This is Bioshock Infinite. It is a sort of thing that is like Bioshock. Yea.
Announcement Trailer
http://www.youtube.com/watch?v=nSZcCe_JPy4
E3 2011 GAMEPLAY TEASER THING FUCKYEA
http://www.youtube.com/watch?v=npBEzA6P3Js
10 MINUTES OF GAMEPLAY WHOOO
http://www.youtube.com/watch?v=Y_DSfjAdhlUExcellent E3 preview from GiantbombSTEAMPUNK IN THE SKY
BioShock Infinite is a first-person shooter currently in development at Irrational Games, the studio behind the original BioShock (which sold over 4 million units worldwide). Set in 1912, BioShock Infinite introduces an entirely new narrative and gameplay experience that lifts players out of the familiar confines of Rapture and rockets them to Columbia, an immense city in the sky.
Former Pinkerton agent Booker DeWitt has been sent to rescue Elizabeth, a young woman imprisoned in Columbia since childhood. Booker develops a relationship with Elizabeth, augmenting his abilities with hers so the pair may escape from a city that is literally falling from the sky. DeWitt must learn to fight foes in high-speed Sky-Line battles, engage in combat both indoors and amongst the clouds, and harness the power of dozens of new weapons and abilities.
LESS PR SPEAK PLEASE
Columbia is the city of the future circa 1900, created as a sort of moving World Fair, travelling the world to show the sheer power and majesty of the rising newly technological America – the Moon Landing of its day. Levine argues that between 1880 and 1900 America transformed from this Agrarian backwater to a rising technological power that ended up claiming the 20th century as its own.
Inevitably, it goes wrong. The World Fair was secretly weaponized, covered in cannons which go and do what cannons are made for. It goes rogue, causes a terrible international incident and disappears into the clouds never to be seen again.
Skip forward a few years, where in a Chandlerian move, ex-Pinkerton, strikebreaker and general low-life Booker DeWitt is hired to find a woman. This Elizabeth is missing. DeWitt can handle this. It’s what he does. The only problem is that she’s apparently in Columbia… and the mysterious figure hiring you says he can get you there.
Excellent preview article by Rock Paper ShotgunBioshock was all an Objectivist/Libertarian thing, so what is this about?
If the main theme behind surrounding the first "BioShock" was objectivism, the main theme of "BioShock Infinite" appears to be jingoism. At the game's premiere, propaganda posters displayed racist stereotypes of other nationalities, with George Washington in the center, looking like a savior among savages.
This undercurrent matches real American beliefs at the time. Ken Levine read a quote from President William McKinley, talking about his decision to make the Philippines part of the US. It's basically the epitome of Manifest Destiny.
That's Columbia. It's a society which believes that America knows best. Always. It's also a society in turmoil.
What does the city of Columbia feel like?
When Irrational’s creative director, Ken Levine, stopped in the middle of the presentation to give us a brief history lesson – the state of America at the turn of the century and it’s empirical attempt to annex the Philippines – it was more than flavor text. Just as Bioshock explored the downfall of an Ayn Randian utopia, Infinite sets its sights high with an alternate history breakdown of America during its meteoric rise to superpower status.
Its world, a city in the sky known as Columbia, is thick with patriotic imagery. Take every bit of Victorian architecture you’ve ever seen, stick some balloons on the bottom, cover it in American flags, and you’re only scratching the surface. It’s vibrant, lively, even hopeful, and yet, the truth is revealed as soon as we meet Columbia’s inhabitants.
The in-game demonstration began with a brief stroll down the streets of Columbia. The first thing that stood out was the perfect visual density they’ve established. Similar to the original BioShock, Infinite is a game that invites players to become enthralled with the world around them. To Booker’s left, a horse-drawn carriage passed by, complete with a seemingly mechanical, or at least heavily-armored horse. Propaganda posters lined the streets, a statue grasped an American flag, and a politician dressed as Uncle Sam was the first person that attempted to murder Booker.
Joystiq Interview with Ken LevineGiantbomb VIDEO Interview with Ken LevineUPDATE:
The first piece of story DLC has been released, and it's one hell of a tease! I recommend finishing Bioshock: Infinite before looking into the DLC, as some discussion of it may contain spoilers.
An arena battle pack called Clash in the Clouds is being released today, containing 4 new maps, a bunch of achievements and hot skyrail on bad guy action!
OP Stolen shamelessly from
@OmnomnomPancake
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That's kinda a shame. I'd have loved a way to play around with all the toys I'm sure to get.
Motion to recommend sitting through the credits in the OP. Seen a few folks that've missed out. And that's no good.
