[WOW] Mists of Pandaria. I farmed up 150 Pieces of Meat and all I got was this lousy belt.

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  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    Really they should just leave it the way it is and suffer
    Felflame just sucks it costs far too much mana to use as a general spell {I only use it to refresh two dots now and again}

    Most of the level 90 talents just suck

  • MonstyMonsty Registered User regular
    ... ... ...
    Dibby wrote: »
    More Warlock changes hitting the PTR soon. The initial dust has kinda settled for me from the whole KJC change. Which makes this next thing kind of neat looking.
    Got a few updates for you guys. Standard disclaimer applies that this is all still in early testing and subject to change.

    Fel Flame has gotten a slight rework. It now has a 1.5 second cast time, but can always be cast while moving. Also, it no longer extends the duration of damage over time effects (and, as such, no longer causes them to lose their "snapshotted" stats) and has gotten a small damage buff. The intent here is that you should be able to use this to keep up some damage when you need to move, but you'll want to stick to your standard rotation otherwise.

    Looking specifically at Affliction, we're lowering the bonus damage that Malefic Grasp provides and moving that damage over into Haunt and the DoT effects themselves to compensate. We still want Malefic Grasp to be your primary filler for single target DPS, but this will make it a bit less punishing when you can't afford to channel it (especially in PvP). Haunt will once again be interrupted by movement, in favor of the Fel Flame change.

    There's been a couple adjustments to the level 90 talents as well. Both Kil'jaeden's Cunning and Mannoroth's Fury have had their cooldowns and durations lowered to 60 and 10 seconds, respectively. Mannoroth's Fury now only applies to the core AoE damage spells (Seed of Corruption, Hellfire, Immolation Aura, and Rain of Fire), but increases their damage by 100% while active in addition to the range increase. Note that Rain of Fire is being changed to no longer generate enough Burning Embers to be worth using in a single target rotation (so, Destruction shouldn't feel forced into Mannoroth's Fury).

    These should hopefully be hitting the PTR in the next build. Once again, please remember that we're very early in the 5.4 development process. Any or all of this may still change before the patch goes live.

    So Fel Flame actually becomes useful now. Essentially it becomes a Warlock version of Scorch. I think I'd be okay with that, honestly. I'm of the opinion that, perhaps casting on the move has gotten a bit out of hand for some classes/specs. But at the very least you should have SOMETHING you can cast while moving. Yknow, similar to Scorch for Fire Mages. I mean, guess we'll see how this pans out, but I like the concept.

    Mannoroth's Fury change = Jaw on the fucking floor whaaaaaaaaaaat. Really? Really. Hm. 10 second cooldown seems pretty fuckin' short though. I kinda wonder how exactly it works, though. What's the duration? Pretty cool though, and certainly makes it a much more attractive and viable talent. Jesus though, Warlocks already had ridiculous AoE, especially Demo.

    Oh, and didn't they mention some sort of upcoming change for Soulburn: Soul Swap a while back? Wonder if that'll be in 5.4. Cause otherwise Affliction will just keep ignoring Haunt for the most part.
    Both of them will be 10 second duration and 60 second cooldown(just clarifying).

  • MugsleyMugsley DelawareRegistered User regular
    So, I knew Blood DK leveling was a bit OP, but Jesus. I take more damage from jumping off high places than from mobs. I am loving this way too much.

  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Woke up early to get some LFRs in before class...forgot today was maintenance day :(

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • Mild ConfusionMild Confusion Smash All Things Registered User regular
    Smrtnik wrote: »
    So I'm debating taking Anticipation instead of Marked for Death on my rogue. So many things in LFD/LFR don't 'die' to reset the timer; things like Garalons legs and such, they just *poof* and you're sitting there twiddling your thumbs waiting for the cooldown.

    I imagine I lose a lot of combo points via Sinster Strike, I am wondering if Anticipation is a valid alternative.

    unless you are in pvp (take marked for death) or doing something very specific you need range for (some of the brawl guild fights for example) anticipation is the highest dps option for pve
    Especially with what it brings to pooling energy and/or cp when appropriate. Without, assassination has to finisher at 4+ or eat a statistical dps loss. With, you can always go at 5 with some planning (and guess what anticipation affords you? Planning).
    Combat has similar (though not as impactful) concerns.

    Just get a mod to help you track it (i like combo point redux), and you esentialy have a 10 cp cap with 5cp used cap. Once you get used to it, its fantastic and hard to go back to not having (for the aforementioned purposes of pvp and range).

