Bioshock Infinite is one of those things where its either going to needle your brain in a way that makes you instinctively hate it for its ridiculous storytelling audacity, or you're going to instinctively love it (for its ridiculous storytelling audacity). I don't blame anybody who it doesn't work on. Its really just not the kind of story that you can argue for, and I'm well past the point of caring to try.
For me, it is totally right up my alley though. Episode 1 felt a little hollow and very much just the first half of a story, but Episode 2 delivered in almost every way I could have hoped for. I loved it. I can't think of a better example of DLC from any game I've ever played.
+8
KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
Bioshock Infinite is one of those things where its either going to needle your brain in a way that makes you instinctively hate it for its ridiculous storytelling audacity, or you're going to instinctively love it (for its ridiculous storytelling audacity). I don't blame anybody who it doesn't work on. Its really just not the kind of story that you can argue for, and I'm well past the point of caring to try.
For me, it is totally right up my alley though. Episode 1 felt a little hollow and very much just the first half of a story, but Episode 2 delivered in almost every way I could have hoped for. I loved it. I can't think of a better example of DLC from any game I've ever played.
This is about where I stand. I love the games, I even liked Bio 2 except for the ending. Episode 1 of burial at sea left a sour taste in my mouth and too many questions, Episode 2 delivers on those questions while bringing a fresh turn on the gameplay with it's stealth mechanics and plasmids that mesh really well with those mechanics instead of just adding something new. Also crossbow.
If you're gonna end a trilogy (and what with the closing of Irrational, Bioshock is very definitely done), this is (IMO) the way to do it. Ties things up rather neatly.
Steam, Warframe: Megajoule
0
DeadfallI don't think you realize just how rich he is.In fact, I should put on a monocle.Registered Userregular
I had a few days off and played through the original Bioshock this week, after episode 2. I hadn't played it in a few years and wanted to do a newgame plus.
They tie it in pretty neatly. You see first-hand in Episode 2 the audio logs you hear in 1, of Suchong striking a Little Sister, which bonds the Big Daddy to her, killing Suchong. Episode 2 had callbacks to the puppy killing recordings as well.
And in the original, as you go up the elevator to fight Fontaine, he calls you his ace in the hole.
Just grabbed episode 2 on Xbox 360. Yeeeesh I forgot how much better next gen consoles look, especially when you're playing them exclusively and you get used to it.
I've been on my xbox one since it launched and this is my first foray back to 360.
Like the opening area does not look technically impressive at all, and even the beautiful art of it all is smudged by excessive blurring and super low textures and lighting.
It looks fantastic on PC though. If any game deserved a next gen re-release it's this one, too bad with the company gone I doubt we'll be seeing one.
My biggest regret with all of Bioshock, and the main reason why I'm excited for Burial at Sea pt. 2, is stealth. The setting and story of the games would've lent themselves to stealth mechanics, but what was there was rudimentary at best. I would have liked the games a hell of a lot more if sneaking past enemies or taking them out by sneaking up on them was a viable strategy. I don't resent them choosing the FPS genre, but Rapture and (to a lesser degree) Columbia would have been great for more varied gameplay.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
So after buying a season pass when I got this game and waiting so fucking long for both parts to come out, I just stopped caring and youtubed the cutscenes from this second part.
The story is dumb, and that ending is horrible.
Of all the things they could have done with Elizabeth and Booker, they turn her into an unnecessary catalyst for the events of Bioshock 1, that was not needed and did nothing to improve the story of the first game. She is arbitrarily pushed into it just for the sake of doing it and it's just pathetic.
So after buying a season pass when I got this game and waiting so fucking long for both parts to come out, I just stopped caring and youtubed the cutscenes from this second part.
The story is dumb, and that ending is horrible.
Of all the things they could have done with Elizabeth and Booker, they turn her into an unnecessary catalyst for the events of Bioshock 1, that was not needed and did nothing to improve the story of the first game. She is arbitrarily pushed into it just for the sake of doing it and it's just pathetic.
