brings ints value up a bit even though its mostly on top anyway.

    This isn't in the notes, so... Until it's in the notes, I'd look at it funny.

  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    Melkster wrote: »
    Ishtaar wrote: »
    Tenek wrote: »
    it sounds amazing to get out of a raid at 10pm until you realize that means the raid starts at 6, which means you're forever trying to rush home on raid days or eat dinner super quick so that you can log in time for invites and not get yelled at for being afk during trash

    time slot was actually one of the main things I was looking for when I was applying to guilds before pandaria. It's amazing how few 25 mans in the US top 200 start at 6:30 PST or later.

    I'd kind of expect top 200 guilds to be starting at 5 and going until midnight anyways. At least until they're out of content.

    nah most raids don't really do that anymore, aside from in the first week maybe. I think killing horridon bumped us into the top u.s. 100 and we only raid 3x4hrs/week. Almost nobody runs raids longer than 4-5 hours and only the 50+ world ranks are running more than four days a week.

    I'm sure there's exceptions to that, but unless you're running a truly semi-pro outfit with a consistent 40+ person roster, time spent on encounters has diminishing returns. And, most people smart/dedicated enough to want to progression raid probably have other demands on their time.

    Yeah, when we were top 100 we did 8pm-Mid, M-Th and 9-Mid on Sunday, so 19 hours spread out over the week. Once everything is on farm you go down to a night, plus usually an off night of gearing trials through the previous tier and/or legendary farming. (it's super fun doing MC, BT, Ulduar, and Firelands forever for oranges, ugh) I don't like doing anything over 3 hours really, fatigue just turns attempts to shit. Think about how many nights you've gone in and wiped to the same boss 30 times, then manage to one shot it the next night.

    Although... In ToGC Scilla went to super-high pop and raids were impossible on Tue/Wed due to soul destroying instance lag. We ended up swapping to Saturday morning raids that were ~5 hours and they were pretty fantastic.

    I don't know of any evidence to back this up -- but IMO, my focus goes to shit after more than 2 or 3 hours of a high-focus activity. Programming, for example. I can turn my focus/productivity up to 11 for about 3 hours, then everything falls apart. I make dumb mistakes, can't figure out simple things, etc.

    I'd rather raid with a guild that does 3 hour raid nights, maximum. Everything after that 3 hour mark is just awful. Let people sleep on the fight, and come back to it another night, and you'll probably do much better like you said.

    the only problem with a three hour schedule (which is what I ran when I was leading a 10m in dragon soul) is that if/when somebody is randomly 30 minutes late it starts to be really crippling. Breaks to piss or reclearing trash or whatever start eating a large amount of your raid time.

    We have 12 hours on the schedule but probably wind up raiding more like 10 or 11 most weeks, just because we finish the instance early on thursday or don't want to clear trash again on wednesday at 10:30 or whatever. Plus almost everybody averages at least a couple hours a week of bench time.

    I agree that last hour can be somewhat useless though. We did horridon for like 3.5 hours on tuesday this week and the last hour or so was basically spent uselessly wiping because people lacked the focus to stay out of poison and chain lightning at that point. Then we killed him in like three attempts on wednesday.

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • BigityBigity Lubbock, TXRegistered User regular
    I wonder what soloing as a resto Druid is like. I haven't tried it for a while before I got geared and it was miserably slow. Hell at that gear level even balance was slow

    Don't do it. You'd probably be better off doing bear DPS, or just spec balance and use your resto gear. That's what I do, and its' fine for questing and such. I keep some stuff for strictly balance, like trinkets or just extra drops with the same ilvl, but its mostly resto gear.

    At least that way you get eclipse, starsurge, shards, etc etc

  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited April 2013
    Melkster wrote: »
    Redcoat-13 wrote: »
    On the subject of Resto Shaman, I don't think I'm far off the mark in saying not alot has changed in terms of healing. It was the least changed healer from WotLK to Cata, and again, it doesn't seem like all that much has changed. All of that is in pretty stark contrast to Paladins who are completely unrecognisable (and if Blizzard are going to do something about instants, then I imagine that will be the case for the next expansion), I think Blizz could do a better job in shaking things up (this also applies to other classes as well; rogues?).

    Rogues feel super stale. I realized that I didn't really want to main one any longer after leveling one from 85-88 last weekend. The major changes in the last four years are small: A bit more AoE damage, an extra single-target damage spell... Plus some minor refinements to take out annoying things like Hunger for Blood.