    Even some pvp rogues use anticipation. Subtlety and cloak and dagger can give you a butt load of combo points in an opener. Specifically assassination rogues. They'll open on two or three people, to spread out deadly and garrote/rupture on many people. The dots can tick upwards of 30-50k, plus that's a lot of energy regen from having three people dotted up. It turns the rogue into a pseudo affliction lock, but still with huge burst potential on the opener.

    steam_sig.png

    Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
  • SmrtnikSmrtnik job boli zub Registered User regular
    Smrtnik wrote: »
    So I'm debating taking Anticipation instead of Marked for Death on my rogue. So many things in LFD/LFR don't 'die' to reset the timer; things like Garalons legs and such, they just *poof* and you're sitting there twiddling your thumbs waiting for the cooldown.

    I imagine I lose a lot of combo points via Sinster Strike, I am wondering if Anticipation is a valid alternative.

    unless you are in pvp (take marked for death) or doing something very specific you need range for (some of the brawl guild fights for example) anticipation is the highest dps option for pve
    Especially with what it brings to pooling energy and/or cp when appropriate. Without, assassination has to finisher at 4+ or eat a statistical dps loss. With, you can always go at 5 with some planning (and guess what anticipation affords you? Planning).
    Combat has similar (though not as impactful) concerns.

    Just get a mod to help you track it (i like combo point redux), and you esentialy have a 10 cp cap with 5cp used cap. Once you get used to it, its fantastic and hard to go back to not having (for the aforementioned purposes of pvp and range).

    Even some pvp rogues use anticipation. Subtlety and cloak and dagger can give you a butt load of combo points in an opener. Specifically assassination rogues. They'll open on two or three people, to spread out deadly and garrote/rupture on many people. The dots can tick upwards of 30-50k, plus that's a lot of energy regen from having three people dotted up. It turns the rogue into a pseudo affliction lock, but still with huge burst potential on the opener.

    Ah, I do this in pve when I have 2 or 3 targets. Tbh, I have done very little pvp this expansion.

    steam_sig.png
  • Knight_Knight_ Dead Dead Dead Registered User regular
    Dibby wrote: »
    Knight_ wrote: »
    Aegis wrote: »
    Knight_ wrote: »
    Tank at 480 on Horridon? Jalak hits for 600k+ on my 520 BRM, that'll be really painful...

    Both times we had Jalak dead (or nearly) when we got that far. Got the see the enrage once, at which point the other tank had bubbled and was about to taunt off the main tank to take the heat off but misclicked and didn't toggle his bubble off :( Second time Jalak yelled in the middle of Horridon double-striking and people ate dirt.

    Main tank takes some spikes but we seem to have good healers. We also have 3 paladins which means bubbles for everyone!*

    * the tank, to cleanse the triple punctures.

    Oh, well, if you have 3 pallies nevermind, we have zero in my raid. So as our DK was taking 5-6 stack triple punctures I was getting fitted for a new asshole by Jalak.

    I really hope they remove that crap in 5.4 :/

    Yeah, for real. Seems like it was really only with MoP that HoP's debuff removal started to become extremely prominent. Like goddamn, it's such a huge fucking benefit now that you honestly feel a bit gimped without having a Paladin in the raid. And I wonder if that's simply because there's a lot more debuff fights this expac than previously? But either way.

    You can cheese so much shit with HoP. You can solo tank bosses that weren't meant to be solo tanked with HoP. It's ridiculous. It needs to go. Erm, not the ability itself, just that specific functionality of debuff-removal.

    Used to at least have to use DS to clear stuff. That's sort of fine, but HoP is up way too often with Celerity to allow it to do anything nearly as important as it does. IMO blizzard fucked up this tier by not changing the debuffs to be immune to HoP after they saw all the single tanking on horridon as the tier started. I know they don't want to change stuff mid-patch, but shrug, it really trivializes a bunch of the encounters.

    aeNqQM9.jpg
  • NobodyNobody Registered User regular
    Knight_ wrote: »
    Dibby wrote: »
    Knight_ wrote: »
    Aegis wrote: »
    Knight_ wrote: »
    Tank at 480 on Horridon? Jalak hits for 600k+ on my 520 BRM, that'll be really painful...

    Both times we had Jalak dead (or nearly) when we got that far. Got the see the enrage once, at which point the other tank had bubbled and was about to taunt off the main tank to take the heat off but misclicked and didn't toggle his bubble off :( Second time Jalak yelled in the middle of Horridon double-striking and people ate dirt.

    Main tank takes some spikes but we seem to have good healers. We also have 3 paladins which means bubbles for everyone!*

    * the tank, to cleanse the triple punctures.

    Oh, well, if you have 3 pallies nevermind, we have zero in my raid. So as our DK was taking 5-6 stack triple punctures I was getting fitted for a new asshole by Jalak.