I think you should still play the DLC. There are a lot of conversations going on during gameplay that lay out the ideas behind the narrative.
Elizabeth is faced with a similar choice that Daisy received from the Luteces - a premature end to her part of the tale that helps ensure that another individual can achieve a positive resolution. This is something that is talked about at length during gameplay segments, outlining the main difference between Daisy's and Elizabeth's choices - That Elizabeth didn't view it a choice. Burial at Sea may tie both games together in a way that prequel often enjoy playing with, but it works because it still stems from characters and their choices and not from a need to turn Elizabeth into a catalyst for the first Bioshock just so they could tie it with a little bow on it.
Overall I was pretty disappointed in it. Infinite was its own piece. BaS Ep.1 tied Infinite to Bioshock, and BaS Ep.2 was all about Bioshock. I wanted a conclusion to Infinite. Not a loopy call back to the original game.
I got pretty emotional during Infinite. Once or twice during BaS Ep.1, and hardly at all for Ep.2. Basically only during the beginning
Because everything was so happy that I knew bad things were on the way.
and during the
lobotomy/figuring out the ace in the hole scene. That part because it actually involved (not)Booker.
Couldn't get into it at all. Like, the camera view made it look like he was digging into her brain via poking her forehead, not up her nose or through her eye socket like it was shown earlier. I mean, I did kind of flinch when he went a tapping, but that was probably more because of the visual effect every time than anything else.
edit: What I'm saying is, the spike should have either taken up about a third of the camera view, or Fontaine should have been holding it under the camera pointing up.
Sorce on
+1
FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
Couldn't get into it at all. Like, the camera view made it look like he was digging into her brain via poking her forehead, not up her nose or through her eye socket like it was shown earlier. I mean, I did kind of flinch when he went a tapping, but that was probably more because of the visual effect every time than anything else.
edit: What I'm saying is, the spike should have either taken up about a third of the camera view, or Fontaine should have been holding it under the camera pointing up.
Man, I could barely watch it. I thought it was extremely effective.
For my part, Episode 2 felt exactly like I wished the main Bioshock: Infinite felt. You can kill your way across the world, but damned if you don't feel vulnerable a good 90-98% of the time. It felt like you really were taking on a city of people who hated you and had the capacity to make you dead at a moment's notice, as opposed to a city of people you could vaporize with a thought and did not have to be particularly concerned about.
My favorite musical instrument is the air-raid siren.
Couldn't get into it at all. Like, the camera view made it look like he was digging into her brain via poking her forehead, not up her nose or through her eye socket like it was shown earlier. I mean, I did kind of flinch when he went a tapping, but that was probably more because of the visual effect every time than anything else.
edit: What I'm saying is, the spike should have either taken up about a third of the camera view, or Fontaine should have been holding it under the camera pointing up.
Man, I could barely watch it. I thought it was extremely effective.
It may not have been realistic, but it almost got me to quit. It just kept going and going...
Though to be fair there was one thing that ruined it.
(not really a spoiler I don't think)
The fucking GINORMOUS head of Sally. Yeah, I know that's how it always been and it always struck me as extremely odd. Just, damn, how do these girls even walk?
For my part, Episode 2 felt exactly like I wished the main Bioshock: Infinite felt. You can kill your way across the world, but damned if you don't feel vulnerable a good 90-98% of the time. It felt like you really were taking on a city of people who hated you and had the capacity to make you dead at a moment's notice, as opposed to a city of people you could vaporize with a thought and did not have to be particularly concerned about.
I definitely liked the new gameplay. It was the complete opposite of the billion combat options that made you into a killing machine, but it was still satisfying. I am still happy about the previous stuff, of course.
Seriously, went full non-lethal, crept up on guys, knocked them out, tranq darted others, etc. Well, maybe not during 'the big one' because there seemed to be only one way to take down a certain enemy type (though I think even they were snoring), but otherwise I was pretty happy with my results.