Columbia may have taken flight by 1893, but it wasn't finished until later. For example, Soldier's Field wasn't built until 1903.
etc
Im still lost with...
but how badly do you need the navigation arrow? what does it do?
http://www.wired.com/gamelife/2013/04/bioshock-infinite-spoilers/
I am posting it because I helped write it (I'm the one named Jensen because I'm cool like that)
We're probably going to do more of these and also some stuff in our podcast.
Also also: I wanted to thank everyone in this thread! The discussions here really helped me clear up some of the little details I might have otherwise missed and have just been helpful for me in focusing my thoughts. Ya'll are great.
*edit* I see that thread title
I guess I better also write sad fanfic eh
And the nav arrow points you to where you need to go. It's not entirely nessesary.
To be clear, if you run out of money you have to restart from the last checkpoint (I believe? Chapter?), anyway the point is that it's not a hardcore mode or anything, the game doesn't delete your save file for struggling, you just get set back a bit.
Frankly I used the nav arrow to help me find other secret stuff -- by going in the opposite direction of it always and avoiding the damn thing as long as possible.
The navigation arrow is very effective at pointing out the last place that you need to go.
WiiU Username: MordaRazgrom
Steam Username: MordaRazgrom
WoW/Diablo 3 Battlenet Battletag: MordaRazgrom#1755
Me and my wife have a gamer YouTube page if interested www.youtube.com/TeamMarriage
Exactly. Early on I found myself accidentally continuing the story when really I wanted to loot through some garbage so I started using the nav arrow to avoid the next checkpoint like the plague until I'd explored every nook and cranny.
Still missed like 5 audiologs grrrr
Oh okay. That's something that I tend to do in games anyway. It's one of those self-imposed challenges that weird gamers like my self engage in. :P
It really makes me wonder about how big the game world is that taking away the navigation arrow counts as a difficulty increase though...
Bear in mind you don't get to make your own saves, so you will absolutely be using the respawn system.
Just don't play 1999 for your first time out (the fact that they locked it until you beat the game once pretty much says you shouldn't be starting with it anyway).
If I could reliably headshot with a controller, I might have an easier time of it, but I gave up on 1999 after it made me start hating the game. I'm restarting on hard, and it's much easier.
Spoilers for every game ever.
Xbox | x Dredgen Yor x |
Being sterile, trans-dimensional adoption from his non-sterile self was the only possible way to (hopefully) cement his legacy with a genetic heir.
Yea, I know about the checkpoints. I recall someone being pissed about them on the previous thread. But I want to play 1999 first because I think it's better to play at a higher difficulty setting and then if I have to, lower it, than to burn through a game at a lower difficulty setting and regret not making the decision to begin with.
1999 mode starts with a warning that says you can't change the difficulty after you begin a new game.
They're tricky though! I went to one place, hit the arrow, it pointed me to where I was going. I turned around and went to another place in another direction, the arrow still pointed me forward. You won that round, arrow, well played!
WiiU Username: MordaRazgrom
Steam Username: MordaRazgrom
WoW/Diablo 3 Battlenet Battletag: MordaRazgrom#1755
Me and my wife have a gamer YouTube page if interested www.youtube.com/TeamMarriage
I want a DLC that's Bioshock Infinite: Director's Cut. Put in the stuff that you know was cut for time.
That poor dead horse from the E3 trailers.
Even easier, same Handyman:
I don't know why but I hit a glitch where he just stands there and you can just plink away.
It's not even that uncommon - I went looking afterward and there's youtube videos of it
I'd love to see them:
- show us more of Elizabeth's prison/experimentation center
Ending spoilers.
Booker joined the military at the age of 20 and killed a hundred people at Wounded Knee. Slate was his commanding officer in both realities. He got all depressed and somehow found time to become a Pinkerton agent of some renown, a gambling addict, and find a girlfriend to knock up with Anne. When he sells Anne (age 1) to Comstock, he must be in his late 20s. If Elizabeth/Anne is 20 when Booker finds her, Booker is in his mid to late-40s. The Booker on the game's boxart looks closer to 30.
He actually says in the game when Elizabeth ask how old he is.
Also did Slate seem to confuse Booker with Comstock in some of his dialog?
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Since most games that have difficulty based achievements require you to not change the difficulty or they're voided, I'm already in the habit of restarting a game if I need to change the difficulty. I've yet to eat a restart because a game was too hard, but I've wished I started a game at a higher setting because of this more than a few times (it's a waste of time to redo the parts I completed given that the challenge/discovery of the earlier parts is gone since I already know what to do).
I must have missed a recording or something then. To be honest, near the end of the game I just did not give too shits to go exploring. For being a shooter bioshock has really boring shooting gameplay. If they made these games RPGs or just movies they would be so much better.
Infinite less so, and I can see it working as a movie, but I really feel that being an FPS helps enhance the overall player connection to certain recurring themes.
To each his own. I really enjoyed how meaty the guns felt, and the vigors, tears, and skylines changed up gameplay nicely.
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