    I really hope they remove that crap in 5.4 :/

    Yeah, for real. Seems like it was really only with MoP that HoP's debuff removal started to become extremely prominent. Like goddamn, it's such a huge fucking benefit now that you honestly feel a bit gimped without having a Paladin in the raid. And I wonder if that's simply because there's a lot more debuff fights this expac than previously? But either way.

    You can cheese so much shit with HoP. You can solo tank bosses that weren't meant to be solo tanked with HoP. It's ridiculous. It needs to go. Erm, not the ability itself, just that specific functionality of debuff-removal.

    Used to at least have to use DS to clear stuff. That's sort of fine, but HoP is up way too often with Celerity to allow it to do anything nearly as important as it does. IMO blizzard fucked up this tier by not changing the debuffs to be immune to HoP after they saw all the single tanking on horridon as the tier started. I know they don't want to change stuff mid-patch, but shrug, it really trivializes a bunch of the encounters.

    Considering there are fights where DS/HoP don't clear debuffs (See also: Ji'kun), I'm fairly certain Horridon is intentional, and likely was the intended method to get the achievement.

  • Knight_Knight_ Dead Dead Dead Registered User regular
    Nobody wrote: »
    Knight_ wrote: »
    Dibby wrote: »
    Knight_ wrote: »
    Aegis wrote: »
    Knight_ wrote: »
    Tank at 480 on Horridon? Jalak hits for 600k+ on my 520 BRM, that'll be really painful...

    Both times we had Jalak dead (or nearly) when we got that far. Got the see the enrage once, at which point the other tank had bubbled and was about to taunt off the main tank to take the heat off but misclicked and didn't toggle his bubble off :( Second time Jalak yelled in the middle of Horridon double-striking and people ate dirt.

    Main tank takes some spikes but we seem to have good healers. We also have 3 paladins which means bubbles for everyone!*

    * the tank, to cleanse the triple punctures.

    Oh, well, if you have 3 pallies nevermind, we have zero in my raid. So as our DK was taking 5-6 stack triple punctures I was getting fitted for a new asshole by Jalak.

    I really hope they remove that crap in 5.4 :/

    Yeah, for real. Seems like it was really only with MoP that HoP's debuff removal started to become extremely prominent. Like goddamn, it's such a huge fucking benefit now that you honestly feel a bit gimped without having a Paladin in the raid. And I wonder if that's simply because there's a lot more debuff fights this expac than previously? But either way.

    You can cheese so much shit with HoP. You can solo tank bosses that weren't meant to be solo tanked with HoP. It's ridiculous. It needs to go. Erm, not the ability itself, just that specific functionality of debuff-removal.

    Used to at least have to use DS to clear stuff. That's sort of fine, but HoP is up way too often with Celerity to allow it to do anything nearly as important as it does. IMO blizzard fucked up this tier by not changing the debuffs to be immune to HoP after they saw all the single tanking on horridon as the tier started. I know they don't want to change stuff mid-patch, but shrug, it really trivializes a bunch of the encounters.

    Considering there are fights where DS/HoP don't clear debuffs (See also: Ji'kun), I'm fairly certain Horridon is intentional, and likely was the intended method to get the achievement.

    Durumu, Iron Qon and Lei Shen can have debuffs cleared as well. Can cheese the shit out of those fights. Not to mention all the cheese they can do with ShotR, which is it's own funtimes mess.

    aeNqQM9.jpg
  • TenekTenek Registered User regular
    Knight_ wrote: »
    Nobody wrote: »
    Knight_ wrote: »
    Dibby wrote: »
    Knight_ wrote: »
    Aegis wrote: »
    Knight_ wrote: »
    Tank at 480 on Horridon? Jalak hits for 600k+ on my 520 BRM, that'll be really painful...

    Both times we had Jalak dead (or nearly) when we got that far. Got the see the enrage once, at which point the other tank had bubbled and was about to taunt off the main tank to take the heat off but misclicked and didn't toggle his bubble off :( Second time Jalak yelled in the middle of Horridon double-striking and people ate dirt.

    Main tank takes some spikes but we seem to have good healers. We also have 3 paladins which means bubbles for everyone!*

    * the tank, to cleanse the triple punctures.

    Oh, well, if you have 3 pallies nevermind, we have zero in my raid. So as our DK was taking 5-6 stack triple punctures I was getting fitted for a new asshole by Jalak.

    I really hope they remove that crap in 5.4 :/

    Yeah, for real. Seems like it was really only with MoP that HoP's debuff removal started to become extremely prominent. Like goddamn, it's such a huge fucking benefit now that you honestly feel a bit gimped without having a Paladin in the raid. And I wonder if that's simply because there's a lot more debuff fights this expac than previously? But either way.