Going to need a bit to digest the ending. It was interesting, but I'm not sure it delivered in the way I'd hoped it would.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
In a truly infinite universe, even if Elizabeth collapses into just one Elizabeth as soon as her adventure begins, she's going to start generating an infinite number of futures before she draws a breath.
In an infinite number of those futures, Elizabeth regains her omnipotence.
She'll always have Paris.
Civics is not a consumer product that you can ignore because you don’t like the options presented.
In a truly infinite universe, even if Elizabeth collapses into just one Elizabeth as soon as her adventure begins, she's going to start generating an infinite number of futures before she draws a breath.
In an infinite number of those futures, Elizabeth regains her omnipotence.
She'll always have Paris.
I don't think Levine understands what "infinite" means.
+5
Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
From what I understand of Elizabeth's powers
there's an infinite number of her with those god tier abilities. The 'one' Elizabeth that goes to Rapture and forfeits her power was the one we accompanied throughout Infinite, but there's still a billion billion other Elizabeths out there from their own worlds.
there's an infinite number of her with those god tier abilities. The 'one' Elizabeth that goes to Rapture and forfeits her power was the one we accompanied throughout Infinite, but there's still a billion billion other Elizabeths out there from their own worlds.
I'd go with this theory as well.
The reasons we follow this Elizabeth and not any other, at least for now, are obvious. It's the only one whose journey is relevant to any of the past Bioshock games. Plus, of course they can reuse assets, mechanics, art etc. etc.
But we can't tell for sure yet. We'll have to see what comes next in the Bioshock universe.
Played some of this tonight, maybe it's weeks of titanfall, but has anybody else found the controls horrible clunky and unresponsive on 360? It feels borderline broken,
Xbox | x Dredgen Yor x |
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
My girlfriend and I have been trying to get through this for ages.
We have some thoughts.
Love the story.
Jesus christ the constant unending fighting is excruciatingly boring for her and merely okay for me. At least I have to press buttons and stuff. She has to watch the same thing over and over and over...
Lack of save anywhere with our busy schedule is the main reason we just never boot it up anymore though. I dunno when we'll get time to finish it.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
0
Werewolf2000adSuckers, I know exactly what went wrong.Registered Userregular
there's an infinite number of her with those god tier abilities. The 'one' Elizabeth that goes to Rapture and forfeits her power was the one we accompanied throughout Infinite, but there's still a billion billion other Elizabeths out there from their own worlds.
I'd go with this theory as well.
The reasons we follow this Elizabeth and not any other, at least for now, are obvious. It's the only one whose journey is relevant to any of the past Bioshock games. Plus, of course they can reuse assets, mechanics, art etc. etc.
But we can't tell for sure yet. We'll have to see what comes next in the Bioshock universe.
I have to agree with the critic who said that Burial at Sea seems to exist just as Ken Levine's way of saying "Let's see you make another Bioshock game without me now" as he leaves. And that it would be a more understandable stance if it weren't for the fact that Bioshock 2 is a really good, unappreciated game that doesn't deserve to have it's existence dismissed in the way Levine does.
EVERYBODY WANTS TO SIT IN THE BIG CHAIR, MEG!
+6
FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
there's an infinite number of her with those god tier abilities. The 'one' Elizabeth that goes to Rapture and forfeits her power was the one we accompanied throughout Infinite, but there's still a billion billion other Elizabeths out there from their own worlds.
I'd go with this theory as well.
The reasons we follow this Elizabeth and not any other, at least for now, are obvious. It's the only one whose journey is relevant to any of the past Bioshock games. Plus, of course they can reuse assets, mechanics, art etc. etc.
But we can't tell for sure yet. We'll have to see what comes next in the Bioshock universe.
On the other hand, the reason for Elizabeth's powers is the quantum superposition, and when that collapses, she is no longer like the Luteces. So there may no longer be an Elizabeth with omniscience anymore. Even the ones who didn't choose to go back to Rapture after she died may have been affected.
there's an infinite number of her with those god tier abilities. The 'one' Elizabeth that goes to Rapture and forfeits her power was the one we accompanied throughout Infinite, but there's still a billion billion other Elizabeths out there from their own worlds.
