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April Fools game feedback
Since it seems like people want give feedback, here is a good place for it. No guarantees that I will do what you ask, or even respond.
But other than that, shoot!
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Posts
A list of things, should you be of the gifting persuasion
They seem to be placed behind everyone's avatars on my end.
steam | xbox live: IGNORANT HARLOT | psn: MadRoll | nintendo network: spinach
3ds: 1504-5717-8252
Edit - One thing I would suggest for future use maybe is locking people to only being able to solve a riddle correctly once. Unless that's already in, I dunno.
My only complaint, i suppose, is the thread spam. I'll check my bookmarks and a thread will have 15 new posts and 14 of them are Geth spam. It's definitely interrupting conversation. But again, it's just a day, so /shrug
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
So it's a game that only people deemed cool kids by the moderators can participate in?
(I'm not trying to snark, but it's irritating to have a potentially fun activity implemented but not actually be able to get anything fun out of it)
A list of things, should you be of the gifting persuasion
Also the people bringing back threads that are years old to kidnap people are ridiculous
Specially-picked kidnappers, or random kidnappers, or what?
I have to agree that now that I'm a kidnapper there isn't a whole lot to do.
I'd also say the pool of riddles to free people seems kind of small. It appears there's only about...a dozen, maybe? And I think I had figured out all but a few by the time I got converted.
I spent my Saturday and Sunday coding this game for you to play today. Nobody asked me to do it, I don't get anything out of it other than seeing people have fun, and it has used up a solid 20 hours of my time. You can either be a bitter shitlord about it, and call it "dumb" because it isn't a AAA title with no bugs, designed by a professional game designer, or you can try to enjoy it and them provide some POSITIVE CONSTRUCTIVE feedback to the developer, like a grown up.
I did the best I could in the time I had available, and that's the game. Constructive criticism is fine, like the people who are mentioning the thread spam are doing. Your comment is garbage and makes me never want to put more effort in again.
My urge to punish you is super high, and the only reason I exercise restraint is because I serve at the pleasure of Tube.
There's a bunch, but they're randomly chosen.
Nobody picks the informants. Geth picks the informants.
I was/am annoyed but that's no reason to take it out on you.
So let me rephrase my original post and get the constructive bits:
I'm not having much fun. I was kidnapped, got stockholm syndrome, and have now spent the rest of my time looking for non-kidnappers to actually interact with. Unfortunately, all the active forumers I interact with are kidnappers themselves, so I can't do anythting to them, which means I'm left only to hunt down obscure/inactive posters and kidnap them just for the sake of hitting the button.
To make things worse, I can't do the other side of it, either - since I'm now a kidnapper, I'm apparently not allowed to rescue those who get kidnapped?
All around it just seems like if you weren't involved in the first 6 or so hours of the game, there isn't much actual play to be had here, which is kind of disappointing. I like meta-games.
A list of things, should you be of the gifting persuasion
I think it would have stayed better if the population of kidnappers was kept smaller somehow (like you could only kidnap X people or your ability to kidnap would go away after a while). Even with informants, you still have a lot of people trying to kidnap a smaller number of active victims (informants are mostly just keeping that active victim pool from shrinking even more)
steam | xbox live: IGNORANT HARLOT | psn: MadRoll | nintendo network: spinach
3ds: 1504-5717-8252
Steam
FWIW I understand your complaint. Its just MUCH harder than you think to come up with perfectly balanced game dynamics out of thin air once every couple months. There's also really no way to test how it will play out beforehand. All I have is a mental simulation based on how I think things will play out, and I'm not a smart man.
Each time I make one of these though, I learn more about what works and what doesn't, and things get smoother and smoother.
I'm really, really hoping for some stats when the day is done. I want to see how quickly the plague of "becoming a kidnapper" spread and such, it seems like it would be really interesting.
This is fun, IcyLiquid. It has a few faults, but I like these overall forum events like today and valentines day.
3DS Friend Code: 3110-5393-4113
Steam profile
Right, but "solve" here is a non-obvious task - if I know who it is, how was I to implement a rescue? I could find no buttons or other indicators to prove the solution. It was only after a great amount of tabbing around that I confirmed my theory that, as a kidnapper, I wasn't able to also implement rescues.
A list of things, should you be of the gifting persuasion
I know those have been mentioned before, but those are the only things I don't like.
Joining this late in the day, I've missed most of the fun towards the beginning.
The fact that you get to do these, and enjoy making them is awesome.
I think the game's still fine (though that may be because I'm one of the people going around kidnapping everything that once moved). It's just... a different game than the one that was intended. Maybe at the end of the day, if you have the stats available to you, maybe put up some numbers for 'most saves', 'most successful kidnaps' and the answers to the riddles, to reflect what the game ended up being.
I'd agree with linking to the post of the kidnapped person. It would make Geth's post more useful if he's going to post at all. Sometimes I had to search back a couple pages to find the kidnapped person to free them.
Edit: And the game just seems to have turned off for me, no masks, no ropes, no buttons...
As a mostly passive forumer, overall I think it's fun to watch everything going on. Thanks for doing this!
This seems like the "big issue" here. It generally seems like the focus is on primarily SE++ forumers which makes participating in the entirety of the game difficult for people who trend towards one subforum. The concept of writing subforum-specific riddles - or something even more insane - seems like so much work though that I'm not sure there's a way to elegantly solve that.
A list of things, should you be of the gifting persuasion
There is a really frustrating (read: absolute, complete and total) lack of documentation on what is going on, so I am unable to join in.
Negative. At least, I know that most riddles were written by folks that are active in multiple subforums.