    You can cheese so much shit with HoP. You can solo tank bosses that weren't meant to be solo tanked with HoP. It's ridiculous. It needs to go. Erm, not the ability itself, just that specific functionality of debuff-removal.

    Used to at least have to use DS to clear stuff. That's sort of fine, but HoP is up way too often with Celerity to allow it to do anything nearly as important as it does. IMO blizzard fucked up this tier by not changing the debuffs to be immune to HoP after they saw all the single tanking on horridon as the tier started. I know they don't want to change stuff mid-patch, but shrug, it really trivializes a bunch of the encounters.

    Considering there are fights where DS/HoP don't clear debuffs (See also: Ji'kun), I'm fairly certain Horridon is intentional, and likely was the intended method to get the achievement.

    Durumu, Iron Qon and Lei Shen can have debuffs cleared as well. Can cheese the shit out of those fights. Not to mention all the cheese they can do with ShotR, which is it's own funtimes mess.

    We 3-tanked Horridon for the achievement. Once you overgear the fight it's easy, and I'm not sure Blizz is super worried about people who don't overgear it because the meta requires heroics anyways.

    On an unrelated note, a part of me does not understand the KJC complaints, since I would kill to be able to cast anything other than one dot (SWP) and three long cooldown (SF, DP, 90 talent) spells while moving.

  • MugsleyMugsley DelawareRegistered User regular
    That's easy: Warlocks are the new Paladins

  • NobodyNobody Registered User regular
    Knight_ wrote: »
    Nobody wrote: »
    Knight_ wrote: »
    Dibby wrote: »
    Knight_ wrote: »
    Aegis wrote: »
    Knight_ wrote: »
    Tank at 480 on Horridon? Jalak hits for 600k+ on my 520 BRM, that'll be really painful...

    Both times we had Jalak dead (or nearly) when we got that far. Got the see the enrage once, at which point the other tank had bubbled and was about to taunt off the main tank to take the heat off but misclicked and didn't toggle his bubble off :( Second time Jalak yelled in the middle of Horridon double-striking and people ate dirt.

    Main tank takes some spikes but we seem to have good healers. We also have 3 paladins which means bubbles for everyone!*

    * the tank, to cleanse the triple punctures.

    Oh, well, if you have 3 pallies nevermind, we have zero in my raid. So as our DK was taking 5-6 stack triple punctures I was getting fitted for a new asshole by Jalak.

    I really hope they remove that crap in 5.4 :/

    Yeah, for real. Seems like it was really only with MoP that HoP's debuff removal started to become extremely prominent. Like goddamn, it's such a huge fucking benefit now that you honestly feel a bit gimped without having a Paladin in the raid. And I wonder if that's simply because there's a lot more debuff fights this expac than previously? But either way.

    You can cheese so much shit with HoP. You can solo tank bosses that weren't meant to be solo tanked with HoP. It's ridiculous. It needs to go. Erm, not the ability itself, just that specific functionality of debuff-removal.

    Used to at least have to use DS to clear stuff. That's sort of fine, but HoP is up way too often with Celerity to allow it to do anything nearly as important as it does. IMO blizzard fucked up this tier by not changing the debuffs to be immune to HoP after they saw all the single tanking on horridon as the tier started. I know they don't want to change stuff mid-patch, but shrug, it really trivializes a bunch of the encounters.

    Considering there are fights where DS/HoP don't clear debuffs (See also: Ji'kun), I'm fairly certain Horridon is intentional, and likely was the intended method to get the achievement.

    Durumu, Iron Qon and Lei Shen can have debuffs cleared as well. Can cheese the shit out of those fights. Not to mention all the cheese they can do with ShotR, which is it's own funtimes mess.

    Yup, and who can forget using Ardent Defender on Decapitate for Vengeance funtimes >.>

    But, in all honesty, I'm not too worried. My guild cleared 12/12 normal without resorting to HoP shenanigans. Hell, I didn't even tank it on my pally until then.

  • Knight_Knight_ Dead Dead Dead Registered User regular
    Nobody wrote: »
    Knight_ wrote: »
    Nobody wrote: »
    Knight_ wrote: »
    Dibby wrote: »
    Knight_ wrote: »
    Aegis wrote: »
    Knight_ wrote: »
    Tank at 480 on Horridon? Jalak hits for 600k+ on my 520 BRM, that'll be really painful...

    Both times we had Jalak dead (or nearly) when we got that far. Got the see the enrage once, at which point the other tank had bubbled and was about to taunt off the main tank to take the heat off but misclicked and didn't toggle his bubble off :( Second time Jalak yelled in the middle of Horridon double-striking and people ate dirt.