I'd go with this theory as well.
The reasons we follow this Elizabeth and not any other, at least for now, are obvious. It's the only one whose journey is relevant to any of the past Bioshock games. Plus, of course they can reuse assets, mechanics, art etc. etc.
But we can't tell for sure yet. We'll have to see what comes next in the Bioshock universe.
I have to agree with the critic who said that Burial at Sea seems to exist just as Ken Levine's way of saying "Let's see you make another Bioshock game without me now" as he leaves. And that it would be a more understandable stance if it weren't for the fact that Bioshock 2 is a really good, unappreciated game that doesn't deserve to have it's existence dismissed in the way Levine does.
Bioshock Infinite would've been better off self-contained, for the good of the original Bioshocks and at the same time not breaking logic too much.
Elizabeth goes back in time, kills Booker, which means the whole thing didn't happen, which means it actually happens again etc. etc. leading to a neverending cycle of Comstock's rise and fall.
It'd be tragic, but a lot more grasping than the magic "Anything goes because Quantum Physics and Infinite Dimensions, so long as the story demands it" ending and DLC we got.
I think I'm most of the way through Part 2, very pleasantly surprised.
When they first announced the DLC, I was a bit torn. Sure, I loved the idea of a noir-like story set in Rapture, but I also wanted to know so much more about Columbia, especially Songbird. Golly, who would have guessed I'd get both? It really is amazing how much more expansive Part 2 has been in comparison to Part 1.
In a truly infinite universe, even if Elizabeth collapses into just one Elizabeth as soon as her adventure begins, she's going to start generating an infinite number of futures before she draws a breath.
In an infinite number of those futures, Elizabeth regains her omnipotence.
She'll always have Paris.
I don't think Levine understands what "infinite" means.
I don't believe you do.
There are an infinite number of values between the number 1 and 2: 1.1, 1.11, 1.111, 1.1111, etc. None of these values are 3.
It's entirely possible to have an infinite set of universes in which a particular universe that you're thinking of doesn't occur.
Infinite is not equivalent to "contains all things".
Winky on
+2
FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
In a truly infinite universe, even if Elizabeth collapses into just one Elizabeth as soon as her adventure begins, she's going to start generating an infinite number of futures before she draws a breath.
In an infinite number of those futures, Elizabeth regains her omnipotence.
She'll always have Paris.
I don't think Levine understands what "infinite" means.
I don't believe you do.
There are an infinite number of values between the number 1 and 2: 1.1, 1.11, 1.111, 1.1111, etc. None of these values are 3.
It's entirely possible to have an infinite set of universes in which a particular universe that you're thinking of doesn't occur.
Infinite is not equivalent to "contains all things".
In a truly infinite universe, even if Elizabeth collapses into just one Elizabeth as soon as her adventure begins, she's going to start generating an infinite number of futures before she draws a breath.
In an infinite number of those futures, Elizabeth regains her omnipotence.
She'll always have Paris.
I don't think Levine understands what "infinite" means.
I don't believe you do.
There are an infinite number of values between the number 1 and 2: 1.1, 1.11, 1.111, 1.1111, etc. None of these values are 3.
It's entirely possible to have an infinite set of universes in which a particular universe that you're thinking of doesn't occur.
Infinite is not equivalent to "contains all things".
Yes, there's an infinite ammount of numbers between 2 and 3, but you're also taking away the whole point of infinity by setting limits with 2 and 3. The whole concept of an infinite multiverse is to contain ALL possible outcomes without limits. Otherwise you'd have a "contained infinity". Sounds as dumb as it is.
It's not just about about having an infinite number of universes. It's about infinite possibilities.
But really, we can't really argue since neither of us have solid evidence.
In a truly infinite universe, even if Elizabeth collapses into just one Elizabeth as soon as her adventure begins, she's going to start generating an infinite number of futures before she draws a breath.