    Also, one big thing that annoys me about the rogue isn't just that the abilities are stale -- the class itself doesn't really feel that interesting, thematically speaking. Rogue armor looks super boring. Thematically, they don't even come close to Warlocks, Druids or Paladins, which are just oozing with interesting themes all over the place.

    For me, if I'm going to invest in a character, then I'd like it to be one of the more charismatic classes.

    I have said this before, but whenever we get new stuff in an expansion, it's kind of like getting socks for Christmas. Sure, we really needed some new socks. But socks are not a fun present.

    Blizzard doesn't really give us fun abilities. We either get stuff that are slight modifications on abilities we already have (i.e. the original mutilate was just a fancy backstab, envenom is a fancy eviscerate, etc) or utility that we were horribly lacking (i.e. self healing, AOE, a way to mitigate the fact that we are forced to stand in melee range and take all the nova spell effects).

    Where they need to look for inspiration is stuff like Shadowstep. Awesome ability, pretty much mandatory, still refuse to baseline it. But it's fun. It's fun to jump between targets instantly and it feels Ninja-y :P Killing Spree might have also fallen in this category if it wasn't horrible and got you killed most of the time :P

    I am tempted to also say I like the new smoke bomb 20% dmg reduction mechanic as that feels like a sort of fun raid cooldown that we can actually use.


    I think ultimately the problem is Blizzard is afraid to touch Rogues. They felt early on that the Rogue class was "good" and if they changed us, they might make us too powerful or horrible for other people in pvp or whatever.


    I won't even get into our gear appearance other than to say they need to get whoever did our Season 11 pvp gear to do all our gear. Because the tier gear always sucks (since Burning Crusade). But that gear is great. That's what I transmog :P (because I was sick of EVERYONE ELSE also being Bloodfang, even if Bloodfang has some good memories attached to it for me)

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • dporowskidporowski Registered User regular
    edited April 2013
    Bonescythe/T3 transmog FTW.

    dporowski on
    Eat it You Nasty Pig.
  • MelksterMelkster Registered User regular
    Speaking of armor sets --

    So Holy Warrior Plate looks awesome

    It looks like you get it for completing all the gold achievements for challenge mode dungeons.

    How hard is it to do that, exactly?

    Because I really want that armor set on my Paladin.

  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    not all that hard really. You can find groups on openraid doing them fairly routinely. Might require some outside research about your specific class/role.

    I don't really like the shaman set much, sadly. Priest is kinda neat though, might try to get that one at some point.

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • SaraLunaSaraLuna Registered User regular
    if anyone still needs pandaria, it's $15 at newegg with code EMCXSWV225

  • NobodyNobody Registered User regular
    Melkster wrote: »
    Speaking of armor sets --

    So Holy Warrior Plate looks awesome

    It looks like you get it for completing all the gold achievements for challenge mode dungeons.

    How hard is it to do that, exactly?

    Because I really want that armor set on my Paladin.

    As do I. From what I've heard....

    Prot isn't desired because the DPS is too low
    Ret is okay, but expect to spec into Repentence and glyph Blinding Light.
    Holy is really good, but see Ret above.

  • IshtaarIshtaar Fun is underrated. Registered User regular
    edited April 2013
    My first real main was a Rogue, every time I go back and play her the rotation consists of SS, S&D, Evisc + 1-2 more skills. This is since vanilla. Yeesh.

    Thief in GW2, now that class had personality. It felt Roguey-er than a Rogue. Thieves didn't have a perma stealth, but they did have several abilities that would give a few seconds of stealth on a short (30-40sec) cooldown. Plus a cool ability where you got like 1 sec evasion, did like a blurred flip over your target and put up a bleed on 3? mobs. Imagine if you had a 30 second cooldown on Vanish but it only lasted 3 seconds? And you have 2 other abilities that are similar? There's quite a bit you can do with that. Not so much on the PvP side, but for PvP? Heck yeah.

    And the Holy Warrior plate set on a Tauren is one of the most glorious things in the game. And all those sets have pretty neat graphics when casting/using abilities.

    Ishtaar on
    FFXIV: Sith Lord ~ D3: Ish ~ Steam:Ishie
  • MugsleyMugsley DelawareRegistered User regular
    Hm. When I first read that "mana increase" change, I read it as:
    *Spells that increase healer mana pools were reduced to 300% mana per second increase, down from 400%.

    Was that incorrect?

  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    Yeah a couple of those sets are pretty nifty. I'd really like to get those achievements on my pally too..someday I guess. Not sure how, I don't think I could rely upon anyone in my alliance guild to put together a team that could even do bronze let alone gold. :(

    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

Sign In or Register to comment.