    Main tank takes some spikes but we seem to have good healers. We also have 3 paladins which means bubbles for everyone!*

    * the tank, to cleanse the triple punctures.

    Oh, well, if you have 3 pallies nevermind, we have zero in my raid. So as our DK was taking 5-6 stack triple punctures I was getting fitted for a new asshole by Jalak.

    I really hope they remove that crap in 5.4 :/

    Yeah, for real. Seems like it was really only with MoP that HoP's debuff removal started to become extremely prominent. Like goddamn, it's such a huge fucking benefit now that you honestly feel a bit gimped without having a Paladin in the raid. And I wonder if that's simply because there's a lot more debuff fights this expac than previously? But either way.

    You can cheese so much shit with HoP. You can solo tank bosses that weren't meant to be solo tanked with HoP. It's ridiculous. It needs to go. Erm, not the ability itself, just that specific functionality of debuff-removal.

    Used to at least have to use DS to clear stuff. That's sort of fine, but HoP is up way too often with Celerity to allow it to do anything nearly as important as it does. IMO blizzard fucked up this tier by not changing the debuffs to be immune to HoP after they saw all the single tanking on horridon as the tier started. I know they don't want to change stuff mid-patch, but shrug, it really trivializes a bunch of the encounters.

    Considering there are fights where DS/HoP don't clear debuffs (See also: Ji'kun), I'm fairly certain Horridon is intentional, and likely was the intended method to get the achievement.

    Durumu, Iron Qon and Lei Shen can have debuffs cleared as well. Can cheese the shit out of those fights. Not to mention all the cheese they can do with ShotR, which is it's own funtimes mess.

    Yup, and who can forget using Ardent Defender on Decapitate for Vengeance funtimes >.>

    But, in all honesty, I'm not too worried. My guild cleared 12/12 normal without resorting to HoP shenanigans. Hell, I didn't even tank it on my pally until then.

    I mean, we did as well, but it would have been so much easier if we had a pally. Specially when Horridon is the guild crusher, ender of 10 mans.

    aeNqQM9.jpg
  • fortyforty Registered User regular
    Looking specifically at Affliction, we're lowering the bonus damage that Malefic Grasp provides and moving that damage over into Haunt and the DoT effects themselves to compensate. We still want Malefic Grasp to be your primary filler for single target DPS, but this will make it a bit less punishing when you can't afford to channel it (especially in PvP). Haunt will once again be interrupted by movement, in favor of the Fel Flame change.
    Oh, goody. DoT cleave was clearly too weak and needed to be buffed.

  • NobodyNobody Registered User regular
    Knight_ wrote: »
    Nobody wrote: »
    Knight_ wrote: »
    Nobody wrote: »
    Knight_ wrote: »
    Dibby wrote: »
    Knight_ wrote: »
    Aegis wrote: »
    Knight_ wrote: »
    Tank at 480 on Horridon? Jalak hits for 600k+ on my 520 BRM, that'll be really painful...

    Both times we had Jalak dead (or nearly) when we got that far. Got the see the enrage once, at which point the other tank had bubbled and was about to taunt off the main tank to take the heat off but misclicked and didn't toggle his bubble off :( Second time Jalak yelled in the middle of Horridon double-striking and people ate dirt.

    Main tank takes some spikes but we seem to have good healers. We also have 3 paladins which means bubbles for everyone!*

    * the tank, to cleanse the triple punctures.

    Oh, well, if you have 3 pallies nevermind, we have zero in my raid. So as our DK was taking 5-6 stack triple punctures I was getting fitted for a new asshole by Jalak.

    I really hope they remove that crap in 5.4 :/

    Yeah, for real. Seems like it was really only with MoP that HoP's debuff removal started to become extremely prominent. Like goddamn, it's such a huge fucking benefit now that you honestly feel a bit gimped without having a Paladin in the raid. And I wonder if that's simply because there's a lot more debuff fights this expac than previously? But either way.

    You can cheese so much shit with HoP. You can solo tank bosses that weren't meant to be solo tanked with HoP. It's ridiculous. It needs to go. Erm, not the ability itself, just that specific functionality of debuff-removal.

    Used to at least have to use DS to clear stuff. That's sort of fine, but HoP is up way too often with Celerity to allow it to do anything nearly as important as it does. IMO blizzard fucked up this tier by not changing the debuffs to be immune to HoP after they saw all the single tanking on horridon as the tier started. I know they don't want to change stuff mid-patch, but shrug, it really trivializes a bunch of the encounters.