In an infinite number of those futures, Elizabeth regains her omnipotence.
She'll always have Paris.
I don't think Levine understands what "infinite" means.
I don't believe you do.
There are an infinite number of values between the number 1 and 2: 1.1, 1.11, 1.111, 1.1111, etc. None of these values are 3.
It's entirely possible to have an infinite set of universes in which a particular universe that you're thinking of doesn't occur.
Infinite is not equivalent to "contains all things".
Yes, there's an infinite ammount of numbers between 2 and 3, but you're also taking away the whole point of infinity by setting limits with 2 and 3. The whole concept of an infinite multiverse is to contain ALL possible outcomes without limits. Otherwise you'd have a "contained infinity". Sounds as dumb as it is.
It's not just about about having an infinite number of universes. It's about infinite possibilities.
But really, we can't really argue since neither of us have solid evidence.
Like Fencingsax pointed out, that's the entire point of the "constants and variables" thing, though. There are some things that are the same in every iteration of the universe, and the game explicitly states that.
0
FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
In a truly infinite universe, even if Elizabeth collapses into just one Elizabeth as soon as her adventure begins, she's going to start generating an infinite number of futures before she draws a breath.
In an infinite number of those futures, Elizabeth regains her omnipotence.
She'll always have Paris.
I don't think Levine understands what "infinite" means.
I don't believe you do.
There are an infinite number of values between the number 1 and 2: 1.1, 1.11, 1.111, 1.1111, etc. None of these values are 3.
It's entirely possible to have an infinite set of universes in which a particular universe that you're thinking of doesn't occur.
Infinite is not equivalent to "contains all things".
Yes, there's an infinite ammount of numbers between 2 and 3, but you're also taking away the whole point of infinity by setting limits with 2 and 3. The whole concept of an infinite multiverse is to contain ALL possible outcomes without limits. Otherwise you'd have a "contained infinity". Sounds as dumb as it is.
Isn't "contained infinity" a pretty good description of the universe, considering its curved nature?
It's not just about about having an infinite number of universes. It's about infinite possibilities.
But really, we can't really argue since neither of us have solid evidence.
I mean, there's Infinite as in "each choice could go a different way" and Infinite "Comstock was actually a badger this whole time". There are certain possibilities that are excluded.
The fact that there are constants means that they're not looking at an "encompasses everything" infinite set.
+3
Big DookieSmells great!Houston, TXRegistered Userregular
I played through both parts of the DLC over the last couple days. I honestly wasn't that crazy about the gameplay itself with Elizabeth in part 2. The stealth was done okay and I'll give them props for mixing it up a bit, but I guess I'm just not big on stealth games in general. I liked the combat in part 1 better, probably because I just overall liked the combat in the base game and it was more in that style. Elizabeth just felt so weak in comparison, which I know was the whole point, but I still prefer playing as Booker.
That said, the one thing I really did like about playing as Elizabeth was basically being Batman/Corvo. Hanging from a freight hook, silently dropping behind someone, and then taking them out from behind was always pretty fun. It's weird how much Episode 2 felt like Dishonored actually in a lot of ways. Even down to the little indicators over enemy's heads when they were alerted to your presence. If there had been more of that style of gameplay I probably would have liked it a lot better, but there just wasn't enough of it. Instead, it was mostly crouching and sneaking up behind people while avoiding the broken glass and water that is all over the place, and that got tiring after a while. But I dunno, maybe I was just playing it wrong. Like I said, stealth games really aren't my thing.
As for the story itself, Part 2 was head and shoulders above Part 1. The first one was too short, made little sense, and didn't really add much to the story. The second part however was meaty and did a pretty nice job tying the entire series together. Not everything worked, but it was well done, especially for a DLC. That said, though it's been a great ride, I'm glad it's over because I am officially burned out on the Bioshock universe.
As with every Bioshock game, I played through the action in order to the story and world bits. Which is a really pleasant reversal of how most games are.