    Considering there are fights where DS/HoP don't clear debuffs (See also: Ji'kun), I'm fairly certain Horridon is intentional, and likely was the intended method to get the achievement.

    Durumu, Iron Qon and Lei Shen can have debuffs cleared as well. Can cheese the shit out of those fights. Not to mention all the cheese they can do with ShotR, which is it's own funtimes mess.

    Yup, and who can forget using Ardent Defender on Decapitate for Vengeance funtimes >.>

    But, in all honesty, I'm not too worried. My guild cleared 12/12 normal without resorting to HoP shenanigans. Hell, I didn't even tank it on my pally until then.

    I mean, we did as well, but it would have been so much easier if we had a pally. Specially when Horridon is the guild crusher, ender of 10 mans.

    true, I mean, I did get a bit of passive aggressiveness about not having my tank gear up to snuff to make some of the fights more trivial :p

  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    Ffffffff why do I keep ending up with like 200 of 3 resources and 20 meat.

    It's always meat.

    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • FairchildFairchild Rabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?" Registered User regular
  • fortyforty Registered User regular
    You can if you're a Silicoid.

  • DibbyDibby I'll do my best! Registered User regular
    Monsty wrote: »
    ... ... ...
    Dibby wrote: »
    More Warlock changes hitting the PTR soon. The initial dust has kinda settled for me from the whole KJC change. Which makes this next thing kind of neat looking.
    Got a few updates for you guys. Standard disclaimer applies that this is all still in early testing and subject to change.

    Fel Flame has gotten a slight rework. It now has a 1.5 second cast time, but can always be cast while moving. Also, it no longer extends the duration of damage over time effects (and, as such, no longer causes them to lose their "snapshotted" stats) and has gotten a small damage buff. The intent here is that you should be able to use this to keep up some damage when you need to move, but you'll want to stick to your standard rotation otherwise.

    Looking specifically at Affliction, we're lowering the bonus damage that Malefic Grasp provides and moving that damage over into Haunt and the DoT effects themselves to compensate. We still want Malefic Grasp to be your primary filler for single target DPS, but this will make it a bit less punishing when you can't afford to channel it (especially in PvP). Haunt will once again be interrupted by movement, in favor of the Fel Flame change.

    There's been a couple adjustments to the level 90 talents as well. Both Kil'jaeden's Cunning and Mannoroth's Fury have had their cooldowns and durations lowered to 60 and 10 seconds, respectively. Mannoroth's Fury now only applies to the core AoE damage spells (Seed of Corruption, Hellfire, Immolation Aura, and Rain of Fire), but increases their damage by 100% while active in addition to the range increase. Note that Rain of Fire is being changed to no longer generate enough Burning Embers to be worth using in a single target rotation (so, Destruction shouldn't feel forced into Mannoroth's Fury).

    These should hopefully be hitting the PTR in the next build. Once again, please remember that we're very early in the 5.4 development process. Any or all of this may still change before the patch goes live.

    So Fel Flame actually becomes useful now. Essentially it becomes a Warlock version of Scorch. I think I'd be okay with that, honestly. I'm of the opinion that, perhaps casting on the move has gotten a bit out of hand for some classes/specs. But at the very least you should have SOMETHING you can cast while moving. Yknow, similar to Scorch for Fire Mages. I mean, guess we'll see how this pans out, but I like the concept.

    Mannoroth's Fury change = Jaw on the fucking floor whaaaaaaaaaaat. Really? Really. Hm. 10 second cooldown seems pretty fuckin' short though. I kinda wonder how exactly it works, though. What's the duration? Pretty cool though, and certainly makes it a much more attractive and viable talent. Jesus though, Warlocks already had ridiculous AoE, especially Demo.

    Oh, and didn't they mention some sort of upcoming change for Soulburn: Soul Swap a while back? Wonder if that'll be in 5.4. Cause otherwise Affliction will just keep ignoring Haunt for the most part.
    Both of them will be 10 second duration and 60 second cooldown(just clarifying).

    Ahhh, now that I re-read it, you are correct. Haha, I guess I misread it or glanced over it or something. 60 sec cooldown with 10 sec duration sounds awesome then. Wonder if they'll mess with Archimonde's Vengeance at all, that one is still kind of lackluster.

    Also, update on the Fel Flame situation, from Ghostcrawler's twitter:
    We're going to try keeping Fel Flame as an instant, slightly buffed, with no dot refeshing. Intent wasn't to nerf FF on top of nerfing KJC.
    As long as locks don't become backpedaling FF spamming machines, we think this change should work.

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • I needed anime to post.I needed anime to post. boom Registered User regular
    FF being instant is a good change still. Giving it a cast time hurt a lot of warlock PVP.

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  • MonstyMonsty Registered User regular
    edited June 2013
    Boy is my face red. Resistances actually have not been removed from the game, just from most items and the character sheet. I realize it's good business to "encourage" folks to want to hit the level cap(meaning buy every expansion), but holy shit pre-cap pvp is such a joke.

    EDIT:
    And yeah, these statements are very much related.

    Monsty on
  • JavenJaven Registered User regular
    People were definitely not kidding when they said how simple consorts were

  • DibbyDibby I'll do my best! Registered User regular
    So you know when you kill a new boss one week, and then you get to said boss next week and wipe a few times before fully remembering the fight?

    My guild put in toooons of attempts on Heroic Horridon, got him down last week. This week? Fucking one-shot him, Tanks didn't die or anything. It was pretty awesome!

    And then we wipe a whole bunch on Normal Durumu. :rotate:

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • LorahaloLorahalo Registered User regular
    Yeah we did that. Heroic Tortos one-shot followed by a half dozen wipes on N Iron Qon during our clear hour.

    I have a podcast about Digimon called the Digital Moncast, on Audio Entropy.
  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    Well that is a lot of fun ran into the same team in the pvp pets 11 times

  • DibbyDibby I'll do my best! Registered User regular
    edited June 2013
    Brainleech wrote: »
    Well that is a lot of fun ran into the same team in the pvp pets 11 times

    Yeah that's happened to me several times. Maybe not 11 in a row, but quite often. It's great when my team utterly counters theirs, but kind of sucks when it's the reverse. And even then, sometimes it comes down to who had the most misses or crits or whatever. But it's great to see people forfeit after they realize I'm the person that just beat them down last round.

    I've been running Lil' Ragnaros (Magma Wave/Magma Trap/Sons of Flame), Kun-Lai Runt (Takedown/Frost Shock/Deep Freeze), and Unborn Val'kyr (Shadow Shock/Siphon Life/Unholy Ascension) as my team lately. I originally had Lil' Rags setup to be complete nuke/burst damage. But I changed to be much more annoying, since I already have a good burster with Kun-Lai Runt. Toss out Magma Traps, spam Magma Wave, etc. Also the fact that Magma Wave clears objects is fucking awesome. Fun fact, it works on Lil' Rags, when he uses Sons of Flame. So he just ends up sitting there for 2 turns unable to do anything, it's great.

    Something I found out that's maybe a little broken: Start with Lil' Rag, use Magma Trap, then swap to Kun-Lai Runt. Start spamming Takedown. With any luck, the Magma Trap will trigger. Because Magma Trap triggers AFTER you've input a command, you'll get two uses of double-damage Takedown (because of the stun). The stun applies during that turn, and lasts a turn after. And of course, you still have Deep Freeze. This can work with any other pet that has a setup-stun, too.

    Dibby on
    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    I was using Lil' Deathwing, Lil Rag, and Mini Thor
    It works about 70/30 not that great of a team but it tears through a bunch before the 11 in a row

  • SpawnbrokerSpawnbroker Registered User regular
    Hit 90 on my Resto / Boomkin druid last night. Immediately went and did the scenarios for Isle of Thunder, and man..those things are ROUGH for a fresh 90.

    Steam: Spawnbroker
  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    Rough is not the word I would use maybe sadsim

  • MugsleyMugsley DelawareRegistered User regular
    edited June 2013
    We spent around an hour and a half on Heroic Jin'rokh last night. Best attempt was 60% but I feel confident in our strat. The upside to the night is we made it up through Ji-Kun after switching to Normal, and managed to snag a bunch of solid upgrades. At least one of our raiders managed to get 4p T15. I'm confident we can kill Jin'rokh next week.

    For our raid, the heroics are just gravy now. We're using them to keep our form for T16. And the gear never hurts (but I'm in it for the boss kills). The good news on my part is I got my fifth tier piece, so I can keep an eye out for the offset gloves from Prim.

    Also managed to finally get through the single-person scen last night after focusing on the fight. My problem previously is I was wiped and just didn't care. Last night after raid, I buckled down and got it on two attempts. Once I realized how the strat worked with the anvils, it was easy. So I'm hoping to spear Nalak prior to raid tonight so I can start my next farming sessions.

    Mugsley on
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    I still can't believe the one chest that I get off Oondasta is apparently the only leather caster non-robe in the game at the moment.

    It wouldn't be a problem, but apparently my pants are fugly

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • MugsleyMugsley DelawareRegistered User regular
    .....Druids wear pants?

  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Mugsley wrote: »
    .....Druids wear pants?