Y'know, I wasn't expecting a 'happy ending', but I think the finale of Chapter 2 was a bit bleaker than I'd really wanted.
Sure, I can have my 'head canon' where in another universe of the bubbling foam that makes up reality, things went differently, but I guess with the 'after the credits' moment of Infinite, I wanted at least the slightest hope that it didn't all come down to Elizabeth setting up Bioshock 1 and then getting beaten to death by an asshole, even knowing (and being explicitly shown a flash...back/forward) that he was going to get it at the end of a bunch of little sisters needles, that my tear opening, wise cracking, growing into a world she's only read about partner was, well, just sort of tossed aside.
The shot of her realizing the little sisters would get out and have a life was also a nice nod, but I guess it just didn't really get me the same way.
I don't regret playing it, but the ending of Infinite left with enough ambiguity and hope that it feld like a win, even if it wasn't. The ending to DLC2 just felt dark and bleak enough to be depressing, silver linings presented and all.
Might need to mull over this some more.
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
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For me, it is totally right up my alley though. Episode 1 felt a little hollow and very much just the first half of a story, but Episode 2 delivered in almost every way I could have hoped for. I loved it. I can't think of a better example of DLC from any game I've ever played.
This is about where I stand. I love the games, I even liked Bio 2 except for the ending. Episode 1 of burial at sea left a sour taste in my mouth and too many questions, Episode 2 delivers on those questions while bringing a fresh turn on the gameplay with it's stealth mechanics and plasmids that mesh really well with those mechanics instead of just adding something new. Also crossbow.
Steam, Warframe: Megajoule
And in the original, as you go up the elevator to fight Fontaine, he calls you his ace in the hole.
These are things I had forgotten about.
xbl - HowYouGetAnts
steam - WeAreAllGeth
I've been on my xbox one since it launched and this is my first foray back to 360.
Like the opening area does not look technically impressive at all, and even the beautiful art of it all is smudged by excessive blurring and super low textures and lighting.
It looks fantastic on PC though. If any game deserved a next gen re-release it's this one, too bad with the company gone I doubt we'll be seeing one.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
The story is dumb, and that ending is horrible.
I think you should still play the DLC. There are a lot of conversations going on during gameplay that lay out the ideas behind the narrative.
My biggest problem with it:
I got pretty emotional during Infinite. Once or twice during BaS Ep.1, and hardly at all for Ep.2. Basically only during the beginning
edit: What I'm saying is, the spike should have either taken up about a third of the camera view, or Fontaine should have been holding it under the camera pointing up.
This displeases me.
It may not have been realistic, but it almost got me to quit. It just kept going and going...
Though to be fair there was one thing that ruined it.
(not really a spoiler I don't think)
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
I definitely liked the new gameplay. It was the complete opposite of the billion combat options that made you into a killing machine, but it was still satisfying. I am still happy about the previous stuff, of course.
I was Elizabeth as Batman.
Seriously, went full non-lethal, crept up on guys, knocked them out, tranq darted others, etc. Well, maybe not during 'the big one' because there seemed to be only one way to take down a certain enemy type (though I think even they were snoring), but otherwise I was pretty happy with my results.
Going to need a bit to digest the ending. It was interesting, but I'm not sure it delivered in the way I'd hoped it would.
In a truly infinite universe, even if Elizabeth collapses into just one Elizabeth as soon as her adventure begins, she's going to start generating an infinite number of futures before she draws a breath.
In an infinite number of those futures, Elizabeth regains her omnipotence.
She'll always have Paris.
I don't think Levine understands what "infinite" means.
I'd go with this theory as well.
But we can't tell for sure yet. We'll have to see what comes next in the Bioshock universe.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
Xbox | x Dredgen Yor x |
We have some thoughts.
Love the story.
Jesus christ the constant unending fighting is excruciatingly boring for her and merely okay for me. At least I have to press buttons and stuff. She has to watch the same thing over and over and over...
Lack of save anywhere with our busy schedule is the main reason we just never boot it up anymore though. I dunno when we'll get time to finish it.
I have to agree with the critic who said that Burial at Sea seems to exist just as Ken Levine's way of saying "Let's see you make another Bioshock game without me now" as he leaves. And that it would be a more understandable stance if it weren't for the fact that Bioshock 2 is a really good, unappreciated game that doesn't deserve to have it's existence dismissed in the way Levine does.
EVERYBODY WANTS TO SIT IN THE BIG CHAIR, MEG!
Twitter 3DS: 0860 - 3257 - 2516
Bioshock Infinite would've been better off self-contained, for the good of the original Bioshocks and at the same time not breaking logic too much.
It'd be tragic, but a lot more grasping than the magic "Anything goes because Quantum Physics and Infinite Dimensions, so long as the story demands it" ending and DLC we got.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
Twitter 3DS: 0860 - 3257 - 2516
I don't believe you do.
There are an infinite number of values between the number 1 and 2: 1.1, 1.11, 1.111, 1.1111, etc. None of these values are 3.
It's entirely possible to have an infinite set of universes in which a particular universe that you're thinking of doesn't occur.
Infinite is not equivalent to "contains all things".
Yes, there's an infinite ammount of numbers between 2 and 3, but you're also taking away the whole point of infinity by setting limits with 2 and 3. The whole concept of an infinite multiverse is to contain ALL possible outcomes without limits. Otherwise you'd have a "contained infinity". Sounds as dumb as it is.
It's not just about about having an infinite number of universes. It's about infinite possibilities.
But really, we can't really argue since neither of us have solid evidence.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
Like Fencingsax pointed out, that's the entire point of the "constants and variables" thing, though. There are some things that are the same in every iteration of the universe, and the game explicitly states that.
I mean, there's Infinite as in "each choice could go a different way" and Infinite "Comstock was actually a badger this whole time". There are certain possibilities that are excluded.
That said, the one thing I really did like about playing as Elizabeth was basically being Batman/Corvo. Hanging from a freight hook, silently dropping behind someone, and then taking them out from behind was always pretty fun. It's weird how much Episode 2 felt like Dishonored actually in a lot of ways. Even down to the little indicators over enemy's heads when they were alerted to your presence. If there had been more of that style of gameplay I probably would have liked it a lot better, but there just wasn't enough of it. Instead, it was mostly crouching and sneaking up behind people while avoiding the broken glass and water that is all over the place, and that got tiring after a while. But I dunno, maybe I was just playing it wrong. Like I said, stealth games really aren't my thing.
As for the story itself, Part 2 was head and shoulders above Part 1. The first one was too short, made little sense, and didn't really add much to the story. The second part however was meaty and did a pretty nice job tying the entire series together. Not everything worked, but it was well done, especially for a DLC. That said, though it's been a great ride, I'm glad it's over because I am officially burned out on the Bioshock universe.
Oculus: TheBigDookie | XBL: Dook | NNID: BigDookie
As with every Bioshock game, I played through the action in order to the story and world bits. Which is a really pleasant reversal of how most games are.
Sure, I can have my 'head canon' where in another universe of the bubbling foam that makes up reality, things went differently, but I guess with the 'after the credits' moment of Infinite, I wanted at least the slightest hope that it didn't all come down to Elizabeth setting up Bioshock 1 and then getting beaten to death by an asshole, even knowing (and being explicitly shown a flash...back/forward) that he was going to get it at the end of a bunch of little sisters needles, that my tear opening, wise cracking, growing into a world she's only read about partner was, well, just sort of tossed aside.
The shot of her realizing the little sisters would get out and have a life was also a nice nod, but I guess it just didn't really get me the same way.
I don't regret playing it, but the ending of Infinite left with enough ambiguity and hope that it feld like a win, even if it wasn't. The ending to DLC2 just felt dark and bleak enough to be depressing, silver linings presented and all.
Might need to mull over this some more.