    Hey, I'd think that of all druids, at least my Boomkin wears a feathered kilt.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • Knight_Knight_ Dead Dead Dead Registered User regular
    Ugh, H Ji'kun. Only got to pull for 45 minutes because of the basketball game, but geeze. I don't think my raid is competent enough to do all those nests right, we can barely do normal nests.

    aeNqQM9.jpg
  • Mild ConfusionMild Confusion Smash All Things Registered User regular
    Brainleech wrote: »
    Rough is not the word I would use maybe sadsim

    Masochism. :P

    steam_sig.png

    Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
  • IshtaarIshtaar Fun is underrated. Registered User regular
    edited June 2013
    Hit 90 on my Resto / Boomkin druid last night. Immediately went and did the scenarios for Isle of Thunder, and man..those things are ROUGH for a fresh 90.
    They also just felt brutal on a Druid altogether, compared to other classes with equalish ilevel. Then again the classes I have to compare to are DK, Priest and Monk, all of which are cheaters....

    Ishtaar on
    FFXIV: Sith Lord ~ D3: Ish ~ Steam:Ishie
  • NobodyNobody Registered User regular
    Hit 90 on my Resto / Boomkin druid last night. Immediately went and did the scenarios for Isle of Thunder, and man..those things are ROUGH for a fresh 90.

    I had done them earlier this week in a similar situation with a feral druid (had some heroics gear and the shoes from the sha of anger quest though) and some of the bosses took forever to kill. Did eventually manage to beat them though.

  • BigityBigity Lubbock, TXRegistered User regular
    Redcoat-13 wrote: »
    Bigity wrote: »
    Redcoat-13 wrote: »
    Nobody wrote: »
    Gotta love that Ally hunter pulling Oondasta into the Horde raid while they're still forming up.

    Oh, Oondasta still hasn't respawned yet? Let's bring in the other dinos in the area.

    Opened a ticket, but I doubt anything's going to come from it.

    Yeah, that happened on my server as well (always hunters). Bonus points for it being a pve server, meaning that we couldn't stop him beyond forming the raid somewhere else completely. I'm reasonably sure though that that is something a GM will do something about (maybe not on a pvp server because you can kill the little turd).

    With regards to the barrens weekly, I've found the most efficient method is to do it at the same time others are killing the commanders. I've done the weekly 4 times and got about 400 of each material still in my bag purely from commanders.

    As a sidenote, the last time I did this, I got great amusement from all the alliance who died because they were incapable of moving out of green fire. That miniboss has got to be one of the more simple ones, and yet I saw 8 alliance die from not moving; some of them repeatedly (not just on that boss, but when they went and killed others with the same mechanic).

    Normally I'd not mind, but if the boss has scaled up because 11 people have hit him, and there is only 3 people that can do more than just dribble on their keyboard, it ends up taking a while.

    And before you ask, yes it was complete carnage for them when it came to doing the boss with the suicidal goblins.

    Why would a GM do something about tag wiping around Oon?

    Do you really need this explained?


    Do you really need a hug?



  • Mild ConfusionMild Confusion Smash All Things Registered User regular
    I could use a hug.

    steam_sig.png

    Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
  • Redcoat-13Redcoat-13 Registered User regular
    Bigity wrote: »
    Redcoat-13 wrote: »
    Bigity wrote: »
    Redcoat-13 wrote: »
    Nobody wrote: »
    Gotta love that Ally hunter pulling Oondasta into the Horde raid while they're still forming up.

    Oh, Oondasta still hasn't respawned yet? Let's bring in the other dinos in the area.

    Opened a ticket, but I doubt anything's going to come from it.

    Yeah, that happened on my server as well (always hunters). Bonus points for it being a pve server, meaning that we couldn't stop him beyond forming the raid somewhere else completely. I'm reasonably sure though that that is something a GM will do something about (maybe not on a pvp server because you can kill the little turd).

    With regards to the barrens weekly, I've found the most efficient method is to do it at the same time others are killing the commanders. I've done the weekly 4 times and got about 400 of each material still in my bag purely from commanders.

    As a sidenote, the last time I did this, I got great amusement from all the alliance who died because they were incapable of moving out of green fire. That miniboss has got to be one of the more simple ones, and yet I saw 8 alliance die from not moving; some of them repeatedly (not just on that boss, but when they went and killed others with the same mechanic).

    Normally I'd not mind, but if the boss has scaled up because 11 people have hit him, and there is only 3 people that can do more than just dribble on their keyboard, it ends up taking a while.

    And before you ask, yes it was complete carnage for them when it came to doing the boss with the suicidal goblins.

    Why would a GM do something about tag wiping around Oon?

    Do you really need this explained?


    Do you really need a hug?



    I never say no to hugs.

    PSN Fleety2009
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